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Call of Duty: Black Ops 3 Mods and Scripts
Call of Duty: Black Ops 3 Scripts
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<blockquote data-quote="vampytwist" data-source="post: 27265" data-attributes="member: 31216"><p style="text-align: center">[MEDIA=youtube]ZPpVY0jP97A[/MEDIA]</p> <p style="text-align: center"></p><p></p><p>Known bugs/Issues:</p><p>(if you happen to find any please reply on the thread and let me know)</p><p>[code]</p><p>- Starting weapons aren't given correctly</p><p>- Need to find correct models or better models instead of custom care packages from mw2 and clip em</p><p>[/code]</p><p></p><p>Credits:</p><p>[code]</p><p>Hawkin - Ideas</p><p>LightModzz - Ideas</p><p>ItsLollo1000 - Code Thread</p><p>YouViolateMe - The Shop Design + Ideas</p><p>Randoms I Met In Public Games - Testing</p><p>Winter - Testing</p><p>CmKs_4_LiFe - Testing</p><p>School - Boring Me So Much That I Work On This</p><p>ScaR - Recording The Video + Testing</p><p>Obris/Bo - Finding Bugs & Testing</p><p>Source Code - Perk List</p><p>dtx12 - Making This Possible</p><p>And Anyone Else That I Missed![/code]</p><p></p><p></p><p>----------------------------------------------------------------------------------------------------</p><p>How to make map edits:</p><p></p><p>Forge functions</p><p>[code]</p><p>level thread removeSkyBarrier()</p><p>CreateWall(startOrigin, endOrigin, isInvisible)</p><p>CreateRamp(rampStart, rampEnd, isInvisible)</p><p>CreateGrid(gridStart, gridEnd, gridAngle, isInvisible)</p><p>CreateFlag(entryFlag, exitFlag, isFlagsHidden, isTwoWayFlags)</p><p>CreateElevator(elevatorStartOrigin, elevatorEndOrigin, timeToGetToOrigins, timeBeforeDepartingToNextOrigin)</p><p>CreateZipline(startOrigin, endOrigin, timeToGetToOtherSide, twoWayZipline)</p><p>CreateDoorSolid(doorOpenOrigin, doorCloseOrigin, doorOpenAndCloseTime, doorAngle, doorWidth, doorHeight, doorHealth, doorTriggerRadius)//Door With No Gaps</p><p>CreateDoor(doorOpenOrigin, doorCloseOrigin, doorOpenAndCloseTime, doorAngle, doorWidth, doorHeight, doorHealth, doorTriggerRadius)//Door With Small Gaps</p><p>CreateTurret(turretOrigin, turretAngles, turretType)</p><p>CreateMysteryBox(boxOrigin, boxAngle, boxPrice)</p><p>[/code]</p><p></p><p></p><p><img src="http://i.imgur.com/rUpgiZr.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>Example:</p><p>[code]</p><p>SOME EXAMPLES OF EVERY CODE *REPLACE the numbers with your origin numbers* -TEMPLATES-</p><p></p><p>CreateWall((-3429,-1702,-41.5), (-3379.98,-1835.7,10), false);</p><p>CreateRamp((-6597,-181,35.9), (-6967,-226.5,211), false);</p><p>CreateGrid((-360.919, -622.332, 331.094), (-362.822, -622.332, 331.22[IMG]http://i.imgur.com/0rY9qph.png[/IMG], (90, 0, 0), true);</p><p>CreateFlag((-1184.36, -1234.36, 330.125), (-2238.24, -590.123, 250.125), false, false);</p><p>CreateElevator((-498.157, -868.63, -15.1372), (-498.157, -868.63, 250.043), 3, 2);</p><p>CreateZipline((1001.23, 2650.3, -50.125), (1421.53, 2176.75, 160.125), 2, true);</p><p>CreateDoor((6494.98, -8055, 170.433), (6290, -8039, 170), 2, (90, 90, 0), 2, 2, 25, 80);</p><p>CreateTurret((293, -1073, 214), (0, 90, 0), "auto_gun_turret_mp");</p><p>CreateMysteryBox((-5994.64, -24.9413, -179.875), (0,180,0), 150);[/code]</p><p>----------------------------------------------------------------------------------------------------</p><p>Update log</p><p>[code]</p><p>----------------------------------------------------------------------------------------------------</p><p>Version 1.1</p><p>----------------------------------------------------------------------------------------------------</p><p>-- Disabled out of bounds areas/death zones</p><p>-- Updated store and added black ops 3 weapons and attatchments</p><p>-- Updated attatchment array and corrected it for bo3 weapons</p><p>-- Fixed forge functions (no longer so spaced out)</p><p>-- Fixed menu from causing a disconnect error</p><p></p><p>[/code]</p></blockquote><p></p>
