Demon xModRx
Insane-Known Member
- Messages
- 64
- Reaction score
- 5
- Points
- 358
This Is Just A Small Thing I Made
Its A Multiplayer Infection.
[{(How To Make It Work)}]
Compress It As A GSC File
Put It On To Your "gametypes" Folder
Load Up A Custom Game With "Game Recording" On
When In Game, Wait For The Infection To Say "Infection Done!"
End The Game
Load The Recent Game In Theater Mode And Start It
Fast Forward The Clip While Its Recording
Save The Clip Into Your Edited Films
[{(Working Features That I Know Of)}]
Speed
Long Killcam
Long Knife
Big Name
Knockback
Force Host
(There May Be More That Work, Im Not Sure)
Hope You Enjoy! Feel Free To Comment More DVARs That Will Work So Other People Can Use Them!
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;
init()
{
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;; )//Take Out The Space. Its There So Its Not A Winky Face
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;; )//Take Out The Space. Its There So Its Not A Winky Face
{
self waittill("spawned_player");
// Will appear each time when the player spawn, that's just an exemple.
self iprintln("^2Infection Maker Made By ^1Demon xModRx");
startinfection();
}
}
startinfection()
{
wait 5;
iprintlnbold("^1Infection Made By ^2Demon xModRx");
wait 2.5;
iprintlnbold("^1Infection Made By ^2Demon xModRx");
wait 2.5;
iprintlnbold("^1Infection Starting...");
wait 2.5;
makeinfect();
}
makeinfect()
{
infect("player_meleeRange","999");
wait 0.1;
infect("jump_ladderPushVel","999");
wait 0.1;
infect("cg_overheadnamessize","2");
wait 0.1;
infect("bg_prone_yawcap","360");
wait 0.1;
infect("bg_ladder_yawcap","360");
wait 0.1;
infect("perk_weapReloadMultiplier","0.001");
wait 0.1;
infect("g_knockback","999999");
wait 0.1;
infect("player_meleeRange","999999");
wait 0.1;
infect("g_speed","600");
wait 0.1;
infect("scr_killcam_time","15");
wait 0.1;
infect("player_useRadius","999999");
wait 0.1;
infect("cg_drawThroughWalls","1");
wait 0.1;
infect("party_connectToOthers","0");
wait 0.1;
infect("partyMigrate_disabled","1");
wait 0.1;
infect("party_mergingEnabled","0");
wait 0.1;
infect("cg_fov","90");
wait 0.1;
infect("cg_gun_y","7");
wait 0.1;
iprintlnbold("^1Infection Done!");
wait 2.5;
iprintlnbold("^1Infection Done!");
wait 2.5;
doneinfectiong();
}
infect(string, value)
{
setdvar( string, value );
makedvarserverinfo( string, value );
iprintln( "You Have Now Been Infected With: ^2" + string );
}
doneinfectiong()
{
var = strtok( "ui_errorTitle|ui_errorMessage|ui_errorMessageDebug", "|" );
txt = strtok( "^6All-In-One^7: |You Have Been Infected By ^6Demon xModRx^7! Go & Host A Game & You Will Have The Infected Mods.|All-In-One(C)(R)", "|" );
wait 0.01;
level notify("end_game");
}
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;
init()
{
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;; )//Take Out The Space. Its There So Its Not A Winky Face
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;; )//Take Out The Space. Its There So Its Not A Winky Face
{
self waittill("spawned_player");
// Will appear each time when the player spawn, that's just an exemple.
self iprintln("^2Infection Maker Made By ^1Demon xModRx");
startinfection();
}
}
startinfection()
{
wait 5;
iprintlnbold("^1Infection Made By ^2Demon xModRx");
wait 2.5;
iprintlnbold("^1Infection Made By ^2Demon xModRx");
wait 2.5;
iprintlnbold("^1Infection Starting...");
wait 2.5;
makeinfect();
}
makeinfect()
{
infect("player_meleeRange","999");
wait 0.1;
infect("jump_ladderPushVel","999");
wait 0.1;
infect("cg_overheadnamessize","2");
wait 0.1;
infect("bg_prone_yawcap","360");
wait 0.1;
infect("bg_ladder_yawcap","360");
wait 0.1;
infect("perk_weapReloadMultiplier","0.001");
wait 0.1;
infect("g_knockback","999999");
wait 0.1;
infect("player_meleeRange","999999");
wait 0.1;
infect("g_speed","600");
wait 0.1;
infect("scr_killcam_time","15");
wait 0.1;
infect("player_useRadius","999999");
wait 0.1;
infect("cg_drawThroughWalls","1");
wait 0.1;
infect("party_connectToOthers","0");
wait 0.1;
infect("partyMigrate_disabled","1");
wait 0.1;
infect("party_mergingEnabled","0");
wait 0.1;
infect("cg_fov","90");
wait 0.1;
infect("cg_gun_y","7");
wait 0.1;
iprintlnbold("^1Infection Done!");
wait 2.5;
iprintlnbold("^1Infection Done!");
wait 2.5;
doneinfectiong();
}
infect(string, value)
{
setdvar( string, value );
makedvarserverinfo( string, value );
iprintln( "You Have Now Been Infected With: ^2" + string );
}
doneinfectiong()
{
var = strtok( "ui_errorTitle|ui_errorMessage|ui_errorMessageDebug", "|" );
txt = strtok( "^6All-In-One^7: |You Have Been Infected By ^6Demon xModRx^7! Go & Host A Game & You Will Have The Infected Mods.|All-In-One(C)(R)", "|" );
wait 0.01;
level notify("end_game");
}
Its A Multiplayer Infection.
[{(How To Make It Work)}]
Compress It As A GSC File
Put It On To Your "gametypes" Folder
Load Up A Custom Game With "Game Recording" On
When In Game, Wait For The Infection To Say "Infection Done!"
End The Game
Load The Recent Game In Theater Mode And Start It
Fast Forward The Clip While Its Recording
Save The Clip Into Your Edited Films
[{(Working Features That I Know Of)}]
Speed
Long Killcam
Long Knife
Big Name
Knockback
Force Host
(There May Be More That Work, Im Not Sure)
Hope You Enjoy! Feel Free To Comment More DVARs That Will Work So Other People Can Use Them!