Release Black ops 2 Gsc All Clients Weapons And All Clients Camos By xPonyxAssassinx

xPonyxAssassinx

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click on This Video To Download my Newest Mod Menu For xbox , ps3 and pc


Code:
   How To add it To Your Menu
  
    self add_option("All Clients Menu", "All Clients Camos", ::submenu, "All Clients Camos", "All Clients Camos");
    self add_option("All Clients Menu", "All Clients Camos2", ::submenu, "All Clients Camos2", "All Clients Camos2");
    self add_option("All Clients Menu", "All Clients Camos3", ::submenu, "All Clients Camos3", "All Clients Camos3");
    self add_option("All Clients Menu", "All Clients Weapons", ::submenu, "All Clients Weapons", "All Clients Weapons");
    self add_option("All Clients Menu", "All Clients Weapons2", ::submenu, "All Clients Weapons2", "All Clients Weapons2");
    self add_option("All Clients Menu", "All Clients Weapons3", ::submenu, "All Clients Weapons3", "All Clients Weapons3");
  
  
    self add_menu("All Clients Weapons", "All Clients Menu", "Host");
    self add_option("All Clients Weapons", "AN-94", ::WeaponsAll, "an94_mp");
    self add_option("All Clients Weapons", "M8A1", ::WeaponsAll, "xm8_mp");
    self add_option("All Clients Weapons", "FAL OSW", ::WeaponsAll, "sa58_mp");
    self add_option("All Clients Weapons", "Type-25", ::WeaponsAll, "type95_mp");
    self add_option("All Clients Weapons", "M-TAR", ::WeaponsAll, "tar21_mp");
    self add_option("All Clients Weapons", "SMR", ::WeaponsAll, "saritch_mp");
    self add_option("All Clients Weapons", "Scar-H", ::WeaponsAll, "scar_mp");
    self add_option("All Clients Weapons", "SWAT-556", ::WeaponsAll, "sig556_mp");
    self add_option("All Clients Weapons", "M27", ::WeaponsAll, "hk416_mp");
    self add_option("All Clients Weapons", "MP7", ::WeaponsAll, "mp7_mp");
    self add_option("All Clients Weapons", "PDW", ::WeaponsAll, "pdw57_mp");
    self add_option("All Clients Weapons", "Vector", ::WeaponsAll, "vector_mp");
    self add_option("All Clients Weapons", "MSMC", ::WeaponsAll, "insas_mp");
    self add_option("All Clients Weapons", "Chicom CQB", ::WeaponsAll, "qcw05_mp");
    self add_option("All Clients Weapons", "Skorpion EVO", ::WeaponsAll, "evoskorpion_mp");
    
    self add_menu("All Clients Weapons2", "Host", "Host");
    self add_option("All Clients Weapons2", "Peacekeeper", ::WeaponsAll, "peacekeeper_mp");
    self add_option("All Clients Weapons2", "MK-48", ::WeaponsAll, "mk48_mp");
    self add_option("All Clients Weapons2", "LSAT", ::WeaponsAll, "lsat_mp");
    self add_option("All Clients Weapons2", "QBB LSW", ::WeaponsAll, "qbb95_mp");
    self add_option("All Clients Weapons2", "HAMR", ::WeaponsAll, "hamr_mp");
    self add_option("All Clients Weapons2", "KSG", ::WeaponsAll, "ksg_mp");
    self add_option("All Clients Weapons2", "R870 MCS", ::WeaponsAll, "870mcs_mp");
    self add_option("All Clients Weapons2", "S12", ::WeaponsAll, "saiga12_mp");
    self add_option("All Clients Weapons2", "M1216", ::WeaponsAll, "srm1216_mp");
    self add_option("All Clients Weapons2", "Ballista", ::WeaponsAll, "ballista_mp");
    self add_option("All Clients Weapons2", "DSR-50", ::WeaponsAll, "dsr50_mp");
    self add_option("All Clients Weapons2", "SVU", ::WeaponsAll, "svu_mp");
    self add_option("All Clients Weapons2", "XPR", ::WeaponsAll, "as50_mp");
    self add_option("All Clients Weapons2", "Five-Seven", ::WeaponsAll, "fiveseven_mp");
    self add_option("All Clients Weapons2", "Tac-45", ::WeaponsAll, "fnp45_mp");
    
