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CabCon

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Here is the aimbot source:
Code:
function func_aimbot()
{
    if(!isDefined(self.gamevars["aimbot"]) || !self.gamevars["aimbot"])
    {
        self.gamevars["aimbot"] = true;
        self thread func_core_aimbot();
        self iPrintln("Aimbot ^2ON");
    }
    else
    {
        self.gamevars["aimbot"] = false;
        self iPrintln("Aimbot ^1OFF");
    }
}

function func_aimbot_unfair()
{
    self.gamevars["aimbot_unfair"] = !self.gamevars["aimbot_unfair"];
    self iPrintln("Aimbot Unfair Mode " + ((self.gamevars["aimbot_unfair"] == 1) ? "^2ON" : "^1OFF"));
}

function func_aimbot_noaim_whenAiming()
{
    self.gamevars["aimbot_noads"] = !self.gamevars["aimbot_noads"];
    self iPrintln("Aimbot No targeting " + ((self.gamevars["aimbot_noads"] == 1) ? "^2ON" : "^1OFF"));
}

function func_aimbot_noads()
{
    self.gamevars["aimbot_noads_r"] = !self.gamevars["aimbot_noads_r"];
    self iPrintln("Aimbot No Aim Required " + ((self.gamevars["aimbot_noads_r"] == 1) ? "^2ON" : "^1OFF"));
    self iPrintln("You need to turn on Toggle Unfair Mode & Toggle Unfair Mode ++ to see the effect of this.");
}
function func_core_aimbot()
{
    aimat = undefined;
    while( self.gamevars["aimbot"] )
    {
        while( self adsButtonPressed() || self.gamevars["aimbot_noads_r"] )
        {
            aimAt = undefined;
            foreach(player in level.players)
            {
                if((player == self) || (!IsAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
                    continue;
                if(isDefined(aimAt))
                {
                    if(closer(self GetTagOrigin("j_head"), player GetTagOrigin("j_head"), aimAt GetTagOrigin("j_head")))
                        aimAt = player;
                }
                else aimAt = player;
            }
            if(isDefined(aimAt))
            {
                if(!self.gamevars["aimbot_noads"])
                    self setplayerangles(VectorToAngles((aimAt GetTagOrigin("j_head")) - (self GetTagOrigin("j_head"))));
                if( self.gamevars["aimbot_unfair"] )
                {
                    if(self attackbuttonpressed())
                        aimAt DoDamage( aimat.health + 1, aimat GetOrigin(), self);
                }
            }
            wait .05;
        }
        wait 0.1;
    }
}
 

koekjes_boy

Known Member
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Here is the aimbot source:
Code:
function func_aimbot()
{
    if(!isDefined(self.gamevars["aimbot"]) || !self.gamevars["aimbot"])
    {
        self.gamevars["aimbot"] = true;
        self thread func_core_aimbot();
        self iPrintln("Aimbot ^2ON");
    }
    else
    {
        self.gamevars["aimbot"] = false;
        self iPrintln("Aimbot ^1OFF");
    }
}

function func_aimbot_unfair()
{
    self.gamevars["aimbot_unfair"] = !self.gamevars["aimbot_unfair"];
    self iPrintln("Aimbot Unfair Mode " + ((self.gamevars["aimbot_unfair"] == 1) ? "^2ON" : "^1OFF"));
}

function func_aimbot_noaim_whenAiming()
{
    self.gamevars["aimbot_noads"] = !self.gamevars["aimbot_noads"];
    self iPrintln("Aimbot No targeting " + ((self.gamevars["aimbot_noads"] == 1) ? "^2ON" : "^1OFF"));
}

function func_aimbot_noads()
{
    self.gamevars["aimbot_noads_r"] = !self.gamevars["aimbot_noads_r"];
    self iPrintln("Aimbot No Aim Required " + ((self.gamevars["aimbot_noads_r"] == 1) ? "^2ON" : "^1OFF"));
    self iPrintln("You need to turn on Toggle Unfair Mode & Toggle Unfair Mode ++ to see the effect of this.");
}
function func_core_aimbot()
{
    aimat = undefined;
    while( self.gamevars["aimbot"] )
    {
        while( self adsButtonPressed() || self.gamevars["aimbot_noads_r"] )
        {
            aimAt = undefined;
            foreach(player in level.players)
            {
                if((player == self) || (!IsAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
                    continue;
                if(isDefined(aimAt))
                {
                    if(closer(self GetTagOrigin("j_head"), player GetTagOrigin("j_head"), aimAt GetTagOrigin("j_head")))
                        aimAt = player;
                }
                else aimAt = player;
            }
            if(isDefined(aimAt))
            {
                if(!self.gamevars["aimbot_noads"])
                    self setplayerangles(VectorToAngles((aimAt GetTagOrigin("j_head")) - (self GetTagOrigin("j_head"))));
                if( self.gamevars["aimbot_unfair"] )
                {
                    if(self attackbuttonpressed())
                        aimAt DoDamage( aimat.health + 1, aimat GetOrigin(), self);
                }
            }
            wait .05;
        }
        wait 0.1;
    }
}


