Normal
bgserver.cfg in \main//////////////////////////////////////////////////// SERVER NAME & COLORS ////////////////////////////////////////////////////// //// ^1 Red //// ^2 Green //// ^3 Orange //// ^4 Dark Blue //// ^5 Light Blue //// ^6 Pink //// ^7 White //// ^8 Grey //// ^9 Brown //// ^0 Black //// ////////////////////////////////////////////////////sv_hostname "Server" // Please put a server host name here//////////////////////////////////////////////////// GENERAL SETTINGS ////////////////////////////////////////////////////rcon_password "password" // Access to your server to change stuff remotely.scr_player_forcerespawn "1" // Players respawn automatically after being fragged.scr_game_spectatetype "1" // Enable or Disables Spec mode, putting "1" allows spectators to spectate match.scr_hardcore "0" // Enable or Disable Hardcore Mode.scr_player_healthregentime "5" // Time it takes you to recover damage.scr_team_kickteamkillers "0" // Anyone who team kills, gets kicked automatically if you enable this feature.scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20).scr_player_maxhealth "100" // Percent of Health players will have on Respawn.scr_player_sprinttime "12" // Sprint run time.scr_player_suicidespawndelay "0" // Wait before you respawn if you committed suicide.scr_teambalance "1" // Enable or Disable auto balance.party_minplayers "1" // Pre-Match Lobby//////////////////////////////////////////////////// CLIENT SETTINGS ////////////////////////////////////////////////////g_password "" // Password Protected Game. Leave blank if you want players to join.sv_disableClientConsole "0" // Enable or Disable players ability to access server commands.sv_reconnectlimit "5" // How many times you can try to reconnect.sv_timeout "240" // Timeout time period. You will timeout after (240) seconds when attempting to connect or if you are getting connection interruptions.sv_zombietime "10" // Your idle time period before getting kicked.g_inactivity "0" // Enable or Disable auto kick feature for idle/AFK players.g_allowvote "1" // Allow Vote.sv_floodProtect "4" // Chat Spam Protection.sv_maxPing "300" // Max Ping allowed.sv_maxRate "25000" // Max rate on server.sv_minPing "0" // Minimum Ping allowed.sv_maxclients "18" // Maximum players that can enter server.sv_privateClients "2" // Private reserved slots on server.sv_pure "0" // verifying cilent filessv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked.sv_vac "0" // Enable/Disable VAC steam Anti-Cheat.. No use...//////////////////////////////////////////////////// SERVER SETTINGS ////////////////////////////////////////////////////scr_game_hardpoints "1" // Hardcore Scoring System.scr_game_killstreaks "1" // Enable/Disable Killstreak rewards.scr_hardpoint_allowdogs "1" // Enable/Disable Attack Dogs Killstreak.scr_hardpoint_allowhelicopter_comlink "1" // Helicopter Com Linkscr_hardpoint_allowradardirection "1" // Radar Directionscr_hardpoint_allowsupply "1" // Care Packagescr_hardpoint_allowhelicopter_gunner "1" // Helicopter Gunnerscr_hardpoint_allowcounteruav "1" // Counter Spy Planescr_hardpoint_allowhelicopter_player "1" // Helicopterscr_hardpoint_allowmortar "1" // Mortar Teamscr_hardpoint_allownapalm "1" // Napalm Airstrikescr_hardpoint_allowrcbomb "1" // RC-XD Bombscr_hardpoint_allowairstrike "1" // Air Strikescr_hardpoint_allowauto_turret "1" // Auto Turretscr_hardpoint_allowradar "1" // Allow Radar//////////////////////////////////////////////////// SERVER TWEAKS ////////////////////////////////////////////////////g_deadChat "1" // Enable or Disable the ability to read dead chat chat of people who have been fragged.scr_game_allowfinalkillcam "1" // Enable/Disable Game Winning Kill Killcam.scr_team_allowHardpointStreakAfterDeath "0" // Enable/Disable Killstreak after Death. Player resumes the killstreak even after being fragged.scr_game_allowkillcam "1" // Allow Killcam.g_allow_teamchange "1" // Allow players to change teams.scr_player_allowrevive "1" // Allow players to revive each other.scr_team_artilleryTeamKillPenalty "0.25" // If you kill your team member with artillery strike, this amount of percent of your artillery time gets deducted. Logical ?scr_game_deathpointloss "-999" // Points Loss on death Cod Points.scr_team_fftype "0" // Enable or Disable Friendly Fire.scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.scr_player_healthregentime "5" // Health regeneration time, time it takes for blood splatter to be removed from the screen.scr_team_teamkillspawndelay "20" // Team Kill respawn penalty, in seconds.scr_player_maxhealth "100" // Players starts with this amount of health in percentage.scr_team_mortarTeaTeamKillPenalty "0.25" // Mortar Air Strike Team Kill Penalty, time deducted.scr_game_prematchperiod "15" // Time before match starts. Strat time?scr_game_allowfinalkillcam "1" // Allow Final Kill Killcam.g_speed "190" // Player speed, speed at which player can move.scr_player_sprinttime "4" // Sprint time, duration a player can run.scr_game_suicidepointloss "0" // Suicide penalty in cod points.scr_player_suicidespawndelay "0" // Respawn wait after suicide.scr_team_teamkillpointloss "1" // Cod Points Penalty for Team Kill.scr_team_teamkillspawndelay "20" // Respawn penalty in time, after team kill.scr_team_teamkillerplaylistbanpenalty "0" // Add the team killer to the ban list.scr_team_teamkillerplaylistbanquantum "0"scr_game_perks 1 // Allow players to have perks//////////////////////////////////////////////////// VOIP SETTINGS ////////////////////////////////////////////////////voice_deadChat "1" // Enable/Disable voice over IP chat when a player is dead.voice_global "1" // Enable/Disable the use of in-game voice over IP.sv_voicequality "1" // Voice Quality, 3 for high, 1 for low. More bandwidth better quality.g_voiceChatTalkingDuration "500" // Duration you can chat.sv_voice "1" // Allow Voice Chat////////////////////////////////////////////////////CAPTURE THE FLAG GAMETYPE SETTINGS ////////////////////////////////////////////////////scr_ctf_globalbattlechatterprobability "0"scr_ctf_enemycarriervisible "0" // Where is the flag carrier, spot visible on radar.scr_ctf_flagrespawntime "0" // Time before a captured flag respawns.scr_ctf_idleflagreturntime "30" // Time before a dropped flag returns to its default location if not picked.scr_ctf_numlives "0" // Number of lives per player 0 for unlimited.scr_ctf_playerrespawndelay "0" // Respawn wait in seconds.scr_ctf_roundlimit "3" // How many rounds match would last.scr_ctf_roundswitch "1" // Rounds before the teams switch sides.scr_ctf_scorelimit "3" // Target score before the round ends.scr_ctf_timelimit "5" // Round length.scr_ctf_touchreturn "1" // Ability to return the flag by touching it.scr_ctf_waverespawndelay "15"//////////////////////////////////////////////////// DEMOLITION GAMETYPE SETTINGS ////////////////////////////////////////////////////scr_dem_globalbattlechatterprobability "0"scr_dem_bombtimer "45" // Time the bomb takes to detonate.scr_dem_defusetime "5" // Time taken to defuse the bomb.scr_dem_extratime "3"scr_dem_numlives "0" // Lives per player 0 for unlimited.scr_dem_planttime "5" // Time it takes to plant a bomb in seconds.scr_dem_roundlimit "0" // Rounds the game is limited to, if there are no winners.scr_dem_roundswitch "1" // Rounds before the teams switch the sides.scr_dem_scorelimit "2" // Score limit needed to win.scr_dem_timelimit "2.5" // Round time limit.//////////////////////////////////////////////////// DOMINATION GAMETYPE SETTINGS ////////////////////////////////////////////////////scr_dom_globalbattlechatterprobability "0"scr_dom_flagcapturetime "10" // Time in seconds to capture a flag.scr_dom_numlives "0" // Lives per player 0 for unlimited.scr_dom_playerrespawndelay "0" // Duration of time you wait to respawn.scr_dom_roundlimit "1" // Rounds played per game.scr_dom_scorelimit "200" // Score limit per game.scr_dom_timelimit "0" // Duration in minutes per round.scr_dom_waverespawndelay "0" // Spawn delay at start.