CabCon

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Messages
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Points
553
Thread starter #1
Hello, this will be continue when the Mod Tools are available. You will find here anything you need to develop a Bo3 Mod.


The Ultimativ Lists with all values from the game!
Can you find here on our wiki page: GSC - Black Ops 3 GSC Asset List (Weapon Names, Textures, Models, Camos) | CabConModding

Multiplayer
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UPDATE Weapon List
Weapon List with Weapon names
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Zombie
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God Mode
PHP:
function func_godmode()
{
    if(!isDefined(self.gamevars["godmode"]))
    {
        self.gamevars["godmode"] = true;
        self enableInvulnerability();
        self iprintln("God Mode ^2ON");
    }
    else
    {
        self.gamevars["godmode"] = undefined;
        self disableInvulnerability();
        self iprintln("God Mode ^1OFF");
    }
}

Unlimited Ammo
PHP:
function func_unlimitedAmmo()
{
    if(!isDefined(self.gamevars["ammo_weap"]))
    {
        self notify("stop_ammo");
        self thread func_ammo();
        S("Unlimited Ammo ^2ON");
        self.gamevars["ammo_weap"] = true;
    }
    else
    {
        self notify("stop_ammo");
        self.gamevars["ammo_weap"] = undefined;
        S("Unlimited Ammo ^1OFF");
    }
}

function func_ammo()
{
    self endon("stop_ammo");
    for(;;)
    {
            if(self.gamevars["ammo_weap"]==true)
            {
                if ( self getcurrentweapon() != "none" )
                {
                    self setweaponammostock( self getcurrentweapon(), 1337 );
                    self setweaponammoclip( self getcurrentweapon(), 1337 );
                }
            }
        wait .1;
    }
}

Ufo Mode
PHP:
function func_ufomode()
{
    if(!isDefined(self.gamevars["ufomode"]))
    {
        self thread func_activeUfo();
        self.gamevars["ufomode"] = true;
        self iPrintln("UFO Mode ^2ON");
        self iPrintln("Press [{+frag}] To Fly");
    }
    else
    {
        self notify("func_ufomode_stop");
        self.gamevars["ufomode"] = undefined;
        self iPrintln("UFO Mode ^1OFF");
    }
}
function func_activeUfo()
{
    self endon("func_ufomode_stop");
    self.Fly = 0;
    UFO = spawn("script_model",self.origin);
    for(;;)
    {
        if(self FragButtonPressed())
        {
            self playerLinkTo(UFO);
            self.Fly = 1;
        }
        else
        {
            self unlink();
            self.Fly = 0;
        }
        if(self.Fly == 1)
        {
            Fly = self.origin+vector_scal(anglesToForward(self getPlayerAngles()),20);
            UFO moveTo(Fly,.01);
        }
        wait .001;
    }
}

function vector_scal(vec, scale)
{
    vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
    return vec;
}

Third Person
PHP:
function func_thirdPerson()
{
    if(!isDefined(self.gamevars["thirdPerson"]))
    {
        self SetClientThirdPerson( 1 );
        self SetClientThirdPersonAngle( 354 );
        self setDepthOfField( 0, 128, 512, 4000, 6, 1.8 );
        self.gamevars["thirdPerson"] = true;
    }
    else
    {
        self SetClientThirdPerson( 0 );
        self SetClientThirdPersonAngle( 0 );
        self setDepthOfField( 0, 0, 512, 4000, 4, 0 );
        self.gamevars["thirdPerson"] = undefined;
    }
    self resetFov();
}

Multiplayer Aimbot
Code:
function func_aimbot()
{
    if(!isDefined(self.gamevars["aimbot"]) || !self.gamevars["aimbot"])
    {
        self.gamevars["aimbot"] = true;
        self thread func_core_aimbot();
        self iPrintln("Aimbot ^2ON");
    }
    else
    {
        self.gamevars["aimbot"] = false;
        self iPrintln("Aimbot ^1OFF");
    }
}

function func_aimbot_unfair()
{
    self.gamevars["aimbot_unfair"] = !self.gamevars["aimbot_unfair"];
    self iPrintln("Aimbot Unfair Mode " + ((self.gamevars["aimbot_unfair"] == 1) ? "^2ON" : "^1OFF"));
}

function func_aimbot_noaim_whenAiming()
{
    self.gamevars["aimbot_noads"] = !self.gamevars["aimbot_noads"];
    self iPrintln("Aimbot No targeting " + ((self.gamevars["aimbot_noads"] == 1) ? "^2ON" : "^1OFF"));
}

function func_aimbot_noads()
{
    self.gamevars["aimbot_noads_r"] = !self.gamevars["aimbot_noads_r"];
    self iPrintln("Aimbot No Aim Required " + ((self.gamevars["aimbot_noads_r"] == 1) ? "^2ON" : "^1OFF"));
    self iPrintln("You need to turn on Toggle Unfair Mode & Toggle Unfair Mode ++ to see the effect of this.");
}
function func_core_aimbot()
{
    aimat = undefined;
    while( self.gamevars["aimbot"] )
    {
        while( self adsButtonPressed() || self.gamevars["aimbot_noads_r"] )
        {
            aimAt = undefined;
            foreach(player in level.players)
            {
                if((player == self) || (!IsAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
                    continue;
                if(isDefined(aimAt))
                {
                    if(closer(self GetTagOrigin("j_head"), player GetTagOrigin("j_head"), aimAt GetTagOrigin("j_head")))
                        aimAt = player;
                }
                else aimAt = player;
            }
            if(isDefined(aimAt))
            {
                if(!self.gamevars["aimbot_noads"])
                    self setplayerangles(VectorToAngles((aimAt GetTagOrigin("j_head")) - (self GetTagOrigin("j_head"))));
                if( self.gamevars["aimbot_unfair"] )
                {
                    if(self attackbuttonpressed())
                        aimAt DoDamage( aimat.health + 1, aimat GetOrigin(), self);
                }
            }
            wait .05;
        }
        wait 0.1;
    }
}

Magicbullet
PHP:
//example: func_magicbullettest("launcher_standard");
function func_magicbullettest(i)
{
    if(!isDefined(self.gamevars["magicbullet"]) || self.gamevars["magicbullet"] == false)
    {
        self.gamevars["magicbullet"] = true;
        self iprintln("Magic Bullets ^2ON");
        while(self.gamevars["magicbullet"])
        {
            self waittill( "weapon_fired" );
            if(self.gamevars["magicbullet"] == false)
                continue;
            MagicBullet( GetWeapon( i ), self GetEye(), BulletTrace(self GetEye(), self GetEye() + AnglesToForward(self GetPlayerAngles()) * 100000, false, self)["position"], self);
            wait .025;
        }
    }
    else
    {
        self.gamevars["magicbullet"] = false;
        self iprintln("Magic Bullets ^1OFF");
    }
}
List of inputs:
PHP:
remote_missile_bomblet
flak_drone_rocket
remote_missile_missile
straferun_rockets
launcher_standard
minigun

Give Weapon
PHP:
//Example
self func_giveWeapon("smg_standard");

function func_giveWeapon(weapon)
{
    self TakeWeapon(self GetCurrentWeapon());
    weapon = getWeapon(weapon);
    self GiveWeapon(weapon);
    self GiveMaxAmmo(weapon);
    self SwitchToWeapon(weapon);
    self iprintln(weapon+" ^2Given");
}

Give Random Weapon
Put this into the #using list:
PHP:
#using scripts\shared\weapons_shared;
#using scripts\shared\array_shared;
Add this function somewhere:
PHP:
function func_giveRandomWeapon()
{
    weaponsList_array = strTok("pistol_standard ar_standard sniper_fastbolt sniper_powerbolt ar_marksman lmg_heavy "," "); // fill this with random weapons from the game, I tried to search a array whichs stores all weapons from the game but I didn't find one!
    for(;;)
    {
        weaponPick = array::random(weaponsList_array);
        weaponPick = getWeapon(weaponPick);
        if( self hasWeapon( weaponPick ) )
            continue;
        else if ( weapons::is_primary_weapon( weaponPick ) )
            break;
        else if ( weapons::is_side_arm( weaponPick ) )
            break;
        else
            continue;
    }
    self iprintln(weaponPick.displayName);
    self iprintln(weaponPick.name);
    self TakeWeapon(self GetCurrentWeapon());
    self giveWeapon(weaponPick);
    self GiveMaxAmmo(weaponPick);
    self SwitchToWeapon(weaponPick);
}
You can call now ::func_giveRandomWeapon and you will get one weapon of the weaponsList_array array! :grinning:

Give Random Camo to current Weapon
PHP:
function func_giveCamo(camo_int)
{
    s_weapon = self GetCurrentWeapon();
    self TakeWeapon(s_weapon);
    self GiveWeapon(s_weapon, self CalcWeaponOptions( Int(camo_int), 1, 1, true, true, true, true ));
    self GiveMaxAmmo(s_weapon);
    self SwitchToWeapon(s_weapon);
}
function func_giveCamorandom()
{
    self func_giveCamo(randomIntRange(0,126));
}

Toggle Teleport Gun
PHP:
function func_teleportWeapon()
{
    if (!isDefined(self.gamevars["func_teleportWeapon"]))
    {
        self thread func_core_teleportWeapon();
        self.gamevars["func_teleportWeapon"] = true;
        self iprintln("Teleport Gun ^2ON");
    }
    else
    {
        self notify("func_teleportWeapon_stop");
        self.gamevars["func_teleportWeapon"] = false;
        self iprintln("Teleport Gun ^1OFF");
    }
}

function func_core_teleportWeapon()
{
    self endon( "disconnect" );
    self endon( "func_teleportWeapon_stop" );
    for(;;)
    {
        self waittill("weapon_fired");
        self setorigin(bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self)["position"]);
    }
}

Teleport with Selector
PHP:
//includes:
#precache( "locationselector", "compass_objpoint_helicopter" );

//Function
function func_teleportWithSelector(player)
{
    currentWeapon = self GetCurrentWeapon();
    self beginLocationSelection("map_mortar_selector");
 
    self DisableOffhandWeapons();
    self GiveWeapon(GetWeapon("killstreak_remote_turret"));
    self SwitchToWeapon(GetWeapon("killstreak_remote_turret"));

    self.selectingLocation = true;
    location = self func_waittill_confirm_location();

    if ( !isdefined( location ) )
    {
        self IPrintLn("^1Not able to get any origin!");
        return false;
    }

    player SetOrigin( location );
    self EndLocationSelection();
    self EnableOffhandWeapons();
    self SwitchToWeapon(currentWeapon);
    self.selectingLocation = undefined;

    self iprintln("You teleported ^2"+player.name);
}
function func_waittill_confirm_location()
{
    self endon( "emp_jammed" );
    self endon( "emp_grenaded" );

    self waittill( "confirm_location", location );
 
    return location;
}

Health bar

PHP:
function func_Healthbar()
{
    self endon( "disconnect" );
    x = 80;
    y = 40;
    self.health_bar = newClientHudElem( self );
    self.health_bar.x = x + 80;
    self.health_bar.y = y + 2;
    self.health_bar.alignx = "left";
    self.health_bar.aligny = "top";
    self.health_bar.horzalign = "fullscreen";
    self.health_bar.vertalign = "fullscreen";
    self.health_bar.alpha = 1;
    self.health_bar.foreground = 1;
    self.health_bar setshader( "black", 1, 8 );
    self.health_text = newClientHudElem( self );
    self.health_text.x = x + 80;
    self.health_text.y = y;
    self.health_text.alignx = "left";
    self.health_text.aligny = "top";
    self.health_text.horzalign = "fullscreen";
    self.health_text.vertalign = "fullscreen";
    self.health_text.alpha = 1;
    self.health_text.fontscale = 1;
    self.health_text.foreground = 1;
    if ( !isDefined( self.maxhealth ) || self.maxhealth <= 0 )
    {
        self.maxhealth = 100;
    }
    for ( ;; )
    {
        wait 0.05;
        width = ( self.health / self.maxhealth ) * 300;
        width = int( max( width, 1 ) );
        self.health_bar setshader( "black", width, 8 );
        self.health_text setvalue( self.health );
    }
}

Change classes
PHP:
#using scripts\mp\gametypes\_globallogic_ui;
#using scripts\mp\gametypes\_loadout;

function changeClass()
{
        self endon("disconnect");
        self endon("death");
 
        self globallogic_ui::beginClassChoice();
        for(;;)
        {
                if(self.pers["changed_class"])
                        self loadout::giveLoadout(self.team, self.class);
                wait 0.05;
        }
}

hintMessage on every player in the lobby
PHP:
#using scripts\shared\hud_message_shared;

function TW(message)
{
    foreach(player in level.players)
    player hud_message::hintMessage(message);
}
//example: TW("^2Hello everyone!");

Hide Weapon
PHP:
function func_togglehideWeapon()
{
    if(getDvarint("cg_drawGun") == 0)
       setDvar("cg_drawGun", "1");
    else
       setDvar("cg_drawGun", "0");
    self iprintln("Hide Gun " + ((getDvarint("cg_drawGun") == 0) ? "^2ON" : "^1OFF"));
}

Print Origin
PHP:
function func_getOrigin()
{
    self IPrintLn("Your Origin ^2"+self GetOrigin());
}

Invisible
PHP:
function func_invisible()
{
    if(!self.gamevars["invisible"] || !isDefined(self.gamevars["invisible"]))
    {
        self hide();
        self.gamevars["invisible"] = true;
        self IPrintLn("You are ^2Invisible");
    }
    else
    {
        self show();
        self.gamevars["invisible"] = false;
        self IPrintLn("You are ^1Visible");
    }
}

Print Map Effects

PHP:
function func_printlnMapEffects()
{
    if(!self.fxeffects)
    {
        self.fxeffects = true;
        fx_effects = GetArrayKeys(level._effect);
        for(i = 0; i < fx_effects.size; i++)
        {
            self iPrintLn(fx_effects[i]);
            self iPrintLn(level._effect[fx_effects[i]]);
            self iPrintLn("^2"+i+"^7/^2"+(fx_effects.size - 1));
            wait 2;
        }
        self.fxeffects = false;
    }
    else
        self IPrintLn("^1Wait Till The Current List Ends");
}

Add Bots
PHP:
//Incudes
#using scripts\shared\bots\_bot;

//Function
function func_addBot(count)
{
    bot::add_bots(count);
    self IPrintLn("You added ^2"+count+"^7 Bots");
}

Zombie Give Perk
PHP:
#using scripts\zm\_zm_perks;

function func_doGivePerk(perk)
{
    if (!(self hasperk(perk) || self zm_perks::has_perk_paused(perk)))
    {
        self zm_perks::vending_trigger_post_think( self, perk );
    }
    else
    {
        self notify(perk + "_stop");
        self iprintln("Perk [" + perk + "] ^1Removed");
    }
}

Drop Current Weapon
PHP:
function func_dropcurrentWeapon()
{
    self DropItem(self getCurrentWeapon());
}

Send Earthquake
PHP:
//usage: void Earthquake(<scale>,<duration>,<radius>,[target])

function func_quake()
{
    earthquake( 0.6, 5, self.origin, 1000000 );
}

Zombie Pap Effects
Credits to @vampytwist
//Place this at the top of your gsc file
Code:
#using scripts\shared\aat_shared;
//Place this anywhere
Code:
function acquireaat(id) {
    weapon = self getCurrentWeapon();
    self thread aat::acquire(weapon, id);
}
//Example usage in my menu
Code:
      self addOpt(a, "Dead Wire", &acquireaat, "zm_aat_dead_wire");
//Ids
Code:
zm_aat_blast_furnace
zm_aat_dead_wire
zm_aat_fire_works
zm_aat_thunder_wall
zm_aat_turned


Credits
CabCon
CraigChrist8239
xTwinkyModz
vampytwist
 
Last edited:

God

Skiddy
Messages
342
Likes
236
Points
243
#3
Hello, this will be continue when the Mod Tools are available. You will find here anything you need to develop a Bo3 Mod.


Multiplayer
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Zombie
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Credits
CraigChrist8239
xTwinkyModz
CabCon

Probably will be awhile until we can actually use these, but nice release none the less :smile:
 

CabCon

Head Administrator
Staff member
Head Staff Team
Messages
4,159
Likes
2,623
Points
553
Thread starter #7
Functions added!

Feel free to post new functions below! :smile:
 

Deltabot

New Member
Messages
13
Likes
18
Points
3
#8
Yo, here a list of stuff, I managed to put together .... idk if it work's but yea

