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1.19 Official Offset Thread
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<blockquote data-quote="Gentle" data-source="post: 7722"><p style="text-align: center">Hello again NGU</p> <p style="text-align: center"></p> <p style="text-align: center"><em><span style="font-size: 15px">This is the official thread for all of the Black Ops 2 offsets for the latest game update: 1.19. Me and Natsu have gathered all of the offsets and they will all be posted here! Please no negative comments, or they will be removed and if it continues you will be banned from this thread. Other than that, this is here only as a reference to others. If you use this thread to get information for your program, please provide credits to myself and Natsu, it would be well appreciated. And the design of the thread is thanks to Natsu because I suck at making neat threads.</span></em></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Multiplayer</strong></p> <p style="text-align: center">[spoiler][code]</p> <p style="text-align: center">Name: 0x026C0658</p> <p style="text-align: center"></p> <p style="text-align: center">Local Name: 0x026c067f</p> <p style="text-align: center"></p> <p style="text-align: center">Clan Tag: 0x2708238</p> <p style="text-align: center"></p> <p style="text-align: center">Prestige: 0x26FD014</p> <p style="text-align: center"></p> <p style="text-align: center">Rank: 0x026FD02C (0x00, 0xFF, 0x12) - Level 55)</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">Offset: 0x26FD016, Then change your rank)</p> <p style="text-align: center"></p> <p style="text-align: center">Score: 0x26FD050</p> <p style="text-align: center"></p> <p style="text-align: center">Wins: 0x26FD152</p> <p style="text-align: center"></p> <p style="text-align: center">Tokens Offset: 0x2706938</p> <p style="text-align: center"></p> <p style="text-align: center">Losses: 0x26FCBE2</p> <p style="text-align: center"></p> <p style="text-align: center">Deaths: 0x26FC942</p> <p style="text-align: center"></p> <p style="text-align: center">Kills: 0x26FCB70</p> <p style="text-align: center"></p> <p style="text-align: center">Time played: 0x26FD10A</p> <p style="text-align: center"></p> <p style="text-align: center">Headshots: 0x26FCA44</p> <p style="text-align: center"></p> <p style="text-align: center">10 Classes: 0x02708522 (0x44, 0x80, 0x08, 0x10, 0x01, 0x22, 0x40, 0x04)</p> <p style="text-align: center"></p> <p style="text-align: center">Weapon unlocks: 0x26FED0E</p> <p style="text-align: center"></p> <p style="text-align: center">Callsign unlocks: 0x2707CAA</p> <p style="text-align: center"></p> <p style="text-align: center">Ghosts - 0x2708219</p> <p style="text-align: center"></p> <p style="text-align: center">Roxann - 0x270821C</p> <p style="text-align: center">put 0xFF to get the title</p> <p style="text-align: center"></p> <p style="text-align: center">Thanks to Swiss:</p> <p style="text-align: center"></p> <p style="text-align: center">playerState - 0x01780F28</p> <p style="text-align: center">playerState_size - 0x5808 </p> <p style="text-align: center"></p> <p style="text-align: center">Name in Game - 0x5544</p> <p style="text-align: center">Clantag - 0x55B0</p> <p style="text-align: center">Health - 0x18</p> <p style="text-align: center">ButtonMonitoring - 0x569C </p> <p style="text-align: center">Freeze Player - 0x5694 </p> <p style="text-align: center">Kill Player - 0x30</p> <p style="text-align: center">Speed - 0x54F0</p> <p style="text-align: center">Lag - 0x543B</p> <p style="text-align: center">Perks - 0x548 </p> <p style="text-align: center">3rd Person - 0x84</p> <p style="text-align: center">Invisible - 0xFD</p> <p style="text-align: center">TeleportPlayer - 0x28</p> <p style="text-align: center">Change Team - 0x5507</p> <p style="text-align: center">Earthquake - 0x15F</p> <p style="text-align: center">Origin - 0x28</p> <p style="text-align: center">Alive - 0x55D0</p> <p style="text-align: center">Angles - 0x56BC</p> <p style="text-align: center">PrimaryAmmo - 0x43C </p> <p style="text-align: center">SecondaryAmmo - 0x438 </p> <p style="text-align: center">LethalAmmo - 0x440</p> <p style="text-align: center">Killstreak 1 - 0x42B </p> <p style="text-align: center">Killstreak 2 - 0x4302 </p> <p style="text-align: center">Killstreak 3 - 0x434 </p> <p style="text-align: center">PrimmaryCamo - 0x2A3</p> <p style="text-align: center">SecondaryCamo - 0x2DB</p> <p style="text-align: center">Auto Prone - 0x57F0[/code]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>*Thanks to Astek*</strong></p> <p style="text-align: center">[spoiler]</p> <p style="text-align: center">[CODE]godmode; 0x1780F43</p> <p style="text-align: center">ammo</p> <p style="text-align: center">0x0178135d</p> <p style="text-align: center">0x01781361</p> <p style="text-align: center">0x1781355</p> <p style="text-align: center">0x1781319 </p> <p style="text-align: center">0x1781359</p> <p style="text-align: center">0x1781365</p> <p style="text-align: center">vsat ; 0x01786717</p> <p style="text-align: center">kill streaks; 0x1781487, 0x178147f, 0x178147b</p> <p style="text-align: center">invisible; 0x1781025</p> <p style="text-align: center">kill; 0x1780F58</p> <p style="text-align: center">kick; 24645775u</p> <p style="text-align: center">lag; 0x1786363</p> <p style="text-align: center">freeze; 0x17865BF</p> <p style="text-align: center">nightvision; 0x1780F42</p> <p style="text-align: center">skate mod; 0x177de37</p> <p style="text-align: center">all perks; 0x1781470</p> <p style="text-align: center">next client; 0x5808</p> <p style="text-align: center">-------------------</p> <p style="text-align: center">ip grabber; 0x269180c[/CODE][/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><hr /></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>For Call sign and weapons Offset and bytes</strong></p> <p style="text-align: center">[spoiler]Too big to upload here on NGU: <a href="http://pastebin.com/j6Ma6V3n" target="_blank">[C#] 1.19 Unlock all bytes B777x - Pastebin.com</a>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Addresses</strong></p> <p style="text-align: center">[spoiler]</p> <p style="text-align: center"><a href="https://www.mediafire.com/?7egbi32488nqxdb" target="_blank">Clean Debug EBOOT and ELF</a>[code]</p> <p style="text-align: center">TOC Address: 00D67E98</p> <p style="text-align: center">Playerstate: 001780F28</p> <p style="text-align: center">G_Entity: 0016B9F20</p> <p style="text-align: center">G_Hudelems: 0015DDB00</p> <p style="text-align: center">Hudelem_Alloc: 002759F0</p> <p style="text-align: center">G_SetOrigin: 002794F8</p> <p style="text-align: center">G_InitializeAmmo: 001E6838</p> <p style="text-align: center">SV_GameSendServerCommand: 00349F6C</p> <p style="text-align: center">R_SetFrameFrog: 007AA050</p> <p style="text-align: center">Cbuff_Addtext: 00313C18</p> <p style="text-align: center">SetClientViewAngles: 001DD6D8</p> <p style="text-align: center">VectoAngles: 003CAB90</p> <p style="text-align: center">G_Spawn: 00278AC0</p> <p style="text-align: center">G_ModelIndex: 00275FE0</p> <p style="text-align: center">G_Addevent: 002797B0</p> <p style="text-align: center">Key_IsDown: 001185C0</p> <p style="text-align: center">G_GivePlayerWeapon: 002A81C4</p> <p style="text-align: center">Player_Die: 001FD370</p> <p style="text-align: center">BG_GetWeaponDef: 00606F08</p> <p style="text-align: center">SV_SetConfigString: 0034C4C8</p> <p style="text-align: center">SV_GetConfigString: 00267010</p> <p style="text-align: center">SV_LinkEntity: 00359990</p> <p style="text-align: center">SV_UnlinkEntity: 003598CC</p> <p style="text-align: center">Add_Ammo: 002089A8</p> <p style="text-align: center">FPS: 0039777C</p> <p style="text-align: center">Jump_height: 005BE0B4, 0x45 0x00</p> <p style="text-align: center">client_s = 0x01BB6600</p> <p style="text-align: center">client_s_size = 0x4E180 [/code]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>GameServerCommands</strong></p> <p style="text-align: center"></p> <p style="text-align: center">Commands:</p> <p style="text-align: center">O "Print Killfeed"</p> <p style="text-align: center">< "Print Center"</p> <p style="text-align: center">o "Vision"</p> <p style="text-align: center">; "Print Killfeed"</p> <p style="text-align: center">^ "Dvar"</p> <p style="text-align: center">5 "Kick everyone from the lobby" (Exmple 5 ^5GTFO)</p> <p style="text-align: center">7 "Freeze PS3" Exmple:7 30 90</p> <p style="text-align: center">d "Blur" Exmple: d 10000 10000 = Blur 10 seconds</p> <p style="text-align: center">@ - Anti Quit (1 On , 0 Off)</p> <p style="text-align: center">"s" - reset fov</p> <p style="text-align: center">Some Dvars:</p> <p style="text-align: center">^ 5 - cg_fov</p> <p style="text-align: center">^ 6 90 - PS3 Freeze.</p> <p style="text-align: center">^ 10 906666 - Players taking biger size. 0 - Off[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>1.19 RPC</strong></p> <p style="text-align: center">[spoiler][php]</p> <p style="text-align: center">using PS3Lib;</p> <p style="text-align: center">using System;</p> <p style="text-align: center">using System.Threading;</p> <p style="text-align: center">namespace BO2</p> <p style="text-align: center">{</p> <p style="text-align: center"> public class RPC</p> <p style="text-align: center"> {</p> <p style="text-align: center"> private static uint function_address;</p> <p style="text-align: center"></p> <p style="text-align: center"> public static int Call(uint func_address, params object[] parameters)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> int length = parameters.Length;</p> <p style="text-align: center"> int index = 0;</p> <p style="text-align: center"> uint num3 = 0;</p> <p style="text-align: center"> uint num4 = 0;</p> <p style="text-align: center"> uint num5 = 0;</p> <p style="text-align: center"> uint num6 = 0;</p> <p style="text-align: center"> while (index < length)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> if (parameters[index] is int)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> PS3.Extension.WriteInt32(0x10020000 + (num3 * 4), (int)parameters[index]);</p> <p style="text-align: center"> num3++;</p> <p style="text-align: center"> }</p> <p style="text-align: center"> else if (parameters[index] is uint)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), (uint)parameters[index]);</p> <p style="text-align: center"> num3++;</p> <p style="text-align: center"> }</p> <p style="text-align: center"> else</p> <p style="text-align: center"> {</p> <p style="text-align: center"> uint num7;</p> <p style="text-align: center"> if (parameters[index] is string)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> num7 = 0x10022000 + (num4 * 0x400);</p> <p style="text-align: center"> PS3.Extension.WriteString(num7, Convert.ToString(parameters[index]));</p> <p style="text-align: center"> PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);</p> <p style="text-align: center"> num3++;</p> <p style="text-align: center"> num4++;</p> <p style="text-align: center"> }</p> <p style="text-align: center"> else if (parameters[index] is float)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> PS3.Extension.WriteFloat(0x10020024 + (num5 * 4), (float)parameters[index]);</p> <p style="text-align: center"> num5++;</p> <p style="text-align: center"> }</p> <p style="text-align: center"> else if (parameters[index] is float[])</p> <p style="text-align: center"> {</p> <p style="text-align: center"> float[] input = (float[])parameters[index];</p> <p style="text-align: center"> num7 = 0x10021000 + (num6 * 4);</p> <p style="text-align: center"> Lib.WriteSingle(num7, input);</p> <p style="text-align: center"> PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7);</p> <p style="text-align: center"> num3++;</p> <p style="text-align: center"> num6 += (uint)input.Length;</p> <p style="text-align: center"> }</p> <p style="text-align: center"> }</p> <p style="text-align: center"> index++;</p> <p style="text-align: center"> }</p> <p style="text-align: center"> PS3.Extension.WriteUInt32(0x1002004C, func_address);</p> <p style="text-align: center"> Thread.Sleep(20);</p> <p style="text-align: center"> return PS3.Extension.ReadInt32(0x10020050);</p> <p style="text-align: center"> }</p> <p style="text-align: center"></p> <p style="text-align: center"> public static void Enable()</p> <p style="text-align: center"> {</p> <p style="text-align: center"> PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 });</p> <p style="text-align: center"> Thread.Sleep(20);</p> <p style="text-align: center"> byte[] memory = new byte[]</p> <p style="text-align: center"> { 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x02, 0x81, 0x83, 0x00, 0x4C,</p> <p style="text-align: center"> 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08,</p> <p style="text-align: center"> 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18,</p> <p