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Call of Duty: Black Ops 3 Scripts
Call of Duty: Black Ops 3 Scripts Question
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<blockquote data-quote="JayCoder" data-source="post: 13042" data-attributes="member: 11522"><p>[PHP]/*</p><p>Impossible With Out CabCon <3 Love Him Alway's Helping Me Alway's, Also His Raw He Is Giving Out Helps All The Way</p><p></p><p> ___ _ _______ ___ _ </p><p> .' \ ___ \ ___ ___ __. , __ ' / ___ , . .' \ __. ___/ ___ .___</p><p> | / ` |/ \ .' ` .' \ |' `. | / ` | ` | .' \ / | .' ` / \</p><p> | | | | ` | | | | | | | | | | | | | ,' | |----' | '</p><p> `.__, `.__/| `___,' `._.' `._.' / | `--/ `.__/| `---|. `.__, `._.' `___,' `.___, / </p><p> \___/ ` </p><p> </p><p> .___ . . _ . </p><p> / ` ___ | _/_ ___ \ ___ __. _/_ </p><p> | | .' ` | | / ` |/ \ .' \ | </p><p> | | |----' | | | | | ` | | | </p><p> /---/ `.___, /\__ \__/ `.__/| `___,' `._.' \__/ </p><p>Version: 1.0.0.0</p><p>File Size Currently: (491-600)</p><p>Find More Script's At CabconModding.Com</p><p>If Your Needing Help Contact Me On</p><p>CabCon: JayCoder</p><p>Skype: juggloswag</p><p>Youtube: JayCoder</p><p></p><p>Menu Will Be Here Soon :D</p><p></p><p>More Credits: Yep</p><p></p><p>Deltabot - Help fix alot of the code up</p><p>CabCon - Help Me By Giving a menu source</p><p>JayCoder - building menu and scripts</p><p>Jᴏᴋᴇʀ - Tones Of Testing</p><p>*/</p><p></p><p>#using scripts\codescripts\struct;</p><p>#using scripts\shared\callbacks_shared;</p><p>#using scripts\shared\system_shared;</p><p>#using scripts\shared\hud_util_shared;</p><p>#using scripts\shared\hud_message_shared;</p><p>#using scripts\shared\hud_shared;</p><p></p><p>#insert scripts\shared\shared.gsh;</p><p></p><p>#namespace clientids;</p><p>REGISTER_SYSTEM( "clientids", &__init__, undefined )</p><p> </p><p>function __init__()</p><p>{</p><p> callback::on_start_gametype( &init );</p><p> callback::on_connect( &on_player_connect );</p><p> callback::on_spawned( &on_player_spawned );</p><p>}</p><p></p><p>function init()</p><p>{</p><p> level.clientid = 0;</p><p>}</p><p></p><p>function on_player_connect()</p><p>{</p><p> self.clientid = matchRecordNewPlayer( self );</p><p> if ( !isdefined( self.clientid ) || self.clientid == -1 )</p><p> {</p><p> self.clientid = level.clientid;</p><p> level.clientid++; </p><p> }</p><p>}</p><p>function on_player_spawned()</p><p>{</p><p> iPrintln("^1Project Void");</p><p> self freezecontrols(false);</p><p> self thread init_menuSystem();</p><p> if(!isDefined(self.menu["active"]))</p><p> {</p><p> self.menu["active"] = true;</p><p> self iprintln("Welcome to Project Void ^7for Black Ops 3");</p><p> self iprintln("By ^1JayCoder");</p><p> }</p><p> self thread IMSB();</p><p> self thread JaysFlyingText();</p><p>}</p><p>function init_menuSystem()</p><p>{</p><p> self.gamevars = [];</p><p> self.menu = [];</p><p>}</p><p>function IMSB()</p><p>{</p><p> self.MIO = false;</p><p> self.Void = spawnStruct();</p><p> self thread LoadShaders();</p><p> self.Void.ScriptMenu["MenuCurser"] = 0;</p><p> self thread MST();</p><p> while (1)</p><p> {</p><p> if(self actionslotthreebuttonpressed() && self.MIO == false)</p><p> { </p><p> self MenuIsOpening();</p><p> self ML("Project Void");</p><p> wait .2;</p><p> } </p><p> else if(self MeleeButtonPressed() && self.MIO == true)</p><p> {</p><p> if(isDefined(self.Void.ScriptMenu["MenuPrevious"][self.Void.ScriptMenu["MRV"]]))</p><p> {</p><p> self.Void.ScriptMenu["MenuPosition"] = 0;</p><p> self SML(self.Void.ScriptMenu["MenuPrevious"][self.Void.ScriptMenu["MRV"]]);</p><p> }</p><p> else</p><p> {</p><p> self IHD();</p><p> }</p><p> wait 0.5;</p><p> }</p><p> else if (self AdsButtonPressed() && self.MIO == true)</p><p> {</p><p> self.Void.ScriptMenu["MenuPosition"] -= 1;</p><p> if (self.Void.ScriptMenu["MenuPosition"] < 0)</p><p> {</p><p> self.Void.ScriptMenu["MenuPosition"] = self.Void.ScriptMenu["MenuText"][self.Void.ScriptMenu["MRV"]].size - 1;</p><p> }</p><p> self.Void.ShaderElement["Scrollbar"] moveOverTime(.2);</p><p> self.Void.ShaderElement["Scrollbar"] = ((self.Void.ScriptMenu["MenuCurser"]*17.98)+((self.Void.ScriptMenu["MenuText"].y+2.5)-(17.98/17)));</p><p> wait.2;</p><p> }</p><p> else if (self AttackButtonpressed() && self.MIO == true)</p><p> {</p><p> self.Void.ScriptMenu["MenuPosition"] += 1;</p><p> if (self.Void.ScriptMenu["MenuPosition"] >= self.Void.ScriptMenu["MenuText"][self.Void.ScriptMenu["MRV"]].size)</p><p> {</p><p> self.Void.ScriptMenu["MenuPosition"] = 0;</p><p> }</p><p> self.Void.ShaderElement["Scrollbar"] moveOverTime(.2);</p><p> self.Void.ShaderElement["Scrollbar"] = ((self.Void.ScriptMenu["MenuCurser"]*17.98)+((self.Void.ScriptMenu["MenuText"].y+2.5)-(17.98/17)));</p><p> wait.2;</p><p> }</p><p> else if(self UseButtonPressed() && self.MIO == true)</p><p> {</p><p> wait 0.2;</p><p> self thread [[self.Void.ScriptMenu["MenuFunction"][self.Void.ScriptMenu["MRV"]][self.Void.ScriptMenu["MenuPosition"]]]](self.Void.ScriptMenu["MenuInput"][self.Void.ScriptMenu["MRV"]][self.Void.ScriptMenu["MenuPosition"]]);</p><p> wait 0.5;</p><p> }</p><p> wait 0.05;</p><p> }</p><p>}</p><p>function LoadShaders()</p><p>{</p><p> //MainHudBox...