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This is the log I took while retesting again:


latest bgamer v0.6 (bgT5 v0.6)

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 1) dedicated server and mp client on same machine: fine (local lan)

 2) client on outside network attempting to see lobby from server browser: servers 0(2) but nothing visible

 3) client on outside network attempting to direct connect:tongueclosed:ort: directIp:27960-27965: no connection

 4) now, invites sent from mp client is not seen on client outside network


 5) host running combat training

 6) client outside network unable to connect to host via connect command

 7) host unable to send invite to client outside network



latest bgamer v0.1 (bgT5 v0.1 Alpha)

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 1) dedicated server and mp client on same machine: fine (local lan)

 2) client on outside network attempting to see lobby from server browser: servers 0(2) but nothing visible

 3) invites sent from client inside network is seen on client outside network, but

  connecting to server -> notice: lost connection to host

   NOTE: ran ' set sv_maxping "999" ' inside dedicated server console in case of time out but no luck

 4) client on outside network attempting to direct connect:tongueclosed:ort: directIp:27960-27965: no connection


 5) host running combat training

 6) host able to send invite to client outside network, but

  connecting to server -> notice: lost connection to host

 7) client outside network unable to connect to host via connect command


Ports that were opened for testing were 3074, 27960-27965 TCP & UDP. Before testing, I used PFPortChecker from portforward.com to check all ports and were verified to be all open. Since everything works with my vpn and my ports are open, I think I want to fetch a known working server.cfg or bgserver.cfg to start. As I said before, none of these files were populated after game installation and when I copied over bgamer files to my game directory. I just used a generic one I found online. Perhaps there's a misconfiguration or bad .cfg files on my side.


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