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bgserver.cfg in \main



//////////////////////////////////////////////////

// SERVER NAME & COLORS                         //

//////////////////////////////////////////////////

//                                                 //

// ^1 Red                                         //

// ^2 Green                                     //

// ^3 Orange                                     //

// ^4 Dark Blue                                 //

// ^5 Light Blue                                 //

// ^6 Pink                                         //

// ^7 White                                     //

// ^8 Grey                                         //

// ^9 Brown                                     //

// ^0 Black                                     //

//                                                //

//////////////////////////////////////////////////


sv_hostname "Server"                         // Please put a server host name here


//////////////////////////////////////////////////

// GENERAL SETTINGS                             //

//////////////////////////////////////////////////


rcon_password "password"                         // Access to your server to change stuff remotely.

scr_player_forcerespawn "1"                     // Players respawn automatically after being fragged.

scr_game_spectatetype "1"                         // Enable or Disables Spec mode, putting "1" allows spectators to spectate match.

scr_hardcore "0"                                 // Enable or Disable Hardcore Mode.

scr_player_healthregentime "5"                     // Time it takes you to recover damage.

scr_team_kickteamkillers "0"                     // Anyone who team kills, gets kicked automatically if you enable this feature.

scr_team_teamkillspawndelay "20"                 // Team Killer gets a respawn penalty of specified seconds (20).

scr_player_maxhealth "100"                         // Percent of Health players will have on Respawn.

scr_player_sprinttime "12"                         // Sprint run time.

scr_player_suicidespawndelay "0"                 // Wait before you respawn if you committed suicide.

scr_teambalance "1"                             // Enable or Disable auto balance.

party_minplayers "1"                             // Pre-Match Lobby


//////////////////////////////////////////////////

// CLIENT SETTINGS                                 //

//////////////////////////////////////////////////


g_password ""                                     // Password Protected Game. Leave blank if you want players to join.

sv_disableClientConsole "0"                     // Enable or Disable players ability to access server commands.

sv_reconnectlimit "5"                             // How many times you can try to reconnect.

sv_timeout "240"                                 // Timeout time period. You will timeout after (240) seconds when attempting to connect or if you are getting connection interruptions.

sv_zombietime "10"                                 // Your idle time period before getting kicked.

g_inactivity "0"                                 // Enable or Disable auto kick feature for idle/AFK players.

g_allowvote "1"                                 // Allow Vote.

sv_floodProtect "4"                             // Chat Spam Protection.

sv_maxPing "300"                                 // Max Ping allowed.

sv_maxRate "25000"                                 // Max rate on server.

sv_minPing "0"                                     // Minimum Ping allowed.

sv_maxclients "18"                                 // Maximum players that can enter server.

sv_privateClients "2"                             // Private reserved slots on server.

sv_pure "0"                                     // verifying cilent files

sv_kickBanTime "300"                             // Kick Ban Duration. Time before player can re-join the server after getting kicked.

sv_vac "0"                                         // Enable/Disable VAC steam Anti-Cheat.. No use...


//////////////////////////////////////////////////

// SERVER SETTINGS                                 //

//////////////////////////////////////////////////


scr_game_hardpoints "1"                         // Hardcore Scoring System.

scr_game_killstreaks "1"                         // Enable/Disable Killstreak rewards.

scr_hardpoint_allowdogs "1"                     // Enable/Disable Attack Dogs Killstreak.

scr_hardpoint_allowhelicopter_comlink "1"         // Helicopter Com Link

scr_hardpoint_allowradardirection "1"             // Radar Direction

scr_hardpoint_allowsupply "1"                     // Care Package

scr_hardpoint_allowhelicopter_gunner "1"         // Helicopter Gunner

scr_hardpoint_allowcounteruav "1"                 // Counter Spy Plane

scr_hardpoint_allowhelicopter_player "1"         // Helicopter

scr_hardpoint_allowmortar "1"                     // Mortar Team

scr_hardpoint_allownapalm "1"                     // Napalm Airstrike

scr_hardpoint_allowrcbomb "1"                     // RC-XD Bomb

scr_hardpoint_allowairstrike "1"                 // Air Strike

scr_hardpoint_allowauto_turret "1"                 // Auto Turret

scr_hardpoint_allowradar "1"                     // Allow Radar


//////////////////////////////////////////////////

// SERVER TWEAKS                                //

//////////////////////////////////////////////////


g_deadChat "1"                                     // Enable or Disable the ability to read dead chat chat of people who have been fragged.

