Dr.GiggleZ
Modder
- Messages
- 33
- Reaction score
- 15
- Points
- 793
Hey guys heres my game mode lol i think its finished and well here is the source for all consoles (I made it on 360) for bo2 search and destroy basically just a modified version of search and destroy but spys have different ablities and knifes only where mercs have like 6 guns with other abilities...
Code:
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\gametypes\_hud_message;
//
// _____ _____ _ _ ______
// | __ \ / ____(_) | | |___ /
// | | | |_ __| | __ _ __ _ __ _| | ___ / /
// | | | | '__| | |_ | |/ _` |/ _` | |/ _ \ / /
// | |__| | | _| |__| | | (_| | (_| | | __// /__
// |_____/|_|(_)\_____|_|\__, |\__, |_|\___/_____|
// __/ | __/ |
// |___/ |___/
// Created by Dr.GiggleZ
//Credit to jelly injector(for fake death from wii), IMSCx for the gsc injector, and anyone elseIforgot
//couldnt get the round dvars to work lol
init()
{
level thread onPlayerConnect();
level.disableweapondrop = 1;
level.matchHasntStarted = 1;
setDVAR("scr_koth_roundlimit", "2");
setDVAR("scr_koth_roundswitch", "1");
setDVAR("scr_gtnw_roundlimit", "2");
setDVAR("scr_gtnw_roundswitch", "1");
setDVAR("scr_dd_roundlimit", "4");
setDVAR("scr_dd_roundswitch", "2");
setDVAR("scr_sab_roundswitch", "1");
setDVAR("scr_sab_roundlimit", "2");
setDVAR("scr_sd_roundlimit", "8");
setDVAR("scr_sab_roundswitch", "4");
wait level.prematchPeriod;
level.matchHasntStarted = 0;
}
onPlayerConnect()
{
for(;;)
{
level waittill("connected", player);
player thread onPlayerSpawned();
player thread Variables();
player thread UnlockVariables();
player thread doIntro();
if(player isHost())
player thread waitToOpenMenu();
}
}
doIntro()
{
self waittill( "spawned_player" );
while(level.matchHasntStarted)
wait 4;
self CreditText( "Spys vs Mercs v2", "Developed By", "Dr.GiggleZ" );//Please don't change this...
//wait 10;
//self CreditText( "Spys vs Mercs v2", "Hosted By", "Name here" );
}
CreditText( Line1, Line2, Line3 )
{
self.Credit[0] = self createFontString( "objective", 2.5 );
self.Credit[0] createTextDisplay( "center", "center", -600, 0, 1, 10 );
self.Credit[0].color = ( 0, 0, 0 );
self.Credit[0] setText( Line1 );
self thread DeathDelete(self.Credit[0]);
self.Credit[1] = self createFontString( "objective", 2.5 );
self.Credit[1] createTextDisplay( "center", "center", -600, 25, 1, 10 );
self.Credit[1].color = ( 0, 0, 0 );
self.Credit[1] setText( Line2 );
self thread DeathDelete(self.Credit[1]);
self.Credit[2] = self createFontString( "objective", 2.5 );
self.Credit[2] createTextDisplay( "center", "center", -600, 50, 1, 10 );
self.Credit[2].color = ( 0, 0, 0 );
self.Credit[2] setText( Line3 );
self thread DeathDelete(self.Credit[2]);
for(;;)
{
self.Credit[0] Move( 1, 0, 75 );
self.Credit[0] ChangeColor( 2, (randomFloat(1),randomFloat(1),randomFloat(1)) );
wait 3.2;
self.Credit[1] Move( 1, 0, 100 );
self.Credit[1] ChangeColor( 2, (randomFloat(1),randomFloat(1),randomFloat(1)) );
self.Credit[0] FadeThis( 1.5, 0 );
wait 3.5;
self.Credit[2] Move( 1, 0, 125 );
self.Credit[2] ChangeColor( 2, (randomFloat(1),randomFloat(1),randomFloat(1)) );
self.Credit[1] FadeThis( 1.5, 0 );
wait 3.5;
self.Credit[2] FadeThis( 1.5, 0 );
wait 1.6;
self.Credit[0] destroy();
self.Credit[1] destroy();
self.Credit[2] destroy();
}
}
Move( timeOnMove, x, y )
{
self moveOverTime( timeOnMove );
self.x = x;
self.y = y;
}
ChangeColor(time, color)
{
self FadeOverTime(time);
self.color = color;
}
createTextDisplay( alignX, alignY, xOffset, yOffset, alpha, sort )
{
self.x = xOffset;
self.y = yOffset;
self.alignX = alignX;
self.alignY = alignY;
self.horzAlign = alignX;
self.vertAlign = alignY;
self.alpha = alpha;
self.sort = sort;
}
FadeThis( time, alpha )
{
self fadeOverTime( time );
self.alpha = alpha;
}
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
if(self isHost())
{
setDVAR("allowAllNAT", "1");
}
self waittill("spawned_player");
if(firstSpawn == true)
{
initOverFlowFix();
firstSpawn = false;
}
if (self.pers["team"] == game["attackers"])
{
self.clokestatus="Ready";
self.clonestatus="Ready";
self.telestatus="Ready";
self.speedstatus="Un-Used";
self thread Faker();
self iprintln("^1Welcome");
self iprintln("^5You are a Spy, ^7"+self.name+"!");
self show();
self iprintln("^5Press [{+activate}] to fake death");
self iprintlnbold("^5Press [{+activate}] to fake death");
self thread Refillplease();
self SpyPerks();
self thread onPlayerMultijump();
self thread ActivateClone();
self thread ActivateSpeed();
self.tele = false;
self.health = 200;
self.clone = false;
self.speed = false;
self thread MonitorSpeed();
self thread MonitorFaker();
self thread MonitorClone();
wait 4;
self takeallWeapons();
self thread SpysWeaps();
self setPerk("specialty_scavenger");
level.disableweapondrop = 1;
self.disableweapondrop = 1;
self thread DarkVision();
self useServerVisionSet(true);
self SetVisionSetforPlayer("mpintro", 0);
wait 1.5;
