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Call of Duty: Black Ops 1
Call of Duty Black Ops 1 BGamer T5 LAN/Offline Client v0.1.1
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<blockquote data-quote="update.freak" data-source="post: 40900" data-attributes="member: 254383"><p>bgserver.cfg in \main</p><p></p><p></p><p>//////////////////////////////////////////////////</p><p>// SERVER NAME & COLORS //</p><p>//////////////////////////////////////////////////</p><p>// //</p><p>// ^1 Red //</p><p>// ^2 Green //</p><p>// ^3 Orange //</p><p>// ^4 Dark Blue //</p><p>// ^5 Light Blue //</p><p>// ^6 Pink //</p><p>// ^7 White //</p><p>// ^8 Grey //</p><p>// ^9 Brown //</p><p>// ^0 Black //</p><p>// //</p><p>//////////////////////////////////////////////////</p><p></p><p>sv_hostname "Server" // Please put a server host name here</p><p></p><p>//////////////////////////////////////////////////</p><p>// GENERAL SETTINGS //</p><p>//////////////////////////////////////////////////</p><p></p><p>rcon_password "password" // Access to your server to change stuff remotely.</p><p>scr_player_forcerespawn "1" // Players respawn automatically after being fragged.</p><p>scr_game_spectatetype "1" // Enable or Disables Spec mode, putting "1" allows spectators to spectate match.</p><p>scr_hardcore "0" // Enable or Disable Hardcore Mode.</p><p>scr_player_healthregentime "5" // Time it takes you to recover damage.</p><p>scr_team_kickteamkillers "0" // Anyone who team kills, gets kicked automatically if you enable this feature.</p><p>scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20).</p><p>scr_player_maxhealth "100" // Percent of Health players will have on Respawn.</p><p>scr_player_sprinttime "12" // Sprint run time.</p><p>scr_player_suicidespawndelay "0" // Wait before you respawn if you committed suicide.</p><p>scr_teambalance "1" // Enable or Disable auto balance.</p><p>party_minplayers "1" // Pre-Match Lobby</p><p></p><p>//////////////////////////////////////////////////</p><p>// CLIENT SETTINGS //</p><p>//////////////////////////////////////////////////</p><p></p><p>g_password "" // Password Protected Game. Leave blank if you want players to join.</p><p>sv_disableClientConsole "0" // Enable or Disable players ability to access server commands.</p><p>sv_reconnectlimit "5" // How many times you can try to reconnect.</p><p>sv_timeout "240" // Timeout time period. You will timeout after (240) seconds when attempting to connect or if you are getting connection interruptions.</p><p>sv_zombietime "10" // Your idle time period before getting kicked.</p><p>g_inactivity "0" // Enable or Disable auto kick feature for idle/AFK players.</p><p>g_allowvote "1" // Allow Vote.</p><p>sv_floodProtect "4" // Chat Spam Protection.</p><p>sv_maxPing "300" // Max Ping allowed.</p><p>sv_maxRate "25000" // Max rate on server.</p><p>sv_minPing "0" // Minimum Ping allowed.</p><p>sv_maxclients "18" // Maximum players that can enter server.</p><p>sv_privateClients "2" // Private reserved slots on server.</p><p>sv_pure "0" // verifying cilent files</p><p>sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked.</p><p>sv_vac "0" // Enable/Disable VAC steam Anti-Cheat.. No use...</p><p></p><p>//////////////////////////////////////////////////</p><p>// SERVER SETTINGS //</p><p>//////////////////////////////////////////////////</p><p></p><p>scr_game_hardpoints "1" // Hardcore Scoring System.</p><p>scr_game_killstreaks "1" // Enable/Disable Killstreak rewards.</p><p>scr_hardpoint_allowdogs "1" // Enable/Disable Attack Dogs Killstreak.