Release Call of Duty: Black Ops 3 Custom Zombie Maps | Buried 2

vampytwist

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Buried 2

E22E00940D999A719A6A377074B0B7A7826F2277


How to install?
Steam

Select Steam Workshop under Download.

No Steam
- Download the file .rar file.
- Unzip the .rar file.
- Place the folder from the .rar file in: Call of Duty Black Ops III\usermaps
- Start the game and select the map from the map menu in the zombie mode

Better tutorial: Tutorial - How to use custom zombie maps manually without steam? | CabConModding

Features
BETA RELEASE
-Lighting overhaul
-Added & fixed some weapons
-Fixed alot of spots where zombies get stuck (bank is still bugged)
-Added craftable sheild
-Did a lot of detailing
-Added bo2 perk and powerup shaders thanks to AGC
-Added alot of effects
-Added my new custom pap camo called steampunk (only works with some weapons atm)
-Added zombie spawns for the maze area (they arent working yet but i will have them fixed in the next update)
-Probably more but i cant remember lol

PROCESSING UPDATE
-Added the new spawn room (processing) similar to the original buried
-Added 3 new weapons
-Added character voicelines
-Added Electric Cherry
-Added Widdows Wine
-Fixed a few bugged textures
-Fixed a few more spots where zombies got stuck (bank is still bugged)
-Small lighting and FX changes
-Added more ambient sound
-Currently there are no spawns in the startup room as it is a work in progress
-Also i know i said i would fix the maze spawners but im having issues with it so im putting it off for today.

ZONING UPDATE
-Fixed all of the zombie spawns =D
-Fixed the bank, now zombies can get in
-Fixed the "ramp" in front of the gunsmith, now zombies dont get stuck there
-Fixed all of the missing textures that i'm aware of
-Fixed alot of the shiny textures on objects that arent supposed to be shiny
-Did alot of detailing to the new spawn room
-Fixed the flamethrower pap bug (untested)
-Removed the Volk from the box (it didnt fit with the map)
-Probably more but i cant remember

LANGUAGE SUPPORT UPDATE
-Added language support
-Added brew perk (craftable perk requires sheriffs key, jar of candy and a spoon located near pap) (credit goes to idogftw)
-Added a new area in processing for pap (to acces you must jump across the widows wine area
-Fixed the slow zombie spawning bug
-Updated navmesh for more accurate zombie navigation
-Fixed glitch spots on top of wagons
-Moved some perks around
-Re-added flamethrower, DO NOT PAP!!!!!!
-Added bo2 death animation

2.6 UPDATE
-Fixed all known pile up spots
-fixed all known death barriers
-fixed a bug that caused you to take damage when falling down the hole
-Added a new area above the sherriff's office
-Added a new easter egg ending
-Detailed a bit more
-cleaned up some crappy textures
-A few changes to the lighting
-The tunnel update was cancled due to some issues with the mod tools so i'm putting it off for a while

2.7 HOTFIX
-Fixed a bug where you could get on top of the widows wine building
-removed the weapon drops from the amplifiers

BETA 3.0 UPDATE
-Removed second stamin-up machine
-Added dynamic clips to the amplifer
-Added bullet colision to some of the custom models
-Added a little detail to processing
-Rebuilt the lighting
-More bug fixes (i know, i sound like a broken record)
-HOPEFULLY actually fixed the hole this time (let me know)


BETA 3.0 HOTFIX
-Fixed amplifiers not collecting souls
-Changed thumbnail
-Changed screenshots


Final layout release
-Added the final layout of the base maps, this includes new areas
-Added PHD, Vulture Aid & Tombstone (credit to wardogsk98)
-Added more weapons
-Power is now a buildable
-Changed the start room skybox
-Lowered the start room wind sounds
-Slight detailing & lighting changes to start area
-Moved some of the sheild parts around
-Perk limit is 5
-Added some more debris to the map for difficulty
-Added more amplifiers to fill for ending
-Changed the name to Buried 2
-Changed player health, BO2 style (:

HOTFIX 7/19/17
-Fixed bank door
-Fixed mystery boxes (untested)
-Changed the ee ending a little bit and fixed the misleading text when filling the amplifiers

BUG FIX 7/21/17
-Fixed bank door (now a zombie spawn location
-Fixed boxes
-Did a whole lot of detailing to the main and new area
-Changed the processing skybox
-Fixed the AN-94 missing sounds
-Partially fixed the remington missing textures (shells are still checkerboard)

Things to expect in future updates
-New weapons
-New crew
-More wallbuys
-More spawners
-More detailing in the spawn
-Lighting rendered in high quaility (this will be in the final release)
-Better zombie pathing
-More box locations
-Bug fixes

I will be taking a break from this map for a while to work on my new project, but i will still fix bugs as they are found.

Credits
-Porter for wraith
-NSZ ambient sounds
-Elricos for weapons
-jai909 for weapons
-iceforge for banking system and zombie eye color
-3arc for original bo2 assets and sounds
-zeroy for the flamethrower port
-Matarra for the winters howl port
-Muffinbinge for private testing


Download
Steam Workshop

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