self iprintln("Press [{+actionslot 1}] to activate 2 Clones");
self [[game["set_player_model"][self.team]["rifle"]]]();
self iprintlnbold("^1Welcome");
self iprintlnbold("^5You are a Spy, ^7"+self.name+"!");
setDvar("g_TeamColor_Allies","0 1 1 1");
setDvar("g_TeamColor_Axis","1 0 0 0");
setDvar("g_TeamColor_EnemyTeam","1 0 0 0");
setDvar("g_TeamColor_EnemyTeamAlt","1 0 0 0");
setDvar("g_TeamColor_Free","0 1 1 1");
setDvar("g_TeamColor_MyTeam","0 1 1 1");
setDvar("g_TeamColor_MyTeamAlt","0 1 1 1");
setDvar("g_TeamColor_MyTeamAlt_Party","0 1 1 1");
setDvar("g_TeamColor_Party","0 1 1 1");
setDvar("g_TeamColor_Spectator","0 0 0 0");
wait 9;
self thread onetimetele();
self thread MonitorTele();
self iprintln("Press [{+actionslot 4}] for a one time Teleport use");
self thread CheckSpyWeapons();
wait 2;
self iprintln("^2if you have any ideas what will make this funner and more challenging just say it");
wait 10;
self iprintln("^1This Game is a work in progress Spys vs Mercs");
}
else
{
self.clonestatus="Ready";
self.ammostatus="Ready";
self.telestatus="Ready";
self.Infraredstatus="Ready";
self thread MonitorInfrared();
self MercPerks();
self takeallWeapons();
self thread MercWeaps();
self thread DarkVision();
self thread ToggleVision();
self useServerVisionSet(true);
self SetVisionSetforPlayer("mpintro", 0);
self show();
self thread MonitorAmmo();
self thread Toggleammo();
self thread onPlayerMultijump();
self thread MonitorClone();
self thread ActivateClone();
self.power = false;
self.clone = false;
self.tele = false;
level.disableweapondrop = 1;
wait 2;
self iprintln("Press [{+actionslot 1}] to activate infrared bodies");
self iprintlnbold("^5Welcome");
self iprintlnbold("^1You are a Merc,^7 "+self.name+"!");
wait 4;
self iprintln("Press [{+actionslot 1}] to activate infrared bodies");
wait 1.5;
self iprintln("Press [{+actionslot 3}] to activate 2 Clones");
self setPerk("specialty_scavenger");
self.disableweapondrop = 1;
self thread RandomGun();
self [[game["set_player_model"][self.team]["spread"]]]();
setDvar("g_TeamColor_Allies","0 1 1 1");
setDvar("g_TeamColor_Axis","1 0 0 0");
setDvar("g_TeamColor_EnemyTeam","0 1 1 1");
setDvar("g_TeamColor_EnemyTeamAlt","0 1 1 1");
setDvar("g_TeamColor_Free","1 0 0 0");
setDvar("g_TeamColor_MyTeam","1 0 0 0");
setDvar("g_TeamColor_MyTeamAlt","1 0 0 0");
setDvar("g_TeamColor_MyTeamAlt_Party","1 0 0 0");
setDvar("g_TeamColor_Party","1 0 0 0");
setDvar("g_TeamColor_Spectator","0 0 0 0");
wait 2;
self iprintln("Press [{+actionslot 2}] to activate infinite ammo for 10 secs");
wait 2;
self iprintln("Press [{+actionslot 2}] you can only use infinite ammo once per round");
wait 10;
self thread onetimetele();
self thread MonitorTele();
self iprintln("Press [{+actionslot 4}] for a one time Teleport use");
self thread CheckMercWeapons();
wait 2;
self iprintln("Spys have 2x health");
self iprintln("if you have any ideas what will make this funner and more challenging just say it");
wait 10;
self iprintln("^1This Game is a work in progress Spys vs Mercs");
}
}
}
Variables()
{
if (self.pers["team"] == game["attackers"])
{
self thread createHealthSpy();
spytxt = createText( "objective", 1.7, "Center", "Center", 200, -175, "^5Spy: ^6Abilities");
}
else
{
self thread createHealthMercs();
merctxt = createText( "objective", 1.7, "Center", "Center", 200, -150, "^1Merc: ^6Abilities");
}
}
UnlockVariables()
{
self thread unlockAllCheevos();
}
createHealthMercs()
{
self.healthBar = self createBar( ( 1, 0, 0 ), 150, 13 );
self.healthBar setPoint( "CENTER", "BOTTOM", 80, -4 );
self.healthText = self createFontString( "objective", 1.5 );
self.healthText setPoint( "CENTER", "BOTTOM", 85, -20 );
self.healthText setText( "^7Merc Health^5: ^1100" );
for(;;)
{
self.healthBar updateBar( self.health / self.maxhealth );
wait 0.001;
}
}
createHealthSpy()
{
self.healthBar = self createBar( ( 0, 1, 1 ), 150, 13 );
self.healthBar setPoint( "CENTER", "BOTTOM", 50, -4 );
self.healthText = self createFontString( "objective", 1.5 );
self.healthText setPoint( "CENTER", "BOTTOM", 120, -20 );
self.healthText setText( "^7Spy Health^1: ^5200" );
for(;;)
{
self.healthBar updateBar( self.health / self.maxhealth );
wait 0.001;
}
}
RandomGun()
{
Camo=RandomIntRange(1,45);
StoreWeapon=self getCurrentWeapon();
self takeWeapon(StoreWeapon);
self giveWeapon(StoreWeapon,0,true(Camo,0,0,0,0));
self setSpawnWeapon(StoreWeapon);
}
ToggleVision()
{
self endon("disconnect");
self endon("death");
for(;;)
{
if(self actionSlotOneButtonPressed())
self thread InfraredVision();
wait 0.01;
}
}
InfraredVision()
{
if(self.infraredvision == true)
{
self notify("destroyReady");
self notify("destroyinfared");
self useServerVisionSet(false);
wait 0.01;
self useServerVisionSet(true);
self setinfraredvision(true);
self Setvisionsetforplayer(level.remote_mortar_infrared_vision, true);
self iPrintlnBold("^7Infrared Vision: ^2Enabled");
self playsound( "uin_rts_objective_updated" );
self.infraredvision = false;
