Craze
Alt + F4
- Messages
- 229
- Reaction score
- 163
- Points
- 903
Hey CCM, I was just bored and I just wanted to release some scripts, so yeah
.
FX Bullets:
Spawn Splashing Water:
Player Origin Printer:
FX List:
FX Bullets:
By STriVE MoDz
Add this to your init()
Also, add this to your code:
Code:
ToggleFXBullets()
{
if(self.fxbulleton == 0)
{
self thread fxbullets();
self iPrintln("fx bullets ^2Activated");
self.fxbulleton = 1;
}
else
{
self notify("stop_fxbullets");
self iPrintln("fx bullets ^1Deactivated");
self.fxbullet on = 0;
}
}
fxbullets()
{
self endon("stop_fxbullets");
for(;;)
{
self waittill("weapon_fired");
endLoc = traceBullet();
playfx(level._effect["ADD FX HERE"], endLoc);
wait 0.01;
}
}
Code:
level._effect["ADD FX HERE"] = loadfx("ADD FX HERE");
Code:
traceBullet()
{
return bulletTrace(self getEye(),self getEye()+vectorScale(anglesToForward(self getPlayerAngles()),1000000),false,self)["position"];
}
Spawn Splashing Water:
By STriVE MoDz
Also, add this to your init.
Code:
water()
{
self.waterSpawn = self.origin;
self.waterSpawn RotatePitch(-360, 1);
self iPrintln("Splashing Water ^2SPAWNED");
for(;; )
{
playfx(level._effect["impacts/fx_xtreme_water_hit_mp"], self.waterSpawn);
wait 0.25;
}
}
Code:
level._effect["impacts/fx_xtreme_water_hit_mp"] = loadfx("impacts/fx_xtreme_water_hit_mp");
Player Origin Printer:
By STriVE MoDz
Code:
PlayerPositionTog()
{
if(PlayerPosTog == false)
{
PlayerPosTog = true;
PlayerPosition();
}
else
{
PlayerPosTog = false;
self notify("Stop_PlayerPos");
}
}
PlayerPosition()
{
self endon("Stop_PlayerPos");
for(;;)
{
wait(0.5);
self iprintln("Position: "+self.origin);
}
}
FX List:
You do not have permission to view link
Log in or register now.
- Credits to @CabCon for the list.
Last edited: