Do you like Black Ops 3 Mods?


  • Total voters
    2,013

CabCon

Head Administrator
Staff member
Head Staff Team
Messages
5,093
Reaction score
2,881
Points
1,103
Here is the aimbot source:
Code:
function func_aimbot()
{
    if(!isDefined(self.gamevars["aimbot"]) || !self.gamevars["aimbot"])
    {
        self.gamevars["aimbot"] = true;
        self thread func_core_aimbot();
        self iPrintln("Aimbot ^2ON");
    }
    else
    {
        self.gamevars["aimbot"] = false;
        self iPrintln("Aimbot ^1OFF");
    }
}

function func_aimbot_unfair()
{
    self.gamevars["aimbot_unfair"] = !self.gamevars["aimbot_unfair"];
    self iPrintln("Aimbot Unfair Mode " + ((self.gamevars["aimbot_unfair"] == 1) ? "^2ON" : "^1OFF"));
}

function func_aimbot_noaim_whenAiming()
{
    self.gamevars["aimbot_noads"] = !self.gamevars["aimbot_noads"];
    self iPrintln("Aimbot No targeting " + ((self.gamevars["aimbot_noads"] == 1) ? "^2ON" : "^1OFF"));
}

function func_aimbot_noads()
{
    self.gamevars["aimbot_noads_r"] = !self.gamevars["aimbot_noads_r"];
    self iPrintln("Aimbot No Aim Required " + ((self.gamevars["aimbot_noads_r"] == 1) ? "^2ON" : "^1OFF"));
    self iPrintln("You need to turn on Toggle Unfair Mode & Toggle Unfair Mode ++ to see the effect of this.");
}
function func_core_aimbot()
{
    aimat = undefined;
    while( self.gamevars["aimbot"] )
    {
        while( self adsButtonPressed() || self.gamevars["aimbot_noads_r"] )
        {
            aimAt = undefined;
            foreach(player in level.players)
            {
                if((player == self) || (!IsAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
                    continue;
                if(isDefined(aimAt))
                {
                    if(closer(self GetTagOrigin("j_head"), player GetTagOrigin("j_head"), aimAt GetTagOrigin("j_head")))
                        aimAt = player;
                }
                else aimAt = player;
            }
            if(isDefined(aimAt))
            {
                if(!self.gamevars["aimbot_noads"])
                    self setplayerangles(VectorToAngles((aimAt GetTagOrigin("j_head")) - (self GetTagOrigin("j_head"))));
                if( self.gamevars["aimbot_unfair"] )
                {
                    if(self attackbuttonpressed())
                        aimAt DoDamage( aimat.health + 1, aimat GetOrigin(), self);
                }
            }
            wait .05;
        }
        wait 0.1;
    }
}
 

koekjes_boy

Known Member
Messages
25
Reaction score
13
Points
118
Here is the aimbot source:
Code:
function func_aimbot()
{
    if(!isDefined(self.gamevars["aimbot"]) || !self.gamevars["aimbot"])
    {
        self.gamevars["aimbot"] = true;
        self thread func_core_aimbot();
        self iPrintln("Aimbot ^2ON");
    }
    else
    {
        self.gamevars["aimbot"] = false;
        self iPrintln("Aimbot ^1OFF");
    }
}

function func_aimbot_unfair()
{
    self.gamevars["aimbot_unfair"] = !self.gamevars["aimbot_unfair"];
    self iPrintln("Aimbot Unfair Mode " + ((self.gamevars["aimbot_unfair"] == 1) ? "^2ON" : "^1OFF"));
}

function func_aimbot_noaim_whenAiming()
{
    self.gamevars["aimbot_noads"] = !self.gamevars["aimbot_noads"];
    self iPrintln("Aimbot No targeting " + ((self.gamevars["aimbot_noads"] == 1) ? "^2ON" : "^1OFF"));
}