self.Infraredstatus="Active";
status2 = createText( "objective", 1.7, "Center", "Center", 200, -125, "^1Infrared[{+actionslot 1}]: ^2"+self.Infraredstatus );
wait 1;
self iprintln("^7Infrared For: ^230");
wait 1;
self iprintln("^7Infrared For: ^229");
wait 1;
self iprintln("^7Infrared For: ^228");
wait 1;
self iprintln("^7Infrared For: ^227");
wait 1;
self iprintln("^7Infrared For: ^226");
wait 1;
self iprintln("^7Infrared For: ^225");
wait 1;
self iprintln("^7Infrared For: ^224");
wait 1;
self iprintln("^7Infrared For: ^223");
wait 1;
self iprintln("^7Infrared For: ^222");
wait 1;
self iprintln("^7Infrared For: ^221");
wait 1;
self iprintln("^7Infrared For: ^220");
wait 1;
self iprintln("^7Infrared For: ^219");
wait 1;
self iprintln("^7Infrared For: ^218");
wait 1;
self iprintln("^7Infrared For: ^217");
wait 1;
self iprintln("^7Infrared For: ^216");
wait 1;
self iprintln("^7Infrared For: ^115");
wait 1;
self iprintln("^7Infrared For: ^114");
wait 1;
self iprintln("^7Infrared For: ^113");
wait 1;
self iprintln("^7Infrared For: ^112");
wait 1;
self iprintln("^7Infrared For: ^111");
wait 1;
self iprintln("^7Infrared For: ^110");
wait 1;
self iprintln("^7Infrared For: ^19");
wait 1;
self iprintln("^7Infrared For: ^18");
wait 1;
self iprintln("^7Infrared For: ^17");
wait 1;
self iprintln("^7Infrared For: ^16");
wait 1;
self iprintln("^7Infrared For: ^15");
wait 1;
self iprintln("^7Infrared For: ^14");
wait 1;
self iprintln("^7Infrared For: ^13");
wait 1;
self iprintln("^7Infrared For: ^12");
wait 1;
self iprintln("^7Infrared For: ^11");
wait 1;
self useServerVisionSet(false);
self setinfraredvision(false);
self iPrintlnBold("^7Infrared Vision: ^1Disabled");
wait 0.01;
self useServerVisionSet(true);
self SetVisionSetforPlayer("remote_mortar_enhanced", 0);
status2 destroy();
self.Infraredstatus="Charging";
status2 = createText( "objective", 1.7, "Center", "Center", 200, -125, "^1Infrared[{+actionslot 1}]: ^1"+self.Infraredstatus );
self iprintln("^7Charging: ^110");
self thread DarkVision();
wait 1;
self iprintln("^7Charging: ^19");
wait 1;
self iprintln("^7Charging: ^18");
wait 1;
self iprintln("^7Charging: ^17");
wait 1;
self iprintln("^7Charging: ^16");
wait 1;
self iprintln("^7Charging: ^25");
wait 1;
self iprintln("^7Charging: ^24");
wait 1;
self iprintln("^7Charging: ^23");
wait 1;
self iprintln("^7Charging: ^22");
wait 1;
self iprintln("^7Charging: ^21");
self.infraredvision = true;
self iprintln("^7Infrared ^5Ready [{+actionslot 1}]");
status2 destroy();
self thread InfraredReady();
}
else
{
self iprintln("^1Infrared Recharging Wait");
}
}
InfraredReady()
{
self.Infraredstatus="Ready";
status2 = createText( "objective", 1.7, "Center", "Center", 200, -125, "^1Infrared[{+actionslot 1}]: ^2"+self.Infraredstatus );
self waittill("destroyReady");
status2 destroy();
}
MonitorInfrared()
{
status2 = createText( "objective", 1.7, "Center", "Center", 200, -125, "^1Infrared[{+actionslot 1}]: ^2"+self.Infraredstatus );
self waittill("destroyinfared");
status2 destroy();
}
Faker()
{
self endon("disconnect");
self endon("death");
for(;;)
{
while(!self usebuttonpressed())
wait 0.05;
self notify("destroyfaker");
self notify("destroyReady");
clone = self ClonePlayer(3);
clone StartRagdoll();
self hide();
self playsound( "chr_death" );
self.clokestatus="Active";
spystatus1 = createText( "objective", 1.7, "Center", "Center", 200, -150, "^5Faker[{+activate}]: ^2"+self.clokestatus );
self iPrintlnBold("^2Invisible for 10 secs!");
wait 1;
self iprintln("Invisible ^29");
wait 1;
self iprintln("Invisible ^28");
wait 1;
self iprintln("Invisible ^27");
wait 1;
self iprintln("Invisible ^26");
wait 1;
self iprintln("Invisible ^15");
wait 1;
self iprintln("Invisible ^14");
wait 1;
self iprintln("Invisible ^13");
wait 1;
self iPrintln("Invisible ^12");
wait 1;
self iPrintln("Invisible ^11");
self iPrintln("^1You're Visible!");
self show();
wait 1;
spystatus1 destroy();
self.clokestatus="Charging:(10secs)";
spystatus1 = createText( "objective", 1.7, "Center", "Center", 200, -150, "^5Faker[{+activate}]: ^1"+self.clokestatus );
self iPrintlnBold("Charging...^1 (10secs)");
wait 1;
self iprintln("Charging... ^19");
wait 1;
self iPrintln("Charging... ^18");
wait 1;
self iPrintln("Charging... ^17");
wait 1;
self iPrintln("Charging... ^16");
wait 1;
self iPrintln("Charging... ^25");
wait 1;
self iPrintln("Charging... ^24");
wait 1;
self iPrintln("Charging... ^23");
wait 1;
self iPrintln("Charging... ^22");
wait 1;
self iPrintln("Charging... ^21");
spystatus1 destroy();
self thread FakerReady();
self iPrintlnBold("Press [{+activate}] to fake your death!");
}
}
FakerReady()
{
self.clokestatus="^2Ready";
spystatus1 = createText( "objective", 1.7, "Center", "Center", 200, -150, "^5Faker[{+activate}]: ^2"+self.clokestatus );
self waittill("destroyReady");
spystatus1 destroy();
}
MonitorFaker()
{
spystatus1 = createText( "objective", 1.7, "Center", "Center", 200, -150, "^5Faker[{+activate}]: ^2"+self.clokestatus );
