CenterofIndiana
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Unfortunately it didn't work. They just stand still.spawners[number].script_playerseek = true;//ai runs to player make it false and it should be as if it was a normal npc
changeUnfortunately it didn't work. They just stand still.
The odd thing is that if I spawn enemy characters and simply set them to ally, they do things such as seek cover and act like normal AI, even if I have playerseek set to true. It just doesn't do this for ally characters.change
spawners[number].script_playerseek = true;
to
spawners[number].script_playerseek = undefined;
the rest always depends on the map/mission
ohh changing bot team is something i havent tested that muchThe odd thing is that if I spawn enemy characters and simply set them to ally, they do things such as seek cover and act like normal AI, even if I have playerseek set to true. It just doesn't do this for ally characters.
I took your advice anyway and set playerseek to undefined. Alas it did not work. They don't hide behind cover
Thanks for your help thus far anyway. I will continue messing aroundohh changing bot team is something i havent tested that much
but im pretty sure changing their behaviour is not that simple
maybe you find something usefull in the gsc files for the "No Russian" mission