BO3 Infinity Loader - Liquid Divinium

Echolio

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Hey,
I was just wondering if anyone has a script for Liquid Divinium for Infinity Loader, I had a look at the ones the admins posted, there was a cryptokeys one but no Divinium script.
If anyone has or can make one then I would be greatly appreciative if you could drop it either in DMs or replies

Cheers (:
-Jack
 

candy

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Hey,
I was just wondering if anyone has a script for Liquid Divinium for Infinity Loader, I had a look at the ones the admins posted, there was a cryptokeys one but no Divinium script.
If anyone has or can make one then I would be greatly appreciative if you could drop it either in DMs or replies

Cheers (:
-Jack
scroll to the very top of [#bo3-code-snippets], you can paste that into a default project.
 

MrFawkes1337

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Code:
if (SessionModeIsZombiesGame())
        {
            self GiveCryptoOvertimeZM();
        }
        else if (SessionModeIsMultiplayerGame())
        {
            self GiveCryptoOvertimeMP();
        }

GiveCryptoOvertimeMP()
{
    self endon("disconnect");
    self.currentCryptos = 0;
    for(;;)
    {
        /* GiveCryptokeys(self, false, 15);
        self.currentCryptos += 15;
        self iprintln("Current cryptokeys: " + self.currentCryptos);
        wait 1.5; */
        self ReportLootReward("1", 15 * 100);
        self.currentCryptos += 15;
        uploadstats(self);
        self iPrintLnBold("Given Cryptos: ^2" + self.currentCryptos);
        wait 1;
    }
}

GiveCryptoOvertimeZM()
{
    self endon("disconnect");
    self.currentDivis = 0;
    for(;;)
    {
        /* GiveCryptokeys(self, true, 25);
        self.currentDivis += 25;
        self iprintln("Current diviniums: " + self.currentDivis);
        wait 1.5; */
        self ReportLootReward("3", 250);
        self.currentDivis += 250;
        uploadstats(self);
        self iPrintLnBold("Given Divinium: ^2" + self.currentDivis);
        wait 1;
    }
}

Add that to your project, thats literally in the #BO3-code-snippets section, and does both divinium and keys depending on mode
 
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