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Call of Duty Classics
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Call of Duty: Black Ops 2 Mods and Scripts
Call of Duty: Black Ops 2 Scripts
Managed Code List [MP]
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<blockquote data-quote="Craze" data-source="post: 6723" data-attributes="member: 3939"><p>Hey CCM, I was just bored and I just wanted to release some scripts, so yeah <img src="/styles/default/xenforo/smilies.emoji/people/stuck_out_tongue_winking_eye.emoji.svg" class="smilie" loading="lazy" alt=":tonguewink:" title="Tongue Wink :tonguewink:" data-shortname=":tonguewink:" />.</p><p></p><p>FX Bullets:</p><p>[spoiler]By [USER=3939]STriVE MoDz[/USER]</p><p>[code]</p><p>ToggleFXBullets()</p><p>{</p><p>if(self.fxbulleton == 0)</p><p>{</p><p>self thread fxbullets();</p><p>self iPrintln("fx bullets ^2Activated");</p><p>self.fxbulleton = 1;</p><p>}</p><p>else</p><p>{</p><p>self notify("stop_fxbullets");</p><p>self iPrintln("fx bullets ^1Deactivated");</p><p>self.fxbullet on = 0;</p><p>}</p><p>}</p><p></p><p>fxbullets()</p><p>{</p><p>self endon("stop_fxbullets");</p><p>for(;;)</p><p>{</p><p>self waittill("weapon_fired");</p><p>endLoc = traceBullet();</p><p>playfx(level._effect["ADD FX HERE"], endLoc);</p><p>wait 0.01;</p><p>}</p><p>}[/CODE]</p><p>Add this to your init()</p><p>[CODE]level._effect["ADD FX HERE"] = loadfx("ADD FX HERE"); [/CODE]</p><p>Also, add this to your code:</p><p>[CODE]</p><p>traceBullet()</p><p>{</p><p> return bulletTrace(self getEye(),self getEye()+vectorScale(anglesToForward(self getPlayerAngles()),1000000),false,self)["position"];</p><p>}[/CODE]</p><p>[/SPOILER]</p><p></p><p>Spawn Splashing Water:</p><p>[SPOILER]By [USER=3939]STriVE MoDz[/USER]</p><p>[code]</p><p>water()</p><p>{</p><p>self.waterSpawn = self.origin;</p><p>self.waterSpawn RotatePitch(-360, 1);</p><p>self iPrintln("Splashing Water ^2SPAWNED");</p><p>for(;; )</p><p>{</p><p>playfx(level._effect["impacts/fx_xtreme_water_hit_mp"], self.waterSpawn);</p><p>wait 0.25;</p><p>}</p><p>}</p><p>[/CODE]</p><p>Also, add this to your init.</p><p>[CODE]level._effect["impacts/fx_xtreme_water_hit_mp"] = loadfx("impacts/fx_xtreme_water_hit_mp");[/CODE][/SPOILER]</p><p></p><p>Player Origin Printer:</p><p>[SPOILER]By [USER=3939]STriVE MoDz[/USER]</p><p>[CODE]</p><p>PlayerPositionTog()</p><p>{</p><p> if(PlayerPosTog == false)</p><p> {</p><p> PlayerPosTog = true; </p><p> PlayerPosition();</p><p> </p><p> } </p><p> else</p><p> {</p><p> PlayerPosTog = false;</p><p> self notify("Stop_PlayerPos");</p><p> }</p><p></p><p> </p><p>}</p><p></p><p>PlayerPosition()</p><p>{</p><p> self endon("Stop_PlayerPos");</p><p>for(;;)</p><p>{ </p><p> wait(0.5);</p><p> self iprintln("Position: "+self.origin); </p><p>} </p><p>}[/CODE][/SPOILER]</p><p></p><p>FX List: <a href="http://pastebin.com/raw/qChJ9XJt" target="_blank">http://pastebin.com/raw/qChJ9XJt</a> - Credits to [USER=1]@CabCon[/USER] for the list. <img src="/styles/default/xenforo/smilies.emoji/people/smile.emoji.svg" class="smilie" loading="lazy" alt=":grinning:" title="Grinning :grinning:" data-shortname=":grinning:" /></p></blockquote><p></p>
[QUOTE="Craze, post: 6723, member: 3939"] Hey CCM, I was just bored and I just wanted to release some scripts, so yeah :tonguewink:. FX Bullets: [spoiler]By [USER=3939]STriVE MoDz[/USER] [code] ToggleFXBullets() { if(self.fxbulleton == 0) { self thread fxbullets(); self iPrintln("fx bullets ^2Activated"); self.fxbulleton = 1; } else { self notify("stop_fxbullets"); self iPrintln("fx bullets ^1Deactivated"); self.fxbullet on = 0; } } fxbullets() { self endon("stop_fxbullets"); for(;;) { self waittill("weapon_fired"); endLoc = traceBullet(); playfx(level._effect["ADD FX HERE"], endLoc); wait 0.01; } }[/CODE] Add this to your init() [CODE]level._effect["ADD FX HERE"] = loadfx("ADD FX HERE"); [/CODE] Also, add this to your code: [CODE] traceBullet() { return bulletTrace(self getEye(),self getEye()+vectorScale(anglesToForward(self getPlayerAngles()),1000000),false,self)["position"]; }[/CODE] [/SPOILER] Spawn Splashing Water: [SPOILER]By [USER=3939]STriVE MoDz[/USER] [code] water() { self.waterSpawn = self.origin; self.waterSpawn RotatePitch(-360, 1); self iPrintln("Splashing Water ^2SPAWNED"); for(;; ) { playfx(level._effect["impacts/fx_xtreme_water_hit_mp"], self.waterSpawn); wait 0.25; } } [/CODE] Also, add this to your init. [CODE]level._effect["impacts/fx_xtreme_water_hit_mp"] = loadfx("impacts/fx_xtreme_water_hit_mp");[/CODE][/SPOILER] Player Origin Printer: [SPOILER]By [USER=3939]STriVE MoDz[/USER] [CODE] PlayerPositionTog() { if(PlayerPosTog == false) { PlayerPosTog = true; PlayerPosition(); } else { PlayerPosTog = false; self notify("Stop_PlayerPos"); } } PlayerPosition() { self endon("Stop_PlayerPos"); for(;;) { wait(0.5); self iprintln("Position: "+self.origin); } }[/CODE][/SPOILER] FX List: [URL]http://pastebin.com/raw/qChJ9XJt[/URL] - Credits to [USER=1]@CabCon[/USER] for the list. :grinning: [/QUOTE]
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Managed Code List [MP]
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