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Bad Syntax error help! Please
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<blockquote data-quote="exario" data-source="post: 10875" data-attributes="member: 11234"><p>Hello, I am kinda new to modding and scripting.</p><p>However I wanted to try and make a zombies mod menu for black ops 2.</p><p>I have downloaded a menu base from the site and kinda got the hang of it, but now i have got a error when trying to inject to test the menu named "bad syntax error on line 615". But when i mark out that code it then goes on to the next function i have added and also says that's a bad syntax, so i would like to ask if some one would help me fix this!</p><p>Also when i only had god mode added, that function(option) worked fine, but now that i added unlimited ammo and other options i get this error?!</p><p></p><p>This is my sub menu options:</p><p>[CODE] self MainMenu("Main Mods", "^1Extinction Menu Beta");</p><p> self MenuOption("Main Mods", 0, "God Mode", ::toggle_god);</p><p> self MenuOption("Main Mods", 1, "Unlimited Ammo", ::Test);</p><p> self MenuOption("Main Mods", 2, "Third Person", ::toggle_3ard);</p><p> self MenuOption("Main Mods", 3, "Toggle FOV", ::togglefovvvvv);</p><p> self MenuOption("Main Mods", 4, "Gun Left Side", ::toggleleft);</p><p> self MenuOption("Main Mods", 5, "Speed x2", ::Test);</p><p> self MenuOption("Main Mods", 6, "Double Jump", ::doublejump);</p><p> self MenuOption("Main Mods", 7, "Clone Yourself", ::cloneme);</p><p> self MenuOption("Main Mods", 8, "Dead Clone", ::deadclone);</p><p> self MenuOption("Main Mods", 9, "Exploded Dead Clone", ::expclone);</p><p> self MenuOption("Main Mods", 10, "Jesus Clone", ::jesusclone);</p><p> self MenuOption("Main Mods", 11, "Invisible", ::toggle_invs);</p><p> self MenuOption("Main Mods", 12, "Give Money", ::maxscore);</p><p> self MenuOption("Main Mods", 13, "Advanced No Clip", ::donoclip);[/CODE]</p><p></p><p>Funtions for Menu options:</p><p>[CODE]Test()</p><p>{</p><p> self iPrintln("Menu By ^2exario ^7& ^2jeffke15");</p><p> self iPrintln("Version: ^10.1 beta");</p><p>}</p><p></p><p>removeskybarrier()</p><p>{</p><p> entarray = getentarray();</p><p> index = 0;</p><p> while( index < entarray.size )</p><p> {</p><p> if( entarray[ index].origin[ 2] > 180 && issubstr( entarray[ index].classname, "trigger_hurt" ) )</p><p> {</p><p> entarray[ index].origin = ( 0, 0, 9999999 );</p><p> }</p><p> index++;</p><p> }</p><p></p><p>}</p><p></p><p>toggle_god()</p><p>{</p><p> if( self.god == 0 )</p><p> {</p><p> self iprintlnbold( "God Mode [^2ON^7]" );</p><p> self.maxhealth = 999999999;</p><p> self.health = self.maxhealth;</p><p> if( self.health < self.maxhealth )</p><p> {</p><p> self.health = self.maxhealth;</p><p> }</p><p> self enableinvulnerability();</p><p> self.godenabled = 1;</p><p> self.god = 1;</p><p> }</p><p> else</p><p> {</p><p> self iprintlnbold( "God Mode [^1OFF^7]" );</p><p> self.maxhealth = 100;</p><p> self.health = self.maxhealth;</p><p> self disableinvulnerability();</p><p> self.godenabled = 0;</p><p> self.god = 0;</p><p> }</p><p> </p><p>toggle_ammo()</p><p>{</p><p> if( self.unlammo == 0 )</p><p> {</p><p> self thread maxammo();</p><p> self.unlammo = 1;</p><p> self iprintlnbold( "Unlimited Ammo [^2ON^7]" );</p><p> }</p><p> else</p><p> {</p><p> self notify( "stop_ammo" );</p><p> self.unlammo = 0;</p><p> self iprintlnbold( "Unlimited Ammo [^1OFF^7]" );</p><p> }</p><p></p><p>maxammo()</p><p>{</p><p> self endon( "stop_ammo" );</p><p> for(;;)</p><p> {</p><p> wait 0.1;</p><p> weapon = self getcurrentweapon();</p><p> if( weapon != "none" )</p><p> {</p><p> max = weaponmaxammo( weapon );</p><p> if( IsDefined( max ) )</p><p> {</p><p> self setweaponammoclip( weapon, 150 );</p><p> wait 0.02;</p><p> }</p><p> if( IsDefined( self get_player_tactical_grenade() ) )</p><p> {</p><p> self givemaxammo( self get_player_tactical_grenade() );</p><p> }</p><p> if( IsDefined( self get_player_lethal_grenade() ) )</p><p> {</p><p> self givemaxammo( self get_player_lethal_grenade() );</p><p> }</p><p> </p><p>}</p><p>*/</p><p>toggle_3ard()</p><p>{</p><p> if( self.tard == 0 )</p><p> {</p><p> self.tard = 1;</p><p> self setclientthirdperson(1);</p><p> self iprintlnbold("Third Person [^2ON^7]");</p><p> }</p><p> else</p><p> {</p><p> self.tard = 0;</p><p> self setclientthirdperson(0);</p><p> self iprintlnbold("Third Person [^1OFF^7]");</p><p> }</p><p></p><p>}</p><p></p><p>toggle_speedx2()</p><p>{</p><p> if( self.speedx2 == 0 )</p><p> {</p><p> self.speedx2 = 1;</p><p> self setmovespeedscale(2);</p><p> self iprintlnbold( "Speed X2 : ^2ON" );</p><p> }</p><p> else</p><p> {</p><p> self.speedx2 = 0;</p><p> self setmovespeedscale(1);</p><p> self iprintlnbold( "Speed X2 : ^1OFF" );</p><p> }</p><p></p><p></p><p></p><p>doublejump()</p><p>{</p><p> if( self.doublejump == 0 )</p><p> {</p><p> self thread dodoublejump();</p><p> self iprintlnbold( "Double Jump [^2ON^7]" );</p><p> self.doublejump = 1;</p><p> }</p><p> else</p><p> {</p><p> self notify( "DoubleJump" );</p><p> self.doublejump = 0;</p><p> self iprintlnbold( "Double Jump [^1OFF^7]" );</p><p> }</p><p></p><p></p><p></p><p>dodoublejump()</p><p>{</p><p> self endon( "death" );</p><p> self endon( "disconnect" );</p><p> self endon( "DoubleJump" );</p><p> for(;;)</p><p> {</p><p> if( !(self isonground())self isonground() )</p><p> {</p><p> wait 0.2;</p><p> self setvelocity( ( self getvelocity()[ 0], self getvelocity()[ 1], self getvelocity()[ 2] ) + ( 0, 0, 250 ) );</p><p> wait 0.8;</p><p> }</p><p> wait 0.001;</p><p> }</p><p></p><p></p><p></p><p>toggleleft()</p><p>{</p><p> if( self ishost() )</p><p> {</p><p> if( self.lg == 1 )</p><p> {</p><p> self iprintlnbold( "Left Sided Gun ^2ON" );</p><p> setdvar( "cg_gun_y", "7" );</p><p> self.lg = 0;</p><p> }</p><p> else</p><p> {</p><p> self iprintlnbold( "Left Sided Gun ^1OFF" );</p><p> setdvar( "cg_gun_y", "0" );</p><p> self.lg = 1;</p><p> }</p><p> }</p><p></p><p></p><p></p><p>cloneme()</p><p>{</p><p> self iprintlnbold( "Clone ^2Spawned!" );</p><p> self cloneplayer( 9999 );</p><p></p><p>}</p><p></p><p>deadclone()</p><p>{</p><p> self iprintlnbold( "Dead Clone ^2Spawned" );</p><p> ffdc = self cloneplayer( 9999 );</p><p> ffdc startragdoll( 1 );</p><p></p><p>}</p><p></p><p>expclone()</p><p>{</p><p> self