CabConModding
Facebook
Twitter
youtube
Discord
Contact us
RSS
Menu
CabConModding
Home
New
Top
Premium
Rules
FAQ - Frequently Asked Questions
Games
Fornite
Call of Duty: Black Ops 3
Clash of Clans
Grand Theft Auto 5
Apex Legends
Assassin’s Creed Origins
Forums
Premium
Latest posts
What's new
Latest posts
New profile posts
Latest activity
Members
Current visitors
New profile posts
Log in
Register
What's new
Premium
Latest posts
Menu
Log in
Register
Navigation
Install the app
Install
More options
Dark Theme
Contact us
Close Menu
Forums
Gaming
Call of Duty Classics
Call of Duty: Black Ops 1
Call of Duty: Black Ops 1 Mods and Scripts
Call of Duty: Black Ops 1 Scripts
Offsets,Addresses & Scripts For Multiplayer [1.13/PS3]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RTE-Make" data-source="post: 15064" data-attributes="member: 26356"><p>Hello again! I've noticed there aren't offset thread so here is one. <img src="/styles/default/xenforo/smilies.emoji/people/slight_smile.emoji.svg" class="smilie" loading="lazy" alt=":smile:" title="Smile :smile:" data-shortname=":smile:" /></p><p></p><p><strong>Stats</strong></p><p>[code]</p><p>Name Offset: 0x02000934</p><p>Class Name Offset: 0x01c3896f (Class # 1-5) & 0x01c43cf4 (Class # 6-10)</p><p>COD Points Offset: 0x020942d1</p><p>Time Played Offset: 0x02094731</p><p>Total Wins Offset: 0x0209475d</p><p>Total Losses Offset: 0x020944dd</p><p>Prestige Offset: 0x020946dd</p><p>Rank Offset (score basically): 0x020946e5</p><p>Kills Offset: 0x02094429</p><p>Deaths Offset: 0x020942f5</p><p>Assists Offset: 0x02094291</p><p>Kill/Death Ratio In Weapons Offset: 0x02094425</p><p>Wins/Loss Ration In Career Offset: 0x02094761</p><p>Headshots Offset: 0x0209440d</p><p>Amount Spent In Contracts Offset: 0x020942dd</p><p>Contracts Purchased Offset: 0x020942e1</p><p>XP Award In Contracts Offset: 0x020942e5</p><p>Return On Investment Contracts Offset (This is also amount earned) : 0x020942d9</p><p>Games Played Offset: 0x020938b1</p><p>Wager Match Earnings Offset: 0x020944d9</p><p>Unlock All Offset: 0x02094990 (Unlock All Bytes: http://pastebin.com/MxmMrR22)</p><p>[/code]</p><p></p><p><strong>Client Mods</strong></p><p>[code]</p><p>In-game name - 0x139784C</p><p>Health - 0x12ab290 + (i * 760)) + 0x194</p><p>mFlags - 0x13979BF</p><p>Ammo1 - 0x13950c8 + (i * 0x2a38)) + 0x388</p><p>Ammo2 - 0x13950c8 + (i * 0x2a38)) + 0x400</p><p>Ammo3 - 0x13950c8 + (i * 0x2a38)) + 0x380</p><p>Ammo4 - 0x13950c8 + (i * 0x2a38)) + 0x3f8</p><p>Ammo5 - 0x13950c8 + (i * 0x2a38)) + 0x410</p><p>Ammo6 - 0x13950c8 + (i * 0x2a38)) + 0x408</p><p>Blackbird - 0x1397AEB</p><p>Spyplane - 0x1397967</p><p>Second Chance - 0x1397AEC</p><p>Speed - 0x1397880</p><p>Primary Camo - 0x013952E0</p><p>[/code]</p><p></p><p><strong>Non-Host Offsets</strong></p><p>[code]</p><p>Super sleight of hand - 0xBBC2E8</p><p>Chrome players/wallhack - 0x131144</p><p>Rapidfire - 