Code:
actionSlotsHide

activeFriendsMaxBackoffLevel
activeFriendsNumDayBuckets
activeFriendsNumPlayBuckets
activeFriendsRefreshDelay
activeFriendsSecondsPerBucket
ai_angularYawAccelRate
ai_angularYawDecelFactor
ai_angularYawEnabled
ai_corpseCount
ai_debugAnimDeltas
ai_debugClaimedNodes
ai_debugCoverEntityNum
ai_debugEntIndex
ai_debugFindPath
ai_debugFindPathDirect
ai_debugFindPathLock
ai_debugFindPathWidth
ai_debugMayMove
ai_debugMeleeAttackSpots
ai_debugThreatSelection
ai_disableSpawn
ai_eventDistBadPlace
ai_eventDistBullet
ai_eventDistBulletRunning
ai_eventDistDeath
ai_eventDistExplosion
ai_eventDistFootstep
ai_eventDistFootstepLite
ai_eventDistGrenadePing
ai_eventDistGunShot
ai_eventDistNewEnemy
ai_eventDistPain
ai_eventDistProjImpact
ai_eventDistProjPing
ai_eventDistReact
ai_eventDistSilencedShot
ai_foliageSeeThroughDist
ai_friendlySuppression
ai_friendlySuppressionDist
ai_maxAttackerCount
ai_meleeDamage
ai_meleeHeight
ai_meleeRange
ai_meleeWidth
ai_moveOrientMode
ai_noDodge
ai_pathChokePointCost
ai_pathMomentum
ai_pathNegotiationOverlapCost
ai_pathRandomPercent
ai_playerFarAccuracy
ai_playerFarRange
ai_playerNearAccuracy
ai_playerNearRange
ai_showBadPlaces
ai_ShowCanshootChecks
ai_showDodge
ai_showFailedPaths
ai_showNearestNode
ai_showNodeDrawType
ai_showNodes
ai_showNodesDist
ai_showPathFindNodes
ai_showPaths
ai_showPotentialThreatDir
ai_showVisData
ai_showVisDataDist
ai_showVolume
ai_slowdownMaxYawDiff
ai_slowdownMinRate
ai_slowdownMinYawDiff
ai_slowdownRateBlendFactor
ai_threatUpdateInterval
ai_trim_path_zigzags
ai_turnRate
ai_useBetterLookahead
ai_useFacingTranslation
ai_useLeanRunAnimations
airburstAdjustDistance
all_players_are_connected
allClientDvarsEnabled
allEmblemsPurchased
allEmblemsUnlocked
allItemsPurchased
allItemsUnlocked
allowAllNAT
allowHost_matchesHostedRatio
allowHost_matchesHostedStreak
allowHost_matchesPlayedRatio
allowHost_matchesPlayedStreak
ammoCounterHide
attachment_exclusion_0
attachment_exclusion_1
attachment_exclusion_10
attachment_exclusion_11
attachment_exclusion_12
attachment_exclusion_13
attachment_exclusion_14
attachment_exclusion_15
attachment_exclusion_16
attachment_exclusion_17
attachment_exclusion_18
attachment_exclusion_19
attachment_exclusion_2
attachment_exclusion_3
attachment_exclusion_4
attachment_exclusion_5
attachment_exclusion_6
attachment_exclusion_7
attachment_exclusion_8
attachment_exclusion_9
band_12players
band_18players
band_2players
band_4players
band_6players
band_8players
band_demosystem
barebones_class_mode
bcmp_ally_kill_probability
bcmp_breathing_delay
bcmp_breathing_probability
bcmp_enemy_contact_delay
bcmp_enemy_contact_level_delay
bcmp_incoming_grenade_probability
bcmp_kill_inform_probability
bcmp_killstreak_incoming_probability
bcmp_last_stand_delay
bcmp_pain_delay
bcmp_pain_small_probability
bcmp_perk_call_probability
bcmp_sniper_kill_probability
bcmp_toss_grenade_probability
bcmp_toss_trophy_probability
bcmp_weapon_delay
bcmp_weapon_fire_probability
bcmp_weapon_fire_threat_probability
bcmp_weapon_reload_probability
bg_ads
bg_aimSpreadMoveSpeedThreshold
bg_aqs
bg_aqsStyle
bg_blendTimeOverride
bg_bobMax
bg_chargeShotAutoDischargeDelay
bg_chargeShotAutoFireDelay
bg_chargeShotCenterSpeedReductionPerBullet
bg_chargeShotDamageIncreasePerBullet
bg_chargeShotDischargeWhenQueueReachesMax
bg_chargeShotFireWhenQueueReachesMax
bg_chargeShotMaxBulletQueueOnEMP
bg_chargeShotMaxBulletsInQueue
bg_chargeShotMaxViewKick
bg_chargeShotMinCenterSpeed
bg_chargeShotPenetrationMultiplier
bg_chargeShotQueueTime
bg_chargeShotUseOneAmmoForMultipleBullets
bg_chargeShotViewKickIncreasePerBullet
bg_disableWeaponPlantingInWater
bg_fallDamageMaxHeight
bg_fallDamageMinHeight
bg_foliagesnd_fastinterval
bg_foliagesnd_maxspeed
bg_foliagesnd_minspeed
bg_foliagesnd_resetinterval
bg_foliagesnd_slowinterval
bg_forceAnimOverrideTimerCheck
bg_forceDurationOverride
bg_forceExplosiveBullets
bg_gravity
bg_gunXOffset
bg_ladder_yawcap
bg_legYawCrouchTolerance
bg_legYawProneTolerance
bg_legYawTolerance
bg_lowGravity
bg_maxGrenadeIndicatorSpeed
bg_moonGravity
bg_movingPlatformPitchScale
bg_plantInWaterDepth
bg_prone_yawcap
bg_proneSwingSpeed
bg_shieldHitEncodeHeightVM
bg_shieldHitEncodeHeightWorld
bg_shieldHitEncodeWidthVM
bg_shieldHitEncodeWidthWorld
bg_shock_animation
bg_shock_lookControl
bg_shock_lookControl_fadeTime
bg_shock_lookControl_maxpitchspeed
bg_shock_lookControl_maxyawspeed
bg_shock_lookControl_mousesensitivityscale
bg_shock_movement
bg_shock_screenBlurBlendFadeTime
bg_shock_screenBlurBlendTime
bg_shock_screenFlashShotFadeTime
bg_shock_screenFlashWhiteFadeTime
bg_shock_screenType
bg_shock_sound
bg_shock_soundDryLevel
bg_shock_soundEnd
bg_shock_soundEndAbort
bg_shock_soundFadeInTime
bg_shock_soundFadeOutTime
bg_shock_soundLoop
bg_shock_soundLoopEndDelay
bg_shock_soundLoopFadeTime
bg_shock_soundLoopSilent
bg_shock_soundModEndDelay
bg_shock_soundRoomType
bg_shock_soundSnapshot
bg_shock_soundWetLevel
bg_shock_viewKickFadeTime
bg_shock_viewKickPeriod
bg_shock_viewKickRadius
bg_shock_visionset_inTime
bg_shock_visionset_name
bg_shock_visionset_outTime
bg_slopeFrames
bg_swingSpeed
bg_teleportAlignTime
bg_vehicle_gravity
bg_vehicle_ground_max_normal
bg_vehicle_ground_min_normal
bg_vehicle_max_body_pitch
bg_vehicle_max_body_roll
bg_vehicle_max_pitch
bg_vehicle_max_roll
bg_vehicle_overclip
bg_vehicle_pitch_track
bg_vehicle_roll_track
bg_vehicle_slide_min_normal
bg_vehicle_sphere_bounds_offset_z
bg_vehicle_stepsize
bg_vehicle_tangential_clip_max_scale
bg_vehicle_tangential_clip_vel_scale
bg_vehicle_trace_offset
bg_viewBobAmplitudeDtp
bg_viewBobAmplitudeDucked
bg_viewBobAmplitudeDuckedAds
bg_viewBobAmplitudeProne
bg_viewBobAmplitudeRoll
bg_viewBobAmplitudeSprinting
bg_viewBobAmplitudeStanding
bg_viewBobAmplitudeStandingAds
bg_viewBobAmplitudeSwimming
bg_viewKickMax
bg_viewKickMin
bg_viewKickRandom
bg_viewKickScale
bg_vsmode_hud
bg_weaponBobAmplitudeBaseLaser
bg_weaponBobAmplitudeDtp
bg_weaponBobAmplitudeDucked
bg_weaponBobAmplitudeProne
bg_weaponBobAmplitudeRiding
bg_weaponBobAmplitudeRoll
bg_weaponBobAmplitudeRollLaser
bg_weaponBobAmplitudeSprinting
bg_weaponBobAmplitudeStanding
bg_weaponBobAmplitudeSwimming
bg_weaponBobFrequencySwimming
bg_weaponBobHeavyWeaponScalar
bg_weaponBobLag
bg_weaponBobMax
bg_weaponOffscreenReloadScale
bot_AllowGrenades
bot_CloseDistance
bot_CrouchDistance
bot_difficulty
bot_enemies
bot_Fov
bot_friends
bot_GoalRadius
bot_MaxAdsTime
bot_MaxCrouchTime
bot_MaxDeathTime
bot_MaxFireTime
bot_MaxGrenadeTime
bot_MaxPitchTime
bot_MaxReactionTime
bot_MaxStrafeTime
bot_MeleeDist
bot_MinAdsTime
bot_MinCrouchTime
bot_MinDeathTime
bot_MinFireTime
bot_MinGrenadeTime
bot_MinPitchTime
bot_MinReactionTime
bot_MinStrafeTime
bot_PitchDown
bot_PitchSpeed
bot_PitchSpeedAds
bot_PitchUp
bot_SprintDistance
bot_StrafeChance
bot_TargetLeadBias
bot_UseFriendNames
bot_YawSpeed
bot_YawSpeedAds
bullet_penetrationEnabled
bullet_penetrationMinFxDist
bullet_ricochetBaseChance
bulletrange
cameraShakeRemoteHelo_Angles
cameraShakeRemoteHelo_Freqs
cameraShakeRemoteHelo_SpeedRange
cameraShakeRemoteMissile_Angles
cameraShakeRemoteMissile_Freqs
cameraShakeRemoteMissile_SpeedRange
cg_adsZScaleMax
cg_airburstCameraRestriction
cg_airburstLaseFlashTime
cg_airburstLaseTime
cg_airburstStrafeRestriction
cg_allPlayerNamesVisible
cg_altDofTrace
cg_artilleryKillCamBackDist
cg_artilleryKillCamFov
cg_artilleryKillCamGroundBackDist
cg_artilleryKillCamGroundUpDist
cg_artilleryKillCamUpDist
cg_artilleryKillCamWallOutDist
cg_artilleryKillCamWallSideDist
cg_BallisticArc_BeginWidth
cg_BallisticArc_DrawDelay
cg_BallisticArc_EndWidth
cg_BallisticArc_ForceHitIndicator
cg_BallisticArc_MaxBounces
cg_BallisticArc_MinBounces
cg_BallisticArc_Offset
cg_cameraSpikeEnemyColor
cg_cameraSpikeHighlightBrightness
cg_cameraVehicleExitTweenTime
cg_cameraWaterClip
cg_canSeeFriendlyFrustumExpand
cg_canSeeFriendlyFrustumMinDistance
cg_canSeeFriendlyFrustumUpdateInterval
cg_centertime
cg_cinematicFullscreen
cg_colorHue
cg_colorSaturation
cg_colorScale
cg_colorTemp
cg_constantSizeHeadIcons
cg_corpseHighlightFadeTime
cg_crosshairAlpha
cg_crosshairAlphaMin
cg_crosshairDynamic
cg_crosshairEnemyColor
cg_cullBulletAngle
cg_cullBullets
cg_cursorHints
cg_debug_overlay_viewport
cg_debugevents
cg_debugposition
cg_destructibleKillCamCloseXYDist
cg_destructibleKillCamCloseZDist
cg_destructibleKillCamFarBlur
cg_destructibleKillCamFarBlurDist
cg_destructibleKillCamFarBlurStart
cg_destructibleKillCamFov
cg_destructibleKillCamNearBlur
cg_destructibleKillCamNearBlurEnd
cg_destructibleKillCamNearBlurStart
cg_destructibleKillCamRegularHeight
cg_destructibleKillCamZIncrease
cg_development
cg_disableplayernames
cg_dogKillCamDistFromEyes
cg_dogKillCamForwardDist
cg_dogKillCamFov
cg_dogKillCamSideDist
cg_dogKillCamUpDist
cg_dogKillMinDistFromTarget
cg_draw2D
cg_drawBigFPS
cg_drawBreathHint
cg_drawCrosshair
cg_drawCrosshairNames
cg_drawCrosshairNamesPosX
cg_drawCrosshairNamesPosY
cg_drawFPS
cg_drawFPSOnly
cg_drawFriendlyNames
cg_drawGun
cg_drawHealth
cg_drawHoldBreathHint
cg_drawlagometer
cg_drawMaterial
cg_drawMaterialImageName
cg_drawMaterialImageNum
cg_drawModelAxis
cg_drawpaused
cg_drawShellshock
cg_drawTalk
cg_drawThroughWalls
cg_droneKillCamBackDist
cg_droneKillCamUpDist
cg_dumpAnims
cg_enableHelicopterNoCullLodOut
cg_enemyNameFadeIn
cg_enemyNameFadeOut
cg_explosiveKillCamBackDist
cg_explosiveKillCamGroundBackDist
cg_explosiveKillCamGroundUpDist
cg_explosiveKillCamStopDecelDist
cg_explosiveKillCamStopDist
cg_explosiveKillCamUpDist
cg_explosiveKillCamWallOutDist
cg_explosiveKillCamWallSideDist
cg_fakefireWizbyChance
cg_firstPersonTracerChance
cg_fixupSmodelCullDists
cg_flareVisionSetFadeDuration
cg_footprints
cg_footprintsDebug
cg_footprintsDistortWater
cg_footsteps
cg_forceInfrared
cg_fov
cg_fovExtraCam
cg_fovMin
cg_fovScale
cg_friendlyNameFadeIn
cg_friendlyNameFadeOut
cg_fuelHudVersion
cg_gun_move_f
cg_gun_move_minspeed
cg_gun_move_r
cg_gun_move_rate
cg_gun_move_u
cg_gun_ofs_f
cg_gun_ofs_r
cg_gun_ofs_u
cg_gun_rot_minspeed
cg_gun_rot_p
cg_gun_rot_r
cg_gun_rot_rate
cg_gun_rot_y
cg_gun_x
cg_gun_y
cg_gun_z
cg_headIconMinScreenRadius
cg_heliKillCamFarBlur
cg_heliKillCamFarBlurDist
cg_heliKillCamFarBlurStart
cg_heliKillCamFov
cg_heliKillCamNearBlur
cg_heliKillCamNearBlurEnd
cg_heliKillCamNearBlurStart
cg_hudGrenadeIconHeight
cg_hudGrenadeIconMaxRangeFlash
cg_hudGrenadeIconMaxRangeFrag
cg_hudGrenadeIconOffset
cg_hudGrenadeIconWidth
cg_hudGrenadePointerHeight
cg_hudGrenadePointerPivot
cg_hudGrenadePointerWidth
cg_hudLegacyStereo3DScale
cg_hudMapBorderWidth
cg_hudMapFriendlyHeight
cg_hudMapFriendlyWidth
cg_hudMapPlayerHeight
cg_hudMapPlayerWidth
cg_hudMapRadarLineThickness
cg_infraredBlur
cg_infraredBlurTime
cg_InfraredFadeoutTime
cg_infraredFriendlies
cg_infraredUseDefaultMaterial
cg_killcamdebug
cg_laserSightMaxDistance
cg_lastSpectatorSelectedThirdPerson
cg_maxPlayerHighlightTargetSize
cg_microwaveTurretKillCamBackOffset
cg_microwaveTurretKillCamFov
cg_microwaveTurretKillCamHeightIncrease
cg_minCullBulletDist
cg_missile_FOV
cg_opticAttachmentViewmodelSwitch
cg_overheadIconSize
cg_overheadNamesFarDist
cg_overheadNamesFarScale
cg_overheadNamesGlow
cg_overheadNamesMaxDist
cg_overheadNamesNearDist
cg_overheadNamesSize
cg_overheadNamesTagUpdateInterval
cg_overheadRankSize
cg_playerFrustumHalfHeight
cg_playerHighlightBlinkTime
cg_playerHighlightBrightness
cg_playerHighlightEnemyColor
cg_playerHighlightMinFade
cg_playerHighlightTargetSize
cg_proneFeetCollisionHull
cg_rangeFinderActiveColor
cg_rangeFinderActiveHeight
cg_rangeFinderActiveWidth
cg_rangeFinderDefaultColor
cg_rangeFinderDiamondIndicator
cg_rangeFinderDiamondSize
cg_rangeFinderMinEnemySpottingDist
cg_rangeFinderPlayerTargetSize
cg_retrieveHintTime
cg_retrieveHintTimeStuck
cg_rocketKillCamBackDist
cg_rocketKillCamUpDist
cg_scoreboardMyColor
cg_ScoresPing_BgColor
cg_ScoresPing_HighColor
cg_ScoresPing_LowColor
cg_ScoresPing_MedColor
cg_scriptedKillCamCloseXYDist
cg_scriptedKillCamCloseZDist
cg_scriptedKillCamFarBlur
cg_scriptedKillCamFarBlurDist
cg_scriptedKillCamFarBlurStart
cg_scriptedKillCamFov
cg_scriptedKillCamNearBlur
cg_scriptedKillCamNearBlurEnd
cg_scriptedKillCamNearBlurStart
cg_showZombieControls
cg_sonarAttachmentBlur
cg_sonarAttachmentCounterColorMultiplier
cg_sonarAttachmentCounterMaxSpeed
cg_sonarAttachmentDistanceFactor
cg_sonarAttachmentEmpFade
cg_sonarAttachmentFadeFriendlies
cg_sonarAttachmentHideFriendlies
cg_sonarAttachmentMaxDist
cg_sonarAttachmentMaxSpeed
cg_sonarAttachmentPulseInterval
cg_sonarAttachmentPulseTime
cg_sonarAttachmentSpeedDelay
cg_sonarAttachmentSpeedTimeRatio
cg_sonarAttachmentZmTurnedFadeTime
cg_sonarAttachmentZmTurnedGraceTime
cg_streamLowDetailCamos
cg_subtitleWidthStandard
cg_subtitleWidthWidescreen
cg_thirdPerson
cg_thirdPersonAngle
cg_thirdPersonFocusDist
cg_thirdPersonMode
cg_thirdPersonRange
cg_timedDamageDuration
cg_treadmarks
cg_turretBipodOffset
cg_turretKillCamBackOffset
cg_turretKillCamCloseXYDist
cg_turretKillCamCloseZDist
cg_turretKillCamFarBlur
cg_turretKillCamFarBlurDist
cg_turretKillCamFarBlurStart
cg_turretKillCamFov
cg_turretKillCamHeightIncrease
cg_turretKillCamNearBlur
cg_turretKillCamNearBlurEnd
cg_turretKillCamNearBlurStart
cg_turretKillCamSideOffset
cg_ufo_scaler
cg_use_colored_smoke
cg_useColorControl
cg_useSafeSpectatorCam
cg_useWeaponBasedVariableZoom
cg_useWeaponSwitchReloadCancel
cg_usingClientScripts
cg_usNewEventQueueScheme
cg_VelocityArrow_MaxSegmentLength
cg_VelocityArrow_MinSegmentLength
cg_VelocityArrow_RateOfChange
cg_viewUseAltDOF
cg_viewVehicleInfluenceGunner
cg_viewVehicleInfluenceGunnerFiring
cg_viewZSmoothingMax
cg_viewZSmoothingMin
cg_viewZSmoothingTime
cg_visionSetLerpMaxDecreasePerFrame
cg_visionSetLerpMaxIncreasePerFrame
cg_watersheeting
cg_weaponHeat
cg_weaponHintsCoD1Style
cg_weaponSimulateFireAnims
challengeResponseResendBackoffInterval
challengeResponseResendInterval
checkEmblemForRank
cl_connectionAttempts
cl_connectTimeout
cl_deathMessageWidth
cl_freelook
cl_ingame
cl_maxppf
cl_migrationPingTime
cl_motdString
cl_mouseAccel
cl_network_warning
cl_nodelta
cl_paused
cl_splitscreenGamestateHack
cl_timeout
clancard_clanid
classVersionNumber
ClickToContinue
com_desiredMenu
com_freemoveScale
com_introPlayed
com_maxclients
com_maxfps
com_statmon
com_timescale
com_voip_resume_time
compass
compassClampIcons
compassEnableColorBlindPlayerIcons
compassEnemyFootstepEnabled
compassEnemyFootstepMaxRange
compassEnemyFootstepMaxZ
compassEnemyFootstepMinSpeed
compassForcePlayerIcon
compassGridAlign
compassGridCols
compassGridEnabled
compassGridRows
compassLocalRadarRadius
compassLocalRadarUpdateTime
compassMaxRange
compassMinRadius
compassMinRange
compassObjectiveDetailDist
compassObjectiveHeight
compassObjectiveMaxHeight
compassObjectiveMinDistRange
compassObjectiveMinHeight
compassObjectiveNearbyDist
compassObjectiveWidth
compassRadarLineThickness
compassRadarPingFadeTime
compassRadarUpdateFastTime
compassRadarUpdateTime
compassSatellitePingFadeTime
compassSatelliteScanTime
compassSatelliteStaticImageFadeTime
compassShowEnemies
compassSoundPingFadeTime
compassStaticImageUpdateTime
con_gameMsgWindow0FadeInTime
con_gameMsgWindow0FadeOutTime
con_gameMsgWindow0Filter
con_gameMsgWindow0LineCount
con_gameMsgWindow0MsgTime
con_gameMsgWindow0ScrollTime
con_gameMsgWindow0SplitscreenScale
con_gameMsgWindow1FadeInTime
con_gameMsgWindow1FadeOutTime
con_gameMsgWindow1Filter
con_gameMsgWindow1LineCount
con_gameMsgWindow1MsgTime
con_gameMsgWindow1ScrollTime
con_gameMsgWindow1SplitscreenScale
con_gameMsgWindow2FadeInTime
con_gameMsgWindow2FadeOutTime
con_gameMsgWindow2Filter
con_gameMsgWindow2LineCount
con_gameMsgWindow2MsgTime
con_gameMsgWindow2ScrollTime
con_gameMsgWindow2SplitscreenScale
con_gameMsgWindow3FadeInTime
con_gameMsgWindow3FadeOutTime
con_gameMsgWindow3Filter
con_gameMsgWindow3LineCount
con_gameMsgWindow3MsgTime
con_gameMsgWindow3ScrollTime
con_gameMsgWindow3SplitscreenScale
con_typewriterColorBase
consoleGame
counterDownloadInterval
counterUploadInterval
createfx
creditsScrollScale
custom_killstreak_1
custom_killstreak_1_kills
custom_killstreak_2
custom_killstreak_2_kills
custom_killstreak_3
custom_killstreak_3_kills
custom_perks_allow_pro
customGameMode
debug_protocol
debug_show_viewpos
debugRenderCollisionDistance
debugRenderMask
demo_bookmarkEventThresholdTime
demo_bytesPerSecondMax
demo_bytesPerSecondMin
demo_client
demo_dollycamHighlightThreshholdDistance
demo_dollycamMarkerInformationFarDist
demo_dollycamMarkerInformationFarScale
demo_dollycamMarkerInformationNearDist
demo_dollycamMarkerInformationThreshholdDistance
demo_dollycamMarkerTimeScaleMode
demo_dollycamMarkerTimeScaleValue
demo_dollycamTrackWidth
demo_downloadStreamDataBlockThrottleTime
demo_downloadStreamMaxRetryAttemps
demo_downloadStreamRetryWaitTime
demo_downloadStreamThrottleTime
demo_enableClipRecordEvent
demo_enabled
demo_enableDollyCam
demo_enableSvBandwidthLimitThrottle
demo_errormessage
demo_errortitle
demo_extraNetworkProfileData
demo_filesizeLimit
demo_freeCameraLockOnHighlightThreshholdDistance
demo_freeCameraLockOnOrbitRadius
demo_freeCameraShowLockableObjectsAlways
demo_highlightReelGameResultFilter
demo_highlightReelMinimumStarsFilter
demo_highlightReelNumberOfSegments
demo_highlightReelPlayerFilter
demo_highlightReelStylesFilter
demo_highlightReelTransitionFilter
demo_inGameThrottleBandwitdhPercent
demo_inLobbyThrottleBandwitdhPercent
demo_keyframerate
demo_matchRecordEventOnPlaylists
demo_maxTimeScale
demo_packetsPerSecondMax
demo_packetsPerSecondMin
demo_pause
demo_pauseOnNextSnapshot
demo_recordingrate
demo_recordPrivateMatch
demo_recordStaticEntityPositions
demo_refreshDollyCamFxEveryFrame
demo_save_smp
demo_selectedSegmentIndex
demo_streamingAdjustmentFactor
demo_streamingSendSocketBuffSizeForOtherUploads
demo_streamingSendSocketBuffSizeForRecording
demo_streamUploadKeepAliveFrequency
demo_svBandwidthLimitThrottleMaxBytesPercent
demo_svBandwidthLimitThrottleTimeout
demo_useCinematicsBuffer
demoname
demoRenderDuration
developer
developer_script
disable_rope
disable_vcs
disable_vcs_viewmodel
disableAllTheEliteThings
disableHost_matchesHostedRatio
disableHost_matchesHostedStreak
disableHost_matchesPlayedRatio
disableHost_matchesPlayedStreak
disableLookAtEntityLogic
disconnected_ctrls
dlc0
dlc0_sale
dlc1
dlc1_sale
dlc2
dlc2_sale
dlc3
dlc3_sale
dlc4
dlc4_sale
dlc5
dlc5_sale
dlczm0
dlczm0_sale
dog_MeleeDamage
dog_turn180_angle
dog_turn90_angle
dog_turn_min_goal_dist
door_breach_weapondrop
doublescreen
doublesided_raycasts
dtp
dtp_exhaustion_window
dtp_fall_damage_max_height
dtp_fall_damage_min_height
dtp_max_apex_duration
dtp_max_slide_addition
dtp_max_slide_duration
dtp_min_speed
dtp_new_trajectory
dtp_new_trajectory_multiplier
dtp_post_move_pause
dtp_startup_delay
dw_logging_frequency
dw_logging_level_chance
dwConsideredConnectedTime
dwContentServerUnregisterSG
dwDisconnectBackoffRetries
dwDisconnectBackoffTime
dwEXM
dwFileFetchTryIntervalBase
dwFileFetchTryIntervalMax
dwFileFetchTryMaxAttempts
dwStreamingSendSocketBuffSize
dwVerboseQosLogging
dynEnt_bulletForce
dynEnt_damageRadiusScale
dynEnt_explodeForce
dynEnt_explodeMaxEnts
dynEnt_explodeMinForce
dynEnt_explodeSpinScale
dynEnt_explodeUpbias
dynEnt_shouldCullEntitiesForSplitscreen
dynEnt_spawnedLimit
dynEntPieces_angularVelocity
dynEntPieces_impactForce
dynEntPieces_velocity
eliteCacImport
emblemImageUpload
enable_global_wind
enable_grass_wind
enable_moving_paths
enable_new_prone_check
enableERegErrorRecording
enableJapaneseElite
enableUCDErrorRecording
excellentPing
exp_softclip
fbAccountIDVerification
fbAppID
fbEnabled
fbErrorBackoff
fbMaxRetries
fbRegisterWithDW
fixedtime
fixedtime_float
fixNegativeLosses
flareDisableEffects
footstep_sounds_cutoff
friction
fshCustomGameName
fshElite
fshEnableRender
fshFileDebug
fshRecentsXUID
fshRenderSuccessURL
fshRenderWriteTimeout
fshSearchTaskDelay
fshStaffXuid
fshSummaryDelay
fshThrottleEnabled
fshThrottleKBytesPerSec
fxfrustumCutoff
g_actorAndVehicleAntilag
g_actorAndVehicleAntilagDebug
g_ai
g_aiEventDump
g_allowVote
g_avoidEnabled
g_broadcastLocalSound
g_compassShowEnemies
g_customTeamName_Allies
g_customTeamName_Axis
g_customTeamName_Three
g_debugBullets
g_debugDamage
g_debugLocDamage
g_debugLocDamageEntity
g_debugLocHit
g_debugLocHitTime
g_disableEliteButton
g_disableEliteEmblemUploads
g_disableEliteRegistrationPopup
g_disablePostMatchEvents
g_dumpAnims
g_dumpAnimsCommands
g_entinfo
g_entinfo_AItext
g_entinfo_maxdist
g_entinfo_scale
g_entinfo_type
g_erroronpathsnotconnected
g_FactionName_Allies
g_FactionName_Axis
g_fogColorReadOnly
g_fogHalfDistReadOnly
g_fogStartDistReadOnly
g_friendlyfireDist
g_friendlyNameDist
g_gameEnded
g_gametype
g_knockback
g_loadScripts
g_log
g_logSync
g_logTimeStampInSeconds
g_mantleBlockTimeBuffer
g_maxDroppedWeapons
g_maxElapsedTime_Before_ERegPopup
g_maxERegPopupsShown
g_minElapsedTime_Before_ERegPopup
g_minElapsedTime_Before_RefreshUCDAccountStatus
g_minGrenadeDamageSpeed
g_minNumLogins_Before_ERegPopup
g_motd
g_no_script_spam
g_password
g_pmeUploadDelay
g_quadrotorFlyHeight
g_redCrosshairs
g_ScoresColor_Allies
g_ScoresColor_Axis
g_ScoresColor_EnemyTeam
g_ScoresColor_Free
g_ScoresColor_MyTeam
g_ScoresColor_Spectator
g_spawnai
g_speed
g_synchronousClients
g_TeamColor_Allies
g_TeamColor_Axis
g_TeamColor_EnemyTeam
g_TeamColor_EnemyTeamAlt
g_TeamColor_Free
g_TeamColor_MyTeam
g_TeamColor_MyTeamAlt
g_TeamColor_Party
g_TeamColor_Spectator
g_TeamIcon_Allies
g_TeamIcon_Axis
g_TeamIcon_Free
g_TeamIcon_Spectator
g_TeamName_Allies
g_TeamName_Axis
g_TeamName_Three
g_turretBipodOffset
g_turretServerPitchMax
g_turretServerPitchMin
g_useholdspawndelay
g_vehicleDebug
g_vehicleDrawPath
g_vehicleDrawSplines
g_vehiclePlaneCurveTime
geographicalMatchmakingOverride
glassDamageMultiplier
goodPing
gpad_button_deadzone
gpad_button_lstick_deflect_max
gpad_button_rstick_deflect_max
gpad_debug
gpad_stick_deadzone_max
gpad_stick_deadzone_min
gpad_stick_pressed
gpad_stick_pressed_hysteresis
gpad_sticksConfig
grenade_indicators_enabled
grenadeBounceRestitutionMax
grenadeBumpFreq
grenadeBumpMag
grenadeBumpMax
grenadeCurveMax
grenadeFrictionHigh
grenadeFrictionLow
grenadeFrictionMaxThresh
grenadeRestThreshold
grenadeRollingEnabled
grenadeWobbleFreq
grenadeWobbleFwdMag
grenadeWobbleSideDamp
grenadeWobbleSideMag
groupDownloadInterval
groupUploadInterval
gts_validation_enabled
gump_name3
gumpgump_name3
gumpgumpgump_name3
gumpgumpgumpgump_name3
hatch_mantle_fwd
hatch_mantle_up
hiDef
highlightedPlayerName
hostdelegate_sendwaitms
hudElemPausedBrightness
ik_ai_hand_get_data
ik_ai_hand_offset_vec
ik_ai_hand_rotation_vec
ik_ai_hand_tuning
ik_ai_pool_size
ik_ai_range_max
ik_debug
ik_dvar_ai_aim_tracking_rate
ik_dvar_lookatentity_eyes_scale
ik_dvar_lookatentity_notorso
ik_dvar_lookatentity_tracking_rate
ik_dvar_lookatpos_eyes_scale
ik_dvar_lookatpos_notorso
ik_dvar_lookatpos_tracking_rate
ik_enable
ik_enable_ai_hand
ik_enable_ai_terrain
ik_enable_player_hand
ik_enable_player_terrain
ik_foot_test
ik_hand_test
ik_left_hand_lerp_test
ik_lookatentity_head_scale
ik_lookatpos_head_scale
ik_paranoid_matrix_checks
ik_pelvis_test
ik_pitch_limit_max
ik_pitch_limit_thresh
ik_right_hand_lerp_test
ik_roll_limit_max
ik_roll_limit_thresh
ik_yaw_limit_max
ik_yaw_limit_thresh
ingameStoreRefreshTime
input_viewSensitivity
item_exclusion_0
item_exclusion_1
item_exclusion_10
item_exclusion_11
item_exclusion_12
item_exclusion_13
item_exclusion_14
item_exclusion_15
item_exclusion_16
item_exclusion_17
item_exclusion_18
item_exclusion_19
item_exclusion_2
item_exclusion_3
item_exclusion_4
item_exclusion_5
item_exclusion_6
item_exclusion_7
item_exclusion_8
item_exclusion_9
jump_height
jump_ladderPushVel
jump_slowdownEnable
jump_spreadAdd
jump_stepSize
killOnlyTrailFX
lagometer_pos
lanChallengeResponse
language
laserAlpha
laserDebug
laserEndOffset
laserFadeADS
laserFlarePct
laserFlarePct_alt
laserLightBeginOffset
laserLightBodyTweak
laserLightEndOffset
laserLightRadius
laserLightRadius_alt
laserLightRangePlayer
laserLightWithoutNightvision
laserRadius
laserRadius_alt
laserRange
laserRange_alt
laserRangePlayer
lbTaskDelay
league_defaultPlaylistID
league_forcePreSeason
league_friendsRefetchTime
league_leaderboardRefetchTime
league_teamLeagueInfoRefetchTime
leagueLoserBonus
leagueWinnerBonus
live_checkGamerTagDelay
live_checkGamerTagInterval
live_readPublisherStorageLocally
live_startmatchDeadline
live_statscaching
live_useActiveFriends
live_useFacebook
live_useYouTube
livestreamcontrollerneeded
liveVideoURLEnv
liveVideoURLExpiration
liveVideoURLParam
liveVideoURLSalt
liveVideoURLServer
liveVoteErrorBackoff
liveVoteTaskDelay
loc_forceEnglish
loc_language
loc_warnings
loc_warningsAsErrors
logfile
long_blocking_call
lowAmmoWarningColor1
lowAmmoWarningColor2
lowAmmoWarningNoAmmoColor1
lowAmmoWarningNoAmmoColor2
lowAmmoWarningNoReloadColor1
lowAmmoWarningNoReloadColor2
ls_demoauthor
ls_demoduration
ls_demotitle
ls_gametype
ls_maplocation
ls_mapname
ls_status
lui_checksum_enabled
lui_error_report
lui_error_report_delay
lui_timescale
m_filter
m_forward
m_pitch
m_side
m_yaw
mantle_adjustment_tu
mantle_check_angle
mantle_check_glass_extra_range
mantle_check_radius
mantle_check_range
mantle_check_range_mp
mantle_debug
mantle_enable
mantle_view_yawcap
mantle_weapon_anim_height
mantle_weapon_height
mapcrc
mapname
matchmaking_debug
maxLossesValue
maxMetPlayerListCount
maxNumAvatarOffers
maxNumThemeOffers
maxStatsBackupInterval
melee_debug
metPlayerListCleanupInterval
metPlayerListUpdateInterval
metPlayerListUploadInterval
migration_blocksperframe
migration_forceHost
migration_limit
migration_minclientcount
migration_msgtimeout
migration_soak
migration_timeBetween
minDelayForOtherPlayerStatsFetch
miniscoreboardhide
missileDroneAccelClimb
missileDroneAccelDescend
missileDroneClimbAngleDirect
missileDroneClimbAngleTop
missileDroneClimbCeilingDirect
missileDroneClimbCeilingTop
missileDroneClimbHeightDirect
missileDroneClimbHeightTop
missileDroneClimbMaxDist
missileDroneClimbToOwner
missileDroneDistanceAvoidance
missileDroneDistanceAvoidanceSec
missileDroneDistSqTargetAvoidanceDisabled
missileDroneflattenRollRatio
missileDroneSpeedLimitClimb
missileDroneSpeedLimitDescend
missileDroneTurnDecel
missileDroneTurnMaxRate
missileDroneTurnMaxRoll
missileDroneTurnMaxRollChange
missileDroneTurnRateAscent
missileDroneTurnRateAvoidance
missileDroneTurnRateDecent
missileDroneTurnRateSmallAdjustments
missileHellfireMaxSlope
missileHellfireUpAccel
missileJavAccelClimb
missileJavAccelDescend
missileJavClimbAngleDirect
missileJavClimbAngleTop
missileJavClimbCeilingDirect
missileJavClimbCeilingTop
missileJavClimbHeightDirect
missileJavClimbHeightTop
missileJavClimbToOwner
missileJavSpeedLimitClimb
missileJavSpeedLimitDescend
missileJavTurnDecel
missileJavTurnRateDirect
missileJavTurnRateTop
missileMolotovBlobNum
missileMolotovBlobTime
missilePlantableSize
missileTVGuidedBoost
missileTVGuidedBoostSpeedDown
missileTVGuidedBoostSpeedUp
missileTVGuidedFlatteningRollAccel
missileTVGuidedMaxRollAngle
missileTVGuidedMPSpecific
missileTVGuidedStickDeadzone
missileTVGuidedTurningRollAccel
missileTVGuidedTurnRate
missileWaterMaxDepth
missingCommandWillError
mortarStrikesLeft
motdDelay
net_emu_client
net_emu_jitter
net_emu_latency
net_emu_packet_loss
net_emu_server
net_ip
net_port
nextarena
nextmap
nightVisionDisableEffects
nightVisionFadeInOutTime
nightVisionPowerOnTime
onlinegame
overrideNVGModelWithKnife
party_allowguests
party_autoteams
party_chooseLowestPingSlot
party_clientTimeout
party_connect_dedicated
party_connectTimeout
party_connectToOthers
party_considerStreamingForHostMigration
party_debugShowSkill
party_dedicatedMergeMinPlayers
party_dedicatedOnly
party_disableLockin
party_disconnectPlayerOnRemoval
party_editingsettings
party_firstSubpartyIndex
party_forceMemberUpdateOnVoiceConnectivityBits
party_forceMigrateAfterRound
party_forceMigrateOnMatchStartRegression
party_gamesize
party_gameStartTimerLength
party_gameStartTimerLengthPrivate
party_gametype
party_hostname
party_iamhost
party_isPreviousMapVoted
party_joinInProgressAllowed
party_keepPartyAliveWhileMatchmaking
party_kickplayerquestion
party_leagueValidityGrace
party_linearMapCycle
party_linearMapCycleRandom
party_lobbyExtensionTime
party_localTeamTest
party_mapname
party_mappacks
party_matchedPlayerCount
party_maxChangeListDiff
party_maxDesperateMigrationTime
party_maxlocalplayers
party_maxlocalplayers_leaguematch
party_maxlocalplayers_local_splitscreen
party_maxlocalplayers_mainlobby
party_maxlocalplayers_playermatch
party_maxlocalplayers_privatematch
party_maxlocalplayers_systemlink
party_maxlocalplayers_theater
party_maxlocalplayers_wagermatch
party_maxMigrationTime
party_maxplayers
party_maxplayers_leaguematch
party_maxplayers_local_splitscreen
party_maxplayers_partylobby
party_maxplayers_playermatch
party_maxplayers_privatematch
party_maxplayers_systemlink
party_maxplayers_theater
party_maxplayers_wagermatch
party_maxplayers_wagerpartylobby
party_membersMissingMapPack
party_mergingEnabled
party_mergingJitter
party_minLobbyTime
party_minplayers
party_minResumeMs
party_neverJoinRecent
party_playerCount
party_playervisible
party_pregameStartTimerLength
party_pregameStartTimerLengthPrivate
party_readyAllowOnlyLocalPlayers
party_readyButtonVisible
party_readyPercentRequired
party_reconnectToClientOnTimeout
party_reconnectToHostOnTimeout
party_requestMigrateDuringAutoStartIfStreaming
party_restartMatchmakingTimer
party_searchInterval
party_sequentialPreviousMapVotingAllowed
party_simulateLongQoS
party_skillAllowancePerSecond
party_skillBaseDifferenceAllowance
party_subSearchInterval
party_teamSwitchDelay
party_theaterTimeoutWhenLoaded
party_theaterTimeoutWhenLoading
party_vetoButtonVisible
party_vetoDelayTime
party_vetoPassed
party_vetoPercentRequired
partyChatDisallowed
partyChatDisconnectTimer
partyend_reason
partyMigrate_debugEnabled
partyMigrate_disabled
partymigrate_HostWaitMS
partyMigrate_maxBWPackets
partymigrate_MaxPacketWaitTime
partymigrate_MinScoreDiff
partyMigrate_NomineeRecalcInterval
partymigrate_NomineeWaitMS
partyMigrate_TestInterval
password
penetrationCount
penetrationCount_allies
penetrationCount_axis
perk_armorPiercing
perk_armorVest
perk_blackbirdShowsGpsJammer
perk_bulletDamage
perk_bulletPenetrationMultiplier
perk_damageKickReduction
perk_deathStreakCountRequired
perk_delayExplosiveTime
perk_disarmExplosiveTime
perk_dogsAttackGhost
perk_explosiveDamage
perk_extraBreath
perk_fastLadderClimbMultiplier
perk_fireproof
perk_flakJacket
perk_flakJacket_hardcore
perk_gpsjammer_alpha
perk_gpsjammer_fade_time
perk_gpsjammer_graceperiods
perk_gpsjammer_min_distance
perk_gpsjammer_min_speed
perk_gpsjammer_time_period
perk_grenadeDeath
perk_grenadeTossBackTimer
perk_healthRegenMultiplier
perk_interactSpeedMultiplier
perk_killstreakDeathPenaltyMultiplier
perk_killstreakMomentumMultiplier
perk_killstreakReduction
perk_mantleReduction
perk_marksmanEnemyNameFadeIn
perk_marksmanEnemyNameFadeOut
perk_nottargetedbyai_graceperiod
perk_nottargetedbyai_min_speed
perk_scavenger_clip_multiplier
perk_scavenger_lethal_proc
perk_scavenger_tactical_proc
perk_shellShockReduction
perk_speedMultiplier
perk_sprintMultiplier
perk_sprintRecoveryMultiplier
perk_throwbackInnerRadius
perk_weapAdsMultiplier
perk_weapEquipmentUseMultiplier
perk_weapMeleeMultiplier
perk_weapRateMultiplier
perk_weapReloadMultiplier
perk_weapSpreadMultiplier
perk_weapSwitchMultiplier
perk_weapTossMultiplier
phys_buoyancy
phys_buoyancyDistanceCutoff
phys_buoyancyFloatHeightOffset
phys_disableEntsAndDynEntsCollision
phys_gravity
phys_gravity_dir
phys_impact_distance_cutoff
phys_impact_fx
phys_impact_intensity_limit
phys_maxFloatTime
phys_piecesSpawnDistanceCutoff
phys_ragdoll_buoyancy
phys_vehicleDamageFroceScale
phys_vehicleGravityMultiplier
phys_vehicleWheelEntityCollision
pickupPrints
player_adsExitDelay
player_animRunThreshhold
player_animWalkThreshhold
player_backSpeedScale
player_bayonetLaunchDebugging
player_bayonetLaunchProof
player_bayonetLaunchZCap
player_bayonetRange
player_bayonetTargetDist
player_breath_fire_delay
player_breath_gasp_lerp
player_breath_gasp_scale
player_breath_gasp_time
player_breath_hold_lerp
player_breath_hold_time
player_breath_snd_delay
player_breath_snd_lerp
player_clipSizeMultiplier
player_debugHealth
player_disableWeaponsOnVehicle