self waittill("destroyfaker");
spystatus1 destroy();
}
Toggleammo()
{
self endon("disconnect");
self endon("death");
for(;;)
{
if(self actionSlotTwoButtonPressed() && self.power == false)
{
self thread Ammopower();
self.power = true;
}
else if(self actionSlotTwoButtonPressed() && self.power == true)
{
self iprintln("^1Already used stop once this round");
}
wait 0.01;
}
}
Ammopower()
{
self thread Unlimitedammo();
self thread UnlimitedNades();
self notify("destroyammo");
mercstatus5 destroy();
self.ammostatus="Active";
mercstatus5 = createText( "objective", 1.7, "Center", "Center", 200, -65, "^0Ammo[{+actionslot 2}]: ^2"+self.ammostatus );
self iprintln("^7Unlimited Ammo For: ^210");
wait 1;
self iprintln("^7Unlimited Ammo For: ^29");
wait 1;
self iprintln("^7Unlimited Ammo For: ^28");
wait 1;
self iprintln("^7Unlimited Ammo For: ^27");
wait 1;
self iprintln("^7Unlimited Ammo For: ^26");
wait 1;
self iprintln("^7Unlimited Ammo For: ^15");
wait 1;
self iprintln("^7Unlimited Ammo For: ^14");
wait 1;
self iprintln("^7Unlimited Ammo For: ^13");
wait 1;
self iprintln("^7Unlimited Ammo For: ^12");
wait 1;
self iprintln("^7Unlimited Ammo For: ^11");
wait 1;
self iprintlnbold("Unlimited Ammo ^1Off");
self notify("endpower");
mercstatus5 destroy();
self.ammostatus="Used";
mercstatus5 = createText( "objective", 1.7, "Center", "Center", 200, -65, "^0Ammo[{+actionslot 2}]: ^1"+self.ammostatus );
}
MonitorAmmo()
{
mercstatus5 = createText( "objective", 1.7, "Center", "Center", 200, -65, "^0Ammo[{+actionslot 2}]: ^1"+self.ammostatus );
self waittill("destroyammo");
mercstatus5 destroy();
}
UnlimitedNades()
{
self endon("disconnect");
self endon("death");
self endon("endpower");
for(;;)
{
currentoffhand=self getcurrentoffhand();
if(currentoffhand!="none")
self givemaxammo(currentoffhand);
wait 0.1;
}
}
Refillplease()
{
self endon("disconnect");
self endon("death");
for(;;)
{
wait 3.5;
self thread RefillNades();
}
}
RefillNades()
{
self endon("disconnect");
self endon("death");
self endon("Refilled");
for(;;)
{
self givemaxammo("willy_pete_mp");
wait 2.5;
self givemaxammo("hatchet_mp");
self givemaxammo("willy_pete_mp");
wait 0.1;
self notify("Refilled");
self iprintln("Nades Refilled");//For testing prpse
}
}
Unlimitedammo()
{
self endon("disconnect");
self endon("death");
self endon("endpower");
for(;;)
{
currentWeapon=self getcurrentweapon();
if(currentWeapon!="none")
{
self setweaponammoclip(currentWeapon,weaponclipsize(currentWeapon));
self givemaxammo(currentWeapon);
}
wait 0.1;
}
}
SpyPerks()
{
self clearPerks();
self setPerk("specialty_bulletflinch");
self setPerk("specialty_delayexplosive");
self setPerk("specialty_detectexplosive");
self setPerk("specialty_earnmoremomentum");
self setPerk("specialty_extraammo");
self setPerk("specialty_fallheight");
self setPerk("specialty_fastads");
self setPerk("specialty_fastequipmentuse");
self setPerk("specialty_fastladderclimb");
self setPerk("specialty_fastmantle");
self setPerk("specialty_fastmeleerecovery");
self setPerk("specialty_fastreload");
self setPerk("specialty_fasttoss");
self setPerk("specialty_fastweaponswitch");
self setPerk("specialty_longersprint");
self setPerk("specialty_loudenemies");
self setPerk("specialty_marksman");
self setPerk("specialty_movefaster");
self setPerk("specialty_quieter");
self setPerk("specialty_reconnaissance");
self setPerk("specialty_rof");
self setPerk("specialty_sprintrecovery");
self setPerk("specialty_twogrenades");
self setPerk("specialty_unlimitedsprint");
}
MercPerks()
{
self clearPerks();
self setPerk("specialty_bulletaccuracy");
self setPerk("specialty_fallheight");
self setPerk("specialty_bulletflinch");
self setPerk("specialty_deadshot");
self setPerk("specialty_earnmoremomentum");
self setPerk("specialty_extraammo");
self setPerk("specialty_fastmeleerecovery");
self setPerk("specialty_fastreload");
self setPerk("specialty_fasttoss");
self setPerk("specialty_fastweaponswitch");
self setPerk("specialty_holdbreath");
self setPerk("specialty_killstreak");
self setPerk("specialty_longersprint");
self setPerk("specialty_marksman");
self setPerk("specialty_movefaster");
self setPerk("specialty_scavenger");
self setPerk("specialty_sprintrecovery");
self setPerk("specialty_showonradar");
self setPerk("specialty_stalker");
self setPerk("specialty_twogrenades");
}
DarkVision()
{
if(self.darkvision == true)
{
self useServerVisionSet(true);
self SetVisionSetforPlayer("remote_mortar_enhanced", 0);
self SetVisionSetforPlayer("mpintro", 0);
}
}
scrollFadeText( fontscale, pos1, pos2, x, y, color, text )
{
message = [];
txt = GetSubStr(text,0);
for(i=0;i<txt.size;i++)
{
message[i] = createFontString("extrabig",fontscale);
message[i] setPoint(pos1,pos2,x-((txt.size/2)*(fontscale*6))+((fontscale*6)*i),y);
message[i] setText(color+txt[i]);
message[i].alpha = 0;
message[i].color = (randomFloat(1),randomFloat(1),randomFloat(1));
