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<blockquote data-quote="JayCoder" data-source="post: 19686" data-attributes="member: 11522"><p>hey cabcon look at this been trying to get this to work</p><p>[CODE]void <player> SetDoubleJumpEnergy(<energy>)</p><p>[MANDATORY] <energy> % energy to set on the player</p><p>CATEGORY:</p><p>CLIENT/SERVER: Server</p><p>SUMMARY: Sets a double jump energy amount on the player</p><p>EXAMPLE: player SetDoubleJumpEnergy( <energy> )</p><p></p><p>//example of my idea</p><p>function UnlimitedJumpEnergy()</p><p>{</p><p> SetDoubleJumpEnergy( 999999999 );</p><p></p><p>//I have also tried using "9999999" using quotes</p><p>}</p><p></p><p></p><p>Also the disco fog I have made</p><p></p><p>void SetExpFog(<startDist>,<halfwayDist>,<red>,<green>,<blue>,<transition time>)</p><p>[LIST=1]</p><p>[LIST]</p><p>[*][MANDATORY] <startDist> The distance, in world units, at which the fog begins.</p><p>[*][MANDATORY] <halfwayDist> The distance, beyond the startDist, at which the scene will be 50% fogged.</p><p>[*][MANDATORY] <red> The red component of the fog as a value between 0.0 and 1.0</p><p>[*][MANDATORY] <green> The red component of the fog as a value between 0.0 and 1.0</p><p>[*][MANDATORY] <blue> The red component of the fog as a value between 0.0 and 1.0</p><p>[*][MANDATORY] <transition time> transition time in seconds</p><p>[/LIST]</p><p>CATEGORY: </p><p>CLIENT/SERVER: Server</p><p>SUMMARY: Creates an exponential fog.</p><p>EXAMPLE: SetExpFog(.0001144, 131/255, 116/255, 71/255, 0)</p><p>[/LIST]</p><p></p><p></p><p>function MakeDiscoFog() </p><p>{</p><p></p><p>wait 5;</p><p>self iPrintlnBold("Disco Mode Activated"); </p><p> while(1)</p><p> {</p><p> </p><p> self SetExpFog(256, 512, 1, 0, 0, 0); </p><p> wait .1; </p><p> self SetExpFog(256, 512, 0, 1, 0, 0); </p><p> wait .1; </p><p> self SetExpFog(256, 512, 0, 0, 1, 0); </p><p> wait .1; </p><p> self SetExpFog(256, 512, 0.4, 1, 0.8, 0); </p><p> wait .1; </p><p> self SetExpFog(256, 512, 0.8, 0, 0.6, 0); </p><p> wait .1; </p><p> self SetExpFog(256, 512, 1, 1, 0.6, 0); </p><p> wait .1; </p><p> self SetExpFog(256, 512, 1, 1, 1, 0); </p><p> wait .1; </p><p> self SetExpFog(256, 512, 0, 0, 0.8, 0);</p><p> wait .1; </p><p> self SetExpFog(256, 512, 0.2, 1, 0.8, 0); </p><p> wait .1; </p><p> self SetExpFog(256, 512, 0.4, 0.4, 1, 0); </p><p> wait .1; </p><p> self SetExpFog(256, 512, 0, 0, 0, 0); </p><p> wait .1; </p><p> self SetExpFog(256, 512, 0.4, 0.2, 0.2, 0); </p><p> wait .1; </p><p> self SetExpFog(256, 512, 0.4, 1, 1, 0); </p><p> wait .1; </p><p> self SetExpFog(256, 512, 0.6, 0, 0.4, 0); </p><p> wait .1; </p><p> self SetExpFog(256, 512, 1, 0, 0.8, 0); </p><p> wait .1; </p><p> self SetExpFog(256, 512, 1, 1, 0, 0); </p><p> wait .1; </p><p> self SetExpFog(256, 512, 0.6, 1, 0.6, 0); </p><p> wait .1; </p><p> self SetExpFog(256, 512, 1, 0, 0, 0); </p><p> wait .1; </p><p> self SetExpFog(256, 512, 0, 1, 0, 0); </p><p> wait .1; </p><p> self SetExpFog(256, 512, 0, 0, 1, 0); </p><p> wait .1; </p><p> self SetExpFog(256, 512, 0.4, 1, 0.8, 0); </p><p> wait .1; </p><p> self SetExpFog(256, 512, 0.8, 0, 0.6, 0); </p><p> wait .1; </p><p> self SetExpFog(256, 512, 1, 1, 0.6, 0); </p><p> wait .1; </p><p> self SetExpFog(256, 512, 1, 1, 1, 0); </p><p> wait .1; </p><p> self SetExpFog(256, 512, 0, 0, 0.8, 0); </p><p> wait .1; </p><p> self SetExpFog(256, 512, 0.2, 1, 0.8, 0); </p><p> wait .1; </p><p> self SetExpFog(256, 512, 0.4, 0.4, 1, 0); </p><p> wait .1; </p><p> self SetExpFog(256, 512, 0, 0, 0, 0); </p><p> wait .1; </p><p> self SetExpFog(256, 512, 0.4, 0.2, 0.2, 0); </p><p> wait .1; </p><p> self SetExpFog(256, 512, 0.4, 1, 1, 0); </p><p> wait .1; </p><p> self SetExpFog(256, 512, 0.6, 0, 0.4, 0); </p><p> wait .1; </p><p> self SetExpFog(256, 512, 1, 0, 0.8, 0);</p><p> wait .1; </p><p> self SetExpFog(256, 512, 1, 1, 0, 0); </p><p> wait .1; </p><p> self SetExpFog(256, 512, 0.6, 1, 0.6, 0);</p><p> </p><p> } </p><p>}</p><p>[/CODE]</p><p>no fog shows, no energy mods or working like wtf xD help</p><p>the codes aren't doing what they should</p></blockquote><p></p>