</p><p>scr_hardpoint_allowhelicopter_comlink "1" // Helicopter Com Link</p><p>scr_hardpoint_allowradardirection "1" // Radar Direction</p><p>scr_hardpoint_allowsupply "1" // Care Package</p><p>scr_hardpoint_allowhelicopter_gunner "1" // Helicopter Gunner</p><p>scr_hardpoint_allowcounteruav "1" // Counter Spy Plane</p><p>scr_hardpoint_allowhelicopter_player "1" // Helicopter</p><p>scr_hardpoint_allowmortar "1" // Mortar Team</p><p>scr_hardpoint_allownapalm "1" // Napalm Airstrike</p><p>scr_hardpoint_allowrcbomb "1" // RC-XD Bomb</p><p>scr_hardpoint_allowairstrike "1" // Air Strike</p><p>scr_hardpoint_allowauto_turret "1" // Auto Turret</p><p>scr_hardpoint_allowradar "1" // Allow Radar</p><p></p><p>//////////////////////////////////////////////////</p><p>// SERVER TWEAKS //</p><p>//////////////////////////////////////////////////</p><p></p><p>g_deadChat "1" // Enable or Disable the ability to read dead chat chat of people who have been fragged.</p><p>scr_game_allowfinalkillcam "1" // Enable/Disable Game Winning Kill Killcam.</p><p>scr_team_allowHardpointStreakAfterDeath "0" // Enable/Disable Killstreak after Death. Player resumes the killstreak even after being fragged.</p><p>scr_game_allowkillcam "1" // Allow Killcam.</p><p>g_allow_teamchange "1" // Allow players to change teams.</p><p>scr_player_allowrevive "1" // Allow players to revive each other.</p><p>scr_team_artilleryTeamKillPenalty "0.25" // If you kill your team member with artillery strike, this amount of percent of your artillery time gets deducted. Logical ?</p><p>scr_game_deathpointloss "-999" // Points Loss on death Cod Points.</p><p>scr_team_fftype "0" // Enable or Disable Friendly Fire.</p><p>scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.</p><p>scr_player_healthregentime "5" // Health regeneration time, time it takes for blood splatter to be removed from the screen.</p><p>scr_team_teamkillspawndelay "20" // Team Kill respawn penalty, in seconds.</p><p>scr_player_maxhealth "100" // Players starts with this amount of health in percentage.</p><p>scr_team_mortarTeaTeamKillPenalty "0.25" // Mortar Air Strike Team Kill Penalty, time deducted.</p><p>scr_game_prematchperiod "15" // Time before match starts. Strat time?</p><p>scr_game_allowfinalkillcam "1" // Allow Final Kill Killcam.</p><p>g_speed "190" // Player speed, speed at which player can move.</p><p>scr_player_sprinttime "4" // Sprint time, duration a player can run.</p><p>scr_game_suicidepointloss "0" // Suicide penalty in cod points.</p><p>scr_player_suicidespawndelay "0" // Respawn wait after suicide.</p><p>scr_team_teamkillpointloss "1" // Cod Points Penalty for Team Kill.</p><p>scr_team_teamkillspawndelay "20" // Respawn penalty in time, after team kill.</p><p>scr_team_teamkillerplaylistbanpenalty "0" // Add the team killer to the ban list.</p><p>scr_team_teamkillerplaylistbanquantum "0"</p><p>scr_game_perks 1 // Allow players to have perks</p><p></p><p>//////////////////////////////////////////////////</p><p>// VOIP SETTINGS //</p><p>//////////////////////////////////////////////////</p><p></p><p>voice_deadChat "1" // Enable/Disable voice over IP chat when a player is dead.</p><p>voice_global "1" // Enable/Disable the use of in-game voice over IP.</p><p>sv_voicequality "1" // Voice Quality, 3 for high, 1 for low. More bandwidth better quality.</p><p>g_voiceChatTalkingDuration "500" // Duration you can chat.</p><p>sv_voice "1" // Allow Voice Chat</p><p></p><p>//////////////////////////////////////////////////</p><p>//CAPTURE THE FLAG GAMETYPE SETTINGS //</p><p>//////////////////////////////////////////////////</p><p></p><p>scr_ctf_globalbattlechatterprobability "0"</p><p>scr_ctf_enemycarriervisible "0" // Where is the flag carrier, spot visible on radar.</p><p>scr_ctf_flagrespawntime "0" // Time before a captured flag respawns.</p><p>scr_ctf_idleflagreturntime "30" // Time before a dropped flag returns to its default location if not picked.</p><p>scr_ctf_numlives "0" // Number of lives per player 0 for unlimited.</p><p>scr_ctf_playerrespawndelay "0" // Respawn wait in seconds.</p><p>scr_ctf_roundlimit "3" // How many rounds match would last.</p><p>scr_ctf_roundswitch "1" // Rounds before the teams switch sides.</p><p>scr_ctf_scorelimit "3" // Target score before the round ends.</p><p>scr_ctf_timelimit "5" // Round length.</p><p>scr_ctf_touchreturn "1" // Ability to return the flag by touching it.