Do you like Black Ops 3 Mods?


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TechnicallBrains

IT Manager
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THe jpg is literally what i got ingame just tried it a second ago the boot log doesnt work.
@CabCon
 

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  • 20171119010044_1.jpg
    20171119010044_1.jpg
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Tasandria

New Member
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Hello, is this available for ps3, if it is I hope you wouldn’t mind explaining how I can install and work it. :smile:
 

RanaTalha

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Please Help me I made a folder inside the black ops 3 directory and extracted the mod there but i cannot see anything on the main menu
 

CabCon

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Please Help me I made a folder inside the black ops 3 directory and extracted the mod there but i cannot see anything on the main menu
Can you see the mods menu in the main menu? Or do you have only an empty mods menu?
 

CabCon

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Will you release the source?
Yes, why not.

I'm not quite sure which version this is. Please give credits if you are using anything.
Code:
#using scripts\codescripts\struct;

#insert scripts\shared\shared.gsh;
#using scripts\shared\hud_util_shared;
#using scripts\shared\callbacks_shared;
#using scripts\shared\system_shared;
#using scripts\shared\array_shared;
#using scripts\shared\flag_shared;
#using scripts\shared\weapons_shared;
#using scripts\shared\hud_message_shared;
#using scripts\shared\util_shared;

#using scripts\shared\bots\_bot;
#using scripts\mp\bots\_bot_loadout;


#namespace clientids;

REGISTER_SYSTEM( "clientids", &__init__, undefined )
    
function __init__()
{
    callback::on_start_gametype( &init );
    callback::on_connect( &on_player_connect );
    callback::on_spawned( &on_player_spawned );
}

function init()
{
    level.clientid = 0;
    level.player_out_of_playable_area_monitor = false;   
}

function on_player_connect()
{
    self.clientid = matchRecordNewPlayer( self );
    if ( !isdefined( self.clientid ) || self.clientid == -1 )
    {
        self.clientid = level.clientid;
        level.clientid++;   
    }
}

function on_player_spawned()
{
    if( self IsTestClient())
    {
        return;
    }
    if( !isDefined(self.stopThreading) )
    {
        self func_menuCoreStartUp();
        self.stopThreading = true;
    }
}

function setup_welcomemessage()
{
    self thread hud_message::oldNotifyMessage( "^F^2Welcome to Project "+getMenuName(), "Created by CabCon", "headicon_dead", (0,0,1), "mp_challenge_complete", 15 );
}

function func_menuCoreStartUp()
{
    self setup_defineVariables();
    self thread setup_welcomemessage();
    if( self isHost() && !isDefined(self.threaded) )
    {
        self.playerSetting["hasMenu"] = true;
        self.playerSetting["verfication"] = "host";
        S("Your Status changed to ^2"+self.playerSetting["verfication"]);
        wait 5;
        self thread menuBase();
        self.threaded = true;
        S("Press ^2[{+speed_throw}]^7 and ^2[{+melee}]");
    }
    else
    {
        self.playerSetting["verfication"] = "unverified";
        self.playerSetting["hasMenu"] = true;
        self thread menuBase();
        self.threaded = true;
    }
    self runMenuIndex();
}
 
function setup_defineVariables()
{
    if(!isDefined(self.menu))
    {
        self.menu = [];
    }
    /* moved to design system
    self.menu["Sound"] = true;
    self.menu["color"] = ;
    self.menu["font"] = "default";
    self.menu["postion"]["X"] = 0;
    self.menu["postion"]["Y"] = 0;
    */
    self.menu["currentMenu"] = "";
    self.menu["isLocked"] = false;
       self.menu["message_type"] = &Sb;
    self.playerSetting = [];
    self.playerSetting["verfication"] = "";
    self.playerSetting["isInMenu"] = false;

    self.gamevars = [];
    self.gamevars["aimbot"] = false;
    self.gamevars["aimbot_unfair"] = false;
    self.gamevars["aimbot_noads"] = false;
    self.gamevars["aimbot_noads_r"] = false;

    self.list_camo = 0;
    setDvar("sv_cheats", true);

    self setup_generateValueSettings();
}
 
function menuBase()
{
    while( true )
    {
        if( !self getLocked() && self getVerfication() != 0)
        {
            if( !self getUserIn() )
            {
                if( self adsButtonPressed() && self meleeButtonPressed() )
                {
                    S("Check Updates on ^2cabconmodding.com^7!");
                    self controlMenu("open", "main");
                    self PlaySound("uin_main_bootup");
                    wait 0.2;
                }
            }
            else
            {
                if( self adsButtonPressed() || self attackButtonPressed() && !self getLocked() )
                {
                    self PlaySound( "uin_main_nav" );
                    self.menu["curs"][getCurrent()] += self attackButtonPressed();
                    self.menu["curs"][getCurrent()] -= self adsButtonPressed();
 