iprintlnbold( "Exploded Dead Clone ^2Spawned" );</p><p> x = randomintrange( 50, 100 );</p><p> y = randomintrange( 50, 100 );</p><p> z = randomintrange( 20, 30 );</p><p> if( cointoss() )</p><p> {</p><p> x = x * -1;</p><p> }</p><p> else</p><p> {</p><p> y = y * -1;</p><p> }</p><p> exp_clone = self cloneplayer( 1 );</p><p> exp_clone startragdoll();</p><p> exp_clone launchragdoll( ( x, y, z ) );</p><p></p><p>}</p><p></p><p>jesusclone()</p><p>{</p><p> self iprintlnbold( "Jesus ^2Spawned" );</p><p> jesus = spawn( "script_model", self.origin );</p><p> jesus setmodel( self.model );</p><p> jesus setcontents( 1 );</p><p></p><p>}</p><p></p><p>toggle_invs()</p><p>{</p><p> if( self.invisible == 0 )</p><p> {</p><p> self.invisible = 1;</p><p> self hide();</p><p> self iprintlnbold( "Invisible [^2ON^7]" );</p><p> }</p><p> else</p><p> {</p><p> self.invisible = 0;</p><p> self show();</p><p> self iprintlnbold( "Invisible [^1OFF^7]" );</p><p> }</p><p></p><p>}</p><p></p><p>maxscore()</p><p>{</p><p> self.score = self.score + 21473140;</p><p> self iprintlnbold( "^5Money ^2Given!" );</p><p></p><p>}</p><p></p><p>donoclip()</p><p>{</p><p> if( self.noclipon == 0 )</p><p> {</p><p> self.noclipon = 1;</p><p> self.ufomode = 0;</p><p> self unlink();</p><p> self iprintlnbold( "Advanced Noclip: ^2On" );</p><p> self iprintln( "[{+smoke}] ^3to ^5Noclip ^2On ^6and Move!" );</p><p> self iprintln( "[{+gostand}] ^3to ^6Move so Fast!!" );</p><p> self iprintln( "[{+stance}] ^3to ^6Cancel ^5Noclip" );</p><p> self thread noclip();</p><p> self thread returnnoc();</p><p> }</p><p> else</p><p> {</p><p> self.noclipon = 0;</p><p> self notify( "stop_Noclip" );</p><p> self unlink();</p><p> self.originobj delete();</p><p> self iprintlnbold( "Advanced Noclip: ^1Off" );</p><p> }</p><p></p><p>}</p><p></p><p>noclip()</p><p>{</p><p> self endon( "disconnect" );</p><p> self endon( "stop_Noclip" );</p><p> self.flynoclip = 0;</p><p> for(;;)</p><p> {</p><p> if( self secondaryoffhandbuttonpressed() && self.flynoclip == 0 )</p><p> {</p><p> self.originobj = spawn( "script_origin", self.origin, 1 );</p><p> self.originobj.angles = self.angles;</p><p> self playerlinkto( self.originobj, undefined );</p><p> self.flynoclip = 1;</p><p> }</p><p> if( self.flynoclip == 1 && self secondaryoffhandbuttonpressed() )</p><p> {</p><p> normalized = anglestoforward( self getplayerangles() );</p><p> scaled = vector_scale( normalized, 25 );</p><p> originpos += scaled;</p><p> self.originobj.origin = originpos;</p><p> }</p><p> if( self.flynoclip == 1 && self jumpbuttonpressed() )</p><p> {</p><p> normalized = anglestoforward( self getplayerangles() );</p><p> scaled = vector_scale( normalized, 170 );</p><p> originpos += scaled;</p><p> self.originobj.origin = originpos;</p><p> }</p><p> if( self.flynoclip == 1 && self stancebuttonpressed() )</p><p> {</p><p> self unlink();</p><p> self.originobj delete();</p><p> self.flynoclip = 0;</p><p> }</p><p> wait 0.001;</p><p> }</p><p></p><p>}</p><p></p><p>returnnoc()</p><p>{</p><p> self endon( "disconnect" );</p><p> self endon( "stop_Noclip" );</p><p> for(;;)</p><p> {</p><p> self waittill( "death" );</p><p> self.flynoclip = 0;</p><p> }</p><p></p><p>togglefovvvvv()</p><p>{</p><p> if( self.fov == 0 )</p><p> {</p><p> self setclientfov( 70 );</p><p> self iprintlnbold( "Field of View set to: [^270^7]" );</p><p> self.fov = 1;</p><p> }</p><p> else</p><p> {</p><p> if( self.fov == 1 )</p><p> {</p><p> self setclientfov( 80 );</p><p> self iprintlnbold( "Field of View set to: [^280^7]" );</p><p> self.fov = 2;</p><p> }</p><p> else</p><p> {</p><p> if( self.fov == 2 )</p><p> {</p><p> self setclientfov( 90 );</p><p> self iprintlnbold( "Field of View set to: [^290^7]" );</p><p> self.fov = 3;</p><p> }</p><p> else</p><p> {</p><p> if( self.fov == 3 )</p><p> {</p><p> self setclientfov( 100 );</p><p> self iprintlnbold( "Field of View set to: [^2100^7]" );</p><p> self.fov = 4;</p><p> }</p><p> else</p><p> {</p><p> if( self.fov == 4 )</p><p> {</p><p> self setclientfov( 110 );</p><p> self iprintlnbold( "Field of View set to: [^2110^7]" );</p><p> self.fov = 5;</p><p> }</p><p> else</p><p> {</p><p> if( self.fov == 5 )</p><p> {</p><p> self setclientfov( 120 );</p><p> self iprintlnbold( "Field of View set to: [^2120^7]" );</p><p> self.fov = 6;</p><p> }</p><p> else</p><p> {</p><p> if( self.fov == 6 )</p><p> {</p><p> self setclientfov( 65 );</p><p> self iprintlnbold( "Field of view ^1reset ^7to: [^1Default^7]" );</p><p> self.fov = 0;</p><p> }</p><p> }</p><p> }</p><p> }</p><p> }</p><p> }</p><p> }</p><p></p><p>}</p><p>}[/CODE]</p></blockquote><p></p>
[QUOTE="exario, post: 10875, member: 11234"] Hello, I am kinda new to modding and scripting. However I wanted to try and make a zombies mod menu for black ops 2. I have downloaded a menu base from the site and kinda got the hang of it, but now i have got a error when trying to inject to test the menu named "bad syntax error on line 615". But when i mark out that code it then goes on to the next function i have added and also says that's a bad syntax, so i would like to ask if some one would help me fix this! Also when i only had god mode added, that function(option) worked fine, but now that i added unlimited ammo and other options i get this error?! This is my sub menu options: [CODE] self MainMenu("Main Mods", "^1Extinction Menu Beta"); self MenuOption("Main Mods", 0, "God Mode", ::toggle_god); self MenuOption("Main Mods", 1, "Unlimited Ammo", ::Test); self MenuOption("Main Mods", 2, "Third Person", ::toggle_3ard); self MenuOption("Main Mods", 3, "Toggle FOV", ::togglefovvvvv); self MenuOption("Main Mods", 4, "Gun Left Side", ::toggleleft); self MenuOption("Main Mods", 5, "Speed x2", ::Test); self MenuOption("Main Mods", 6, "Double Jump", ::doublejump); self MenuOption("Main Mods", 7, "Clone Yourself", ::cloneme); self MenuOption("Main Mods", 8, "Dead Clone", ::deadclone); self MenuOption("Main Mods", 9, "Exploded Dead Clone", ::expclone); self MenuOption("Main Mods", 10, "Jesus Clone", ::jesusclone); self MenuOption("Main Mods", 11, "Invisible", ::toggle_invs); self MenuOption("Main Mods", 12, "Give Money", ::maxscore); self MenuOption("Main Mods", 13, "Advanced No Clip", ::donoclip);[/CODE] Funtions for Menu options: [CODE]Test() { self iPrintln("Menu By ^2exario ^7& ^2jeffke15"); self iPrintln("Version: ^10.1 beta"); } removeskybarrier() { entarray = getentarray(); index = 0; while( index < entarray.size ) { if( entarray[ index].origin[ 2] > 180 && issubstr( entarray[ index].classname, "trigger_hurt" ) ) { entarray[ index].origin = ( 0, 0, 9999999 ); } index++; } } toggle_god() { if( self.god == 0 ) { self iprintlnbold( "God Mode [^2ON^7]" ); self.maxhealth = 999999999; self.health = self.maxhealth; if( self.health < self.maxhealth ) { self.health = self.maxhealth; } self enableinvulnerability(); self.godenabled = 1; self.god = 1; } else { self iprintlnbold( "God Mode [^1OFF^7]" ); self.maxhealth = 100; self.health = self.maxhealth; self disableinvulnerability(); self.godenabled = 0; self.god = 0; } toggle_ammo() { if( self.unlammo == 0 ) { self thread maxammo(); self.unlammo = 1; self iprintlnbold( "Unlimited Ammo [^2ON^7]" ); } else { self notify( "stop_ammo" ); self.unlammo = 0; self iprintlnbold( "Unlimited Ammo [^1OFF^7]" ); } maxammo() { self endon( "stop_ammo" ); for(;;) { wait 0.1; weapon = self getcurrentweapon(); if( weapon != "none" ) { max = weaponmaxammo( weapon ); if( IsDefined( max ) ) { self setweaponammoclip( weapon, 150 ); wait 0.02; } if( IsDefined( self get_player_tactical_grenade() ) ) { self givemaxammo( self get_player_tactical_grenade() ); } if( IsDefined( self get_player_lethal_grenade() ) ) { self givemaxammo( self get_player_lethal_grenade() ); } } */ toggle_3ard() { if( self.tard == 0 ) { self.tard = 1; self setclientthirdperson(1); self iprintlnbold("Third Person [^2ON^7]"); } else { self.tard = 0; self setclientthirdperson(0); self iprintlnbold("Third Person [^1OFF^7]"); } } toggle_speedx2() { if( self.speedx2 == 0 ) { self.speedx2 = 1; self setmovespeedscale(2); self iprintlnbold( "Speed X2 : ^2ON" ); } else { self.speedx2 = 0; self setmovespeedscale(1); self iprintlnbold( "Speed X2 : ^1OFF" ); } doublejump() { if( self.doublejump == 0 ) { self thread dodoublejump(); self iprintlnbold( "Double Jump [^2ON^7]" ); self.doublejump = 1; } else { self notify( "DoubleJump" ); self.doublejump = 0; self iprintlnbold( "Double Jump [^1OFF^7]" ); } dodoublejump() { self endon( "death" ); self endon( "disconnect" ); self endon( "DoubleJump" ); for(;;) { if( !(self isonground())self isonground() ) { wait 0.2; self setvelocity( ( self getvelocity()[ 0], self getvelocity()[ 1], self getvelocity()[ 2] ) + ( 0, 0, 250 ) ); wait 0.8; } wait 0.001; } toggleleft() { if( self ishost() ) { if( self.lg == 1 ) { self iprintlnbold( "Left Sided Gun ^2ON" ); setdvar( "cg_gun_y", "7" ); self.lg = 0; } else { self iprintlnbold( "Left Sided Gun ^1OFF" ); setdvar( "cg_gun_y", "0" ); self.lg = 1; } } cloneme() { self iprintlnbold( "Clone ^2Spawned!" ); self cloneplayer( 9999 ); } deadclone() { self iprintlnbold( "Dead Clone ^2Spawned" ); ffdc = self cloneplayer( 9999 ); ffdc startragdoll( 1 ); } expclone() { self iprintlnbold( "Exploded Dead Clone ^2Spawned" ); x = randomintrange( 50, 100 ); y = randomintrange( 50, 100 ); z = randomintrange( 20, 30 ); if( cointoss() ) { x = x * -1; } else { y = y * -1; } exp_clone = self cloneplayer( 1 ); exp_clone