player_dmgtimer_flinchTime
player_dmgtimer_maxTime
player_dmgtimer_minScale
player_dmgtimer_stumbleTime
player_dmgtimer_timePerPoint
player_enableShuffleAnims
player_enduranceSpeedScale
player_footstepsThreshhold
player_forceRedCrosshair
player_knockbackMoveThreshhold
player_lastStandBleedoutTime
player_lastStandBleedoutTimeNoRevive
player_lastStandHealthOverlayTime
player_lean_rotate
player_lean_rotate_crouch
player_lean_shift
player_lean_shift_crouch
player_lookAtEntityAllowChildren
player_meleeCalcSpeedFromTarget
player_meleeChargeFriction
player_meleeChargeMaxSpeed
player_meleeHeight
player_meleeInterruptFrac
player_meleeRange
player_meleeWidth
player_MGUseRadius
player_move_factor_on_torso
player_moveThreshhold
player_name
player_revivePlayerListCycleTime
player_reviveTriggerRadius
player_runbkThreshhold
player_runThreshhold
player_scopeExitOnDamage
player_sliding_friction
player_sliding_velocity_cap
player_sliding_wishspeed
player_slopeAnimAngle
player_spectateSpeedScale
player_sprintCameraBob
player_sprintForwardMinimum
player_sprintMinTime
player_sprintRechargePause
player_sprintSpeedScale
player_sprintStrafeSpeedScale
player_sprintThreshhold
player_sprintTime
player_sprintUnlimited
player_standingViewHeight
player_strafeAnimCosAngle
player_strafeSpeedScale
player_sustainAmmo
player_swimDamage
player_swimDamagerInterval
player_swimTime
player_throwbackInnerRadius
player_throwbackOuterRadius
player_throwbackOuterRadius_zm
player_turnAnims
player_useRadius
player_useRadius_zm
player_view_pitch_down
player_view_pitch_up
player_viewLockEnt
player_viewRateScale
player_waterSpeedScale
player_zombieSpeedScale
playerPushAmount
playlist_allowdevmaps
playlist_excludeGametype
playlist_excludeGametypeMap
playlist_excludeMap
popInLetterFXTime
probation_league_enabled
probation_league_forgiveCount
probation_league_kickcalar
probation_league_matchHistoryWindow
probation_league_probationThreshold
probation_league_probationTime
probation_league_quitScalar
probation_league_timeoutScalar
probation_league_warningThreshold
probation_public_enabled
probation_public_forgiveCount
probation_public_kickScalar
probation_public_matchHistoryWindow
probation_public_probationThreshold
probation_public_probationTime
probation_public_quitScalar
probation_public_timeoutScalar
probation_public_warningThreshold
probation_version
profileDirtyInterval
prone_bipod_enable
protocol
qosMaxAllowedPing
qosPreferredPing
quit_on_error
r_alphaMap
r_anaglyphFX_enable
r_autoLodScale
r_blinkCullNone
r_blinkLayers
r_blinkLitQuasiOpaque
r_blinkTrans
r_bloomHiQuality
r_bloomTweaks
r_blur
r_brightness
r_brushLimit
r_clearColor
r_clearColor2
r_clipCodec
r_clipFPS
r_clipSize
r_colorMap
r_contrast
r_convergence
r_cubicUpsampleParam
r_debugMetalStorm
r_debugPerformance
r_debugShader
r_debugShowCoronas
r_debugShowDynamicLights
r_debugShowPrimaryLights
r_desaturation
r_disableGenericFilter
r_dlightLimit
r_dobjLimit
r_dof_bias
r_dof_enable
r_dof_farBlur
r_dof_farEnd
r_dof_farStart
r_dof_nearBlur
r_dof_nearEnd
r_dof_nearStart
r_dof_showdebug
r_dof_tweak
r_dof_viewModelEnd
r_dof_viewModelStart
r_dpvs_useCellForceInvisibleBits
r_drawDebugFogParams
r_drawLightmapDrawlists
r_drawLitDrawlists
r_drawWater
r_dualPlayActive
r_dualPlayEnable
r_dualPlayTestCount
r_enableCubicUpsample
r_enableFlashlight
r_enableOccluders
r_enablePlayerShadow
r_exposureTweak
r_exposureValue
r_extracam_custom_aspectratio
r_extracam_lod_scale
r_filmLut
r_filmTweakBrightness
r_filmTweakDesaturation
r_filmTweakEnable
r_filmTweakInvert
r_filmTweakLut
r_filmUseTweaks
r_finalShiftX
r_finalShiftY
r_flame_allowed
r_flameFX_distortionScaleFactor
r_flameFX_fadeDuration
r_flameFX_FPS
r_flameFX_magnitude
r_flameScaler
r_flashLightBobAmount
r_flashLightBobRate
r_flashLightBrightness
r_flashLightColor
r_flashLightEndRadius
r_flashLightFlickerAmount
r_flashLightFlickerRate
r_flashLightFovInnerFraction
r_flashLightOffset
r_flashLightRange
r_flashLightShadows
r_flashLightSpecularScale
r_flashLightStartRadius
r_fog
r_fog_disable
r_fogBaseDist
r_fogBaseHeight
r_fogColor
r_fogHalfDist
r_fogHalfHeight
r_fogOpacity
r_fogSunColor
r_fogSunInner
r_fogSunOpacity
r_fogSunOuter
r_fogSunPitch
r_fogSunYaw
r_fogTweak
r_fontResolution
r_forceCameraHdg
r_forceCameraNode
r_forceCamerarecord
r_forceLod
r_fullbright
r_fullPrepass
r_fullscreen
r_genericSceneVector0
r_genericSceneVector1
r_genericSceneVector2
r_genericSceneVector3
r_genericSceneVector_debug
r_glossMap
r_grassEnable
r_grassWindForceEnable
r_heroLighting
r_heroLightScale
r_highLodDist
r_ignorehwgamma
r_lightConflicts
r_lightGridContrast
r_lightGridEnableTweaks
r_lightGridIntensity
r_lightMapFilterDisable
r_lightmapOnlyBspSurfs
r_lightmapOnlyEntSurfs
r_lightmapOnlySModelSurfs
r_lightMapSecondary
r_lightTweakAmbient
r_lightTweakAmbientColor
r_lightTweakSunColor
r_lightTweakSunDiffuseColor
r_lightTweakSunDirection
r_lightTweakSunLight
r_lockPvs
r_lockPvsInCode
r_lodBiasRigid
r_lodBiasSkinned
r_lodScaleRigid
r_lodScaleSkinned
r_lowestLodDist
r_lowLodDist
r_materialXYZ
r_mediumLodDist
r_missile_cam_debug_display
r_modelLimit
r_multi_extracam_debug
r_norefresh
r_normalMap
r_num_viewports
r_occlusionMap
r_outdoorAwayBias
r_outdoorDownBias
r_outdoorFeather
r_poisonFX_blurMax
r_poisonFX_blurMin
r_poisonFX_debug_enable
r_poisonFX_dvisionX
r_poisonFX_pulse
r_portalMinRecurseDepth
r_portalWalkLimit
r_primaryLightTweakDiffuseStrength
r_primaryLightTweakSpecularStrength
r_primaryLightUseTweaks
r_qrcode_debug_display
r_qrcode_debug_display_size
r_remotescreen_renderlastframe
r_resampleScene
r_resolution
r_reviveFX_debug
r_reviveFX_edgeAmount
r_reviveFX_edgeColorTemp
r_reviveFX_edgeContrast
r_reviveFX_edgeMaskAdjust
r_reviveFX_edgeOffset
r_reviveFX_edgeSaturation
r_reviveFX_edgeScale
r_rimIntensity
r_rimIntensity_debug
r_scaleViewport
r_seethru_decal_enable
r_shader_constant_set_debug_range
r_shader_constant_set_enable
r_shaderDebugA
r_shaderDebugB
r_shaderDebugC
r_showForcedInvisibleCells
r_showLightGrid
r_showLightingOrigins
r_showMissingLightGrid
r_showOutdoorVolumeDebug
r_showPenetration
r_showReflectionProbeSelection
r_showSunDirectionDebug
r_singleCell
r_skinnedCacheOverflowLodMaxScale
r_skinnedCacheOverflowLodScaleDecay
r_skipPvs
r_sky_intensity_angle0
r_sky_intensity_angle1
r_sky_intensity_factor0
r_sky_intensity_factor1
r_sky_intensity_showDebugDisplay
r_skyColorTemp
r_skyRotation
r_skyTransition
r_smp_worker
r_smp_worker_thread0
r_smp_worker_thread1
r_smp_worker_thread2
r_sortBackToFront
r_sortDrawSurfsBsp
r_sortDrawSurfsStaticModel
r_specularMap
r_spotLightEntityShadows
r_spotLightShadows
r_spotLightSModelShadows
r_stencilDepthHack
r_stereo3DAvailable
r_stereo3DEyeSeparation
r_stereo3DEyeSeparationScaler
r_stereo3DMode
r_stereo3DOn
r_stereoFocusDepth
r_stereoGunShift
r_stereoTurretShift
r_stream
r_streamClear
r_streamFakeLagMsec
r_streamFreezeState
r_streamHiddenPush
r_streamLowDetail
r_streamPaint
r_streamProfile
r_streamShowList
r_streamSize
r_sun_from_dvars
r_sun_fx_position
r_sunblind_fadein
r_sunblind_fadeout
r_sunblind_max_angle
r_sunblind_max_darken
r_sunblind_min_angle
r_sunflare_fadein
r_sunflare_fadeout
r_sunflare_max_alpha
r_sunflare_max_angle
r_sunflare_max_size
r_sunflare_min_angle
r_sunflare_min_size
r_sunflare_shader
r_sunFlareTint
r_sunglare_fadein
r_sunglare_fadeout
r_sunglare_max_angle
r_sunglare_max_lighten
r_sunglare_min_angle
r_sunsprite_shader
r_sunsprite_size
r_superflare_drawlist
r_swrk_override_characterCharredAmount
r_swrk_override_characterDissolveColor
r_swrk_override_wetness
r_tension_enable
r_texFilterAnisoMax
r_texFilterAnisoMin
r_texFilterDisable
r_texFilterMipBias
r_texFilterMipMode
r_textureMode
r_ui3d_debug_display
r_ui3d_h
r_ui3d_use_debug_values
r_ui3d_w
r_ui3d_x
r_ui3d_y
r_useDelayQueue
r_vc_compile
r_verifyStencilInUse
r_viewportBackingColor
r_vsync
r_vsyncThreshold
r_waterFogTest
r_waterSheetingFX_allowed
r_waterSheetingFX_distortionScaleFactor
r_waterSheetingFX_enable
r_waterSheetingFX_magnitude
r_waterSheetingFX_radius
r_watersim_enabled
r_waterWaveAmplitude
r_waterWaveAngle
r_waterWaveBase
r_waterWavePhase
r_waterWaveSpeed
r_waterWaveSteepness
r_waterWaveWavelength
r_zbufferDebug
r_zbufferDebugRange
r_zebrastripe
r_zfar
r_znear
r_zombieDisableEarthEffect
r_zombieDisableSlideEffect
r_zombieNameAllowDevList
r_zombieNameAllowFriendsList
radius_damage_debug
ragdoll_baselerp_time
ragdoll_bullet_force
ragdoll_bullet_upbias
ragdoll_debug
ragdoll_explode_force
ragdoll_explode_upbias
ragdoll_fps
ragdoll_jitter_scale
ragdoll_jointlerp_time
ragdoll_max_life
ragdoll_reactivation_cutoff
ragdoll_rotvel_scale
ragdoll_self_collision_scale
rate
recordPointsSpent
redactionDisplayTime
redactionFadeDuration
redactionStartStrokeTime
redactionStrokeTime
reliableResendTime
reliableTimeoutTime
reportUserInterval
restore_gump_name
revive_time_taken
riotshield_assist_time
riotshield_bullet_damage_scale
riotshield_damage_score_max
riotshield_damage_score_threshold
riotshield_deploy_limit_radius
riotshield_deploy_pitch_max
riotshield_deploy_roll_max
riotshield_deploy_zdiff_max
riotshield_deployed_health
riotshield_destroyed_cleanup_time
riotshield_explosive_damage_scale
riotshield_melee_damage_scale
riotshield_projectile_damage_scale
safeArea_horizontal
safeArea_vertical
saved_gameskill
scr_ai_tank_no_timeout
scr_allies
scr_allow_killstreak_building
scr_attack_dog_count_zm
scr_attack_dog_health_zm
scr_attack_dog_kills_zm
scr_attack_dog_max_at_once_zm
scr_attack_dog_time_zm
scr_axis
scr_codpointsmatchscale
scr_codpointsperchallenge
scr_codpointsxpscale
scr_custom_score_assist
scr_deleteexplosivesonspawn
scr_disable_air_death_ragdoll
scr_disableChallenges
scr_disableSetDStat
scr_disableStatTracking
scr_drawfriend
scr_dynamic_source_loading
scr_fog_baseheight
scr_fog_blue
scr_fog_exp_halfheight
scr_fog_exp_halfplane
scr_fog_green
scr_fog_nearplane
scr_fog_red
scr_game_arcadescoring
scr_game_bulletdamage
scr_game_difficulty
scr_game_medalsenabled
scr_game_pinups
scr_game_rankenabled
scr_gunxpscale
scr_hardcore
scr_hardpoint_allowauto_turret
scr_hardpoint_allowcounteruav
scr_hardpoint_allowdogs
scr_hardpoint_allowhelicopter_comlink
scr_hardpoint_allowradar
scr_hardpoint_allowradardirection
scr_hardpoint_allowrcbomb
scr_hardpoint_allowuav
scr_HeldKillstreak_Penalty
scr_heli_armor
scr_heli_armor_bulletdamage
scr_heli_armored_maxhealth
scr_heli_attract_range
scr_heli_attract_strength
scr_heli_debug
scr_heli_debug_crash
scr_heli_dest_wait
scr_heli_guard_debug
scr_heli_guard_no_timeout
scr_heli_health_degrade
scr_heli_loopmax
scr_heli_maxhealth
scr_heli_missile_friendlycare
scr_heli_missile_max
scr_heli_missile_range
scr_heli_missile_regen_time
scr_heli_missile_reload_time
scr_heli_missile_rof
scr_heli_missile_target_cone
scr_heli_missile_valid_target_cone
scr_heli_protect_pos_time
scr_heli_protect_radius
scr_heli_protect_time
scr_heli_target_recognition
scr_heli_target_spawnprotection
scr_heli_targeting_delay
scr_heli_turret_angle_tan
scr_heli_turret_spinup_delay
scr_heli_turret_target_cone
scr_heli_turretClipSize
scr_heli_turretReloadTime
scr_heli_visual_range
scr_heli_warning_distance
scr_helicopterTurretMaxAngle
scr_hostmigrationtest
scr_killcam
scr_mapsize
scr_max_rank
scr_min_prestige
scr_missile_swarm_lifetime
scr_motd
scr_numLives
scr_oldschool
scr_player_allowrevive
scr_player_sprinttime
scr_proximityGrenadeActivationTime
scr_proximityGrenadeDamageRadius
scr_proximityGrenadeDetectionRadius
scr_proximityGrenadeDOTDamageAmount
scr_proximityGrenadeDOTDamageAmountHardcore
scr_proximityGrenadeDOTDamageInstances
scr_proximityGrenadeDOTDamageTime
scr_proximityGrenadeEffectDebug
scr_proximityGrenadeGracePeriod
scr_proximityGrenadeMaxInstances
scr_qrdrone_no_timeout
scr_rampagebonusscale
scr_rankXpCap
scr_rcbomb_car_size
scr_rcbomb_notimeout
scr_remote_mortar_lifetime
scr_RequiredMapAspectratio
scr_scorestreaks
scr_scorestreaks_maxstacking
scr_script_based_influencer_system
scr_showperksonspawn
scr_sideBetTimer
scr_spawn_aitank_influencer_radius
scr_spawn_aitank_influencer_score
scr_spawn_aitank_influencer_score_curve
scr_spawn_artillery_influencer_radius
scr_spawn_artillery_influencer_score
scr_spawn_artillery_influencer_score_curve
scr_spawn_auto_turret_influencer_radius
scr_spawn_auto_turret_influencer_score
scr_spawn_auto_turret_influencer_score_curve
scr_spawn_claymore_influencer_radius
scr_spawn_claymore_influencer_score
scr_spawn_claymore_influencer_score_curve
scr_spawn_dead_friend_influencer_count
scr_spawn_dead_friend_influencer_radius
scr_spawn_dead_friend_influencer_score
scr_spawn_dead_friend_influencer_score_curve
scr_spawn_dead_friend_influencer_timeout_seconds
scr_spawn_dog_influencer_radius
scr_spawn_dog_influencer_score
scr_spawn_dog_influencer_score_curve
scr_spawn_enemy_influencer_radius
scr_spawn_enemy_influencer_score
scr_spawn_enemy_influencer_score_curve
scr_spawn_enemy_spawned_influencer_radius
scr_spawn_enemy_spawned_influencer_score
scr_spawn_enemy_spawned_influencer_score_curve
scr_spawn_enemyavoiddist
scr_spawn_enemyavoidweight
scr_spawn_friend_weak_influencer_radius
scr_spawn_friend_weak_influencer_score
scr_spawn_friend_weak_influencer_score_curve
scr_spawn_grenade_endpoint_influencer_radius
scr_spawn_grenade_endpoint_influencer_score
scr_spawn_grenade_endpoint_influencer_score_curve
scr_spawn_grenade_influencer_radius
scr_spawn_grenade_influencer_score
scr_spawn_grenade_influencer_score_curve
scr_spawn_helicopter_influencer_length
scr_spawn_helicopter_influencer_radius
scr_spawn_helicopter_influencer_score
scr_spawn_helicopter_influencer_score_curve
scr_spawn_napalm_influencer_radius
scr_spawn_napalm_influencer_score
scr_spawn_napalm_influencer_score_curve
scr_spawn_objective_facing_bonus
scr_spawn_pegasus_influencer_radius
scr_spawn_pegasus_influencer_score
scr_spawn_pegasus_influencer_score_curve
scr_spawn_qrdrone_cylinder_influencer_length
scr_spawn_qrdrone_cylinder_influencer_radius
scr_spawn_qrdrone_cylinder_influencer_score
scr_spawn_qrdrone_cylinder_influencer_score_curve
scr_spawn_qrdrone_influencer_radius
scr_spawn_qrdrone_influencer_score
scr_spawn_qrdrone_influencer_score_curve
scr_spawn_randomness_range
scr_spawn_rcbomb_influencer_radius
scr_spawn_rcbomb_influencer_score
scr_spawn_rcbomb_influencer_score_curve
scr_spawn_tvmissile_influencer_length
scr_spawn_tvmissile_influencer_radius
scr_spawn_tvmissile_influencer_score
scr_spawn_tvmissile_influencer_score_curve
scr_spawn_vehicle_influencer_lead_seconds
scr_spawn_vehicle_influencer_score
scr_spawn_vehicle_influencer_score_curve
scr_tdm_friendlyFireDelayTime
scr_team_fftype
scr_team_teamkillerplaylistbanpenalty
scr_team_teamkillerplaylistbanquantum
scr_teambalance
scr_timeplayedcap
scr_turret_no_timeout
scr_veh_alive_cleanuptimemax
scr_veh_alive_cleanuptimemin
scr_veh_cleanupabandoned
scr_veh_cleanupdebugprint
scr_veh_cleanupdrifted
scr_veh_cleanupmaxspeedmph
scr_veh_cleanupmindistancefeet
scr_veh_cleanuptime_dmgfactor_deadtread
scr_veh_cleanuptime_dmgfactor_max
scr_veh_cleanuptime_dmgfactor_min
scr_veh_cleanuptime_dmgfraction_curve_begin
scr_veh_cleanuptime_dmgfraction_curve_end
scr_veh_dead_cleanuptimemax
scr_veh_dead_cleanuptimemin
scr_veh_disableoverturndamage
scr_veh_disablerespawn
scr_veh_disappear_maxpreventdistancefeet
scr_veh_disappear_maxpreventvisibilityfeet
scr_veh_disappear_maxwaittime
scr_veh_driversarehidden
scr_veh_driversareinvulnerable
scr_veh_explode_on_cleanup
scr_veh_explosion_doradiusdamage
scr_veh_explosion_husk_forcepointvariance
scr_veh_explosion_husk_horzvelocityvariance
scr_veh_explosion_husk_vertvelocitymax
scr_veh_explosion_husk_vertvelocitymin
scr_veh_explosion_maxdamage
scr_veh_explosion_mindamage
scr_veh_explosion_radius
scr_veh_explosion_spawnfx
scr_veh_health_jeep
scr_veh_health_tank
scr_veh_ondeath_createhusk
scr_veh_ondeath_usevehicleashusk
scr_veh_respawnafterhuskcleanup
scr_veh_respawntimemax
scr_veh_respawntimemin
scr_veh_respawnwait_iterationwaitseconds
scr_veh_respawnwait_maxiterations
scr_veh_waittillstoppedandmindist_maxtime
scr_veh_waittillstoppedandmindist_maxtimeenabledis tfeet
scr_vehicle_damage_scalar
scr_wager_defaultScore
scr_wager_firstPayout
scr_wager_firstPlayer
scr_wager_secondPayout
scr_wager_secondPlayer
scr_wager_thirdPayout
scr_wager_thirdPlayer
scr_wagerBet
scr_wagerPool
scr_wagerSideBet
scr_wagerTier
scr_weapon_allowbetty
scr_weapon_allowc4
scr_weapon_allowflash
scr_weapon_allowfrags
scr_weapon_allowmines
scr_weapon_allowrpgs
scr_weapon_allowsatchel
scr_weapon_allowsmoke
scr_weaponobject_coneangle
scr_weaponobject_graceperiod
scr_weaponobject_mindist
scr_weaponobject_radius
scr_xpscale
scr_xpzmscale
searchSessionGeo1Weight
searchSessionGeo2Weight
searchSessionGeo3Weight
searchSessionGeo4Weight
searchSessionIsEmpty
searchSessionNextTaskDelay
searchSessionSkillWeight
seasonpass
seasonpass_sale
selectedFriendIndex
selectedFriendName
selectedGroupIndex
selectedMenuItemIndex
selectedPlayerXuid
session_nonblocking
sessionSearchMaxAttempts
sessionTaskFailDebug
shieldBlastDamageProtection_120
shieldBlastDamageProtection_180
shieldBlastDamageProtection_30
shieldBlastDamageProtection_60
shieldDeployShakeDuration
shieldDeployShakeScale
shieldImpactBulletShakeDuration
shieldImpactBulletShakeScale
shieldImpactExplosionHighShakeDuration
shieldImpactExplosionHighShakeScale
shieldImpactExplosionLowShakeDuration
shieldImpactExplosionLowShakeScale
shieldImpactExplosionThreshold
shieldImpactMissileShakeDuration
shieldImpactMissileShakeScale
shieldPlayerBulletProtectionDegrees
shortversion
shoutcastHighlightedClient
shoutcastSelectedClient
showMapErrors
showVisionSetDebugInfo
sjc_version
skill_scoreBeta
skill_teamBeta
sm_fastSunShadow
sm_maxLights
sm_polygonOffsetBias
sm_spotEnable
sm_spotQuality
sm_spotShadowFadeTime
sm_spotShadowLargeRadiusScale
sm_strictCull
sm_sunAlwaysCastsShadow
sm_sunEnable
sm_sunQuality
sm_sunSampleSizeNear
sm_sunShadowCenter
sm_sunShadowScale
sm_sunShadowSmall
sm_sunShadowSmallEnable
smpDraw2D
smpUpdatePlayerNames
snd_autoSim
snd_autosim_window
snd_boat_current_rpm
snd_boat_engine_off
snd_boat_lerp_rpm
snd_boat_pitch_high_max
snd_boat_pitch_high_min
snd_boat_pitch_idle_max
snd_boat_pitch_idle_min
snd_boat_pitch_low_max
snd_boat_pitch_low_min
snd_boat_pitch_med_max
snd_boat_pitch_med_min
snd_boat_rpm_high_fin_end
snd_boat_rpm_high_start
snd_boat_rpm_idle_end
snd_boat_rpm_idle_fout_start
snd_boat_rpm_low_end
snd_boat_rpm_low_fin_end
snd_boat_rpm_low_fout_start
snd_boat_rpm_low_start
snd_boat_rpm_med_end
snd_boat_rpm_med_fin_end
snd_boat_rpm_med_fout_start
snd_boat_rpm_med_start
snd_boat_rpm_scalar
snd_boat_using_lerp_rpm
snd_boat_water_fast_min
snd_boat_water_idle_max
snd_boat_water_pitch_max
snd_boat_water_slow_max
snd_boat_water_slow_min
snd_draw3D
snd_drawInfo
snd_drawSort
snd_futz
snd_jetgun_loop_start
snd_jetgun_pitch_end
snd_jetgun_pitch_start
snd_max_ram_voice
snd_max_stream_voice
snd_minigun_loop_start
snd_minigun_pitch_end
snd_minigun_pitch_start
snd_ps3_vol_occlusion_attenuation_dry
snd_ps3_vol_occlusion_attenuation_wet
snd_speakerConfiguration
snd_throttle_reduce_vol
snd_throttle_time_held_down
snd_trace_master
snd_trace_reverb
snd_trace_voice
spawnsystem_allow_culling
spawnsystem_allow_non_team_spawns
spawnsystem_badspawn_aggression_delay
spawnsystem_badspawn_damage_delay
spawnsystem_badspawn_force_record
spawnsystem_danger_time
spawnsystem_debug
spawnsystem_debug_archive
spawnsystem_debug_best_points
spawnsystem_debug_influencer_pulse
spawnsystem_debug_influencer_types
spawnsystem_debug_influencers
spawnsystem_debug_liveedit
spawnsystem_debug_player
spawnsystem_debug_point_weights
spawnsystem_debug_points
spawnsystem_debug_showclients
spawnsystem_debug_sideswitched
spawnsystem_debug_team
spawnsystem_debug_visibility
spawnsystem_debug_visibility_time
spawnsystem_demo_enable_parsing
spawnsystem_demo_max_written
spawnsystem_enemy_influencer_stacking
spawnsystem_enemy_spawned_influencer_stacking
spawnsystem_friend_influencer_stacking
spawnsystem_old_vis_mask
spawnsystem_score_cull_min_points
spawnsystem_score_cull_percent
spawnsystem_score_cull_time_max
spawnsystem_score_cull_time_min
spawnsystem_sight_check_max_distance
spawnsystem_sight_height_offset
spawnsystem_weapon_influencer_min_length
spawnsystem_weapon_influencer_push_through
spawnsystem_weapon_influencer_sight_check
spawnsystem_weapon_influencer_update_interval
splitscreen
splitscreen_lobbyPlayerCount
splitscreen_partyPlayerCount
splitscreen_playerCount
spmode
stat_version
stats_version_check
statsLocationFatal
stopspeed
storeMapPackMaskToStats
sv_assistWorkers
sv_bitfieldTracking
sv_cheats
sv_clientside
sv_clientSideBullets
sv_clientSideVehicles
sv_connectTimeout
sv_earlyEndSnapshots
sv_endGameIfISuck
sv_expensive_bullet_time
sv_externalEventLoop
sv_FakeRemoteClient
sv_fakeServerLoad
sv_fakeServerLoadRand
sv_floodProtect
sv_forceunranked
sv_hostname
sv_mapRotation
sv_mapRotationCurrent
sv_maxclients
sv_maxPing
sv_minPing
sv_network_fps
sv_network_warning
sv_networkRateSolution
sv_noname
sv_paused
sv_precacheSnapshotsSmp
sv_privateClients
sv_privateClientsForClients
sv_reconnectlimit
sv_running
sv_timeout
sv_zombietime
systemlink
teamsplitter_verbose
terriblePing
TestIntervalJitter
throwback_enabled
tickerHeaderWidth
timescale
tree_bend
tree_frequency
tree_random
tu2_delayComErrorForPlaylistRules
tu2_partyCheckRulesAlways
tu2_partyCheckRulesOnSetup
tu_reenumerateContentOnSignout
turret_KillstreakTargetTime
turret_placement_trace_maxs
turret_placement_trace_mins
turret_SentryTargetTime
turret_TargetLeadBias
turretplacement_traceOffset
turretplacement_useTraceOffset
turretPlayerAvoidScale
typeWriterCod7LetterFXTime
ui_allow_classchange
ui_allow_controlschange
ui_allow_teamchange
ui_allowvote
ui_ammo_stock_width
ui_animSpeedScale
ui_autoContinue
ui_bigFont
ui_borderLowLightScale
ui_choice_noaction
ui_combatCurrScrollBarPos
ui_currentMap
ui_custom_name
ui_customModeDesc
ui_customModeEditDesc
ui_customModeEditName
ui_customModeName
ui_deadquote
ui_demoname
ui_detailedMM
ui_display_aar
ui_drawOldUI
ui_drawSpinnerAfterMovie
ui_email_address
ui_errorMessage
ui_errorMessageDebug
ui_errorTitle
ui_ethernetLinkActive
ui_extraBigFont
ui_favorite_message
ui_favoriteAddress
ui_favoriteName
ui_friendlyfire
ui_friendsListOpen
ui_fxFontColor
ui_fxFontGlowColor
ui_fxFontOutlineColor
ui_fxFontShadowColor
ui_gametype
ui_gametype_text
ui_generic_status_bar
ui_guncycle
ui_gv_reloadSpeedModifier
ui_heatMapColor
ui_heatMapColorForPlayer
ui_hideLeaderboards
ui_hideminimap
ui_hostname
ui_hud_hardcore
ui_hud_obituaries
ui_hud_showobjicons
ui_hud_visible
ui_ignoreMousePos
ui_inGameStoreVisible
ui_isClanMember
ui_keyboard_dvar_edit
ui_keyboard_dvar_new
ui_keyboardtitle
ui_language
ui_languagechanged
ui_lastServerRefresh_0
ui_lastServerRefresh_1
ui_lastServerRefresh_2
ui_lastServerRefresh_3
ui_lastServerRefresh_4
ui_levelEra
ui_listboxIndex
ui_load_index
ui_lobbypopup
ui_mapCount
ui_mapname
ui_mapPackChanged
ui_menuLvlNotify
ui_motd
ui_MOTDScrollRate
ui_mpTheaterEnabled
ui_mpWagerMatchEnabled
ui_multiplayer
ui_netSource
ui_options_open
ui_party_download_bar_color
ui_party_download_bar_height
ui_partyFull
ui_playercardOpen
ui_playerListOpen
ui_playlistPopulationRefreshTime
ui_preview
ui_preview_map
ui_prevTextEntryBox
ui_readingSaveDevice
ui_right_ammo_width
ui_safearea
ui_scorelimit
ui_scrollBarWidth
ui_scrollEmptySpaceHeightPercentage
ui_scrollFontScale
ui_scrollMinUpdateInterval
ui_scrollMOTDDelay
ui_scrollMOTDYOffset
ui_scrollMOTDYOffsetResetDelay
ui_scrollSpeed
ui_scrollTextDelay
ui_scrollTextScrollRate
ui_scrollTextYOffset
ui_scrollTextYOffsetResetDelay
ui_serverStatusTimeOut
ui_showBryceMagic
ui_showDLCMaps
ui_showmap
ui_smallFont
ui_specops
ui_splitscreen
ui_storeButtonPressed
ui_storeOfferCountNotZero
ui_text_endreason
ui_timelimit
ui_useCustomClassInfo
ui_weapon_tiers
ui_xboxLiveCountNotZero
ui_xboxLivePartyListOpen
unsubscriptionCooloffTimer
updateInfoLastFetchTime
updateInGameStoreAvatarsLastFetchTime
updateInGameStoreMapPacksLastFetchTime
updateInGameStoreThemesLastFetchTime
useMapPreloading
useSvMapPreloading
using_original
vc_FBM
vc_FGM
vc_FSM
vc_HMB
vc_HMG
vc_HMR
vc_LIB
vc_LIG
vc_LIW
vc_LOB
vc_LOW
vc_LUT
vc_MMB
vc_MMG
vc_MMR
vc_RE
vc_RGBH
vc_RGBL
vc_RS
vc_SMB
vc_SMG
vc_SMR
vc_SNAP
vc_YH
vc_YL
vcs_timelimit
vcs_WindowState
vehanim_debug
vehanim_enable
vehGunnerSplashDamage
vehHelicopterboundMapHeight
vehHelicopterboundMapLowerRightX
vehHelicopterboundMapLowerRightY
vehHelicopterboundMapUpperLeftX
vehHelicopterboundMapUpperLeftY
vehHelicopterboundsOn
vehHelicopterDefaultPitch
vehHelicopterFreeLook
vehHelicopterHoverSpeedThreshold
vehHelicopterInvertUpDown
vehHelicopterLookaheadTime
vehHelicopterMaxHeightLockOffset
vehHelicopterMinHeightLockOffset
vehHelicopterPathTransitionTime
vehHelicopterRightStickDeadzone
vehHelicopterRotDecel
vehHelicopterScaleMovement
vehHelicopterSoftCollisions
vehHelicopterStrafeDeadzone
vehHelicopterTiltFromViewangles
vehHelicopterYawAltitudeControls
vehHelicopterYawOnLeftStick
vehicle_collision_prediction_time
vehicle_damage_bouncing_betty
vehicle_damage_bullet
vehicle_damage_grenade
vehicle_damage_max_shielding
vehicle_damage_projectile
vehicle_damage_satchel_charge
vehicle_damage_sticky_grenade
vehicle_damage_zone_front
vehicle_damage_zone_rear
vehicle_damage_zone_side
vehicle_damage_zone_under
vehicle_destructible_damage_bouncing_betty
vehicle_destructible_damage_bouncing_betty_radius
vehicle_destructible_damage_grenade
vehicle_destructible_damage_grenade_radius
vehicle_destructible_damage_projectile_radius
vehicle_destructible_damage_satchel_charge
vehicle_destructible_damage_satchel_charge_radius
vehicle_destructible_damage_sticky_grenade
vehicle_destructible_damage_sticky_grenade_radius
vehicle_piece_damagesfx_threshold
vehicle_push_during_mantle
vehicle_riding
vehicle_selfCollision
vehicle_sounds_cutoff
vehicle_switch_seat_delay
vehicle_useRadius
vehLocationalVehicleSeatEntry
vehLockTurretToPlayerView
vehNPCThrottleMultiplier
vehPlaneAssistedFlying
vehPlaneConventionalFlight
vehPlaneFakeLiftForce
vehPlaneGravityForce
vehPlaneLiftForce
vehPlaneLowSpeed
vehPlanePitchAccel
vehPlanePlayerAvoidance
vehPlaneRollAccel
vehPlaneRollDeadZone
vehPlaneSpeedControl
vehPlaneTurnAssistDecayRate
vehPlaneYawFromRollScale
vehPlaneYawSpeed
version
visionstore_glowTweakBloomCutoff
visionstore_glowTweakBloomDesaturation
visionstore_glowTweakBloomIntensity0
visionstore_glowTweakBloomIntensity1
visionstore_glowTweakEnable
visionstore_glowTweakRadius0
visionstore_glowTweakRadius1
visionstore_glowTweakSkyBleedIntensity0
visionstore_glowTweakSkyBleedIntensity1
WADTimestampUpdateInterval
waitForInitial
waitForStreamer
waitOnStatsTimeout
war_a
war_b
war_c
war_d
war_e
war_sb
waterbrush_entity
waypointDistFade
waypointDistScaleRangeMax
waypointDistScaleRangeMin
waypointDistScaleSmallest
waypointIconHeight
waypointIconWidth
waypointOffscreenCornerRadius
waypointOffscreenDistanceThresholdAlpha
waypointOffscreenPadBottom
waypointOffscreenPadLeft
waypointOffscreenPadRight
waypointOffscreenPadTop
waypointOffscreenPointerDistance
waypointOffscreenPointerHeight
waypointOffscreenPointerWidth
waypointOffscreenRoundedCorners
waypointOffscreenScaleLength
waypointOffscreenScaleSmallest
waypointPlayerOffsetCrouch
waypointPlayerOffsetProne
waypointPlayerOffsetRevive
waypointPlayerOffsetStand
waypointSplitscreenScale
waypointTimeFade
waypointTweakY
webm_bitrate
webm_drop_thresh
webm_encAllowCamera
webm_encEliteRequired
webm_encIdentityVerificationRequired
webm_encStatus
webm_encStreamEnabled
webm_encUiEnabled
webm_encUiEnabledCustom
webm_highactivitythreshold
webm_hq_bandwidth
webm_httpAuthLogin
webm_httpAuthMode
webm_httpAuthPass
webm_httpAuthToken
webm_httpUploadUrl
webm_kf_interval
webm_lag
webm_lq_bandwidth
webm_mode
webm_profile
webm_q_max
webm_q_min
webm_realtime_ms
webm_render_bitrate
webm_render_fps
webm_render_q_max
webm_render_q_min
webm_render_realtime_ms
webm_render_uv_step
webm_render_vpx_divider
webm_target_fps
webm_usersStreaming
webm_usersWaitingToStream
webm_vol_game
webm_vol_headset
webmDwReadDelay
webmDwReadTimeout
webmDwWriteDelay
webmDwWriteTimeout
welcome_shown
wideScreen
wiiuIkEnabled
wind_debug_display
wind_global_hi_altitude
wind_global_low_altitude
wind_global_low_strength_percent
wind_global_vector
wind_grass_gust_distance
wind_grass_gust_radius
wind_grass_gust_speed
wind_grass_gust_strength
wind_grass_gustinterval
wind_grass_scale
wind_grass_tension
wind_leaf_scale
xblive_allmappacks
xblive_anymappacks
xblive_clanListChanged
xblive_clanmatch
xblive_contenterror
xblive_ec_firstupdatems
xblive_ec_lastupdatems
xblive_ec_maxprobewait
xblive_ec_minpercent
xblive_ec_minprobes
xblive_enablePadsForMarketplace
xblive_friendsPresenceChanged
xblive_livePresenceChanged
xblive_loggedin
xblive_mappacks
xblive_matchEndingSoon
xblive_missingmap
xblive_privatematch
xblive_qos_bps_in_game
xblive_qos_bps_in_lobby
xblive_qos_lookup_bps
xblive_qos_lookup_numprobes
xblive_qos_max_responses
xblive_qos_reset_interval
xblive_rankedmatch
xblive_searchresults
xblive_showmarketplace
xblive_theater
xblive_wagermatch
xenon_getTitleXnAddrTimeSecs
xenon_maxVoicePacketsPerSec
xenon_maxVoicePacketsPerSecForServer
xenon_sysUIActive
xenonGame
YouTube_apiUrl
YouTube_category
YouTube_ErrorRecordEvent
YouTube_highRefreshRate
YouTube_listing
YouTube_liveStreamLeague
YouTube_lowRefreshRate
YouTube_maxViewersForHighRefresh
YouTube_minViewersForHighRefresh
YouTube_minViewersToStartStream
YouTube_minViewersToStream
YouTube_miscRefreshRate
YouTube_slateImageUrl
YouTube_slateText
YouTube_stateChange
YouTube_timeToRecoverFromLowStreamViewers
YouTube_verifyUrl
ytForcePrivate
zero_stats_check
zombie_devgui
zombiemode_path_minz_bias
hud_fade_stance
hud_health_startpulse_injured
hud_health_startpulse_critical
hud_health_pulserate_injured
hud_health_pulserate_critical
hud_healthOverlay_regenPauseTime
hud_healthOverlay_pulseStart
hud_healthOverlay_pulseStop
hud_healthOverlay_phaseOne_toAlphaAdd
hud_healthOverlay_phaseOne_pulseDuration
hud_healthOverlay_phaseTwo_toAlphaMultiplier
hud_healthOverlay_phaseTwo_pulseDuration
hud_healthOverlay_phaseThree_toAlphaMultiplier
hud_healthOverlay_phaseThree_pulseDuration
hud_healthOverlay_phaseEnd_fromAlpha
hud_healthOverlay_phaseEnd_toAlpha
hud_healthOverlay_phaseEnd_pulseDuration
fx_enable
fx_draw
fx_marks_draw
fx_freeze
fx_debugBolt
fx_count
fx_visMinTraceDist
fx_profile
fx_mark_profile
fx_drawClouds
fx_priority_debug
fx_priority_enable
fx_occlusion_query_profile
fx_occlusion_max_player_count
fx_draw_weapon_tags
fx_use_ground_entity
fx_marks_range
fx_show_names_range
aim_target_sentient_radius
aim_target_sentient_half_height
aim_target_frustum_expand_fast_updates
aim_target_frustum_min_distance
aim_target_alternate_frustum_min_distance
aim_target_aim_tag_fast_update_interval
aim_target_aim_tag_slow_update_interval
aim_target_ignore_team_checking
aim_target_fixed_actor_size
aim_target_smp
aim_aimAssistRangeScale
aim_autoAimRangeScale
aim_target_closest_first
aim_input_graph_enabled
aim_input_graph_debug
aim_input_graph_index
aim_turnrate_pitch
aim_turnrate_pitch_ads
aim_turnrate_yaw
aim_turnrate_yaw_ads
aim_linkto_autorecenter_rate
aim_linkto_autorecenter_delay
aim_accel_turnrate_enabled
aim_accel_turnrate_debug
aim_accel_turnrate_lerp
aim_slowdown_enabled
aim_slowdown_debug
aim_slowdown_region_width
aim_slowdown_region_height
aim_slowdown_region_extended_width
aim_slowdown_region_extended_height
aim_slowdown_pitch_scale
aim_slowdown_pitch_scale_ads
aim_slowdown_yaw_scale
aim_slowdown_yaw_scale_ads
aim_autoaim_lerp
aim_autoaim_enabled
aim_autoaim_debug
aim_autoaim_region_width
aim_autoaim_region_height
aim_automelee_enabled
aim_automelee_debug
aim_automelee_lerp
aim_automelee_region_width
aim_automelee_region_height
aim_automelee_range
aim_automelee_move_limit
aim_automelee_move_limit_range
aim_automelee_move_limit_angle
aim_autobayonet_range
aim_view_sensitivity_override
aim_lockon_enabled
aim_lockon_debug
aim_lockon_deflection
aim_alternate_lockon_deflection
aim_lockon_strength
aim_alternate_lockon_strength
aim_lockon_pitch_strength
aim_alternate_lockon_pitch_strength
aim_lockon_region_width
aim_lockon_region_height
aim_alternate_lockon_region_width
aim_alternate_lockon_region_height
aim_scale_view_axis
aim_assist_script_disable
aim_assist_min_target_distance
scr_spawn_force_unified
scr_selecting_location