style="text-align: center"> 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xc0, 0x43, 0x00, 0x28,</p> <p style="text-align: center"> 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xc0, 0xC3, 0x00, 0x38,</p> <p style="text-align: center"> 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00,</p> <p style="text-align: center"> 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x02, 0x38, 0xA0, 0x00, 0x00,</p> <p style="text-align: center"> 0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6,</p> <p style="text-align: center"> 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 };</p> <p style="text-align: center"> PS3.SetMemory(function_address + 4, memory);</p> <p style="text-align: center"> PS3.SetMemory(0x10020000, new byte[0x2854]);</p> <p style="text-align: center"> PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 });</p> <p style="text-align: center"> }</p> <p style="text-align: center"></p> <p style="text-align: center"> public static int Init()</p> <p style="text-align: center"> {</p> <p style="text-align: center"> function_address = 0x007AA050;</p> <p style="text-align: center"> Enable();</p> <p style="text-align: center"> return 0;</p> <p style="text-align: center"> }</p> <p style="text-align: center"> public static void Cbuf_AddText(int client, string text)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> RPC.Call(0x313E88, client, text);</p> <p style="text-align: center"> }</p> <p style="text-align: center"> public static void iPrintln(int Client, string Text)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> SV_GameSendServerCommand(Client, "O \"" + Text + "\"");</p> <p style="text-align: center"> }</p> <p style="text-align: center"></p> <p style="text-align: center"> public static void iPrintlnBold(int Client, string Text)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> SV_GameSendServerCommand(Client, "< \"" + Text + "\"");</p> <p style="text-align: center"> }</p> <p style="text-align: center"> public static void CBuf_Addtext(string Command)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> RPC.Call(00315938, 0, Command);</p> <p style="text-align: center"> }</p> <p style="text-align: center"></p> <p style="text-align: center"> public static void SV_GameSendServerCommand(int Client, string Command)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> RPC.Call(0x34A1DC, Client, 1, Command);</p> <p style="text-align: center"> }</p> <p style="text-align: center"> }</p> <p style="text-align: center">}</p> <p style="text-align: center"></p> <p style="text-align: center">//Enable with "RPC.Init();[/php][/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Anti-Ban</strong></p> <p style="text-align: center">[spoiler][code]</p> <p style="text-align: center">NOP = 0x60, 0x00, 0x00, 0x00</p> <p style="text-align: center"></p> <p style="text-align: center">ALL CORREXT ANTIBAN OFFSET (Updated by me)</p> <p style="text-align: center"></p> <p style="text-align: center">[B]0x004A8310 [/B]SET TO 0x40, 0x00 SC58 Antiban</p> <p style="text-align: center"></p> <p style="text-align: center">[B]0x004FA38F [/B]SET TO 0x99</p> <p style="text-align: center"></p> <p style="text-align: center">[B]0x004FBA74 [/B]0x60, 0x00, 0x00, 0x00</p> <p style="text-align: center"></p> <p style="text-align: center">[B]0x00537DD4 [/B]0x60, 0x00, 0x00, 0x00</p> <p style="text-align: center"></p> <p style="text-align: center">[B]0x00538148 [/B]0x60, 0x00, 0x00, 0x00</p> <p style="text-align: center"></p> <p style="text-align: center">[B]0x004FB61C [/B]0x48, 0x00</p> <p style="text-align: center"></p> <p style="text-align: center">[B]0x004FA3BC [/B]0x48, 0x80</p> <p style="text-align: center"></p> <p style="text-align: center">[B]0x005200E8 [/B]0x60, 0x00, 0x00, 0x00</p> <p style="text-align: center"></p> <p style="text-align: center">[B]0x005200F4 [/B]0x60, 0x00, 0x00, 0x00</p> <p style="text-align: center"></p> <p style="text-align: center">NOTE: Must add 10000[/code][/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Mega Dvars</strong></p> <p style="text-align: center">[spoiler] Too large to post here on NGU: <a href="http://pastebin.com/rPJb7nGp" target="_blank">[C#] Dvar Dump Black Ops 2 - 1.18 - Pastebin.com</a>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Mulitplayer Weapons list</strong></p> <p style="text-align: center">[spoiler] Note it said's 1.17 but bytes and offset hasn't changed! <a href="http://pastebin.com/raw.php?i=NtfnuC7z" target="_blank">http://pastebin.com/raw.php?i=NtfnuC7z</a>[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Super Rapid Fire</strong></p> <p style="text-align: center">[spoiler]</p> <p style="text-align: center">Bytes and offset for Rapid Fire.</p> <p style="text-align: center">[php]Bytes: 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x30, 0x23, 0xD7, 0x0A, 0xD0, 0x01, 0x7D, 0x60 };</p> <p style="text-align: center"> </p> <p style="text-align: center">Offset: 0x01CB2AF2</p> <p style="text-align: center">[/php]</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">In RTM C# Form</p> <p style="text-align: center"></p> <p style="text-align: center">[php] if (metroCheckBox8.Checked == true)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> byte[] rf = new byte[] { 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x30, 0x23, 0xD7, 0x0A, 0xD0, 0x01, 0x7D, 0x60 };</p> <p style="text-align: center"> PS3.SetMemory(0x01CB2AF2, rf);</p> <p style="text-align: center"> PS31.SetMemory(0x01CB2AF2, rf);</p> <p style="text-align: center"> </p> <p style="text-align: center"> }</p> <p style="text-align: center"> else</p> <p style="text-align: center"> {</p> <p style="text-align: center"> byte[] rf = new byte[] { 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x3F, 0x40, 0x00, 0x00, 0xD0, 0x01, 0x7D, 0x60 };</p> <p style="text-align: center"> PS3.SetMemory(0x01CB2AF2, rf);</p> <p style="text-align: center"> PS31.SetMemory(0x01CB2AF2, rf);</p> <p style="text-align: center"> </p> <p style="text-align: center"> }[/php]</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">You'll need this, all perks in order to activate rapid fire.....