//////////////////////////////////////////////////// FREE FOR ALL GAMETYPE SETTINGS ////////////////////////////////////////////////////scr_dm_globalbattlechatterprobability "100"scr_dm_bonus_leader "0"scr_dm_numlives "0" // Lives per player 0 for unlimited.scr_dm_playerrespawndelay "0" // Time in seconds wait to respawn.scr_dm_roundlimit "1" // Round limit.scr_dm_score_assist "100" // Points allotted for an assist.scr_dm_score_death "0" // Points allotted for dying.scr_dm_score_headshot "0" // Points for headshot.scr_dm_score_kill "50" // Points for a kill.scr_dm_scorelimit "1500" // Points needed to win the game.scr_dm_score_suicide "0" // Points allotted for suicide.scr_dm_timelimit "15" // Duration the game lasts in minutes when the score limit isn't reached.scr_dm_waverespawndelay "0" // Delay before the first respawn in the first round.//////////////////////////////////////////////////// HEADQUARTERS GAMETYPE SETTINGS ////////////////////////////////////////////////////scr_koth_globalbattlechatterprobability "0"scr_koth_numlives "0" // Number of lives per game 0 for unlimited.scr_koth_playerrespawndelay "0" // Players respawn wait.scr_koth_roundlimit "1" // Rounds to be played.scr_koth_roundswitch "1" // Rounds to be played before teams switch sides.scr_koth_scorelimit "250" // Score limit to win the game.scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached.scr_koth_waverespawndelay "0" // First respawn delay for each round.//////////////////////////////////////////////////// SABOTAGE GAMETYPE SETTINGS ////////////////////////////////////////////////////scr_sab_globalbattlechatterprobability "0"scr_sab_bombtimer "30" // Duration in seconds the bomb takes to detonate.scr_sab_defusetime "5" // Time taken to defuse the bomb.scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site.scr_sab_numlives "0" // Number of lives players get.scr_sab_planttime "2.5" // Time taken to plant the bomb.scr_sab_playerrespawndelay "7.5" // Time before respawn.scr_sab_roundlimit "1" // Rounds per game.scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides.scr_sab_scorelimit "1" // Score limit to win the match.scr_sab_timelimit "10" // Duration in minutes the game lasts if the score limit isn't reached.scr_sab_waverespawndelay "0" // Time delay for first respawn before the game.//////////////////////////////////////////////////// SEARCH AND DESTROY GAMETYPE SETTINGS ////////////////////////////////////////////////////scr_sd_globalbattlechatterprobability "0"scr_sd_bombtimer "45" // Time taken for the bomb to detonate.scr_sd_defusetime "5" // Time taken to defuse the bomb.scr_sd_game_spectatetype "3" // Allow team spectate.scr_sd_multibomb "0" // Allow more than one bomb.scr_sd_numlives "1" // Number of lives per player per game.scr_sd_planttime "5" // Time taken to plant the bomb.scr_sd_playerrespawndelay "0" // Respawn wait.scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.scr_sd_roundswitch "3" // Rounds to be played before the teams switch sides.scr_sd_scorelimit "4" // Score limit required to win the game.scr_sd_timelimit "2.5" // Time limit if the score limit isn't reached.scr_sd_waverespawndelay "0" // Delay for first respawn.//////////////////////////////////////////////////// TEAM DEATHMATCH GAMETYPE SETTINGS ////////////////////////////////////////////////////scr_tdm_globalbattlechatterprobability "0"scr_tdm_bonus_leader "0" // Top Player on the leaderboard gets this much bonus.scr_tdm_numlives "0" // Number of lives per player 0 for unlimited.scr_tdm_playerrespawndelay "0" // Respawn wait.scr_tdm_roundlimit "1" // Rounds per game.scr_tdm_score_assist "50" // Points awarded for an assist.scr_tdm_score_death "0" // Points awarded for death.scr_tdm_score_headshot "0" // Headshot reward.scr_tdm_score_kill "100" // Points awarded for a kill.scr_tdm_scorelimit "7500" // Score limit to win the game.scr_tdm_score_suicide "0" // Score awarded for suicide.scr_tdm_timelimit "15" // Duration in minutes for the game to end if the score limit isn't reached.scr_tdm_waverespawndelay "0" // Duration is seconds before the first respawn in each round.