</p><p>scr_ctf_waverespawndelay "15"</p><p></p><p>//////////////////////////////////////////////////</p><p>// DEMOLITION GAMETYPE SETTINGS //</p><p>//////////////////////////////////////////////////</p><p></p><p>scr_dem_globalbattlechatterprobability "0"</p><p>scr_dem_bombtimer "45" // Time the bomb takes to detonate.</p><p>scr_dem_defusetime "5" // Time taken to defuse the bomb.</p><p>scr_dem_extratime "3"</p><p>scr_dem_numlives "0" // Lives per player 0 for unlimited.</p><p>scr_dem_planttime "5" // Time it takes to plant a bomb in seconds.</p><p>scr_dem_roundlimit "0" // Rounds the game is limited to, if there are no winners.</p><p>scr_dem_roundswitch "1" // Rounds before the teams switch the sides.</p><p>scr_dem_scorelimit "2" // Score limit needed to win.</p><p>scr_dem_timelimit "2.5" // Round time limit.</p><p></p><p>//////////////////////////////////////////////////</p><p>// DOMINATION GAMETYPE SETTINGS //</p><p>//////////////////////////////////////////////////</p><p></p><p>scr_dom_globalbattlechatterprobability "0"</p><p>scr_dom_flagcapturetime "10" // Time in seconds to capture a flag.</p><p>scr_dom_numlives "0" // Lives per player 0 for unlimited.</p><p>scr_dom_playerrespawndelay "0" // Duration of time you wait to respawn.</p><p>scr_dom_roundlimit "1" // Rounds played per game.</p><p>scr_dom_scorelimit "200" // Score limit per game.</p><p>scr_dom_timelimit "0" // Duration in minutes per round.</p><p>scr_dom_waverespawndelay "0" // Spawn delay at start.</p><p></p><p>//////////////////////////////////////////////////</p><p>// FREE FOR ALL GAMETYPE SETTINGS //</p><p>//////////////////////////////////////////////////</p><p></p><p>scr_dm_globalbattlechatterprobability "100"</p><p>scr_dm_bonus_leader "0"</p><p>scr_dm_numlives "0" // Lives per player 0 for unlimited.</p><p>scr_dm_playerrespawndelay "0" // Time in seconds wait to respawn.</p><p>scr_dm_roundlimit "1" // Round limit.</p><p>scr_dm_score_assist "100" // Points allotted for an assist.</p><p>scr_dm_score_death "0" // Points allotted for dying.</p><p>scr_dm_score_headshot "0" // Points for headshot.</p><p>scr_dm_score_kill "50" // Points for a kill.</p><p>scr_dm_scorelimit "1500" // Points needed to win the game.</p><p>scr_dm_score_suicide "0" // Points allotted for suicide.</p><p>scr_dm_timelimit "15" // Duration the game lasts in minutes when the score limit isn&#39;t reached.</p><p>scr_dm_waverespawndelay "0" // Delay before the first respawn in the first round.</p><p></p><p>//////////////////////////////////////////////////</p><p>// HEADQUARTERS GAMETYPE SETTINGS //</p><p>//////////////////////////////////////////////////</p><p></p><p>scr_koth_globalbattlechatterprobability "0"</p><p>scr_koth_numlives "0" // Number of lives per game 0 for unlimited.</p><p>scr_koth_playerrespawndelay "0" // Players respawn wait.</p><p>scr_koth_roundlimit "1" // Rounds to be played.</p><p>scr_koth_roundswitch "1" // Rounds to be played before teams switch sides.</p><p>scr_koth_scorelimit "250" // Score limit to win the game.</p><p>scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn&#39;t reached.</p><p>scr_koth_waverespawndelay "0" // First respawn delay for each round.</p><p></p><p>//////////////////////////////////////////////////</p><p>// SABOTAGE GAMETYPE SETTINGS //</p><p>//////////////////////////////////////////////////</p><p></p><p>scr_sab_globalbattlechatterprobability "0"</p><p>scr_sab_bombtimer "30" // Duration in seconds the bomb takes to detonate.</p><p>scr_sab_defusetime "5" // Time taken to defuse the bomb.</p><p>scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site.</p><p>scr_sab_numlives "0" // Number of lives players get.</p><p>scr_sab_planttime "2.5" // Time taken to plant the bomb.</p><p>scr_sab_playerrespawndelay "7.5" // Time before respawn.</p><p>scr_sab_roundlimit "1" // Rounds per game.</p><p>scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides.</p><p>scr_sab_scorelimit "1" // Score limit to win the match.</p><p>scr_sab_timelimit "10" // Duration in minutes the game lasts if the score limit isn&#39;t reached.