function func_aimbot_noads()
{
    self.gamevars["aimbot_noads_r"] = !self.gamevars["aimbot_noads_r"];
    self iPrintln("Aimbot No Aim Required " + ((self.gamevars["aimbot_noads_r"] == 1) ? "^2ON" : "^1OFF"));
    self iPrintln("You need to turn on Toggle Unfair Mode & Toggle Unfair Mode ++ to see the effect of this.");
}
function func_core_aimbot()
{
    aimat = undefined;
    while( self.gamevars["aimbot"] )
    {
        while( self adsButtonPressed() || self.gamevars["aimbot_noads_r"] )
        {
            aimAt = undefined;
            foreach(player in level.players)
            {
                if((player == self) || (!IsAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
                    continue;
                if(isDefined(aimAt))
                {
                    if(closer(self GetTagOrigin("j_head"), player GetTagOrigin("j_head"), aimAt GetTagOrigin("j_head")))
                        aimAt = player;
                }
                else aimAt = player;
            }
            if(isDefined(aimAt))
            {
                if(!self.gamevars["aimbot_noads"])
                    self setplayerangles(VectorToAngles((aimAt GetTagOrigin("j_head")) - (self GetTagOrigin("j_head"))));
                if( self.gamevars["aimbot_unfair"] )
                {
                    if(self attackbuttonpressed())
                        aimAt DoDamage( aimat.health + 1, aimat GetOrigin(), self);
                }
            }
            wait .05;
        }
        wait 0.1;
    }
}


THX cabcon <3 Love you :smile:
 

koekjes_boy

Known Member
Messages
25
Reaction score
13
Points
118
Here is the aimbot source:
Code:
function func_aimbot()
{
    if(!isDefined(self.gamevars["aimbot"]) || !self.gamevars["aimbot"])
    {
        self.gamevars["aimbot"] = true;
        self thread func_core_aimbot();
        self iPrintln("Aimbot ^2ON");
    }
    else
    {
        self.gamevars["aimbot"] = false;
        self iPrintln("Aimbot ^1OFF");
    }
}

function func_aimbot_unfair()
{
    self.gamevars["aimbot_unfair"] = !self.gamevars["aimbot_unfair"];
    self iPrintln("Aimbot Unfair Mode " + ((self.gamevars["aimbot_unfair"] == 1) ? "^2ON" : "^1OFF"));
}

function func_aimbot_noaim_whenAiming()
{
    self.gamevars["aimbot_noads"] = !self.gamevars["aimbot_noads"];
    self iPrintln("Aimbot No targeting " + ((self.gamevars["aimbot_noads"] == 1) ? "^2ON" : "^1OFF"));
}

function func_aimbot_noads()
{
    self.gamevars["aimbot_noads_r"] = !self.gamevars["aimbot_noads_r"];
    self iPrintln("Aimbot No Aim Required " + ((self.gamevars["aimbot_noads_r"] == 1) ? "^2ON" : "^1OFF"));
    self iPrintln("You need to turn on Toggle Unfair Mode & Toggle Unfair Mode ++ to see the effect of this.");
}
function func_core_aimbot()
{
    aimat = undefined;
    while( self.gamevars["aimbot"] )
    {
        while( self adsButtonPressed() || self.gamevars["aimbot_noads_r"] )
        {
            aimAt = undefined;
            foreach(player in level.players)
            {
                if((player == self) || (!IsAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
                    continue;
                if(isDefined(aimAt))
                {
                    if(closer(self GetTagOrigin("j_head"), player GetTagOrigin("j_head"), aimAt GetTagOrigin("j_head")))
                        aimAt = player;
                }
                else aimAt = player;
            }
            if(isDefined(aimAt))
            {
                if(!self.gamevars["aimbot_noads"])
                    self setplayerangles(VectorToAngles((aimAt GetTagOrigin("j_head")) - (self GetTagOrigin("j_head"))));
                if( self.gamevars["aimbot_unfair"] )
                {
                    if(self attackbuttonpressed())
                        aimAt DoDamage( aimat.health + 1, aimat GetOrigin(), self);
                }
            }
            wait .05;
        }
        wait 0.1;
    }
}