scr_game_allowfinalkillcam "1"                     // Enable/Disable Game Winning Kill Killcam.

scr_team_allowHardpointStreakAfterDeath "0"     // Enable/Disable Killstreak after Death. Player resumes the killstreak even after being fragged.

scr_game_allowkillcam "1"                         // Allow Killcam.

g_allow_teamchange "1"                             // Allow players to change teams.

scr_player_allowrevive "1"                         // Allow players to revive each other.

scr_team_artilleryTeamKillPenalty "0.25"         // If you kill your team member with artillery strike, this amount of percent of your artillery time gets deducted. Logical ?

scr_game_deathpointloss "-999"                     // Points Loss on death Cod Points.

scr_team_fftype "0"                             // Enable or Disable Friendly Fire.

scr_game_onlyheadshots "0"                         // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.

scr_player_healthregentime "5"                     // Health regeneration time, time it takes for blood splatter to be removed from the screen.

scr_team_teamkillspawndelay "20"                 // Team Kill respawn penalty, in seconds.

scr_player_maxhealth "100"                         // Players starts with this amount of health in percentage.

scr_team_mortarTeaTeamKillPenalty "0.25"         // Mortar Air Strike Team Kill Penalty, time deducted.

scr_game_prematchperiod "15"                     // Time before match starts. Strat time?

scr_game_allowfinalkillcam "1"                     // Allow Final Kill Killcam.

g_speed "190"                                     // Player speed, speed at which player can move.

scr_player_sprinttime "4"                         // Sprint time, duration a player can run.

scr_game_suicidepointloss "0"                     // Suicide penalty in cod points.

scr_player_suicidespawndelay "0"                 // Respawn wait after suicide.

scr_team_teamkillpointloss "1"                     // Cod Points Penalty for Team Kill.

scr_team_teamkillspawndelay "20"                 // Respawn penalty in time, after team kill.

scr_team_teamkillerplaylistbanpenalty "0"         // Add the team killer to the ban list.

scr_team_teamkillerplaylistbanquantum "0"

scr_game_perks 1                                 // Allow players to have perks


//////////////////////////////////////////////////

// VOIP SETTINGS                                 //

//////////////////////////////////////////////////


voice_deadChat "1"                                 // Enable/Disable voice over IP chat when a player is dead.

voice_global "1"                                 // Enable/Disable the use of in-game voice over IP.

sv_voicequality "1"                             // Voice Quality, 3 for high, 1 for low. More bandwidth better quality.

g_voiceChatTalkingDuration "500"                 // Duration you can chat.

sv_voice "1"                                     // Allow Voice Chat


//////////////////////////////////////////////////

//CAPTURE THE FLAG GAMETYPE SETTINGS //

//////////////////////////////////////////////////


scr_ctf_globalbattlechatterprobability "0"

scr_ctf_enemycarriervisible "0"                 // Where is the flag carrier, spot visible on radar.

scr_ctf_flagrespawntime "0"                     // Time before a captured flag respawns.

scr_ctf_idleflagreturntime "30"                 // Time before a dropped flag returns to its default location if not picked.

scr_ctf_numlives "0"                             // Number of lives per player 0 for unlimited.

scr_ctf_playerrespawndelay "0"                     // Respawn wait in seconds.

scr_ctf_roundlimit "3"                             // How many rounds match would last.

scr_ctf_roundswitch "1"                         // Rounds before the teams switch sides.

scr_ctf_scorelimit "3"                             // Target score before the round ends.

scr_ctf_timelimit "5"                             // Round length.

scr_ctf_touchreturn "1"                         // Ability to return the flag by touching it.

scr_ctf_waverespawndelay "15"


//////////////////////////////////////////////////

// DEMOLITION GAMETYPE SETTINGS                 //

//////////////////////////////////////////////////


scr_dem_globalbattlechatterprobability "0"

scr_dem_bombtimer "45"                             // Time the bomb takes to detonate.

scr_dem_defusetime "5"                             // Time taken to defuse the bomb.

scr_dem_extratime "3"

scr_dem_numlives "0"                             // Lives per player 0 for unlimited.

scr_dem_planttime "5"                             // Time it takes to plant a bomb in seconds.

scr_dem_roundlimit "0"                             // Rounds the game is limited to, if there are no winners.

scr_dem_roundswitch "1"                         // Rounds before the teams switch the sides.

scr_dem_scorelimit "2"                             // Score limit needed to win.

scr_dem_timelimit "2.5"                         // Round time limit.