</p><p>scr_sab_waverespawndelay "0" // Time delay for first respawn before the game.</p><p></p><p>//////////////////////////////////////////////////</p><p>// SEARCH AND DESTROY GAMETYPE SETTINGS //</p><p>//////////////////////////////////////////////////</p><p></p><p>scr_sd_globalbattlechatterprobability "0"</p><p>scr_sd_bombtimer "45" // Time taken for the bomb to detonate.</p><p>scr_sd_defusetime "5" // Time taken to defuse the bomb.</p><p>scr_sd_game_spectatetype "3" // Allow team spectate.</p><p>scr_sd_multibomb "0" // Allow more than one bomb.</p><p>scr_sd_numlives "1" // Number of lives per player per game.</p><p>scr_sd_planttime "5" // Time taken to plant the bomb.</p><p>scr_sd_playerrespawndelay "0" // Respawn wait.</p><p>scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.</p><p>scr_sd_roundswitch "3" // Rounds to be played before the teams switch sides.</p><p>scr_sd_scorelimit "4" // Score limit required to win the game.</p><p>scr_sd_timelimit "2.5" // Time limit if the score limit isn&#39;t reached.</p><p>scr_sd_waverespawndelay "0" // Delay for first respawn.</p><p></p><p>//////////////////////////////////////////////////</p><p>// TEAM DEATHMATCH GAMETYPE SETTINGS //</p><p>//////////////////////////////////////////////////</p><p></p><p>scr_tdm_globalbattlechatterprobability "0"</p><p>scr_tdm_bonus_leader "0" // Top Player on the leaderboard gets this much bonus.</p><p>scr_tdm_numlives "0" // Number of lives per player 0 for unlimited.</p><p>scr_tdm_playerrespawndelay "0" // Respawn wait.</p><p>scr_tdm_roundlimit "1" // Rounds per game.</p><p>scr_tdm_score_assist "50" // Points awarded for an assist.</p><p>scr_tdm_score_death "0" // Points awarded for death.</p><p>scr_tdm_score_headshot "0" // Headshot reward.</p><p>scr_tdm_score_kill "100" // Points awarded for a kill.</p><p>scr_tdm_scorelimit "7500" // Score limit to win the game.</p><p>scr_tdm_score_suicide "0" // Score awarded for suicide.</p><p>scr_tdm_timelimit "15" // Duration in minutes for the game to end if the score limit isn&#39;t reached.</p><p>scr_tdm_waverespawndelay "0" // Duration is seconds before the first respawn in each round.</p><p></p><p>//////////////////////////////////////////////////</p><p>// GAMETYPE & WAGER TIPS //</p><p>//////////////////////////////////////////////////</p><p>// //</p><p>// tdm - Team deathmatch //</p><p>// dm - Free-for-all //</p><p>// sab - Sabotage //</p><p>// dem - Demolition //</p><p>// ctf - Capture the flag //</p><p>// sd - Search and destroy //</p><p>// dom - Domination //</p><p>// koth - Headquarters //</p><p>// //</p><p>//// Wager Matchs ////////////////////////////////</p><p>// //</p><p>// IMPORTMENT //</p><p>// Wager Matchs MUST require xblive_wagermatch 1//</p><p>// //</p><p>// hlnd - Stick and Stones* //</p><p>// gun - Gun mode* //</p><p>// shrp - Sharpshooter* //</p><p>// oic - One in the Chamber* //</p><p>// //</p><p>//////////////////////////////////////////////////</p><p></p><p>g_gametype "tdm" // Select gametype from the list above</p><p>xblive_wagermatch "0" // Set to 1 if you plan on using a wager match. This is a MUST! Failure to do so caused problems</p><p></p><p>//////////////////////////////////////////////////</p><p>// MAP ROTATION TIPS //</p><p>//////////////////////////////////////////////////</p><p>// //</p><p>// mp_array - Array //</p><p>// mp_cracked - Cracked //</p><p>// mp_crisis - Crysis //</p><p>// mp_firingrange - Firingrange //</p><p>// mp_duga - Grid //</p><p>// mp_hanoi - Hanoi //</p><p>// mp_cairo - Havana //</p><p>// mp_havoc - Jungle //</p><p>// mp_cosmodrome - Launch //</p><p>// mp_nuked - Nuketown //</p><p>// mp_radiation - Radiation //</p><p>// mp_mountain - Summit //</p><p>// mp_villla - Villa //</p><p>// mp_russianbase - WMD //</p><p>// //</p><p>//// DLC1 FIRSTSTRIKE ////////////////////////////</p><p>// //</p><p>// mp_berlinwall2 - Berlin Wall //</p><p>// mp_discovery - Discovery //</p><p>// mp_kowloon - Kowloon //</p><p>// mp_stadium - Stadium //</p><p>// //</p><p>//// DLC2 ESCALATION /////////////////////////////</p><p>// //</p><p>// mp_gridlock - Convoy //</p><p>// mp_hotel - Hotel //</p><p>// mp_outskirts - Stockpile //</p><p>// mp_zoo - Zoo //</p><p>// //</p><p>//// DLC3 ANNIHILATION ///////////////////////////</p><p>// //</p><p>// mp_drivein - Drive-In //</p><p>// mp_area51 - Hanger 18 //</p><p>// mp_golfcourse - Hazard //</p><p>// mp_silo - Silo //</p><p>// //</p><p>//////////////////////////////////////////////////</p><p></p><p>set sv_maprotation "gametype dm map mp_array gametype dom map mp_cracked"</p><p></p><p>//////////////////////////////////////////////////</p><p>// PLAYLIST DVARS //</p><p>//////////////////////////////////////////////////</p><p></p><p>playlist_enabled "0" // Reserved slots for players in playlist.</p><p>playlist_excludeMap "mapname" // Exclude this map from the server rotation. Type in the map name shortname.</p><p>playlist_excludeGametype "" // Exclude this gametype, type in the gametype shortname.</p><p>playlist_excludeGametypeMap "" // Exclude this gametype map, type in the map shortname.</p></blockquote><p></p>
[QUOTE="update.freak, post: 40900, member: 254383"] bgserver.cfg in \main ////////////////////////////////////////////////// // SERVER NAME & COLORS // ////////////////////////////////////////////////// // // // ^1 Red // // ^2 Green // // ^3 Orange // // ^4 Dark Blue // // ^5 Light Blue // // ^6 Pink // // ^7 White // // ^8 Grey // // ^9 Brown // // ^0 Black // // // ////////////////////////////////////////////////// sv_hostname "Server" // Please put a server host name here ////////////////////////////////////////////////// // GENERAL SETTINGS // ////////////////////////////////////////////////// rcon_password "password" // Access to your server to change stuff remotely. scr_player_forcerespawn "1" // Players respawn automatically after being fragged. scr_game_spectatetype "1" // Enable or Disables Spec mode, putting "1" allows spectators to spectate match. scr_hardcore "0" // Enable or Disable Hardcore Mode. scr_player_healthregentime "5" // Time it takes you to recover damage. scr_team_kickteamkillers "0" // Anyone who team kills, gets kicked automatically if you enable this feature. scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20). scr_player_maxhealth "100" // Percent of Health players will have on Respawn. scr_player_sprinttime "12" // Sprint run time. scr_player_suicidespawndelay "0" // Wait before you respawn if you committed suicide. scr_teambalance "1" // Enable or Disable auto balance. party_minplayers "1" // Pre-Match Lobby ////////////////////////////////////////////////// // CLIENT SETTINGS // ////////////////////////////////////////////////// g_password "" // Password Protected Game. Leave blank if you want players to join. sv_disableClientConsole "0" // Enable or Disable players ability to access server commands. sv_reconnectlimit "5" // How many times you can try to reconnect. sv_timeout "240" // Timeout time period. You will timeout after (240) seconds when attempting to connect or if you are getting connection interruptions. sv_zombietime "10" // Your idle time period before getting kicked. g_inactivity "0" // Enable or Disable auto kick feature for idle/AFK players. g_allowvote "1" // Allow Vote. sv_floodProtect "4" // Chat Spam Protection. sv_maxPing "300" // Max Ping allowed. sv_maxRate "25000" // Max rate on server. sv_minPing "0" // Minimum Ping allowed. sv_maxclients "18" // Maximum players that can enter server. sv_privateClients "2" // Private reserved slots on server. sv_pure "0" // verifying cilent files sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked. sv_vac "0" // Enable/Disable VAC steam Anti-Cheat.. No use... ////////////////////////////////////////////////// // SERVER SETTINGS // ////////////////////////////////////////////////// scr_game_hardpoints "1" // Hardcore Scoring System. scr_game_killstreaks "1" // Enable/Disable Killstreak rewards. scr_hardpoint_allowdogs "1" // Enable/Disable Attack Dogs Killstreak. scr_hardpoint_allowhelicopter_comlink "1" // Helicopter Com Link