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<blockquote data-quote="Liam" data-source="post: 2824" data-attributes="member: 9"><p style="text-align: center">Hey faggots,</p> <p style="text-align: center">Here is some perks i created like last year or something.</p> <p style="text-align: center">i originally released them on MODDB on December 24th 2015.</p> <p style="text-align: center">Credits: Me + Loz</p> <p style="text-align: center"></p> <p style="text-align: center">It includes;</p> <p style="text-align: center">Trade Tonic:</p> <p style="text-align: center">[x] Switch weapons with team members by pressing F/X/[ ] whilst looking at them.</p> <p style="text-align: center">[x] Easily Customized</p> <p style="text-align: center">[x] Video: [MEDIA=youtube]SXy7m_ZE02o[/MEDIA] </p> <p style="text-align: center">(here is the MP version)</p> <p style="text-align: center"></p> <p style="text-align: center">Double Points Perk:</p> <p style="text-align: center">[x] Lasts forever and for full team</p> <p style="text-align: center">[x] Different than just having unlimited double points power up.</p> <p style="text-align: center">[x] Video: Doesn't Exist Yet.</p> <p style="text-align: center"></p> <p style="text-align: center">I would of just put a download link but too much effort and I wont get given credit anyway so <img src="/styles/default/xenforo/smilies.emoji/people/smile.emoji.svg" class="smilie" loading="lazy" alt=":grinning:" title="Grinning :grinning:" data-shortname=":grinning:" /></p> <p style="text-align: center">[CODE]</p> <p style="text-align: center">/*</p> <p style="text-align: center">* Black Ops 2 - Zombie Scripts</p> <p style="text-align: center">*</p> <p style="text-align: center">* Creator : Liam</p> <p style="text-align: center">* Project : zm_tests</p> <p style="text-align: center">* Mode : Zombies</p> <p style="text-align: center">* Date : 2015/12/19 - 18:10:49 </p> <p style="text-align: center">*</p> <p style="text-align: center">*/ </p> <p style="text-align: center">#include maps\mp\_utility;</p> <p style="text-align: center">#include common_scripts\utility;</p> <p style="text-align: center">#include maps\mp\gametypes_zm\_hud_util;</p> <p style="text-align: center">#include maps\mp\gametypes_zm\_hud_message;</p> <p style="text-align: center">#include maps\mp\gametypes_zm\_zm_powerups;</p> <p style="text-align: center">init()</p> <p style="text-align: center">{</p> <p style="text-align: center"> level thread onPlayerConnect();</p> <p style="text-align: center"> PreCacheItem("zombie_perk_bottle_sleight");</p> <p style="text-align: center">}</p> <p style="text-align: center"></p> <p style="text-align: center">onPlayerConnect()</p> <p style="text-align: center">{</p> <p style="text-align: center"> for(;;)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> level waittill("connected", player);</p> <p style="text-align: center"> player thread onPlayerSpawned();</p> <p style="text-align: center"> }</p> <p style="text-align: center">}</p> <p style="text-align: center"></p> <p style="text-align: center">onPlayerSpawned()</p> <p style="text-align: center">{</p> <p style="text-align: center"> self endon("disconnect");</p> <p style="text-align: center"> level endon("game_ended");</p> <p style="text-align: center"> for(;;)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> self waittill("spawned_player");</p> <p style="text-align: center"> wait 12.5;</p> <p style="text-align: center"> self thread TradeTonic();</p> <p style="text-align: center"> wait 7.5;</p> <p style="text-align: center"> self thread x2Perk();</p> <p style="text-align: center"> }</p> <p style="text-align: center">}</p> <p style="text-align: center">TradeTonic()</p> <p style="text-align: center">{</p> <p style="text-align: center">self iprintlnbold("Trade Tonic Perk ^6Bought!");</p> <p style="text-align: center">self giveperkTT();</p> <p style="text-align: center">}</p> <p style="text-align: center">giveperkTT()</p> <p style="text-align: center">{</p> <p style="text-align: center"> self endon("disconnect");</p> <p style="text-align: center"> weapon = "zombie_perk_bottle_sleight";</p> <p style="text-align: center"> self GiveWeapon( weapon );</p> <p style="text-align: center"> self SwitchToWeapon( weapon );</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> neww = "870mcs_upgraded_zm";</p> <p style="text-align: center"> self GiveWeapon( neww );</p> <p style="text-align: center"> self SwitchToWeapon( neww );</p> <p style="text-align: center"> iprintlnbold("Press [{+reload}] to activate perk! (F On PC)");</p> <p style="text-align: center"> for(;;)</p> <p style="text-align: center"> {</p> <p style="text-align: center"> trace = bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*1000000,true,self)["entity"];</p> <p style="text-align: center"> if(self usebuttonpressed() && isPlayer(trace)) //check if the entity is actually a player</p> <p style="text-align: center"> {</p> <p style="text-align: center"> myGun = self getCurrentWeapon();</p> <p style="text-align: center"> hisGun = trace getCurrentWeapon();</p> <p style="text-align: center"> iprintlnbold(self.name+" is about