    self add_menu("All Clients Weapons3", "Host", "Host");
    self add_option("All Clients Weapons3", "B23R", ::WeaponsAll, "beretta93r_mp");
    self add_option("All Clients Weapons3", "Executioner", ::WeaponsAll, "judge_mp");
    self add_option("All Clients Weapons3", "KAP-40", ::WeaponsAll, "kard_mp");
    self add_option("All Clients Weapons3", "RPG", ::WeaponsAll, "usrpg_mp");
    self add_option("All Clients Weapons3", "SMAW", ::WeaponsAll, "smaw_mp");
    self add_option("All Clients Weapons3", "FHJ-18", ::WeaponsAll, "fhj18_mp");
    self add_option("All Clients Weapons3", "Ballistic Knife", ::WeaponsAll, "knife_ballistic_mp");
    self add_option("All Clients Weapons3", "Riotshield", ::WeaponsAll, "riotshield_mp");
    self add_option("All Clients Weapons3", "Crossbow", ::WeaponsAll, "crossbow_mp");
    self add_option("All Clients Weapons3", "MiniGun", ::WeaponsAll, "minigun_mp");
    self add_option("All Clients Weapons3", "War Machine", ::WeaponsAll, "m32_mp");
    self add_option("All Clients Weapons3", "CSGO KNIFE", ::WeaponsAll, "knife_mp");
    
    self add_menu("All Clients Camos", "All Clients Menu", "Host");
    self add_option("All Clients Camos", "None", ::togglecamoall, 0);
    self add_option("All Clients Camos", "Diamond", ::togglecamoall, 16);
    self add_option("All Clients Camos", "Ghosts", ::togglecamoall, 29);
    self add_option("All Clients Camos", "Afterlife", ::togglecamoall, 44);
    self add_option("All Clients Camos", "Party Rock", ::togglecamoall, 25);
    self add_option("All Clients Camos", "Art of War", ::togglecamoall, 12);
    self add_option("All Clients Camos", "Benjamins", ::togglecamoall, 21);
    self add_option("All Clients Camos", "DEVGRU", ::togglecamoall, 1);
    self add_option("All Clients Camos", "A-TACS AU", ::togglecamoall, 2);
    self add_option("All Clients Camos", "ERDL", ::togglecamoall, 3);
    self add_option("All Clients Camos", "Siberia", ::togglecamoall, 4);
    self add_option("All Clients Camos", "Choco", ::togglecamoall, 5);
    self add_option("All Clients Camos", "Blue Tiger", ::togglecamoall, 6);
    self add_option("All Clients Camos", "Bloodshot", ::togglecamoall, 7);
    self add_option("All Clients Camos", "Delta 6", ::togglecamoall, 8);
    
    self add_menu("All Clients Camos2", "All Clients Menu", "Host");
    self add_option("All Clients Camos2", "Carbon Fiber", ::togglecamoall, 10);
    self add_option("All Clients Camos2", "Cherry Blossom", ::togglecamoall, 11);
    self add_option("All Clients Camos2", "Ronin", ::togglecamoall, 13);
    self add_option("All Clients Camos2", "Skulls", ::togglecamoall, 14);
    self add_option("All Clients Camos2", "Gold", ::togglecamoall, 15);
    self add_option("All Clients Camos2", "Elite", ::togglecamoall, 17);
    self add_option("All Clients Camos2", "Digital", ::togglecamoall, 18);
    self add_option("All Clients Camos2", "Jungle", ::togglecamoall, 19);
    self add_option("All Clients Camos2", "UK", ::togglecamoall, 20);
    self add_option("All Clients Camos2", "Dia De Muertos", ::togglecamoall, 22);
    self add_option("All Clients Camos2", "Graffiti", ::togglecamoall, 23);
    self add_option("All Clients Camos2", "Kawaii", ::togglecamoall, 24);
    self add_option("All Clients Camos2", "Zombies", ::togglecamoall, 26);
    self add_option("All Clients Camos2", "Bacon", ::togglecamoall, 28);
    self add_option("All Clients Camos2", "Viper", ::togglecamoall, 27);
    
    
    self add_menu("All Clients Camos3", "All Clients Menu", "Host");
    self add_option("All Clients Camos3", "Dragon", ::togglecamoall, 32);
    self add_option("All Clients Camos3", "Cyborg", ::togglecamoall, 31);
    self add_option("All Clients Camos3", "Aqua", ::togglecamoall, 33);
    self add_option("All Clients Camos3", "Breach", ::togglecamoall, 35);
    self add_option("All Clients Camos3", "Coyote", ::togglecamoall, 36);
    self add_option("All Clients Camos3", "Glam", ::togglecamoall, 37);
    self add_option("All Clients Camos3", "Rogue", ::togglecamoall, 38);
    self add_option("All Clients Camos3", "Pack-a-Punch", ::togglecamoall, 39);
    self add_option("All Clients Camos3", "Paladin", ::togglecamoall, 30);
    self add_option("All Clients Camos3", "Comics", ::togglecamoall, 34);
    self add_option("All Clients Camos3", "Dead Man's Hand", ::togglecamoall, 40);
    self add_option("All Clients Camos3", "Beast", ::togglecamoall, 41);
    self add_option("All Clients Camos3", "Octane", ::togglecamoall, 42);
    self add_option("All Clients Camos3", "Weaponized 115", ::togglecamoall, 43);
    self add_option("All Clients Camos3", "Disco Camo", ::discocamoall);
    