0xBBC2EC</p><p>Redboxes - 0x001205C0,check offset: 0x001206C8 (add 0x60,0x00,0x00)</p><p>Blackbird - 0xEBDF4</p><p>Super Steady Aim - 0xAB8EC</p><p>No recoil - 0x19B244</p><p>[/code]</p><p></p><p><strong>Addresses</strong></p><p></p><p>[code]</p><p>0x003E95F0 - sv_gamesendservercommand(int clientNum, svscmd_type type, const char *text)</p><p>0x00370638 - G_LocalizedStringIndex(const char *string)</p><p>0x004C4FF0 - Dvar_GetBool(const char *dvarName)</p><p>0x00399CC8 - CBUF_AddText(int localClientNum, const char *text)</p><p>0x003F62A8 - Sv_SendClientSnapshot(client_s *client)</p><p>0x002D85E0 - Player_Die(unsigned int *self, unsigned int *inflictor, unsigned int *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, unsigned int hitLoc, int psTimeOffset)</p><p>0x0007B720 - BG_GetPerkIndexForName(char *perkName)</p><p>0x00377208 - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)</p><p>0x002D2D98 - G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon)</p><p>0x00356BE0 - G_CallSpawnEntity(gentity_s *ent)</p><p>0x0036FFA0 - G_ModelIndex(const char *name)</p><p>0x00370238 - HudElem_Alloc(int clientNum, int teamNum)</p><p>0x003DFD90 - Sv_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)</p><p>0x003376C8 - SP_script_model(gentity_s *pSelf)</p><p>0x012ab290 - g_entity</p><p>0x003705D0 - G_MaterialIndex(const char *name)</p><p>0x003701D8 - G_SetModel(gentity_s *ent, const char *modelName)</p><p>0x00373488 - G_Spawn(void)</p><p>0x011F2738 - G_Hudelem</p><p>0x00375548 - G_GetWeaponIndexForName(const char *name)</p><p>0x0037FE50 - G_SpawnTurret(gentity_s *self, const char *weaponinfoname)</p><p>0x003EED08 - Sv_AddServerCommand</p><p>0x003E5200 - Sv_SendClientGameState(Client_s *)</p><p>0x002D4BA0 - G_Say(gentity_s *ent, gentity_s *target, int mode, const char *chatText)</p><p>0x002CA520 - PlayerCmd_SayAll</p><p>0x002CA608 - PlayerCmd_SayTeam</p><p>0x003E0848 - Sv_FastRestart_f</p><p>0x003E0660 - Sv_Maprestart(int fast_restart)</p><p>0x003E7528 - Sv_Addtestclient(void)</p><p>0x00310470 - GScr_AddTestClient</p><p>0x003E47B8 - SV_ClientCommand(client_s *cl, msg_t *msg)</p><p>0x003E1B60 - SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK)</p><p>0x0039B6C0 - SV_Cmd_TokenizeString(const char *text_in)</p><p>0x002D6140 - ClientCommand(int clientNum)</p><p>0x003996E8 - SV_Cmd_EndTokenizedString(void)</p><p>0x000C0A98 - BG_GetWeaponDef(unsigned int weaponIndex)</p><p>0x00356DF0 - G_Callspawn</p><p>0x00357500 - G_SpawnEntitiesFromString(void)</p><p>0x003EAD98 - SV_SetConfigstring(int index, const char *val)</p><p>0x005CF9B0 - Scr_GetVector(unsigned int index, float *vectorValue)</p><p>0x4C7370 - Dvar_GetString(const char* dvarName)</p><p>[/code]</p><p></p><p><strong>Scripts</strong></p><p><strong></strong></p><p>SV_GameSendServerCommand:</p><p>[code]</p><p>public static void SV_GameSendServerCommand(int client,string