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Call of Duty Classics
Call of Duty: Black Ops 1
Call of Duty Black Ops 1 BGamer T5 LAN/Offline Client v0.1.1
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<blockquote data-quote="johnsmith" data-source="post: 40853" data-attributes="member: 254428"><p>Hello,</p><p></p><p>I'm trying to determine if a dedicated server is possible by having clients connect directly to it versus using a vpn. I have successfully done this to other cod and non-cod games (i.e. mw2, mw3, contagion) recently obviously by allowing through Windows firewall and port forwarding. After starting it up and setting a map, I click on multiplayer and verify can see it through the in game server browser on the same computer. I double click on it and can join fine no problem. However, when I have a client outside the network do the direct connect command using public ip and port number, it times out. I even tried sending an invite to the player. After the player accepts the invite and tries to join, it says cannot connect to host. I know lan works perfectly fine using radmin vpn. So I'm not sure if it's even possible, because I know for bo2, I just use redacted with my radmin vpn.</p><p></p><p>Anyways, listed below is my setup:</p><p></p><p>1) Game version: FitGirl latest w/ all dlc's</p><p>2) Client: BGamer v0.1 & v0.6</p><p>3) Ports opened: 3074, 8766, 27014-27019, 27960, 3748, 4380 (TCP and/or UDP)</p><p></p><p>Now I did notice while I was first setting this up, neither server.cfg nor bgserver.cfg was found in my whole game directory. So just went online and copied/pasted those settings and saved both files inside the main directory. So I feel the issue is either my original server.cfg is not correct or I'm missing a port to open. Any advise is appreciated. Thanks!</p></blockquote><p></p>
[QUOTE="johnsmith, post: 40853, member: 254428"] Hello, I'm trying to determine if a dedicated server is possible by having clients connect directly to it versus using a vpn. I have successfully done this to other cod and non-cod games (i.e. mw2, mw3, contagion) recently obviously by allowing through Windows firewall and port forwarding. After starting it up and setting a map, I click on multiplayer and verify can see it through the in game server browser on the same computer. I double click on it and can join fine no problem. However, when I have a client outside the network do the direct connect command using public ip and port number, it times out. I even tried sending an invite to the player. After the player accepts the invite and tries to join, it says cannot connect to host. I know lan works perfectly fine using radmin vpn. So I'm not sure if it's even possible, because I know for bo2, I just use redacted with my radmin vpn. Anyways, listed below is my setup: 1) Game version: FitGirl latest w/ all dlc's 2) Client: BGamer v0.1 & v0.6 3) Ports opened: 3074, 8766, 27014-27019, 27960, 3748, 4380 (TCP and/or UDP) Now I did notice while I was first setting this up, neither server.cfg nor bgserver.cfg was found in my whole game directory. So just went online and copied/pasted those settings and saved both files inside the main directory. So I feel the issue is either my original server.cfg is not correct or I'm missing a port to open. Any advise is appreciated. Thanks! [/QUOTE]
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Call of Duty: Black Ops 1
Call of Duty Black Ops 1 BGamer T5 LAN/Offline Client v0.1.1
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