were are all sprx dev's @

noahisog

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thought this site was to help people but its full of judgmental people that would rather laugh at someones capabilities and skill level and just talk about there own stuff... i don't expect someone to just code menu for me just help me for when i ask if i get something wrong
 

Harry

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thought this site was to help people but its full of judgmental people that would rather laugh at someones capabilities and skill level and just talk about there own stuff... i don't expect someone to just code menu for me just help me for when i ask if i get something wrong
You have to have something in the first place to get something wrong...
 

TheHiddenHour

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thought this site was to help people but its full of judgmental people that would rather laugh at someones capabilities and skill level and just talk about there own stuff... i don't expect someone to just code menu for me just help me for when i ask if i get something wrong
You've asked no questions regarding SPRX production and have no actual progress to show for your project. What do you expect? What questions do you have?
 

noahisog

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Code:
#include <cellstatus.h>
#include <sys/prx.h>

#include <sys/types.h>
#include <netdb.h>
#include <sys/types.h>
#include <cell/cell_fs.h>
#include <sys/stat.h>
#include <cellstatus.h>
#include <sys/prx.h>
#include <sys/ppu_thread.h>
#include <string.h>
#include <sys/memory.h>
#include <sys/timer.h>
#include <sys/process.h>
#include <ppu_intrinsics.h>
#include <stdarg.h>
#include <stdio.h>
#include <sysutil\sysutil_msgdialog.h>
#include <sysutil\sysutil_oskdialog.h>
#include <sysutil\sysutil_oskdialog_ext.h>
#include <cstdlib>
#include <math.h>

#include <sys/types.h>
#include <sys/types.h>
#include <cell/cell_fs.h>
#include <sys/stat.h>

#include <tgmath.h>
#include "PS3.h"
#include "Addresses.h"
#include "Structures.h"
#include "TOC.h"
#include "Vars.h"
#include "Huds.h"
#include "Funcs.h"
#include "Menu_Base.h"

void paintHook(int x, int xx) {
    Menu_PaintAll_Stub(x, xx);
    if (getBool("cl_ingame")) { //Checks if ingame
        if (var.isOpen) store();
        var.tickTock += 1;
        if (var.tickTock > 20) { //20 = time inbetween pressing buttons (Lower = faster)
            //if (detect(R3)) openClose();
            if (detect(R3) && detect(UP) && !var.isOpen) {
                openClose();
            }
            else if (detect(O) && var.isOpen)
            {
                openClose();
            }
            else if (detect(UP) && var.isOpen) {
                var.scroll--;
                if (var.scroll < 0) var.scroll = var.maxScroll;
                var.tickTock = 0; //resets the button timer
            }
            else if (detect(DOWN) && var.isOpen) {
                var.scroll++;
                if (var.scroll > var.maxScroll) var.scroll = 0;
                var.tickTock = 0; //resets the button timer
            }
            else if (detect(LEFT) && var.isOpen) {
                execute();
                var.tickTock = 0; //resets the button timer
            }
        }
    }
    else
    {
        if (var.isOpen) store1();
        var.tickTock += 1;
        if (var.tickTock > 20) { //20 = time inbetween pressing buttons (Lower = faster)
            if (detect(R3) && !var.isOpen) {
                openClose();
            }
            else if (detect(O) && var.isOpen)
            {
                openClose();
            }
            else if (detect(UP) && var.isOpen) {
                var.scroll--;
                if (var.scroll < 0) var.scroll = var.maxScroll;
                var.tickTock = 0; //resets the button timer
            }
            else if (detect(DOWN) && var.isOpen) {
                var.scroll++;
                if (var.scroll > var.maxScroll) var.scroll = 0;
                var.tickTock = 0; //resets the button timer
            }
            else if (detect(LEFT) && var.isOpen) {
                execute();
                var.tickTock = 0; //resets the button timer
            }
        }
    }
}

void my_dialog2(int button, void *userdata)
{
    switch (button) {
    case CELL_MSGDIALOG_BUTTON_OK:

    case CELL_MSGDIALOG_BUTTON_NONE:

    case CELL_MSGDIALOG_BUTTON_ESCAPE:
        break;
    default:
        break;
    }
}

void LoadMsg() {
    cellMsgDialogOpen(1, "Welcome to Noah's SPRX\n\nCredits\ncabconmodding.com", my_dialog2, (void*)0x0000aaab, NULL);
    Init();
}

void Thread(uint64_t nothing) {
    sleep(10000);
    LoadMsg();
    sys_ppu_thread_exit(nothing);
}

extern "C" int _Bo2NonHost_prx_entry(void)
{
    hookFunctionStart((int)0x3971A0, (int)Menu_PaintAll_Stub, (int)paintHook); //hooks Menu_PaintAll
    return SYS_PRX_RESIDENT;
}
 