command)</p><p>{</p><p>RPC.Call(0x003E95F0,client,0,command);</p><p>}</p><p>[/code]</p><p>Cbuf_AddText:</p><p>[code]</p><p>public static void Cbuf_AddText(int localClient,string command)</p><p>{</p><p>RPC.Call(0x00399CC8,client,command);</p><p>}</p><p>[/code]</p><p>G_SetModel:</p><p>[code]</p><p>public void SetModel(int client, string model)</p><p> {</p><p> RPC.Call(0x003701D8, (uint)(0x012ab290 + client * 0x2F8), model);</p><p> }</p><p>[/code]</p><p>Trophy Unlocks</p><p>[code]</p><p>public void TrophyUnlocks_MP()</p><p> {</p><p> string[] Achievements = new string[75];</p><p> Achievements[0] = "8 SP_WIN_CUBA";</p><p> Achievements[1] = "8 SP_WIN_VORKUTA";</p><p> Achievements[2] = "8 SP_WIN_PENTAGON";</p><p> Achievements[3] = "8 SP_WIN_FLASHPOINT";</p><p> Achievements[4] = "8 SP_WIN_KHE_SANH";</p><p> Achievements[5] = "8 SP_WIN_HUE_CITY";</p><p> Achievements[6] = "8 SP_WIN_KOWLOON";</p><p> Achievements[7] = "8 SP_WIN_RIVER";</p><p> Achievements[8] = "8 SP_WIN_FULLAHEAD";</p><p> Achievements[9] = "8 SP_WIN_INTERROGATION_ESCAPE";</p><p> Achievements[10] = "8 SP_WIN_UNDERWATERBASE";</p><p> Achievements[11] = "8 SP_VWIN_FLASHPOINT";</p><p> Achievements[12] = "8 SP_VWIN_HUE_CITY";</p><p> Achievements[13] = "8 SP_VWIN_RIVER";</p><p> Achievements[14] = "8 SP_VWIN_FULLAHEAD";</p><p> Achievements[15] = "8 SP_VWIN_UNDERWATERBASE";</p><p> Achievements[16] = "8 SP_LVL_CUBA_CASTRO_ONESHOT";</p><p> Achievements[17] = "8 SP_LVL_VORKUTA_VEHICULAR";</p><p> Achievements[18] = "8 SP_LVL_VORKUTA_SLINGSHOT";</p><p> Achievements[19] = "8 SP_LVL_KHESANH_MISSILES";</p><p> Achievements[20] = "8 SP_LVL_HUECITY_AIRSUPPORT";</p><p> Achievements[21] = "8 SP_LVL_HUECITY_DRAGON";</p><p> Achievements[22] = "8 SP_LVL_CREEK1_DESTROY_MG";</p><p> Achievements[23] = "8 SP_LVL_CREEK1_KNIFING";</p><p> Achievements[24] = "8 SP_LVL_KOWLOON_DUAL";</p><p> Achievements[25] = "8 SP_LVL_RIVER_TARGETS";</p><p> Achievements[26] = "8 SP_LVL_WMD_RSO";</p><p> Achievements[27] = "8 SP_LVL_WMD_RELAY";</p><p> Achievements[28] = "8 SP_LVL_POW_HIND";</p><p> Achievements[29] = "8 SP_LVL_POW_FLAMETHROWER";</p><p> Achievements[30] = "8 SP_LVL_FULLAHEAD_2MIN";</p><p> Achievements[31] = "8 SP_LVL_REBIRTH_MONKEYS";</p><p> Achievements[32] = "8 SP_LVL_REBIRTH_NOLEAKS";</p><p> Achievements[33] = "8 SP_LVL_UNDERWATERBASE_MINI";</p><p> Achievements[34] = "8 SP_LVL_FRONTEND_CHAIR";</p><p> Achievements[35] = "8 SP_LVL_FRONTEND_ZORK";</p><p> Achievements[36] = "8 SP_GEN_MASTER";</p><p> Achievements[37] = "8 SP_GEN_FRAGMASTER";</p><p> Achievements[38] = "8 SP_GEN_ROUGH_ECO";</p><p> Achievements[39] = "8 SP_GEN_CROSSBOW";</p><p> Achievements[40] = "8 SP_GEN_FOUNDFILMS";</p><p> Achievements[41] = "8 SP_ZOM_COLLECTOR";</p><p> Achievements[42] = "8 SP_ZOM_NODAMAGE";</p><p> Achievements[43] = "8 SP_ZOM_TRAPS";</p><p> Achievements[44] = "8 SP_ZOM_SILVERBACK";</p><p> Achievements[45] = "8 SP_ZOM_CHICKENS";</p><p> Achievements[46] = "8 