</p><p> // SetShader(align, relative, x, y, width, height, colour, shader, sort, alpha) </p><p> //function SetShader(align, relative, x, y, width, height, colour, shader, sort, alpha)</p><p> //function createRectangle(align, relative, x, y, width, height, color, sort, alpha, shader) </p><p> self.Void.ShaderElement["Background"] = self createRectangle("LEFT", "TOP", 180, 170, 150, 320, (0,0,0), 0, 0, "white");</p><p> self.Void.ShaderElement["Scrollbar"] = self createRectangle("LEFT", "TOP", 180, 60, 150, 15, (1,0,0), 1, 0, "white");</p><p> self.Void.ShaderElement["BorderRight"] = self createRectangle("LEFT", "TOP", 330, 170, 3, 323, (1,0,0), 2, 0, "white");</p><p> self.Void.ShaderElement["BorderLeft"] = self createRectangle("LEFT", "TOP", 180, 170, 3, 323, (1,0,0), 2, 0, "white");</p><p> self.Void.ShaderElement["BorderDown"] = self createRectangle("LEFT", "TOP", 180, 330, 150, 3, (1,0,0), 2, 0, "white");</p><p> self.Void.ShaderElement["BorderLabel"] = self createRectangle("LEFT", "TOP", 180, 30, 150, 20, (1,0,0), 2, 0, "white");</p><p> self.Void.ShaderElement["BorderTop"] = self createRectangle("LEFT", "TOP", 180, 10, 152, 3, (1,0,0), 1, 0, "white");</p><p> //InfoBox...</p><p> // SetShader(align, relative, x, y, width, height, colour, shader, sort, alpha) </p><p> self.Void.ShaderElement["Info1"] = self createRectangle("LEFT", "TOP", -200, 115, 120, 145, (0,0,0), 0, 0, "white");</p><p> self.Void.ShaderElement["Info2"] = self createRectangle("LEFT", "TOP", -84, 115, 3, 145, (1,0,0), 2, 0, "white");</p><p> self.Void.ShaderElement["Info3"] = self createRectangle("LEFT", "TOP", -200, 115, 3, 145, (1,0,0), 2, 0, "white");</p><p> self.Void.ShaderElement["Info4"] = self createRectangle("LEFT", "TOP", -200, 186, 120, 3, (1,0,0), 2, 0, "white");</p><p> self.Void.ShaderElement["Info5"] = self createRectangle("LEFT", "TOP", -200, 43, 120, 3, (1,0,0), 2, 0, "white");</p><p> self.Void.ShaderElement["Info6"] = self createRectangle("LEFT", "TOP", -200, 60, 120, 20, (1,0,0), 1, 0, "white");</p><p> </p><p> //InfoBox ****</p><p> self.InfoboxText = hud::createFontString( "objective", 1.1);</p><p> self.InfoboxText hud::setPoint("LEFT", "TOP", -190, 60);</p><p> self.InfoboxText setText("^7InformationBox\n\n^7[{+actionslot 1}] = Open\n^7[{+Attack}]&[{+speed_throw}] = Up & Down\n ^7[{+melee}] = Back Or Close\n^7Pick = [{+usereload}]\n^7Creator: ^7JayCoder\nMyM8: Cdallum bikes\nJoin: TCB\nYT: JayCoder");</p><p> self.InfoboxText.sort = 3;</p><p>} </p><p>function IHD()</p><p>{</p><p> self setClientUIVisibilityFlag( "hud_visible", 1 );</p><p> self setClientUIVisibilityFlag( "weapon_hud_visible", 1 );</p><p> self disableInvulnerability();</p><p> self.Void.ScriptMenu["Title"] destroy();</p><p> self.Void.ScriptMenu["Text"] destroy();</p><p> wait 0.05;</p><p> self.MIO = false;</p><p> self MenuIsClosing();</p><p>}</p><p>function MST()</p><p>{</p><p> self MM("Project Void", undefined);</p><p> self MO("Project Void", 0, "Main Mods", &SML, "Menu");</p><p> self MO("Project Void", 1, "Lobby Mods", &SML, "Menu");//TW//Message Menu</p><p> self MO("Project Void", 2, "Fun Mods", &SML, "Menu");</p><p> self MO("Project Void", 3, "Aimbot Mods", &SML, "Menu"); </p><p> self MO("Project Void", 4, "Camo Menu", &SML, "Menu");</p><p> self MO("Project Void", 5, "Bullets Menu", &SML, "Menu");</p><p> self MO("Project Void", 6, "Message Menu", &SML, "Menu"); </p><p> self MO("Project Void", 7, "Weapons Menu", &SML, "Menu");</p><p> self MO("Project Void", 8, "Killstreak Menu", &SML, "Menu");</p><p> self MO("Project Void", 9, "Bots Menu", &SML, "Menu"); </p><p> self MO("Project Void", 10, "Map++ Menu", &SML, "Menu");</p><p> self MO("Project Void", 11, "Forge Menu", &SML, "Menu");</p><p> self MO("Project Void", 12, "Vision Menu", &SML, "Menu");</p><p> self MO("Project Void", 13, "Model Menu", &SML, "Menu");</p><p> self MO("Project Void", 14, "Menu Editor", &SML, "Menu");</p><p> self MO("Project Void", 15, "Players Menu", &SML, "Menu"); </p><p> self MO("Project Void", 16, "All Players", &SML, "Menu"); </p><p> //SubMenus</p><p> self MM("Menu", "Project Void");</p><p> self MO("Menu", 0, "Menu Option", &Test);</p><p> self MO("Menu", 1, "Menu Option", &Test);</p><p> self MO("Menu", 2, "Menu Option", &Test);</p><p> self MO("Menu", 3, "Menu Option", &Test);</p><p> self MO("Menu", 4, "Menu Option", &Test);</p><p> self MO("Menu", 5, "Menu Option", &Test);</p><p> self MO("Menu", 6, "Menu Option", &Test);</p><p> self MO("Menu", 7, "Menu Option", &Test);</p><p> self MO("Menu", 8, "Menu Option", &Test);</p><p> self MO("Menu", 9, "Menu Option", &Test);</p><p> self MO("Menu", 10, "Menu Option", &Test);</p><p> </p><p> self MM("Message Menu", "Project Void");</p><p> self MO("Message Menu", 0, "Welcome ", &TW, "^F^8Welcome To The Project Void");</p><p> self MO("Message Menu", 1, "Credits", &TW, "^F^8JayCoder, And Cdallum bikes");</p><p> self MO("Message Menu", 2, "Host Msg", &SML, "Host Msg");</p><p> self MO("Message Menu", 3, "Cdallum bikes Msg", &SML, "Cdallum bikes Msg");</p><p> self MO("Message Menu", 4, "Random Msg", &SML, "Random Msg");</p><p> self MO("Message Menu", 5, "YT Channels", &SML, "YT Channels");</p><p> self MO("Message Menu", 6, "Yes & No Q&A", &SML, "Yes & No Q&A");</p><p> self MO("Message Menu", 7, "Leecher Msg", &SML, "Leecher Msg");</p><p></p><p> self MM("Host Msg", "Message Menu");</p><p> self MO("Host Msg", 0, "Your Host", &TW, "^F^8Your Host Is " + level.hostname + " Very Sexy");</p><p> self MO("Host Msg", 1, "HostIsSexy", &TW, "^F^8" + level.hostname + " this bitch is ****ing sexy");</p><p> self MO("Host Msg", 2, "HostSaysGTFO", &TW, "^F^8" + level.hostname + " Your Host Says GTFO");</p><p> self MO("Host Msg", 3, "HOST Report", &TW, "^F^8" + level.hostname + " Report Me Bitch");</p><p> self MO("Host Msg", 4, "Host Wanna Play?", &TW, "^F^8" + level.hostname + " wanna play a game? come touch my dick 8=======>");</p><p> self MO("Host Msg", 5, "HostNudes", &TW, "^F^8" + level.hostname + " Send Me Nudes!!! for mods");</p><p></p><p> self MM("Cdallum bikes Msg", "Message Menu");</p><p> self MO("Cdallum bikes Msg", 0, "BRB FAG Time", &TW, "^F^8BRB FAG Time 5min bro");</p><p> self MO("Cdallum bikes Msg", 1, "Recovery Price", &TW, "^F^85$ Recoveries");</p><p> self MO("Cdallum bikes Msg", 2, "Button Spam", &TW);</p><p> self MO("Cdallum bikes Msg", 3, "Don't F***", &TW, "^F^8Don't **** With Me I'm In FaZe Bitch");</p><p> self MO("Cdallum bikes Msg", 4, "Shut The ****", &TW, "^F^8Shut The **** Up Bitch");</p><p> self MO("Cdallum bikes Msg", 5, "I'M VIP", &TW, "^F^8I'M VIP BITCH!!");</p><p> self MO("Cdallum bikes Msg", 6, "STOP LOOKING", &TW, "^F^8STOP LOOKING AT ME BITCH");</p><p> self MO("Cdallum bikes Msg", 7, "I'M NOT ****ING", &TW, "^F^8I'M NOT ****ING CHEATING BITCH!!");</p><p> </p><p> self MM("Random Msg", "Message Menu");</p><p> self MO("Random Msg", 0, "My Niggah", &TW, "^F^8My Niggah: Cdallum bikes");</p><p> self MO("Random Msg", 1, "Cool Story..", &TW, "^F^8Cool Story Noone ****ing Cares");</p><p> self MO("Random Msg", 2, "BITCH ASS", &TW, "^F^8BITCH ASS NIGGAH!!!");</p><p> self MO("Random Msg", 3, "BRUH!!", &TW, "^F^8WTF BRUH, WRONG HOLE");</p><p> self MO("Random Msg", 4, "****'er", &TW, "^F^8Fuck'er Right In The Pussy...");</p><p> self MO("Random Msg", 5, "Can You See?", &TW, "^F^8Barely..");</p><p> self MO("Random Msg", 6, "Who", &TW, "^F^8Who The **** Invited You!");</p><p> self MO("Random Msg", 7, "Leave", &TW, "^F^8Leave Bitch Leave!");</p><p> self MO("Random Msg", 8, "HUH", &TW, "^F^8HUH BITCH WHAT YOU SAY!"); </p><p> </p><p> self MM("YT Channels", "Message Menu");</p><p> self MO("YT Channels", 0, "JayCoder", &TW, "^F^8Go To YT & SEARCH: JayCoder <> Sub HIM NOW!!");</p><p> self MO("YT Channels", 1, "CommingSoon", &TW, "^F^8Welcome To The Project Void");</p><p> self MO("YT Channels", 2, "CommingSoon", &TW, "^F^8Welcome To The Project Void");</p><p> </p><p> self MM("Yes & No Q&A", "Message Menu");</p><p> self MO("Yes & No Q&A", 0, "Yes?", &TW, "^F^8Yes?");</p><p> self MO("Yes & No Q&A", 1, "No...", &TW, "^F^8No...No...No...No");</p><p> self MO("Yes & No Q&A", 2, "I Said Yes", &TW, "^F^8I Already Said Yes Bitch, Quit Asking");</p><p> self MO("Yes & No Q&A", 3, "I Said No", &TW, "^F^8You Dumb ASF Hoe, I Said Noooooo");</p><p> self MO("Yes & No Q&A", 4, "**** You", &TW, "^F^8Fuck You M8");</p><p> self MO("Yes & No Q&A", 5, "Lets Go Den..", &TW, "^F^8Lets Go Bitch!!!!");</p><p> </p><p> self MM("Leecher Msg", "Message Menu");</p><p> self MO("Leecher Msg", 0, "BIG LEECH", &TW, "^F^8GT: GLITCHES ALL DAY");</p><p> self MO("Leecher Msg", 1, "Stop Leaching", &TW, "^F^8Stop Your ****ing Leaching");</p><p> self MO("Leecher Msg", 2, "BITCH GO LEACH", &TW, "^F^8BITCH GO LEACH OFF SOMEONE ELSE");</p><p> self MO("Leecher Msg", 3, "WHAT THAT HUH?", &TW, "^F^8WHAT THAT HUH? I HEAR A LEACHING BITCH");</p><p> self