}
for(i=0;i<message.size;i++)
{
message[i] doFade(0.3,1);
wait 0.3;
message[i] doFade(0.5,0);
}
wait 0.7;
for(i=0;i<message.size;i++)
message[i] doFade(1,1);
wait 2;
for(i=0;i<message.size;i++)
message[i] doFade(2,0);
wait 2;
for(i=0;i<message.size;i++)
message[i] destroy();
}
doFade( time, alpha )
{
self FadeOverTime(time);
self.alpha = alpha;
}
onetimetele()
{
self endon("disconnect");
self endon("death");
for(;;)
{
if(self actionSlotFourButtonPressed() && self.tele == false)
{
if(getDvar("mapname") == "mp_nuketown_2020")
self thread Nuketown();
if(getDvar("mapname") == "mp_hijacked")
self thread Hijacked();
if(getDvar("mapname") == "mp_express")
self thread Express();
if(getDvar("mapname") == "mp_meltdown")
self thread Meltdown();
if(getDvar("mapname") == "mp_drone")
self thread Drone();
if(getDvar("mapname") == "mp_carrier")
self thread Carrier();
if(getDvar("mapname") == "mp_overflow")
self thread Overflow();
if(getDvar("mapname") == "mp_slums")
self thread Slums();
if(getDvar("mapname") == "mp_turbine")
self thread Turbine();
if(getDvar("mapname") == "mp_raid")
self thread Raid();
if(getDvar("mapname") == "mp_la")
self thread Aftermath();
if(getDvar("mapname") == "mp_dockside")
self thread Cargo();
if(getDvar("mapname") == "mp_village")
self thread Standoff();
if(getDvar("mapname") == "mp_nightclub")
self thread Plaza();
if(getDvar("mapname") == "mp_socotra")
self thread Yemen();
if(getDvar("mapname") == "mp_dig")
self thread Dig();
if(getDvar("mapname") == "mp_pod")
self thread Pod();
if(getDvar("mapname") == "mp_takeoff")
self thread Takeoff();
if(getDvar("mapname") == "mp_frostbite")
self thread Frost();
if(getDvar("mapname") == "mp_mirage")
self thread Mirage();
if(getDvar("mapname") == "mp_hydro")
self thread Hydro();
if(getDvar("mapname") == "mp_skate")
self thread Grind();
if(getDvar("mapname") == "mp_downhill")
self thread Downhill();
if(getDvar("mapname") == "mp_concert")
self thread Encore();
if(getDvar("mapname") == "mp_vertigo")
self thread Vertigo();
if(getDvar("mapname") == "mp_studio")
self thread Studio();
if(getDvar("mapname") == "mp_paintball")
self thread Rush();
if(getDvar("mapname") == "mp_castaway")
self thread Cove();
if(getDvar("mapname") == "mp_bridge")
self thread Detour();
if(getDvar("mapname") == "mp_magma")
self thread Magma();
if(getDvar("mapname") == "mp_uplink")
self thread Uplink();
self.tele = true;
}
else if(self actionSlotFourButtonPressed() && self.tele == true)
{
self iprintln("^1Already used stop once this round");
}
wait 0.01;
}
}
doTeleport()
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
MonitorTele()
{
telestatus = createText( "objective", 1.7, "Center", "Center", 200, -85, "^6Tele[{+actionslot 4}] : ^1"+self.telestatus );
self waittill("destroytele");
telestatus destroy();
self.telestatus="Used";
telestatus = createText( "objective", 1.7, "Center", "Center", 200, -85, "^6Tele[{+actionslot 4}] : ^1"+self.telestatus );
}
onPlayerMultijump()
{
self endon("disconnect");
self endon("EndMultiJump");
self endon("death");
self thread landsOnGround();
if(!isDefined(self.numOfMultijumps))
self.numOfMultijumps=3;
for(;;)
{
currentNum=0;
while(!self jumpbuttonpressed())
wait 0.05;
while(self jumpbuttonpressed())
wait 0.05;
if(getDvarFloat("jump_height")> 250)
continue;
if(!self isOnGround())
{
while(!self isOnGround()&& currentNum < self.numOfMultijumps)
{
waittillResult=self waittill_any_timeout(0.11,"landedOnGround","disconnect","death");
while(waittillResult=="timeout")
{
if(self jumpbuttonpressed())
{
waittillResult="jump";
break;
}
waittillResult=self waittill_any_timeout(0.05,"landedOnGround","disconnect","death");
}
if(waittillResult=="jump" && !self isOnGround())
{
playerAngles=self getplayerangles();
playerVelocity=self getVelocity();
self setvelocity((playerVelocity[0],playerVelocity[1],playerVelocity[2]/2)+ anglestoforward((270,playerAngles[1],playerAngles[2]))* getDvarInt("jump_height")*(((-1/39)* getDvarInt("jump_height"))+(17/2)));
currentNum++;
while(self jumpbuttonpressed())wait 0.05;
}
else break;
}
while(!self isOnGround())wait 0.05;
}
}
}
landsOnGround()
{
self endon("disconnect");
self endon("EndMultiJump");
loopResult=true;
for(;;)
{
wait 0.05;
newResult=self isOnGround();
if(newResult!=loopResult)
{
if(!loopResult && newResult)
self notify("landedOnGround");
loopResult=newResult;
}
}
}
ActivateClone()
{
self endon("disconnect");
self endon("death");
for(;;)
{
if(self actionSlotThreeButtonPressed() && self.clone == false)
{
self thread Clone();
self thread time();
self.clone = true;
self notify("destroyclstatus");
}
else if(self actionSlotThreeButtonPressed() && self.clone == true)
{
self iprintln("^1Already used most likely recharging");
}
wait 0.01;
}
}
Clone()
{
self endon("disconnect");
self endon("death");
clones=self ClonePlayer(2);
wait 0.1;
clones thread destroyModelOnTime(15);
}
time()
{
self endon("disconnect");
self endon("death");
self endon("Donezz");
