Answered How to update Players Menu?

ProSuchtiHD

Known Member
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Hello I´m a newbie but I have much time, but I don´t know how to update the Players Menu for an Access Control for my Menu.
So please help me!

I think the variables of the players are changing but in the menu it stands the text before.

Code:
#using scripts\codescripts\struct;
#using scripts\shared\callbacks_shared;
#using scripts\shared\system_shared;
#using scripts\shared\weapons_shared;
#using scripts\shared\array_shared;
#using scripts\shared\hud_message_shared;
#using scripts\shared\hud_util_shared;
#using scripts\shared\bots\_bot;
#using scripts\mp\gametypes\_globallogic_ui;
#using scripts\mp\gametypes\_loadout;
#using scripts\mp\gametypes\_globallogic_score;
#using scripts\shared\util_shared;
#using scripts\mp\killstreaks\_killstreaks;
#using scripts\mp\killstreaks\_dogs;

#insert scripts\shared\shared.gsh;

#namespace clientids;

REGISTER_SYSTEM( "clientids", &__init__, undefined )
    
function __init__()
{
        //SetDvar("developer", 2);
    callback::on_start_gametype( &init );
    callback::on_connect( &on_player_connect );
    callback::on_spawned( &on_player_spawned );
    callback::on_player_killed(&on_player_killed);
    level.player_out_of_playable_area_monitor = false;
}

function init()
{
    level.clientid = 0;
    level.player_out_of_playable_area_monitor = false;
}

function on_player_killed()
{
    self iprintln("Ein Tot mehr!");
}

function on_player_connect()
{
    for(;;)
    {
        level waittill("connected", player);
        player thread on_player_spawned();
        player.Verified = false;
        player.Admin = false;
        player.CoHost = false;
        player.MyAccess = "";
        level.player_out_of_playable_area_monitor = false;
    }
}

function on_player_spawned()
{
    self endon( "disconnect" );
    level endon( "game_ended" );
    if(self isHost())
    {
        self.MyAccess = "Host";
        self freezecontrols(false);
    }
    else if(self.Admin == true)
    {
        self.Admin = true;
        self.MyAccess = "Admin";
        self freezecontrols(false);
    }
    else if(self.CoHost == true)
    {
        self.CoHost = true;
        self.MyAccess = "CoHost";
        self freezecontrols(false);
    }
    else if ( self.Verified == true)
    {
        self.Verified = true;
        self.MyAccess = "Verified";
        self freezecontrols(false);
    }
    else if ( self.Verified == false)
    {
        self.Verified = false;
        self.MyAccess = "";
    }
    if(!isDefined(self.menu["active"]))
    {
        if (self.MyAccess != "")
        {
            self thread init_menuSystem();
            self.menu["active"] = true;
            self iprintln("Welcome "+self.name+" to "+self.menu["name"]+" ^7for Black Ops 3");
            self iprintln("By ^2ProSuchtiHD");
            self iprintln("Use Aim and Knife to open Menu");
            if(self.MyAccess == "Host")
            {
                self iprintln("Status Host erkannt");
            }
            if(self.MyAccess == "Admin")
            {
                self iprintln("Status Admin erkannt");
            }
            if(self.MyAccess == "Verified")
            {
                self iprintln("Status Verified erkannt");
            }
            self initMenuOpts();
            self thread initMenu();
        }
    }
}

function getName(player)
{
    playerName = getSubStr(player.name, 0, player.name.size);
    for(i = 0; i < playerName.size; i++)
    {
        if(playerName[i] == "]")
            break;
    }
    if(playerName.size != i)
        playerName = getSubStr(playerName, i + 1, playerName.size);
    return playerName;
}

function verify(pl)
{
    if(pl IsHost())
    {
        self iprintln("Player is Host! Cannot Verify!");
    }else{
        pl.Verified=true;
        self thread func_menuexiut();
    }

}

function unverify(pl)
{
    if(pl IsHost())
    {
        self iprintln("Player is Host! Cannot Unverify!");
    }else{
        pl.Verified=false;
        self thread func_menuexiut();
    }

