Release 1.19 Official Offset Thread

G

Gentle

Guest
Hello again NGU

This is the official thread for all of the Black Ops 2 offsets for the latest game update: 1.19. Me and Natsu have gathered all of the offsets and they will all be posted here! Please no negative comments, or they will be removed and if it continues you will be banned from this thread. Other than that, this is here only as a reference to others. If you use this thread to get information for your program, please provide credits to myself and Natsu, it would be well appreciated. And the design of the thread is thanks to Natsu because I suck at making neat threads.

Multiplayer
Code:
Name: 0x026C0658

Local Name: 0x026c067f

Clan Tag: 0x2708238

Prestige: 0x26FD014

Rank: 0x026FD02C (0x00, 0xFF, 0x12) - Level 55)


Offset: 0x26FD016, Then change your rank)

Score: 0x26FD050

Wins: 0x26FD152

Tokens Offset: 0x2706938

Losses: 0x26FCBE2

Deaths: 0x26FC942

Kills: 0x26FCB70

Time played: 0x26FD10A

Headshots: 0x26FCA44

10 Classes: 0x02708522 (0x44, 0x80, 0x08, 0x10, 0x01, 0x22, 0x40, 0x04)

Weapon unlocks: 0x26FED0E

Callsign unlocks: 0x2707CAA

Ghosts - 0x2708219

Roxann - 0x270821C
put 0xFF to get the title

Thanks to Swiss:

playerState - 0x01780F28
playerState_size - 0x5808 

Name in Game - 0x5544
Clantag - 0x55B0
Health - 0x18
ButtonMonitoring - 0x569C 
Freeze Player - 0x5694 
Kill Player - 0x30
Speed - 0x54F0
Lag - 0x543B
Perks - 0x548 
3rd Person - 0x84
Invisible - 0xFD
TeleportPlayer - 0x28
Change Team - 0x5507
Earthquake - 0x15F
Origin - 0x28
Alive - 0x55D0
Angles - 0x56BC
PrimaryAmmo - 0x43C 
SecondaryAmmo - 0x438 
LethalAmmo - 0x440
Killstreak 1 - 0x42B 
Killstreak 2 - 0x4302 
Killstreak 3 - 0x434 
PrimmaryCamo - 0x2A3
SecondaryCamo - 0x2DB
Auto Prone - 0x57F0

*Thanks to Astek*
Code:
godmode; 0x1780F43
ammo
0x0178135d
0x01781361
0x1781355
0x1781319       
0x1781359
0x1781365
vsat ; 0x01786717
kill streaks; 0x1781487, 0x178147f, 0x178147b
invisible; 0x1781025
kill; 0x1780F58
kick; 24645775u
lag; 0x1786363
freeze; 0x17865BF
nightvision; 0x1780F42
skate mod; 0x177de37
all perks; 0x1781470
next client; 0x5808
-------------------
ip grabber; 0x269180c



For Call sign and weapons Offset and bytes
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Addresses
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Code:
TOC Address: 00D67E98
Playerstate: 001780F28
G_Entity: 0016B9F20
G_Hudelems: 0015DDB00
Hudelem_Alloc: 002759F0
G_SetOrigin: 002794F8
G_InitializeAmmo: 001E6838
SV_GameSendServerCommand: 00349F6C
R_SetFrameFrog: 007AA050
Cbuff_Addtext: 00313C18
SetClientViewAngles: 001DD6D8
VectoAngles: 003CAB90
G_Spawn: 00278AC0
G_ModelIndex: 00275FE0
G_Addevent: 002797B0
Key_IsDown: 001185C0
G_GivePlayerWeapon: 002A81C4
Player_Die: 001FD370
BG_GetWeaponDef: 00606F08
SV_SetConfigString: 0034C4C8
SV_GetConfigString: 00267010
SV_LinkEntity: 00359990
SV_UnlinkEntity: 003598CC
Add_Ammo: 002089A8
FPS: 0039777C
Jump_height: 005BE0B4, 0x45 0x00
client_s = 0x01BB6600
client_s_size = 0x4E180

GameServerCommands

Commands:
O "Print Killfeed"
< "Print Center"
o "Vision"
; "Print Killfeed"
^ "Dvar"
5 "Kick everyone from the lobby" (Exmple 5 ^5GTFO)
7 "Freeze PS3" Exmple:7 30 90
d "Blur" Exmple: d 10000 10000 = Blur 10 seconds
@ - Anti Quit (1 On , 0 Off)
"s" - reset fov
Some Dvars:
^ 5 - cg_fov
^ 6 90 - PS3 Freeze.
^ 10 906666 - Players taking biger size. 0 - Off