Last edited by a moderator:

Harry

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Code:
#include <cellstatus.h>
#include <sys/prx.h>

#include <sys/types.h>
#include <netdb.h>
#include <sys/types.h>
#include <cell/cell_fs.h>
#include <sys/stat.h>
#include <cellstatus.h>
#include <sys/prx.h>
#include <sys/ppu_thread.h>
#include <string.h>
#include <sys/memory.h>
#include <sys/timer.h>
#include <sys/process.h>
#include <ppu_intrinsics.h>
#include <stdarg.h>
#include <stdio.h>
#include <sysutil\sysutil_msgdialog.h>
#include <sysutil\sysutil_oskdialog.h>
#include <sysutil\sysutil_oskdialog_ext.h>
#include <cstdlib>
#include <math.h>

#include <sys/types.h>
#include <sys/types.h>
#include <cell/cell_fs.h>
#include <sys/stat.h>

#include <tgmath.h>
#include "PS3.h"
#include "Addresses.h"
#include "Structures.h"
#include "TOC.h"
#include "Vars.h"
#include "Huds.h"
#include "Funcs.h"
#include "Menu_Base.h"

void paintHook(int x, int xx) {
    Menu_PaintAll_Stub(x, xx);
    if (getBool("cl_ingame")) { //Checks if ingame
        if (var.isOpen) store();
        var.tickTock += 1;
        if (var.tickTock > 20) { //20 = time inbetween pressing buttons (Lower = faster)
            //if (detect(R3)) openClose();
            if (detect(R3) && detect(UP) && !var.isOpen) {
                openClose();
            }
            else if (detect(O) && var.isOpen)
            {
                openClose();
            }
            else if (detect(UP) && var.isOpen) {
                var.scroll--;
                if (var.scroll < 0) var.scroll = var.maxScroll;
                var.tickTock = 0; //resets the button timer
            }
            else if (detect(DOWN) && var.isOpen) {
                var.scroll++;
                if (var.scroll > var.maxScroll) var.scroll = 0;
                var.tickTock = 0; //resets the button timer
            }
            else if (detect(LEFT) && var.isOpen) {
                execute();
                var.tickTock = 0; //resets the button timer
            }
        }
    }
    else
    {
        if (var.isOpen) store1();
        var.tickTock += 1;
        if (var.tickTock > 20) { //20 = time inbetween pressing buttons (Lower = faster)
            if (detect(R3) && !var.isOpen) {
                openClose();
            }
            else if (detect(O) && var.isOpen)
            {
                openClose();
            }
            else if (detect(UP) && var.isOpen) {
                var.scroll--;
                if (var.scroll < 0) var.scroll = var.maxScroll;
                var.tickTock = 0; //resets the button timer
            }
            else if (detect(DOWN) && var.isOpen) {
                var.scroll++;
                if (var.scroll > var.maxScroll) var.scroll = 0;
                var.tickTock = 0; //resets the button timer
            }
            else if (detect(LEFT) && var.isOpen) {
                execute();
                var.tickTock = 0; //resets the button timer
            }
        }
    }
}

void my_dialog2(int button, void *userdata)
{
    switch (button) {
    case CELL_MSGDIALOG_BUTTON_OK:

    case CELL_MSGDIALOG_BUTTON_NONE:

    case CELL_MSGDIALOG_BUTTON_ESCAPE:
        break;
    default:
        break;
    }
}

void LoadMsg() {
    cellMsgDialogOpen(1, "Welcome to Noah's SPRX\n\nCredits\ncabconmodding.com", my_dialog2, (void*)0x0000aaab, NULL);
    Init();
}

void Thread(uint64_t nothing) {
    sleep(10000);
    LoadMsg();
    sys_ppu_thread_exit(nothing);
}

extern "C" int _Bo2NonHost_prx_entry(void)
{
    hookFunctionStart((int)0x3971A0, (int)Menu_PaintAll_Stub, (int)paintHook); //hooks Menu_PaintAll
    return SYS_PRX_RESIDENT;
}
... Yes ...
 

P!X

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thought this site was to help people but its full of judgmental people that would rather laugh at someones capabilities and skill level and just talk about there own stuff... i don't expect someone to just code menu for me just help me for when i ask if i get something wrong
The problem is you have no experience in programming in general and you are asking for someone to help. Help with what? Learning c++? Learning how to find offsets and **** like that? Nobody is going to spend their free time to teach you stuff you could learn alone. So it has nothing todo with us not wanting to help you, its cause your question actually sounds like you want us to do it for you.
 