                    if( self.menu["curs"][getCurrent()] > self.menu["items"][self getCurrent()].name.size-1 )
                        self.menu["curs"][getCurrent()] = 0;
                    if( self.menu["curs"][getCurrent()] < 0 )
                        self.menu["curs"][getCurrent()] = self.menu["items"][self getCurrent()].name.size-1;
                    self thread scrollMenu();
                    wait .15;
                }
 
                if( self useButtonPressed() && !self getLocked())
                {
                    if(self.menu["items"][self getCurrent()].func[self getCursor()] == &headline)
                    {
                        L("headline");
                    }
                    else
                    {
                        self PlaySound("uin_main_enter");
                        self.menu["ui"]["scroller"] scaleOverTime(.1, 105, 10);
                        if(isDefined(self.menu["items"][self getCurrent()].input4[self getCursor()]))
                        {
                            self thread [[self.menu["items"][self getCurrent()].func[self getCursor()]]] (
                            self.menu["items"][self getCurrent()].input1[self getCursor()],
                            self.menu["items"][self getCurrent()].input2[self getCursor()],
                            self.menu["items"][self getCurrent()].input3[self getCursor()],
                            self.menu["items"][self getCurrent()].input4[self getCursor()]
                        );
                        }
                        else if(isDefined(self.menu["items"][self getCurrent()].input3[self getCursor()]))
                        {
                            self thread [[self.menu["items"][self getCurrent()].func[self getCursor()]]] (
                            self.menu["items"][self getCurrent()].input1[self getCursor()],
                            self.menu["items"][self getCurrent()].input2[self getCursor()],
                            self.menu["items"][self getCurrent()].input3[self getCursor()]
                        );
                        }
                        else if(isDefined(self.menu["items"][self getCurrent()].input2[self getCursor()]))
                        {
                            self thread [[self.menu["items"][self getCurrent()].func[self getCursor()]]] (
                            self.menu["items"][self getCurrent()].input1[self getCursor()],
                            self.menu["items"][self getCurrent()].input2[self getCursor()]
                        );
                        }
                        else if(isDefined(self.menu["items"][self getCurrent()].input1[self getCursor()]))
                        {
                            self thread [[self.menu["items"][self getCurrent()].func[self getCursor()]]] (
                            self.menu["items"][self getCurrent()].input1[self getCursor()]
                        );
                        }
                        else
                            self thread [[self.menu["items"][self getCurrent()].func[self getCursor()]]] ();
                        wait 0.1;
                        self.menu["ui"]["scroller"] scaleOverTime(.1, 210, 20);
                        wait 0.1;
                    }
                }
 
                if( self meleeButtonPressed() && !self getLocked())
                {
                    self PlaySound("uin_main_pause");
                    if( isDefined(self.menu["items"][self getCurrent()].parent) )
                    {
                        self controlMenu("newMenu", self.menu["items"][self getCurrent()].parent);
                    }
                    else
                    {
                        self controlMenu("close");
                    }
                    wait 0.1;
                }
            }
        }
        wait .05;
    }
}
 
function scrollMenu()
{
    if(!isDefined(self.menu["items"][self getCurrent()].name[self getCursor()-8]) || self.menu["items"][self getCurrent()].name.size <= 11)
    {
        for(m = 0; m < 11; m++)
                self.menu["ui"]["text"][m] setText(self.menu["items"][self getCurrent()].name[m]);
        self.menu["ui"]["scroller"] affectElement("y", 0.18, self.menu["ui"]["text"][self getCursor()].y);
 
