Release Battlefield 4 - Offhost

candy

G59 Terrorist
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Battlefield 4 - Offhost
idk this is old, and I decided to revamp it.
P.S. This is xbox 360 (modded consoles) only.


Expect more tools like this going into Sly Cheats.
A multi-platformed (PC, Xbox 360, PS3, PS4) rtm tool.
More information on the project can be found in my signature or this tool itself.


Screenshot:


Download:
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Please note this is a false positive.
 
Last edited:

CabCon

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Hello CCM, thought I'd release this Battlefield 4 Offhost tool.
I'm too lazy to hook my rgh back up and re-install BF4 just to get some screenshots. Anyway... screenshots of the tool below.

If there is anything else needed, please let me know.


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Thanks for sharing but could you please add a virusscan to your thread? I trust you, but it's a rule: Forum Rules | CabConModding :wink:
 

candy

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Do not download this. I did a little digging around and found some backdoor stuff that hurt your computer
The tool is fine....
In fact, I've been on this site weeks after its official release.. never would I release anything on this site to harm anyone. I also added a virus scan to this, it has a false positive like always. Dont come on my post, posting **** thats wrong.
 
Last edited:

Setsuna

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Does anyone have a hardline :smile: ? Esp hack . Cant find any forum that available but others want to pay it T_T
 

Setsuna

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Hello CCM, thought I'd release this Battlefield 4 Offhost tool.
I'm too lazy to hook my rgh back up and re-install BF4 just to get some screenshots. Anyway... screenshots of the tool below.

If there is anything else needed, please let me know.


Please note this is a false positive.

You have to be logged in to view links Log in or register now.
Nice but do u have any hardline hack/s ? Or can u make one of it ? :smile:
 

Harry

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Do not download this. I did a little digging around and found some backdoor stuff that hurt your computer
-sniped-

Here's the source. You tell me the backdoor. There is also no R.A.T on this .exe
Code:
using JRPC_Client;
using System;
using System.ComponentModel;
using System.Drawing;
using System.Windows.Forms;
using XDevkit;

namespace Battlefield
{
  public class Form1 : Form
  {
    public uint NRCE = 1100611648;
    public uint NRCD = 1207959616;
    private IContainer components = (IContainer) null;
    private IXboxConsole jtag;
    private bool noRecoil;
    private bool aimbot;
    private bool wallhack;
    private bool uav;
    private Button button1;
    private Panel panel1;
    private Panel panel2;
    private Button button2;
    private Panel panel3;
    private Button button3;
    private Panel panel4;
    private Button button4;
    private Button button5;
    private Panel seperator;
    private PictureBox pictureBox1;

    public Form1()
    {
      this.InitializeComponent();
    }

    private void Form1_Load(object sender, EventArgs e)
    {
    }

    private void button1_Click(object sender, EventArgs e)
    {
      if (!this.uav)
      {
        JRPC.WriteByte(this.jtag, 2288935484U, (byte) 64);
        this.panel1.BackColor = Color.Green;
        this.uav = true;
      }
      else
      {
        JRPC.WriteByte(this.jtag, 2288935484U, (byte) 65);
        this.panel1.BackColor = Color.Red;
        this.uav = false;
      }
    }

    private void button2_Click(object sender, EventArgs e)
    {
      if (!this.wallhack)
      {
        JRPC.WriteByte(this.jtag, 2299582212U, (byte) 64);
        this.panel2.BackColor = Color.Green;
        this.wallhack = true;
      }
      else
      {
        JRPC.WriteByte(this.jtag, 2299582212U, (byte) 65);
        this.panel2.BackColor = Color.Red;
        this.wallhack = false;
      }
    }

    private void button5_Click(object sender, EventArgs e)
    {
      try
      {
        JRPC.Connect(this.jtag, ref this.jtag, "default");
        if (!JRPC.Connect(this.jtag, ref this.jtag, "default"))
          return;
        this.button1.Enabled = true;
        this.button2.Enabled = true;
        this.button3.Enabled = true;
        this.button4.Enabled = true;
        this.panel1.BackColor = Color.Red;
        this.panel2.BackColor = Color.Red;
        this.panel3.BackColor = Color.Red;
        this.panel4.BackColor = Color.Red;
        JRPC.XNotify(this.jtag, "Battlefield 4 | Offhost - Connected");
      }
      catch (Exception ex)
      {
        int num = (int) MessageBox.Show(ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Hand);
      }
    }