scr_hardpoint_allowradardirection "1" // Radar Direction scr_hardpoint_allowsupply "1" // Care Package scr_hardpoint_allowhelicopter_gunner "1" // Helicopter Gunner scr_hardpoint_allowcounteruav "1" // Counter Spy Plane scr_hardpoint_allowhelicopter_player "1" // Helicopter scr_hardpoint_allowmortar "1" // Mortar Team scr_hardpoint_allownapalm "1" // Napalm Airstrike scr_hardpoint_allowrcbomb "1" // RC-XD Bomb scr_hardpoint_allowairstrike "1" // Air Strike scr_hardpoint_allowauto_turret "1" // Auto Turret scr_hardpoint_allowradar "1" // Allow Radar ////////////////////////////////////////////////// // SERVER TWEAKS // ////////////////////////////////////////////////// g_deadChat "1" // Enable or Disable the ability to read dead chat chat of people who have been fragged. scr_game_allowfinalkillcam "1" // Enable/Disable Game Winning Kill Killcam. scr_team_allowHardpointStreakAfterDeath "0" // Enable/Disable Killstreak after Death. Player resumes the killstreak even after being fragged. scr_game_allowkillcam "1" // Allow Killcam. g_allow_teamchange "1" // Allow players to change teams. scr_player_allowrevive "1" // Allow players to revive each other. scr_team_artilleryTeamKillPenalty "0.25" // If you kill your team member with artillery strike, this amount of percent of your artillery time gets deducted. Logical ? scr_game_deathpointloss "-999" // Points Loss on death Cod Points. scr_team_fftype "0" // Enable or Disable Friendly Fire. scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots. scr_player_healthregentime "5" // Health regeneration time, time it takes for blood splatter to be removed from the screen. scr_team_teamkillspawndelay "20" // Team Kill respawn penalty, in seconds. scr_player_maxhealth "100" // Players starts with this amount of health in percentage. scr_team_mortarTeaTeamKillPenalty "0.25" // Mortar Air Strike Team Kill Penalty, time deducted. scr_game_prematchperiod "15" // Time before match starts. Strat time? scr_game_allowfinalkillcam "1" // Allow Final Kill Killcam. g_speed "190" // Player speed, speed at which player can move. scr_player_sprinttime "4" // Sprint time, duration a player can run. scr_game_suicidepointloss "0" // Suicide penalty in cod points. scr_player_suicidespawndelay "0" // Respawn wait after suicide. scr_team_teamkillpointloss "1" // Cod Points Penalty for Team Kill. scr_team_teamkillspawndelay "20" // Respawn penalty in time, after team kill. scr_team_teamkillerplaylistbanpenalty "0" // Add the team killer to the ban list. scr_team_teamkillerplaylistbanquantum "0" scr_game_perks 1 // Allow players to have perks ////////////////////////////////////////////////// // VOIP SETTINGS // ////////////////////////////////////////////////// voice_deadChat "1" // Enable/Disable voice over IP chat when a player is dead. voice_global "1" // Enable/Disable the use of in-game voice over IP. sv_voicequality "1" // Voice Quality, 3 for high, 1 for low. More bandwidth better quality. g_voiceChatTalkingDuration "500" // Duration you can chat. sv_voice "1" // Allow Voice Chat ////////////////////////////////////////////////// //CAPTURE THE FLAG GAMETYPE SETTINGS // ////////////////////////////////////////////////// scr_ctf_globalbattlechatterprobability "0" scr_ctf_enemycarriervisible "0" // Where is the flag carrier, spot visible on radar. scr_ctf_flagrespawntime "0" // Time before a captured flag respawns. scr_ctf_idleflagreturntime "30" // Time before a dropped flag returns to its default location if not picked. scr_ctf_numlives "0" // Number of lives per player 0 for unlimited. scr_ctf_playerrespawndelay "0" // Respawn wait in seconds. scr_ctf_roundlimit "3" // How many rounds match would last. scr_ctf_roundswitch "1" // Rounds before the teams switch sides. scr_ctf_scorelimit "3" // Target score before the round ends. scr_ctf_timelimit "5" // Round length. scr_ctf_touchreturn "1" // Ability to return the flag by touching it. scr_ctf_waverespawndelay "15" ////////////////////////////////////////////////// // DEMOLITION