ThomasModdeur
Member
- Messages
- 12
- Reaction score
- 1
- Points
- 8
We start with the basics:
//CONNECT
try
{
PS3.ConnectTarget(0);
PS3.CCAPI.Notify(CCAPI.NotifyIcon.INFO, "Successfully Connected To PS3");
}
catch
{
PS3.CCAPI.Notify(CCAPI.NotifyIcon.INFO, "Failed To Connect");
}
----------------------------------------------------------------------------------------------------------------------------------------
//ATTACH
try
{
PS3.AttachProcess();
PS3.CCAPI.Notify(CCAPI.NotifyIcon.INFO, "Successfully Attached To TrickyModz Black Ops II RTM Tool!");
}
catch
{
PS3.CCAPI.Notify(CCAPI.NotifyIcon.INFO, "Failed To Attach :/");
}
Disconnect
PS3.DisconnectTarget();
MessageBox.Show("You Have Successfully Disconnect your PS3 Console.", "Successful.", MessageBoxButtons.OK);
Then the encodings of the stats:
Prestige:
byte[] prestige = BitConverter.GetBytes(Convert.ToInt32(numericUpDown1.Text));
PS3.Extension.WriteBytes(0x26FD014, prestige);
Kills:
byte[] kill = BitConverter.GetBytes(Convert.ToInt32(numericUpDown2.Text));
PS3.Extension.WriteBytes(0x26FCB70, kill);
Deaths:
byte[] die = BitConverter.GetBytes(Convert.ToInt32(numericUpDown3.Text));
PS3.Extension.WriteBytes(0x26FC942, die);
Wins:
byte[] wins = BitConverter.GetBytes(Convert.ToInt32(numericUpDown4.Text));
PS3.Extension.WriteBytes(0x26FD152, wins);
Losses:
byte[] lose = BitConverter.GetBytes(Convert.ToInt32(numericUpDown5.Text));
PS3.Extension.WriteBytes(0x26FCBE2, lose);
Lvl55:
PS3.Extension.WriteBytes(0x026FD02C, new byte[] { 0x00, 0xFF, 0x12
//CONNECT
try
{
PS3.ConnectTarget(0);
PS3.CCAPI.Notify(CCAPI.NotifyIcon.INFO, "Successfully Connected To PS3");
}
catch
{
PS3.CCAPI.Notify(CCAPI.NotifyIcon.INFO, "Failed To Connect");
}
----------------------------------------------------------------------------------------------------------------------------------------
//ATTACH
try
{
PS3.AttachProcess();
PS3.CCAPI.Notify(CCAPI.NotifyIcon.INFO, "Successfully Attached To TrickyModz Black Ops II RTM Tool!");
}
catch
{
PS3.CCAPI.Notify(CCAPI.NotifyIcon.INFO, "Failed To Attach :/");
}
Disconnect
PS3.DisconnectTarget();
MessageBox.Show("You Have Successfully Disconnect your PS3 Console.", "Successful.", MessageBoxButtons.OK);
Then the encodings of the stats:
Prestige:
byte[] prestige = BitConverter.GetBytes(Convert.ToInt32(numericUpDown1.Text));
PS3.Extension.WriteBytes(0x26FD014, prestige);
Kills:
byte[] kill = BitConverter.GetBytes(Convert.ToInt32(numericUpDown2.Text));
PS3.Extension.WriteBytes(0x26FCB70, kill);
Deaths:
byte[] die = BitConverter.GetBytes(Convert.ToInt32(numericUpDown3.Text));
PS3.Extension.WriteBytes(0x26FC942, die);
Wins:
byte[] wins = BitConverter.GetBytes(Convert.ToInt32(numericUpDown4.Text));
PS3.Extension.WriteBytes(0x26FD152, wins);
Losses:
byte[] lose = BitConverter.GetBytes(Convert.ToInt32(numericUpDown5.Text));
PS3.Extension.WriteBytes(0x26FCBE2, lose);
Lvl55:
PS3.Extension.WriteBytes(0x026FD02C, new byte[] { 0x00, 0xFF, 0x12