The title says it all. Just need a script that allows anyone to press a combo for god, infinite ammo, drop current weapon and noclip. Btw Im new to scripting so I need something to look at and modify to learn from it.
Thanks.
I recently started remaking all gobblegums from bo3 (not the crazy ones though) and now I got them all to work except for alchemical antithesis, impatient and pop shocks. Some of these are could be wrecks, but I tried to explain what i was thinking
These just make my head hurt... (except for...
I've seen functions like this and don't really know what they mean:
function test(bool = true)
{
if(bool == true)
{
self iPrintLn("True");
}
else
{
self iPrintLn("False");
}
}
So I'm trying to add a script that prints to the screen a message saying that you have to press a button to either accept 100,000 points or decline them, but no matter what I do I can't get the game to print my message. The button pressing works just fine, but here's the script:
function...
So I took one of my original COD 5 mods and retrofitted it to work in BO3 mod tools... this task was surprisingly straight forward.. Here is the challenge.. I cannot get it to work inside BO3... probably me being stupid...
I downloaded the multiplayer sample and built that, then tried to use...
I want to use some of the gobblegums in my scripts, but we're missing a lot of necessary information in _zm_bgb.gsc
I was wondering if anyone's managed to export the full scripts or something along those lines?
How do I get the key of an array when the array is multidimensional and I only have the value?
function createTestArray()
{
//our arrays
childArray1 = array(
"val 1",
"val 2"
);
childArray2 = array(
"val 3",
"val 4"
);
self.parentArray =...
Does anyone have an idea on how to check if I'm spectating a certian player? I'm pretty sure there exists a function called IsSpectating. And let's say I want to check if I'm spectating the player with the gamertag "CabCon". How would I do that?
I know this is pretty random, but I'm trying to remake the decoy grenade from CS:GO (which plays random gunshot sounds). I looked through the gscs and found some things that might be helpful, like the FakeFire from the psychosis bots, but can't really find a proper way to track when a grenade...
Hi everyone, im making zombieland gamemode and i need some people to test everything before upload it to Steam Workshop.
So if you are interested you can add me on Steam: Sergiosvdev
You can also give new ideas for the gamemode :grinning:
Preview:
Thanks.
Hello I´m a newbie but I have much time, but I don´t know how to update the Players Menu for an Access Control for my Menu.
So please help me!
I think the variables of the players are changing but in the menu it stands the text before.
#using scripts\codescripts\struct;
#using...
When I try to bind functions to buttons they don't seem to do anything in game.
Example:
function Test()
{
if(self actionslottwobuttonpressed()) self iPrintln("Test");
}
Then if I try a loop it just freezes the game.
Example:
function Test()
{
for(;;)
{
if(self...
Would this return a random player from my team who is not me?
function getRandPlayer()
{
players = GetPlayers();
rand = RandomIntRange(0, players.size)
if(players[rand].team != self.team && players[rand].name != self.name && players[rand].info["type"] != "bot") //don't worry i...
I've got a hold of this function and tried to port it to bo3. I am really tired atm and thought I'd just post it here and let other's try lol... I will ofc give credit and post it in the code list asap.
#using scripts\shared\weapons_shared;
#using scripts\shared\array_shared;
function...
I asked for help with this yesterday and I was told that I need to put the code in a loop, but I did that and still can't seem to make it work. Anybody know what I'm doing wrong?
Here's the code in case I'm just an idiot :tonguewink:
function func_newMovementOn()
{
self endon...
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