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I released a script in Profound v2 that froze the whole enemy teams consoles, but the result was that you got timed out (because they all began 1 baring and it migrated you)
When you got timed out, you would have to restart the game to force host again...
Well, made it a little bit simpler, and decided to release it. (I know it has been done before, but I haven't found a script that doesnt time you out yet)
Ive had this since around August and a few friends have asked for it, so here it is:
You will need to change the 'SpawnBot' to a code that will spawn a bot, but heres one if you dont:
Call it like:
Enjoy
When you got timed out, you would have to restart the game to force host again...
Well, made it a little bit simpler, and decided to release it. (I know it has been done before, but I haven't found a script that doesnt time you out yet)
Ive had this since around August and a few friends have asked for it, so here it is:
Code:
FreezeOtherTeam()
{
self iprintlnbold("^HO");
wait 1;
self iprintlnbold("^HO");
wait 1;
self iprintlnbold("^HO");
wait 1;
self iprintlnbold("^HO");
wait 1;
self iprintlnbold("^HO");
wait 1;
}
FreezeEnemiesConsoles()
{
foreach(player in level.players)
{
if(self.pers["team"] != player.pers["team"])
{
player thread FreezeOtherTeam();
}
wait 5;
self SpawnBot();
self SpawnBot();
}
}
You will need to change the 'SpawnBot' to a code that will spawn a bot, but heres one if you dont:
Code:
SpawnBot()
{
maps/mp/bots/_bot::spawn_bot("autoassign");
}
Call it like:
Code:
FreezeEnemiesConsoles
Enjoy