//////////////////////////////////////////////////// GAMETYPE & WAGER TIPS ////////////////////////////////////////////////////// //// tdm - Team deathmatch //// dm - Free-for-all //// sab - Sabotage //// dem - Demolition //// ctf - Capture the flag //// sd - Search and destroy //// dom - Domination //// koth - Headquarters //// ////// Wager Matchs ////////////////////////////////// //// IMPORTMENT //// Wager Matchs MUST require xblive_wagermatch 1//// //// hlnd - Stick and Stones* //// gun - Gun mode* //// shrp - Sharpshooter* //// oic - One in the Chamber* //// ////////////////////////////////////////////////////g_gametype "tdm" // Select gametype from the list abovexblive_wagermatch "0" // Set to 1 if you plan on using a wager match. This is a MUST! Failure to do so caused problems//////////////////////////////////////////////////// MAP ROTATION TIPS ////////////////////////////////////////////////////// //// mp_array - Array //// mp_cracked - Cracked //// mp_crisis - Crysis //// mp_firingrange - Firingrange //// mp_duga - Grid //// mp_hanoi - Hanoi //// mp_cairo - Havana //// mp_havoc - Jungle //// mp_cosmodrome - Launch //// mp_nuked - Nuketown //// mp_radiation - Radiation //// mp_mountain - Summit //// mp_villla - Villa //// mp_russianbase - WMD //// ////// DLC1 FIRSTSTRIKE ////////////////////////////// //// mp_berlinwall2 - Berlin Wall //// mp_discovery - Discovery //// mp_kowloon - Kowloon //// mp_stadium - Stadium //// ////// DLC2 ESCALATION /////////////////////////////// //// mp_gridlock - Convoy //// mp_hotel - Hotel //// mp_outskirts - Stockpile //// mp_zoo - Zoo //// ////// DLC3 ANNIHILATION ///////////////////////////// //// mp_drivein - Drive-In //// mp_area51 - Hanger 18 //// mp_golfcourse - Hazard //// mp_silo - Silo //// ////////////////////////////////////////////////////set sv_maprotation "gametype dm map mp_array gametype dom map mp_cracked"//////////////////////////////////////////////////// PLAYLIST DVARS ////////////////////////////////////////////////////playlist_enabled "0" // Reserved slots for players in playlist.playlist_excludeMap "mapname" // Exclude this map from the server rotation. Type in the map name shortname.playlist_excludeGametype "" // Exclude this gametype, type in the gametype shortname.playlist_excludeGametypeMap "" // Exclude this gametype map, type in the map shortname.
bgserver.cfg in \main
//////////////////////////////////////////////////
// SERVER NAME & COLORS //
// //
// ^1 Red //
// ^2 Green //
// ^3 Orange //
// ^4 Dark Blue //
// ^5 Light Blue //
// ^6 Pink //
// ^7 White //
// ^8 Grey //
// ^9 Brown //
// ^0 Black //
sv_hostname "Server" // Please put a server host name here
// GENERAL SETTINGS //
rcon_password "password" // Access to your server to change stuff remotely.
scr_player_forcerespawn "1" // Players respawn automatically after being fragged.
scr_game_spectatetype "1" // Enable or Disables Spec mode, putting "1" allows spectators to spectate match.
scr_hardcore "0" // Enable or Disable Hardcore Mode.
scr_player_healthregentime "5" // Time it takes you to recover damage.
scr_team_kickteamkillers "0" // Anyone who team kills, gets kicked automatically if you enable this feature.
scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20).
scr_player_maxhealth "100" // Percent of Health players will have on Respawn.
scr_player_sprinttime "12" // Sprint run time.
scr_player_suicidespawndelay "0" // Wait before you respawn if you committed suicide.
scr_teambalance "1" // Enable or Disable auto balance.
party_minplayers "1" // Pre-Match Lobby
// CLIENT SETTINGS //
g_password "" // Password Protected Game. Leave blank if you want players to join.
sv_disableClientConsole "0" // Enable or Disable players ability to access server commands.
sv_reconnectlimit "5" // How many times you can try to reconnect.
sv_timeout "240" // Timeout time period. You will timeout after (240) seconds when attempting to connect or if you are getting connection interruptions.
sv_zombietime "10" // Your idle time period before getting kicked.
g_inactivity "0" // Enable or Disable auto kick feature for idle/AFK players.
g_allowvote "1" // Allow Vote.
sv_floodProtect "4" // Chat Spam Protection.
sv_maxPing "300" // Max Ping allowed.
sv_maxRate "25000" // Max rate on server.
sv_minPing "0" // Minimum Ping allowed.
sv_maxclients "18" // Maximum players that can enter server.
sv_privateClients "2" // Private reserved slots on server.
sv_pure "0" // verifying cilent files
sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked.
sv_vac "0" // Enable/Disable VAC steam Anti-Cheat.. No use...