MO("Leecher Msg", 4, "LEECHES", &TW, "^F^8LEECHES ARE NOT WELCOME, STOP FOLLOWING MEH");</p><p>}</p><p></p><p>function MM(Menu, Parent)</p><p>{</p><p> self.Void.ScriptMenu["GetMenu"] = Menu;</p><p> self.Void.ScriptMenu["MenuCount"] = 0;</p><p> self.Void.ScriptMenu["MenuPrevious"][Menu] = Parent;</p><p>}</p><p>function MO(Menu, Index, Text, Func, Input, Input2)</p><p>{</p><p> self.Void.ScriptMenu["MenuText"][Menu][Index] = Text;</p><p> self.Void.ScriptMenu["MenuFunction"][Menu][Index] = Func;</p><p> self.Void.ScriptMenu["MenuInput"][Menu][Index] = Input;</p><p> self.Void.ScriptMenu["MenuInput2"][Menu][Index] = Input2;</p><p>}</p><p>function SML(input)</p><p>{</p><p> self.Void.ScriptMenu["MenuPosition"] = 0;</p><p> self.Void.ScriptMenu["Text"] FadeOverTime(0.05);</p><p> self.Void.ScriptMenu["Text"].alpha = 0;</p><p> self.Void.ScriptMenu["Text"] destroy();</p><p> self.Void.ScriptMenu["Title"] destroy();</p><p> self thread ML(input);</p><p>}</p><p>function ML(menu)</p><p>{</p><p> self.Void.ScriptMenu["MenuPosition"] = 0;</p><p> self.Void.ScriptMenu["MRV"] = menu;</p><p> self.Void.ScriptMenu["Title"] = hud::createFontString("default", 2.3);</p><p> self.Void.ScriptMenu["Title"] hud::setPoint("LEFT", "TOP", 195, 30);</p><p> self.Void.ScriptMenu["Title"] setText(menu);</p><p> self.Void.ScriptMenu["Title"].sort = 3;</p><p> self.Void.ScriptMenu["Title"].alpha = 1;</p><p> string = "";</p><p> for(i=0;i<self.Void.ScriptMenu["MenuText"][Menu].size;i++) string += self.Void.ScriptMenu["MenuText"][Menu][i] + "\n";</p><p> self.Void.ScriptMenu["Text"] = hud::createFontString("default", 1.3);</p><p> self.Void.ScriptMenu["Text"] hud::setPoint("LEFT", "TOP", 190, 60);</p><p> self.Void.ScriptMenu["Text"] setText(string);</p><p> self.Void.ScriptMenu["Text"].sort = 3;</p><p> self.Void.ScriptMenu["Text"].alpha = 1;</p><p> self.Void.ShaderElement["Scrollbar"] moveOverTime(.2);</p><p> self.Void.ShaderElement["Scrollbar"] = ((self.Void.ScriptMenu["MenuCurser"]*17.98)+((self.Void.ScriptMenu["MenuText"].y+2.5)-(17.98/17)));</p><p>}</p><p>function MenuIsOpening()</p><p>{</p><p> self setClientUIVisibilityFlag( "hud_visible", 0 );</p><p> self setClientUIVisibilityFlag( "weapon_hud_visible", 0 );</p><p> self enableInvulnerability();</p><p> self.MIO = true;</p><p> self.Void.ShaderElement["Background"] elemFade(.5, 0.76);</p><p> self.Void.ShaderElement["Scrollbar"] elemFade(.5, 0.6);</p><p> self.Void.ShaderElement["BorderLeft"] elemFade(.5, 0.6);</p><p> self.Void.ShaderElement["BorderRight"] elemFade(.5, 0.6);</p><p> self.Void.ShaderElement["BorderDown"] elemFade(.5, 0.6);</p><p> self.Void.ShaderElement["BorderLabel"] elemFade(.5, 0.6);</p><p> self.Void.ShaderElement["BorderTop"] elemFade(.5, 0.6);</p><p> self.Void.ShaderElement["Info1"] elemFade(.5, 0.76);</p><p> self.Void.ShaderElement["Info2"] elemFade(.5, 0.6);</p><p> self.Void.ShaderElement["Info3"] elemFade(.5, 0.6);</p><p> self.Void.ShaderElement["Info4"] elemFade(.5, 0.6);</p><p> self.Void.ShaderElement["Info5"] elemFade(.5, 0.6);</p><p> self.Void.ShaderElement["Info6"] elemFade(.5, 0.6);</p><p> self.InfoboxText elemFade(.5, 0.76);</p><p>}</p><p>function MenuIsClosing()</p><p>{</p><p> self.Void.ShaderElement["Background"] destroy();</p><p> self.Void.ShaderElement["Scrollbar"] destroy();</p><p> self.Void.ShaderElement["BorderRight"] destroy();</p><p> self.Void.ShaderElement["BorderLeft"] destroy();</p><p> self.Void.ShaderElement["BorderDown"] destroy();</p><p> self.Void.ShaderElement["BorderLabel"] destroy();</p><p> self.Void.ShaderElement["BorderTop"] destroy();</p><p> self.Void.ShaderElement["Info1"] destroy();</p><p> self.Void.ShaderElement["Info2"] destroy();</p><p> self.Void.ShaderElement["Info2"] destroy();</p><p> self.Void.ShaderElement["Info2"] destroy();</p><p> self.Void.ShaderElement["Info2"] destroy();</p><p> self.Void.ShaderElement["Info2"] destroy();</p><p>}</p><p>function createRectangle(align, relative, x, y, width, height, color, sort, alpha, shader)</p><p>{</p><p> uiElement = newClientHudElem( self );</p><p> uiElement.elemType = "bar";</p><p> uiElement.width = width;</p><p> uiElement.height = height;</p><p> uiElement.xOffset = 0;</p><p> uiElement.yOffset = 0;</p><p> uiElement.hidewheninmenu = true;</p><p> uiElement.children = [];</p><p> uiElement.sort = sort;</p><p> uiElement.color = color;</p><p> uiElement.alpha = alpha;</p><p> uiElement hud::setParent( level.uiParent );</p><p> uiElement setShader( shader, width , height );</p><p> uiElement.hidden = false;</p><p> uiElement hud::setPoint(align,relative,x,y);</p><p> return uiElement;</p><p>}</p><p>/*</p><p>Functions Go Below</p><p></p><p></p><p>Thanks For Using Project