SP_ZOM_FLAMINGBULL";</p><p> Achievements[47] = "8 MP_FILM_CREATED";</p><p> Achievements[48] = "8 MP_WAGER_MATCH";</p><p> Achievements[49] = "8 MP_PLAY";</p><p> Achievements[50] = "8 DLC1_ZOM_OLDTIMER";</p><p> Achievements[51] = "8 DLC1_ZOM_HARDWAY";</p><p> Achievements[52] = "8 DLC1_ZOM_PISTOLERO";</p><p> Achievements[53] = "8 DLC1_ZOM_BIGBADDABOOM";</p><p> Achievements[54] = "8 DLC1_ZOM_NOLEGS";</p><p> Achievements[55] = "8 DLC2_ZOM_PROTECTEQUIP";</p><p> Achievements[56] = "8 DLC2_ZOM_LUNARLANDERS";</p><p> Achievements[57] = "8 DLC2_ZOM_FIREMONKEY";</p><p> Achievements[58] = "8 DLC2_ZOM_BLACKHOLE";</p><p> Achievements[59] = "8 DLC2_ZOM_PACKAPUNCH";</p><p> Achievements[60] = "8 DLC3_ZOM_STUNTMAN";</p><p> Achievements[61] = "8 DLC3_ZOM_SHOOTING_ON_LOCATION";</p><p> Achievements[62] = "8 DLC3_ZOM_QUIET_ON_THE_SET";</p><p> Achievements[63] = "8 DLC4_ZOM_TEMPLE_SIDEQUEST";</p><p> Achievements[64] = "8 DLC5_ZOM_CRYOGENIC_PARTY";</p><p> Achievements[65] = "8 DLC5_ZOM_BIG_BANG_THEORY";</p><p> Achievements[66] = "8 DLC5_ZOM_GROUND_CONTROL";</p><p> Achievements[67] = "8 DLC5_ZOM_ONE_SMALL_HACK";</p><p> Achievements[68] = "8 DLC5_ZOM_ONE_GIANT_LEAP";</p><p> Achievements[69] = "8 DLC5_ZOM_PERKS_IN_SPACE";</p><p> Achievements[70] = "8 DLC5_ZOM_FULLY_ARMED";</p><p> Achievements[71] = "8 DLC4_ZOM_ZOMB_DISPOSAL";</p><p> Achievements[72] = "8 DLC4_ZOM_MONKEY_SEE_MONKEY_DONT";</p><p> Achievements[73] = "8 DLC4_ZOM_BLINDED_BY_THE_FRIGHT";</p><p> Achievements[74] = "8 DLC4_ZOM_SMALL_CONSOLATION";</p><p></p><p></p><p></p><p></p><p> byte[] FT111 = new byte[] { 0x41 };</p><p> byte[] FT11 = new byte[] { 0x40 };</p><p> byte[] RPCON1 = new byte[] { 0x38, 0x60, 0xFF, 0xFF, 0x38, 0x80, 0x00, 0x00, 0x3C, 0xA0, 0x02, 0x00, 0x30, 0xA5, 0x50, 0x00, 0x4B, 0xF8, 0x2E, 0x2D, 0x4B, 0xFF, 0xFB, 0x78 };</p><p> byte[] RPCOFF1 = new byte[] { 0x82, 0xB9, 0x00, 0x00, 0x3C, 0xE0, 0x00, 0xD7, 0x3D, 0x80, 0x00, 0x92, 0x56, 0xA4, 0x38, 0x30, 0x56, 0xBB, 0x18, 0x38, 0x3B, 0x87, 0x9D, 0x04 };</p><p></p><p></p><p></p><p></p><p> for (int i = 0; i < 75; i++)</p><p> {</p><p> PS3.SetMemory(0x2005000, Encoding.ASCII.GetBytes(Achievements + "\0"));</p><p> PS3.SetMemory(0x466298, FT111);</p><p> PS3.SetMemory(0x4667B4, RPCON1);</p><p> System.Threading.Thread.Sleep(15);</p><p> PS3.SetMemory(0x466298, FT11);</p><p> PS3.SetMemory(0x4667B4, RPCOFF1);</p><p> }</p><p> }</p><p>[/code]</p><p>I'll add bytes/values later! <img src="/styles/default/xenforo/smilies.emoji/people/slight_smile.emoji.svg" class="smilie" loading="lazy" alt=":smile:" title="Smile :smile:" data-shortname=":smile:" /></p></blockquote><p></p>
