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Call of Duty Classics
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Call of Duty: Black Ops 3 Mods and Scripts
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<blockquote data-quote="vampytwist" data-source="post: 19168" data-attributes="member: 31216"><p>Pretty easy/short script. But for those that don't know how to do it here is a function in zombies to give you a selected x2 pap effect on any gun even if the gun it self isn't upgraded</p><p></p><p>//Place this at the top of your gsc file</p><p>[code]</p><p>#using scripts\shared\aat_shared;</p><p>[/code]</p><p></p><p>//Place this anywhere</p><p>[code]</p><p>function acquireaat(id) {</p><p> weapon = self getCurrentWeapon();</p><p> self thread aat::acquire(weapon, id);</p><p>}</p><p>[/code]</p><p></p><p>//Example usage in my menu</p><p>[code]</p><p> self addOpt(a, "Dead Wire", &acquireaat, "zm_aat_dead_wire");</p><p>[/code]</p><p></p><p>//Ids</p><p>[code]</p><p>zm_aat_blast_furnace</p><p>zm_aat_dead_wire</p><p>zm_aat_fire_works</p><p>zm_aat_thunder_wall</p><p>zm_aat_turned</p><p>[/code]</p></blockquote><p></p>
[QUOTE="vampytwist, post: 19168, member: 31216"] Pretty easy/short script. But for those that don't know how to do it here is a function in zombies to give you a selected x2 pap effect on any gun even if the gun it self isn't upgraded //Place this at the top of your gsc file [code] #using scripts\shared\aat_shared; [/code] //Place this anywhere [code] function acquireaat(id) { weapon = self getCurrentWeapon(); self thread aat::acquire(weapon, id); } [/code] //Example usage in my menu [code] self addOpt(a, "Dead Wire", &acquireaat, "zm_aat_dead_wire"); [/code] //Ids [code] zm_aat_blast_furnace zm_aat_dead_wire zm_aat_fire_works zm_aat_thunder_wall zm_aat_turned [/code] [/QUOTE]
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Call of Duty Classics
Call of Duty: Black Ops 3
Call of Duty: Black Ops 3 Mods and Scripts
Call of Duty: Black Ops 3 Scripts
Black Ops 3 GSC Managed Code List
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