to switch weapons with "+trace.name+"!");</p> <p style="text-align: center"> wait 2;</p> <p style="text-align: center"> iprintlnbold("Access ^1Granted^7 - Switching Weapons");</p> <p style="text-align: center"> self takeWeapon(myGun);</p> <p style="text-align: center"> self giveWeapon(hisGun);</p> <p style="text-align: center"> self switchToWeapon(hisGun);</p> <p style="text-align: center"> trace takeWeapon(hisGun);</p> <p style="text-align: center"> trace giveWeapon(myGun);</p> <p style="text-align: center"> trace switchToWeapon(myGun);</p> <p style="text-align: center"> break; //ends the loop after it got succesfully used</p> <p style="text-align: center"> }</p> <p style="text-align: center"> wait .05;</p> <p style="text-align: center"> }</p> <p style="text-align: center">}</p> <p style="text-align: center">x2Perk()</p> <p style="text-align: center">{</p> <p style="text-align: center">self givex2perkbot();</p> <p style="text-align: center">iprintlnbold("Double Points Perk ^6Bought!");</p> <p style="text-align: center">}</p> <p style="text-align: center">givex2perkbot()</p> <p style="text-align: center">{</p> <p style="text-align: center">weapon = "zombie_perk_bottle_sleight";</p> <p style="text-align: center">self GiveWeapon( weapon );</p> <p style="text-align: center">self SwitchToWeapon( weapon );</p> <p style="text-align: center">self thread doublepointsperk();</p> <p style="text-align: center">neww = "m1911_zm";</p> <p style="text-align: center">self GiveWeapon( neww );</p> <p style="text-align: center">self SwitchToWeapon( neww );</p> <p style="text-align: center">}</p> <p style="text-align: center">doublepointsperk()</p> <p style="text-align: center">{</p> <p style="text-align: center">self endon("disconnect");</p> <p style="text-align: center">for(;;)</p> <p style="text-align: center">{</p> <p style="text-align: center">if(level.zombie_vars[self.team]["zombie_point_scalar"] != 2)</p> <p style="text-align: center">level.zombie_vars[self.team]["zombie_point_scalar"] = 2;</p> <p style="text-align: center">wait .05;</p> <p style="text-align: center">}</p> <p style="text-align: center">}</p> <p style="text-align: center">[/CODE]</p> <p style="text-align: center">Enjoy</p></blockquote><p></p>
[QUOTE="Liam, post: 2824, member: 9"] [CENTER]Hey faggots, Here is some perks i created like last year or something. i originally released them on MODDB on December 24th 2015. Credits: Me + Loz It includes; Trade Tonic: [x] Switch weapons with team members by pressing F/X/[ ] whilst looking at them. [x] Easily Customized [x] Video: [MEDIA=youtube]SXy7m_ZE02o[/MEDIA] (here is the MP version) Double Points Perk: [x] Lasts forever and for full team [x] Different than just having unlimited double points power up. [x] Video: Doesn't Exist Yet. I would of just put a download link but too much effort and I wont get given credit anyway so :grinning: [CODE] /* * Black Ops 2 - Zombie Scripts * * Creator : Liam * Project : zm_tests * Mode : Zombies * Date : 2015/12/19 - 18:10:49 * */ #include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\gametypes_zm\_hud_util; #include maps\mp\gametypes_zm\_hud_message; #include maps\mp\gametypes_zm\_zm_powerups; init() { level thread onPlayerConnect(); PreCacheItem("zombie_perk_bottle_sleight"); } onPlayerConnect() { for(;;) { level waittill("connected", player); player thread onPlayerSpawned(); } } onPlayerSpawned() { self endon("disconnect"); level endon("game_ended"); for(;;) { self waittill("spawned_player"); wait 12.5; self thread TradeTonic(); wait 7.5; self thread x2Perk(); } } TradeTonic() { self iprintlnbold("Trade Tonic Perk ^6Bought!"); self giveperkTT(); } giveperkTT() { self endon("disconnect"); weapon = "zombie_perk_bottle_sleight"; self GiveWeapon( weapon ); self SwitchToWeapon( weapon ); wait 2; neww = "870mcs_upgraded_zm"; self GiveWeapon( neww ); self SwitchToWeapon( neww ); iprintlnbold("Press [{+reload}] to activate perk! (F On PC)"); for(;;) { trace = bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*1000000,true,self)["entity"]; if(self usebuttonpressed() && isPlayer(trace)) //check if the entity is actually a player { myGun = self getCurrentWeapon(); hisGun = trace getCurrentWeapon(); iprintlnbold(self.name+" is about to switch weapons with "+trace.name+"!"); wait 2; iprintlnbold("Access ^1Granted^7 - Switching Weapons"); self takeWeapon(myGun); self giveWeapon(hisGun); self switchToWeapon(hisGun); trace takeWeapon(hisGun); trace giveWeapon(myGun); trace switchToWeapon(myGun); break; //ends the loop after it got succesfully used } wait .05; } } x2Perk() { self givex2perkbot(); iprintlnbold("Double Points Perk ^6Bought!"); } givex2perkbot() { weapon = "zombie_perk_bottle_sleight"; self GiveWeapon( weapon ); self SwitchToWeapon( weapon ); self thread doublepointsperk(); neww = "m1911_zm"; self GiveWeapon( neww ); self SwitchToWeapon( neww ); } doublepointsperk() { self endon("disconnect"); for(;;) { if(level.zombie_vars[self.team]["zombie_point_scalar"] != 2) level.zombie_vars[self.team]["zombie_point_scalar"] = 2; wait .05; } } [/CODE] Enjoy[/CENTER] [/QUOTE]
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