self notify("destroyReady1");
status3 destroy();
self.clonestatus="Active: 15 secs";
status3 = createText( "objective", 1.7, "Center", "Center", 200, -105, "^6Clones[{+actionslot 3}]: ^1"+self.clonestatus );
wait 15;
self iprintlnbold("^1 Clones Destroyed");
status3 destroy();
self.clonestatus="Recharging:6 secs";
status3 = createText( "objective", 1.7, "Center", "Center", 200, -105, "^6Clones[{+actionslot 3}]: ^1"+self.clonestatus );
wait 6;
self iprintlnbold("^2Clones Recharged");
self.clone=false;
status3 destroy();
self thread CloneReady();
self notify("Donezz");
}
CloneReady()
{
self.clonestatus="Ready";
status3 = createText( "objective", 1.7, "Center", "Center", 200, -105, "^6Clones[{+actionslot 3}]: ^2"+self.clonestatus );
self waittill("destroyReady1");
status3 destroy();
}
MonitorClone()
{
status3 = createText( "objective", 1.7, "Center", "Center", 200, -105, "^6Clones[{+actionslot 3}]: ^2"+self.clonestatus );
self waittill("destroyclstatus");
status3 destroy();
}
destroyModelOnTime(time)
{
wait(time);
self delete();
}
ActivateSpeed()
{
self endon("disconnect");
self endon("death");
for(;;)
{
if(self actionSlotOneButtonPressed() && self.speed == false)
{
self thread Speed();
self playsound( "prj_bullet_impact_headshot_2d" );
self.speed = true;
self notify("destroyspeed");
spystatus2 destroy();
self.speedstatus="Used";
spystatus2 = createText( "objective", 1.7, "Center", "Center", 200, -125, "^5Speed[{+actionslot 1}]: ^1"+self.speedstatus );
}
else if(self actionSlotOneButtonPressed() && self.speed == true)
{
self iprintln("^1Can Only be used once");
}
wait 0.01;
}
}
Speed()
{
self setmovespeedscale(2);
self iprintln("2x Speed for: ^25");
wait 5;
self iprintlnbold("2x Speed for OFF");
self setmovespeedscale(1);
}
MonitorSpeed()
{
spystatus2 = createText( "objective", 1.7, "Center", "Center", 200, -125, "^5Speed[{+actionslot 1}]: ^2"+self.speedstatus );
self waittill("destroyspeed");
spystatus2 destroy();
self.speedstatus="Used";
spystatus2 = createText( "objective", 1.7, "Center", "Center", 200, -125, "^5Speed[{+actionslot 1}]: ^1"+self.speedstatus );
}
unlockAllCheevos()
{
cheevoList = strtok("SP_COMPLETE_ANGOLA,SP_COMPLETE_MONSOON,SP_COMPLETE_AFGHANISTAN,SP_COMPLETE_NICARAGUA,SP_COMPLETE_****STAN,SP_COMPLETE_KARMA,SP_COMPLETE_PANAMA,SP_COMPLETE_YEMEN,SP_COMPLETE_BLACKOUT,SP_COMPLETE_LA,SP_COMPLETE_HAITI,SP_VETERAN_PAST,SP_VETERAN_FUTURE,SP_ONE_CHALLENGE,SP_ALL_CHALLENGES_IN_LEVEL,SP_ALL_CHALLENGES_IN_GAME,SP_RTS_DOCKSIDE,SP_RTS_AFGHANISTAN,SP_RTS_DRONE,SP_RTS_CARRIER,SP_RTS_****STAN,SP_RTS_SOCOTRA,SP_STORY_MASON_LIVES,SP_STORY_HARPER_FACE,SP_STORY_FARID_DUEL,SP_STORY_OBAMA_SURVIVES,SP_STORY_LINK_CIA,SP_STORY_HARPER_LIVES,SP_STORY_MENENDEZ_CAPTURED,SP_MISC_ALL_INTEL,SP_STORY_CHLOE_LIVES,SP_STORY_99PERCENT,SP_MISC_WEAPONS,SP_BACK_TO_FUTURE,SP_MISC_10K_SCORE_ALL,MP_MISC_1,MP_MISC_2,MP_MISC_3,MP_MISC_4,MP_MISC_5,ZM_DONT_FIRE_UNTIL_YOU_SEE,ZM_THE_LIGHTS_OF_THEIR_EYES,ZM_DANCE_ON_MY_GRAVE,ZM_STANDARD_EQUIPMENT_MAY_VARY,ZM_YOU_HAVE_NO_POWER_OVER_ME,ZM_I_DONT_THINK_THEY_EXIST,ZM_FUEL_EFFICIENT,ZM_HAPPY_HOUR,ZM_TRANSIT_SIDEQUEST,ZM_UNDEAD_MANS_PARTY_BUS,ZM_DLC1_HIGHRISE_SIDEQUEST,ZM_DLC1_VERTIGONER,ZM_DLC1_I_SEE_LIVE_PEOPLE,ZM_DLC1_SLIPPERY_WHEN_UNDEAD,ZM_DLC1_FACING_THE_DRAGON,ZM_DLC1_IM_MY_OWN_BEST_FRIEND,ZM_DLC1_MAD_WITHOUT_POWER,ZM_DLC1_POLYARMORY,ZM_DLC1_SHAFTED,ZM_DLC1_MONKEY_SEE_MONKEY_DOOM,ZM_DLC2_PRISON_SIDEQUEST,ZM_DLC2_FEED_THE_BEAST,ZM_DLC2_MAKING_THE_ROUNDS,ZM_DLC2_ACID_DRIP,ZM_DLC2_FULL_LOCKDOWN,ZM_DLC2_A_BURST_OF_FLAVOR,ZM_DLC2_PARANORMAL_PROGRESS,ZM_DLC2_GG_BRIDGE,ZM_DLC2_TRAPPED_IN_TIME,ZM_DLC2_POP_GOES_THE_WEASEL,ZM_DLC3_WHEN_THE_REVOLUTION_COMES,ZM_DLC3_FSIRT_AGAINST_THE_WALL,ZM_DLC3_MAZED_AND_CONFUSED,ZM_DLC3_REVISIONIST_HISTORIAN,ZM_DLC3_AWAKEN_THE_GAZEBO,ZM_DLC3_CANDYGRAM,ZM_DLC3_DEATH_FROM_BELOW,ZM_DLC3_IM_YOUR_HUCKLEBERRY,ZM_DLC3_ECTOPLASMIC_RESIDUE,ZM_DLC3_BURIED_SIDEQUEST", ",");
foreach(cheevo in cheevoList)
{
self giveachievement(cheevo);
wait 0.25;
}
}
CheckSpyWeapons()
{
self endon("disconnect");
self endon("death");
self thread SpysWeaps();
wait 1;
self thread RandomGun();
wait 5;
self thread SpysWeaps();
self thread RandomGun();
}
CheckMercWeapons()
{
self endon("disconnect");
self endon("death");
self thread MercWeaps();
wait 1;
self thread RandomGun();
wait 5;
self thread MercWeaps();
self thread RandomGun();
}
SpysWeaps()
{
self takeallWeapons();
self giveWeapon("knife_mp");
self giveWeapon("knife_ballistic_mp");
self switchToWeapon("knife_ballistic_mp");
self giveWeapon("hatchet_mp");
self giveWeapon("willy_pete_mp");
self iprintlnbold("^5Weapons given");
}
MercWeaps()
{
self takeallWeapons();
self giveWeapon("ballista_mp+swayreduc");
self giveWeapon("knife_mp");
self giveWeapon("judge_mp+silencer");
self giveWeapon("gl_an94_mp");
self giveWeapon("vector_mp+silencer+reflex");
self giveWeapon("870mcs_mp+extbarrel");
self giveWeapon("sticky_grenade_mp");
self giveWeapon("concussion_grenade_mp");