[QUOTE="RTE-Make, post: 15064, member: 26356"] Hello again! I've noticed there aren't offset thread so here is one. :) [B]Stats[/B] [code] Name Offset: 0x02000934 Class Name Offset: 0x01c3896f (Class # 1-5) & 0x01c43cf4 (Class # 6-10) COD Points Offset: 0x020942d1 Time Played Offset: 0x02094731 Total Wins Offset: 0x0209475d Total Losses Offset: 0x020944dd Prestige Offset: 0x020946dd Rank Offset (score basically): 0x020946e5 Kills Offset: 0x02094429 Deaths Offset: 0x020942f5 Assists Offset: 0x02094291 Kill/Death Ratio In Weapons Offset: 0x02094425 Wins/Loss Ration In Career Offset: 0x02094761 Headshots Offset: 0x0209440d Amount Spent In Contracts Offset: 0x020942dd Contracts Purchased Offset: 0x020942e1 XP Award In Contracts Offset: 0x020942e5 Return On Investment Contracts Offset (This is also amount earned) : 0x020942d9 Games Played Offset: 0x020938b1 Wager Match Earnings Offset: 0x020944d9 Unlock All Offset: 0x02094990 (Unlock All Bytes: http://pastebin.com/MxmMrR22) [/code] [B]Client Mods[/B] [code] In-game name - 0x139784C Health - 0x12ab290 + (i * 760)) + 0x194 mFlags - 0x13979BF Ammo1 - 0x13950c8 + (i * 0x2a38)) + 0x388 Ammo2 - 0x13950c8 + (i * 0x2a38)) + 0x400 Ammo3 - 0x13950c8 + (i * 0x2a38)) + 0x380 Ammo4 - 0x13950c8 + (i * 0x2a38)) + 0x3f8 Ammo5 - 0x13950c8 + (i * 0x2a38)) + 0x410 Ammo6 - 0x13950c8 + (i * 0x2a38)) + 0x408 Blackbird - 0x1397AEB Spyplane - 0x1397967 Second Chance - 0x1397AEC Speed - 0x1397880 Primary Camo - 0x013952E0 [/code] [B]Non-Host Offsets[/B] [code] Super sleight of hand - 0xBBC2E8 Chrome players/wallhack - 0x131144 Rapidfire - 0xBBC2EC Redboxes - 0x001205C0,check offset: 0x001206C8 (add 0x60,0x00,0x00) Blackbird - 0xEBDF4 Super Steady Aim - 0xAB8EC No recoil - 0x19B244 [/code] [B]Addresses[/B] [code] 0x003E95F0 - sv_gamesendservercommand(int clientNum, svscmd_type type, const char *text) 0x00370638 - G_LocalizedStringIndex(const char *string) 0x004C4FF0 - Dvar_GetBool(const char *dvarName) 0x00399CC8 - CBUF_AddText(int localClientNum, const char *text) 0x003F62A8 - Sv_SendClientSnapshot(client_s *client) 0x002D85E0 - Player_Die(unsigned int *self, unsigned int *inflictor, unsigned int *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, unsigned int hitLoc, int psTimeOffset) 0x0007B720 - BG_GetPerkIndexForName(char *perkName) 0x00377208 - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex) 0x002D2D98 - G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon) 0x00356BE0 - G_CallSpawnEntity(gentity_s *ent) 0x0036FFA0 - G_ModelIndex(const char *name) 0x00370238 - HudElem_Alloc(int clientNum, int teamNum) 0x003DFD90 - Sv_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen) 0x003376C8 - SP_script_model(gentity_s *pSelf) 0x012ab290 - g_entity 0x003705D0 - G_MaterialIndex(const char *name) 0x003701D8 - G_SetModel(gentity_s *ent, const char *modelName) 0x00373488 - G_Spawn(void) 0x011F2738 - G_Hudelem 0x00375548 - G_GetWeaponIndexForName(const char *name) 0x0037FE50 - G_SpawnTurret(gentity_s *self, const char *weaponinfoname) 0x003EED08 - Sv_AddServerCommand 0x003E5200 - Sv_SendClientGameState(Client_s *) 0x002D4BA0 - G_Say(gentity_s *ent, gentity_s *target, int mode, const