</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">[php] byte: 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF == ON 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00</p> <p style="text-align: center"> Offset: 0x1781470[/php]</p> <p style="text-align: center"></p> <p style="text-align: center">in RTM C# form Multiplayer</p> <p style="text-align: center"></p> <p style="text-align: center">[php] byte[] clist = new byte[] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF };</p> <p style="text-align: center"> PS3.SetMemory((0x1781470 + (uint)dataGridView1.CurrentRow.Index * 0x5808), clist);</p> <p style="text-align: center"> PS31.SetMemory((0x1781470 + (uint)dataGridView1.CurrentRow.Index * 0x5808), clist); // ON</p> <p style="text-align: center"></p> <p style="text-align: center"> byte[] clist = new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };</p> <p style="text-align: center"> PS3.SetMemory((0x1781470 + (uint)dataGridView1.CurrentRow.Index * 0x5808), clist);</p> <p style="text-align: center"> PS31.SetMemory((0x1781470 + (uint)dataGridView1.CurrentRow.Index * 0x5808), clist); //OFF [/php][/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Non-Host</strong></p> <p style="text-align: center">[spoiler]</p> <p style="text-align: center"><strong><em><u><span style="color: #FF0000"><span style="font-size: 22px">ADD 10000 for RTM USE</span></span></u></em></strong></p> <p style="text-align: center">No Recoil: <strong>E9E54 </strong></p> <p style="text-align: center">ON: [CODE]0x60, 0x00, 0x00, 0x00[/CODE]</p> <p style="text-align: center">OFF:[CODE] 0x48 0x50 0x6E 0xF5[/CODE]</p> <p style="text-align: center"></p> <p style="text-align: center">Probation Bypass :<strong>52FC6C </strong></p> <p style="text-align: center">ON: [CODE]0x41, 0x80 [/CODE]</p> <p style="text-align: center">OFF:[CODE] 0x41, 0x82[/CODE]</p> <p style="text-align: center"></p> <p style="text-align: center">Invisible Bodies: <strong>5E2C4C </strong></p> <p style="text-align: center">ON: [CODE] 0x2C, 0x04, 0x00, 0x00 [/CODE]</p> <p style="text-align: center">OFF: [CODE]0x2C, 0x04, 0x00, 0x02[/CODE]</p> <p style="text-align: center"></p> <p style="text-align: center">VSAT: <strong>23C60 </strong></p> <p style="text-align: center">ON: [CODE]0x60. 0x00, 0x00, 0x00 [/CODE]</p> <p style="text-align: center">OFF: [CODE]0x40, 0x81, 0x00, 0x44[/CODE]</p> <p style="text-align: center"></p> <p style="text-align: center">Wall Hack: <strong>734D0</strong></p> <p style="text-align: center">ON: [CODE] 0x38, 0xC0, 0xFF, 0xFF [/CODE]</p> <p style="text-align: center">OFF: [CODE]0x63, 0x26, 0x00, 0x00[/CODE]</p> <p style="text-align: center"></p> <p style="text-align: center">Lazer: <strong>DF68C</strong></p> <p style="text-align: center">ON: [CODE]0x2C, 0x03, 0x00, 0x01 [/CODE]</p> <p style="text-align: center">OFF: [CODE]0x2C, 0x03, 0x00, 0x00[/CODE]</p> <p style="text-align: center"></p> <p style="text-align: center">Blinking Bodies: <strong>EF68C </strong></p> <p style="text-align: center">ON: [CODE] 0x2C, 0x03, 0x00, 0x01 [/CODE]</p> <p style="text-align: center">OFF: [CODE]0xDB 0xC1 0x00 0xF0[/CODE]</p> <p style="text-align: center"></p> <p style="text-align: center">Super Steady Aim:</p> <p style="text-align: center">RTM Offset: <strong>5F0A20 </strong></p> <p style="text-align: center">EBOOT Offset: <strong>5E0A20</strong></p> <p style="text-align: center">ON [CODE]0x2C, 0x04, 0x00, 0x00 [/CODE]</p> <p style="text-align: center">OFF: [CODE]0x2C, 0x04, 0x00, 0x02[/CODE]</p> <p style="text-align: center"></p> <p style="text-align: center">Red Box:</p> <p style="text-align: center">Offset 1: <strong>683E0 </strong></p> <p style="text-align: center">ON: [CODE]0x38, 0x60, 0x00, 0x00[/CODE]</p> <p style="text-align: center">OFF: [CODE]0x38, 0x60, 0x00, 0x00[/CODE]</p> <p style="text-align: center">Offser 2:<strong>68604 </strong></p> <p style="text-align: center">ON: [CODE]0x60, 0x00, 0x00, 0x00 [/CODE]</p> <p style="text-align: center">OFF: [CODE]0x41, 0x81, 0x01, 0x0C[/CODE]</p> <p style="text-align: center"></p> <p style="text-align: center">Disable Protected Character:</p> <p style="text-align: center"><strong>35E96C</strong> - 0x60, 0x00, 0x00, 0x00</p> <p style="text-align: center"><strong>35E9A0 </strong>- 0x60, 0x00, 0x00, 0x00</p> <p style="text-align: center"><strong>35EA64</strong> - 0x60, 0x00, 0x00, 0x00</p> <p style="text-align: center"><strong>381154 </strong>- 0x60, 0x00, 0x00, 0x00</p> <p style="text-align: center"><strong>35E9E4 </strong>- 0x60, 0x00, 0x00, 0x00</p> <p style="text-align: center"><strong>351B74 </strong>- 0x60, 0x00, 0x00, 0x00</p> <p style="text-align: center"><strong>351B4C </strong>- 0x60, 0x00, 0x00, 0x00</p> <p style="text-align: center"><strong>351B58 </strong>- 48 00 00 04[/code]</p> <p style="text-align: center"></p> <p style="text-align: center">Auto Start on Load: <strong>4525F0</strong></p> <p style="text-align: center">Zombies: [CODE]0x40 [/CODE]</p> <p style="text-align: center">Multiplayer: [CODE]0x41[/CODE]</p> <p style="text-align: center"></p> <p style="text-align: center">UAV: <strong>33CB4 </strong></p> <p style="text-align: center">ON: [CODE]0x2C, 0x03, 0x00, 0x01 [/CODE]</p> <p style="text-align: center">OFF: [CODE]0x2C, 0x03, 0x00, 0x00[/CODE]</p> <p style="text-align: center"></p> <p style="text-align: center">Floating Bodies: <strong>1CD03D8 </strong></p> <p style="text-align: center">ON: [CODE]0x43, 0x48 [/CODE]</p> <p style="text-align: center">OFF: [CODE]0xC4, 0x48[/CODE]</p> <p style="text-align: center"></p> <p style="text-align: center">Big Names: <strong>1CC6E98 </strong></p> <p style="text-align: center">ON: [CODE]0x3F, 0xFF, 0xFF, 0x00 [/CODE]</p> <p style="text-align: center">OFF:[CODE] 0x3F, 0x26, 0x66, 0x66 [/CODE]</p> <p style="text-align: center"></p> <p style="text-align: center">Target Finder: <strong>1CC4BF8 </strong></p> <p style="text-align: center">ON: [CODE]0x01 [/CODE]</p> <p style="text-align: center">OFF: [CODE]0x00[/CODE]</p> <p style="text-align: center">[/spoiler]</p> <p style="text-align: center">[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Zombie</strong></p> <p style="text-align: center">[spoiler]</p> <p style="text-align: center"><strong>Ranks</strong></p> <p style="text-align: center">[spoiler]</p> <p style="text-align: center">1 Bone: <strong>0x026FC896</strong></p> <p style="text-align: center">[CODE]0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF[/CODE]</p> <p style="text-align: center"></p> <p style="text-align: center">2 Bones: <strong>0x026FCA87</strong></p> <p style="text-align: center">[CODE]0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF[/CODE]</p> <p style="text-align: center"></p> <p style="text-align: center">Skull: <strong>0x026FCA87</strong></p> <p style="text-align: center">[CODE]0x0A, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF[/CODE]</p> <p style="text-align: center"></p> <p style="text-align: center">Knife: <strong>0x026FCA87</strong></p> <p style="text-align: center">[CODE]0x15, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF[/CODE]</p> <p style="text-align: center"></p> <p style="text-align: center">Skull: <strong>0x026FCA87</strong></p> <p style="text-align: center">[CODE]0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF[/CODE]</p> <p style="text-align: center"></p> <p style="text-align: center">Blue eyes : <strong>0x026FCA8F</strong></p> <p style="text-align: center">ON | [CODE]0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF[/CODE]</p> <p style="text-align: center">OFF |[CODE]0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00[/CODE]</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Zombie Stats</strong></p> <p style="text-align: center">[spoiler][code]</p> <p style="text-align: center">Kills: 0x26FC90C</p> <p style="text-align: center"></p> <p style="text-align: center">Deaths: 0x26FC948</p> <p style="text-align: center"></p> <p style="text-align: center">Headshots: 0x26FC884</p> <p style="text-align: center"></p> <p style="text-align: center">Downs: 0x26FC910</p> <p style="text-align: center"></p> <p style="text-align: center">Perks: 0x26FC918</p> <p style="text-align: center"></p> <p style="text-align: center">Miles: 0x26FC93C</p> <p style="text-align: center"></p> <p style="text-align: center">Gibs: 0x26FC91C</p> <p style="text-align: center"></p> <p style="text-align: center">Bullets: 0x26FC940</p> <p style="text-align: center"></p> <p style="text-align: center">Doors: 0x26FC938</p> <p style="text-align: center"></p> <p style="text-align: center">Grandes: 0x26FC934</p> <p style="text-align: center"></p> <p style="text-align: center">Hits: 0x26FC944</p> <p style="text-align: center"></p> <p style="text-align: center">Revives: 0x26FC914[/code]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Lobby Settings</strong></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">Note it said's 1.17 but bytes and offset hasn't changed! <a href="http://pastebin.com/3wZEiVW5" target="_blank">ZM Weapons List - Pastebin.com</a>[/spoiler][/spoiler][/spoiler]</p> <p style="text-align: center">[spoiler][spoiler][spoiler][/spoiler][/spoiler][/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center">Rank Loop Tut:</p> <p style="text-align: center">[spoiler]Hi there NGU :wub:</p> <p style="text-align: center"></p> <p style="text-align: center"> [/spoiler]</p><p>[spoiler]</p><p style="margin-left: 20px">I haven't Seen the Rank Loop released yet.... and very few tools have the rank loop, so why not and release the code? Its pretty simple actually</p><p style="text-align: center"></p> <p style="text-align: center">You are going to need a timer obviously! You can code it in different way.</p> <p style="text-align: center"></p> <p style="text-align: center">if you want a button then make 2 buttons *ON* and *OFF*</p> <p style="text-align: center">*ON* Code is [code]rankloop.Start();[/code]</p> <p style="text-align: center"></p> <p style="text-align: center">*OFF* Code is [code]rankloop.Stop();[/code]</p> <p style="text-align: center"></p> <p style="text-align: center">or if you want to put it in the metroCheckBox or checkBox then do it like this</p> <p style="text-align: center">[code] EXAMPLE::</p> <p style="text-align: center"></p> <p style="text-align: center">if (metroCheckBox1.Checked = true)</p> <p style="text-align: center">{</p> <p style="text-align: center"> rankloop.Start();</p> <p style="text-align: center">}</p> <p style="text-align: center">else</p> <p style="text-align: center"> {</p> <p style="text-align: center"> rankloop.Stop();</p> <p style="text-align: center"> }</p> <p style="text-align: center"> }[/code]</p> <p style="text-align: center"></p> <p style="text-align: center">Here is the code you can put in the timer!!</p> <p style="text-align: center"></p> <p style="text-align: center">[php]rankloop.Start();</p> <p style="text-align: center"> rankloop.Interval = 120;</p> <p style="text-align: center"></p> <p style="text-align: center"> {</p> <p style="text-align: center"> Countername++;</p> <p style="text-align: center"> switch (Countername)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> case 1:</p> <p style="text-align: center"> byte[] GRADE1 = new byte[] { 0x00, 0x04, 0x00 };</p> <p style="text-align: center"> PS3.SetMemory(0x026FD02C, GRADE1);</p> <p style="text-align: center"> PS31.SetMemory(0x26FD02C, GRADE1);</p> <p style="text-align: center"> break;</p> <p style="text-align: center"></p> <p style="text-align: center"> case 2:</p> <p style="text-align: center"> byte[] GRADE2 = new byte[] { 0x00, 0x00, 0x0C };</p> <p style="text-align: center"> PS3.SetMemory(0x026FD02C, GRADE2);</p> <p style="text-align: center"> PS31.SetMemory(0x26FD02C, GRADE2);</p> <p style="text-align: center"> break;</p> <p style="text-align: center"></p> <p style="text-align: center"> case 3:</p> <p style="text-align: center"> byte[] GRADE3 = new byte[] { 0x00, 0xF9, 0x02 };</p> <p style="text-align: center"> PS3.SetMemory(0x026FD02C, GRADE3);</p> <p style="text-align: center"> PS31.SetMemory(0x26FD02C, GRADE3);</p> <p style="text-align: center"> break;</p> <p style="text-align: center"></p> <p style="text-align: center"> case 4:</p> <p style="text-align: center"> byte[] GRADE4 = new byte[] { 0x00, 0x90, 0x05 };</p> <p style="text-align: center"> PS3.SetMemory(0x026FD02C, GRADE4);</p> <p style="text-align: center"> PS31.SetMemory(0x26FD02C, GRADE4);</p> <p style="text-align: center"> break;</p> <p style="text-align: center"></p> <p style="text-align: center"> case 5:</p> <p style="text-align: center"> byte[] GRADE5 = new byte[] { 0x00, 0xA0, 0x10 };</p> <p style="text-align: center"> PS3.SetMemory(0x026FD02C, GRADE5);</p> <p style="text-align: center"> PS31.SetMemory(0x26FD02C, GRADE5);</p> <p style="text-align: center"> break;</p> <p style="text-align: center"></p> <p style="text-align: center"> case 6:</p> <p style="text-align: center"> byte[] GRADE6 = new byte[] { 0x00, 0x76, 0x00 };</p> <p style="text-align: center"> PS3.SetMemory(0x026FD02C, GRADE6);</p> <p style="text-align: center"> PS31.SetMemory(0x26FD02C, GRADE6);</p> <p style="text-align: center"> break;</p> <p style="text-align: center"></p> <p style="text-align: center"> case 7:</p> <p style="text-align: center"> byte[] GRADE7 = new byte[] { 0x00, 0x4C, 0x00 };</p> <p