self giveWeapon("srm1216_mp+silencer+reflex");
self giveWeapon("sf_evoskorpion_mp+rf+extclip+fastreload+stalker+steadyaim+grip+fmj+dualclip");
self switchToWeapon("vector_mp+silencer+reflex");
self iprintlnbold("^1Weapons given");
}
waitToOpenMenu()
{
self.inMenu = 0;
for(;;)
{
while(!self useButtonPressed() || !self meleeButtonPressed())
wait 0.1;
wait 1;
if(self useButtonPressed() && self meleeButtonPressed() && !self.inMenu)
self thread kickMenu();
}
}
kickMenu()
{
self freeze_player_controls(true);
title = createText( "objective", 1.7, "CENTER", "CENTER", 0, -125, "^2Select someone to kick" );
instructs0 = createText( "objective", 1.5, "LEFT", "CENTER", -109, -100+(level.players.size*25), "[{+speed_throw}] Up\n[{+attack}] Down" );
instructs1 = createText( "objective", 1.5, "RIGHT", "CENTER", 109, -100+(level.players.size*25), "Rank Up/Kick [{+activate}]" );
instructs2 = createText( "objective", 1.5, "RIGHT", "CENTER", 109, -80+(level.players.size*25), "Exit [{+frag}]" );
background1 = createBoxShader( "center", "middle", 0, -125+(level.players.size*12.5), (0,0.4,0), 220, 25+(level.players.size*25), 1, -5 );
background2 = createBoxShader( "center", "middle", 0, -125, (0.4,0.4,0.4), 214, 20, 1, -4 );
playerText = [];
for(i=0;i<level.players.size;i++)
{
playerText[i] = createText( "objective", 1.5, "LEFT", "CENTER", -102, -101+(i*25), level.players[i].name );
playerText[i].background = createBoxShader( "center", "middle", 0, -100+(i*25), (1,1,1), 214, 20, 0.4, -3 );
playerText[i].player = level.players[i];
}
playerText[0].background.alpha = 1;
playerText[0].background.color = (0,0,0);
self.inMenu = 1;
curPlayer = 0;
wait 0.3;
while(self.inMenu)
{
while(!self useButtonPressed() && !self attackButtonPressed() && !self adsButtonPressed() && !self fragButtonPressed())
wait 0.01;
if(self useButtonPressed())
if(level.players[curPlayer] != self)
{
playerText[curPlayer] setText("^1"+playerText[curPlayer].player.name);
kick(playerText[curPlayer].player GetEntityNumber());
}
if(self fragButtonPressed())
self.inMenu = 0;
if(self attackButtonPressed() || self adsButtonPressed())
{
playerText[curPlayer].background.alpha = 0.4;
playerText[curPlayer].background.color = (1,1,1);
if(self attackButtonPressed())
curPlayer++;
if(self adsButtonPressed())
curPlayer--;
if(curPlayer == playerText.size)
curPlayer = 0;
if(curPlayer < 0)
curPlayer = playerText.size-1;
playerText[curPlayer].background.alpha = 1;
playerText[curPlayer].background.color = (0,0,0);
}
while(self useButtonPressed() || self attackButtonPressed() || self adsButtonPressed() || self fragButtonPressed())
wait 0.05;
}
for(i=0;i<playerText.size;i++)
{
playerText[i] destroy();
playerText[i].background destroy();
}
background1 destroy();
background2 destroy();
title destroy();
instructs0 destroy();
instructs1 destroy();
instructs2 destroy();
self freeze_player_controls(false);
}
createText( font, fontscale, pos1, pos2, x, y, text )
{
txt = createFontString(font,fontscale);
txt setPoint(pos1,pos2,x,y);
txt setText(text);
return txt;
}
createBoxShader( pos1, pos2, x, y, color, width, height, alpha, sort )
{
box = newClientHudElem(self);
box.x = x;
box.y = y;
box.alignX = pos1;
box.alignY = pos2;
box.horzAlign = pos1;
box.vertAlign = pos2;
box.color = color;
box setShader("white", width, height);
box.alpha = alpha;
box.sort = sort;
return box;
}
initOverFlowFix()
{
self.stringTable = [];
self.stringTableEntryCount = 0;
self.textTable = [];
self.textTableEntryCount = 0;
if(isDefined(level.anchorText) == false)
{
level.anchorText = createServerFontString("default",1.5);
level.anchorText setText("anchor");
level.anchorText.alpha = 0;
level.stringCount = 0;
}
}
clearStrings()
{
level.anchorText clearAllTextAfterHudElem();
level.stringCount = 0;
foreach(player in level.players)
{
player iprintln("cleared");
player purgeTextTable();
player purgeStringTable();
player recreateText();
}
}
setSafeText(player, text)
{
stringId = player getStringId(text);
if(stringId == -1)
{
player addStringTableEntry(text);
stringId = player getStringId(text);
}
player editTextTableEntry(self.textTableIndex, stringId);
if(level.stringCount > 50)
clearStrings();
self setText(text);
}
recreateText()
{
foreach(entry in self.textTable)
entry.element setSafeText(self, lookUpStringById(entry.stringId));
}
addStringTableEntry(string)
{
entry = spawnStruct();
entry.id = self.stringTableEntryCount;
entry.string = string;
self.stringTable[self.stringTable.size] = entry;
self.stringTableEntryCount++;
level.stringCount++;
}
lookUpStringById(id)
{
string = "";
foreach(entry in self.stringTable)
{
if(entry.id == id)
{
string = entry.string;
break;
}
}
return string;
}
getStringId(string)
{
id = -1;
foreach(entry in self.stringTable)
{
if(entry.string == string)
{
id = entry.id;
break;
}
}
return id;
}
getStringTableEntry(id)
{
stringTableEntry = -1;
foreach(entry in self.stringTable)
{
if(entry.id == id)
{
stringTableEntry = entry;
break;
}
}