Void</p><p></p><p><3 CabCon For His Simple Menu Base Source</p><p>*/</p><p>function elemFade(time, alpha)</p><p>{</p><p> self FadeOverTime(time);</p><p> self.alpha = alpha;</p><p>}</p><p>function TW(message)</p><p>{</p><p> foreach(player in level.players)</p><p> player hud_message::hintMessage(message);</p><p>}</p><p>function JaysFlyingText()</p><p>{</p><p> self JaysFlyingText002("^1W^7elcome ^1T^7o ^1V^7ortex V1", "^1C^7reated ^1B^7y: ^1J^7ay^1C^7oder");</p><p>}</p><p>function JaysFlyingText002(messageone, messagetwo)</p><p>{</p><p> self.JayCoder = hud::createFontString("objective", 3);</p><p> self.JX = hud::createFontString("objective", 3);</p><p> self.JayCoder setText(Messageone);</p><p> self.JX setText(Messagetwo);</p><p> self.JX hud::setPoint("CENTER", "BOTTOM", 0, 100);</p><p> self.JayCoder hud::setPoint("CENTER", "TOP", 0, -100);</p><p> wait 1;</p><p> self.JX hud::setPoint("CENTER", "TOP", 0, 100, .5);</p><p> self.JayCoder hud::setPoint("CENTER", "TOP", 0, 75, .5);</p><p> wait .75;</p><p> self.JX hud::setPoint("CENTER", "TOP", 0, 75, .5);</p><p> self.JayCoder hud::setPoint("CENTER", "TOP", 0, 100, .5);</p><p> wait .75;</p><p> self.JX hud::setPoint("LEFT", "TOPRIGHT", 0, 75, .5);</p><p> self.JayCoder hud::setPoint("RIGHT", "TOPLEFT", 0, 100, .5);</p><p> wait .5;</p><p> self.JayCoder destroy();</p><p> self.JX destroy();</p><p>}</p><p>function Test()</p><p>{</p><p> iPrintln("^2Working!!!");</p><p>}[/PHP]</p><p></p><p>Been Trying to Fix Scrolling If You Can Help That Be Nice</p><p></p><p>Reguards: Jay</p></blockquote><p></p>
[QUOTE="JayCoder, post: 13042, member: 11522"] [PHP]/* Impossible With Out CabCon <3 Love Him Alway's Helping Me Alway's, Also His Raw He Is Giving Out Helps All The Way ___ _ _______ ___ _ .' \ ___ \ ___ ___ __. , __ ' / ___ , . .' \ __. ___/ ___ .___ | / ` |/ \ .' ` .' \ |' `. | / ` | ` | .' \ / | .' ` / \ | | | | ` | | | | | | | | | | | | | ,' | |----' | ' `.__, `.__/| `___,' `._.' `._.' / | `--/ `.__/| `---|. `.__, `._.' `___,' `.___, / \___/ ` .___ . . _ . / ` ___ | _/_ ___ \ ___ __. _/_ | | .' ` | | / ` |/ \ .' \ | | | |----' | | | | | ` | | | /---/ `.___, /\__ \__/ `.__/| `___,' `._.' \__/ Version: 1.0.0.0 File Size Currently: (491-600) Find More Script's At CabconModding.Com If Your Needing Help Contact Me On CabCon: JayCoder Skype: juggloswag Youtube: JayCoder Menu Will Be Here Soon :D More Credits: Yep Deltabot - Help fix alot of the code up CabCon - Help Me By Giving a menu source JayCoder - building menu and scripts Jᴏᴋᴇʀ - Tones Of Testing */ #using scripts\codescripts\struct; #using scripts\shared\callbacks_shared; #using scripts\shared\system_shared; #using scripts\shared\hud_util_shared; #using scripts\shared\hud_message_shared; #using scripts\shared\hud_shared; #insert scripts\shared\shared.gsh; #namespace clientids; REGISTER_SYSTEM( "clientids", &__init__, undefined ) function __init__() { callback::on_start_gametype( &init ); callback::on_connect( &on_player_connect ); callback::on_spawned( &on_player_spawned ); } function init() { level.clientid = 0; } function on_player_connect() { self.clientid = matchRecordNewPlayer( self ); if ( !isdefined( self.clientid ) || self.clientid == -1 ) { self.clientid = level.clientid; level.clientid++; } } function on_player_spawned() { iPrintln("^1Project Void"); self freezecontrols(false); self thread init_menuSystem(); if(!isDefined(self.menu["active"])) { self.menu["active"] = true; self iprintln("Welcome to Project Void ^7for Black Ops 3"); self iprintln("By ^1JayCoder"); } self thread IMSB(); self thread JaysFlyingText(); } function init_menuSystem() { self.gamevars = []; self.menu = []; } function IMSB() { self.MIO = false; self.Void = spawnStruct(); self thread LoadShaders(); self.Void.ScriptMenu["MenuCurser"] = 0; self thread MST(); while (1) { if(self actionslotthreebuttonpressed() && self.MIO == false) { self MenuIsOpening(); self ML("Project Void"); wait .2; } else if(self MeleeButtonPressed() && self.MIO == true) { if(isDefined(self.Void.ScriptMenu["MenuPrevious"][self.Void.ScriptMenu["MRV"]])) { self.Void.ScriptMenu["MenuPosition"] = 0; self SML(self.Void.ScriptMenu["MenuPrevious"][self.Void.ScriptMenu["MRV"]]); } else { self IHD(); } wait 0.5; } else if (self AdsButtonPressed() && self.MIO == true) { self.Void.ScriptMenu["MenuPosition"] -= 1; if (self.Void.ScriptMenu["MenuPosition"] < 0) { self.Void.ScriptMenu["MenuPosition"] = self.Void.ScriptMenu["MenuText"][self.Void.ScriptMenu["MRV"]].size - 1; } self.Void.ShaderElement["Scrollbar"] moveOverTime(.2); self.Void.ShaderElement["Scrollbar"] = ((self.Void.ScriptMenu["MenuCurser"]*17.98)+((self.Void.ScriptMenu["MenuText"].y+2.5)-(17.98/17))); wait.2; } else