style="text-align: center"> PS3.SetMemory(0x026FD02C, GRADE7);</p> <p style="text-align: center"> PS31.SetMemory(0x26FD02C, GRADE7);</p> <p style="text-align: center"> break;</p> <p style="text-align: center"></p> <p style="text-align: center"> case 8:</p> <p style="text-align: center"> byte[] GRADE8 = new byte[] { 0x00, 0x9A, 0x01 };</p> <p style="text-align: center"> PS3.SetMemory(0x026FD02C, GRADE8);</p> <p style="text-align: center"> PS31.SetMemory(0x26FD02C, GRADE8);</p> <p style="text-align: center"> break;</p> <p style="text-align: center"></p> <p style="text-align: center"> case 9:</p> <p style="text-align: center"> byte[] GRADE9 = new byte[] { 0x00, 0xD0, 0x0A };</p> <p style="text-align: center"> PS3.SetMemory(0x026FD02C, GRADE9);</p> <p style="text-align: center"> PS31.SetMemory(0x26FD02C, GRADE9);</p> <p style="text-align: center"> break;</p> <p style="text-align: center"></p> <p style="text-align: center"> case 10:</p> <p style="text-align: center"> byte[] GRADE10 = new byte[] { 0x00, 0x76, 0x00 };</p> <p style="text-align: center"> PS3.SetMemory(0x026FD02C, GRADE10);</p> <p style="text-align: center"> PS31.SetMemory(0x26FD02C, GRADE10);</p> <p style="text-align: center"> break;</p> <p style="text-align: center"> }</p> <p style="text-align: center"> if (Countername == 10) Countername = 0;</p> <p style="text-align: center"> {</p> <p style="text-align: center"> rankloop.Start();</p> <p style="text-align: center"> }</p> <p style="text-align: center"> }[/php]</p> </p> <p style="text-align: center"></p> <p style="text-align: center">Also You can change the timer interval (1 being the fastest and 900 being the slowest)</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">To fix the error of Counternames put this anywhere in your code!</p> <p style="text-align: center">[code] public int Countername { get; set; }[/code]</p> <p style="text-align: center"></p> <p style="text-align: center">Hope i helped!!</p> <p style="text-align: center"></p> <p style="text-align: center">Credits to Everyone that has helped me on NGU :wub:</p> <p style="text-align: center"></p> <p style="text-align: center">This game is old and destroyed because of GSC :stare:</p> <p style="text-align: center"></p> <p style="text-align: center">NOTE: I do have the short version of the code, so you can add as many leveld as you want <img src="/styles/default/xenforo/smilies.emoji/people/stuck_out_tongue_winking_eye.emoji.svg" class="smilie" loading="lazy" alt=":tonguewink:" title="Tongue Wink :tonguewink:" data-shortname=":tonguewink:" /></p><p>[/spoiler]<p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><a href="http://www.nextgenupdate.com/forums/call-of-duty-black-ops-2-modding-tools/784256-1-19-eboot-builder.html" target="_blank">EBOOT Builder</a> - <span style="color: #5F9EA0"><strong>Natsu</strong></span></p> <p style="text-align: center"></p> <p style="text-align: center"><a href="http://www.nextgenupdate.com/forums/call-of-duty-black-ops-2-modding-tools/734846-1-19-multiplayer-zombie-eboot-updating-more-modifications.html" target="_blank">EBOOT Thread</a> - <span style="color: #14AF8D"><strong>ITz_JeWeLs</strong></span></p> <p style="text-align: center"></p> <p style="text-align: center"><a href="http://www.nextgenupdate.com/forums/call-of-duty-black-ops-2-mods-cheats-and-guides/748758-black-ops-2-all-dlc-all-camos-latest-fix-100-working.html" target="_blank">All DLC, Camos, Fix's</a> - <span style="color: #FF5e00"><em>iBRCKsHD</em></span></p> <p style="text-align: center"></p> <p style="text-align: center"><a href="http://www.nextgenupdate.com/forums/call-of-duty-black-ops-2-modding-tools/746818-bo2-rtm-tool-geo-beast-1-19-cex-dex.html" target="_blank">Black Ops 2 RTM Program</a> - <span style="color: #5F9EA0"><strong>Geo</strong></span></p> <p style="text-align: center"></p> <p style="text-align: center"><strong><u><span style="font-size: 12px">Credits</span></u></strong></p> <p style="text-align: center">Jewels</p> <p style="text-align: center">Natsu</p> <p style="text-align: center">Swiss</p> <p style="text-align: center">iBRCKsHD</p> <p style="text-align: center">Geo</p> <p style="text-align: center">B777x</p> <p style="text-align: center">Astek</p></blockquote><p></p>
[QUOTE="Gentle, post: 7722"] [CENTER]Hello again NGU [I][SIZE=4]This is the official thread for all of the Black Ops 2 offsets for the latest game update: 1.19. Me and Natsu have gathered all of the offsets and they will all be posted here! Please no negative comments, or they will be removed and if it continues you will be banned from this thread. Other than that, this is here only as a reference to others. If you use this thread to get information for your program, please provide credits to myself and Natsu, it would be well appreciated. And the design of the thread is thanks to Natsu because I suck at making neat threads.[/SIZE][/I] [B]Multiplayer[/B] [spoiler][code] Name: 0x026C0658 Local Name: 0x026c067f Clan Tag: 0x2708238 Prestige: 0x26FD014 Rank: 0x026FD02C (0x00, 0xFF, 0x12) - Level 55) Offset: 0x26FD016, Then change your rank) Score: 0x26FD050 Wins: 0x26FD152 Tokens Offset: 0x2706938 Losses: 0x26FCBE2 Deaths: 0x26FC942 Kills: 0x26FCB70 Time played: 0x26FD10A Headshots: 0x26FCA44 10 Classes: 0x02708522 (0x44, 0x80, 0x08, 0x10, 0x01, 0x22, 0x40, 0x04) Weapon unlocks: 0x26FED0E Callsign unlocks: 0x2707CAA Ghosts - 0x2708219 Roxann - 0x270821C put 0xFF to get the title Thanks to Swiss: playerState - 0x01780F28 playerState_size - 0x5808 Name in Game - 0x5544 Clantag - 0x55B0 Health - 0x18 ButtonMonitoring - 0x569C Freeze Player - 0x5694 Kill Player - 0x30 Speed - 0x54F0 Lag - 0x543B Perks - 0x548 3rd Person - 0x84 Invisible - 0xFD TeleportPlayer - 0x28 Change Team - 0x5507 Earthquake - 0x15F Origin - 0x28 Alive - 0x55D0 Angles - 0x56BC PrimaryAmmo - 0x43C SecondaryAmmo - 0x438 LethalAmmo - 0x440 Killstreak 1 - 0x42B Killstreak 2 - 0x4302 Killstreak 3 - 0x434 PrimmaryCamo - 0x2A3 SecondaryCamo - 0x2DB Auto Prone - 0x57F0[/code] [B]*Thanks to Astek*[/B] [spoiler] [CODE]godmode; 0x1780F43 ammo 0x0178135d 0x01781361 0x1781355 0x1781319 0x1781359 0x1781365 vsat ; 0x01786717 kill streaks; 0x1781487, 0x178147f, 0x178147b invisible; 0x1781025 kill; 0x1780F58 kick; 24645775u lag; 0x1786363 freeze; 0x17865BF nightvision; 0x1780F42 skate mod; 0x177de37 all perks; 0x1781470 next client; 0x5808 ------------------- ip grabber; 0x269180c[/CODE][/spoiler] [hr][/hr] [B]For Call sign and weapons Offset and bytes[/B] [spoiler]Too big