How i do this? (3d draw)
MagnateSnake13 Veteran Messages 25 Reaction score 9 Points 783 Jun 16, 2016 #1 Attachments Mi captura perfecta - captura de pantalla 2016-06-12 14-14-51.png 1.6 MB · Views: 263 Mi captura perfecta - captura de pantalla 2016-06-12 14-14-52.png 1.5 MB · Views: 261 Last edited by a moderator: Jun 21, 2016
I Inactive Account Old CCM Member Premium Member Messages 479 Reaction score 241 Points 913 Jun 16, 2016 #2 comment removed. Last edited: Aug 15, 2019
I Inactive Account Old CCM Member Premium Member Messages 479 Reaction score 241 Points 913 Jun 16, 2016 #3 comment removed. Last edited: Aug 15, 2019
MagnateSnake13 Veteran Messages 25 Reaction score 9 Points 783 Jun 16, 2016 Thread starter #4 Help = ( ForgeON() { if(self.forgeOn==false) { self thread ForgeModeOn(); self iPrintlnbold("Forge Mode ^2ON ^1- ^7Hold [{+speed_throw}] to Move Objects"); self.forgeOn=true; } else { self notify("stop_forge"); self iPrintlnbold("Forge Mode ^1OFF"); self.forgeOn=false; } } ForgeModeOn() { self endon("death"); self endon("stop_forge"); for( ; ; ) { while(self adsbuttonpressed()) { trace=bulletTrace(self GetTagOrigin("j_head"),self GetTagOrigin("j_head")+ anglesToForward(self GetPlayerAngles())* 1000000,true,self); while(self adsbuttonpressed()) { trace["entity"] setOrigin(self GetTagOrigin("j_head")+ anglesToForward(self GetPlayerAngles())* 200); trace["entity"].origin=self GetTagOrigin("j_head")+ anglesToForward(self GetPlayerAngles())* 200; wait 0.05; } } wait 0.05; } }
Help = ( ForgeON() { if(self.forgeOn==false) { self thread ForgeModeOn(); self iPrintlnbold("Forge Mode ^2ON ^1- ^7Hold [{+speed_throw}] to Move Objects"); self.forgeOn=true; } else { self notify("stop_forge"); self iPrintlnbold("Forge Mode ^1OFF"); self.forgeOn=false; } } ForgeModeOn() { self endon("death"); self endon("stop_forge"); for( ; ; ) { while(self adsbuttonpressed()) { trace=bulletTrace(self GetTagOrigin("j_head"),self GetTagOrigin("j_head")+ anglesToForward(self GetPlayerAngles())* 1000000,true,self); while(self adsbuttonpressed()) { trace["entity"] setOrigin(self GetTagOrigin("j_head")+ anglesToForward(self GetPlayerAngles())* 200); trace["entity"].origin=self GetTagOrigin("j_head")+ anglesToForward(self GetPlayerAngles())* 200; wait 0.05; } } wait 0.05; } }
DF_AUS Moderator Staff member Head Staff Team Donator Messages 577 Reaction score 793 Points 878 Jun 16, 2016 #5 MagnateSnake13 said: Click to expand... Basic code,just assign the Fx to a bind and have it loop,then you can add checks if you want for the Fx limit spawned to save issues occurring
MagnateSnake13 said: Click to expand... Basic code,just assign the Fx to a bind and have it loop,then you can add checks if you want for the Fx limit spawned to save issues occurring