So I have been trying (and failing) to get this menu I'm making to list the weapons automatically via an array. Problem is, the weapon name is blank in the menu but if I click the option it will still give the weapon. Below is what my script looks like right now.
Does somebody know what code is for animated background for mod menu
self.AIO["background"] = createRectangle("LEFT", "CENTER", -380, 45, 0, 285, (0, 0, 0), "white", 1, 0);
if you see this code the "white" is the one that need to be changed for an animated background
somebody know some...
Right now i'm having a problem using SetText(), in a loop anyways it crashes after 25 - 30 minutes of game time.
The error: BG_Cache_GetIndexInternal - Exceeded '2048' items for type 'string'
Does NewHudElem have a text property I can use?
.text doesn't work.
So I'm really confused as to why no text shows. I don't even know if I used spawnstruct like it's suppose to be used. So I would be really happy if someone could help me out here and maybe explain what i did wrong. I haven't been working with gsc for a long time so yeah...
This is my script
I'm Trying to make a mod that changes the way you play zombies. I want to be able to script so i can edit the way these player functions work. This is a mod i just want personally for myself to have fun with
The amount of player health you start off with
A way to change the effects of the...
I created Survival mod Steam Workshop :: Survival bots Rise
I want to remove/hide this thing that i point to in the image
i try look for it so hard, but did not found yet..
* i don't want to remove everything in screen like in hardcore.
i want to add there mini challenges like in mw3...
I'm wanting to make a mod where whenever it is in use, the pack a punch camo for that level is swapped to Dark Matter (index 17). I also want to make the player's points 50,000 on startup and change the perk cap to 9. All of these are below as follows:
I found these strings from mapping...
Im wondering if it's possible to spawn triggers with GSC.
If so, is it possible to place a trigger somewhere and buy a gun from it or open a door with it?
I hope I can link a trigger to one of the doors in Shadows of Evil just to test if it works to open it with a trigger spawned with GSC.
look at this been trying to get this to work
void <player> SetDoubleJumpEnergy(<energy>)
[MANDATORY] <energy> % energy to set on the player
SUMMARY: Sets a double jump energy amount on the player
EXAMPLE: player SetDoubleJumpEnergy( <energy> )
//example of my...
Is there any way to get something like this to work?
test = &testButton;
//level.players since you cant pass args
so my gsc menu works but, when i wanna use my xbox one controller to open the menu it bugs out, and quits bo3?
Keep in mind i can use keyboard & mouse just fine, but if i atempe to open menu with xbox one controller it quits the game
Here A Video