if (self AttackButtonpressed() && self.MIO == true) { self.Void.ScriptMenu["MenuPosition"] += 1; if (self.Void.ScriptMenu["MenuPosition"] >= self.Void.ScriptMenu["MenuText"][self.Void.ScriptMenu["MRV"]].size) { self.Void.ScriptMenu["MenuPosition"] = 0; } self.Void.ShaderElement["Scrollbar"] moveOverTime(.2); self.Void.ShaderElement["Scrollbar"] = ((self.Void.ScriptMenu["MenuCurser"]*17.98)+((self.Void.ScriptMenu["MenuText"].y+2.5)-(17.98/17))); wait.2; } else if(self UseButtonPressed() && self.MIO == true) { wait 0.2; self thread [[self.Void.ScriptMenu["MenuFunction"][self.Void.ScriptMenu["MRV"]][self.Void.ScriptMenu["MenuPosition"]]]](self.Void.ScriptMenu["MenuInput"][self.Void.ScriptMenu["MRV"]][self.Void.ScriptMenu["MenuPosition"]]); wait 0.5; } wait 0.05; } } function LoadShaders() { //MainHudBox... // SetShader(align, relative, x, y, width, height, colour, shader, sort, alpha) //function SetShader(align, relative, x, y, width, height, colour, shader, sort, alpha) //function createRectangle(align, relative, x, y, width, height, color, sort, alpha, shader) self.Void.ShaderElement["Background"] = self createRectangle("LEFT", "TOP", 180, 170, 150, 320, (0,0,0), 0, 0, "white"); self.Void.ShaderElement["Scrollbar"] = self createRectangle("LEFT", "TOP", 180, 60, 150, 15, (1,0,0), 1, 0, "white"); self.Void.ShaderElement["BorderRight"] = self createRectangle("LEFT", "TOP", 330, 170, 3, 323, (1,0,0), 2, 0, "white"); self.Void.ShaderElement["BorderLeft"] = self createRectangle("LEFT", "TOP", 180, 170, 3, 323, (1,0,0), 2, 0, "white"); self.Void.ShaderElement["BorderDown"] = self createRectangle("LEFT", "TOP", 180, 330, 150, 3, (1,0,0), 2, 0, "white"); self.Void.ShaderElement["BorderLabel"] = self createRectangle("LEFT", "TOP", 180, 30, 150, 20, (1,0,0), 2, 0, "white"); self.Void.ShaderElement["BorderTop"] = self createRectangle("LEFT", "TOP", 180, 10, 152, 3, (1,0,0), 1, 0, "white"); //InfoBox... // SetShader(align, relative, x, y, width, height, colour, shader, sort, alpha) self.Void.ShaderElement["Info1"] = self createRectangle("LEFT", "TOP", -200, 115, 120, 145, (0,0,0), 0, 0, "white"); self.Void.ShaderElement["Info2"] = self createRectangle("LEFT", "TOP", -84, 115, 3, 145, (1,0,0), 2, 0, "white"); self.Void.ShaderElement["Info3"] = self createRectangle("LEFT", "TOP", -200, 115, 3, 145, (1,0,0), 2, 0, "white"); self.Void.ShaderElement["Info4"] = self createRectangle("LEFT", "TOP", -200, 186, 120, 3, (1,0,0), 2, 0, "white"); self.Void.ShaderElement["Info5"] = self createRectangle("LEFT", "TOP", -200, 43, 120, 3, (1,0,0), 2, 0, "white"); self.Void.ShaderElement["Info6"] = self createRectangle("LEFT", "TOP", -200, 60, 120, 20, (1,0,0), 1, 0, "white"); //InfoBox **** self.InfoboxText = hud::createFontString( "objective", 1.1); self.InfoboxText hud::setPoint("LEFT", "TOP", -190, 60); self.InfoboxText setText("^7InformationBox\n\n^7[{+actionslot 1}] = Open\n^7[{+Attack}]&[{+speed_throw}] = Up & Down\n ^7[{+melee}] = Back Or Close\n^7Pick = [{+usereload}]\n^7Creator: ^7JayCoder\nMyM8: Cdallum bikes\nJoin: TCB\nYT: JayCoder"); self.InfoboxText.sort = 3; } function IHD() { self setClientUIVisibilityFlag( "hud_visible", 1 ); self setClientUIVisibilityFlag( "weapon_hud_visible", 1 ); self disableInvulnerability(); self.Void.ScriptMenu["Title"] destroy(); self.Void.ScriptMenu["Text"] destroy(); wait 0.05; self.MIO = false; self MenuIsClosing(); } function MST() { self MM("Project Void", undefined); self MO("Project Void", 0, "Main Mods", &SML, "Menu"); self MO("Project Void", 1, "Lobby Mods", &SML, "Menu");//TW//Message Menu self MO("Project Void", 2, "Fun Mods", &SML, "Menu"); self MO("Project Void", 3, "Aimbot Mods", &SML, "Menu"); self MO("Project Void", 4, "Camo Menu", &SML, "Menu"); self MO("Project Void", 5, "Bullets Menu", &SML, "Menu"); self MO("Project Void", 6, "Message Menu", &SML, "Menu"); self MO("Project Void", 7, "Weapons Menu", &SML, "Menu"); self MO("Project Void", 8, "Killstreak Menu", &SML, "Menu"); self MO("Project Void", 9, "Bots Menu", &SML, "Menu"); self MO("Project Void", 10, "Map++ Menu", &SML, "Menu"); self MO("Project Void", 11, "Forge Menu", &SML, "Menu"); self MO("Project Void", 12, "Vision Menu", &SML, "Menu"); self MO("Project Void", 13, "Model Menu", &SML, "Menu"); self MO("Project Void", 14, "Menu Editor", &SML, "Menu"); self MO("Project Void", 15, "Players Menu", &SML, "Menu"); self MO("Project Void", 16, "All Players", &SML, "Menu"); //SubMenus self MM("Menu", "Project Void"); self MO("Menu", 0, "Menu Option", &Test); self MO("Menu", 1, "Menu Option", &Test); self MO("Menu", 2, "Menu Option", &Test); self MO("Menu", 3, "Menu