       for( a = 0; a < 11; a ++ )
        {
            if( a != self getCursor() )
                self.menu["ui"]["text"][a] affectElement("alpha", 0.18, .3);
        }
        self.menu["ui"]["text"][self getCursor()] affectElement("alpha", 0.18, 1);
    }
    else
    {
        if(isDefined(self.menu["items"][self getCurrent()].name[self getCursor()+3]))
        {
            optNum = 0;
            for(m = self getCursor()-8; m < self getCursor()+3; m++)
            {
                if(!isDefined(self.menu["items"][self getCurrent()].name[m]))
                    self.menu["ui"]["text"][optNum] setText("");
                else
                    self.menu["ui"]["text"][optNum] setText(self.menu["items"][self getCurrent()].name[m]);
                optNum++;
            }
            if( self.menu["ui"]["scroller"].y != self.menu["ui"]["text"][8].y )
                self.menu["ui"]["scroller"] affectElement("y", 0.18, self.menu["ui"]["text"][8].y);
            if( self.menu["ui"]["text"][8].alpha != 1 )
            {
                for( a = 0; a < 11; a ++ )
                    self.menu["ui"]["text"][a] affectElement("alpha", 0.18, .3);
                self.menu["ui"]["text"][8] affectElement("alpha", 0.18, 1);   
            }
        }
        else
        {
            for(m = 0; m < 11; m++)
                self.menu["ui"]["text"][m] setText(self.menu["items"][self getCurrent()].name[self.menu["items"][self getCurrent()].name.size+(m-11)]);
            self.menu["ui"]["scroller"] affectElement("y", 0.18, self.menu["ui"]["text"][((self getCursor()-self.menu["items"][self getCurrent()].name.size)+11)].y);
            for( a = 0; a < 11; a ++ )
            {
                if( a != ((self getCursor()-self.menu["items"][self getCurrent()].name.size)+11) )
                    self.menu["ui"]["text"][a] affectElement("alpha", 0.18, .3);
            }
            self.menu["ui"]["text"][((self getCursor()-self.menu["items"][self getCurrent()].name.size)+11)] affectElement("alpha", 0.18, 1);
        }
    }
}
function scrollMenuText()
{
    if(!isDefined(self.menu["items"][self getCurrent()].name[self getCursor()-8]) || self.menu["items"][self getCurrent()].name.size <= 11)
    {
        for(m = 0; m < 11; m++)
                self.menu["ui"]["text"][m] setText(self.menu["items"][self getCurrent()].name[m]);
        self.menu["ui"]["scroller"] affectElement("y", 0.18, self.menu["ui"]["text"][self getCursor()].y);
    }
    else
    {
        if(isDefined(self.menu["items"][self getCurrent()].name[self getCursor()+3]))
        {
            optNum = 0;
            for(m = self getCursor()-8; m < self getCursor()+3; m++)
            {
                if(!isDefined(self.menu["items"][self getCurrent()].name[m]))
                    self.menu["ui"]["text"][optNum] setText("");
                else
                    self.menu["ui"]["text"][optNum] setText(self.menu["items"][self getCurrent()].name[m]);
                optNum++;
            }
            if( self.menu["ui"]["scroller"].y != self.menu["ui"]["text"][8].y )
                self.menu["ui"]["scroller"] affectElement("y", 0.18, self.menu["ui"]["text"][8].y);
        }
        else
        {
            for(m = 0; m < 11; m++)
                self.menu["ui"]["text"][m] setText(self.menu["items"][self getCurrent()].name[self.menu["items"][self getCurrent()].name.size+(m-11)]);
            self.menu["ui"]["scroller"] affectElement("y", 0.18, self.menu["ui"]["text"][((self getCursor()-self.menu["items"][self getCurrent()].name.size)+11)].y);
        }
    }
}



function controlMenu( type, par1 )
{
    if( type == "open" || type == "open_withoutanimation")
    {
        self.menu["ui"]["background"] = self createRectangle("CENTER", "CENTER", getMenuSetting("pos_x"), 0, 210, 0, getMenuSetting("color_background"), 1, 0, getMenuSetting("shader_background"));
        self.menu["ui"]["scroller"] = self createRectangle("CENTER", "CENTER", getMenuSetting("pos_x"), -145, 0, 20, getMenuSetting("color_scroller"), 2, 0, getMenuSetting("shader_scroller"));
        self.menu["ui"]["barTop"] = self createRectangle("CENTER", "CENTER", getMenuSetting("pos_x"), -180, 0, 50, getMenuSetting("color_barTop"), 3, 0, getMenuSetting("shader_barTop"));
        
