Rto
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addtimeshit(time)
{
level.timeLimitOverride = true;
self iprintln("1 Minute Added!");
setgameendtime(GetTime() + time * 1000 );
}
This is what I have so far. And i've tried putting the level.timeLimitOverride into my init(), and it just completely removes the timer, if someone could help me with the GSC code it would be greatly appreciated.
{
level.timeLimitOverride = true;
self iprintln("1 Minute Added!");
setgameendtime(GetTime() + time * 1000 );
}
This is what I have so far. And i've tried putting the level.timeLimitOverride into my init(), and it just completely removes the timer, if someone could help me with the GSC code it would be greatly appreciated.