CabConModding
Facebook
Twitter
youtube
Discord
Contact us
RSS
Menu
CabConModding
Home
New
Top
Premium
Rules
FAQ - Frequently Asked Questions
Games
Fornite
Call of Duty: Black Ops 3
Clash of Clans
Grand Theft Auto 5
Apex Legends
Assassin’s Creed Origins
Forums
Premium
Latest posts
What's new
Latest posts
New profile posts
Latest activity
Members
Current visitors
New profile posts
Log in
Register
What's new
Premium
Latest posts
Menu
Log in
Register
Navigation
Install the app
Install
More options
Dark Theme
Contact us
Close Menu
Forums
Gaming
Call of Duty Classics
Call of Duty: Black Ops 1
COD BO1 hanging con "Connecting to the lobby"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="akato40" data-source="post: 48099" data-attributes="member: 323362"><p>Hello,</p><p>I tried all day long to play a zombie or multiplayer match with my friends over the Internet.</p><p>I did the correct port forwarding, disabled host and clients firewalls.</p><p>We tried with both fitgirl release and nosTEAM release.</p><p>We tried with the v 0.1 and 0.7 following the guide of the corresponding post.</p><p>I tried using my public ip (using a ddns), and using a VPN to simulate LAN ( softether VPN), the same that worked for other games ( just yesterday tested with AoE II)</p><p></p><p>In every case the same problem: the clients cannot join the host's match.</p><p>In the v 0.7 of the launcher, I can invite the clients, but they hang on connecting.</p><p>The dedicated server is never shown on clients' server browser.</p><p>I see the server is always started on my local machine IP 192.168.1.100 and never on my VPN local machine IP 169.254.8.32.</p><p>I know it's both localhost 127.0.0.1, but obviusly clients can connect to 169.254.8.32, but they cannot know 192.168.1.100 because it's a different network.</p><p>If someone may help me, I can also do some test with you if you need, my discord: SirBlacken#1111</p><p></p><p>(Sorry for the possible bad english)</p></blockquote><p></p>
[QUOTE="akato40, post: 48099, member: 323362"] Hello, I tried all day long to play a zombie or multiplayer match with my friends over the Internet. I did the correct port forwarding, disabled host and clients firewalls. We tried with both fitgirl release and nosTEAM release. We tried with the v 0.1 and 0.7 following the guide of the corresponding post. I tried using my public ip (using a ddns), and using a VPN to simulate LAN ( softether VPN), the same that worked for other games ( just yesterday tested with AoE II) In every case the same problem: the clients cannot join the host's match. In the v 0.7 of the launcher, I can invite the clients, but they hang on connecting. The dedicated server is never shown on clients' server browser. I see the server is always started on my local machine IP 192.168.1.100 and never on my VPN local machine IP 169.254.8.32. I know it's both localhost 127.0.0.1, but obviusly clients can connect to 169.254.8.32, but they cannot know 192.168.1.100 because it's a different network. If someone may help me, I can also do some test with you if you need, my discord: SirBlacken#1111 (Sorry for the possible bad english) [/QUOTE]
Verification
Post reply
Forums
Gaming
Call of Duty Classics
Call of Duty: Black Ops 1
COD BO1 hanging con "Connecting to the lobby"
CabConModding is now on facebook! Check the latest Updates, the Site Status and much more now!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top