Here A Few Script's I Put Together....

PHP:
// TypeWritter Message


funtion TW(message)
{
    foreach(player in level.players)
    player scripts\mp\gametypes\_hud_message::hintMessage(message);
}
// I'll add more in a bit!

//Invisible
funtion Hide_Me()
{
    if(!isDefined(self.gamevars["Invisible"]))
    {
        self endon("StopInvis");
        self.gamevars["Invisible"] = true;
        self iprintln("Can You See Me, ^1No You Can't");
        self EnableInvisLoop();
    }
    else
    {
        self notify("StopInvis");
        self.gamevars["Invisible"] = undefined;
        self iprintln("Can You See Me, ^2I Guess You Can...");
        self EnableInvisLoop();
        self show();
    }
}
function EnableInvisLoop()
{
    self endon("disconnect");
    self endon("StopInvis");
    for(;;)
    {
        self waittill("spawned_player");
        self hide();
    }
}
// some move FX

funtion elemMoveY(time, input)
{
    self moveOverTime(time);
    self.y = input;
}

funtion elemMoveX(time, input)
{
    self moveOverTime(time);
    self.x = input;
}

funtion elemFade(time, alpha)
{
    self fadeOverTime(time);
    self.alpha = alpha;
}
funtion AEFX(type, time, value)
{
    if(type == "x" || type == "y")
        self moveOverTime(time);
    else
        self fadeOverTime(time);

    if(type == "x")
        self.x = value;
    if(type == "y")
        self.y = value;
    if(type == "alpha")
        self.alpha = value;
    if(type == "color")
        self.color = value;
}

//FlashFeed
function FF()
{
    self endon("disconnect");
    for(;;)
    {
       if(!isDefined(self.gamevars["FlashFeed"]))
        {
            self endon("Feed_End");
            self.gamevars["FlashFeed"] = true;
            self iprintln("^7FlashFeed: ^2Enable");
            wait .5;
            setDvar("g_TeamColor_Axis","1 0 0 1");
            setDvar("g_TeamColor_Allies","1 0 0 1");
            wait .8;
            setDvar("g_TeamColor_Axis","1 0.7 0 1");
            setDvar("g_TeamColor_Allies","1 0.7 0 1");
            wait .8;
            setDvar("g_TeamColor_Axis","1 1 0 1");
            setDvar("g_TeamColor_Allies","1 1 0 1");
            wait .8;
            setDvar("g_TeamColor_Axis","0 1 0 1");
            setDvar("g_TeamColor_Allies","0 1 0 1");
            wait .8;
            setDvar("g_TeamColor_Axis","0 0 1 1");
            setDvar("g_TeamColor_Allies","0 0 1 1");
            wait .8;
            setDvar("g_TeamColor_Axis","1 0 1 1");
            setDvar("g_TeamColor_Allies","1 0 1 1");
            wait .8;
            setDvar("g_TeamColor_Axis","0 1 1 1");
            setDvar("g_TeamColor_Allies","0 1 1 1");
            wait .8;
        }
        else
        {
               self notify("Feed_End");
                self.gamevars["FlashFeed"] = undefined;
                self iprintln("^7FlashFeed: ^1Disable");
        }
    }
}

//I'll Add More Soon
your hintmessage wouldnt work. bo3 uses namespaces so no need to do this "scripts\mp\gametypes\_hud_message"
 

JayCoder

Premium Member
Premium Member
Messages
337
Likes
141
Points
328
#9
your hintmessage wouldnt work. bo3 uses namespaces so no need to do this "scripts\mp\gametypes\_hud_message"
didn't know as i don't have mod tools or any map code to refrence code, but i'll update it anyways
 

CabCon

Head Administrator
Staff member
Head Staff Team
Messages
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Points
553
Thread starter #10
Yo, here a list of stuff, I managed to put together .... idk if it work's but yea