char *chatText) 0x002CA520 - PlayerCmd_SayAll 0x002CA608 - PlayerCmd_SayTeam 0x003E0848 - Sv_FastRestart_f 0x003E0660 - Sv_Maprestart(int fast_restart) 0x003E7528 - Sv_Addtestclient(void) 0x00310470 - GScr_AddTestClient 0x003E47B8 - SV_ClientCommand(client_s *cl, msg_t *msg) 0x003E1B60 - SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK) 0x0039B6C0 - SV_Cmd_TokenizeString(const char *text_in) 0x002D6140 - ClientCommand(int clientNum) 0x003996E8 - SV_Cmd_EndTokenizedString(void) 0x000C0A98 - BG_GetWeaponDef(unsigned int weaponIndex) 0x00356DF0 - G_Callspawn 0x00357500 - G_SpawnEntitiesFromString(void) 0x003EAD98 - SV_SetConfigstring(int index, const char *val) 0x005CF9B0 - Scr_GetVector(unsigned int index, float *vectorValue) 0x4C7370 - Dvar_GetString(const char* dvarName) [/code] [B]Scripts [/B] SV_GameSendServerCommand: [code] public static void SV_GameSendServerCommand(int client,string command) { RPC.Call(0x003E95F0,client,0,command); } [/code] Cbuf_AddText: [code] public static void Cbuf_AddText(int localClient,string command) { RPC.Call(0x00399CC8,client,command); } [/code] G_SetModel: [code] public void SetModel(int client, string model) { RPC.Call(0x003701D8, (uint)(0x012ab290 + client * 0x2F8), model); } [/code] Trophy Unlocks [code] public void TrophyUnlocks_MP() { string[] Achievements = new string[75]; Achievements[0] = "8 SP_WIN_CUBA"; Achievements[1] = "8 SP_WIN_VORKUTA"; Achievements[2] = "8 SP_WIN_PENTAGON"; Achievements[3] = "8 SP_WIN_FLASHPOINT"; Achievements[4] = "8 SP_WIN_KHE_SANH"; Achievements[5] = "8 SP_WIN_HUE_CITY"; Achievements[6] = "8 SP_WIN_KOWLOON"; Achievements[7] = "8 SP_WIN_RIVER"; Achievements[8] = "8 SP_WIN_FULLAHEAD"; Achievements[9] = "8 SP_WIN_INTERROGATION_ESCAPE"; Achievements[10] = "8 SP_WIN_UNDERWATERBASE"; Achievements[11] = "8 SP_VWIN_FLASHPOINT"; Achievements[12] = "8 SP_VWIN_HUE_CITY"; Achievements[13] = "8 SP_VWIN_RIVER"; Achievements[14] = "8 SP_VWIN_FULLAHEAD"; Achievements[15] = "8 SP_VWIN_UNDERWATERBASE"; Achievements[16] = "8 SP_LVL_CUBA_CASTRO_ONESHOT"; Achievements[17] = "8 SP_LVL_VORKUTA_VEHICULAR"; Achievements[18] = "8 SP_LVL_VORKUTA_SLINGSHOT"; Achievements[19] = "8 SP_LVL_KHESANH_MISSILES"; Achievements[20] = "8 SP_LVL_HUECITY_AIRSUPPORT"; Achievements[21] = "8 SP_LVL_HUECITY_DRAGON"; Achievements[22] = "8 SP_LVL_CREEK1_DESTROY_MG"; Achievements[23] = "8 SP_LVL_CREEK1_KNIFING"; Achievements[24] = "8 SP_LVL_KOWLOON_DUAL"; Achievements[25] = "8 SP_LVL_RIVER_TARGETS"; Achievements[26] = "8 SP_LVL_WMD_RSO"; Achievements[27] = "8 SP_LVL_WMD_RELAY"; Achievements[28] = "8 SP_LVL_POW_HIND"; Achievements[29] = "8 SP_LVL_POW_FLAMETHROWER"; Achievements[30] = "8 SP_LVL_FULLAHEAD_2MIN"; Achievements[31] = "8 SP_LVL_REBIRTH_MONKEYS"; Achievements[32] = "8 SP_LVL_REBIRTH_NOLEAKS"; Achievements[33] = "8 SP_LVL_UNDERWATERBASE_MINI"; Achievements[34] = "8 SP_LVL_FRONTEND_CHAIR"; Achievements[35] = "8 