GAMETYPE SETTINGS // ////////////////////////////////////////////////// scr_dem_globalbattlechatterprobability "0" scr_dem_bombtimer "45" // Time the bomb takes to detonate. scr_dem_defusetime "5" // Time taken to defuse the bomb. scr_dem_extratime "3" scr_dem_numlives "0" // Lives per player 0 for unlimited. scr_dem_planttime "5" // Time it takes to plant a bomb in seconds. scr_dem_roundlimit "0" // Rounds the game is limited to, if there are no winners. scr_dem_roundswitch "1" // Rounds before the teams switch the sides. scr_dem_scorelimit "2" // Score limit needed to win. scr_dem_timelimit "2.5" // Round time limit. ////////////////////////////////////////////////// // DOMINATION GAMETYPE SETTINGS // ////////////////////////////////////////////////// scr_dom_globalbattlechatterprobability "0" scr_dom_flagcapturetime "10" // Time in seconds to capture a flag. scr_dom_numlives "0" // Lives per player 0 for unlimited. scr_dom_playerrespawndelay "0" // Duration of time you wait to respawn. scr_dom_roundlimit "1" // Rounds played per game. scr_dom_scorelimit "200" // Score limit per game. scr_dom_timelimit "0" // Duration in minutes per round. scr_dom_waverespawndelay "0" // Spawn delay at start. ////////////////////////////////////////////////// // FREE FOR ALL GAMETYPE SETTINGS // ////////////////////////////////////////////////// scr_dm_globalbattlechatterprobability "100" scr_dm_bonus_leader "0" scr_dm_numlives "0" // Lives per player 0 for unlimited. scr_dm_playerrespawndelay "0" // Time in seconds wait to respawn. scr_dm_roundlimit "1" // Round limit. scr_dm_score_assist "100" // Points allotted for an assist. scr_dm_score_death "0" // Points allotted for dying. scr_dm_score_headshot "0" // Points for headshot. scr_dm_score_kill "50" // Points for a kill. scr_dm_scorelimit "1500" // Points needed to win the game. scr_dm_score_suicide "0" // Points allotted for suicide. scr_dm_timelimit "15" // Duration the game lasts in minutes when the score limit isn't reached. scr_dm_waverespawndelay "0" // Delay before the first respawn in the first round. ////////////////////////////////////////////////// // HEADQUARTERS GAMETYPE SETTINGS // ////////////////////////////////////////////////// scr_koth_globalbattlechatterprobability "0" scr_koth_numlives "0" // Number of lives per game 0 for unlimited. scr_koth_playerrespawndelay "0" // Players respawn wait. scr_koth_roundlimit "1" // Rounds to be played. scr_koth_roundswitch "1" // Rounds to be played before teams switch sides. scr_koth_scorelimit "250" // Score limit to win the game. scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached. scr_koth_waverespawndelay "0" // First respawn delay for each round. ////////////////////////////////////////////////// // SABOTAGE GAMETYPE SETTINGS // ////////////////////////////////////////////////// scr_sab_globalbattlechatterprobability "0" scr_sab_bombtimer "30" // Duration in seconds the bomb takes to detonate. scr_sab_defusetime "5" // Time taken to defuse the bomb. scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site. scr_sab_numlives "0" // Number of lives players get. scr_sab_planttime "2.5" // Time taken to plant the bomb. scr_sab_playerrespawndelay "7.5" // Time before respawn. scr_sab_roundlimit "1" // Rounds per game. scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides. scr_sab_scorelimit "1" // Score limit to win the match. scr_sab_timelimit "10" // Duration in minutes the game lasts if the score limit isn't reached. scr_sab_waverespawndelay "0" // Time delay for first respawn before the game. ////////////////////////////////////////////////// // SEARCH AND DESTROY GAMETYPE SETTINGS // ////////////////////////////////////////////////// scr_sd_globalbattlechatterprobability "0" scr_sd_bombtimer "45" // Time taken for the bomb to detonate. scr_sd_defusetime "5" // Time taken to defuse the bomb. scr_sd_game_spectatetype "3" // Allow team spectate. scr_sd_multibomb "0" // Allow more than one bomb. scr_sd_numlives "1" // Number of lives per