to upload here on NGU: [URL='http://pastebin.com/j6Ma6V3n'][C#] 1.19 Unlock all bytes B777x - Pastebin.com[/URL][/spoiler] [B]Addresses[/B] [spoiler] [URL='https://www.mediafire.com/?7egbi32488nqxdb']Clean Debug EBOOT and ELF[/URL][code] TOC Address: 00D67E98 Playerstate: 001780F28 G_Entity: 0016B9F20 G_Hudelems: 0015DDB00 Hudelem_Alloc: 002759F0 G_SetOrigin: 002794F8 G_InitializeAmmo: 001E6838 SV_GameSendServerCommand: 00349F6C R_SetFrameFrog: 007AA050 Cbuff_Addtext: 00313C18 SetClientViewAngles: 001DD6D8 VectoAngles: 003CAB90 G_Spawn: 00278AC0 G_ModelIndex: 00275FE0 G_Addevent: 002797B0 Key_IsDown: 001185C0 G_GivePlayerWeapon: 002A81C4 Player_Die: 001FD370 BG_GetWeaponDef: 00606F08 SV_SetConfigString: 0034C4C8 SV_GetConfigString: 00267010 SV_LinkEntity: 00359990 SV_UnlinkEntity: 003598CC Add_Ammo: 002089A8 FPS: 0039777C Jump_height: 005BE0B4, 0x45 0x00 client_s = 0x01BB6600 client_s_size = 0x4E180 [/code] [B]GameServerCommands[/B] Commands: O "Print Killfeed" < "Print Center" o "Vision" ; "Print Killfeed" ^ "Dvar" 5 "Kick everyone from the lobby" (Exmple 5 ^5GTFO) 7 "Freeze PS3" Exmple:7 30 90 d "Blur" Exmple: d 10000 10000 = Blur 10 seconds @ - Anti Quit (1 On , 0 Off) "s" - reset fov Some Dvars: ^ 5 - cg_fov ^ 6 90 - PS3 Freeze. ^ 10 906666 - Players taking biger size. 0 - Off[/spoiler] [B]1.19 RPC[/B] [spoiler][php] using PS3Lib; using System; using System.Threading; namespace BO2 { public class RPC { private static uint function_address; public static int Call(uint func_address, params object[] parameters) { int length = parameters.Length; int index = 0; uint num3 = 0; uint num4 = 0; uint num5 = 0; uint num6 = 0; while (index < length) { if (parameters[index] is int) { PS3.Extension.WriteInt32(0x10020000 + (num3 * 4), (int)parameters[index]); num3++; } else if (parameters[index] is uint) { PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), (uint)parameters[index]); num3++; } else { uint num7; if (parameters[index] is string) { num7 = 0x10022000 + (num4 * 0x400); PS3.Extension.WriteString(num7, Convert.ToString(parameters[index])); PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7); num3++; num4++; } else if (parameters[index] is float) { PS3.Extension.WriteFloat(0x10020024 + (num5 * 4), (float)parameters[index]); num5++; } else if (parameters[index] is float[]) { float[] input = (float[])parameters[index]; num7 = 0x10021000 + (num6 * 4); Lib.WriteSingle(num7, input); PS3.Extension.WriteUInt32(0x10020000 + (num3 * 4), num7); num3++; num6 += (uint)input.Length; } } index++; } PS3.Extension.WriteUInt32(0x1002004C, func_address); Thread.Sleep(20); return PS3.Extension.ReadInt32(0x10020050); } public static void Enable() { PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 }); Thread.Sleep(20); byte[] memory = new byte[] { 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x02, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xc0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xc0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x02, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 }; PS3.SetMemory(function_address + 4, memory); PS3.SetMemory(0x10020000, new byte[0x2854]); PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 }); } public static int Init() { function_address = 0x007AA050; Enable(); return 0; } public static void Cbuf_AddText(int client, string text) { RPC.Call(0x313E88, client, text); } public static void iPrintln(int Client, string Text) { SV_GameSendServerCommand(Client, "O \"" + Text + "\""); } public static void iPrintlnBold(int Client, string Text) { SV_GameSendServerCommand(Client, "< \"" + Text + "\""); } public static void CBuf_Addtext(string Command) { RPC.Call(00315938, 0, Command); } public static void SV_GameSendServerCommand(int Client, string Command) { RPC.Call(0x34A1DC, Client, 1, Command); } } } //Enable with "RPC.Init();[/php][/spoiler] [B]Anti-Ban[/B] [spoiler][code] NOP = 0x60, 0x00, 0x00, 0x00 ALL CORREXT ANTIBAN OFFSET (Updated by me) [B]0x004A8310 [/B]SET TO 0x40, 0x00 SC58 Antiban [B]0x004FA38F [/B]SET TO 0x99 [B]0x004FBA74 [/B]0x60, 0x00, 0x00, 0x00 [B]0x00537DD4 [/B]0x60, 0x00, 0x00, 0x00 [B]0x00538148 [/B]0x60, 0x00, 0x00, 0x00 [B]0x004FB61C [/B]0x48, 0x00 [B]0x004FA3BC [/B]0x48, 0x80 [B]0x005200E8 [/B]0x60, 0x00, 0x00, 0x00 [B]0x005200F4 [/B]0x60, 0x00, 0x00, 0x00 NOTE: Must add 10000[/code][/spoiler] [B]Mega Dvars[/B] [spoiler] Too large to post here on NGU: [URL='http://pastebin.com/rPJb7nGp'][C#] Dvar Dump Black Ops 2 - 1.18 - Pastebin.com[/URL][/spoiler] [B]Mulitplayer Weapons list[/B] [spoiler] Note it said's 1.17 but bytes and offset hasn't changed! [URL]http://pastebin.com/raw.php?i=NtfnuC7z[/URL][/spoiler] [B]Super Rapid Fire[/B] [spoiler] Bytes and offset for Rapid Fire. [php]Bytes: 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x30, 0x23, 0xD7, 0x0A, 0xD0, 0x01, 0x7D, 0x60 }; Offset: 0x01CB2AF2 [/php] In RTM C# Form [php] if (metroCheckBox8.Checked == true) { byte[] rf = new byte[] { 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x30, 0x23, 0xD7, 0x0A, 0xD0, 0x01, 0x7D, 0x60 }; PS3.SetMemory(0x01CB2AF2, rf); PS31.SetMemory(0x01CB2AF2, rf); } else { byte[] rf = new byte[] { 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x3F, 0x40, 0x00, 0x00, 0xD0, 0x01, 0x7D, 0x60 }; PS3.SetMemory(0x01CB2AF2, rf); PS31.SetMemory(0x01CB2AF2, rf); }[/php] You'll need this, all perks in order to activate rapid fire..... [php] byte: 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF == ON 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 Offset: 0x1781470[/php] in RTM C# form Multiplayer [php] byte[] clist = new byte[] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF }; PS3.SetMemory((0x1781470 + (uint)dataGridView1.CurrentRow.Index * 0x5808), clist); PS31.SetMemory((0x1781470 + (uint)dataGridView1.CurrentRow.Index * 0x5808), clist); // ON byte[] clist = new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; PS3.SetMemory((0x1781470 + (uint)dataGridView1.CurrentRow.Index * 0x5808), clist); PS31.SetMemory((0x1781470 + (uint)dataGridView1.CurrentRow.Index * 0x5808), clist); //OFF [/php][/spoiler] [B]Non-Host[/B] [spoiler] [B][I][U][COLOR=#FF0000][SIZE=6]ADD 10000 for RTM USE[/SIZE][/COLOR][/U][/I][/B] No Recoil: [B]E9E54 [/B] ON: [CODE]0x60, 0x00, 0x00, 0x00[/CODE] OFF:[CODE] 0x48 0x50 0x6E 0xF5[/CODE] Probation Bypass :[B]52FC6C [/B] ON: [CODE]0x41, 0x80 [/CODE] OFF:[CODE] 0x41, 0x82[/CODE] Invisible Bodies: [B]5E2C4C [/B] ON: [CODE] 0x2C, 0x04, 0x00, 0x00 [/CODE] OFF: [CODE]0x2C, 0x04, 0x00, 0x02[/CODE] VSAT: [B]23C60 [/B] ON: [CODE]0x60. 