    private void button3_Click(object sender, EventArgs e)
    {
      if (!this.aimbot)
      {
        byte[] numArray1 = new byte[156]
        {
          (byte) 125,
          (byte) 136,
          (byte) 2,
          (byte) 166,
          (byte) 145,
          (byte) 129,
          (byte) 0,
          (byte) 8,
          (byte) 148,
          (byte) 33,
          byte.MaxValue,
          (byte) 144,
          (byte) 127,
          (byte) 71,
          (byte) 211,
          (byte) 120,
          (byte) 252,
          (byte) 32,
          (byte) 240,
          (byte) 144,
          (byte) 127,
          (byte) 102,
          (byte) 219,
          (byte) 120,
          (byte) 127,
          (byte) 164,
          (byte) 235,
          (byte) 120,
          (byte) 61,
          (byte) 192,
          (byte) 137,
          (byte) 124,
          (byte) 97,
          (byte) 206,
          (byte) 28,
          (byte) 16,
          (byte) 144,
          (byte) 110,
          (byte) 0,
          (byte) 0,
          (byte) 129,
          (byte) 206,
          (byte) 0,
          (byte) 0,
          (byte) 129,
          (byte) 206,
          (byte) 5,
          (byte) 68,
          (byte) 129,
          (byte) 206,
          (byte) 0,
          (byte) 0,
          (byte) 129,
          (byte) 206,
          (byte) 0,
          (byte) 12,
          (byte) 61,
          (byte) 224,
          (byte) 137,
          (byte) 124,
          (byte) 97,
          (byte) 239,
          (byte) 28,
          (byte) 24,
          (byte) 129,
          (byte) 239,
          (byte) 0,
          (byte) 0,
          (byte) 145,
          (byte) 238,
          (byte) 0,
          (byte) 48,
          (byte) 145,
          (byte) 238,
          (byte) 0,
          (byte) 52,
          (byte) 145,
          (byte) 238,
          (byte) 0,
          (byte) 56,
          (byte) 145,
          (byte) 238,
          (byte) 0,
          (byte) 64,
          (byte) 145,
          (byte) 238,
          (byte) 0,
          (byte) 68,
          (byte) 145,
          (byte) 238,
          (byte) 0,
          (byte) 72,
          (byte) 61,
          (byte) 224,
          (byte) 137,
          (byte) 124,
          (byte) 97,
          (byte) 239,
          (byte) 28,
          (byte) 28,
          (byte) 129,
          (byte) 239,
          (byte) 0,
          (byte) 0,
          (byte) 145,
          (byte) 238,
          (byte) 0,
          (byte) 244,
          (byte) 145,
          (byte) 238,
          (byte) 0,
          (byte) 248,
          (byte) 145,
          (byte) 238,
          (byte) 0,
          (byte) 252,
          (byte) 61,
          (byte) 224,
          (byte) 137,
          (byte) 124,
          (byte) 97,
          (byte) 239,
          (byte) 28,
          (byte) 32,
          (byte) 129,
          (byte) 239,
          (byte) 0,
          (byte) 0,
          (byte) 145,
          (byte) 238,
          (byte) 0,
          (byte) 212,
          (byte) 57,
          (byte) 224,
          (byte) 0,
          (byte) 0,
          (byte) 57,
          (byte) 192,
          (byte) 0,
          (byte) 0,
          (byte) 56,
          (byte) 33,
          (byte) 0,
          (byte) 112,
          (byte) 129,
          (byte) 129,
          (byte) 0,
          (byte) 8,
          (byte) 125,
          (byte) 136,
          (byte) 3,
          (byte) 166,
          (byte) 78,
          (byte) 128,
          (byte) 0,
          (byte) 32
        };
        byte[] numArray2 = new byte[16]
        {
          (byte) 61,
          (byte) 192,
          (byte) 137,
          (byte) 124,
          (byte) 97,
          (byte) 206,
          (byte) 26,
          (byte) 16,
          (byte) 125,
          (byte) 201,
          (byte) 3,
          (byte) 166,
          (byte) 78,
          (byte) 128,
          (byte) 4,
          (byte) 33
        };
        JRPC.WriteUInt32(this.jtag, 2306612248U, 1167654912U);
        JRPC.WriteUInt32(this.jtag, 2306612252U, 1202702336U);
        JRPC.WriteUInt32(this.jtag, 2306612256U, 896636807U);
        JRPC.SetMemory(this.jtag, 2306611728U, numArray1);
        JRPC.SetMemory(this.jtag, 2299541616U, numArray2);
        this.panel3.BackColor = Color.Green;
        this.aimbot = true;
      }
      else
      {
        this.panel3.BackColor = Color.Red;
        this.aimbot = false;
      }
    }