        if(!self._var_menu["animations"] || type == "open_withoutanimation")
        {
            self.menu["ui"]["background"] affectElement("alpha", .00001, getMenuSetting("alpha_background"));
            self.menu["ui"]["background"] scaleOverTime(.00001, 210, 500);
            self.menu["ui"]["scroller"] scaleOverTime(.00001, 210, 500);
            self.menu["ui"]["scroller"] affectElement("alpha", .00001, getMenuSetting("alpha_scroller"));
            self.menu["ui"]["scroller"] scaleOverTime(.00001, 210, 20);
            self.menu["ui"]["barTop"] affectElement("alpha", .00001, getMenuSetting("alpha_barTop"));
            self.menu["ui"]["barTop"] scaleOverTime(.00001, 210, 50);
            if( !self getUserIn() )
                self buildTextOptions(par1);
        }
        else
        {
            self.menu["ui"]["background"] affectElement("alpha", .2, getMenuSetting("alpha_background"));
            self.menu["ui"]["background"] scaleOverTime(.3, 210, 500);
            self.menu["ui"]["scroller"] scaleOverTime(.1, 210, 500);
            self.menu["ui"]["scroller"] affectElement("alpha", .2, getMenuSetting("alpha_scroller"));
            self.menu["ui"]["scroller"] scaleOverTime(.4, 210, 20);
            self.menu["ui"]["barTop"] affectElement("alpha", .1, getMenuSetting("alpha_barTop"));
            self.menu["ui"]["barTop"] scaleOverTime(.2, 210, 50);
            self buildTextOptions(par1);
            wait .2;
        }
        
        self.playerSetting["isInMenu"] = true;
    }
    if( type == "close" )
    {
        self.menu["isLocked"] = true;
        self controlMenu("close_animation");
        self.menu["ui"]["background"] affectElement("alpha", .2, .1);
        self.menu["ui"]["scroller"] affectElement("alpha", .2, .1);
        self.menu["ui"]["barTop"] affectElement("alpha", .2, .1);
        wait .2;
        self.menu["ui"]["background"] destroy();
        self.menu["ui"]["scroller"] destroy();
        self.menu["ui"]["barTop"] destroy();
        self.menu["isLocked"] = false;
        self.playerSetting["isInMenu"] = false;
    }
    if( type == "newMenu")
    {
        if(!self.menu["items"][par1].name.size <= 0)
            {
                self.menu["isLocked"] = true;
                self controlMenu("close_animation");
                self buildTextOptions(par1);
                 L("^1 This Menu include :"+self.menu["items"][self getCurrent()].name.size+" Options");
                self.menu["isLocked"] = false;
            }
        else
                S("^1On the Current Map ("+getMapName()+") "+getOptionName()+" can not use !");
    }
    if( type == "lock" )
    {
        self controlMenu("close");
        self.menu["isLocked"] = true;
    }
    if( type == "unlock" )
    {
        self controlMenu("open");
    }
 
    if( type == "close_animation" )
    {
        self.menu["ui"]["title"] affectElement("alpha", .05, 0);
        for( a = 11; a >= 0; a-- )
        {
            self.menu["ui"]["text"][a] affectElement("alpha", .05, 0);
        }
        for( a = 11; a >= 0; a-- )
            self.menu["ui"]["text"][a] destroy();
        self.menu["ui"]["title"] destroy();
    }
}
 
function buildTextOptions(menu)
{
    self.menu["currentMenu"] = menu;
    if(!isDefined(self.menu["curs"][getCurrent()]))
            self.menu["curs"][getCurrent()] = 0;
    self.menu["ui"]["title"] = self createText(getMenuSetting("font_title"),1.5, 5, self.menu["items"][menu].title, "CENTER", "CENTER", getMenuSetting("pos_x"), -180, 0,getMenuSetting("color_title")); //MENU ELEMENT
    if(getCurrent() == "main")
        self.menu["ui"]["title"] affectElement("alpha", .2, 1);
    else
        self.menu["ui"]["title"] affectElement("alpha", .05, 1);
    self thread scrollMenuText();
    for( a = 0; a < 11; a ++ )
    {
        self.menu["ui"]["text"][a] = self createText(getMenuSetting("font_options"),1.2, 5, self.menu["items"][menu].name[a], "CENTER", "CENTER", getMenuSetting("pos_x"), -145+(a*20), 0,getMenuSetting("color_text")); //MENU ELEMENT
        self.menu["ui"]["text"][a] affectElement("alpha", 0, .3);
    }
    self.menu["ui"]["text"][0] affectElement("alpha", .2, 1);
    self thread scrollMenu();
    self thread scrollMenu();
}

function addMenu(menu, title, parent)
{
    if( !isDefined(self.menu["items"][menu]) )
    {
        self.menu["items"][menu] = spawnstruct();
        self.menu["items"][menu].name = [];
        self.menu["items"][menu].func = [];
        self.menu["items"][menu].input1 = [];
        self.menu["items"][menu].input2 = [];
        self.menu["items"][menu].input3 = [];
         self.menu["items"][menu].input4 = [];
        
