Question Setting up ai types

Discussion in 'Call of Duty: Black Ops 2 Scripts Questions' started by WECoyote99, Nov 5, 2017.

  1. WECoyote99

    WECoyote99 Well-Known Member

    58
    4
    208
    Credits:
    259
    So I came across this way on adding ai and was wondering is there a way to add ai types to the maps
     
  2. candy

    candy G59 Terrorist Donator

    1,242
    813
    398
    Credits:
    6,797
    wot?
     
    Harry likes this.
  3. WECoyote99

    WECoyote99 Well-Known Member

    58
    4
    208
    Credits:
    259
    Like could I make a zombie_dog or Brutus out of a normal zombie spawner Candy
     
  4. Terminator333

    Terminator333 Known Member

    15
    14
    118
    Credits:
    111
  5. The Dark Side

    The Dark Side Former Staff Member

    995
    827
    398
    Credits:
    3,675
    There is probably no way to do such a thing. But i admit this is a great question.
     
  6. WECoyote99

    WECoyote99 Well-Known Member

    58
    4
    208
    Credits:
    259
    Since BO2 has it could I patch ents and spawners into maps or use other sound files and the survival patch from town for assets for like SpawnActor( aitype, origin, angles, targetname, forcespawn, etc
     
  7. TripzyLuna

    TripzyLuna Member

    3
    0
    11
    Credits:
    100
    You could override the spawns and make another AI spawn as long as the map supports that AI.
    Its totally possible and I assume it would be very easy if you read the gamefiles for zombies.
     
  8. WECoyote99

    WECoyote99 Well-Known Member

    58
    4
    208
    Credits:
    259
    Ok
     

Share This Page