SP_LVL_FRONTEND_ZORK"; Achievements[36] = "8 SP_GEN_MASTER"; Achievements[37] = "8 SP_GEN_FRAGMASTER"; Achievements[38] = "8 SP_GEN_ROUGH_ECO"; Achievements[39] = "8 SP_GEN_CROSSBOW"; Achievements[40] = "8 SP_GEN_FOUNDFILMS"; Achievements[41] = "8 SP_ZOM_COLLECTOR"; Achievements[42] = "8 SP_ZOM_NODAMAGE"; Achievements[43] = "8 SP_ZOM_TRAPS"; Achievements[44] = "8 SP_ZOM_SILVERBACK"; Achievements[45] = "8 SP_ZOM_CHICKENS"; Achievements[46] = "8 SP_ZOM_FLAMINGBULL"; Achievements[47] = "8 MP_FILM_CREATED"; Achievements[48] = "8 MP_WAGER_MATCH"; Achievements[49] = "8 MP_PLAY"; Achievements[50] = "8 DLC1_ZOM_OLDTIMER"; Achievements[51] = "8 DLC1_ZOM_HARDWAY"; Achievements[52] = "8 DLC1_ZOM_PISTOLERO"; Achievements[53] = "8 DLC1_ZOM_BIGBADDABOOM"; Achievements[54] = "8 DLC1_ZOM_NOLEGS"; Achievements[55] = "8 DLC2_ZOM_PROTECTEQUIP"; Achievements[56] = "8 DLC2_ZOM_LUNARLANDERS"; Achievements[57] = "8 DLC2_ZOM_FIREMONKEY"; Achievements[58] = "8 DLC2_ZOM_BLACKHOLE"; Achievements[59] = "8 DLC2_ZOM_PACKAPUNCH"; Achievements[60] = "8 DLC3_ZOM_STUNTMAN"; Achievements[61] = "8 DLC3_ZOM_SHOOTING_ON_LOCATION"; Achievements[62] = "8 DLC3_ZOM_QUIET_ON_THE_SET"; Achievements[63] = "8 DLC4_ZOM_TEMPLE_SIDEQUEST"; Achievements[64] = "8 DLC5_ZOM_CRYOGENIC_PARTY"; Achievements[65] = "8 DLC5_ZOM_BIG_BANG_THEORY"; Achievements[66] = "8 DLC5_ZOM_GROUND_CONTROL"; Achievements[67] = "8 DLC5_ZOM_ONE_SMALL_HACK"; Achievements[68] = "8 DLC5_ZOM_ONE_GIANT_LEAP"; Achievements[69] = "8 DLC5_ZOM_PERKS_IN_SPACE"; Achievements[70] = "8 DLC5_ZOM_FULLY_ARMED"; Achievements[71] = "8 DLC4_ZOM_ZOMB_DISPOSAL"; Achievements[72] = "8 DLC4_ZOM_MONKEY_SEE_MONKEY_DONT"; Achievements[73] = "8 DLC4_ZOM_BLINDED_BY_THE_FRIGHT"; Achievements[74] = "8 DLC4_ZOM_SMALL_CONSOLATION"; byte[] FT111 = new byte[] { 0x41 }; byte[] FT11 = new byte[] { 0x40 }; byte[] RPCON1 = new byte[] { 0x38, 0x60, 0xFF, 0xFF, 0x38, 0x80, 0x00, 0x00, 0x3C, 0xA0, 0x02, 0x00, 0x30, 0xA5, 0x50, 0x00, 0x4B, 0xF8, 0x2E, 0x2D, 0x4B, 0xFF, 0xFB, 0x78 }; byte[] RPCOFF1 = new byte[] { 0x82, 0xB9, 0x00, 0x00, 0x3C, 0xE0, 0x00, 0xD7, 0x3D, 0x80, 0x00, 0x92, 0x56, 0xA4, 0x38, 0x30, 0x56, 0xBB, 0x18, 0x38, 0x3B, 0x87, 0x9D, 0x04 }; for (int i = 0; i < 75; i++) { PS3.SetMemory(0x2005000, Encoding.ASCII.GetBytes(Achievements + "\0")); PS3.SetMemory(0x466298, FT111); PS3.SetMemory(0x4667B4, RPCON1); System.Threading.Thread.Sleep(15); PS3.SetMemory(0x466298, FT11); PS3.SetMemory(0x4667B4, RPCOFF1); } } [/code] I'll add bytes/values later! :) [/QUOTE]
Verification
Post reply
Forums
Gaming
Call of Duty Classics
Call of Duty: Black Ops 1
Call of Duty: Black Ops 1 Mods and Scripts
Call of Duty: Black Ops 1 Scripts
Offsets,Addresses & Scripts For Multiplayer [1.13/PS3]
CabConModding is now on facebook! Check the latest Updates, the Site Status and much more now!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top