// SERVER SETTINGS //
scr_game_hardpoints "1" // Hardcore Scoring System.
scr_game_killstreaks "1" // Enable/Disable Killstreak rewards.
scr_hardpoint_allowdogs "1" // Enable/Disable Attack Dogs Killstreak.
scr_hardpoint_allowhelicopter_comlink "1" // Helicopter Com Link
scr_hardpoint_allowradardirection "1" // Radar Direction
scr_hardpoint_allowsupply "1" // Care Package
scr_hardpoint_allowhelicopter_gunner "1" // Helicopter Gunner
scr_hardpoint_allowcounteruav "1" // Counter Spy Plane
scr_hardpoint_allowhelicopter_player "1" // Helicopter
scr_hardpoint_allowmortar "1" // Mortar Team
scr_hardpoint_allownapalm "1" // Napalm Airstrike
scr_hardpoint_allowrcbomb "1" // RC-XD Bomb
scr_hardpoint_allowairstrike "1" // Air Strike
scr_hardpoint_allowauto_turret "1" // Auto Turret
scr_hardpoint_allowradar "1" // Allow Radar
// SERVER TWEAKS //
g_deadChat "1" // Enable or Disable the ability to read dead chat chat of people who have been fragged.
scr_game_allowfinalkillcam "1" // Enable/Disable Game Winning Kill Killcam.
scr_team_allowHardpointStreakAfterDeath "0" // Enable/Disable Killstreak after Death. Player resumes the killstreak even after being fragged.
scr_game_allowkillcam "1" // Allow Killcam.
g_allow_teamchange "1" // Allow players to change teams.
scr_player_allowrevive "1" // Allow players to revive each other.
scr_team_artilleryTeamKillPenalty "0.25" // If you kill your team member with artillery strike, this amount of percent of your artillery time gets deducted. Logical ?
scr_game_deathpointloss "-999" // Points Loss on death Cod Points.
scr_team_fftype "0" // Enable or Disable Friendly Fire.
scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
scr_player_healthregentime "5" // Health regeneration time, time it takes for blood splatter to be removed from the screen.
scr_team_teamkillspawndelay "20" // Team Kill respawn penalty, in seconds.
scr_player_maxhealth "100" // Players starts with this amount of health in percentage.
scr_team_mortarTeaTeamKillPenalty "0.25" // Mortar Air Strike Team Kill Penalty, time deducted.
scr_game_prematchperiod "15" // Time before match starts. Strat time?
scr_game_allowfinalkillcam "1" // Allow Final Kill Killcam.
g_speed "190" // Player speed, speed at which player can move.
scr_player_sprinttime "4" // Sprint time, duration a player can run.
scr_game_suicidepointloss "0" // Suicide penalty in cod points.
scr_player_suicidespawndelay "0" // Respawn wait after suicide.
scr_team_teamkillpointloss "1" // Cod Points Penalty for Team Kill.
scr_team_teamkillspawndelay "20" // Respawn penalty in time, after team kill.
scr_team_teamkillerplaylistbanpenalty "0" // Add the team killer to the ban list.
scr_team_teamkillerplaylistbanquantum "0"
scr_game_perks 1 // Allow players to have perks
// VOIP SETTINGS //
voice_deadChat "1" // Enable/Disable voice over IP chat when a player is dead.
voice_global "1" // Enable/Disable the use of in-game voice over IP.
sv_voicequality "1" // Voice Quality, 3 for high, 1 for low. More bandwidth better quality.
g_voiceChatTalkingDuration "500" // Duration you can chat.
sv_voice "1" // Allow Voice Chat
//CAPTURE THE FLAG GAMETYPE SETTINGS //
scr_ctf_globalbattlechatterprobability "0"
scr_ctf_enemycarriervisible "0" // Where is the flag carrier, spot visible on radar.
scr_ctf_flagrespawntime "0" // Time before a captured flag respawns.
scr_ctf_idleflagreturntime "30" // Time before a dropped flag returns to its default location if not picked.
scr_ctf_numlives "0" // Number of lives per player 0 for unlimited.
scr_ctf_playerrespawndelay "0" // Respawn wait in seconds.
scr_ctf_roundlimit "3" // How many rounds match would last.
scr_ctf_roundswitch "1" // Rounds before the teams switch sides.
scr_ctf_scorelimit "3" // Target score before the round ends.
scr_ctf_timelimit "5" // Round length.
scr_ctf_touchreturn "1" // Ability to return the flag by touching it.
scr_ctf_waverespawndelay "15"
// DEMOLITION GAMETYPE SETTINGS //
scr_dem_globalbattlechatterprobability "0"
scr_dem_bombtimer "45" // Time the bomb takes to detonate.
scr_dem_defusetime "5" // Time taken to defuse the bomb.
scr_dem_extratime "3"
scr_dem_numlives "0" // Lives per player 0 for unlimited.
scr_dem_planttime "5" // Time it takes to plant a bomb in seconds.
scr_dem_roundlimit "0" // Rounds the game is limited to, if there are no winners.
scr_dem_roundswitch "1" // Rounds before the teams switch the sides.
scr_dem_scorelimit "2" // Score limit needed to win.
scr_dem_timelimit "2.5" // Round time limit.
// DOMINATION GAMETYPE SETTINGS //
scr_dom_globalbattlechatterprobability "0"
scr_dom_flagcapturetime "10" // Time in seconds to capture a flag.
scr_dom_numlives "0" // Lives per player 0 for unlimited.
scr_dom_playerrespawndelay "0" // Duration of time you wait to respawn.
scr_dom_roundlimit "1" // Rounds played per game.
scr_dom_scorelimit "200" // Score limit per game.
scr_dom_timelimit "0" // Duration in minutes per round.
scr_dom_waverespawndelay "0" // Spawn delay at start.
// FREE FOR ALL GAMETYPE SETTINGS //
scr_dm_globalbattlechatterprobability "100"
scr_dm_bonus_leader "0"
scr_dm_numlives "0" // Lives per player 0 for unlimited.
scr_dm_playerrespawndelay "0" // Time in seconds wait to respawn.
scr_dm_roundlimit "1" // Round limit.
scr_dm_score_assist "100" // Points allotted for an assist.
scr_dm_score_death "0" // Points allotted for dying.
scr_dm_score_headshot "0" // Points for headshot.
scr_dm_score_kill "50" // Points for a kill.
scr_dm_scorelimit "1500" // Points needed to win the game.
scr_dm_score_suicide "0" // Points allotted for suicide.
scr_dm_timelimit "15" // Duration the game lasts in minutes when the score limit isn't reached.
scr_dm_waverespawndelay "0" // Delay before the first respawn in the first round.
// HEADQUARTERS GAMETYPE SETTINGS //
scr_koth_globalbattlechatterprobability "0"
scr_koth_numlives "0" // Number of lives per game 0 for unlimited.
scr_koth_playerrespawndelay "0" // Players respawn wait.
scr_koth_roundlimit "1" // Rounds to be played.
scr_koth_roundswitch "1" // Rounds to be played before teams switch sides.
scr_koth_scorelimit "250" // Score limit to win the game.
scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached.
scr_koth_waverespawndelay "0" // First respawn delay for each round.
// SABOTAGE GAMETYPE SETTINGS //
scr_sab_globalbattlechatterprobability "0"
scr_sab_bombtimer "30" // Duration in seconds the bomb takes to detonate.
scr_sab_defusetime "5" // Time taken to defuse the bomb.
scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site.
scr_sab_numlives "0" // Number of lives players get.
scr_sab_planttime "2.5" // Time taken to plant the bomb.
scr_sab_playerrespawndelay "7.5" // Time before respawn.
scr_sab_roundlimit "1" // Rounds per game.
scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides.
scr_sab_scorelimit "1" // Score limit to win the match.
scr_sab_timelimit "10" // Duration in minutes the game lasts if the score limit isn't reached.
scr_sab_waverespawndelay "0" // Time delay for first respawn before the game.