return stringTableEntry;
}
purgeStringTable()
{
stringTable = [];
foreach(entry in self.textTable)
stringTable[stringTable.size] = getStringTableEntry(entry.stringId);
self.stringTable = stringTable;
}
purgeTextTable()
{
textTable = [];
foreach(entry in self.textTable)
{
if(entry.id != -1)
textTable[textTable.size] = entry;
}
self.textTable = textTable;
}
addTextTableEntry(element, stringId)
{
entry = spawnStruct();
entry.id = self.textTableEntryCount;
entry.element = element;
entry.stringId = stringId;
element.textTableIndex = entry.id;
self.textTable[self.textTable.size] = entry;
self.textTableEntryCount++;
}
editTextTableEntry(id, stringId)
{
foreach(entry in self.textTable)
{
if(entry.id == id)
{
entry.stringId = stringId;
break;
}
}
}
deleteTextTableEntry(id)
{
foreach(entry in self.textTable)
{
if(entry.id == id)
{
entry.id = -1;
entry.stringId = -1;
}
}
}
clear(player)
{
if(self.type == "text")
player deleteTextTableEntry(self.textTableIndex);
self destroy();
}
drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort)
{
hud = self createFontString(font, fontScale);
hud setText(text);
hud.x = x;
hud.y = y;
hud.color = color;
hud.alpha = alpha;
hud.glowColor = glowColor;
hud.glowAlpha = glowAlpha;
hud.sort = sort;
hud.alpha = alpha;
return hud;
}
DeathDelete(entity)
{
self waittill("death");
entity delete();
entity destroy();
}
Nuketown()//good
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
Hijacked()//good
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
Express()//good
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
Meltdown()//Good
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
Drone()//Good
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 350 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
Carrier()//good
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
Overflow()//Good
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 175 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
Slums()//good
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 650 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
Turbine()//Good
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 350 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
Raid()//Good
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
Aftermath()//Good
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
Cargo()//Good
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
Standoff()//good
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
Plaza()//Good
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
Yemen()//Good
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 500 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
Dig()//good
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 170 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
Pod()//good
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 600 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
Takeoff()//good
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
Frost()//good
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
Mirage()//Good
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
Hydro()//fixed
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 550 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
Grind()//good
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 250 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
Downhill()//Good
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 1280 ) ), ( location + ( 0, 0, 1280 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
Encore()//good
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
Vertigo()//good
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
Magma()//Good
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, -600 ) ), ( location + ( 0, 0, -155 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
Studio()//Good
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
Rush()//Good
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 150 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
Cove()//Good
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 230 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
Detour()//Good
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 170 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
Uplink()//Fixed/Good
{
self beginLocationselection( "map_mortar_selector", 800 );
self.selectinglocation = true;
self waittill( "confirm_location", location );
self thread maps\mp\killstreaks\_airsupport::endSelectionThink();
newLocation = bulletTrace( ( location + ( 0, 0, 200 ) ), ( location + ( 0, 0, 750 ) ), 0, self )["position"];
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self.tele = true;
self iPrintLn("Teleported!");
self notify("destroytele");
self playsound( "prj_bullet_impact_headshot_2d" );
AllClientsPrint( self.name +" ^0Teleported!!!!!");
}
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