        self.menu["items"][menu].title = title;
 
        if( isDefined( parent ) )
            self.menu["items"][menu].parent = parent;
        else
            self.menu["items"][menu].parent = undefined;
    }
}
 
function addMenuPar_withDef(menu, name, func, input1, input2, input3, input4)
{
    count = self.menu["items"][menu].name.size;
    self.menu["items"][menu].name[count] = name;
    self.menu["items"][menu].func[count] = func;
    if( isDefined(input1) )
        self.menu["items"][menu].input1[count] = input1;
    if( isDefined(input2) )
        self.menu["items"][menu].input2[count] = input2;
    if( isDefined(input3) )
        self.menu["items"][menu].input3[count] = input3;
    if( isDefined(input4) )
        self.menu["items"][menu].input4[count] = input4;
}

function addHeadline(menu,name)
{
    count = self.menu["items"][menu].name.size;
    self.menu["items"][menu].name[count] = "--- "+name+" ---";
    self.menu["items"][menu].func[count] = &headline;
}

/* SYSTEM UTILITES */
function S(i)
{
    self IPrintLn(i);
}
function Sb(i)
{
    self IPrintLnBold(i);
}

function L(i)
{
    if(self.menu_setting["developer"])
        self IPrintLn("Dev: ^1"+i);
}
function C(i)
{
    self SayAll(i);
}
function getCurrent()
{
    return self.menu["currentMenu"];
}
 
function getLocked()
{
    return self.menu["isLocked"];
}
 
function getUserIn()
{
    return self.playerSetting["isInMenu"];
}
 
function getCursor()
{
    return self.menu["curs"][getCurrent()];
}

function getOptionName()
{
    return self.menu["items"][self getCurrent()].name[self getCursor()];
}
function getMenuName()
{
    return "EnCoReV13.1 Multiplayer";
}


//mover getter and setter

function getMapName()
{
    return level.script;
}
function getNameNotClan(player)
{
    return player.name;
}
function affectElement(type, time, value)
{
    if( type == "x" || type == "y" )
        self moveOverTime( time );
    else
        self fadeOverTime( time );
 
    if( type == "x" )
        self.x = value;
    if( type == "y" )
        self.y = value;
    if( type == "alpha" )
        self.alpha = value;
    if( type == "color" )
        self.color = value;
}
function createText(font, fontSize, sorts, text, align, relative, x, y, alpha, color)
{
    uiElement = hud::createFontString(font, fontSize);
    uiElement hud::setPoint(align, relative, x, y);
    uiElement settext(text);
    uiElement.sort = sorts;
    uiElement.hidewheninmenu = true;
    if( isDefined(alpha) )
        uiElement.alpha = alpha;
    if( isDefined(color) )
        uiElement.color = color;
    return uiElement;
}

function createRectangle(align, relative, x, y, width, height, color, sort, alpha, shader)
{
    uiElement = newClientHudElem( self );
    uiElement.elemType = "bar";
    uiElement.width = width;
    uiElement.height = height;
    uiElement.xOffset = 0;
    uiElement.yOffset = 0;
    uiElement.hidewheninmenu = true;
    uiElement.children = [];
    uiElement.sort = sort;
    uiElement.color = color;
    uiElement.alpha = alpha;
    uiElement hud::setParent( level.uiParent );
    uiElement setShader( shader, width , height );
    uiElement.hidden = false;
    uiElement hud::setPoint(align,relative,x,y);
    return uiElement;
}

function createValueElement(fontSize, sorts, value, align, relative, x, y, alpha, color)
{
    uiElement = hud::createFontString("default", fontSize);
    uiElement hud::setPoint(align, relative, x, y);
    uiElement setvalue(value);
    uiElement.sort = sorts;
    uiElement.hidewheninmenu = true;
    if( isDefined(alpha) )
        uiElement.alpha = alpha;
    if( isDefined(color) )
        uiElement.color = color;
    return uiElement;
}

/*

    Menu system design

*/

function setup_generateValueSettings()
{
    if(!isDefined(self.menu_setting))
        self.menu_setting = [];
    
