Demon xModRx
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Basically for zombies, what you'll need to do is;
Here is a dump of all Zombie GSCs than can be used
1) download the gsc dump thats attached
Note: Whilst It Doesn't Really Matter, I'd Recomend Choosing A GSC File With Low Storage Space Being Used.2) From there you can pick which gsc file you want to modify and implement into your menu (I used "maps/mp/gametypes_zm/_dev", however Im sure you can use other gsc files instead, some may cause issues thow from what I heard).
3) You'll want to make a new project in GSC Studio (Or whatever you use to code and compile your menu), I just named mine "<Menu Name> Pt2" for the sake of organization.
Note: Do Not Delete The Code Thats Already In The Script.4) Cut & Paste the scripts that are giving you the issues into the new project (Be sure to delete the code from the original project afterwards).
5) You'll want to make sure that both gsc files include each other (Ex: in your <Main Project>.gsc, be sure to add "#include example/pach/<gsc file name>", and in your 2nd gsc file, be sure in add "#include maps/mp/gametypes_zm/_clientids") This will allow the 2 files to comunicate with each other.
6) Compile your main project as "_clientids.gsc".
7) Compile your 2nd gsc file as "<Example Name.gsc>", (Ex: for me, I compiled it to "_dev.gsc")
8) Once both are compiled, you'll want to put the "_clientids.gsc" in its normal location (maps/mp/gametypes_zm/clientids.gsc). Put the 2nd gsc file in its correct path (For me, the path was "maps/mp/gametypes_zm/_dev.gsc")
Here is a dump of all Zombie GSCs than can be used
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