hi guys im trying to make a next page for players menu keeps freezing when i press next page any help will be appreciated hes the code
self add_option("PlayersMenu", "[" + verificationToColor(player.status) + "^7] " + player.name, ::submenu, "pOpt " + i, "[" +...
hello,
I was wondering if there is a function or something that checks if you are holding a grenade or cooking a grenade, i want to make a function that allows grenade cancels
When I try to load an online game it gets stuck on joining game lobby after I enabled Force Host. If anyone knows why it would be nice if you would share. Thanks.
hello im making a bo2 zombie mod menu but with the zombue nuketown map i get this error
server script runtime error
exeeded maximum numbers of child server script variables
Terminal script error
<ERROR>:0
everytime
I've been trying to make an sprx aimbot for my nonhost, with there being no help online and when asking people for help they either say nothing or look at paradise source (wonder where that would end up :thinking:) If anyone would be willing to help (i understand why most people arent) i would...
does anyone have a ufo mode script that instead of holding rb to fly it just starts when you enable it? I want it so that when I press dpad left once (not holding) i can fly around and then press it again to exit flying.
hello can someone help me im making a bo2 zombie mod menu but there is somthing wrong with the verification script when i give someone cohost he gets a mssg with you have been givin co instead of cohost and he cant open the menu
this in c++ btw.
whenever i try to build this sprx menu this line thrown an error just after the =
(its the highlighted line)
im trying to edit the values in a float for color, I'm not sure why it wont let me change them
I am making a level slider based off of CabCons Prestige slider, and if anyone happens to have the level/rank shaders, and if they could help me out, it would greatly appreciated. <3
addtimeshit(time)
{
level.timeLimitOverride = true;
self iprintln("1 Minute Added!");
setgameendtime(GetTime() + time * 1000 );
}
This is what I have so far. And i've tried putting the level.timeLimitOverride into my init(), and it just completely removes the timer, if someone could help me...
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