startragdoll(); exp_clone launchragdoll( ( x, y, z ) ); } jesusclone() { self iprintlnbold( "Jesus ^2Spawned" ); jesus = spawn( "script_model", self.origin ); jesus setmodel( self.model ); jesus setcontents( 1 ); } toggle_invs() { if( self.invisible == 0 ) { self.invisible = 1; self hide(); self iprintlnbold( "Invisible [^2ON^7]" ); } else { self.invisible = 0; self show(); self iprintlnbold( "Invisible [^1OFF^7]" ); } } maxscore() { self.score = self.score + 21473140; self iprintlnbold( "^5Money ^2Given!" ); } donoclip() { if( self.noclipon == 0 ) { self.noclipon = 1; self.ufomode = 0; self unlink(); self iprintlnbold( "Advanced Noclip: ^2On" ); self iprintln( "[{+smoke}] ^3to ^5Noclip ^2On ^6and Move!" ); self iprintln( "[{+gostand}] ^3to ^6Move so Fast!!" ); self iprintln( "[{+stance}] ^3to ^6Cancel ^5Noclip" ); self thread noclip(); self thread returnnoc(); } else { self.noclipon = 0; self notify( "stop_Noclip" ); self unlink(); self.originobj delete(); self iprintlnbold( "Advanced Noclip: ^1Off" ); } } noclip() { self endon( "disconnect" ); self endon( "stop_Noclip" ); self.flynoclip = 0; for(;;) { if( self secondaryoffhandbuttonpressed() && self.flynoclip == 0 ) { self.originobj = spawn( "script_origin", self.origin, 1 ); self.originobj.angles = self.angles; self playerlinkto( self.originobj, undefined ); self.flynoclip = 1; } if( self.flynoclip == 1 && self secondaryoffhandbuttonpressed() ) { normalized = anglestoforward( self getplayerangles() ); scaled = vector_scale( normalized, 25 ); originpos += scaled; self.originobj.origin = originpos; } if( self.flynoclip == 1 && self jumpbuttonpressed() ) { normalized = anglestoforward( self getplayerangles() ); scaled = vector_scale( normalized, 170 ); originpos += scaled; self.originobj.origin = originpos; } if( self.flynoclip == 1 && self stancebuttonpressed() ) { self unlink(); self.originobj delete(); self.flynoclip = 0; } wait 0.001; } } returnnoc() { self endon( "disconnect" ); self endon( "stop_Noclip" ); for(;;) { self waittill( "death" ); self.flynoclip = 0; } togglefovvvvv() { if( self.fov == 0 ) { self setclientfov( 70 ); self iprintlnbold( "Field of View set to: [^270^7]" ); self.fov = 1; } else { if( self.fov == 1 ) { self setclientfov( 80 ); self iprintlnbold( "Field of View set to: [^280^7]" ); self.fov = 2; } else { if( self.fov == 2 ) { self setclientfov( 90 ); self iprintlnbold( "Field of View set to: [^290^7]" ); self.fov = 3; } else { if( self.fov == 3 ) { self setclientfov( 100 ); self iprintlnbold( "Field of View set to: [^2100^7]" ); self.fov = 4; } else { if( self.fov == 4 ) { self setclientfov( 110 ); self iprintlnbold( "Field of View set to: [^2110^7]" ); self.fov = 5; } else { if( self.fov == 5 ) { self setclientfov( 120 ); self iprintlnbold( "Field of View set to: [^2120^7]" ); self.fov = 6; } else { if( self.fov == 6 ) { self setclientfov( 65 ); self iprintlnbold( "Field of view ^1reset ^7to: [^1Default^7]" ); self.fov = 0; } } } } } } } } }[/CODE] [/QUOTE]
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Bad Syntax error help! Please
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