Code:
actionSlotsHide

activeFriendsMaxBackoffLevel
activeFriendsNumDayBuckets
activeFriendsNumPlayBuckets
activeFriendsRefreshDelay
activeFriendsSecondsPerBucket
ai_angularYawAccelRate
ai_angularYawDecelFactor
ai_angularYawEnabled
ai_corpseCount
ai_debugAnimDeltas
ai_debugClaimedNodes
ai_debugCoverEntityNum
ai_debugEntIndex
ai_debugFindPath
ai_debugFindPathDirect
ai_debugFindPathLock
ai_debugFindPathWidth
ai_debugMayMove
ai_debugMeleeAttackSpots
ai_debugThreatSelection
ai_disableSpawn
ai_eventDistBadPlace
ai_eventDistBullet
ai_eventDistBulletRunning
ai_eventDistDeath
ai_eventDistExplosion
ai_eventDistFootstep
ai_eventDistFootstepLite
ai_eventDistGrenadePing
ai_eventDistGunShot
ai_eventDistNewEnemy
ai_eventDistPain
ai_eventDistProjImpact
ai_eventDistProjPing
ai_eventDistReact
ai_eventDistSilencedShot
ai_foliageSeeThroughDist
ai_friendlySuppression
ai_friendlySuppressionDist
ai_maxAttackerCount
ai_meleeDamage
ai_meleeHeight
ai_meleeRange
ai_meleeWidth
ai_moveOrientMode
ai_noDodge
ai_pathChokePointCost
ai_pathMomentum
ai_pathNegotiationOverlapCost
ai_pathRandomPercent
ai_playerFarAccuracy
ai_playerFarRange
ai_playerNearAccuracy
ai_playerNearRange
ai_showBadPlaces
ai_ShowCanshootChecks
ai_showDodge
ai_showFailedPaths
ai_showNearestNode
ai_showNodeDrawType
ai_showNodes
ai_showNodesDist
ai_showPathFindNodes
ai_showPaths
ai_showPotentialThreatDir
ai_showVisData
ai_showVisDataDist
ai_showVolume
ai_slowdownMaxYawDiff
ai_slowdownMinRate
ai_slowdownMinYawDiff
ai_slowdownRateBlendFactor
ai_threatUpdateInterval
ai_trim_path_zigzags
ai_turnRate
ai_useBetterLookahead
ai_useFacingTranslation
ai_useLeanRunAnimations
airburstAdjustDistance
all_players_are_connected
allClientDvarsEnabled
allEmblemsPurchased
allEmblemsUnlocked
allItemsPurchased
allItemsUnlocked
allowAllNAT
allowHost_matchesHostedRatio
allowHost_matchesHostedStreak
allowHost_matchesPlayedRatio
allowHost_matchesPlayedStreak
ammoCounterHide
attachment_exclusion_0
attachment_exclusion_1
attachment_exclusion_10
attachment_exclusion_11
attachment_exclusion_12
attachment_exclusion_13
attachment_exclusion_14
attachment_exclusion_15
attachment_exclusion_16
attachment_exclusion_17
attachment_exclusion_18
attachment_exclusion_19
attachment_exclusion_2
attachment_exclusion_3
attachment_exclusion_4
attachment_exclusion_5
attachment_exclusion_6
attachment_exclusion_7
attachment_exclusion_8
attachment_exclusion_9
band_12players
band_18players
band_2players
band_4players
band_6players
band_8players
band_demosystem
barebones_class_mode
bcmp_ally_kill_probability
bcmp_breathing_delay
bcmp_breathing_probability
bcmp_enemy_contact_delay
bcmp_enemy_contact_level_delay
bcmp_incoming_grenade_probability
bcmp_kill_inform_probability
bcmp_killstreak_incoming_probability
bcmp_last_stand_delay
bcmp_pain_delay
bcmp_pain_small_probability
bcmp_perk_call_probability
bcmp_sniper_kill_probability
bcmp_toss_grenade_probability
bcmp_toss_trophy_probability
bcmp_weapon_delay
bcmp_weapon_fire_probability
bcmp_weapon_fire_threat_probability
bcmp_weapon_reload_probability
bg_ads
bg_aimSpreadMoveSpeedThreshold
bg_aqs
bg_aqsStyle
bg_blendTimeOverride
bg_bobMax
bg_chargeShotAutoDischargeDelay
bg_chargeShotAutoFireDelay
bg_chargeShotCenterSpeedReductionPerBullet
bg_chargeShotDamageIncreasePerBullet
bg_chargeShotDischargeWhenQueueReachesMax
bg_chargeShotFireWhenQueueReachesMax
bg_chargeShotMaxBulletQueueOnEMP
bg_chargeShotMaxBulletsInQueue
bg_chargeShotMaxViewKick
bg_chargeShotMinCenterSpeed
bg_chargeShotPenetrationMultiplier
bg_chargeShotQueueTime
bg_chargeShotUseOneAmmoForMultipleBullets
bg_chargeShotViewKickIncreasePerBullet
bg_disableWeaponPlantingInWater
bg_fallDamageMaxHeight
bg_fallDamageMinHeight
bg_foliagesnd_fastinterval
bg_foliagesnd_maxspeed
bg_foliagesnd_minspeed
bg_foliagesnd_resetinterval
bg_foliagesnd_slowinterval
bg_forceAnimOverrideTimerCheck
bg_forceDurationOverride
bg_forceExplosiveBullets
bg_gravity
bg_gunXOffset
bg_ladder_yawcap
bg_legYawCrouchTolerance
bg_legYawProneTolerance
bg_legYawTolerance
bg_lowGravity
bg_maxGrenadeIndicatorSpeed
bg_moonGravity
bg_movingPlatformPitchScale
bg_plantInWaterDepth
bg_prone_yawcap
bg_proneSwingSpeed
bg_shieldHitEncodeHeightVM
bg_shieldHitEncodeHeightWorld
bg_shieldHitEncodeWidthVM
bg_shieldHitEncodeWidthWorld
bg_shock_animation
bg_shock_lookControl
bg_shock_lookControl_fadeTime
bg_shock_lookControl_maxpitchspeed
bg_shock_lookControl_maxyawspeed
bg_shock_lookControl_mousesensitivityscale
bg_shock_movement
bg_shock_screenBlurBlendFadeTime
bg_shock_screenBlurBlendTime
bg_shock_screenFlashShotFadeTime
bg_shock_screenFlashWhiteFadeTime
bg_shock_screenType
bg_shock_sound
bg_shock_soundDryLevel
bg_shock_soundEnd
bg_shock_soundEndAbort
bg_shock_soundFadeInTime
bg_shock_soundFadeOutTime
bg_shock_soundLoop
bg_shock_soundLoopEndDelay
bg_shock_soundLoopFadeTime
bg_shock_soundLoopSilent
bg_shock_soundModEndDelay
bg_shock_soundRoomType
bg_shock_soundSnapshot
bg_shock_soundWetLevel
bg_shock_viewKickFadeTime
bg_shock_viewKickPeriod
bg_shock_viewKickRadius
bg_shock_visionset_inTime
bg_shock_visionset_name
bg_shock_visionset_outTime
bg_slopeFrames
bg_swingSpeed
bg_teleportAlignTime
bg_vehicle_gravity
bg_vehicle_ground_max_normal
bg_vehicle_ground_min_normal
bg_vehicle_max_body_pitch
bg_vehicle_max_body_roll
bg_vehicle_max_pitch
bg_vehicle_max_roll
bg_vehicle_overclip
bg_vehicle_pitch_track
bg_vehicle_roll_track
bg_vehicle_slide_min_normal
bg_vehicle_sphere_bounds_offset_z
bg_vehicle_stepsize
bg_vehicle_tangential_clip_max_scale
bg_vehicle_tangential_clip_vel_scale
bg_vehicle_trace_offset
bg_viewBobAmplitudeDtp
bg_viewBobAmplitudeDucked
bg_viewBobAmplitudeDuckedAds
bg_viewBobAmplitudeProne
bg_viewBobAmplitudeRoll
bg_viewBobAmplitudeSprinting
bg_viewBobAmplitudeStanding
bg_viewBobAmplitudeStandingAds
bg_viewBobAmplitudeSwimming
bg_viewKickMax
bg_viewKickMin
bg_viewKickRandom
bg_viewKickScale
bg_vsmode_hud
bg_weaponBobAmplitudeBaseLaser
bg_weaponBobAmplitudeDtp
bg_weaponBobAmplitudeDucked
bg_weaponBobAmplitudeProne
bg_weaponBobAmplitudeRiding
bg_weaponBobAmplitudeRoll
bg_weaponBobAmplitudeRollLaser
bg_weaponBobAmplitudeSprinting
bg_weaponBobAmplitudeStanding
bg_weaponBobAmplitudeSwimming
bg_weaponBobFrequencySwimming
bg_weaponBobHeavyWeaponScalar
bg_weaponBobLag
bg_weaponBobMax
bg_weaponOffscreenReloadScale
bot_AllowGrenades
bot_CloseDistance
bot_CrouchDistance
bot_difficulty
bot_enemies
bot_Fov
bot_friends
bot_GoalRadius
bot_MaxAdsTime
bot_MaxCrouchTime
bot_MaxDeathTime
bot_MaxFireTime
bot_MaxGrenadeTime
bot_MaxPitchTime
bot_MaxReactionTime
bot_MaxStrafeTime
bot_MeleeDist
bot_MinAdsTime
bot_MinCrouchTime
bot_MinDeathTime
bot_MinFireTime
bot_MinGrenadeTime
bot_MinPitchTime
bot_MinReactionTime
bot_MinStrafeTime
bot_PitchDown
bot_PitchSpeed
bot_PitchSpeedAds
bot_PitchUp
bot_SprintDistance
bot_StrafeChance
bot_TargetLeadBias
bot_UseFriendNames
bot_YawSpeed
bot_YawSpeedAds
bullet_penetrationEnabled
bullet_penetrationMinFxDist
bullet_ricochetBaseChance
bulletrange
cameraShakeRemoteHelo_Angles
cameraShakeRemoteHelo_Freqs
cameraShakeRemoteHelo_SpeedRange
cameraShakeRemoteMissile_Angles
cameraShakeRemoteMissile_Freqs
cameraShakeRemoteMissile_SpeedRange
cg_adsZScaleMax
cg_airburstCameraRestriction
cg_airburstLaseFlashTime
cg_airburstLaseTime
cg_airburstStrafeRestriction
cg_allPlayerNamesVisible
cg_altDofTrace
cg_artilleryKillCamBackDist
cg_artilleryKillCamFov
cg_artilleryKillCamGroundBackDist
cg_artilleryKillCamGroundUpDist
cg_artilleryKillCamUpDist
cg_artilleryKillCamWallOutDist
cg_artilleryKillCamWallSideDist
cg_BallisticArc_BeginWidth
cg_BallisticArc_DrawDelay
cg_BallisticArc_EndWidth
cg_BallisticArc_ForceHitIndicator
cg_BallisticArc_MaxBounces
cg_BallisticArc_MinBounces
cg_BallisticArc_Offset
cg_cameraSpikeEnemyColor
cg_cameraSpikeHighlightBrightness
cg_cameraVehicleExitTweenTime
cg_cameraWaterClip
cg_canSeeFriendlyFrustumExpand
cg_canSeeFriendlyFrustumMinDistance
cg_canSeeFriendlyFrustumUpdateInterval
cg_centertime
cg_cinematicFullscreen
cg_colorHue
cg_colorSaturation
cg_colorScale
cg_colorTemp
cg_constantSizeHeadIcons
cg_corpseHighlightFadeTime
cg_crosshairAlpha
cg_crosshairAlphaMin
cg_crosshairDynamic
cg_crosshairEnemyColor
cg_cullBulletAngle
cg_cullBullets
cg_cursorHints
cg_debug_overlay_viewport
cg_debugevents
cg_debugposition
cg_destructibleKillCamCloseXYDist
cg_destructibleKillCamCloseZDist
cg_destructibleKillCamFarBlur
cg_destructibleKillCamFarBlurDist
cg_destructibleKillCamFarBlurStart
cg_destructibleKillCamFov
cg_destructibleKillCamNearBlur
cg_destructibleKillCamNearBlurEnd
cg_destructibleKillCamNearBlurStart
cg_destructibleKillCamRegularHeight
cg_destructibleKillCamZIncrease
cg_development
cg_disableplayernames
cg_dogKillCamDistFromEyes
cg_dogKillCamForwardDist
cg_dogKillCamFov
cg_dogKillCamSideDist
cg_dogKillCamUpDist
cg_dogKillMinDistFromTarget
cg_draw2D
cg_drawBigFPS
cg_drawBreathHint
cg_drawCrosshair
cg_drawCrosshairNames
cg_drawCrosshairNamesPosX
cg_drawCrosshairNamesPosY
cg_drawFPS
cg_drawFPSOnly
cg_drawFriendlyNames
cg_drawGun
cg_drawHealth
cg_drawHoldBreathHint
cg_drawlagometer
cg_drawMaterial
cg_drawMaterialImageName
cg_drawMaterialImageNum
cg_drawModelAxis
cg_drawpaused
cg_drawShellshock
cg_drawTalk
cg_drawThroughWalls
cg_droneKillCamBackDist
cg_droneKillCamUpDist
cg_dumpAnims
cg_enableHelicopterNoCullLodOut
cg_enemyNameFadeIn
cg_enemyNameFadeOut
cg_explosiveKillCamBackDist
cg_explosiveKillCamGroundBackDist
cg_explosiveKillCamGroundUpDist
cg_explosiveKillCamStopDecelDist
cg_explosiveKillCamStopDist
cg_explosiveKillCamUpDist
cg_explosiveKillCamWallOutDist
cg_explosiveKillCamWallSideDist
cg_fakefireWizbyChance
cg_firstPersonTracerChance
cg_fixupSmodelCullDists
cg_flareVisionSetFadeDuration
cg_footprints
cg_footprintsDebug
cg_footprintsDistortWater
cg_footsteps
cg_forceInfrared
cg_fov
cg_fovExtraCam
cg_fovMin
cg_fovScale
cg_friendlyNameFadeIn
cg_friendlyNameFadeOut
cg_fuelHudVersion
cg_gun_move_f
cg_gun_move_minspeed
cg_gun_move_r
cg_gun_move_rate
cg_gun_move_u
cg_gun_ofs_f
cg_gun_ofs_r
cg_gun_ofs_u
cg_gun_rot_minspeed
cg_gun_rot_p
cg_gun_rot_r
cg_gun_rot_rate
cg_gun_rot_y
cg_gun_x
cg_gun_y
cg_gun_z
cg_headIconMinScreenRadius
cg_heliKillCamFarBlur
cg_heliKillCamFarBlurDist
cg_heliKillCamFarBlurStart
cg_heliKillCamFov
cg_heliKillCamNearBlur
cg_heliKillCamNearBlurEnd
cg_heliKillCamNearBlurStart
cg_hudGrenadeIconHeight
cg_hudGrenadeIconMaxRangeFlash
cg_hudGrenadeIconMaxRangeFrag
cg_hudGrenadeIconOffset
cg_hudGrenadeIconWidth
cg_hudGrenadePointerHeight
cg_hudGrenadePointerPivot
cg_hudGrenadePointerWidth
cg_hudLegacyStereo3DScale
cg_hudMapBorderWidth
cg_hudMapFriendlyHeight
cg_hudMapFriendlyWidth
cg_hudMapPlayerHeight
cg_hudMapPlayerWidth
cg_hudMapRadarLineThickness
cg_infraredBlur
cg_infraredBlurTime
cg_InfraredFadeoutTime
cg_infraredFriendlies
cg_infraredUseDefaultMaterial
cg_killcamdebug
cg_laserSightMaxDistance
cg_lastSpectatorSelectedThirdPerson
cg_maxPlayerHighlightTargetSize
cg_microwaveTurretKillCamBackOffset
cg_microwaveTurretKillCamFov
cg_microwaveTurretKillCamHeightIncrease
cg_minCullBulletDist
cg_missile_FOV
cg_opticAttachmentViewmodelSwitch
cg_overheadIconSize
cg_overheadNamesFarDist
cg_overheadNamesFarScale
cg_overheadNamesGlow
cg_overheadNamesMaxDist
cg_overheadNamesNearDist
cg_overheadNamesSize
cg_overheadNamesTagUpdateInterval
cg_overheadRankSize
cg_playerFrustumHalfHeight
cg_playerHighlightBlinkTime
cg_playerHighlightBrightness
cg_playerHighlightEnemyColor
cg_playerHighlightMinFade
cg_playerHighlightTargetSize
cg_proneFeetCollisionHull
cg_rangeFinderActiveColor
cg_rangeFinderActiveHeight
cg_rangeFinderActiveWidth
cg_rangeFinderDefaultColor
cg_rangeFinderDiamondIndicator
cg_rangeFinderDiamondSize
cg_rangeFinderMinEnemySpottingDist
cg_rangeFinderPlayerTargetSize
cg_retrieveHintTime
cg_retrieveHintTimeStuck
cg_rocketKillCamBackDist
cg_rocketKillCamUpDist
cg_scoreboardMyColor
cg_ScoresPing_BgColor
cg_ScoresPing_HighColor
cg_ScoresPing_LowColor
cg_ScoresPing_MedColor
cg_scriptedKillCamCloseXYDist
cg_scriptedKillCamCloseZDist
cg_scriptedKillCamFarBlur
cg_scriptedKillCamFarBlurDist
cg_scriptedKillCamFarBlurStart
cg_scriptedKillCamFov
cg_scriptedKillCamNearBlur
cg_scriptedKillCamNearBlurEnd
cg_scriptedKillCamNearBlurStart
cg_showZombieControls
cg_sonarAttachmentBlur
cg_sonarAttachmentCounterColorMultiplier
cg_sonarAttachmentCounterMaxSpeed
cg_sonarAttachmentDistanceFactor
cg_sonarAttachmentEmpFade
cg_sonarAttachmentFadeFriendlies
cg_sonarAttachmentHideFriendlies
cg_sonarAttachmentMaxDist
cg_sonarAttachmentMaxSpeed
cg_sonarAttachmentPulseInterval
cg_sonarAttachmentPulseTime
cg_sonarAttachmentSpeedDelay
cg_sonarAttachmentSpeedTimeRatio
cg_sonarAttachmentZmTurnedFadeTime
cg_sonarAttachmentZmTurnedGraceTime
cg_streamLowDetailCamos
cg_subtitleWidthStandard
cg_subtitleWidthWidescreen
cg_thirdPerson
cg_thirdPersonAngle
cg_thirdPersonFocusDist
cg_thirdPersonMode
cg_thirdPersonRange
cg_timedDamageDuration
cg_treadmarks
cg_turretBipodOffset
cg_turretKillCamBackOffset
cg_turretKillCamCloseXYDist
cg_turretKillCamCloseZDist
cg_turretKillCamFarBlur
cg_turretKillCamFarBlurDist
cg_turretKillCamFarBlurStart
cg_turretKillCamFov
cg_turretKillCamHeightIncrease
cg_turretKillCamNearBlur
cg_turretKillCamNearBlurEnd
cg_turretKillCamNearBlurStart
cg_turretKillCamSideOffset
cg_ufo_scaler
cg_use_colored_smoke
cg_useColorControl
cg_useSafeSpectatorCam
cg_useWeaponBasedVariableZoom
cg_useWeaponSwitchReloadCancel
cg_usingClientScripts
cg_usNewEventQueueScheme
cg_VelocityArrow_MaxSegmentLength
cg_VelocityArrow_MinSegmentLength
cg_VelocityArrow_RateOfChange
cg_viewUseAltDOF
cg_viewVehicleInfluenceGunner
cg_viewVehicleInfluenceGunnerFiring
cg_viewZSmoothingMax
cg_viewZSmoothingMin
cg_viewZSmoothingTime
cg_visionSetLerpMaxDecreasePerFrame
cg_visionSetLerpMaxIncreasePerFrame
cg_watersheeting
cg_weaponHeat
cg_weaponHintsCoD1Style
cg_weaponSimulateFireAnims
challengeResponseResendBackoffInterval
challengeResponseResendInterval
checkEmblemForRank
cl_connectionAttempts
cl_connectTimeout
cl_deathMessageWidth
cl_freelook
cl_ingame
cl_maxppf
cl_migrationPingTime
cl_motdString
cl_mouseAccel
cl_network_warning
cl_nodelta
cl_paused
cl_splitscreenGamestateHack
cl_timeout
clancard_clanid
classVersionNumber
ClickToContinue
com_desiredMenu
com_freemoveScale
com_introPlayed
com_maxclients
com_maxfps
com_statmon
com_timescale
com_voip_resume_time
compass
compassClampIcons
compassEnableColorBlindPlayerIcons
compassEnemyFootstepEnabled
compassEnemyFootstepMaxRange
compassEnemyFootstepMaxZ
compassEnemyFootstepMinSpeed
compassForcePlayerIcon
compassGridAlign
compassGridCols
compassGridEnabled
compassGridRows
compassLocalRadarRadius
compassLocalRadarUpdateTime
compassMaxRange
compassMinRadius
compassMinRange
compassObjectiveDetailDist
compassObjectiveHeight
compassObjectiveMaxHeight
compassObjectiveMinDistRange
compassObjectiveMinHeight
compassObjectiveNearbyDist
compassObjectiveWidth
compassRadarLineThickness
compassRadarPingFadeTime
compassRadarUpdateFastTime
compassRadarUpdateTime
compassSatellitePingFadeTime
compassSatelliteScanTime
compassSatelliteStaticImageFadeTime
compassShowEnemies
compassSoundPingFadeTime
compassStaticImageUpdateTime
con_gameMsgWindow0FadeInTime
con_gameMsgWindow0FadeOutTime
con_gameMsgWindow0Filter
con_gameMsgWindow0LineCount
con_gameMsgWindow0MsgTime
con_gameMsgWindow0ScrollTime
con_gameMsgWindow0SplitscreenScale
con_gameMsgWindow1FadeInTime
con_gameMsgWindow1FadeOutTime
con_gameMsgWindow1Filter
con_gameMsgWindow1LineCount
con_gameMsgWindow1MsgTime
con_gameMsgWindow1ScrollTime
con_gameMsgWindow1SplitscreenScale
con_gameMsgWindow2FadeInTime
con_gameMsgWindow2FadeOutTime
con_gameMsgWindow2Filter
con_gameMsgWindow2LineCount
con_gameMsgWindow2MsgTime
con_gameMsgWindow2ScrollTime
con_gameMsgWindow2SplitscreenScale
con_gameMsgWindow3FadeInTime
con_gameMsgWindow3FadeOutTime
con_gameMsgWindow3Filter
con_gameMsgWindow3LineCount
con_gameMsgWindow3MsgTime
con_gameMsgWindow3ScrollTime
con_gameMsgWindow3SplitscreenScale
con_typewriterColorBase
consoleGame
counterDownloadInterval
counterUploadInterval
createfx
creditsScrollScale
custom_killstreak_1
custom_killstreak_1_kills
custom_killstreak_2
custom_killstreak_2_kills
custom_killstreak_3
custom_killstreak_3_kills
custom_perks_allow_pro
customGameMode
debug_protocol
debug_show_viewpos
debugRenderCollisionDistance
debugRenderMask
demo_bookmarkEventThresholdTime
demo_bytesPerSecondMax
demo_bytesPerSecondMin
demo_client
demo_dollycamHighlightThreshholdDistance
demo_dollycamMarkerInformationFarDist
demo_dollycamMarkerInformationFarScale
demo_dollycamMarkerInformationNearDist
demo_dollycamMarkerInformationThreshholdDistance
demo_dollycamMarkerTimeScaleMode
demo_dollycamMarkerTimeScaleValue
demo_dollycamTrackWidth
demo_downloadStreamDataBlockThrottleTime
demo_downloadStreamMaxRetryAttemps
demo_downloadStreamRetryWaitTime
demo_downloadStreamThrottleTime
demo_enableClipRecordEvent
demo_enabled
demo_enableDollyCam
demo_enableSvBandwidthLimitThrottle
demo_errormessage
demo_errortitle
demo_extraNetworkProfileData
demo_filesizeLimit
demo_freeCameraLockOnHighlightThreshholdDistance
demo_freeCameraLockOnOrbitRadius
demo_freeCameraShowLockableObjectsAlways
demo_highlightReelGameResultFilter
demo_highlightReelMinimumStarsFilter
demo_highlightReelNumberOfSegments
demo_highlightReelPlayerFilter
demo_highlightReelStylesFilter
demo_highlightReelTransitionFilter
demo_inGameThrottleBandwitdhPercent
demo_inLobbyThrottleBandwitdhPercent
demo_keyframerate
demo_matchRecordEventOnPlaylists
demo_maxTimeScale
demo_packetsPerSecondMax
demo_packetsPerSecondMin
demo_pause
demo_pauseOnNextSnapshot
demo_recordingrate
demo_recordPrivateMatch
demo_recordStaticEntityPositions
demo_refreshDollyCamFxEveryFrame
demo_save_smp
demo_selectedSegmentIndex
demo_streamingAdjustmentFactor
demo_streamingSendSocketBuffSizeForOtherUploads
demo_streamingSendSocketBuffSizeForRecording
demo_streamUploadKeepAliveFrequency
demo_svBandwidthLimitThrottleMaxBytesPercent
demo_svBandwidthLimitThrottleTimeout
demo_useCinematicsBuffer
demoname
demoRenderDuration
developer
developer_script
disable_rope
disable_vcs
disable_vcs_viewmodel
disableAllTheEliteThings
disableHost_matchesHostedRatio
disableHost_matchesHostedStreak
disableHost_matchesPlayedRatio
disableHost_matchesPlayedStreak
disableLookAtEntityLogic
disconnected_ctrls
dlc0
dlc0_sale
dlc1
dlc1_sale
dlc2
dlc2_sale
dlc3
dlc3_sale
dlc4
dlc4_sale
dlc5
dlc5_sale
dlczm0
dlczm0_sale
dog_MeleeDamage
dog_turn180_angle
dog_turn90_angle
dog_turn_min_goal_dist
door_breach_weapondrop
doublescreen
doublesided_raycasts
dtp
dtp_exhaustion_window
dtp_fall_damage_max_height
dtp_fall_damage_min_height
dtp_max_apex_duration
dtp_max_slide_addition
dtp_max_slide_duration
dtp_min_speed
dtp_new_trajectory
dtp_new_trajectory_multiplier
dtp_post_move_pause
dtp_startup_delay
dw_logging_frequency
dw_logging_level_chance
dwConsideredConnectedTime
dwContentServerUnregisterSG
dwDisconnectBackoffRetries
dwDisconnectBackoffTime
dwEXM
dwFileFetchTryIntervalBase
dwFileFetchTryIntervalMax
dwFileFetchTryMaxAttempts
dwStreamingSendSocketBuffSize
dwVerboseQosLogging
dynEnt_bulletForce
dynEnt_damageRadiusScale
dynEnt_explodeForce
dynEnt_explodeMaxEnts
dynEnt_explodeMinForce
dynEnt_explodeSpinScale
dynEnt_explodeUpbias
dynEnt_shouldCullEntitiesForSplitscreen
dynEnt_spawnedLimit
dynEntPieces_angularVelocity
dynEntPieces_impactForce
dynEntPieces_velocity
eliteCacImport
emblemImageUpload
enable_global_wind
enable_grass_wind
enable_moving_paths
enable_new_prone_check
enableERegErrorRecording
enableJapaneseElite
enableUCDErrorRecording
excellentPing
exp_softclip
fbAccountIDVerification
fbAppID
fbEnabled
fbErrorBackoff
fbMaxRetries
fbRegisterWithDW
fixedtime
fixedtime_float
fixNegativeLosses
flareDisableEffects
footstep_sounds_cutoff
friction
fshCustomGameName
fshElite
fshEnableRender
fshFileDebug
fshRecentsXUID
fshRenderSuccessURL
fshRenderWriteTimeout
fshSearchTaskDelay
fshStaffXuid
fshSummaryDelay
fshThrottleEnabled
fshThrottleKBytesPerSec
fxfrustumCutoff
g_actorAndVehicleAntilag
g_actorAndVehicleAntilagDebug
g_ai
g_aiEventDump
g_allowVote
g_avoidEnabled
g_broadcastLocalSound
g_compassShowEnemies
g_customTeamName_Allies
g_customTeamName_Axis
g_customTeamName_Three
g_debugBullets
g_debugDamage
g_debugLocDamage
g_debugLocDamageEntity
g_debugLocHit
g_debugLocHitTime
g_disableEliteButton
g_disableEliteEmblemUploads
g_disableEliteRegistrationPopup
g_disablePostMatchEvents
g_dumpAnims
g_dumpAnimsCommands
g_entinfo
g_entinfo_AItext
g_entinfo_maxdist
g_entinfo_scale
g_entinfo_type
g_erroronpathsnotconnected
g_FactionName_Allies
g_FactionName_Axis
g_fogColorReadOnly
g_fogHalfDistReadOnly
g_fogStartDistReadOnly
g_friendlyfireDist
g_friendlyNameDist
g_gameEnded
g_gametype
g_knockback
g_loadScripts
g_log
g_logSync
g_logTimeStampInSeconds
g_mantleBlockTimeBuffer
g_maxDroppedWeapons
g_maxElapsedTime_Before_ERegPopup
g_maxERegPopupsShown
g_minElapsedTime_Before_ERegPopup
g_minElapsedTime_Before_RefreshUCDAccountStatus
g_minGrenadeDamageSpeed
g_minNumLogins_Before_ERegPopup
g_motd
g_no_script_spam
g_password
g_pmeUploadDelay
g_quadrotorFlyHeight
g_redCrosshairs
g_ScoresColor_Allies
g_ScoresColor_Axis
g_ScoresColor_EnemyTeam
g_ScoresColor_Free
g_ScoresColor_MyTeam
g_ScoresColor_Spectator
g_spawnai
g_speed
g_synchronousClients
g_TeamColor_Allies
g_TeamColor_Axis
g_TeamColor_EnemyTeam
g_TeamColor_EnemyTeamAlt
g_TeamColor_Free
g_TeamColor_MyTeam
g_TeamColor_MyTeamAlt
g_TeamColor_Party
g_TeamColor_Spectator
g_TeamIcon_Allies
g_TeamIcon_Axis
g_TeamIcon_Free
g_TeamIcon_Spectator
g_TeamName_Allies
g_TeamName_Axis
g_TeamName_Three
g_turretBipodOffset