THX cabcon <3 Love you :smile:
 

koekjes_boy

Known Member
Messages
25
Reaction score
13
Points
118
Here is the aimbot source:
Code:
function func_aimbot()
{
    if(!isDefined(self.gamevars["aimbot"]) || !self.gamevars["aimbot"])
    {
        self.gamevars["aimbot"] = true;
        self thread func_core_aimbot();
        self iPrintln("Aimbot ^2ON");
    }
    else
    {
        self.gamevars["aimbot"] = false;
        self iPrintln("Aimbot ^1OFF");
    }
}

function func_aimbot_unfair()
{
    self.gamevars["aimbot_unfair"] = !self.gamevars["aimbot_unfair"];
    self iPrintln("Aimbot Unfair Mode " + ((self.gamevars["aimbot_unfair"] == 1) ? "^2ON" : "^1OFF"));
}

function func_aimbot_noaim_whenAiming()
{
    self.gamevars["aimbot_noads"] = !self.gamevars["aimbot_noads"];
    self iPrintln("Aimbot No targeting " + ((self.gamevars["aimbot_noads"] == 1) ? "^2ON" : "^1OFF"));
}

function func_aimbot_noads()
{
    self.gamevars["aimbot_noads_r"] = !self.gamevars["aimbot_noads_r"];
    self iPrintln("Aimbot No Aim Required " + ((self.gamevars["aimbot_noads_r"] == 1) ? "^2ON" : "^1OFF"));
    self iPrintln("You need to turn on Toggle Unfair Mode & Toggle Unfair Mode ++ to see the effect of this.");
}
function func_core_aimbot()
{
    aimat = undefined;
    while( self.gamevars["aimbot"] )
    {
        while( self adsButtonPressed() || self.gamevars["aimbot_noads_r"] )
        {
            aimAt = undefined;
            foreach(player in level.players)
            {
                if((player == self) || (!IsAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
                    continue;
                if(isDefined(aimAt))
                {
                    if(closer(self GetTagOrigin("j_head"), player GetTagOrigin("j_head"), aimAt GetTagOrigin("j_head")))
                        aimAt = player;
                }
                else aimAt = player;
            }
            if(isDefined(aimAt))
            {
                if(!self.gamevars["aimbot_noads"])
                    self setplayerangles(VectorToAngles((aimAt GetTagOrigin("j_head")) - (self GetTagOrigin("j_head"))));
                if( self.gamevars["aimbot_unfair"] )
                {
                    if(self attackbuttonpressed())
                        aimAt DoDamage( aimat.health + 1, aimat GetOrigin(), self);
                }
            }
            wait .05;
        }
        wait 0.1;
    }
}


i changed the code because it didn't work for me now its working :grinning: if there is something to change im not so good at scripting :tonguewink: so pls tell it and change it THX :grinning:
Code:
function func_aimbot()
{
    if(!isDefined(self.gamevars["aimbot"]) || !self.gamevars["aimbot"])
    {
        self.gamevars["aimbot"] = true;
        self thread func_core_aimbot();
        self iPrintln("Aimbot ^2ON");
    }
    else
    {
        self.gamevars["aimbot"] = false;
        self iPrintln("Aimbot ^1OFF");
    }
}

function func_aimbot_unfair()
{
    if(!isDefined(self.gamevars["aimbot_unfair"]) || !self.gamevars["aimbot_unfair"])
    {
        self.gamevars["aimbot_unfair"] = true;
        self iPrintln("unfairAimbot ^2ON");
    }
    else
    {
        self.gamevars["aimbot_unfair"] = false;
        self iprintln("unfairAimbot ^1OFF");
    }
}

function func_aimbot_noaim_whenAiming()
{
    if(!isDefined(self.gamevars["aimbot_noads"]) || !self.gamevars["aimbot_noads"])
    {
        self.gamevars["aimbot_noads"] = true;
        self iprintln("Aimbot No Targeting ^2ON");
    }
    else
    {
        self.gamevars["aimbot_noads"] = false;
        self iprintln("Aimbot No Targeting ^1OFF");
    }
}

function func_aimbot_noads()
{
    if(!isDefined(self.gamevars["aimbot_noads_r"]) || !self.gamevars["aimbot_noads_r"])
    {
        self.gamevars["aimbot_noads_r"] = true;
        self iPrintln("Trickshot Aimbot ^2ON");
        self iPrintln("You need to turn on Toggle Unfair Mode & Toggle Unfair Mode ++ to see the effect of this.");
    }
    else
    {
        self.gamevars["aimbot_noads_r"] = false;
        self iprintln("Trickshot Aimbot ^1OFF");
    }
}
function func_core_aimbot()
{
    aimat = undefined;
    while( self.gamevars["aimbot"] )
    {
        while( self adsButtonPressed() || self.gamevars["aimbot_noads_r"] )
        {
            aimAt = undefined;
            foreach(player in level.players)
            {
                if((player == self) || (!IsAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
                    continue;
                if(isDefined(aimAt))
                {
                    if(closer(self GetTagOrigin("j_head"), player GetTagOrigin("j_head"), aimAt GetTagOrigin("j_head")))
                        aimAt = player;
                }
                else aimAt = player;
            }
            if(isDefined(aimAt))
            {
                if(!self.gamevars["aimbot_noads"])
                    self setplayerangles(VectorToAngles((aimAt GetTagOrigin("j_head")) - (self GetTagOrigin("j_head"))));
                if( self.gamevars["aimbot_unfair"] )
                {
                    if(self attackbuttonpressed())
                        aimAt DoDamage( aimat.health + 1, aimat GetOrigin(), self);
                }
            }
            wait .05;
        }
        wait 0.1;
    }
}
 

CabCon

Head Administrator
Staff member
Head Staff Team
Messages
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Reaction score
2,920
Points
1,103
how to open the menu this not works
What are the controls for the menu?
Open the menu: click the right mouse (aim down sights) and "V" (melee).
Shoot/ADS to scroll through the menu.
"F" to select/activate something.
"V"/melee to go back or close the menu.
 

RyTost

Insane-Known Member
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Ich brauch die Galil , das Balistic Knife un die PPSH xD Ich hoffe , dass es bald hinzugefügt wird.
 

RUSSO

Known Member
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upload_2017-4-23_19-4-37-png.1169


Estou com esse erro! Me ajudem por favoor!!
 

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