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Call of Duty: Black Ops 3 Mods and Scripts
Call of Duty: Black Ops 3 Scripts
can anyone help me get a silent aimbot and no aim aimbot for zombies coded? i want what people use for multiple but for zombies.
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<blockquote data-quote="NightwalkerLots" data-source="post: 62424" data-attributes="member: 373162"><p>I won't write one for you. But I'll let you in on functions that would make it possible.</p><p></p><p><strong>MagicBullet()</strong></p><p>Creates/Spawns Projectile. You can use this site to reference how to call the function, along with others</p><p><a href="http://MagicBullet() Creates/Spawns Projectile. You can use this site to reference how to call the function, along with others https://scripts.zeroy.com/#MagicBullet" target="_blank">https://scripts.zeroy.com/#MagicBullet</a></p><h2><span style="font-size: 15px">CantSeeEntities()</span></h2><p><span style="font-size: 15px">You can try the inverse of this, to set up a visibility check on a array of enemies. For example maybe,</span></p><p></p><p><em>#include scripts\shared\array_shared;</em></p><p></p><p><span style="color: rgb(0, 0, 0)"><span style="font-size: 18px">z</span></span><span style="color: rgb(41, 105, 176)"><span style="font-size: 18px"> = GetAITeamArray(</span></span><span style="color: rgb(184, 49, 47)"><span style="font-size: 18px">level.zombie_team</span></span><span style="color: rgb(41, 105, 176)"><span style="font-size: 18px">)</span></span><span style="color: rgb(0, 0, 0)"><span style="font-size: 18px">;</span></span></p><p><span style="color: rgb(0, 0, 0)"><span style="font-size: 18px">targets</span></span><span style="color: rgb(41, 105, 176)"><span style="font-size: 18px"> = </span></span><span style="color: rgb(147, 101, 184)"><span style="font-size: 18px">array</span></span><span style="color: rgb(0, 0, 0)"><span style="font-size: 18px">::</span></span><span style="color: rgb(41, 105, 176)"><span style="font-size: 18px">get_all_closest( </span></span><span style="color: rgb(184, 49, 47)"><span style="font-size: 18px">player.origin</span></span><span style="color: rgb(41, 105, 176)"><span style="font-size: 18px">, </span></span><span style="color: rgb(184, 49, 47)"><span style="font-size: 18px">z</span></span><span style="color: rgb(41, 105, 176)"><span style="font-size: 18px">,</span></span> <span style="color: rgb(147, 101, 184)"><span style="font-size: 18px">array</span></span><span style="color: rgb(0, 0, 0)"><span style="font-size: 18px">::</span></span><span style="color: rgb(41, 105, 176)"><span style="font-size: 18px">filter( </span></span><span style="color: rgb(184, 49, 47)"><span style="font-size: 18px">z</span></span><span style="color: rgb(41, 105, 176)"><span style="font-size: 18px"> ) )</span></span><span style="color: rgb(0, 0, 0)"><span style="font-size: 18px">;</span></span></p><p></p><p><span style="color: rgb(65, 168, 95)"><span style="font-size: 18px">if</span></span><span style="color: rgb(41, 105, 176)"><span style="font-size: 18px">( </span></span><span style="color: rgb(0, 0, 0)"><span style="font-size: 18px">!player</span></span><span style="color: rgb(41, 105, 176)"><span style="font-size: 18px"> CantSeeEntities(</span></span><span style="color: rgb(184, 49, 47)"><span style="font-size: 18px">targets</span></span><span style="color: rgb(41, 105, 176)"><span style="font-size: 18px">, </span></span><span style="color: rgb(184, 49, 47)"><span style="font-size: 18px">67</span></span><span style="color: rgb(41, 105, 176)"><span style="font-size: 18px">) </span></span><span style="color: rgb(0, 0, 0)"><span style="font-size: 18px">{</span></span> <span style="color: rgb(147, 