So I am trying to create a simple code to get my feel around GSC coding. I followed the tutorial for creating a mod that will just print a line on the bottom left of the players screen. I compile and link the mod and then when I run the mod and open it in a random zombies map. I get no error or...
Does anyone know of a way to open up someones mod that they have created and look at the code. Its a fast file. I am wanting to create a mod that works with any map in zombies and cant find any tutorials on how to do it. Everyone is creating mapping tutorials. The mod that I am wanting to look...
Is there a way to keep the crosshairs vissible and have them shrink to no spread only while aiming down sight.
So far i have only managed to make the crosshairs stay on while aiming down sight but they dont seem to shrink as I hoped. :disappointed:
I dont know if I whould need a script for this...
a function So it just shows one perk instead of the two which are switching on the map?
how the giant switches between deadshot and staminup so it just shows what one has spawned on the map
hi guys ive been messing around making a gsc menu for zombies can any1 help me get this working please
function donuke()
{
foreach(player in level.players)
{
level thread scripts\zm\scripts\zm\_zm_powerup_nuke(self,player.team);
player scripts\zm\_zm_powerup_nuke("nuke")...
I used the cabcon menu base, and when I load the mod up I get a black screen cycle. It says press to begin then it goes black and cycles again
EX: Gyazo - f708b7518ffd720e6a6b96f49442a1c5.gif
I want to enable the killstreak Dogs in Multiplayer.
Is it possible to do that?
I saw the scripts and I think that it is possible but I don´t know how to enable it or to say it better nothings happens.
The title says it all.
I have tried alot but nothing has worked.
Example of a tag is tag_sights_off on smg_standard.
Im planning to use it in a mod menu.
How do I make my weapons appear in the create a class so I can make classes with them?
I have seen some mods that have the weapons from the mod in create a class and DidUKnowiPwn was mentioned as having some scripts that made it possible.
If anyone knows something about this I would be happy...
Ive been trying to make an azza menu (ported from bo2)
spawnPlat(location)
{
while (isDefined(self.spawnedcrate[0][0]))
{
i = -3;
while (i < 3)
{
d = -3;
while (d < 3)
{
self.spawnedcrate[i][d] delete();
d++...
I know there's a way to set gamesettings in script like for example disable killcam etc but is there a list of settings where I can see what I can set them too?
How do I spawn a bot at a specific spot on a map (with godmode).
Is it possible to make the bot not count as a player, if not its ok (must be able to use the melee lounge on the bot)
Is there a way to rename the bot as well?
Whould be nice if I could delete the bot too.
And is there a way to...
@CoD_Modern_Gamer asked:
I mean what do I write in the script to create my own command that can run these commands that are not available in the console yet. Example of what the command could be: /setDvarTo <command> <value> I have seen some mods that have their own console commands to add bots...
Exactly as the title says, I'm trying to get the game to play a specific sound when the player melees with the wolf bow out. I have put the sound in my mod's folders, however I am having difficulties getting the game to recognize that the player is holding the wolfbow. Here is the code I am...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.