    private void button4_Click(object sender, EventArgs e)
    {
      if (!this.noRecoil)
      {
        JRPC.WriteUInt32(this.jtag, 2294311764U, this.NRCE);
        this.panel4.BackColor = Color.Green;
        this.noRecoil = true;
      }
      else
      {
        JRPC.WriteUInt32(this.jtag, 2294311764U, this.NRCD);
        this.panel4.BackColor = Color.Red;
        this.noRecoil = false;
      }
    }

    private void pictureBox1_Click(object sender, EventArgs e)
    {
      new customMessage().Show();
    }

    protected override void Dispose(bool disposing)
    {
      if (disposing && this.components != null)
        this.components.Dispose();
      base.Dispose(disposing);
    }

    private void InitializeComponent()
    {
      ComponentResourceManager componentResourceManager = new ComponentResourceManager(typeof (Form1));
      this.button1 = new Button();
      this.panel1 = new Panel();
      this.panel2 = new Panel();
      this.button2 = new Button();
      this.panel3 = new Panel();
      this.button3 = new Button();
      this.panel4 = new Panel();
      this.button4 = new Button();
      this.button5 = new Button();
      this.seperator = new Panel();
      this.pictureBox1 = new PictureBox();
      ((ISupportInitialize) this.pictureBox1).BeginInit();
      this.SuspendLayout();
      this.button1.Enabled = false;
      this.button1.Location = new Point(12, 70);
      this.button1.Name = "button1";
      this.button1.Size = new Size(113, 22);
      this.button1.TabIndex = 0;
      this.button1.Text = "UAV";
      this.button1.UseVisualStyleBackColor = true;
      this.button1.Click += new EventHandler(this.button1_Click);
      this.panel1.BackColor = Color.Gray;
      this.panel1.Location = new Point(131, 70);
      this.panel1.Name = "panel1";
      this.panel1.Size = new Size(22, 22);
      this.panel1.TabIndex = 1;
      this.panel2.BackColor = Color.Gray;
      this.panel2.Location = new Point(131, 126);
      this.panel2.Name = "panel2";
      this.panel2.Size = new Size(22, 22);
      this.panel2.TabIndex = 3;
      this.button2.Enabled = false;
      this.button2.Location = new Point(12, 126);
      this.button2.Name = "button2";
      this.button2.Size = new Size(113, 22);
      this.button2.TabIndex = 2;
      this.button2.Text = "Wallhack";
      this.button2.UseVisualStyleBackColor = true;
      this.button2.Click += new EventHandler(this.button2_Click);
      this.panel3.BackColor = Color.Gray;
      this.panel3.Location = new Point(131, 98);
      this.panel3.Name = "panel3";
      this.panel3.Size = new Size(22, 22);
      this.panel3.TabIndex = 5;
      this.button3.Enabled = false;
      this.button3.Location = new Point(12, 98);
      this.button3.Name = "button3";
      this.button3.Size = new Size(113, 22);
      this.button3.TabIndex = 4;
      this.button3.Text = "Aimbot";
      this.button3.UseVisualStyleBackColor = true;
      this.button3.Click += new EventHandler(this.button3_Click);
      this.panel4.BackColor = Color.Gray;
      this.panel4.Location = new Point(131, 154);
      this.panel4.Name = "panel4";
      this.panel4.Size = new Size(22, 22);
      this.panel4.TabIndex = 7;
      this.button4.Enabled = false;
      this.button4.Location = new Point(12, 154);
      this.button4.Name = "button4";
      this.button4.Size = new Size(113, 22);
      this.button4.TabIndex = 6;