    
    WeaponsAll(weapon)
{
    foreach(player in level.players)
        player thread BG_GivePlayerWeapon(weapon);
}

BG_GivePlayerWeapon(weapon)
{
    currentWeapon = self getcurrentweapon();
    self takeweapon(currentWeapon);
    self giveWeapon(weapon);
    self switchToWeapon(weapon);
    self giveMaxAmmo(weapon);
    self iPrintlnbold("You have been given: ^5" + weapon);
}

togglecamoall(camo)
{
    self iprintln("^5Camo for all set to - ^6" + camo);
    foreach(player in level.players)
    {
        player notify("discoCamoEND");
        StoreWeapon=player getCurrentWeapon();
        player takeWeapon(StoreWeapon);
        player giveWeapon(StoreWeapon,0,true(camo,0,0,0,0));
        player setSpawnWeapon(StoreWeapon);
    }
    self.DiscoCamo = false;
}

discocamoall()
{
    foreach(player in level.players)
        player thread Toggle_DiscoCamo();
}

Toggle_DiscoCamo()
{
    if(!self.DiscoCamo)
        self thread DiscoCamo();
}

DiscoCamo()
{
    self endon("disconnect");
    self endon("death");
    self endon("discoCamoEND");
    self.DiscoCamo = true;
    self iPrintln("Disco Camo for 25 seconds [^6ON^7]");
    for(i = 1; i <= 350; i++)
    {
        StoreWeapon=self getCurrentWeapon();
        self takeWeapon(StoreWeapon);
        self giveWeapon(StoreWeapon,0,true(RandomIntRange(1,45),0,0,0,0));
        self setSpawnWeapon(StoreWeapon);
        wait .07;
    }
    self iPrintln("^1Disco Camo ended!");
    self.DiscoCamo = false;
}
 

candy

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Can you please direct this to one thread? Each function does not need its own thread.
 

candy

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No i can not put it in 1 thread thats like me giving away my whole source
That makes no sense. If you're posting your codes, what's the difference if its in 1 thread or not?
Each time you want to released a code add it to 1 thread.
 

Rezhified

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Much better way of calling weapons, attachments, camos ect :wink:
Code:
weapons = strTok("mp7_mp;pdw57_mp;vector_mp;insas_mp;qcw05_mp;evoskorpion_mp;peacekeeper_mp;tar21_mp;type95_mp;sig556_mp;sa58_mp;hk416_mp;scar_mp;xm8_mp;an94_mp;870mcs_mp;saiga12_mp;ksg_mp;srm1216_mp;mk48_mp;qbb95_mp;lsat_mp;hamr_mp;svu_mp;dsr50_mp;ballista_mp;as50_mp;riotshield_mp;fiveseven_mp;fnp45_mp;beretta93r_mp;judge_mp;kard_mp;smaw_mp;fhj18_mp;usrpg_mp;crossbow_mp;knife_ballistic_mp;knife_held_mp;", ";");
for(R=0;R<weapons.size;R++)
self add_option(Weapon_Weapons, weapons[R], ::GivePlayerWeapon, weapons[R], true);
 

xPonyxAssassinx

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Much better way of calling weapons, attachments, camos ect :wink:
Code:
weapons = strTok("mp7_mp;pdw57_mp;vector_mp;insas_mp;qcw05_mp;evoskorpion_mp;peacekeeper_mp;tar21_mp;type95_mp;sig556_mp;sa58_mp;hk416_mp;scar_mp;xm8_mp;an94_mp;870mcs_mp;saiga12_mp;ksg_mp;srm1216_mp;mk48_mp;qbb95_mp;lsat_mp;hamr_mp;svu_mp;dsr50_mp;ballista_mp;as50_mp;riotshield_mp;fiveseven_mp;fnp45_mp;beretta93r_mp;judge_mp;kard_mp;smaw_mp;fhj18_mp;usrpg_mp;crossbow_mp;knife_ballistic_mp;knife_held_mp;", ";");
for(R=0;R<weapons.size;R++)
self add_option(Weapon_Weapons, weapons[R], ::GivePlayerWeapon, weapons[R], true);


i made it that way so u can select any weapon u want thats the way i know how to do it and my menu is beast
 
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