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Hello this is my EnCoReV8-Zombie Edition Aimbot Code. It is tested on bo1, but I think you can use it on any cod. Feel free to use it.
Preview
Script
CabCon
Script
Code:
func_aimbot_classic()
{
if( self.var["aimbot_classic"] == false )
{
self.var["aimbot_classic"] = true;
self thread func_aimbot();
S(getOptionName()+ "^2 ON");
}
else
{
self.var["aimbot_classic"] = false;
self notify("aimbot_done");
S(getOptionName()+ "^1 OFF");
}
}
func_aimbot()
{
self endon("aimbot_done");
if(!isDefined(self.var["aimbot_setting_postion"]))
self.var["aimbot_setting_postion"] = "j_head";
if(!isDefined(self.var["aimbot_setting_required"]))
self.var["aimbot_setting_required"] = false;
while(self.var["aimbot_classic"])
{
if(self AdsButtonPressed() || self.var["aimbot_setting_required"])
{
self setplayerangles(VectorToAngles((get_closest_ai( self.origin, "axis" ) gettagorigin(self.var["aimbot_setting_postion"]))-(self gettagorigin(self.var["aimbot_setting_postion"]))));
if(self.var["aimbot_setting_unfair"])
{
if(self attackButtonPressed())
MagicBullet( self getCurrentWeapon(), get_closest_ai( self.origin, "axis" ) gettagorigin(self.var["aimbot_setting_postion"]) + (0,0,5), get_closest_ai( self.origin, "axis" ) gettagorigin(self.var["aimbot_setting_postion"]), self);
L("unfair -> called()");
}
}
wait .05;
}
}
func_aimbot_setting_unfair()
{
if(self.var["aimbot_setting_unfair"] == false)
self.var["aimbot_setting_unfair"] = true;
else
self.var["aimbot_setting_unfair"] = false;
S(getOptionName()+" ^2"+self.var["aimbot_setting_unfair"]);
}
func_setPostion(i)
{
self.var["aimbot_setting_postion"] = i;
S(getOptionName()+" ^2Seleceted");
}
func_aimbot_setting_required()
{
if(!isDefined(self.var["aimbot_setting_required"]) || self.var["aimbot_setting_required"] == false)
self.var["aimbot_setting_required"] = true;
else
self.var["aimbot_setting_required"] = false;
S(getOptionName()+" ^2"+!self.var["aimbot_setting_required"]);
}
S(i)
{
self iprintln(i);
}
L(i)
{
self iprintln("^1Developer: "+i);
}
CabCon