Answered BO2 GSC Function to check if player is aiming at player?

WolfieBlood

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Is there a way to know or do something if a player is aiming at you? Like on offhost menus you can have the option for it to say who's aiming at you
 

candy

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Code:
aimCheck()
{
    if(!isDefined( self.aimCheck ))
    {
        self.aimCheck = true;
        while(isDefined( self.aimCheck ))
        {
            for(c=0;c<getPlayers().size;c++)
            {
                player = getPlayers()[c];
                if( player != self && player isRealistic( self ) )
                    self iprintln( player getName() + " is looking at you" ); //replace with a hud element.
            }
            wait .05;
        }
    }
    else
    {
        self.aimCheck = undefined;
    }
}

isRealistic( player )
{
    gAngles = self getPlayerAngles();
    need2face = vectorToAngles( player getTagOrigin("j_mainroot") - self getTagOrigin("j_mainroot") );
    aimDistance = length( need2face - gAngles );
    if( bulletTracePassed( self getTagOrigin("j_mainroot"), player getTagOrigin("j_mainroot"), 0, self ) && aimDistance < 25 )
        return true;
    else
        return false;
}
 

WolfieBlood

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Code:
aimCheck()
{
    if(!isDefined( self.aimCheck ))
    {
        self.aimCheck = true;
        while(isDefined( self.aimCheck ))
        {
            for(c=0;c<getPlayers().size;c++)
            {
                player = getPlayers()[c];
                if( player != self && player isRealistic( self ) )
                    self iprintln( player getName() + " is looking at you" ); //replace with a hud element.
            }
            wait .05;
        }
    }
    else
    {
        self.aimCheck = undefined;
    }
}

isRealistic( player )
{
    gAngles = self getPlayerAngles();
    need2face = vectorToAngles( player getTagOrigin("j_mainroot") - self getTagOrigin("j_mainroot") );
    aimDistance = length( need2face - gAngles );
    if( bulletTracePassed( self getTagOrigin("j_mainroot"), player getTagOrigin("j_mainroot"), 0, self ) && aimDistance < 25 )
        return true;
    else
        return false;
}
Thank you, all be sure to credit you on my menu
 
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