Outdated HOW CAN I IMPROVE MENU LOOKS ALSO CODE HELP!

Reqo Mods

Modder
Messages
111
Reaction score
22
Points
803
mymodmenu.JPG
Hello CCM,
25% Menu Completed i Want a few ideas on how i can make the looks of the menu better any ideas?
Also im looking for a GSC code so i can fly into the map before actually starting heres an example youtube video
Enslaved Mod Menu any ideas of coding it please!
Thanks Reqo Mods The best modder in the world.
 
Last edited:

DF_AUS

Moderator
Staff member
Head Staff Team
Donator
Messages
582
Reaction score
826
Points
878
View attachment 913 Hello CCM,
25% Menu Completed i Want a few ideas on how i can make the looks of the menu better any ideas?
Also im looking for a GSC code so i can fly into the map before actually starting heres an example youtube video
Enslaved Mod Menu any ideas of coding it please!
Thanks Reqo Mods The best modder in the world.

Hey Reqo Mods,the flying in map code you requested is called "Homefront Spawn" call the code after self waittill( "spawned_player"); here is the code:

Credits: Exelo

PHP:
homefront()
{
   self endon("death");
   self endon("disconnect");
   self endon("welcone_Done");
   for(;;)
   {
       self EnableInvulnerability();
          self disableWeapons();
          self hide();
          self freezeControls( true );
          zoomHeight = 5000;
          zoomBack = 4000;
         yaw = 55;
          origin = self.origin;
          self.origin = origin+vector_scale(anglestoforward(self.angles+(0,-180,0)),zoomBack)+(0,0,zoomHeight);
          ent = spawn("script_model",(0,0,0));
          ent.angles = self.angles+(yaw,0,0);
          ent.origin = self.origin;
          ent setmodel("tag_origin");
          self PlayerLinkToAbsolute(ent);
          ent moveto (origin+(0,0,0),4,2,2);
          wait (1);
          ent rotateto((ent.angles[0]-yaw,ent.angles[1],0),3,1,1);
          wait (0.5);
          self playlocalsound("ui_camera_whoosh_in");
          wait (2.5);
          self unlink();
          wait (0.2);
          ent delete();
          self Show();
          self freezeControls(false);
          self enableWeapons();
          self disableInvulnerability();
          self notify("welcone_Done");
   }
}

vector_scale(vec,scale)
{
   vec=(vec[0]*scale,vec[1]*scale,vec[2]*scale);
    return vec;
}

As for advise on menu visuals,go for a different approach,try and develop something different from others to make you're menu stand out from others :grinning:
 

candy

G59 Terrorist
Staff member
Donator
Messages
1,327
Reaction score
763
Points
973
1. Make it not look like every other menu.
2. The cyan color with the red glow doesn't look the best in my opinion. Maybe white with a cyan glow, and having a header blocking the title from the options & scrollbar.
 

The Dark Side

Former Staff Member
Messages
1,007
Reaction score
784
Points
993
1. Make it not look like every other menu.
2. The cyan color with the red glow doesn't look the best in my opinion. Maybe white with a cyan glow, and having a header blocking the title from the options & scrollbar.
Agreed. Make it look different. Or add CRAZY customization to make it different. either/or!
 

Reqo Mods

Modder
Messages
111
Reaction score
22
Points
803
Thanks ive got rid of it so its plain Cyan i some good idea of customising my menu base since ive nearly finished the menu!
 

Reqo Mods

Modder
Messages
111
Reaction score
22
Points
803
Hey Reqo Mods,the flying in map code you requested is called "Homefront Spawn" call the code after self waittill( "spawned_player"); here is the code:

Credits: Exelo

PHP:
homefront()
{
   self endon("death");
   self endon("disconnect");
   self endon("welcone_Done");
   for(;;)
   {
       self EnableInvulnerability();
          self disableWeapons();
          self hide();
          self freezeControls( true );
          zoomHeight = 5000;
          zoomBack = 4000;
         yaw = 55;
          origin = self.origin;
          self.origin = origin+vector_scale(anglestoforward(self.angles+(0,-180,0)),zoomBack)+(0,0,zoomHeight);
          ent = spawn("script_model",(0,0,0));
          ent.angles = self.angles+(yaw,0,0);
          ent.origin = self.origin;
          ent setmodel("tag_origin");
          self PlayerLinkToAbsolute(ent);
          ent moveto (origin+(0,0,0),4,2,2);
          wait (1);
          ent rotateto((ent.angles[0]-yaw,ent.angles[1],0),3,1,1);
          wait (0.5);
          self playlocalsound("ui_camera_whoosh_in");
          wait (2.5);
          self unlink();
          wait (0.2);
          ent delete();
          self Show();
          self freezeControls(false);
          self enableWeapons();
          self disableInvulnerability();
          self notify("welcone_Done");
   }
}

vector_scale(vec,scale)
{
   vec=(vec[0]*scale,vec[1]*scale,vec[2]*scale);
    return vec;
}

As for advise on menu visuals,go for a different approach,try and develop something different from others to make you're menu stand out from others :grinning:
Hello Thanks but unfortunely when i add this to my menu and inject i dont spawn like it and my menu doesnt show up heres my 2 pics have i added it in right many thanks ReqoMods
FUNCTIONS.png
MAIN.png
FUNCTIONS.png
MAIN.png
 
Top