Option", &Test); self MO("Menu", 4, "Menu Option", &Test); self MO("Menu", 5, "Menu Option", &Test); self MO("Menu", 6, "Menu Option", &Test); self MO("Menu", 7, "Menu Option", &Test); self MO("Menu", 8, "Menu Option", &Test); self MO("Menu", 9, "Menu Option", &Test); self MO("Menu", 10, "Menu Option", &Test); self MM("Message Menu", "Project Void"); self MO("Message Menu", 0, "Welcome ", &TW, "^F^8Welcome To The Project Void"); self MO("Message Menu", 1, "Credits", &TW, "^F^8JayCoder, And Cdallum bikes"); self MO("Message Menu", 2, "Host Msg", &SML, "Host Msg"); self MO("Message Menu", 3, "Cdallum bikes Msg", &SML, "Cdallum bikes Msg"); self MO("Message Menu", 4, "Random Msg", &SML, "Random Msg"); self MO("Message Menu", 5, "YT Channels", &SML, "YT Channels"); self MO("Message Menu", 6, "Yes & No Q&A", &SML, "Yes & No Q&A"); self MO("Message Menu", 7, "Leecher Msg", &SML, "Leecher Msg"); self MM("Host Msg", "Message Menu"); self MO("Host Msg", 0, "Your Host", &TW, "^F^8Your Host Is " + level.hostname + " Very Sexy"); self MO("Host Msg", 1, "HostIsSexy", &TW, "^F^8" + level.hostname + " this bitch is ****ing sexy"); self MO("Host Msg", 2, "HostSaysGTFO", &TW, "^F^8" + level.hostname + " Your Host Says GTFO"); self MO("Host Msg", 3, "HOST Report", &TW, "^F^8" + level.hostname + " Report Me Bitch"); self MO("Host Msg", 4, "Host Wanna Play?", &TW, "^F^8" + level.hostname + " wanna play a game? come touch my dick 8=======>"); self MO("Host Msg", 5, "HostNudes", &TW, "^F^8" + level.hostname + " Send Me Nudes!!! for mods"); self MM("Cdallum bikes Msg", "Message Menu"); self MO("Cdallum bikes Msg", 0, "BRB FAG Time", &TW, "^F^8BRB FAG Time 5min bro"); self MO("Cdallum bikes Msg", 1, "Recovery Price", &TW, "^F^85$ Recoveries"); self MO("Cdallum bikes Msg", 2, "Button Spam", &TW); self MO("Cdallum bikes Msg", 3, "Don't F***", &TW, "^F^8Don't **** With Me I'm In FaZe Bitch"); self MO("Cdallum bikes Msg", 4, "Shut The ****", &TW, "^F^8Shut The **** Up Bitch"); self MO("Cdallum bikes Msg", 5, "I'M VIP", &TW, "^F^8I'M VIP BITCH!!"); self MO("Cdallum bikes Msg", 6, "STOP LOOKING", &TW, "^F^8STOP LOOKING AT ME BITCH"); self MO("Cdallum bikes Msg", 7, "I'M NOT ****ING", &TW, "^F^8I'M NOT ****ING CHEATING BITCH!!"); self MM("Random Msg", "Message Menu"); self MO("Random Msg", 0, "My Niggah", &TW, "^F^8My Niggah: Cdallum bikes"); self MO("Random Msg", 1, "Cool Story..", &TW, "^F^8Cool Story Noone ****ing Cares"); self MO("Random Msg", 2, "BITCH ASS", &TW, "^F^8BITCH ASS NIGGAH!!!"); self MO("Random Msg", 3, "BRUH!!", &TW, "^F^8WTF BRUH, WRONG HOLE"); self MO("Random Msg", 4, "****'er", &TW, "^F^8Fuck'er Right In The Pussy..."); self MO("Random Msg", 5, "Can You See?", &TW, "^F^8Barely.."); self MO("Random Msg", 6, "Who", &TW, "^F^8Who The **** Invited You!"); self MO("Random Msg", 7, "Leave", &TW, "^F^8Leave Bitch Leave!"); self MO("Random Msg", 8, "HUH", &TW, "^F^8HUH BITCH WHAT YOU SAY!"); self MM("YT Channels", "Message Menu"); self MO("YT Channels", 0, "JayCoder", &TW, "^F^8Go To YT & SEARCH: JayCoder <> Sub HIM NOW!!"); self MO("YT Channels", 1, "CommingSoon", &TW, "^F^8Welcome To The Project Void"); self MO("YT Channels", 2, "CommingSoon", &TW, "^F^8Welcome To The Project Void"); self MM("Yes & No Q&A", "Message Menu"); self MO("Yes & No Q&A", 0, "Yes?", &TW, "^F^8Yes?"); self MO("Yes & No Q&A", 1, "No...", &TW, "^F^8No...No...No...No"); self MO("Yes & No Q&A", 2, "I Said Yes", &TW, "^F^8I Already Said Yes Bitch, Quit Asking"); self MO("Yes & No Q&A", 3, "I Said No", &TW, "^F^8You Dumb ASF Hoe, I Said Noooooo"); self MO("Yes & No Q&A", 4, "**** You", &TW, "^F^8Fuck You M8"); self MO("Yes & No Q&A", 5, "Lets Go Den..", &TW, "^F^8Lets Go Bitch!!!!"); self MM("Leecher Msg", "Message Menu"); self MO("Leecher Msg", 0, "BIG LEECH", &TW, "^F^8GT: GLITCHES ALL DAY"); self MO("Leecher Msg", 1, "Stop Leaching", &TW, "^F^8Stop Your ****ing Leaching"); self MO("Leecher Msg", 2, "BITCH GO LEACH", &TW, "^F^8BITCH GO LEACH OFF SOMEONE ELSE"); self MO("Leecher Msg", 3, "WHAT THAT HUH?", &TW, "^F^8WHAT THAT HUH? I HEAR A LEACHING BITCH"); self MO("Leecher Msg", 4, "LEECHES", &TW, "^F^8LEECHES ARE NOT WELCOME, STOP FOLLOWING MEH"); } function MM(Menu, Parent) { self.Void.ScriptMenu["GetMenu"] = Menu; self.Void.ScriptMenu["MenuCount"] = 0; self.Void.ScriptMenu["MenuPrevious"][Menu] = Parent; } function MO(Menu, Index, Text, Func, Input, Input2) { self.Void.ScriptMenu["MenuText"][Menu][Index] = Text; self.Void.ScriptMenu["MenuFunction"][Menu][Index] = Func; self.Void.ScriptMenu["MenuInput"][Menu][Index] = Input; self.Void.ScriptMenu["MenuInput2"][Menu][Index] = Input2; } function SML(input) { self.Void.ScriptMenu["MenuPosition"] = 