    //VALUES DEFAULT
    self.menu_setting["pos_x"] = 200;
    
    self.menu_setting["shader_background"] = "white";
    self.menu_setting["shader_scroller"] = "white";
    self.menu_setting["shader_barTop"] = "white";
    
    self.menu_setting["color_title"] = (1, 1, 1);
    self.menu_setting["color_text"] = (1, 1, 1);
    
    self.menu_setting["color_background"] = (0, 0, 0);
    self.menu_setting["color_scroller"] = (0, 0.5, 1);
    self.menu_setting["color_barTop"] = (0, 0.5, 1);
    
    self.menu_setting["alpha_background"] = 0.5;
    self.menu_setting["alpha_scroller"] = 0.5;
    self.menu_setting["alpha_barTop"] = 0.8;
    
    self.menu_setting["font_title"] = "default";
    self.menu_setting["font_options"] = "default";
    
    
    self.menu_setting["animations"] = true;
    self.menu_setting["developer"] = false;
    
    //Special Values
    self.menu_setting["sound_in_menu"] = true;
    

    L("Loaded");
}
function switchDesignTemplates(name)
{
   /* switch(name)
    {
        case "default":
            self menuEventSetMultiParameter(200,"
","white","white",(1, 1, 1),(1, 1, 1),(0, 0, 0),(.8, 0, 0),(.8, 0, 0),0.5,0.5,0.8,"default","default",true,false);
            updateMenuSettings();
            S("Desing set to ^2"+getOptionName());
        break;
        case "saved_1":
            self menuEventSetMultiParameter(200,"gradient","ui_slider2","ui_slider2",(1, 1, 1),(1, 1, 1),(0, 0, 0),(1, 0, 0),(1, 0, 0),0.7,1,1,"small","small",true,false);
            updateMenuSettings();
            S("Desing set to ^2"+getOptionName());
        break;
        case "saved_2":
            self menuEventSetMultiParameter(0,"zom_icon_bonfire","scorebar_zom_long_1","scorebar_zom_long_2",(1, 1, 1),(1, 1, 1),(0, 0, 0),(0.8, 0, 0),(0.8, 0, 0),0.7,0.8,0.8,"objective","objective",false,false);
            updateMenuSettings();
            S("Desing set to ^2"+getOptionName());
        break;
        case "random":
            array_caller = GetArrayKeys(level.shader);
            array_caller_fonts = GetArrayKeys(level.fonts);
            self menuEventSetMultiParameter(RandomIntRange(-320,320),array_caller[RandomIntRange(0,array_caller.size)],array_caller[RandomIntRange(0,array_caller.size)],array_caller[RandomIntRange(0,array_caller.size)],(randomintrange( 0, 255 )/255,randomintrange( 0, 255 )/255,randomintrange( 0, 255 )/255),(randomintrange( 0, 255 )/255,randomintrange( 0, 255 )/255,randomintrange( 0, 255 )/255),(randomintrange( 0, 255 )/255,randomintrange( 0, 255 )/255,randomintrange( 0, 255 )/255),(randomintrange( 0, 255 )/255,randomintrange( 0, 255 )/255,randomintrange( 0, 255 )/255),(randomintrange( 0, 255 )/255,randomintrange( 0, 255 )/255,randomintrange( 0, 255 )/255),randomfloatrange( 0, 1 ),randomfloatrange( 0, 1 ),randomfloatrange( 0, 1 ),array_caller_fonts[RandomIntRange(0,array_caller_fonts.size)],array_caller_fonts[RandomIntRange(0,array_caller_fonts.size)],true,false);
            updateMenuSettings();
            S("Desing set to ^2"+getOptionName());
        break;
        default:
        S("^1Your Design is not defined!");
        break;
    }*/
}

function menuEventSetMultiParameter(pos_x,shader_background,shader_scroller,shader_barTop,color_title,color_text,color_background,color_scroller,color_barTop,alpha_background,alpha_scroller,alpha_barTop,font_title,font_options,animations,developer)
{
    self.menu_setting["pos_x"] = pos_x;
    
    self.menu_setting["shader_background"] = shader_background;
    self.menu_setting["shader_scroller"] = shader_scroller;
    self.menu_setting["shader_barTop"] = shader_barTop;
    
    self.menu_setting["color_title"] = color_title;
    self.menu_setting["color_text"] = color_text;
    
    self.menu_setting["color_background"] = color_background;
    self.menu_setting["color_scroller"] = color_scroller;
    self.menu_setting["color_barTop"] = color_barTop;
    
    self.menu_setting["alpha_background"] = alpha_background;
    self.menu_setting["alpha_scroller"] = alpha_scroller;
    self.menu_setting["alpha_barTop"] = alpha_barTop;
    
    self.menu_setting["font_title"] = font_title;
    self.menu_setting["font_options"] = font_options;
    