g_turretServerPitchMax
g_turretServerPitchMin
g_useholdspawndelay
g_vehicleDebug
g_vehicleDrawPath
g_vehicleDrawSplines
g_vehiclePlaneCurveTime
geographicalMatchmakingOverride
glassDamageMultiplier
goodPing
gpad_button_deadzone
gpad_button_lstick_deflect_max
gpad_button_rstick_deflect_max
gpad_debug
gpad_stick_deadzone_max
gpad_stick_deadzone_min
gpad_stick_pressed
gpad_stick_pressed_hysteresis
gpad_sticksConfig
grenade_indicators_enabled
grenadeBounceRestitutionMax
grenadeBumpFreq
grenadeBumpMag
grenadeBumpMax
grenadeCurveMax
grenadeFrictionHigh
grenadeFrictionLow
grenadeFrictionMaxThresh
grenadeRestThreshold
grenadeRollingEnabled
grenadeWobbleFreq
grenadeWobbleFwdMag
grenadeWobbleSideDamp
grenadeWobbleSideMag
groupDownloadInterval
groupUploadInterval
gts_validation_enabled
gump_name3
gumpgump_name3
gumpgumpgump_name3
gumpgumpgumpgump_name3
hatch_mantle_fwd
hatch_mantle_up
hiDef
highlightedPlayerName
hostdelegate_sendwaitms
hudElemPausedBrightness
ik_ai_hand_get_data
ik_ai_hand_offset_vec
ik_ai_hand_rotation_vec
ik_ai_hand_tuning
ik_ai_pool_size
ik_ai_range_max
ik_debug
ik_dvar_ai_aim_tracking_rate
ik_dvar_lookatentity_eyes_scale
ik_dvar_lookatentity_notorso
ik_dvar_lookatentity_tracking_rate
ik_dvar_lookatpos_eyes_scale
ik_dvar_lookatpos_notorso
ik_dvar_lookatpos_tracking_rate
ik_enable
ik_enable_ai_hand
ik_enable_ai_terrain
ik_enable_player_hand
ik_enable_player_terrain
ik_foot_test
ik_hand_test
ik_left_hand_lerp_test
ik_lookatentity_head_scale
ik_lookatpos_head_scale
ik_paranoid_matrix_checks
ik_pelvis_test
ik_pitch_limit_max
ik_pitch_limit_thresh
ik_right_hand_lerp_test
ik_roll_limit_max
ik_roll_limit_thresh
ik_yaw_limit_max
ik_yaw_limit_thresh
ingameStoreRefreshTime
input_viewSensitivity
item_exclusion_0
item_exclusion_1
item_exclusion_10
item_exclusion_11
item_exclusion_12
item_exclusion_13
item_exclusion_14
item_exclusion_15
item_exclusion_16
item_exclusion_17
item_exclusion_18
item_exclusion_19
item_exclusion_2
item_exclusion_3
item_exclusion_4
item_exclusion_5
item_exclusion_6
item_exclusion_7
item_exclusion_8
item_exclusion_9
jump_height
jump_ladderPushVel
jump_slowdownEnable
jump_spreadAdd
jump_stepSize
killOnlyTrailFX
lagometer_pos
lanChallengeResponse
language
laserAlpha
laserDebug
laserEndOffset
laserFadeADS
laserFlarePct
laserFlarePct_alt
laserLightBeginOffset
laserLightBodyTweak
laserLightEndOffset
laserLightRadius
laserLightRadius_alt
laserLightRangePlayer
laserLightWithoutNightvision
laserRadius
laserRadius_alt
laserRange
laserRange_alt
laserRangePlayer
lbTaskDelay
league_defaultPlaylistID
league_forcePreSeason
league_friendsRefetchTime
league_leaderboardRefetchTime
league_teamLeagueInfoRefetchTime
leagueLoserBonus
leagueWinnerBonus
live_checkGamerTagDelay
live_checkGamerTagInterval
live_readPublisherStorageLocally
live_startmatchDeadline
live_statscaching
live_useActiveFriends
live_useFacebook
live_useYouTube
livestreamcontrollerneeded
liveVideoURLEnv
liveVideoURLExpiration
liveVideoURLParam
liveVideoURLSalt
liveVideoURLServer
liveVoteErrorBackoff
liveVoteTaskDelay
loc_forceEnglish
loc_language
loc_warnings
loc_warningsAsErrors
logfile
long_blocking_call
lowAmmoWarningColor1
lowAmmoWarningColor2
lowAmmoWarningNoAmmoColor1
lowAmmoWarningNoAmmoColor2
lowAmmoWarningNoReloadColor1
lowAmmoWarningNoReloadColor2
ls_demoauthor
ls_demoduration
ls_demotitle
ls_gametype
ls_maplocation
ls_mapname
ls_status
lui_checksum_enabled
lui_error_report
lui_error_report_delay
lui_timescale
m_filter
m_forward
m_pitch
m_side
m_yaw
mantle_adjustment_tu
mantle_check_angle
mantle_check_glass_extra_range
mantle_check_radius
mantle_check_range
mantle_check_range_mp
mantle_debug
mantle_enable
mantle_view_yawcap
mantle_weapon_anim_height
mantle_weapon_height
mapcrc
mapname
matchmaking_debug
maxLossesValue
maxMetPlayerListCount
maxNumAvatarOffers
maxNumThemeOffers
maxStatsBackupInterval
melee_debug
metPlayerListCleanupInterval
metPlayerListUpdateInterval
metPlayerListUploadInterval
migration_blocksperframe
migration_forceHost
migration_limit
migration_minclientcount
migration_msgtimeout
migration_soak
migration_timeBetween
minDelayForOtherPlayerStatsFetch
miniscoreboardhide
missileDroneAccelClimb
missileDroneAccelDescend
missileDroneClimbAngleDirect
missileDroneClimbAngleTop
missileDroneClimbCeilingDirect
missileDroneClimbCeilingTop
missileDroneClimbHeightDirect
missileDroneClimbHeightTop
missileDroneClimbMaxDist
missileDroneClimbToOwner
missileDroneDistanceAvoidance
missileDroneDistanceAvoidanceSec
missileDroneDistSqTargetAvoidanceDisabled
missileDroneflattenRollRatio
missileDroneSpeedLimitClimb
missileDroneSpeedLimitDescend
missileDroneTurnDecel
missileDroneTurnMaxRate
missileDroneTurnMaxRoll
missileDroneTurnMaxRollChange
missileDroneTurnRateAscent
missileDroneTurnRateAvoidance
missileDroneTurnRateDecent
missileDroneTurnRateSmallAdjustments
missileHellfireMaxSlope
missileHellfireUpAccel
missileJavAccelClimb
missileJavAccelDescend
missileJavClimbAngleDirect
missileJavClimbAngleTop
missileJavClimbCeilingDirect
missileJavClimbCeilingTop
missileJavClimbHeightDirect
missileJavClimbHeightTop
missileJavClimbToOwner
missileJavSpeedLimitClimb
missileJavSpeedLimitDescend
missileJavTurnDecel
missileJavTurnRateDirect
missileJavTurnRateTop
missileMolotovBlobNum
missileMolotovBlobTime
missilePlantableSize
missileTVGuidedBoost
missileTVGuidedBoostSpeedDown
missileTVGuidedBoostSpeedUp
missileTVGuidedFlatteningRollAccel
missileTVGuidedMaxRollAngle
missileTVGuidedMPSpecific
missileTVGuidedStickDeadzone
missileTVGuidedTurningRollAccel
missileTVGuidedTurnRate
missileWaterMaxDepth
missingCommandWillError
mortarStrikesLeft
motdDelay
net_emu_client
net_emu_jitter
net_emu_latency
net_emu_packet_loss
net_emu_server
net_ip
net_port
nextarena
nextmap
nightVisionDisableEffects
nightVisionFadeInOutTime
nightVisionPowerOnTime
onlinegame
overrideNVGModelWithKnife
party_allowguests
party_autoteams
party_chooseLowestPingSlot
party_clientTimeout
party_connect_dedicated
party_connectTimeout
party_connectToOthers
party_considerStreamingForHostMigration
party_debugShowSkill
party_dedicatedMergeMinPlayers
party_dedicatedOnly
party_disableLockin
party_disconnectPlayerOnRemoval
party_editingsettings
party_firstSubpartyIndex
party_forceMemberUpdateOnVoiceConnectivityBits
party_forceMigrateAfterRound
party_forceMigrateOnMatchStartRegression
party_gamesize
party_gameStartTimerLength
party_gameStartTimerLengthPrivate
party_gametype
party_hostname
party_iamhost
party_isPreviousMapVoted
party_joinInProgressAllowed
party_keepPartyAliveWhileMatchmaking
party_kickplayerquestion
party_leagueValidityGrace
party_linearMapCycle
party_linearMapCycleRandom
party_lobbyExtensionTime
party_localTeamTest
party_mapname
party_mappacks
party_matchedPlayerCount
party_maxChangeListDiff
party_maxDesperateMigrationTime
party_maxlocalplayers
party_maxlocalplayers_leaguematch
party_maxlocalplayers_local_splitscreen
party_maxlocalplayers_mainlobby
party_maxlocalplayers_playermatch
party_maxlocalplayers_privatematch
party_maxlocalplayers_systemlink
party_maxlocalplayers_theater
party_maxlocalplayers_wagermatch
party_maxMigrationTime
party_maxplayers
party_maxplayers_leaguematch
party_maxplayers_local_splitscreen
party_maxplayers_partylobby
party_maxplayers_playermatch
party_maxplayers_privatematch
party_maxplayers_systemlink
party_maxplayers_theater
party_maxplayers_wagermatch
party_maxplayers_wagerpartylobby
party_membersMissingMapPack
party_mergingEnabled
party_mergingJitter
party_minLobbyTime
party_minplayers
party_minResumeMs
party_neverJoinRecent
party_playerCount
party_playervisible
party_pregameStartTimerLength
party_pregameStartTimerLengthPrivate
party_readyAllowOnlyLocalPlayers
party_readyButtonVisible
party_readyPercentRequired
party_reconnectToClientOnTimeout
party_reconnectToHostOnTimeout
party_requestMigrateDuringAutoStartIfStreaming
party_restartMatchmakingTimer
party_searchInterval
party_sequentialPreviousMapVotingAllowed
party_simulateLongQoS
party_skillAllowancePerSecond
party_skillBaseDifferenceAllowance
party_subSearchInterval
party_teamSwitchDelay
party_theaterTimeoutWhenLoaded
party_theaterTimeoutWhenLoading
party_vetoButtonVisible
party_vetoDelayTime
party_vetoPassed
party_vetoPercentRequired
partyChatDisallowed
partyChatDisconnectTimer
partyend_reason
partyMigrate_debugEnabled
partyMigrate_disabled
partymigrate_HostWaitMS
partyMigrate_maxBWPackets
partymigrate_MaxPacketWaitTime
partymigrate_MinScoreDiff
partyMigrate_NomineeRecalcInterval
partymigrate_NomineeWaitMS
partyMigrate_TestInterval
password
penetrationCount
penetrationCount_allies
penetrationCount_axis
perk_armorPiercing
perk_armorVest
perk_blackbirdShowsGpsJammer
perk_bulletDamage
perk_bulletPenetrationMultiplier
perk_damageKickReduction
perk_deathStreakCountRequired
perk_delayExplosiveTime
perk_disarmExplosiveTime
perk_dogsAttackGhost
perk_explosiveDamage
perk_extraBreath
perk_fastLadderClimbMultiplier
perk_fireproof
perk_flakJacket
perk_flakJacket_hardcore
perk_gpsjammer_alpha
perk_gpsjammer_fade_time
perk_gpsjammer_graceperiods
perk_gpsjammer_min_distance
perk_gpsjammer_min_speed
perk_gpsjammer_time_period
perk_grenadeDeath
perk_grenadeTossBackTimer
perk_healthRegenMultiplier
perk_interactSpeedMultiplier
perk_killstreakDeathPenaltyMultiplier
perk_killstreakMomentumMultiplier
perk_killstreakReduction
perk_mantleReduction
perk_marksmanEnemyNameFadeIn
perk_marksmanEnemyNameFadeOut
perk_nottargetedbyai_graceperiod
perk_nottargetedbyai_min_speed
perk_scavenger_clip_multiplier
perk_scavenger_lethal_proc
perk_scavenger_tactical_proc
perk_shellShockReduction
perk_speedMultiplier
perk_sprintMultiplier
perk_sprintRecoveryMultiplier
perk_throwbackInnerRadius
perk_weapAdsMultiplier
perk_weapEquipmentUseMultiplier
perk_weapMeleeMultiplier
perk_weapRateMultiplier
perk_weapReloadMultiplier
perk_weapSpreadMultiplier
perk_weapSwitchMultiplier
perk_weapTossMultiplier
phys_buoyancy
phys_buoyancyDistanceCutoff
phys_buoyancyFloatHeightOffset
phys_disableEntsAndDynEntsCollision
phys_gravity
phys_gravity_dir
phys_impact_distance_cutoff
phys_impact_fx
phys_impact_intensity_limit
phys_maxFloatTime
phys_piecesSpawnDistanceCutoff
phys_ragdoll_buoyancy
phys_vehicleDamageFroceScale
phys_vehicleGravityMultiplier
phys_vehicleWheelEntityCollision
pickupPrints
player_adsExitDelay
player_animRunThreshhold
player_animWalkThreshhold
player_backSpeedScale
player_bayonetLaunchDebugging
player_bayonetLaunchProof
player_bayonetLaunchZCap
player_bayonetRange
player_bayonetTargetDist
player_breath_fire_delay
player_breath_gasp_lerp
player_breath_gasp_scale
player_breath_gasp_time
player_breath_hold_lerp
player_breath_hold_time
player_breath_snd_delay
player_breath_snd_lerp
player_clipSizeMultiplier
player_debugHealth
player_disableWeaponsOnVehicle
player_dmgtimer_flinchTime
player_dmgtimer_maxTime
player_dmgtimer_minScale
player_dmgtimer_stumbleTime
player_dmgtimer_timePerPoint
player_enableShuffleAnims
player_enduranceSpeedScale
player_footstepsThreshhold
player_forceRedCrosshair
player_knockbackMoveThreshhold
player_lastStandBleedoutTime
player_lastStandBleedoutTimeNoRevive
player_lastStandHealthOverlayTime
player_lean_rotate
player_lean_rotate_crouch
player_lean_shift
player_lean_shift_crouch
player_lookAtEntityAllowChildren
player_meleeCalcSpeedFromTarget
player_meleeChargeFriction
player_meleeChargeMaxSpeed
player_meleeHeight
player_meleeInterruptFrac
player_meleeRange
player_meleeWidth
player_MGUseRadius
player_move_factor_on_torso
player_moveThreshhold
player_name
player_revivePlayerListCycleTime
player_reviveTriggerRadius
player_runbkThreshhold
player_runThreshhold
player_scopeExitOnDamage
player_sliding_friction
player_sliding_velocity_cap
player_sliding_wishspeed
player_slopeAnimAngle
player_spectateSpeedScale
player_sprintCameraBob
player_sprintForwardMinimum
player_sprintMinTime
player_sprintRechargePause
player_sprintSpeedScale
player_sprintStrafeSpeedScale
player_sprintThreshhold
player_sprintTime
player_sprintUnlimited
player_standingViewHeight
player_strafeAnimCosAngle
player_strafeSpeedScale
player_sustainAmmo
player_swimDamage
player_swimDamagerInterval
player_swimTime
player_throwbackInnerRadius
player_throwbackOuterRadius
player_throwbackOuterRadius_zm
player_turnAnims
player_useRadius
player_useRadius_zm
player_view_pitch_down
player_view_pitch_up
player_viewLockEnt
player_viewRateScale
player_waterSpeedScale
player_zombieSpeedScale
playerPushAmount
playlist_allowdevmaps
playlist_excludeGametype
playlist_excludeGametypeMap
playlist_excludeMap
popInLetterFXTime
probation_league_enabled
probation_league_forgiveCount
probation_league_kickcalar
probation_league_matchHistoryWindow
probation_league_probationThreshold
probation_league_probationTime
probation_league_quitScalar
probation_league_timeoutScalar
probation_league_warningThreshold
probation_public_enabled
probation_public_forgiveCount
probation_public_kickScalar
probation_public_matchHistoryWindow
probation_public_probationThreshold
probation_public_probationTime
probation_public_quitScalar
probation_public_timeoutScalar
probation_public_warningThreshold
probation_version
profileDirtyInterval
prone_bipod_enable
protocol
qosMaxAllowedPing
qosPreferredPing
quit_on_error
r_alphaMap
r_anaglyphFX_enable
r_autoLodScale
r_blinkCullNone
r_blinkLayers
r_blinkLitQuasiOpaque
r_blinkTrans
r_bloomHiQuality
r_bloomTweaks
r_blur
r_brightness
r_brushLimit
r_clearColor
r_clearColor2
r_clipCodec
r_clipFPS
r_clipSize
r_colorMap
r_contrast
r_convergence
r_cubicUpsampleParam
r_debugMetalStorm
r_debugPerformance
r_debugShader
r_debugShowCoronas
r_debugShowDynamicLights
r_debugShowPrimaryLights
r_desaturation
r_disableGenericFilter
r_dlightLimit
r_dobjLimit
r_dof_bias
r_dof_enable
r_dof_farBlur
r_dof_farEnd
r_dof_farStart
r_dof_nearBlur
r_dof_nearEnd
r_dof_nearStart
r_dof_showdebug
r_dof_tweak
r_dof_viewModelEnd
r_dof_viewModelStart
r_dpvs_useCellForceInvisibleBits
r_drawDebugFogParams
r_drawLightmapDrawlists
r_drawLitDrawlists
r_drawWater
r_dualPlayActive
r_dualPlayEnable
r_dualPlayTestCount
r_enableCubicUpsample
r_enableFlashlight
r_enableOccluders
r_enablePlayerShadow
r_exposureTweak
r_exposureValue
r_extracam_custom_aspectratio
r_extracam_lod_scale
r_filmLut
r_filmTweakBrightness
r_filmTweakDesaturation
r_filmTweakEnable
r_filmTweakInvert
r_filmTweakLut
r_filmUseTweaks
r_finalShiftX
r_finalShiftY
r_flame_allowed
r_flameFX_distortionScaleFactor
r_flameFX_fadeDuration
r_flameFX_FPS
r_flameFX_magnitude
r_flameScaler
r_flashLightBobAmount
r_flashLightBobRate
r_flashLightBrightness
r_flashLightColor
r_flashLightEndRadius
r_flashLightFlickerAmount
r_flashLightFlickerRate
r_flashLightFovInnerFraction
r_flashLightOffset
r_flashLightRange
r_flashLightShadows
r_flashLightSpecularScale
r_flashLightStartRadius
r_fog
r_fog_disable
r_fogBaseDist
r_fogBaseHeight
r_fogColor
r_fogHalfDist
r_fogHalfHeight
r_fogOpacity
r_fogSunColor
r_fogSunInner
r_fogSunOpacity
r_fogSunOuter
r_fogSunPitch
r_fogSunYaw
r_fogTweak
r_fontResolution
r_forceCameraHdg
r_forceCameraNode
r_forceCamerarecord
r_forceLod
r_fullbright
r_fullPrepass
r_fullscreen
r_genericSceneVector0
r_genericSceneVector1
r_genericSceneVector2
r_genericSceneVector3
r_genericSceneVector_debug
r_glossMap
r_grassEnable
r_grassWindForceEnable
r_heroLighting
r_heroLightScale
r_highLodDist
r_ignorehwgamma
r_lightConflicts
r_lightGridContrast
r_lightGridEnableTweaks
r_lightGridIntensity
r_lightMapFilterDisable
r_lightmapOnlyBspSurfs
r_lightmapOnlyEntSurfs
r_lightmapOnlySModelSurfs
r_lightMapSecondary
r_lightTweakAmbient
r_lightTweakAmbientColor
r_lightTweakSunColor
r_lightTweakSunDiffuseColor
r_lightTweakSunDirection
r_lightTweakSunLight
r_lockPvs
r_lockPvsInCode
r_lodBiasRigid
r_lodBiasSkinned
r_lodScaleRigid
r_lodScaleSkinned
r_lowestLodDist
r_lowLodDist
r_materialXYZ
r_mediumLodDist
r_missile_cam_debug_display
r_modelLimit
r_multi_extracam_debug
r_norefresh
r_normalMap
r_num_viewports
r_occlusionMap
r_outdoorAwayBias
r_outdoorDownBias
r_outdoorFeather
r_poisonFX_blurMax
r_poisonFX_blurMin
r_poisonFX_debug_enable
r_poisonFX_dvisionX
r_poisonFX_pulse
r_portalMinRecurseDepth
r_portalWalkLimit
r_primaryLightTweakDiffuseStrength
r_primaryLightTweakSpecularStrength
r_primaryLightUseTweaks
r_qrcode_debug_display
r_qrcode_debug_display_size
r_remotescreen_renderlastframe
r_resampleScene
r_resolution
r_reviveFX_debug
r_reviveFX_edgeAmount
r_reviveFX_edgeColorTemp
r_reviveFX_edgeContrast
r_reviveFX_edgeMaskAdjust
r_reviveFX_edgeOffset
r_reviveFX_edgeSaturation
r_reviveFX_edgeScale
r_rimIntensity
r_rimIntensity_debug
r_scaleViewport
r_seethru_decal_enable
r_shader_constant_set_debug_range
r_shader_constant_set_enable
r_shaderDebugA
r_shaderDebugB
r_shaderDebugC
r_showForcedInvisibleCells
r_showLightGrid
r_showLightingOrigins
r_showMissingLightGrid
r_showOutdoorVolumeDebug
r_showPenetration
r_showReflectionProbeSelection
r_showSunDirectionDebug
r_singleCell
r_skinnedCacheOverflowLodMaxScale
r_skinnedCacheOverflowLodScaleDecay
r_skipPvs
r_sky_intensity_angle0
r_sky_intensity_angle1
r_sky_intensity_factor0
r_sky_intensity_factor1
r_sky_intensity_showDebugDisplay
r_skyColorTemp
r_skyRotation
r_skyTransition
r_smp_worker
r_smp_worker_thread0
r_smp_worker_thread1
r_smp_worker_thread2
r_sortBackToFront
r_sortDrawSurfsBsp
r_sortDrawSurfsStaticModel
r_specularMap
r_spotLightEntityShadows
r_spotLightShadows
r_spotLightSModelShadows
r_stencilDepthHack
r_stereo3DAvailable
r_stereo3DEyeSeparation
r_stereo3DEyeSeparationScaler
r_stereo3DMode
r_stereo3DOn
r_stereoFocusDepth
r_stereoGunShift
r_stereoTurretShift
r_stream
r_streamClear
r_streamFakeLagMsec
r_streamFreezeState
r_streamHiddenPush
r_streamLowDetail
r_streamPaint
r_streamProfile
r_streamShowList
r_streamSize
r_sun_from_dvars
r_sun_fx_position
r_sunblind_fadein
r_sunblind_fadeout
r_sunblind_max_angle
r_sunblind_max_darken
r_sunblind_min_angle
r_sunflare_fadein
r_sunflare_fadeout
r_sunflare_max_alpha
r_sunflare_max_angle
r_sunflare_max_size
r_sunflare_min_angle
r_sunflare_min_size
r_sunflare_shader
r_sunFlareTint
r_sunglare_fadein
r_sunglare_fadeout
r_sunglare_max_angle
r_sunglare_max_lighten
r_sunglare_min_angle
r_sunsprite_shader
r_sunsprite_size
r_superflare_drawlist
r_swrk_override_characterCharredAmount
r_swrk_override_characterDissolveColor
r_swrk_override_wetness
r_tension_enable
r_texFilterAnisoMax
r_texFilterAnisoMin
r_texFilterDisable
r_texFilterMipBias
r_texFilterMipMode
r_textureMode
r_ui3d_debug_display
r_ui3d_h
r_ui3d_use_debug_values
r_ui3d_w
r_ui3d_x
r_ui3d_y
r_useDelayQueue
r_vc_compile
r_verifyStencilInUse
r_viewportBackingColor
r_vsync
r_vsyncThreshold
r_waterFogTest
r_waterSheetingFX_allowed
r_waterSheetingFX_distortionScaleFactor
r_waterSheetingFX_enable
r_waterSheetingFX_magnitude
r_waterSheetingFX_radius
r_watersim_enabled
r_waterWaveAmplitude
r_waterWaveAngle
r_waterWaveBase
r_waterWavePhase
r_waterWaveSpeed
r_waterWaveSteepness
r_waterWaveWavelength
r_zbufferDebug
r_zbufferDebugRange
r_zebrastripe
r_zfar
r_znear
r_zombieDisableEarthEffect
r_zombieDisableSlideEffect
r_zombieNameAllowDevList
r_zombieNameAllowFriendsList
radius_damage_debug
ragdoll_baselerp_time
ragdoll_bullet_force
ragdoll_bullet_upbias
ragdoll_debug
ragdoll_explode_force
ragdoll_explode_upbias
ragdoll_fps
ragdoll_jitter_scale
ragdoll_jointlerp_time
ragdoll_max_life
ragdoll_reactivation_cutoff
ragdoll_rotvel_scale
ragdoll_self_collision_scale
rate
recordPointsSpent
redactionDisplayTime
redactionFadeDuration
redactionStartStrokeTime
redactionStrokeTime
reliableResendTime
reliableTimeoutTime
reportUserInterval
restore_gump_name
revive_time_taken
riotshield_assist_time
riotshield_bullet_damage_scale
riotshield_damage_score_max
riotshield_damage_score_threshold
riotshield_deploy_limit_radius
riotshield_deploy_pitch_max
riotshield_deploy_roll_max
riotshield_deploy_zdiff_max
riotshield_deployed_health
riotshield_destroyed_cleanup_time
riotshield_explosive_damage_scale
riotshield_melee_damage_scale
riotshield_projectile_damage_scale
safeArea_horizontal
safeArea_vertical
saved_gameskill
scr_ai_tank_no_timeout
scr_allies
scr_allow_killstreak_building
scr_attack_dog_count_zm
scr_attack_dog_health_zm
scr_attack_dog_kills_zm
scr_attack_dog_max_at_once_zm
scr_attack_dog_time_zm
scr_axis
scr_codpointsmatchscale
scr_codpointsperchallenge
scr_codpointsxpscale
scr_custom_score_assist
scr_deleteexplosivesonspawn
scr_disable_air_death_ragdoll
scr_disableChallenges
scr_disableSetDStat
scr_disableStatTracking
scr_drawfriend
scr_dynamic_source_loading
scr_fog_baseheight
scr_fog_blue
scr_fog_exp_halfheight
scr_fog_exp_halfplane
scr_fog_green
scr_fog_nearplane
scr_fog_red
scr_game_arcadescoring
scr_game_bulletdamage
scr_game_difficulty
scr_game_medalsenabled
scr_game_pinups
scr_game_rankenabled
scr_gunxpscale
scr_hardcore
scr_hardpoint_allowauto_turret
scr_hardpoint_allowcounteruav
scr_hardpoint_allowdogs
scr_hardpoint_allowhelicopter_comlink
scr_hardpoint_allowradar
scr_hardpoint_allowradardirection
scr_hardpoint_allowrcbomb
scr_hardpoint_allowuav
scr_HeldKillstreak_Penalty
scr_heli_armor
scr_heli_armor_bulletdamage
scr_heli_armored_maxhealth
scr_heli_attract_range
scr_heli_attract_strength
scr_heli_debug
scr_heli_debug_crash
scr_heli_dest_wait
scr_heli_guard_debug
scr_heli_guard_no_timeout
scr_heli_health_degrade
scr_heli_loopmax
scr_heli_maxhealth
scr_heli_missile_friendlycare
scr_heli_missile_max
scr_heli_missile_range
scr_heli_missile_regen_time
scr_heli_missile_reload_time
scr_heli_missile_rof
scr_heli_missile_target_cone
scr_heli_missile_valid_target_cone
scr_heli_protect_pos_time