}
    
function init_menuSystem()
{
    self.menu = [];
    self.gamevars = [];
    self.menu["name"] = "Projekt ERAZER V1";
    self.fov=true;
    self.knifebot=false;
    self.rpgTog=false;
    self.ExPloBullets=false;
    self.Aim=false;
    self.FH=true;
    self.NoClip=0;
    self.selplayer="";
    self.snl=0;
    self.omvm=0;
    self.SG=true;
    self.SwG=true;
    self.forgeOn=false;
}

function initMenuOpts()
{
    self addMenu("main", self.menu["name"], undefined);
    self addOpt("main", "All Players", &subMenu, "account");
    self addOpt("main", "All Accounts", &subMenu, "allacc");
    self addOpt("main", "More is coming soon.", &test);

    self addMenu("account", "All Players", "main");
    for (p = 0; p < level.players.size; p++) {
        player = level.players[p];
        self addOpt("account", "[" + player.MyAccess + "^7] " + player.name + "", &subMenu, "Client Function");
    }
    
    self addMenu("Client Function", "[" + player.MyAccess + "^7]" + player.name + "", "account");
    self addOpt("Client Function", "Verify Player", &verify, player);
    self addOpt("Client Function", "Unverified Player", &unverify, player);
    
    self addMenu("allacc", "All Accounts", "main");
    self addOpt("allacc", "Set Verified", &allMenu);
}

function initMenu()
{
    self.openBox = self createRectangle("CENTER", "CENTER", 480, 0, 200, 0, (0, 0, 0), "white", 1, 0);
    
    self.currentMenu = "main";
    self.menuCurs = 0;
    for(;;)
    {
        if(self adsButtonPressed() && self MeleeButtonPressed())
        {
            if(!isDefined(self.inMenu))
            {
                self.inMenu = true;
                
                self.openText = self createText("default", 2, "TOP", "TOP", self.openBox.x - 40, 20, 2, 1, (0, 0, 0), self.menu["name"]);
                self.openBox.alpha = .7;
    
                menuOpts = self.menuAction[self.currentMenu].opt.size;
                self.openBox scaleOverTime(.4, 200, ((455)+45));
                wait .4;
                self.openText setText(self.menuAction[self.currentMenu].title);
                string = "";
                for(m = 0; m < menuOpts; m++)
                    string+= self.menuAction[self.currentMenu].opt[m]+"\n";

                self.menuText = self createText("default", 1.5, "TOP", "TOP", self.openBox.x - 80, 100, 3, 1, undefined, string);
                self.scrollBar = self createRectangle("CENTER", "CENTER", self.openBox.x, ((self.menuCurs*17.98)+((self.menuText.y+2.5)-(17.98/15))), 200, 15, (0, 1, 0), "white", 2, .7);

            }
        }
        if(isDefined(self.inMenu))
        {
            if(self actionSlotOneButtonPressed())
            {
                self.menuCurs++;
                if(self.menuCurs > self.menuAction[self.currentMenu].opt.size-1)
                    self.menuCurs = 0;
                self.scrollBar moveOverTime(.15);
                self.scrollBar.y = ((self.menuCurs*17.98)+((self.menuText.y+2.5)-(17.98/17)));
                wait .15;
            }
            if(self actionSlotTwoButtonPressed())
            {
                self.menuCurs--;
                if(self.menuCurs < 0)
                    self.menuCurs = self.menuAction[self.currentMenu].opt.size-1;
                self.scrollBar moveOverTime(.15);
                self.scrollBar.y = ((self.menuCurs*17.98)+((self.menuText.y+2.5)-(17.98/17)));
                wait .15;
            }
            if(self useButtonPressed())
            {
                self thread [[self.menuAction[self.currentMenu].func[self.menuCurs]]](self.menuAction[self.currentMenu].inp[self.menuCurs]);
                wait .2;
            }
            if(self meleeButtonPressed())
            {
                if(!isDefined(self.menuAction[self.currentMenu].parent))
                {
                    self thread func_menuexiut();
                }
                else
                    self subMenu(self.menuAction[self.currentMenu].parent);
            }
        }
        wait .05;
    }
}

function func_menuexiut()
{
    self.inMenu = undefined;
    self.openText destroy();                   
    self.openBox scaleOverTime(.4, 200, 30);
    self.menuText destroy();
    self.scrollBar destroy();
    self.openBox.alpha = 0;
    wait .4;
    self freezecontrols(false);
}
function subMenu(menu)
{
    self.menuCurs = 0;
    self.currentMenu = menu;
    self.scrollBar moveOverTime(.2);
    self.scrollBar.y = ((self.menuCurs*17.98)+((self.menuText.y+2.5)-(17.98/15)));
    self.menuText destroy();
    self.openText setText(self.menuAction[self.currentMenu].title);