101, 184)"><span style="font-size: 18px">return</span></span> <span style="color: rgb(184, 49, 47)"><span style="font-size: 18px">true</span></span><span style="color: rgb(41, 105, 176)"><span style="font-size: 18px">; </span></span><span style="color: rgb(0, 0, 0)"><span style="font-size: 18px">} </span></span></p><p></p><h2><span style="font-size: 15px">DoDamage</span>()</h2><p>If you want your aimbot to be infinite damage like mine is, then you can use this function along with MagicBullet to spawn bullets that go to that zombie, along with just doing damage to that zombie equal to the zombie's health.</p></blockquote><p></p>
[QUOTE="NightwalkerLots, post: 62424, member: 373162"] I won't write one for you. But I'll let you in on functions that would make it possible. [B]MagicBullet()[/B] Creates/Spawns Projectile. You can use this site to reference how to call the function, along with others [URL='http://MagicBullet() Creates/Spawns Projectile. You can use this site to reference how to call the function, along with others https://scripts.zeroy.com/#MagicBullet']https://scripts.zeroy.com/#MagicBullet[/URL] [HEADING=1][SIZE=4]CantSeeEntities()[/SIZE][/HEADING] [SIZE=4]You can try the inverse of this, to set up a visibility check on a array of enemies. For example maybe,[/SIZE] [I]#include scripts\shared\array_shared;[/I] [COLOR=rgb(0, 0, 0)][SIZE=5]z[/SIZE][/COLOR][COLOR=rgb(41, 105, 176)][SIZE=5] = GetAITeamArray([/SIZE][/COLOR][COLOR=rgb(184, 49, 47)][SIZE=5]level.zombie_team[/SIZE][/COLOR][COLOR=rgb(41, 105, 176)][SIZE=5])[/SIZE][/COLOR][COLOR=rgb(0, 0, 0)][SIZE=5]; targets[/SIZE][/COLOR][COLOR=rgb(41, 105, 176)][SIZE=5] = [/SIZE][/COLOR][COLOR=rgb(147, 101, 184)][SIZE=5]array[/SIZE][/COLOR][COLOR=rgb(0, 0, 0)][SIZE=5]::[/SIZE][/COLOR][COLOR=rgb(41, 105, 176)][SIZE=5]get_all_closest( [/SIZE][/COLOR][COLOR=rgb(184, 49, 47)][SIZE=5]player.origin[/SIZE][/COLOR][COLOR=rgb(41, 105, 176)][SIZE=5], [/SIZE][/COLOR][COLOR=rgb(184, 49, 47)][SIZE=5]z[/SIZE][/COLOR][COLOR=rgb(41, 105, 176)][SIZE=5],[/SIZE][/COLOR][COLOR=rgb(85, 57, 130)][SIZE=5] [/SIZE][/COLOR][COLOR=rgb(147, 101, 184)][SIZE=5]array[/SIZE][/COLOR][COLOR=rgb(0, 0, 0)][SIZE=5]::[/SIZE][/COLOR][COLOR=rgb(41, 105, 176)][SIZE=5]filter( [/SIZE][/COLOR][COLOR=rgb(184, 49, 47)][SIZE=5]z[/SIZE][/COLOR][COLOR=rgb(41, 105, 176)][SIZE=5] ) )[/SIZE][/COLOR][COLOR=rgb(0, 0, 0)][SIZE=5];[/SIZE][/COLOR] [COLOR=rgb(41, 105, 176)][SIZE=5][/SIZE][/COLOR] [COLOR=rgb(65, 168, 95)][SIZE=5]if[/SIZE][/COLOR][COLOR=rgb(41, 105, 176)][SIZE=5]( [/SIZE][/COLOR][COLOR=rgb(0, 0, 0)][SIZE=5]!player[/SIZE][/COLOR][COLOR=rgb(41, 105, 176)][SIZE=5] CantSeeEntities([/SIZE][/COLOR][COLOR=rgb(184, 49, 47)][SIZE=5]targets[/SIZE][/COLOR][COLOR=rgb(41, 105, 176)][SIZE=5], [/SIZE][/COLOR][COLOR=rgb(184, 49, 47)][SIZE=5]67[/SIZE][/COLOR][COLOR=rgb(41, 105, 176)][SIZE=5]) [/SIZE][/COLOR][COLOR=rgb(0, 0, 0)][SIZE=5]{[/SIZE][/COLOR][COLOR=rgb(41, 105, 176)][SIZE=5] [/SIZE][/COLOR][COLOR=rgb(147, 101, 184)][SIZE=5]return[/SIZE][/COLOR][COLOR=rgb(41, 105, 176)][SIZE=5] [/SIZE][/COLOR][COLOR=rgb(184, 49, 47)][SIZE=5]true[/SIZE][/COLOR][COLOR=rgb(41, 105, 176)][SIZE=5]; [/SIZE][/COLOR][COLOR=rgb(0, 0, 0)][SIZE=5]} [/SIZE][/COLOR] [HEADING=1][SIZE=4]DoDamage[/SIZE]()[/HEADING] If you want your aimbot to be infinite damage like mine is, then you can use this function along with MagicBullet to spawn bullets that go to that zombie, along with just doing damage to that zombie equal to the zombie's health. [/QUOTE]
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Call of Duty: Black Ops 3 Scripts
can anyone help me get a silent aimbot and no aim aimbot for zombies coded? i want what people use for multiple but for zombies.
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