1.19 RPC
PHP:
using PS3Lib;
using System;
using System.Threading;
namespace BO2
{
    public class RPC
    {
        private static uint function_address;

        public static int Call(uint func_address, params object[] parameters)
        {
            int length = parameters.Length;
            int index = 0;
            uint num3 = 0;
            uint num4 = 0;
            uint num5 = 0;
            uint num6 = 0;
            while (index < length)
            {
                if (parameters[index] is int)
                {
                    PS3.Extension.WriteInt32(0x10020000 + (num3 * 4), (int)parameters[index]);
                    num3++;
                }
                else if (parameters[index] is uint)
                {
                    PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), (uint)parameters[index]);
                    num3++;
                }
                else
                {
                    uint num7;
                    if (parameters[index] is string)
                    {
                        num7 = 0x10022000 + (num4 * 0x400);
                        PS3.Extension.WriteString(num7, Convert.ToString(parameters[index]));
                        PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
                        num3++;
                        num4++;
                    }
                    else if (parameters[index] is float)
                    {
                        PS3.Extension.WriteFloat(0x10020024 + (num5 * 4), (float)parameters[index]);
                        num5++;
                    }
                    else if (parameters[index] is float[])
                    {
                        float[] input = (float[])parameters[index];
                        num7 = 0x10021000 + (num6 * 4);
                        Lib.WriteSingle(num7, input);
                        PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);
                        num3++;
                        num6 += (uint)input.Length;
                    }
                }
                index++;
            }
            PS3.Extension.WriteUInt32(0x1002004C, func_address);
            Thread.Sleep(20);
            return PS3.Extension.ReadInt32(0x10020050);
        }

        public static void Enable()
        {
            PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 });
            Thread.Sleep(20);
            byte[] memory = new byte[]
                    { 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x02, 0x81, 0x83, 0x00, 0x4C,
            0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08,
            0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18,
            0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xc0, 0x43, 0x00, 0x28,
            0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xc0, 0xC3, 0x00, 0x38,
            0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00,
            0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x02, 0x38, 0xA0, 0x00, 0x00,
            0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6,
            0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 };
            PS3.SetMemory(function_address + 4, memory);
            PS3.SetMemory(0x10020000, new byte[0x2854]);
            PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 });
        }

        public static int Init()
        {
            function_address = 0x007AA050;
            Enable();
            return 0;
        }
         public static void Cbuf_AddText(int client, string text)
        {
            RPC.Call(0x313E88, client, text);
        }
        public static void iPrintln(int Client, string Text)
        {
            SV_GameSendServerCommand(Client, "O \"" + Text + "\"");
        }

        public static void iPrintlnBold(int Client, string Text)
        {
            SV_GameSendServerCommand(Client, "< \"" + Text + "\"");
        }
        public static void CBuf_Addtext(string Command)
        {
            RPC.Call(00315938, 0, Command);
        }

        public static void SV_GameSendServerCommand(int Client, string Command)
        {
            RPC.Call(0x34A1DC, Client, 1, Command);
        }
    }
}

//Enable with "RPC.Init();

Anti-Ban
Code:
NOP = 0x60, 0x00, 0x00, 0x00

ALL CORREXT ANTIBAN OFFSET (Updated by me)

[B]0x004A8310 [/B]SET TO 0x40, 0x00 SC58 Antiban

[B]0x004FA38F [/B]SET TO 0x99

[B]0x004FBA74 [/B]0x60, 0x00, 0x00, 0x00

[B]0x00537DD4 [/B]0x60, 0x00, 0x00, 0x00

[B]0x00538148 [/B]0x60, 0x00, 0x00, 0x00

[B]0x004FB61C [/B]0x48, 0x00

[B]0x004FA3BC [/B]0x48, 0x80

[B]0x005200E8 [/B]0x60, 0x00, 0x00, 0x00

[B]0x005200F4 [/B]0x60, 0x00, 0x00, 0x00

NOTE: Must add 10000

Mega Dvars
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Mulitplayer Weapons list
Note it said's 1.17 but bytes and offset hasn't changed!
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Super Rapid Fire
Bytes and offset for Rapid Fire.
PHP:
Bytes: 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x30, 0x23, 0xD7, 0x0A, 0xD0, 0x01, 0x7D, 0x60 };
        
Offset: 0x01CB2AF2


In RTM C# Form

PHP:
 if (metroCheckBox8.Checked == true)
            {
                byte[] rf = new byte[] { 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x30, 0x23, 0xD7, 0x0A, 0xD0, 0x01, 0x7D, 0x60 };
                PS3.SetMemory(0x01CB2AF2, rf);
                PS31.SetMemory(0x01CB2AF2, rf);
              
            }
            else
            {
                byte[] rf = new byte[] { 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x3F, 0x40, 0x00, 0x00, 0xD0, 0x01, 0x7D, 0x60 };
                PS3.SetMemory(0x01CB2AF2, rf);
                PS31.SetMemory(0x01CB2AF2, rf);
              
            }


You'll need this, all perks in order to activate rapid fire.....