scr_heli_protect_radius
scr_heli_protect_time
scr_heli_target_recognition
scr_heli_target_spawnprotection
scr_heli_targeting_delay
scr_heli_turret_angle_tan
scr_heli_turret_spinup_delay
scr_heli_turret_target_cone
scr_heli_turretClipSize
scr_heli_turretReloadTime
scr_heli_visual_range
scr_heli_warning_distance
scr_helicopterTurretMaxAngle
scr_hostmigrationtest
scr_killcam
scr_mapsize
scr_max_rank
scr_min_prestige
scr_missile_swarm_lifetime
scr_motd
scr_numLives
scr_oldschool
scr_player_allowrevive
scr_player_sprinttime
scr_proximityGrenadeActivationTime
scr_proximityGrenadeDamageRadius
scr_proximityGrenadeDetectionRadius
scr_proximityGrenadeDOTDamageAmount
scr_proximityGrenadeDOTDamageAmountHardcore
scr_proximityGrenadeDOTDamageInstances
scr_proximityGrenadeDOTDamageTime
scr_proximityGrenadeEffectDebug
scr_proximityGrenadeGracePeriod
scr_proximityGrenadeMaxInstances
scr_qrdrone_no_timeout
scr_rampagebonusscale
scr_rankXpCap
scr_rcbomb_car_size
scr_rcbomb_notimeout
scr_remote_mortar_lifetime
scr_RequiredMapAspectratio
scr_scorestreaks
scr_scorestreaks_maxstacking
scr_script_based_influencer_system
scr_showperksonspawn
scr_sideBetTimer
scr_spawn_aitank_influencer_radius
scr_spawn_aitank_influencer_score
scr_spawn_aitank_influencer_score_curve
scr_spawn_artillery_influencer_radius
scr_spawn_artillery_influencer_score
scr_spawn_artillery_influencer_score_curve
scr_spawn_auto_turret_influencer_radius
scr_spawn_auto_turret_influencer_score
scr_spawn_auto_turret_influencer_score_curve
scr_spawn_claymore_influencer_radius
scr_spawn_claymore_influencer_score
scr_spawn_claymore_influencer_score_curve
scr_spawn_dead_friend_influencer_count
scr_spawn_dead_friend_influencer_radius
scr_spawn_dead_friend_influencer_score
scr_spawn_dead_friend_influencer_score_curve
scr_spawn_dead_friend_influencer_timeout_seconds
scr_spawn_dog_influencer_radius
scr_spawn_dog_influencer_score
scr_spawn_dog_influencer_score_curve
scr_spawn_enemy_influencer_radius
scr_spawn_enemy_influencer_score
scr_spawn_enemy_influencer_score_curve
scr_spawn_enemy_spawned_influencer_radius
scr_spawn_enemy_spawned_influencer_score
scr_spawn_enemy_spawned_influencer_score_curve
scr_spawn_enemyavoiddist
scr_spawn_enemyavoidweight
scr_spawn_friend_weak_influencer_radius
scr_spawn_friend_weak_influencer_score
scr_spawn_friend_weak_influencer_score_curve
scr_spawn_grenade_endpoint_influencer_radius
scr_spawn_grenade_endpoint_influencer_score
scr_spawn_grenade_endpoint_influencer_score_curve
scr_spawn_grenade_influencer_radius
scr_spawn_grenade_influencer_score
scr_spawn_grenade_influencer_score_curve
scr_spawn_helicopter_influencer_length
scr_spawn_helicopter_influencer_radius
scr_spawn_helicopter_influencer_score
scr_spawn_helicopter_influencer_score_curve
scr_spawn_napalm_influencer_radius
scr_spawn_napalm_influencer_score
scr_spawn_napalm_influencer_score_curve
scr_spawn_objective_facing_bonus
scr_spawn_pegasus_influencer_radius
scr_spawn_pegasus_influencer_score
scr_spawn_pegasus_influencer_score_curve
scr_spawn_qrdrone_cylinder_influencer_length
scr_spawn_qrdrone_cylinder_influencer_radius
scr_spawn_qrdrone_cylinder_influencer_score
scr_spawn_qrdrone_cylinder_influencer_score_curve
scr_spawn_qrdrone_influencer_radius
scr_spawn_qrdrone_influencer_score
scr_spawn_qrdrone_influencer_score_curve
scr_spawn_randomness_range
scr_spawn_rcbomb_influencer_radius
scr_spawn_rcbomb_influencer_score
scr_spawn_rcbomb_influencer_score_curve
scr_spawn_tvmissile_influencer_length
scr_spawn_tvmissile_influencer_radius
scr_spawn_tvmissile_influencer_score
scr_spawn_tvmissile_influencer_score_curve
scr_spawn_vehicle_influencer_lead_seconds
scr_spawn_vehicle_influencer_score
scr_spawn_vehicle_influencer_score_curve
scr_tdm_friendlyFireDelayTime
scr_team_fftype
scr_team_teamkillerplaylistbanpenalty
scr_team_teamkillerplaylistbanquantum
scr_teambalance
scr_timeplayedcap
scr_turret_no_timeout
scr_veh_alive_cleanuptimemax
scr_veh_alive_cleanuptimemin
scr_veh_cleanupabandoned
scr_veh_cleanupdebugprint
scr_veh_cleanupdrifted
scr_veh_cleanupmaxspeedmph
scr_veh_cleanupmindistancefeet
scr_veh_cleanuptime_dmgfactor_deadtread
scr_veh_cleanuptime_dmgfactor_max
scr_veh_cleanuptime_dmgfactor_min
scr_veh_cleanuptime_dmgfraction_curve_begin
scr_veh_cleanuptime_dmgfraction_curve_end
scr_veh_dead_cleanuptimemax
scr_veh_dead_cleanuptimemin
scr_veh_disableoverturndamage
scr_veh_disablerespawn
scr_veh_disappear_maxpreventdistancefeet
scr_veh_disappear_maxpreventvisibilityfeet
scr_veh_disappear_maxwaittime
scr_veh_driversarehidden
scr_veh_driversareinvulnerable
scr_veh_explode_on_cleanup
scr_veh_explosion_doradiusdamage
scr_veh_explosion_husk_forcepointvariance
scr_veh_explosion_husk_horzvelocityvariance
scr_veh_explosion_husk_vertvelocitymax
scr_veh_explosion_husk_vertvelocitymin
scr_veh_explosion_maxdamage
scr_veh_explosion_mindamage
scr_veh_explosion_radius
scr_veh_explosion_spawnfx
scr_veh_health_jeep
scr_veh_health_tank
scr_veh_ondeath_createhusk
scr_veh_ondeath_usevehicleashusk
scr_veh_respawnafterhuskcleanup
scr_veh_respawntimemax
scr_veh_respawntimemin
scr_veh_respawnwait_iterationwaitseconds
scr_veh_respawnwait_maxiterations
scr_veh_waittillstoppedandmindist_maxtime
scr_veh_waittillstoppedandmindist_maxtimeenabledis tfeet
scr_vehicle_damage_scalar
scr_wager_defaultScore
scr_wager_firstPayout
scr_wager_firstPlayer
scr_wager_secondPayout
scr_wager_secondPlayer
scr_wager_thirdPayout
scr_wager_thirdPlayer
scr_wagerBet
scr_wagerPool
scr_wagerSideBet
scr_wagerTier
scr_weapon_allowbetty
scr_weapon_allowc4
scr_weapon_allowflash
scr_weapon_allowfrags
scr_weapon_allowmines
scr_weapon_allowrpgs
scr_weapon_allowsatchel
scr_weapon_allowsmoke
scr_weaponobject_coneangle
scr_weaponobject_graceperiod
scr_weaponobject_mindist
scr_weaponobject_radius
scr_xpscale
scr_xpzmscale
searchSessionGeo1Weight
searchSessionGeo2Weight
searchSessionGeo3Weight
searchSessionGeo4Weight
searchSessionIsEmpty
searchSessionNextTaskDelay
searchSessionSkillWeight
seasonpass
seasonpass_sale
selectedFriendIndex
selectedFriendName
selectedGroupIndex
selectedMenuItemIndex
selectedPlayerXuid
session_nonblocking
sessionSearchMaxAttempts
sessionTaskFailDebug
shieldBlastDamageProtection_120
shieldBlastDamageProtection_180
shieldBlastDamageProtection_30
shieldBlastDamageProtection_60
shieldDeployShakeDuration
shieldDeployShakeScale
shieldImpactBulletShakeDuration
shieldImpactBulletShakeScale
shieldImpactExplosionHighShakeDuration
shieldImpactExplosionHighShakeScale
shieldImpactExplosionLowShakeDuration
shieldImpactExplosionLowShakeScale
shieldImpactExplosionThreshold
shieldImpactMissileShakeDuration
shieldImpactMissileShakeScale
shieldPlayerBulletProtectionDegrees
shortversion
shoutcastHighlightedClient
shoutcastSelectedClient
showMapErrors
showVisionSetDebugInfo
sjc_version
skill_scoreBeta
skill_teamBeta
sm_fastSunShadow
sm_maxLights
sm_polygonOffsetBias
sm_spotEnable
sm_spotQuality
sm_spotShadowFadeTime
sm_spotShadowLargeRadiusScale
sm_strictCull
sm_sunAlwaysCastsShadow
sm_sunEnable
sm_sunQuality
sm_sunSampleSizeNear
sm_sunShadowCenter
sm_sunShadowScale
sm_sunShadowSmall
sm_sunShadowSmallEnable
smpDraw2D
smpUpdatePlayerNames
snd_autoSim
snd_autosim_window
snd_boat_current_rpm
snd_boat_engine_off
snd_boat_lerp_rpm
snd_boat_pitch_high_max
snd_boat_pitch_high_min
snd_boat_pitch_idle_max
snd_boat_pitch_idle_min
snd_boat_pitch_low_max
snd_boat_pitch_low_min
snd_boat_pitch_med_max
snd_boat_pitch_med_min
snd_boat_rpm_high_fin_end
snd_boat_rpm_high_start
snd_boat_rpm_idle_end
snd_boat_rpm_idle_fout_start
snd_boat_rpm_low_end
snd_boat_rpm_low_fin_end
snd_boat_rpm_low_fout_start
snd_boat_rpm_low_start
snd_boat_rpm_med_end
snd_boat_rpm_med_fin_end
snd_boat_rpm_med_fout_start
snd_boat_rpm_med_start
snd_boat_rpm_scalar
snd_boat_using_lerp_rpm
snd_boat_water_fast_min
snd_boat_water_idle_max
snd_boat_water_pitch_max
snd_boat_water_slow_max
snd_boat_water_slow_min
snd_draw3D
snd_drawInfo
snd_drawSort
snd_futz
snd_jetgun_loop_start
snd_jetgun_pitch_end
snd_jetgun_pitch_start
snd_max_ram_voice
snd_max_stream_voice
snd_minigun_loop_start
snd_minigun_pitch_end
snd_minigun_pitch_start
snd_ps3_vol_occlusion_attenuation_dry
snd_ps3_vol_occlusion_attenuation_wet
snd_speakerConfiguration
snd_throttle_reduce_vol
snd_throttle_time_held_down
snd_trace_master
snd_trace_reverb
snd_trace_voice
spawnsystem_allow_culling
spawnsystem_allow_non_team_spawns
spawnsystem_badspawn_aggression_delay
spawnsystem_badspawn_damage_delay
spawnsystem_badspawn_force_record
spawnsystem_danger_time
spawnsystem_debug
spawnsystem_debug_archive
spawnsystem_debug_best_points
spawnsystem_debug_influencer_pulse
spawnsystem_debug_influencer_types
spawnsystem_debug_influencers
spawnsystem_debug_liveedit
spawnsystem_debug_player
spawnsystem_debug_point_weights
spawnsystem_debug_points
spawnsystem_debug_showclients
spawnsystem_debug_sideswitched
spawnsystem_debug_team
spawnsystem_debug_visibility
spawnsystem_debug_visibility_time
spawnsystem_demo_enable_parsing
spawnsystem_demo_max_written
spawnsystem_enemy_influencer_stacking
spawnsystem_enemy_spawned_influencer_stacking
spawnsystem_friend_influencer_stacking
spawnsystem_old_vis_mask
spawnsystem_score_cull_min_points
spawnsystem_score_cull_percent
spawnsystem_score_cull_time_max
spawnsystem_score_cull_time_min
spawnsystem_sight_check_max_distance
spawnsystem_sight_height_offset
spawnsystem_weapon_influencer_min_length
spawnsystem_weapon_influencer_push_through
spawnsystem_weapon_influencer_sight_check
spawnsystem_weapon_influencer_update_interval
splitscreen
splitscreen_lobbyPlayerCount
splitscreen_partyPlayerCount
splitscreen_playerCount
spmode
stat_version
stats_version_check
statsLocationFatal
stopspeed
storeMapPackMaskToStats
sv_assistWorkers
sv_bitfieldTracking
sv_cheats
sv_clientside
sv_clientSideBullets
sv_clientSideVehicles
sv_connectTimeout
sv_earlyEndSnapshots
sv_endGameIfISuck
sv_expensive_bullet_time
sv_externalEventLoop
sv_FakeRemoteClient
sv_fakeServerLoad
sv_fakeServerLoadRand
sv_floodProtect
sv_forceunranked
sv_hostname
sv_mapRotation
sv_mapRotationCurrent
sv_maxclients
sv_maxPing
sv_minPing
sv_network_fps
sv_network_warning
sv_networkRateSolution
sv_noname
sv_paused
sv_precacheSnapshotsSmp
sv_privateClients
sv_privateClientsForClients
sv_reconnectlimit
sv_running
sv_timeout
sv_zombietime
systemlink
teamsplitter_verbose
terriblePing
TestIntervalJitter
throwback_enabled
tickerHeaderWidth
timescale
tree_bend
tree_frequency
tree_random
tu2_delayComErrorForPlaylistRules
tu2_partyCheckRulesAlways
tu2_partyCheckRulesOnSetup
tu_reenumerateContentOnSignout
turret_KillstreakTargetTime
turret_placement_trace_maxs
turret_placement_trace_mins
turret_SentryTargetTime
turret_TargetLeadBias
turretplacement_traceOffset
turretplacement_useTraceOffset
turretPlayerAvoidScale
typeWriterCod7LetterFXTime
ui_allow_classchange
ui_allow_controlschange
ui_allow_teamchange
ui_allowvote
ui_ammo_stock_width
ui_animSpeedScale
ui_autoContinue
ui_bigFont
ui_borderLowLightScale
ui_choice_noaction
ui_combatCurrScrollBarPos
ui_currentMap
ui_custom_name
ui_customModeDesc
ui_customModeEditDesc
ui_customModeEditName
ui_customModeName
ui_deadquote
ui_demoname
ui_detailedMM
ui_display_aar
ui_drawOldUI
ui_drawSpinnerAfterMovie
ui_email_address
ui_errorMessage
ui_errorMessageDebug
ui_errorTitle
ui_ethernetLinkActive
ui_extraBigFont
ui_favorite_message
ui_favoriteAddress
ui_favoriteName
ui_friendlyfire
ui_friendsListOpen
ui_fxFontColor
ui_fxFontGlowColor
ui_fxFontOutlineColor
ui_fxFontShadowColor
ui_gametype
ui_gametype_text
ui_generic_status_bar
ui_guncycle
ui_gv_reloadSpeedModifier
ui_heatMapColor
ui_heatMapColorForPlayer
ui_hideLeaderboards
ui_hideminimap
ui_hostname
ui_hud_hardcore
ui_hud_obituaries
ui_hud_showobjicons
ui_hud_visible
ui_ignoreMousePos
ui_inGameStoreVisible
ui_isClanMember
ui_keyboard_dvar_edit
ui_keyboard_dvar_new
ui_keyboardtitle
ui_language
ui_languagechanged
ui_lastServerRefresh_0
ui_lastServerRefresh_1
ui_lastServerRefresh_2
ui_lastServerRefresh_3
ui_lastServerRefresh_4
ui_levelEra
ui_listboxIndex
ui_load_index
ui_lobbypopup
ui_mapCount
ui_mapname
ui_mapPackChanged
ui_menuLvlNotify
ui_motd
ui_MOTDScrollRate
ui_mpTheaterEnabled
ui_mpWagerMatchEnabled
ui_multiplayer
ui_netSource
ui_options_open
ui_party_download_bar_color
ui_party_download_bar_height
ui_partyFull
ui_playercardOpen
ui_playerListOpen
ui_playlistPopulationRefreshTime
ui_preview
ui_preview_map
ui_prevTextEntryBox
ui_readingSaveDevice
ui_right_ammo_width
ui_safearea
ui_scorelimit
ui_scrollBarWidth
ui_scrollEmptySpaceHeightPercentage
ui_scrollFontScale
ui_scrollMinUpdateInterval
ui_scrollMOTDDelay
ui_scrollMOTDYOffset
ui_scrollMOTDYOffsetResetDelay
ui_scrollSpeed
ui_scrollTextDelay
ui_scrollTextScrollRate
ui_scrollTextYOffset
ui_scrollTextYOffsetResetDelay
ui_serverStatusTimeOut
ui_showBryceMagic
ui_showDLCMaps
ui_showmap
ui_smallFont
ui_specops
ui_splitscreen
ui_storeButtonPressed
ui_storeOfferCountNotZero
ui_text_endreason
ui_timelimit
ui_useCustomClassInfo
ui_weapon_tiers
ui_xboxLiveCountNotZero
ui_xboxLivePartyListOpen
unsubscriptionCooloffTimer
updateInfoLastFetchTime
updateInGameStoreAvatarsLastFetchTime
updateInGameStoreMapPacksLastFetchTime
updateInGameStoreThemesLastFetchTime
useMapPreloading
useSvMapPreloading
using_original
vc_FBM
vc_FGM
vc_FSM
vc_HMB
vc_HMG
vc_HMR
vc_LIB
vc_LIG
vc_LIW
vc_LOB
vc_LOW
vc_LUT
vc_MMB
vc_MMG
vc_MMR
vc_RE
vc_RGBH
vc_RGBL
vc_RS
vc_SMB
vc_SMG
vc_SMR
vc_SNAP
vc_YH
vc_YL
vcs_timelimit
vcs_WindowState
vehanim_debug
vehanim_enable
vehGunnerSplashDamage
vehHelicopterboundMapHeight
vehHelicopterboundMapLowerRightX
vehHelicopterboundMapLowerRightY
vehHelicopterboundMapUpperLeftX
vehHelicopterboundMapUpperLeftY
vehHelicopterboundsOn
vehHelicopterDefaultPitch
vehHelicopterFreeLook
vehHelicopterHoverSpeedThreshold
vehHelicopterInvertUpDown
vehHelicopterLookaheadTime
vehHelicopterMaxHeightLockOffset
vehHelicopterMinHeightLockOffset
vehHelicopterPathTransitionTime
vehHelicopterRightStickDeadzone
vehHelicopterRotDecel
vehHelicopterScaleMovement
vehHelicopterSoftCollisions
vehHelicopterStrafeDeadzone
vehHelicopterTiltFromViewangles
vehHelicopterYawAltitudeControls
vehHelicopterYawOnLeftStick
vehicle_collision_prediction_time
vehicle_damage_bouncing_betty
vehicle_damage_bullet
vehicle_damage_grenade
vehicle_damage_max_shielding
vehicle_damage_projectile
vehicle_damage_satchel_charge
vehicle_damage_sticky_grenade
vehicle_damage_zone_front
vehicle_damage_zone_rear
vehicle_damage_zone_side
vehicle_damage_zone_under
vehicle_destructible_damage_bouncing_betty
vehicle_destructible_damage_bouncing_betty_radius
vehicle_destructible_damage_grenade
vehicle_destructible_damage_grenade_radius
vehicle_destructible_damage_projectile_radius
vehicle_destructible_damage_satchel_charge
vehicle_destructible_damage_satchel_charge_radius
vehicle_destructible_damage_sticky_grenade
vehicle_destructible_damage_sticky_grenade_radius
vehicle_piece_damagesfx_threshold
vehicle_push_during_mantle
vehicle_riding
vehicle_selfCollision
vehicle_sounds_cutoff
vehicle_switch_seat_delay
vehicle_useRadius
vehLocationalVehicleSeatEntry
vehLockTurretToPlayerView
vehNPCThrottleMultiplier
vehPlaneAssistedFlying
vehPlaneConventionalFlight
vehPlaneFakeLiftForce
vehPlaneGravityForce
vehPlaneLiftForce
vehPlaneLowSpeed
vehPlanePitchAccel
vehPlanePlayerAvoidance
vehPlaneRollAccel
vehPlaneRollDeadZone
vehPlaneSpeedControl
vehPlaneTurnAssistDecayRate
vehPlaneYawFromRollScale
vehPlaneYawSpeed
version
visionstore_glowTweakBloomCutoff
visionstore_glowTweakBloomDesaturation
visionstore_glowTweakBloomIntensity0
visionstore_glowTweakBloomIntensity1
visionstore_glowTweakEnable
visionstore_glowTweakRadius0
visionstore_glowTweakRadius1
visionstore_glowTweakSkyBleedIntensity0
visionstore_glowTweakSkyBleedIntensity1
WADTimestampUpdateInterval
waitForInitial
waitForStreamer
waitOnStatsTimeout
war_a
war_b
war_c
war_d
war_e
war_sb
waterbrush_entity
waypointDistFade
waypointDistScaleRangeMax
waypointDistScaleRangeMin
waypointDistScaleSmallest
waypointIconHeight
waypointIconWidth
waypointOffscreenCornerRadius
waypointOffscreenDistanceThresholdAlpha
waypointOffscreenPadBottom
waypointOffscreenPadLeft
waypointOffscreenPadRight
waypointOffscreenPadTop
waypointOffscreenPointerDistance
waypointOffscreenPointerHeight
waypointOffscreenPointerWidth
waypointOffscreenRoundedCorners
waypointOffscreenScaleLength
waypointOffscreenScaleSmallest
waypointPlayerOffsetCrouch
waypointPlayerOffsetProne
waypointPlayerOffsetRevive
waypointPlayerOffsetStand
waypointSplitscreenScale
waypointTimeFade
waypointTweakY
webm_bitrate
webm_drop_thresh
webm_encAllowCamera
webm_encEliteRequired
webm_encIdentityVerificationRequired
webm_encStatus
webm_encStreamEnabled
webm_encUiEnabled
webm_encUiEnabledCustom
webm_highactivitythreshold
webm_hq_bandwidth
webm_httpAuthLogin
webm_httpAuthMode
webm_httpAuthPass
webm_httpAuthToken
webm_httpUploadUrl
webm_kf_interval
webm_lag
webm_lq_bandwidth
webm_mode
webm_profile
webm_q_max
webm_q_min
webm_realtime_ms
webm_render_bitrate
webm_render_fps
webm_render_q_max
webm_render_q_min
webm_render_realtime_ms
webm_render_uv_step
webm_render_vpx_divider
webm_target_fps
webm_usersStreaming
webm_usersWaitingToStream
webm_vol_game
webm_vol_headset
webmDwReadDelay
webmDwReadTimeout
webmDwWriteDelay
webmDwWriteTimeout
welcome_shown
wideScreen
wiiuIkEnabled
wind_debug_display
wind_global_hi_altitude
wind_global_low_altitude
wind_global_low_strength_percent
wind_global_vector
wind_grass_gust_distance
wind_grass_gust_radius
wind_grass_gust_speed
wind_grass_gust_strength
wind_grass_gustinterval
wind_grass_scale
wind_grass_tension
wind_leaf_scale
xblive_allmappacks
xblive_anymappacks
xblive_clanListChanged
xblive_clanmatch
xblive_contenterror
xblive_ec_firstupdatems
xblive_ec_lastupdatems
xblive_ec_maxprobewait
xblive_ec_minpercent
xblive_ec_minprobes
xblive_enablePadsForMarketplace
xblive_friendsPresenceChanged
xblive_livePresenceChanged
xblive_loggedin
xblive_mappacks
xblive_matchEndingSoon
xblive_missingmap
xblive_privatematch
xblive_qos_bps_in_game
xblive_qos_bps_in_lobby
xblive_qos_lookup_bps
xblive_qos_lookup_numprobes
xblive_qos_max_responses
xblive_qos_reset_interval
xblive_rankedmatch
xblive_searchresults
xblive_showmarketplace
xblive_theater
xblive_wagermatch
xenon_getTitleXnAddrTimeSecs
xenon_maxVoicePacketsPerSec
xenon_maxVoicePacketsPerSecForServer
xenon_sysUIActive
xenonGame
YouTube_apiUrl
YouTube_category
YouTube_ErrorRecordEvent
YouTube_highRefreshRate
YouTube_listing
YouTube_liveStreamLeague
YouTube_lowRefreshRate
YouTube_maxViewersForHighRefresh
YouTube_minViewersForHighRefresh
YouTube_minViewersToStartStream
YouTube_minViewersToStream
YouTube_miscRefreshRate
YouTube_slateImageUrl
YouTube_slateText
YouTube_stateChange
YouTube_timeToRecoverFromLowStreamViewers
YouTube_verifyUrl
ytForcePrivate
zero_stats_check
zombie_devgui
zombiemode_path_minz_bias
hud_fade_stance
hud_health_startpulse_injured
hud_health_startpulse_critical
hud_health_pulserate_injured
hud_health_pulserate_critical
hud_healthOverlay_regenPauseTime
hud_healthOverlay_pulseStart
hud_healthOverlay_pulseStop
hud_healthOverlay_phaseOne_toAlphaAdd
hud_healthOverlay_phaseOne_pulseDuration
hud_healthOverlay_phaseTwo_toAlphaMultiplier
hud_healthOverlay_phaseTwo_pulseDuration
hud_healthOverlay_phaseThree_toAlphaMultiplier
hud_healthOverlay_phaseThree_pulseDuration
hud_healthOverlay_phaseEnd_fromAlpha
hud_healthOverlay_phaseEnd_toAlpha
hud_healthOverlay_phaseEnd_pulseDuration
fx_enable
fx_draw
fx_marks_draw
fx_freeze
fx_debugBolt
fx_count
fx_visMinTraceDist
fx_profile
fx_mark_profile
fx_drawClouds
fx_priority_debug
fx_priority_enable
fx_occlusion_query_profile
fx_occlusion_max_player_count
fx_draw_weapon_tags
fx_use_ground_entity
fx_marks_range
fx_show_names_range
aim_target_sentient_radius
aim_target_sentient_half_height
aim_target_frustum_expand_fast_updates
aim_target_frustum_min_distance
aim_target_alternate_frustum_min_distance
aim_target_aim_tag_fast_update_interval
aim_target_aim_tag_slow_update_interval
aim_target_ignore_team_checking
aim_target_fixed_actor_size
aim_target_smp
aim_aimAssistRangeScale
aim_autoAimRangeScale
aim_target_closest_first
aim_input_graph_enabled
aim_input_graph_debug
aim_input_graph_index
aim_turnrate_pitch
aim_turnrate_pitch_ads
aim_turnrate_yaw
aim_turnrate_yaw_ads
aim_linkto_autorecenter_rate
aim_linkto_autorecenter_delay
aim_accel_turnrate_enabled
aim_accel_turnrate_debug
aim_accel_turnrate_lerp
aim_slowdown_enabled
aim_slowdown_debug
aim_slowdown_region_width
aim_slowdown_region_height
aim_slowdown_region_extended_width
aim_slowdown_region_extended_height
aim_slowdown_pitch_scale
aim_slowdown_pitch_scale_ads
aim_slowdown_yaw_scale
aim_slowdown_yaw_scale_ads
aim_autoaim_lerp
aim_autoaim_enabled
aim_autoaim_debug
aim_autoaim_region_width
aim_autoaim_region_height
aim_automelee_enabled
aim_automelee_debug
aim_automelee_lerp
aim_automelee_region_width
aim_automelee_region_height
aim_automelee_range
aim_automelee_move_limit
aim_automelee_move_limit_range
aim_automelee_move_limit_angle
aim_autobayonet_range
aim_view_sensitivity_override
aim_lockon_enabled
aim_lockon_debug
aim_lockon_deflection
aim_alternate_lockon_deflection
aim_lockon_strength
aim_alternate_lockon_strength
aim_lockon_pitch_strength
aim_alternate_lockon_pitch_strength
aim_lockon_region_width
aim_lockon_region_height
aim_alternate_lockon_region_width
aim_alternate_lockon_region_height
aim_scale_view_axis
aim_assist_script_disable
aim_assist_min_target_distance
scr_spawn_force_unified
scr_selecting_location