//////////////////////////////////////////////////

// DOMINATION GAMETYPE SETTINGS                 //

//////////////////////////////////////////////////


scr_dom_globalbattlechatterprobability "0"

scr_dom_flagcapturetime "10"                     // Time in seconds to capture a flag.

scr_dom_numlives "0"                             // Lives per player 0 for unlimited.

scr_dom_playerrespawndelay "0"                     // Duration of time you wait to respawn.

scr_dom_roundlimit "1"                             // Rounds played per game.

scr_dom_scorelimit "200"                         // Score limit per game.

scr_dom_timelimit "0"                             // Duration in minutes per round.

scr_dom_waverespawndelay "0"                     // Spawn delay at start.


//////////////////////////////////////////////////

// FREE FOR ALL GAMETYPE SETTINGS                 //

//////////////////////////////////////////////////


scr_dm_globalbattlechatterprobability "100"

scr_dm_bonus_leader "0"

scr_dm_numlives "0"                             // Lives per player 0 for unlimited.

scr_dm_playerrespawndelay "0"                     // Time in seconds wait to respawn.

scr_dm_roundlimit "1"                             // Round limit.

scr_dm_score_assist "100"                         // Points allotted for an assist.

scr_dm_score_death "0"                             // Points allotted for dying.

scr_dm_score_headshot "0"                         // Points for headshot.

scr_dm_score_kill "50"                             // Points for a kill.

scr_dm_scorelimit "1500"                         // Points needed to win the game.

scr_dm_score_suicide "0"                         // Points allotted for suicide.

scr_dm_timelimit "15"                             // Duration the game lasts in minutes when the score limit isn't reached.

scr_dm_waverespawndelay "0"                     // Delay before the first respawn in the first round.


//////////////////////////////////////////////////

// HEADQUARTERS GAMETYPE SETTINGS                 //

//////////////////////////////////////////////////


scr_koth_globalbattlechatterprobability "0"

scr_koth_numlives "0"                             // Number of lives per game 0 for unlimited.

scr_koth_playerrespawndelay "0"                 // Players respawn wait.

scr_koth_roundlimit "1"                         // Rounds to be played.

scr_koth_roundswitch "1"                         // Rounds to be played before teams switch sides.

scr_koth_scorelimit "250"                         // Score limit to win the game.

scr_koth_timelimit "15"                         // Duration in minutes the game will continue if the score isn't reached.

scr_koth_waverespawndelay "0"                     // First respawn delay for each round.


//////////////////////////////////////////////////

// SABOTAGE GAMETYPE SETTINGS                     //

//////////////////////////////////////////////////


scr_sab_globalbattlechatterprobability "0"

scr_sab_bombtimer "30"                             // Duration in seconds the bomb takes to detonate.

scr_sab_defusetime "5"                             // Time taken to defuse the bomb.

scr_sab_hotpotato "0"                             // One bomb that the teams must fight over. One defending and one have to plant at the site.

scr_sab_numlives "0"                             // Number of lives players get.

scr_sab_planttime "2.5"                         // Time taken to plant the bomb.

scr_sab_playerrespawndelay "7.5"                 // Time before respawn.

scr_sab_roundlimit "1"                             // Rounds per game.

scr_sab_roundswitch "1"                         // Rounds needed to be played before the teams switch sides.

scr_sab_scorelimit "1"                             // Score limit to win the match.

scr_sab_timelimit "10"                             // Duration in minutes the game lasts if the score limit isn't reached.

scr_sab_waverespawndelay "0"                     // Time delay for first respawn before the game.


//////////////////////////////////////////////////

// SEARCH AND DESTROY GAMETYPE SETTINGS         //

//////////////////////////////////////////////////


scr_sd_globalbattlechatterprobability "0"

scr_sd_bombtimer "45"                             // Time taken for the bomb to detonate.

scr_sd_defusetime "5"                             // Time taken to defuse the bomb.

scr_sd_game_spectatetype "3"                     // Allow team spectate.

scr_sd_multibomb "0"                             // Allow more than one bomb.

scr_sd_numlives "1"                             // Number of lives per player per game.

scr_sd_planttime "5"                             // Time taken to plant the bomb.

scr_sd_playerrespawndelay "0"                     // Respawn wait.

scr_sd_roundlimit "0"                             // Rounds the game is limited to 0 for unlimited.

scr_sd_roundswitch "3"                             // Rounds to be played before the teams switch sides.

scr_sd_scorelimit "4"                             // Score limit required to win the game.

scr_sd_timelimit "2.5"                             // Time limit if the score limit isn't reached.

scr_sd_waverespawndelay "0"                     // Delay for first respawn.