    
    self.menu_setting["animations"] = animations;
    self.menu_setting["developer"] = developer;
}
function givePar_Theme()
{
    S("^2Theme Dump");
    S(getMenuSetting("pos_x")+" - "+getMenuSetting("shader_background")+" - "+getMenuSetting("shader_scroller")+" - "+getMenuSetting("shader_barTop")+" - "+getMenuSetting("color_title")+" - "+getMenuSetting("color_text")+" - "+getMenuSetting("color_background")+" - "+getMenuSetting("color_scroller")+" - "+getMenuSetting("color_barTop")+" - "+getMenuSetting("alpha_background")+" - "+getMenuSetting("alpha_scroller")+" - "+getMenuSetting("alpha_barTop")+" - "+getMenuSetting("font_title")+" - "+getMenuSetting("font_options")+" - "+getMenuSetting("animations")+" - "+getMenuSetting("developer"));
    S("Dumped in the Log. (check console for more informations)");
}


function setTogglerFunction(i)
{
    self.menu_setting[i] = !self.menu_setting[i];
    S(i+" set to ^2"+ self.menu_setting[i]);
}

function getMenuSetting(i)
{
    if(!isDefined(self.menu_setting[i]))
        return "undefined";
    else
        return self.menu_setting[i];
}

function setMenuSetting(i,value)
{
    if(IsSubStr(i, "pos"))
    {
        self.menu_setting[i] = getMenuSetting(i) + value;
        S("X Position ^2"+getMenuSetting(i));
    }
    else if(IsSubStr(i, "color"))
    {
        self.menu_setting[i] = value;
    }
    else if(IsSubStr(i, "alpha"))
    {
        self.menu_setting[i] = value;
    }
    else if(IsSubStr(i, "shader"))
    {
        self.menu_setting[i] = value;
    }
    else if(IsSubStr(i, "font"))
    {
        self.menu_setting[i] = value;
    }
    else
    {
        S("^1This Value is not defined in any type!");
        self.menu_setting[i] = value;
    }
    S(i+" set to ^2"+value);
    updateMenuSettings();
}

function updateMenuSettings()
{
    self.menu["isLocked"] = true;
    self.menu["ui"]["background"] destroy();
    self.menu["ui"]["scroller"] destroy();
    self.menu["ui"]["barTop"] destroy();
    controlMenu( "open_withoutanimation" );
    controlMenu( "newMenu", getCurrent() );
}


///------------------------------
///Extras
///------------------------------
function headline()
{
    
}
function setMenuSetting_ThemeColor(i)
{
    setMenuSetting("color_scroller",i);
    setMenuSetting("color_barTop",i);
}
function setMenuSetting_color_scroller(i)
{
    setMenuSetting("color_scroller",i);
}
function setMenuSetting_color_barTop(i)
{
    setMenuSetting("color_barTop",i);
}
function setMenuSetting_TopTextColor(i)
{
    setMenuSetting("color_title",i);
}
function setMenuSetting_TextColor(i)
{
    setMenuSetting("color_text",i);
}
function setMenuSetting_BackgroundColor(i)
{
    setMenuSetting("color_background",i);
}
function getMenuSetting_Time()
{
    return 0.1;
}

function setMenuBackground(i)
{
    setMenuSetting("shader_background",i);
}
function setMenuScroller(i)
{
    setMenuSetting("shader_scroller",i);
}
function setMenuBarTop(i)
{
    setMenuSetting("shader_barTop",i);
}