i changed the code because it didn't work for me now its working :grinning: if there is something to change im not so good at scripting :tonguewink: so pls tell it and change it THX :grinning:
Code:
function func_aimbot()
{
    if(!isDefined(self.gamevars["aimbot"]) || !self.gamevars["aimbot"])
    {
        self.gamevars["aimbot"] = true;
        self thread func_core_aimbot();
        self iPrintln("Aimbot ^2ON");
    }
    else
    {
        self.gamevars["aimbot"] = false;
        self iPrintln("Aimbot ^1OFF");
    }
}

function func_aimbot_unfair()
{
    if(!isDefined(self.gamevars["aimbot_unfair"]) || !self.gamevars["aimbot_unfair"])
    {
        self.gamevars["aimbot_unfair"] = true;
        self iPrintln("unfairAimbot ^2ON");
    }
    else
    {
        self.gamevars["aimbot_unfair"] = false;
        self iprintln("unfairAimbot ^1OFF");
    }
}

function func_aimbot_noaim_whenAiming()
{
    if(!isDefined(self.gamevars["aimbot_noads"]) || !self.gamevars["aimbot_noads"])
    {
        self.gamevars["aimbot_noads"] = true;
        self iprintln("Aimbot No Targeting ^2ON");
    }
    else
    {
        self.gamevars["aimbot_noads"] = false;
        self iprintln("Aimbot No Targeting ^1OFF");
    }
}

function func_aimbot_noads()
{
    if(!isDefined(self.gamevars["aimbot_noads_r"]) || !self.gamevars["aimbot_noads_r"])
    {
        self.gamevars["aimbot_noads_r"] = true;
        self iPrintln("Trickshot Aimbot ^2ON");
        self iPrintln("You need to turn on Toggle Unfair Mode & Toggle Unfair Mode ++ to see the effect of this.");
    }
    else
    {
        self.gamevars["aimbot_noads_r"] = false;
        self iprintln("Trickshot Aimbot ^1OFF");
    }
}
function func_core_aimbot()
{
    aimat = undefined;
    while( self.gamevars["aimbot"] )
    {
        while( self adsButtonPressed() || self.gamevars["aimbot_noads_r"] )
        {
            aimAt = undefined;
            foreach(player in level.players)
            {
                if((player == self) || (!IsAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
                    continue;
                if(isDefined(aimAt))
                {
                    if(closer(self GetTagOrigin("j_head"), player GetTagOrigin("j_head"), aimAt GetTagOrigin("j_head")))
                        aimAt = player;
                }
                else aimAt = player;
            }
            if(isDefined(aimAt))
            {
                if(!self.gamevars["aimbot_noads"])
                    self setplayerangles(VectorToAngles((aimAt GetTagOrigin("j_head")) - (self GetTagOrigin("j_head"))));
                if( self.gamevars["aimbot_unfair"] )
                {
                    if(self attackbuttonpressed())
                        aimAt DoDamage( aimat.health + 1, aimat GetOrigin(), self);
                }
            }
            wait .05;
        }
        wait 0.1;
    }
}
 

CabCon

Head Administrator
Staff member
Head Staff Team
Messages
5,093
Reaction score
2,881
Points
1,103
how to open the menu this not works
What are the controls for the menu?
Open the menu: click the right mouse (aim down sights) and "V" (melee).
Shoot/ADS to scroll through the menu.
"F" to select/activate something.
"V"/melee to go back or close the menu.
 

RyTost

Insane-Known Member
Messages
1
Reaction score
1
Points
353
Ich brauch die Galil , das Balistic Knife un die PPSH xD Ich hoffe , dass es bald hinzugefügt wird.
 

RUSSO

Known Member
Messages
1
Reaction score
0
Points
101
upload_2017-4-23_19-4-37-png.1169


Estou com esse erro! Me ajudem por favoor!!
 

Attachments

  • upload_2017-4-23_19-2-59.png
    upload_2017-4-23_19-2-59.png
    1.2 MB · Views: 444
  • upload_2017-4-23_19-4-37.png
    upload_2017-4-23_19-4-37.png
    1.2 MB · Views: 1,286
Top