PHP:
     byte: 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF == ON 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
            Offset: 0x1781470

in RTM C# form Multiplayer

PHP:
     byte[] clist = new byte[] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF };
            PS3.SetMemory((0x1781470 + (uint)dataGridView1.CurrentRow.Index * 0x5808), clist);
            PS31.SetMemory((0x1781470 + (uint)dataGridView1.CurrentRow.Index * 0x5808), clist); // ON

            byte[] clist = new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
            PS3.SetMemory((0x1781470 + (uint)dataGridView1.CurrentRow.Index * 0x5808), clist);
            PS31.SetMemory((0x1781470 + (uint)dataGridView1.CurrentRow.Index * 0x5808), clist); //OFF

Non-Host
ADD 10000 for RTM USE
No Recoil: E9E54
ON:
Code:
0x60, 0x00, 0x00, 0x00
OFF:
Code:
 0x48 0x50 0x6E 0xF5

Probation Bypass :52FC6C
ON:
Code:
0x41, 0x80
OFF:
Code:
 0x41, 0x82

Invisible Bodies: 5E2C4C
ON:
Code:
 0x2C, 0x04, 0x00, 0x00
OFF:
Code:
0x2C, 0x04, 0x00, 0x02

VSAT: 23C60
ON:
Code:
0x60. 0x00, 0x00, 0x00
OFF:
Code:
0x40, 0x81, 0x00, 0x44

Wall Hack: 734D0
ON:
Code:
 0x38, 0xC0, 0xFF, 0xFF
OFF:
Code:
0x63, 0x26, 0x00, 0x00

Lazer: DF68C
ON:
Code:
0x2C, 0x03, 0x00, 0x01
OFF:
Code:
0x2C, 0x03, 0x00, 0x00

Blinking Bodies: EF68C
ON:
Code:
 0x2C, 0x03, 0x00, 0x01
OFF:
Code:
0xDB 0xC1 0x00 0xF0

Super Steady Aim:
RTM Offset: 5F0A20
EBOOT Offset: 5E0A20
ON
Code:
0x2C, 0x04, 0x00, 0x00
OFF:
Code:
0x2C, 0x04, 0x00, 0x02

Red Box:
Offset 1: 683E0
ON:
Code:
0x38, 0x60, 0x00, 0x00
OFF:
Code:
0x38, 0x60, 0x00, 0x00
Offser 2:68604
ON:
Code:
0x60, 0x00, 0x00, 0x00
OFF:
Code:
0x41, 0x81, 0x01, 0x0C

Disable Protected Character:
35E96C - 0x60, 0x00, 0x00, 0x00
35E9A0 - 0x60, 0x00, 0x00, 0x00
35EA64 - 0x60, 0x00, 0x00, 0x00
381154 - 0x60, 0x00, 0x00, 0x00
35E9E4 - 0x60, 0x00, 0x00, 0x00
351B74 - 0x60, 0x00, 0x00, 0x00
351B4C - 0x60, 0x00, 0x00, 0x00
351B58 - 48 00 00 04[/code]

Auto Start on Load: 4525F0
Zombies:
Code:
0x40
Multiplayer:
Code:
0x41

UAV: 33CB4
ON:
Code:
0x2C, 0x03, 0x00, 0x01
OFF:
Code:
0x2C, 0x03, 0x00, 0x00

Floating Bodies: 1CD03D8
ON:
Code:
0x43, 0x48
OFF:
Code:
0xC4, 0x48

Big Names: 1CC6E98
ON:
Code:
0x3F, 0xFF, 0xFF, 0x00
OFF:
Code:
 0x3F, 0x26, 0x66, 0x66

Target Finder: 1CC4BF8
ON:
Code:
0x01
OFF:
Code:
0x00

Zombie
Ranks
1 Bone: 0x026FC896
Code:
0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF

2 Bones: 0x026FCA87
Code:
0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF

Skull: 0x026FCA87
Code:
0x0A, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF

Knife: 0x026FCA87
Code:
0x15, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF

Skull: 0x026FCA87
Code:
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF

Blue eyes : 0x026FCA8F
ON |
Code:
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
OFF |
Code:
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00