//////////////////////////////////////////////////

// TEAM DEATHMATCH GAMETYPE SETTINGS             //

//////////////////////////////////////////////////


scr_tdm_globalbattlechatterprobability "0"

scr_tdm_bonus_leader "0"                         // Top Player on the leaderboard gets this much bonus.

scr_tdm_numlives "0"                             // Number of lives per player 0 for unlimited.

scr_tdm_playerrespawndelay "0"                     // Respawn wait.

scr_tdm_roundlimit "1"                             // Rounds per game.

scr_tdm_score_assist "50"                         // Points awarded for an assist.

scr_tdm_score_death "0"                         // Points awarded for death.

scr_tdm_score_headshot "0"                         // Headshot reward.

scr_tdm_score_kill "100"                         // Points awarded for a kill.

scr_tdm_scorelimit "7500"                         // Score limit to win the game.

scr_tdm_score_suicide "0"                         // Score awarded for suicide.

scr_tdm_timelimit "15"                             // Duration in minutes for the game to end if the score limit isn't reached.

scr_tdm_waverespawndelay "0"                     // Duration is seconds before the first respawn in each round.


//////////////////////////////////////////////////

// GAMETYPE & WAGER TIPS                        //

//////////////////////////////////////////////////

//                                                 //

// tdm                     - Team deathmatch         //

// dm                     - Free-for-all             //

// sab                     - Sabotage                 //

// dem                     - Demolition             //

// ctf                     - Capture the flag         //

// sd                     - Search and destroy     //

// dom                     - Domination             //

// koth                 - Headquarters             //

//                                                 //

//// Wager Matchs ////////////////////////////////

//                                                 //

// IMPORTMENT                                     //

// Wager Matchs MUST require xblive_wagermatch 1//

//                                                 //

// hlnd                 - Stick and Stones*     //

// gun                     - Gun mode*             //

// shrp                 - Sharpshooter*         //

// oic                     - One in the Chamber*     //

//                                                 //

//////////////////////////////////////////////////


g_gametype "tdm"                                 // Select gametype from the list above

xblive_wagermatch "0"                             // Set to 1 if you plan on using a wager match. This is a MUST! Failure to do so caused problems


//////////////////////////////////////////////////

// MAP ROTATION TIPS                             //

//////////////////////////////////////////////////

//                                                 //

// mp_array             - Array                    //

// mp_cracked             - Cracked                //

// mp_crisis             - Crysis                //

// mp_firingrange         - Firingrange            //

// mp_duga                 - Grid                    //

// mp_hanoi             - Hanoi                    //

// mp_cairo             - Havana                //

// mp_havoc             - Jungle                 //

// mp_cosmodrome         - Launch                //

// mp_nuked             - Nuketown                //

// mp_radiation         - Radiation                //

// mp_mountain             - Summit                //

// mp_villla             - Villa                    //

// mp_russianbase         - WMD                    //

//                                                 //

//// DLC1 FIRSTSTRIKE ////////////////////////////

//                                                 //

// mp_berlinwall2         - Berlin Wall            //

// mp_discovery         - Discovery             //

// mp_kowloon             - Kowloon                 //

// mp_stadium             - Stadium                 //

//                                                 //

//// DLC2 ESCALATION /////////////////////////////

//                                                 //

// mp_gridlock             - Convoy                 //

// mp_hotel             - Hotel                 //

// mp_outskirts         - Stockpile             //

// mp_zoo                 - Zoo                     //

//                                                 //

//// DLC3 ANNIHILATION ///////////////////////////

//                                                 //

// mp_drivein             - Drive-In                //

// mp_area51             - Hanger 18                //

// mp_golfcourse         - Hazard                //

// mp_silo                 - Silo                    //

//                                                //

//////////////////////////////////////////////////


set sv_maprotation "gametype dm map mp_array gametype dom map mp_cracked"


//////////////////////////////////////////////////

// PLAYLIST DVARS                                 //

//////////////////////////////////////////////////


playlist_enabled "0"                             // Reserved slots for players in playlist.

playlist_excludeMap "mapname"                     // Exclude this map from the server rotation. Type in the map name shortname.

playlist_excludeGametype ""                     // Exclude this gametype, type in the gametype shortname.

playlist_excludeGametypeMap ""                     // Exclude this gametype map, type in the map shortname.


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