Here A Few Script's I Put Together....

PHP:
// TypeWritter Message


funtion TW(message)
{
    foreach(player in level.players)
    player hintMessage(message);
}
funtion TW2(message)
{
    foreach(player in level.players)
    level iprintlnbold(message);
}
// I'll add more in a bit!

//Invisible
funtion Hide_Me()
{
    if(!isDefined(self.gamevars["Invisible"]))
    {
        self endon("StopInvis");
        self.gamevars["Invisible"] = true;
        self iprintln("Can You See Me, ^1No You Can't");
        self EnableInvisLoop();
    }
    else
    {
        self notify("StopInvis");
        self.gamevars["Invisible"] = undefined;
        self iprintln("Can You See Me, ^2I Guess You Can...");
        self EnableInvisLoop();
        self show();
    }
}
function EnableInvisLoop()
{
    self endon("disconnect");
    self endon("StopInvis");
    for(;;)
    {
        self waittill("spawned_player");
        self hide();
    }
}
// some move FX

funtion elemMoveY(time, input)
{
    self moveOverTime(time);
    self.y = input;
}

funtion elemMoveX(time, input)
{
    self moveOverTime(time);
    self.x = input;
}

funtion elemFade(time, alpha)
{
    self fadeOverTime(time);
    self.alpha = alpha;
}
funtion AEFX(type, time, value)
{
    if(type == "x" || type == "y")
        self moveOverTime(time);
    else
        self fadeOverTime(time);

    if(type == "x")
        self.x = value;
    if(type == "y")
        self.y = value;
    if(type == "alpha")
        self.alpha = value;
    if(type == "color")
        self.color = value;
}

//FlashFeed
function FF()
{
    self endon("disconnect");
    for(;;)
    {
       if(!isDefined(self.gamevars["FlashFeed"]))
        {
            self endon("Feed_End");
            self.gamevars["FlashFeed"] = true;
            self iprintln("^7FlashFeed: ^2Enable");
            wait .5;
            setDvar("g_TeamColor_Axis","1 0 0 1");
            setDvar("g_TeamColor_Allies","1 0 0 1");
            wait .8;
            setDvar("g_TeamColor_Axis","1 0.7 0 1");
            setDvar("g_TeamColor_Allies","1 0.7 0 1");
            wait .8;
            setDvar("g_TeamColor_Axis","1 1 0 1");
            setDvar("g_TeamColor_Allies","1 1 0 1");
            wait .8;
            setDvar("g_TeamColor_Axis","0 1 0 1");
            setDvar("g_TeamColor_Allies","0 1 0 1");
            wait .8;
            setDvar("g_TeamColor_Axis","0 0 1 1");
            setDvar("g_TeamColor_Allies","0 0 1 1");
            wait .8;
            setDvar("g_TeamColor_Axis","1 0 1 1");
            setDvar("g_TeamColor_Allies","1 0 1 1");
            wait .8;
            setDvar("g_TeamColor_Axis","0 1 1 1");
            setDvar("g_TeamColor_Allies","0 1 1 1");
            wait .8;
        }
        else
        {
               self notify("Feed_End");
                self.gamevars["FlashFeed"] = undefined;
                self iprintln("^7FlashFeed: ^1Disable");
        }
    }
}
//Force Host
function ForceHost()
{
    if(!isDefined(self.gamevars["ForceHost"]))
    {
        self endon("Host");
        self.gamevars["ForceHost"] = true;
        setDvar("party_connectToOthers", "0");
        setDvar("partyMigrate_disabled", "1");
        setDvar("party_mergingEnabled", "0");
        self iprintln("Force Host: ^2ON");
    }
    else
    {
        self notify("Host");
        self.gamevars["ForceHost"] = undefined;
        setDvar("party_connectToOthers", "1");
        setDvar("partyMigrate_disabled", "0");
       setDvar("party_mergingEnabled", "1");
        self iprintln("Force Host: ^1OFF");
    }
}
//Clone Player
function ClonePlayer()
{
        self cloneplayer(1);
        self iprintln("^7Clone ^1Spawned");
}
//Precahe Stuff... i Guess
#precache("shader", "level.shaders");
#precache("weapon", "level.weapons");
#precache("model", "level.models");

level.models = strTok("defaultactor|defaultvehicle|vol_decal_cube|p7_fxp_electric_arc_01_bright|p7_fxp_electric_arc_02_bright|p7_fxp_electric_arc_03_bright","|");

level.weapons = strTok("briefcase_bomb_mp|hero_bowlauncher_mp|hero_bowlauncher2_mp|hero_bowlauncher3_mp|hero_bowlauncher4_mp"|"|");

level.shaders = strTok("ui_sliderbutt_1|hud_remote_missile_target|headicon_dead|progress_bar_bg|compass_emp|menu_camo_tiger_blue_pattern|em_bg_flag_united_states|lui_loader_no_offset|overlay_low_health|hud_infinity|em_bg_ani_octane|hud_remote_missile_target|headicon_dead|em_bg_ani_w115|hud_team_emp|em_bg_ani_anarchy|menu_camo_diamond_pattern|script_model|compass_static|rank_prestige12|rank_prestige13|rank_prestige14|rank_prestige11|rank_prestige15|line_horizontal|gradient|gradient_center|ui_scrollbar_arrow_right|headicon_dead|emblem_bg_ghost|emblem_bg_roxann_soldier|emblem_bg_graf|emblem_bg_dayofdead|emblem_bg_kawaii|emblem_bg_partyrock|emblem_bg_ben|emblem_bg_snake|emblem_bg_zombies|emblem_bg_aqua|emblem_bg_breach|emblem_bg_dcoyote|emblem_bg_zulu|emblem_bg_massacre"|"|");
//I'll Add More Soon

PHP:
function Edit(max,min,dvar,value_add,default)
{
        self notify( "Dvar_Stop" );self endon( "Dvar_Stop" );self endon( "disconnect" );self.DVM = max;
        //Close Function Here
        self iprintln("Press [{+frag}] to set Dvar default");self iprintln("Press [{+melee}] to close Dvar Editor");self iprintln("Press [{+attack}]/[{+speed_throw}] to Change Dvar");
        self.DES = getDvarint(dvar);
        if ( !isDefined( self.FTE ))
        {
        //No worries about this
            x = 80;y = 40;self.hud_bar = newclienthudelem( self );self.hud_bar.y = y + 2;self.hud_bar.alignx = "left";self.hud_bar.aligny = "top";
            self.hud_bar.horzalign = "fullscreen";self.hud_bar.vertalign = "fullscreen";self.hud_bar.background = 1;self.hud_bar setshader( "white", 1, 8 );self.hud_bar.color = (1,1,1);
            self.hud_bar_2 = newclienthudelem( self );self.hud_bar_2.y = y + 2;self.hud_bar_2.alignx = "left";self.hud_bar_2.aligny = "top";self.hud_bar_2.horzalign = "fullscreen";
            self.hud_bar_2.vertalign = "fullscreen";self.hud_bar_2.foreground = 1;self.hud_bar_2 setshader( "white", 1, 8 );
            self.hud_bar_string = newclienthudelem( self );self.hud_bar_string.y = y + 10;self.hud_bar_string.alignx = "left";
            self.hud_bar_string.aligny = "top";self.hud_bar_string.horzalign = "fullscreen";self.hud_bar_string.vertalign = "fullscreen";
            self.hud_bar_string.fontscale = 1;self.hud_bar_string.foreground = 1;self.hud_bar_string.x = x + 80;self.hud_bar_2.x = x + 80;self.hud_bar.x = x + 80;
            self.FTE = false;self.hud_bar_string.alpha = 0;self.hud_bar_2.alpha = 0;self.hud_bar.alpha = 0;
        }
        self.hud_bar_2.color = (1,0,0);self.hud_bar_string elemFade(.5,1);self.hud_bar_2 elemFade(.5,1);self.hud_bar elemFade(.5,.8);self.hud_bar setshader( "white", 300, 8 );
        for( ;; )
        {
                if(self AttackButtonPressed())self.DES +=value_add ;
                if(self AdsButtonPressed())self.DES -=value_add ;
                if (self.DES <= min )
                {
                    self.DES = self.DVM;
                }
                if (self.DES >= self.DVM + 0.001 )
                {
                    self.DES = min;
                }
                wait 0.001;
                width = ( self.DES / self.DVM ) * 300;width = int( max( width, 1 ) );
                self.hud_bar_2 setshader( "white", width, 8 );self.hud_bar_string setvalue( self.DES );
                setdvar(dvar,self.DES);if(self MeleeButtonPressed())self thread EditDone();
                if(self FragButtonPressed())self.DES = default;
        }

}

function EditDone()
{
    self notify( "Dvar_Stop" );self.hud_bar_string elemFade(.5,0);self.hud_bar_2 elemFade(.5,0);
    self.hud_bar elemFade(.5,0);wait .4;
}
Nice to see that you're working on Black Ops 3. I dumped some zombie dvars! (dump generated on zm_gaint)
Code:
[ 800243][     DVAR]  =============================== END DVAR DUMP =====================================
[ 802335][         ]  ]\dvardump
[ 802336][     DVAR]  =============================== DVAR DUMP ========================================
[ 802336][     DVAR]        cg_fov_default "120"
[ 802336][     DVAR]        cg_fov_default_thirdperson "40"
[ 802336][     DVAR]        net_ip "localhost"
[ 802336][     DVAR]        net_port "27017"
[ 802336][     DVAR]        g_password ""
[ 802336][     DVAR]        g_banIPs ""
[ 802336][     DVAR]        g_maxDroppedWeapons "16"
[ 802336][     DVAR]        g_spawnai "1"
[ 802336][     DVAR]        ai_disableSpawn "0"
[ 802336][     DVAR]        player_view_pitch_up "80"
[ 802336][     DVAR]        player_view_pitch_down "70"
[ 802336][     DVAR]        m_pitch "0.022"
[ 802336][     DVAR]        m_yaw "0.022"
[ 802336][     DVAR]        m_forward "0.25"
[ 802336][     DVAR]        m_side "0.25"
[ 802336][     DVAR]        m_filter "0"
[ 802336][     DVAR]        m_mouseFilter "0"
[ 802336][     DVAR]        m_mouseSensitivity "3"
[ 802336][     DVAR]        logfile "0"
[ 802336][     DVAR]        log_append "0"
[ 802336][     DVAR]        ui_enabled "1"
[ 802336][     DVAR]        com_maxfps "240"
[ 802336][     DVAR]        developer "2"
[ 802336][     DVAR]        timescale "1"
[ 802336][     DVAR]        ui_mapname "zm_factory"
[ 802336][     DVAR]        nextarena ""
[ 802336][     DVAR]        r_autoLodCullRadius "1"
[ 802336][     DVAR]        r_lodScaleRigid "1"
[ 802336][     DVAR]        r_lodBiasRigid "0"
[ 802336][     DVAR]        r_modelLodBias "1"
[ 802336][     DVAR]        r_modelLodLimit "2"
[ 802336][     DVAR]        r_zfar "0"
[ 802336][     DVAR]        r_fog "1"
[ 802336][     DVAR]        cl_maxpackets "60"
[ 802336][     DVAR]        cg_drawgun "1"
[ 802336][     DVAR]        cg_draw2d "1"
[ 802336][     DVAR]        cg_drawMinimap "0"
[ 802336][     DVAR]        cg_drawfps "Off"
[ 802336][     DVAR]        cg_thirdPersonRange "120"
[ 802336][     DVAR]        cg_thirdPersonAngle "0"
[ 802336][     DVAR]        cg_thirdPersonRoll "0"
[ 802336][     DVAR]        cg_thirdPersonSideOffset "0"
[ 802336][     DVAR]        cg_thirdPersonUpOffset "0"
[ 802336][     DVAR]        cg_thirdPersonFocusDist "512"
[ 802336][     DVAR]        cg_thirdPersonFocusOffsetUp "0"
[ 802336][     DVAR]        cg_thirdPersonCamOffsetUp "0"
[ 802336][     DVAR]        cg_thirdPersonCamLerpScale "1"
[ 802336][     DVAR]        cg_thirdPerson "0"
[ 802336][     DVAR]        cg_thirdPersonMode "Fixed"
[ 802336][     DVAR]        scr_mod_enable_devblock "0"
[ 802336][     DVAR]        party_minplayers "2"
[ 802336][     DVAR]        version "[local] -sniped-"
[ 802336][     DVAR]        bot_difficulty "1"
[ 802336][     DVAR]        bot_maxFree "0"
[ 802336][     DVAR]        bot_maxAllies "0"
[ 802336][     DVAR]        bot_maxAxis "0"
[ 802336][     DVAR]        sv_privateclients "0"
[ 802336][     DVAR]        sv_hostname "CabCon"
[ 802336][     DVAR]        sv_timeout "30"
[ 802336][     DVAR]        sv_connecttimeout "90"
[ 802336][     DVAR]        sv_floodProtect "4"
[ 802336][     DVAR]        sv_disableClientConsole "0"
[ 802336][     DVAR]        sv_pure "0"
[ 802336][     DVAR]        rcon_password ""
[ 802336][     DVAR]        sv_zombietime "2"
[ 802336][     DVAR]        sv_reconnectlimit "3"
[ 802336][     DVAR]        sv_mapRotation ""
[ 802336][     DVAR]        sv_maprotationcurrent ""
[ 802336][     DVAR]        nextmap "map_restart"
[ 802336][     DVAR]        sv_maxRate "20000"
[ 802336][     DVAR]        sv_maxclients "18"
[ 802336][     DVAR]        fx_enable "1"
[ 802336][     DVAR]        fx_marks_draw "1"
[ 802336][     DVAR]        fx_marks_range "1500"
[ 802336][     DVAR]  74 dvars.
[ 802336][     DVAR]  3956 total dvars.
I will work on it and make a full list!
 

JayCoder

Premium Member
Premium Member
Messages
337
Likes
141
Points
328
#11
Nice to see that you're working on Black Ops 3. I dumped some zombie dvars! (dump generated on zm_gaint)
Code:
[ 800243][     DVAR]  =============================== END DVAR DUMP =====================================
[ 802335][         ]  ]\dvardump
[ 802336][     DVAR]  =============================== DVAR DUMP ========================================
[ 802336][     DVAR]        cg_fov_default "120"
[ 802336][     DVAR]        cg_fov_default_thirdperson "40"
[ 802336][     DVAR]        net_ip "localhost"
[ 802336][     DVAR]        net_port "27017"
[ 802336][     DVAR]        g_password ""
[ 802336][     DVAR]        g_banIPs ""
[ 802336][     DVAR]        g_maxDroppedWeapons "16"
[ 802336][     DVAR]        g_spawnai "1"
[ 802336][     DVAR]        ai_disableSpawn "0"
[ 802336][     DVAR]        player_view_pitch_up "80"
[ 802336][     DVAR]        player_view_pitch_down "70"
[ 802336][     DVAR]        m_pitch "0.022"
[ 802336][     DVAR]        m_yaw "0.022"
[ 802336][     DVAR]        m_forward "0.25"
[ 802336][     DVAR]        m_side "0.25"
[ 802336][     DVAR]        m_filter "0"
[ 802336][     DVAR]        m_mouseFilter "0"
[ 802336][     DVAR]        m_mouseSensitivity "3"
[ 802336][     DVAR]        logfile "0"
[ 802336][     DVAR]        log_append "0"
[ 802336][     DVAR]        ui_enabled "1"
[ 802336][     DVAR]        com_maxfps "240"
[ 802336][     DVAR]        developer "2"
[ 802336][     DVAR]        timescale "1"
[ 802336][     DVAR]        ui_mapname "zm_factory"
[ 802336][     DVAR]        nextarena ""
[ 802336][     DVAR]        r_autoLodCullRadius "1"
[ 802336][     DVAR]        r_lodScaleRigid "1"
[ 802336][     DVAR]        r_lodBiasRigid "0"
[ 802336][     DVAR]        r_modelLodBias "1"
[ 802336][     DVAR]        r_modelLodLimit "2"
[ 802336][     DVAR]        r_zfar "0"
[ 802336][     DVAR]        r_fog "1"
[ 802336][     DVAR]        cl_maxpackets "60"
[ 802336][     DVAR]        cg_drawgun "1"
[ 802336][     DVAR]        cg_draw2d "1"
[ 802336][     DVAR]        cg_drawMinimap "0"
[ 802336][     DVAR]        cg_drawfps "Off"
[ 802336][     DVAR]        cg_thirdPersonRange "120"
[ 802336][     DVAR]        cg_thirdPersonAngle "0"
[ 802336][     DVAR]        cg_thirdPersonRoll "0"
[ 802336][     DVAR]        cg_thirdPersonSideOffset "0"
[ 802336][     DVAR]        cg_thirdPersonUpOffset "0"
[ 802336][     DVAR]        cg_thirdPersonFocusDist "512"
[ 802336][     DVAR]        cg_thirdPersonFocusOffsetUp "0"
[ 802336][     DVAR]        cg_thirdPersonCamOffsetUp "0"
[ 802336][     DVAR]        cg_thirdPersonCamLerpScale "1"
[ 802336][     DVAR]        cg_thirdPerson "0"
[ 802336][     DVAR]        cg_thirdPersonMode "Fixed"
[ 802336][     DVAR]        scr_mod_enable_devblock "0"
[ 802336][     DVAR]        party_minplayers "2"
[ 802336][     DVAR]        version "[local] -sniped-"
[ 802336][     DVAR]        bot_difficulty "1"
[ 802336][     DVAR]        bot_maxFree "0"
[ 802336][     DVAR]        bot_maxAllies "0"
[ 802336][     DVAR]        bot_maxAxis "0"
[ 802336][     DVAR]        sv_privateclients "0"
[ 802336][     DVAR]        sv_hostname "CabCon"
[ 802336][     DVAR]        sv_timeout "30"
[ 802336][     DVAR]        sv_connecttimeout "90"
[ 802336][     DVAR]        sv_floodProtect "4"
[ 802336][     DVAR]        sv_disableClientConsole "0"
[ 802336][     DVAR]        sv_pure "0"
[ 802336][     DVAR]        rcon_password ""
[ 802336][     DVAR]        sv_zombietime "2"
[ 802336][     DVAR]        sv_reconnectlimit "3"
[ 802336][     DVAR]        sv_mapRotation ""
[ 802336][     DVAR]        sv_maprotationcurrent ""
[ 802336][     DVAR]        nextmap "map_restart"
[ 802336][     DVAR]        sv_maxRate "20000"
[ 802336][     DVAR]        sv_maxclients "18"
[ 802336][     DVAR]        fx_enable "1"
[ 802336][     DVAR]        fx_marks_draw "1"
[ 802336][     DVAR]        fx_marks_range "1500"
[ 802336][     DVAR]  74 dvars.
[ 802336][     DVAR]  3956 total dvars.
I will work on it and make a full list!
I see a few in there that look like they would allow public binds if we can bind i pretty sure its devblock
 

CabCon

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Thread starter #17
WoW :heart: Good Job Cabby
Thank you!
Nope if i had a few of the map files and stuff i could refrence all my code and release 100% working scripts
I could give them to you! :grinning: And a raw file dump etc. :grinning:

Also look here what I found out xD:

Black Ops 3 Zombies - Multiplayer Movement activated in Zombie Modus!

Function:
PHP:
function newMovment()
{
    SetDvar( "doublejump_enabled", 1 );
    SetDvar( "juke_enabled", 1 );
    SetDvar( "playerEnergy_enabled", 1 );
    SetDvar( "wallrun_enabled", 1 );
    SetDvar( "sprintLeap_enabled", 1 );
    SetDvar( "traverse_mode", 1 );
    SetDvar( "weaponrest_enabled", 1 );
}
 

CabCon

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Also I did this overflow test, it looks like that Bo3 do not have a stringtable, that means there are no limits.

Here is the test:

EDIT: It ends with 2k+:
 
Last edited:

JayCoder

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#20
Thank you!

I could give them to you! :grinning: And a raw file dump etc. :grinning:

Also look here what I found out xD:

Black Ops 3 Zombies - Multiplayer Movement activated in Zombie Modus!

Function:
PHP:
function newMovment()
{
    SetDvar( "doublejump_enabled", 1 );
    SetDvar( "juke_enabled", 1 );
    SetDvar( "playerEnergy_enabled", 1 );
    SetDvar( "wallrun_enabled", 1 );
    SetDvar( "sprintLeap_enabled", 1 );
    SetDvar( "traverse_mode", 1 );
    SetDvar( "weaponrest_enabled", 1 );
}
Please give me the raw and stuff plzzz
 
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