      this.button4.Text = "No Recoil";
      this.button4.UseVisualStyleBackColor = true;
      this.button4.Click += new EventHandler(this.button4_Click);
      this.button5.Location = new Point(12, 12);
      this.button5.Name = "button5";
      this.button5.Size = new Size(141, 30);
      this.button5.TabIndex = 8;
      this.button5.Text = "Connect";
      this.button5.UseVisualStyleBackColor = true;
      this.button5.Click += new EventHandler(this.button5_Click);
      this.seperator.BackColor = SystemColors.ControlDarkDark;
      this.seperator.Location = new Point(1, 48);
      this.seperator.Name = "seperator";
      this.seperator.Size = new Size(200, 1);
      this.seperator.TabIndex = 9;
      this.pictureBox1.Cursor = Cursors.Hand;
      this.pictureBox1.Image = (Image) componentResourceManager.GetObject("pictureBox1.Image");
      this.pictureBox1.Location = new Point(159, 12);
      this.pictureBox1.Name = "pictureBox1";
      this.pictureBox1.Size = new Size(34, 30);
      this.pictureBox1.SizeMode = PictureBoxSizeMode.Zoom;
      this.pictureBox1.TabIndex = 10;
      this.pictureBox1.TabStop = false;
      this.pictureBox1.Click += new EventHandler(this.pictureBox1_Click);
      this.AutoScaleDimensions = new SizeF(6f, 13f);
      this.AutoScaleMode = AutoScaleMode.Font;
      this.BackColor = Color.White;
      this.ClientSize = new Size(200, 184);
      this.Controls.Add((Control) this.pictureBox1);
      this.Controls.Add((Control) this.seperator);
      this.Controls.Add((Control) this.button5);
      this.Controls.Add((Control) this.panel4);
      this.Controls.Add((Control) this.button4);
      this.Controls.Add((Control) this.panel3);
      this.Controls.Add((Control) this.button3);
      this.Controls.Add((Control) this.panel2);
      this.Controls.Add((Control) this.button2);
      this.Controls.Add((Control) this.panel1);
      this.Controls.Add((Control) this.button1);
      this.DoubleBuffered = true;
      this.ForeColor = Color.Black;
      this.FormBorderStyle = FormBorderStyle.FixedSingle;
      this.Icon = (Icon) componentResourceManager.GetObject("$this.Icon");
      this.MaximizeBox = false;
      this.MinimizeBox = false;
      this.Name = "Form1";
      this.StartPosition = FormStartPosition.CenterScreen;
      this.Text = "Battlefield 4 | Offhost";
      this.Load += new EventHandler(this.Form1_Load);
      ((ISupportInitialize) this.pictureBox1).EndInit();
      this.ResumeLayout(false);
    }
  }
}
 
Last edited by a moderator:

Lucifer

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Quit being a fgt @ skool kid
LOLOLOLOLOL sorry I have school and you really need to learn to follow the rules :tearsofjoy::tearsofjoy::tearsofjoy::tearsofjoy:

  • Flaming, or provoking of members, is not tolerated. Through public or private messaging (if reported to the staff) can be subject to warnings.
 

Harry

Software Engineer
Premium Member
Messages
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LOLOLOLOLOL sorry I have school and you really need to learn to follow the rules :tearsofjoy::tearsofjoy::tearsofjoy::tearsofjoy:

  • Flaming, or provoking of members, is not tolerated. Through public or private messaging (if reported to the staff) can be subject to warnings.
Harry said:
There are no rules on CCM
 

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