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I litterally just did
and it didn't even work bruh
C++:
/*
* Black Ops 2 - GSC Studio by iMCSx
* Project : mphaxxxxxxxv1
* Mode : Multiplayer
* Date : 2020/07/01 - 04:20:02
*
*/
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;
init()
{
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;;)
{
level waittill("connected", player);
player thread onPlayerSpawned();
}
}
onPlayerSpawned()
{
self endon("disconnect");
level endon("game_ended");
for(;;)
{
self waittill("spawned_player");
if(self IsHost())
{
//verification here
self freezecontrols(false);
}
}
}