    menuOpts = self.menuAction[self.currentMenu].opt.size;
    
    wait .2;
    string = "";
    for(m = 0; m < menuOpts; m++)
        string+= self.menuAction[self.currentMenu].opt[m]+"\n";
    self.menuText = self createText("default", 1.5, "TOP", "TOP", self.openBox.x - 80, 100, 3, 1, undefined, string);
    wait .2;
}
 
function test()
{
    self iPrintln("^9Comming Soon");
    self thread hud_message::hintMessage("^9Comming Soon!", 5);
}

function addMenu(menu, title, parent)
{
    if(!isDefined(self.menuAction))
        self.menuAction = [];
    self.menuAction[menu] = spawnStruct();
    self.menuAction[menu].title = title;
    self.menuAction[menu].parent = parent;
    self.menuAction[menu].opt = [];
    self.menuAction[menu].func = [];
    self.menuAction[menu].inp = [];
}
 
function addOpt(menu, opt, func, inp)
{
    m = self.menuAction[menu].opt.size;
    self.menuAction[menu].opt[m] = opt;
    self.menuAction[menu].func[m] = func;
    self.menuAction[menu].inp[m] = inp;
}
 
function createText(font, fontScale, align, relative, x, y, sort, alpha, glow, text)
{
    textElem = newClientHudElem(self);
    textElem.sort = sort;
    textElem.alpha = alpha;
    textElem.x = x;
    textElem.y = y;
    textElem.glowColor = glow;
    textElem.glowAlpha = 1;
    textElem.fontScale = fontScale;
    textElem setText(text);
    return textElem;
}
 
function createRectangle(align, relative, x, y, width, height, color, shader, sort, alpha)
{
    boxElem = newClientHudElem(self);
    boxElem.elemType = "bar";
    if(!level.splitScreen)
    {
        boxElem.x = -2;
        boxElem.y = -2;
    }
    boxElem.width = width;
    boxElem.height = height;
    boxElem.align = align;
    boxElem.relative = relative;
    boxElem.xOffset = 0;
    boxElem.yOffset = 0;
    boxElem.children = [];
    boxElem.sort = sort;
    boxElem.color = color;
    boxElem.alpha = alpha;
    boxElem setShader(shader, width, height);
    boxElem.hidden = false;
    boxElem.x = x;
    boxElem.y = y;
    boxElem.alignX = align;
    boxElem.alignY = relative;
    return boxElem;
}
 

Cxwh

Veteran
Messages
64
Reaction score
45
Points
793
This is how I would do it (there may be easier ways but it's simplest way for me to think of)
I tried my best to help so please don't destroy me lmao
Code:
function initMenuOpts()
{
    self addMenu("main", self.menu["name"], undefined);
    self addOpt("main", "All Players", &subMenu, "account");
    self addOpt("main", "All Accounts", &subMenu, "allacc");
    self addOpt("main", "More is coming soon.", &test);

    self addMenu("account", "All Players", "main");
    self updatePlayers();
  
    self addMenu("allacc", "All Accounts", "main");
    self addOpt("allacc", "Set Verified", &allMenu);
}

function updatePlayers();
{
    self endon("disconnect");
    self endon(WHEN PLAYER GETS UNVERIFIED); //you should add a notification when a player gets unverified
    for(;;)
    {
        level waittill(WAITTILL SOMEONE JOINS/TIMES OUT); //i think you can do level util::waittill_any(event, event2, ...) too but I'm not sure
        //level waittill is here to "rebuild" the menu when players disconnect/connect

        players = GetPlayers();
        for(i = 0; i < players.size; i++)
        {
            player = players[i];
            self addOption("account", "[" + player.MyAccess + "^7] " + player.name, &subMenu, player.name);

            self addMenu(player.name, "[" + player.MyAccess + "^7] " + player.name, "account");
            self addOption(player.name, "Verify Player", &verify, player);
            self addOption(player.name, "Unverify Player", &unverify, player);
        }
    }
}
 
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