VerTical

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Best comment I’ve heard!
The problem is you have no experience in programming in general and you are asking for someone to help. Help with what? Learning c++? Learning how to find offsets and **** like that? Nobody is going to spend their free time to teach you stuff you could learn alone. So it has nothing todo with us not wanting to help you, its cause your question actually sounds like you want us to do it for you.
 

swoon

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The comment "big companies and cheats have multiple people coding them" I just wanna throw this out there. I'm not at all close to being a Call of Duty developer. I know to do my stuff but I have no motivation for the games. I have Takashi who does the aimbot, esp, autowall, all alone himself. With the misc features. Yes, we use a menu already made aka imgui by ocornut, however we give credits and modify it. You can do stuff on your own if you dedicate yourself to it. For example @AssumingAgate has done his host menus himself, by teaching himself and dedication. Most of my programmers are self taught. Same for @InUrFace start building a cheat show you have the basics down and bam. People will start helping you, I promise. Just dont ask dumb questions like how to find an offset or dvar etc. You should be able to find that on your own. Also post your source if you need help. This community is helpful, however help us help you. What have you done to contribute to the community?
 

noahisog

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no one explains anything just says learn or find for yourself...no need to bother in replying with a essay of bs i have stop trying to even make end of discussion
 

Harry

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no one explains anything just says learn or find for yourself...no need to bother in replying with a essay of bs i have stop trying to even make end of discussion
1) You haven't started trying
2) You've said you've stopped trying well over 5 times now
3) I guarantee you'll be asking around for help before Saturday
 

noahisog

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1) i have started tryin different **** and you need to stop judging me.
2) ive stopped because cod is dead like you guys simple
3) i wont be asking for jackshit from yous waste of my time
 

AssumingAgate

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The problem is you have no experience in programming in general and you are asking for someone to help. Help with what? Learning c++? Learning how to find offsets and **** like that? Nobody is going to spend their free time to teach you stuff you could learn alone. So it has nothing todo with us not wanting to help you, its cause your question actually sounds like you want us to do it for you.
this made me hard :smile:
 

AssumingAgate

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1) i have started tryin different **** and you need to stop judging me.
2) ive stopped because cod is dead like you guys simple
3) i wont be asking for jackshit from yous waste of my time
try this video, shitty tuts but maybe it will help lmao,
 

VerTical

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Stop creating bad stuff guys pls!
Stop coding!
Stop publishing bad stuff!

Because 98% are bad and do copy & paste!

This is why i create too bad stuff and i give up to the community’s, we should make harder rules for publishers
 

Harry

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1) i have started tryin different **** and you need to stop judging me.
2) ive stopped because cod is dead like you guys simple
3) i wont be asking for jackshit from yous waste of my time
1) The only thing you have tried is asking for someone to do it for you. And I am, and will continue to judge you because of your lack of initiative to learn how to make cheats. I offered to teach you how to find offsets and create a basic RTM tool, and from that, learning how to make a SPRX would be a lot easier. But you didn't want that, you wanted to know how to make an SPRX... Take everything you're offered/given or don't ask for anymore help.
2) CoD is dead, I said that to you weeks ago. It's why I left and started making a ton from server/website hosting, website building and security researching. I even offered to help you learn what I am doing, which would give you a great insight into C# and C++, which would boost your ability to make cheats 10 fold, and you'd have the potential to earn money from it, but you didn't want too.
3) Ok, save us our time :grinning: Then we can spend our time helping people who have a want to learn
 

noahisog

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couldn't give a toss bro you wanna teach me how to make rtm dont make me laugh you always busy with other stuff how exactly would you even help me simple.... i want sprx menu im not making a stupid freaking tool just to start alll over making a fukin sprx none of you get what im after hence why you always tell me to do opposite of what i want to make so shove your rtm up your cake whole dude
 

noahisog

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lol if cod was so dead why are the people making sprx menu for it still lol cods dead like you thats the truth
 

Harry

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couldn't give a toss bro you wanna teach me how to make rtm dont make me laugh you always busy with other stuff how exactly would you even help me simple.... i want sprx menu im not making a stupid freaking tool just to start alll over making a fukin sprx none of you get what im after hence why you always tell me to do opposite of what i want to make so shove your rtm up your cake whole dude
lol if cod was so dead why are the people making sprx menu for it still lol cods dead like you thats the truth
And I think that shows everyone here what we need to do...
 
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