[QUOTE="vampytwist, post: 27265, member: 31216"] [CENTER][MEDIA=youtube]ZPpVY0jP97A[/MEDIA] [/CENTER] Known bugs/Issues: (if you happen to find any please reply on the thread and let me know) [code] - Starting weapons aren't given correctly - Need to find correct models or better models instead of custom care packages from mw2 and clip em [/code] Credits: [code] Hawkin - Ideas LightModzz - Ideas ItsLollo1000 - Code Thread YouViolateMe - The Shop Design + Ideas Randoms I Met In Public Games - Testing Winter - Testing CmKs_4_LiFe - Testing School - Boring Me So Much That I Work On This ScaR - Recording The Video + Testing Obris/Bo - Finding Bugs & Testing Source Code - Perk List dtx12 - Making This Possible And Anyone Else That I Missed![/code] ---------------------------------------------------------------------------------------------------- How to make map edits: Forge functions [code] level thread removeSkyBarrier() CreateWall(startOrigin, endOrigin, isInvisible) CreateRamp(rampStart, rampEnd, isInvisible) CreateGrid(gridStart, gridEnd, gridAngle, isInvisible) CreateFlag(entryFlag, exitFlag, isFlagsHidden, isTwoWayFlags) CreateElevator(elevatorStartOrigin, elevatorEndOrigin, timeToGetToOrigins, timeBeforeDepartingToNextOrigin) CreateZipline(startOrigin, endOrigin, timeToGetToOtherSide, twoWayZipline) CreateDoorSolid(doorOpenOrigin, doorCloseOrigin, doorOpenAndCloseTime, doorAngle, doorWidth, doorHeight, doorHealth, doorTriggerRadius)//Door With No Gaps CreateDoor(doorOpenOrigin, doorCloseOrigin, doorOpenAndCloseTime, doorAngle, doorWidth, doorHeight, doorHealth, doorTriggerRadius)//Door With Small Gaps CreateTurret(turretOrigin, turretAngles, turretType) CreateMysteryBox(boxOrigin, boxAngle, boxPrice) [/code] [IMG]http://i.imgur.com/rUpgiZr.jpg[/IMG] Example: [code] SOME EXAMPLES OF EVERY CODE *REPLACE the numbers with your origin numbers* -TEMPLATES- CreateWall((-3429,-1702,-41.5), (-3379.98,-1835.7,10), false); CreateRamp((-6597,-181,35.9), (-6967,-226.5,211), false); CreateGrid((-360.919, -622.332, 331.094), (-362.822, -622.332, 331.22[IMG]http://i.imgur.com/0rY9qph.png[/IMG], (90, 0, 0), true); CreateFlag((-1184.36, -1234.36, 330.125), (-2238.24, -590.123, 250.125), false, false); CreateElevator((-498.157, -868.63, -15.1372), (-498.157, -868.63, 250.043), 3, 2); CreateZipline((1001.23, 2650.3, -50.125), (1421.53, 2176.75, 160.125), 2, true); CreateDoor((6494.98, -8055, 170.433), (6290, -8039, 170), 2, (90, 90, 0), 2, 2, 25, 80); CreateTurret((293, -1073, 214), (0, 90, 0), "auto_gun_turret_mp"); CreateMysteryBox((-5994.64, -24.9413, -179.875), (0,180,0), 150);[/code] ---------------------------------------------------------------------------------------------------- Update log [code] ---------------------------------------------------------------------------------------------------- Version 1.1 ---------------------------------------------------------------------------------------------------- -- Disabled out of bounds areas/death zones -- Updated store and added black ops 3 weapons and attatchments -- Updated attatchment array and corrected it for bo3 weapons -- Fixed forge functions (no longer so spaced out) -- Fixed menu from causing a disconnect error [/code] [/QUOTE]
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