Question How do I edit weapons that the box gives?

Demon xModRx

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im using code directly from iconic(which is an open source menu), and im trying to edit weapons in the box, ive got "No Weapons In Box" working. but nothing else. when I enable "All Weapons In Box" it just acts I just pressed "No Weapons In Box" and disables all box weapons. and it does the same when I add a specific weapon to the box. can someone please take a look at the code and help?

My Options
add_option( bh, "All Weapons In Box", ::allboxweapons );
add_option( bh, "No Weapons In Box", ::noboxweapons );
add_option( bh, "Add Weapon To Box", ::submenu, bhb, "Add Weapon To Box" );
add_menu( bhb, bh, "Add Weapon To Box" );
weapons = strTok("defaultweapon_mp,ak74u_zm,mp5k_zm,qcw05_zm,m14_zm", ",");
for(i=0;i<weapons.size;i++)
add_option( bhb, weapons, ::addweapontobox, weapons);

and heres my scripts
C++:
AllWeaponsInBox()

{
    level.demon_modded_box = 1;

    if (isDefined(level.custom_magic_box_selection_logic))

        level.custom_magic_box_selection_logic = undefined;

    if (isDefined(level.special_weapon_magicbox_check))

        level.special_weapon_magicbox_check = undefined;

    if (isDefined(level.content_weapon))
        level.content_weapon = undefined;

    foreach(weapon in level.zombie_weapons)

    weapon.is_in_box = 1;

    level.limited_weapons = [];

    level.demon_box_weapons = [];

    level.demon_box_weapons = array_copy(level.zombie_weapons);

    level.customrandomweaponweights = ::demonMBOverride;
}

demonMBOverride()

{
    level.demon_box_weapons = array_randomize(level.demon_box_weapons);

    return level.demon_box_weapons;
}

allboxweapons()

{
    AllWeaponsInBox();

    self b("All Weapons Are In The Box!");
}

noboxweapons()

{
    if (!isDefined(level.demon_modded_box))
        AllWeaponsInBox();

    level.limited_weapons = [];

    level.demon_box_weapons = [];

    self b("No Weapons Are In The Box!");
}

addweapontobox(value)

{
    if (!isDefined(level.demon_modded_box))

    {
        AllWeaponsInBox();
    }

    level.zombie_weapons[value].is_in_box = 1;

    level.limited_weapons[value] = undefined;

    level.demon_box_weapons = add_to_array(level.demon_box_weapons, value, 0);

    self b(value + "^2 Added");
}


will seriously appreciate any help, thanks!
 
Last edited by a moderator:

CabCon

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im using code directly from iconic(which is an open source menu), and im trying to edit weapons in the box, ive got "No Weapons In Box" working. but nothing else. when I enable "All Weapons In Box" it just acts I just pressed "No Weapons In Box" and disables all box weapons. and it does the same when I add a specific weapon to the box. can someone please take a look at the code and help?

My Options
add_option( bh, "All Weapons In Box", ::allboxweapons );
add_option( bh, "No Weapons In Box", ::noboxweapons );
add_option( bh, "Add Weapon To Box", ::submenu, bhb, "Add Weapon To Box" );
add_menu( bhb, bh, "Add Weapon To Box" );
weapons = strTok("defaultweapon_mp,ak74u_zm,mp5k_zm,qcw05_zm,m14_zm", ",");
for(i=0;i<weapons.size;i++)
add_option( bhb, weapons, ::addweapontobox, weapons);

and heres my scripts
C++:
AllWeaponsInBox()

{
    level.demon_modded_box = 1;

    if (isDefined(level.custom_magic_box_selection_logic))

        level.custom_magic_box_selection_logic = undefined;

    if (isDefined(level.special_weapon_magicbox_check))

        level.special_weapon_magicbox_check = undefined;

    if (isDefined(level.content_weapon))
        level.content_weapon = undefined;

    foreach(weapon in level.zombie_weapons)

    weapon.is_in_box = 1;

    level.limited_weapons = [];

    level.demon_box_weapons = [];

    level.demon_box_weapons = array_copy(level.zombie_weapons);

    level.customrandomweaponweights = ::demonMBOverride;
}

demonMBOverride()

{
    level.demon_box_weapons = array_randomize(level.demon_box_weapons);

    return level.demon_box_weapons;
}

allboxweapons()

{
    AllWeaponsInBox();

    self b("All Weapons Are In The Box!");
}

noboxweapons()

{
    if (!isDefined(level.demon_modded_box))
        AllWeaponsInBox();

    level.limited_weapons = [];

    level.demon_box_weapons = [];

    self b("No Weapons Are In The Box!");
}

addweapontobox(value)

{
    if (!isDefined(level.demon_modded_box))

    {
        AllWeaponsInBox();
    }

    level.zombie_weapons[value].is_in_box = 1;

    level.limited_weapons[value] = undefined;

    level.demon_box_weapons = add_to_array(level.demon_box_weapons, value, 0);

    self b(value + "^2 Added");
}

will seriously appreciate any help, thanks!
You are looking for a code for Call of Duty: Black Ops 2?
 

BlackOpsModder

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I`m also looking for it, I wanna know how to force a specific weapon to always come out of the box before the box moves the first time, if you know how to do it pls share!
 
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