Zombie Stats
Code:
Kills: 0x26FC90C

Deaths: 0x26FC948

Headshots: 0x26FC884

Downs: 0x26FC910

Perks: 0x26FC918

Miles: 0x26FC93C

Gibs: 0x26FC91C

Bullets: 0x26FC940

Doors: 0x26FC938

Grandes: 0x26FC934

Hits: 0x26FC944

Revives: 0x26FC914

Lobby Settings



Note it said's 1.17 but bytes and offset hasn't changed!
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Rank Loop Tut:
Hi there NGU :wub:
I haven't Seen the Rank Loop released yet.... and very few tools have the rank loop, so why not and release the code? Its pretty simple actually

You are going to need a timer obviously! You can code it in different way.

if you want a button then make 2 buttons *ON* and *OFF*
*ON* Code is
Code:
rankloop.Start();

*OFF* Code is
Code:
rankloop.Stop();

or if you want to put it in the metroCheckBox or checkBox then do it like this
Code:
 EXAMPLE::

if (metroCheckBox1.Checked = true)
{
     rankloop.Start();
}
else
     {
           rankloop.Stop();
     }
   }

Here is the code you can put in the timer!!

PHP:
rankloop.Start();
            rankloop.Interval = 120;

            {
                Countername++;
                switch (Countername)
                {
                    case 1:
                        byte[] GRADE1 = new byte[] { 0x00, 0x04, 0x00 };
                        PS3.SetMemory(0x026FD02C, GRADE1);
                        PS31.SetMemory(0x26FD02C, GRADE1);
                        break;

                    case 2:
                        byte[] GRADE2 = new byte[] { 0x00, 0x00, 0x0C };
                        PS3.SetMemory(0x026FD02C, GRADE2);
                        PS31.SetMemory(0x26FD02C, GRADE2);
                        break;

                    case 3:
                        byte[] GRADE3 = new byte[] { 0x00, 0xF9, 0x02 };
                        PS3.SetMemory(0x026FD02C, GRADE3);
                        PS31.SetMemory(0x26FD02C, GRADE3);
                        break;

                    case 4:
                        byte[] GRADE4 = new byte[] { 0x00, 0x90, 0x05 };
                        PS3.SetMemory(0x026FD02C, GRADE4);
                        PS31.SetMemory(0x26FD02C, GRADE4);
                        break;

                    case 5:
                        byte[] GRADE5 = new byte[] { 0x00, 0xA0, 0x10 };
                        PS3.SetMemory(0x026FD02C, GRADE5);
                        PS31.SetMemory(0x26FD02C, GRADE5);
                        break;

                    case 6:
                        byte[] GRADE6 = new byte[] { 0x00, 0x76, 0x00 };
                        PS3.SetMemory(0x026FD02C, GRADE6);
                        PS31.SetMemory(0x26FD02C, GRADE6);
                        break;

                    case 7:
                        byte[] GRADE7 = new byte[] { 0x00, 0x4C, 0x00 };
                        PS3.SetMemory(0x026FD02C, GRADE7);
                        PS31.SetMemory(0x26FD02C, GRADE7);
                        break;

                    case 8:
                        byte[] GRADE8 = new byte[] { 0x00, 0x9A, 0x01 };
                        PS3.SetMemory(0x026FD02C, GRADE8);
                        PS31.SetMemory(0x26FD02C, GRADE8);
                        break;

                    case 9:
                        byte[] GRADE9 = new byte[] { 0x00, 0xD0, 0x0A };
                        PS3.SetMemory(0x026FD02C, GRADE9);
                        PS31.SetMemory(0x26FD02C, GRADE9);
                        break;

                    case 10:
                        byte[] GRADE10 = new byte[] { 0x00, 0x76, 0x00 };
                        PS3.SetMemory(0x026FD02C, GRADE10);
                        PS31.SetMemory(0x26FD02C, GRADE10);
                        break;
                }
                if (Countername == 10) Countername = 0;
                {
                    rankloop.Start();
                }
            }

Also You can change the timer interval (1 being the fastest and 900 being the slowest)


To fix the error of Counternames put this anywhere in your code!
Code:
 public int Countername { get; set; }

Hope i helped!!

Credits to Everyone that has helped me on NGU :wub:

This game is old and destroyed because of GSC :stare:

NOTE: I do have the short version of the code, so you can add as many leveld as you want :tonguewink:


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- Natsu

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- ITz_JeWeLs

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- iBRCKsHD

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- Geo

Credits
Jewels
Natsu
Swiss
iBRCKsHD
Geo
B777x
Astek​
 
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