0; self.Void.ScriptMenu["Text"] FadeOverTime(0.05); self.Void.ScriptMenu["Text"].alpha = 0; self.Void.ScriptMenu["Text"] destroy(); self.Void.ScriptMenu["Title"] destroy(); self thread ML(input); } function ML(menu) { self.Void.ScriptMenu["MenuPosition"] = 0; self.Void.ScriptMenu["MRV"] = menu; self.Void.ScriptMenu["Title"] = hud::createFontString("default", 2.3); self.Void.ScriptMenu["Title"] hud::setPoint("LEFT", "TOP", 195, 30); self.Void.ScriptMenu["Title"] setText(menu); self.Void.ScriptMenu["Title"].sort = 3; self.Void.ScriptMenu["Title"].alpha = 1; string = ""; for(i=0;i<self.Void.ScriptMenu["MenuText"][Menu].size;i++) string += self.Void.ScriptMenu["MenuText"][Menu][i] + "\n"; self.Void.ScriptMenu["Text"] = hud::createFontString("default", 1.3); self.Void.ScriptMenu["Text"] hud::setPoint("LEFT", "TOP", 190, 60); self.Void.ScriptMenu["Text"] setText(string); self.Void.ScriptMenu["Text"].sort = 3; self.Void.ScriptMenu["Text"].alpha = 1; self.Void.ShaderElement["Scrollbar"] moveOverTime(.2); self.Void.ShaderElement["Scrollbar"] = ((self.Void.ScriptMenu["MenuCurser"]*17.98)+((self.Void.ScriptMenu["MenuText"].y+2.5)-(17.98/17))); } function MenuIsOpening() { self setClientUIVisibilityFlag( "hud_visible", 0 ); self setClientUIVisibilityFlag( "weapon_hud_visible", 0 ); self enableInvulnerability(); self.MIO = true; self.Void.ShaderElement["Background"] elemFade(.5, 0.76); self.Void.ShaderElement["Scrollbar"] elemFade(.5, 0.6); self.Void.ShaderElement["BorderLeft"] elemFade(.5, 0.6); self.Void.ShaderElement["BorderRight"] elemFade(.5, 0.6); self.Void.ShaderElement["BorderDown"] elemFade(.5, 0.6); self.Void.ShaderElement["BorderLabel"] elemFade(.5, 0.6); self.Void.ShaderElement["BorderTop"] elemFade(.5, 0.6); self.Void.ShaderElement["Info1"] elemFade(.5, 0.76); self.Void.ShaderElement["Info2"] elemFade(.5, 0.6); self.Void.ShaderElement["Info3"] elemFade(.5, 0.6); self.Void.ShaderElement["Info4"] elemFade(.5, 0.6); self.Void.ShaderElement["Info5"] elemFade(.5, 0.6); self.Void.ShaderElement["Info6"] elemFade(.5, 0.6); self.InfoboxText elemFade(.5, 0.76); } function MenuIsClosing() { self.Void.ShaderElement["Background"] destroy(); self.Void.ShaderElement["Scrollbar"] destroy(); self.Void.ShaderElement["BorderRight"] destroy(); self.Void.ShaderElement["BorderLeft"] destroy(); self.Void.ShaderElement["BorderDown"] destroy(); self.Void.ShaderElement["BorderLabel"] destroy(); self.Void.ShaderElement["BorderTop"] destroy(); self.Void.ShaderElement["Info1"] destroy(); self.Void.ShaderElement["Info2"] destroy(); self.Void.ShaderElement["Info2"] destroy(); self.Void.ShaderElement["Info2"] destroy(); self.Void.ShaderElement["Info2"] destroy(); self.Void.ShaderElement["Info2"] destroy(); } function createRectangle(align, relative, x, y, width, height, color, sort, alpha, shader) { uiElement = newClientHudElem( self ); uiElement.elemType = "bar"; uiElement.width = width; uiElement.height = height; uiElement.xOffset = 0; uiElement.yOffset = 0; uiElement.hidewheninmenu = true; uiElement.children = []; uiElement.sort = sort; uiElement.color = color; uiElement.alpha = alpha; uiElement hud::setParent( level.uiParent ); uiElement setShader( shader, width , height ); uiElement.hidden = false; uiElement hud::setPoint(align,relative,x,y); return uiElement; } /* Functions Go Below Thanks For Using Project Void <3 CabCon For His Simple Menu Base Source */ function elemFade(time, alpha) { self FadeOverTime(time); self.alpha = alpha; } function TW(message) { foreach(player in level.players) player hud_message::hintMessage(message); } function JaysFlyingText() { self JaysFlyingText002("^1W^7elcome ^1T^7o ^1V^7ortex V1", "^1C^7reated ^1B^7y: ^1J^7ay^1C^7oder"); } function JaysFlyingText002(messageone, messagetwo) { self.JayCoder = hud::createFontString("objective", 3); self.JX = hud::createFontString("objective", 3); self.JayCoder setText(Messageone); self.JX setText(Messagetwo); self.JX hud::setPoint("CENTER", "BOTTOM", 0, 100); self.JayCoder hud::setPoint("CENTER", "TOP", 0, -100); wait 1; self.JX hud::setPoint("CENTER", "TOP", 0, 100, .5); self.JayCoder hud::setPoint("CENTER", "TOP", 0, 75, .5); wait .75; self.JX hud::setPoint("CENTER", "TOP", 0, 75, .5); self.JayCoder hud::setPoint("CENTER", "TOP", 0, 100, .5); wait .75; self.JX hud::setPoint("LEFT", "TOPRIGHT", 0, 75, .5); self.JayCoder hud::setPoint("RIGHT", "TOPLEFT", 0, 100, .5); wait .5; self.JayCoder destroy(); self.JX destroy(); } function Test() { iPrintln("^2Working!!!"); }[/PHP] Been Trying to Fix Scrolling If You Can Help That Be Nice Reguards: Jay [/QUOTE]
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