// SEARCH AND DESTROY GAMETYPE SETTINGS //
scr_sd_globalbattlechatterprobability "0"
scr_sd_bombtimer "45" // Time taken for the bomb to detonate.
scr_sd_defusetime "5" // Time taken to defuse the bomb.
scr_sd_game_spectatetype "3" // Allow team spectate.
scr_sd_multibomb "0" // Allow more than one bomb.
scr_sd_numlives "1" // Number of lives per player per game.
scr_sd_planttime "5" // Time taken to plant the bomb.
scr_sd_playerrespawndelay "0" // Respawn wait.
scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
scr_sd_roundswitch "3" // Rounds to be played before the teams switch sides.
scr_sd_scorelimit "4" // Score limit required to win the game.
scr_sd_timelimit "2.5" // Time limit if the score limit isn't reached.
scr_sd_waverespawndelay "0" // Delay for first respawn.
// TEAM DEATHMATCH GAMETYPE SETTINGS //
scr_tdm_globalbattlechatterprobability "0"
scr_tdm_bonus_leader "0" // Top Player on the leaderboard gets this much bonus.
scr_tdm_numlives "0" // Number of lives per player 0 for unlimited.
scr_tdm_playerrespawndelay "0" // Respawn wait.
scr_tdm_roundlimit "1" // Rounds per game.
scr_tdm_score_assist "50" // Points awarded for an assist.
scr_tdm_score_death "0" // Points awarded for death.
scr_tdm_score_headshot "0" // Headshot reward.
scr_tdm_score_kill "100" // Points awarded for a kill.
scr_tdm_scorelimit "7500" // Score limit to win the game.
scr_tdm_score_suicide "0" // Score awarded for suicide.
scr_tdm_timelimit "15" // Duration in minutes for the game to end if the score limit isn't reached.
scr_tdm_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
// GAMETYPE & WAGER TIPS //
// tdm - Team deathmatch //
// dm - Free-for-all //
// sab - Sabotage //
// dem - Demolition //
// ctf - Capture the flag //
// sd - Search and destroy //
// dom - Domination //
// koth - Headquarters //
//// Wager Matchs ////////////////////////////////
// IMPORTMENT //
// Wager Matchs MUST require xblive_wagermatch 1//
// hlnd - Stick and Stones* //
// gun - Gun mode* //
// shrp - Sharpshooter* //
// oic - One in the Chamber* //
g_gametype "tdm" // Select gametype from the list above
xblive_wagermatch "0" // Set to 1 if you plan on using a wager match. This is a MUST! Failure to do so caused problems
// MAP ROTATION TIPS //
// mp_array - Array //
// mp_cracked - Cracked //
// mp_crisis - Crysis //
// mp_firingrange - Firingrange //
// mp_duga - Grid //
// mp_hanoi - Hanoi //
// mp_cairo - Havana //
// mp_havoc - Jungle //
// mp_cosmodrome - Launch //
// mp_nuked - Nuketown //
// mp_radiation - Radiation //
// mp_mountain - Summit //
// mp_villla - Villa //
// mp_russianbase - WMD //
//// DLC1 FIRSTSTRIKE ////////////////////////////
// mp_berlinwall2 - Berlin Wall //
// mp_discovery - Discovery //
// mp_kowloon - Kowloon //
// mp_stadium - Stadium //
//// DLC2 ESCALATION /////////////////////////////
// mp_gridlock - Convoy //
// mp_hotel - Hotel //
// mp_outskirts - Stockpile //
// mp_zoo - Zoo //
//// DLC3 ANNIHILATION ///////////////////////////
// mp_drivein - Drive-In //
// mp_area51 - Hanger 18 //
// mp_golfcourse - Hazard //
// mp_silo - Silo //
set sv_maprotation "gametype dm map mp_array gametype dom map mp_cracked"
// PLAYLIST DVARS //
playlist_enabled "0" // Reserved slots for players in playlist.
playlist_excludeMap "mapname" // Exclude this map from the server rotation. Type in the map name shortname.
playlist_excludeGametype "" // Exclude this gametype, type in the gametype shortname.
playlist_excludeGametypeMap "" // Exclude this gametype map, type in the map shortname.