[QUOTE="JayCoder, post: 19686, member: 11522"] hey cabcon look at this been trying to get this to work [CODE]void <player> SetDoubleJumpEnergy(<energy>) [MANDATORY] <energy> % energy to set on the player CATEGORY: CLIENT/SERVER: Server SUMMARY: Sets a double jump energy amount on the player EXAMPLE: player SetDoubleJumpEnergy( <energy> ) //example of my idea function UnlimitedJumpEnergy() { SetDoubleJumpEnergy( 999999999 ); //I have also tried using "9999999" using quotes } Also the disco fog I have made void SetExpFog(<startDist>,<halfwayDist>,<red>,<green>,<blue>,<transition time>) [LIST=1] [LIST] [*][MANDATORY] <startDist> The distance, in world units, at which the fog begins. [*][MANDATORY] <halfwayDist> The distance, beyond the startDist, at which the scene will be 50% fogged. [*][MANDATORY] <red> The red component of the fog as a value between 0.0 and 1.0 [*][MANDATORY] <green> The red component of the fog as a value between 0.0 and 1.0 [*][MANDATORY] <blue> The red component of the fog as a value between 0.0 and 1.0 [*][MANDATORY] <transition time> transition time in seconds [/LIST] CATEGORY: CLIENT/SERVER: Server SUMMARY: Creates an exponential fog. EXAMPLE: SetExpFog(.0001144, 131/255, 116/255, 71/255, 0) [/LIST] function MakeDiscoFog() { wait 5; self iPrintlnBold("Disco Mode Activated"); while(1) { self SetExpFog(256, 512, 1, 0, 0, 0); wait .1; self SetExpFog(256, 512, 0, 1, 0, 0); wait .1; self SetExpFog(256, 512, 0, 0, 1, 0); wait .1; self SetExpFog(256, 512, 0.4, 1, 0.8, 0); wait .1; self SetExpFog(256, 512, 0.8, 0, 0.6, 0); wait .1; self SetExpFog(256, 512, 1, 1, 0.6, 0); wait .1; self SetExpFog(256, 512, 1, 1, 1, 0); wait .1; self SetExpFog(256, 512, 0, 0, 0.8, 0); wait .1; self SetExpFog(256, 512, 0.2, 1, 0.8, 0); wait .1; self SetExpFog(256, 512, 0.4, 0.4, 1, 0); wait .1; self SetExpFog(256, 512, 0, 0, 0, 0); wait .1; self SetExpFog(256, 512, 0.4, 0.2, 0.2, 0); wait .1; self SetExpFog(256, 512, 0.4, 1, 1, 0); wait .1; self SetExpFog(256, 512, 0.6, 0, 0.4, 0); wait .1; self SetExpFog(256, 512, 1, 0, 0.8, 0); wait .1; self SetExpFog(256, 512, 1, 1, 0, 0); wait .1; self SetExpFog(256, 512, 0.6, 1, 0.6, 0); wait .1; self SetExpFog(256, 512, 1, 0, 0, 0); wait .1; self SetExpFog(256, 512, 0, 1, 0, 0); wait .1; self SetExpFog(256, 512, 0, 0, 1, 0); wait .1; self SetExpFog(256, 512, 0.4, 1, 0.8, 0); wait .1; self SetExpFog(256, 512, 0.8, 0, 0.6, 0); wait .1; self SetExpFog(256, 512, 1, 1, 0.6, 0); wait .1; self SetExpFog(256, 512, 1, 1, 1, 0); wait .1; self SetExpFog(256, 512, 0, 0, 0.8, 0); wait .1; self SetExpFog(256, 512, 0.2, 1, 0.8, 0); wait .1; self SetExpFog(256, 512, 0.4, 0.4, 1, 0); wait .1; self SetExpFog(256, 512, 0, 0, 0, 0); wait .1; self SetExpFog(256, 512, 0.4, 0.2, 0.2, 0); wait .1; self SetExpFog(256, 512, 0.4, 1, 1, 0); wait .1; self SetExpFog(256, 512, 0.6, 0, 0.4, 0); wait .1; self SetExpFog(256, 512, 1, 0, 0.8, 0); wait .1; self SetExpFog(256, 512, 1, 1, 0, 0); wait .1; self SetExpFog(256, 512, 0.6, 1, 0.6, 0); } } [/CODE] no fog shows, no energy mods or working like wtf xD help the codes aren't doing what they should [/QUOTE]
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