player per game. scr_sd_planttime "5" // Time taken to plant the bomb. scr_sd_playerrespawndelay "0" // Respawn wait. scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited. scr_sd_roundswitch "3" // Rounds to be played before the teams switch sides. scr_sd_scorelimit "4" // Score limit required to win the game. scr_sd_timelimit "2.5" // Time limit if the score limit isn't reached. scr_sd_waverespawndelay "0" // Delay for first respawn. ////////////////////////////////////////////////// // TEAM DEATHMATCH GAMETYPE SETTINGS // ////////////////////////////////////////////////// scr_tdm_globalbattlechatterprobability "0" scr_tdm_bonus_leader "0" // Top Player on the leaderboard gets this much bonus. scr_tdm_numlives "0" // Number of lives per player 0 for unlimited. scr_tdm_playerrespawndelay "0" // Respawn wait. scr_tdm_roundlimit "1" // Rounds per game. scr_tdm_score_assist "50" // Points awarded for an assist. scr_tdm_score_death "0" // Points awarded for death. scr_tdm_score_headshot "0" // Headshot reward. scr_tdm_score_kill "100" // Points awarded for a kill. scr_tdm_scorelimit "7500" // Score limit to win the game. scr_tdm_score_suicide "0" // Score awarded for suicide. scr_tdm_timelimit "15" // Duration in minutes for the game to end if the score limit isn't reached. scr_tdm_waverespawndelay "0" // Duration is seconds before the first respawn in each round. ////////////////////////////////////////////////// // GAMETYPE & WAGER TIPS // ////////////////////////////////////////////////// // // // tdm - Team deathmatch // // dm - Free-for-all // // sab - Sabotage // // dem - Demolition // // ctf - Capture the flag // // sd - Search and destroy // // dom - Domination // // koth - Headquarters // // // //// Wager Matchs //////////////////////////////// // // // IMPORTMENT // // Wager Matchs MUST require xblive_wagermatch 1// // // // hlnd - Stick and Stones* // // gun - Gun mode* // // shrp - Sharpshooter* // // oic - One in the Chamber* // // // ////////////////////////////////////////////////// g_gametype "tdm" // Select gametype from the list above xblive_wagermatch "0" // Set to 1 if you plan on using a wager match. This is a MUST! Failure to do so caused problems ////////////////////////////////////////////////// // MAP ROTATION TIPS // ////////////////////////////////////////////////// // // // mp_array - Array // // mp_cracked - Cracked // // mp_crisis - Crysis // // mp_firingrange - Firingrange // // mp_duga - Grid // // mp_hanoi - Hanoi // // mp_cairo - Havana // // mp_havoc - Jungle // // mp_cosmodrome - Launch // // mp_nuked - Nuketown // // mp_radiation - Radiation // // mp_mountain - Summit // // mp_villla - Villa // // mp_russianbase - WMD // // // //// DLC1 FIRSTSTRIKE //////////////////////////// // // // mp_berlinwall2 - Berlin Wall // // mp_discovery - Discovery // // mp_kowloon - Kowloon // // mp_stadium - Stadium // // // //// DLC2 ESCALATION ///////////////////////////// // // // mp_gridlock - Convoy // // mp_hotel - Hotel // // mp_outskirts - Stockpile // // mp_zoo - Zoo // // // //// DLC3 ANNIHILATION /////////////////////////// // // // mp_drivein - Drive-In // // mp_area51 - Hanger 18 // // mp_golfcourse - Hazard // // mp_silo - Silo // // // ////////////////////////////////////////////////// set sv_maprotation "gametype dm map mp_array gametype dom map mp_cracked" ////////////////////////////////////////////////// // PLAYLIST DVARS // ////////////////////////////////////////////////// playlist_enabled "0" // Reserved slots for players in playlist. playlist_excludeMap "mapname" // Exclude this map from the server rotation. Type in the map name shortname. playlist_excludeGametype "" // Exclude this gametype, type in the gametype shortname. playlist_excludeGametypeMap "" // Exclude this gametype map, type in the map shortname. [/QUOTE]
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Call of Duty: Black Ops 1
Call of Duty Black Ops 1 BGamer T5 LAN/Offline Client v0.1.1
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