0x00, 0x00, 0x00 [/CODE] OFF: [CODE]0x40, 0x81, 0x00, 0x44[/CODE] Wall Hack: [B]734D0[/B] ON: [CODE] 0x38, 0xC0, 0xFF, 0xFF [/CODE] OFF: [CODE]0x63, 0x26, 0x00, 0x00[/CODE] Lazer: [B]DF68C[/B] ON: [CODE]0x2C, 0x03, 0x00, 0x01 [/CODE] OFF: [CODE]0x2C, 0x03, 0x00, 0x00[/CODE] Blinking Bodies: [B]EF68C [/B] ON: [CODE] 0x2C, 0x03, 0x00, 0x01 [/CODE] OFF: [CODE]0xDB 0xC1 0x00 0xF0[/CODE] Super Steady Aim: RTM Offset: [B]5F0A20 [/B] EBOOT Offset: [B]5E0A20[/B] ON [CODE]0x2C, 0x04, 0x00, 0x00 [/CODE] OFF: [CODE]0x2C, 0x04, 0x00, 0x02[/CODE] Red Box: Offset 1: [B]683E0 [/B] ON: [CODE]0x38, 0x60, 0x00, 0x00[/CODE] OFF: [CODE]0x38, 0x60, 0x00, 0x00[/CODE] Offser 2:[B]68604 [/B] ON: [CODE]0x60, 0x00, 0x00, 0x00 [/CODE] OFF: [CODE]0x41, 0x81, 0x01, 0x0C[/CODE] Disable Protected Character: [B]35E96C[/B] - 0x60, 0x00, 0x00, 0x00 [B]35E9A0 [/B]- 0x60, 0x00, 0x00, 0x00 [B]35EA64[/B] - 0x60, 0x00, 0x00, 0x00 [B]381154 [/B]- 0x60, 0x00, 0x00, 0x00 [B]35E9E4 [/B]- 0x60, 0x00, 0x00, 0x00 [B]351B74 [/B]- 0x60, 0x00, 0x00, 0x00 [B]351B4C [/B]- 0x60, 0x00, 0x00, 0x00 [B]351B58 [/B]- 48 00 00 04[/code] Auto Start on Load: [B]4525F0[/B] Zombies: [CODE]0x40 [/CODE] Multiplayer: [CODE]0x41[/CODE] UAV: [B]33CB4 [/B] ON: [CODE]0x2C, 0x03, 0x00, 0x01 [/CODE] OFF: [CODE]0x2C, 0x03, 0x00, 0x00[/CODE] Floating Bodies: [B]1CD03D8 [/B] ON: [CODE]0x43, 0x48 [/CODE] OFF: [CODE]0xC4, 0x48[/CODE] Big Names: [B]1CC6E98 [/B] ON: [CODE]0x3F, 0xFF, 0xFF, 0x00 [/CODE] OFF:[CODE] 0x3F, 0x26, 0x66, 0x66 [/CODE] Target Finder: [B]1CC4BF8 [/B] ON: [CODE]0x01 [/CODE] OFF: [CODE]0x00[/CODE] [/spoiler] [/spoiler] [B]Zombie[/B] [spoiler] [B]Ranks[/B] [spoiler] 1 Bone: [B]0x026FC896[/B] [CODE]0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF[/CODE] 2 Bones: [B]0x026FCA87[/B] [CODE]0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF[/CODE] Skull: [B]0x026FCA87[/B] [CODE]0x0A, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF[/CODE] Knife: [B]0x026FCA87[/B] [CODE]0x15, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF[/CODE] Skull: [B]0x026FCA87[/B] [CODE]0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF[/CODE] Blue eyes : [B]0x026FCA8F[/B] ON | [CODE]0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF[/CODE] OFF |[CODE]0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00[/CODE] [B]Zombie Stats[/B] [spoiler][code] Kills: 0x26FC90C Deaths: 0x26FC948 Headshots: 0x26FC884 Downs: 0x26FC910 Perks: 0x26FC918 Miles: 0x26FC93C Gibs: 0x26FC91C Bullets: 0x26FC940 Doors: 0x26FC938 Grandes: 0x26FC934 Hits: 0x26FC944 Revives: 0x26FC914[/code] [B]Lobby Settings[/B] Note it said's 1.17 but bytes and offset hasn't changed! [URL='http://pastebin.com/3wZEiVW5']ZM Weapons List - Pastebin.com[/URL][/spoiler][/spoiler][/spoiler] [spoiler][spoiler][spoiler][/spoiler][/spoiler][/spoiler] Rank Loop Tut: [spoiler]Hi there NGU :wub: [/spoiler][/CENTER][spoiler] [INDENT]I haven't Seen the Rank Loop released yet.... and very few tools have the rank loop, so why not and release the code? Its pretty simple actually [CENTER] You are going to need a timer obviously! You can code it in different way. if you want a button then make 2 buttons *ON* and *OFF* *ON* Code is [code]rankloop.Start();[/code] *OFF* Code is [code]rankloop.Stop();[/code] or if you want to put it in the metroCheckBox or checkBox then do it like this [code] EXAMPLE:: if (metroCheckBox1.Checked = true) { rankloop.Start(); } else { rankloop.Stop(); } }[/code] Here is the code you can put in the timer!! [php]rankloop.Start(); rankloop.Interval = 120; { Countername++; switch (Countername) { case 1: byte[] GRADE1 = new byte[] { 0x00, 0x04, 0x00 }; PS3.SetMemory(0x026FD02C, GRADE1); PS31.SetMemory(0x26FD02C, GRADE1); break; case 2: byte[] GRADE2 = new byte[] { 0x00, 0x00, 0x0C }; PS3.SetMemory(0x026FD02C, GRADE2); PS31.SetMemory(0x26FD02C, GRADE2); break; case 3: byte[] GRADE3 = new byte[] { 0x00, 0xF9, 0x02 }; PS3.SetMemory(0x026FD02C, GRADE3); PS31.SetMemory(0x26FD02C, GRADE3); break; case 4: byte[] GRADE4 = new byte[] { 0x00, 0x90, 0x05 }; PS3.SetMemory(0x026FD02C, GRADE4); PS31.SetMemory(0x26FD02C, GRADE4); break; case 5: byte[] GRADE5 = new byte[] { 0x00, 0xA0, 0x10 }; PS3.SetMemory(0x026FD02C, GRADE5); PS31.SetMemory(0x26FD02C, GRADE5); break; case 6: byte[] GRADE6 = new byte[] { 0x00, 0x76, 0x00 }; PS3.SetMemory(0x026FD02C, GRADE6); PS31.SetMemory(0x26FD02C, GRADE6); break; case 7: byte[] GRADE7 = new byte[] { 0x00, 0x4C, 0x00 }; PS3.SetMemory(0x026FD02C, GRADE7); PS31.SetMemory(0x26FD02C, GRADE7); break; case 8: byte[] GRADE8 = new byte[] { 0x00, 0x9A, 0x01 }; PS3.SetMemory(0x026FD02C, GRADE8); PS31.SetMemory(0x26FD02C, GRADE8); break; case 9: byte[] GRADE9 = new byte[] { 0x00, 0xD0, 0x0A }; PS3.SetMemory(0x026FD02C, GRADE9); PS31.SetMemory(0x26FD02C, GRADE9); break; case 10: byte[] GRADE10 = new byte[] { 0x00, 0x76, 0x00 }; PS3.SetMemory(0x026FD02C, GRADE10); PS31.SetMemory(0x26FD02C, GRADE10); break; } if (Countername == 10) Countername = 0; { rankloop.Start(); } }[/php][/CENTER][/INDENT] [CENTER] Also You can change the timer interval (1 being the fastest and 900 being the slowest) To fix the error of Counternames put this anywhere in your code! [code] public int Countername { get; set; }[/code] Hope i helped!! Credits to Everyone that has helped me on NGU :wub: This game is old and destroyed because of GSC :stare: NOTE: I do have the short version of the code, so you can add as many leveld as you want :tonguewink:[/CENTER][/spoiler][CENTER] [URL='http://www.nextgenupdate.com/forums/call-of-duty-black-ops-2-modding-tools/784256-1-19-eboot-builder.html']EBOOT Builder[/URL] - [COLOR=#5F9EA0][B]Natsu[/B][/COLOR] [URL='http://www.nextgenupdate.com/forums/call-of-duty-black-ops-2-modding-tools/734846-1-19-multiplayer-zombie-eboot-updating-more-modifications.html']EBOOT Thread[/URL] - [COLOR=#14AF8D][B]ITz_JeWeLs[/B][/COLOR] [URL='http://www.nextgenupdate.com/forums/call-of-duty-black-ops-2-mods-cheats-and-guides/748758-black-ops-2-all-dlc-all-camos-latest-fix-100-working.html']All DLC, Camos, Fix's[/URL] - [COLOR=#FF5e00][I]iBRCKsHD[/I][/COLOR] [URL='http://www.nextgenupdate.com/forums/call-of-duty-black-ops-2-modding-tools/746818-bo2-rtm-tool-geo-beast-1-19-cex-dex.html']Black Ops 2 RTM Program[/URL] - [COLOR=#5F9EA0][B]Geo[/B][/COLOR] [B][U][SIZE=3]Credits[/SIZE][/U][/B] Jewels Natsu Swiss iBRCKsHD Geo B777x Astek[/CENTER] [/QUOTE]
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