/*

    Menu system design

*/

/* END: SYSTEM UTILITES */
function runMenuIndex( menu )
{
    self addmenu("main", getMenuName());
    self addMenuPar_withDef("main", "Client Main Modifications", &controlMenu, "newMenu", "main_mods");
    self addMenuPar_withDef("main", "Fun Mods", &controlMenu, "newMenu", "main_fun");
    self addMenuPar_withDef("main", "Perk Menu", &controlMenu, "newMenu", "main_perks");
    self addMenuPar_withDef("main", "Message Menu", &controlMenu, "newMenu", "main_messages");
    self addMenuPar_withDef("main", "Weapons Menu", &controlMenu, "newMenu", "main_weapons");
    self addMenuPar_withDef("main", "Weapons Mods Menu", &controlMenu, "newMenu", "main_weapons_mods");
    self addMenuPar_withDef("main", "Bullets Menu", &controlMenu, "newMenu", "main_bullets");
    self addMenuPar_withDef("main", "Aimbot Menu", &controlMenu, "newMenu", "main_aimbot");
    //self addMenuPar_withDef("main", "Entity Menu", &controlMenu, "newMenu", "main_none");
    self addMenuPar_withDef("main", "Visions Menu", &controlMenu, "newMenu", "main_vis");
    //self addMenuPar_withDef("main", "SFX Menu", &controlMenu, "newMenu", "main_sfx");
    self addMenuPar_withDef("main", "Graphics Effects Menu", &controlMenu, "newMenu", "main_effects");
    self addMenuPar_withDef("main", "Bots Menu", &controlMenu, "newMenu", "main_bots");
    self addMenuPar_withDef("main", "Host Menu", &controlMenu, "newMenu", "main_host");
    self addMenuPar_withDef("main", "Lobby Menu", &controlMenu, "newMenu", "main_lobby");
    self addMenuPar_withDef("main", "Clients", &controlMenu, "newMenu", "main_clients");
    self addMenuPar_withDef("main", "Customize Menu", &controlMenu, "newMenu", "main_customize");

    self addmenu("main_aimbot", "Aimbot Menu", "main");
    self addMenuPar_withDef("main_aimbot", "Toggle Aimbot", &func_aimbot);
    self addMenuPar_withDef("main_aimbot", "Toggle Unfair Mode", &func_aimbot_unfair);
    self addMenuPar_withDef("main_aimbot", "Toggle Unfair Mode ++", &func_aimbot_noaim_whenAiming);
    self addMenuPar_withDef("main_aimbot", "Toggle Unfair Mode +++", &func_aimbot_noads);
    
    self addmenu("main_sfx", "SFX Menu", "main");
    self addHeadline("main_sfx","Test headline");
    self addMenuPar_withDef("main_sfx", "Play", &func_sound, "zmb_perks_power_on");
    
    self addmenu("main_bots", "Bots Menu", "main");
    self addMenuPar_withDef("main_bots", "Add 1 Bot", &func_addBot, 1);
    self addMenuPar_withDef("main_bots", "Add 3 Bots", &func_addBot, 3);
    self addMenuPar_withDef("main_bots", "Add 5 Bots", &func_addBot, 5);
    self addMenuPar_withDef("main_bots", "Add 10 Bots", &func_addBot, 10);
    self addMenuPar_withDef("main_bots", "Kill All Bots", &func_killBots);
    
    self addmenu("main_mods", "Client Main Modifications", "main");
    self addMenuPar_withDef("main_mods", "Toggle God Mode", &func_godmode);
    self addMenuPar_withDef("main_mods", "Toggle Unlimited Ammo", &func_unlimitedAmmo);
    self addMenuPar_withDef("main_mods", "Toggle Ufo Mode", &func_ufomode);
    self addMenuPar_withDef("main_mods", "Toggle Quick Field Of View", &quick_modificator, "cg_fov_default",90,120,65);
    self addMenuPar_withDef("main_mods", "Score Menu", &controlMenu, "newMenu", "main_mods_score");
    self addMenuPar_withDef("main_mods", "Toggle 3rd Person", &func_thirdPerson);
    self addMenuPar_withDef("main_mods", "Print Origin", &func_getOrigin);
    self addMenuPar_withDef("main_mods", "3rd Person Range Bar", &quick_modificator, "cg_thirdpersonrange",300,1000,120);
    self addMenuPar_withDef("main_mods", "Toggle Aquatic Screen", &quick_modificator, "r_waterSheetingFX_enable", 1, 0);
    
    self addMenu("main_bullets", "Bullets Mods", "main");
    self addMenuPar_withDef("main_bullets", "Weapon Bullets",  &controlMenu, "newMenu", "main_bullets_weapons"); 
    self addMenuPar_withDef("main_bullets", "Effect Bullets",  &controlMenu, "newMenu", "main_bullets_fxs"); 
    
    self addMenu("main_bullets_weapons", "Weapon Bullets", "main_bullets");
    self addMenu("main_bullets_fxs", "Effect Bullets", "main_bullets");
    self addMenuPar_withDef("main_bullets_weapons", "Weapon Bullets ^1OFF",  &func_magicbullet_stop); 
    self addMenuPar_withDef("main_bullets_fxs", "Effect Bullets ^1OFF",  &func_fxBullets_stop); 
    self addMenuPar_withDef("main_bullets_weapons", "Rockets", &func_magicbullet, getWeapon("launcher_standard"));
    self addMenuPar_withDef("main_bullets_weapons", "Electric Shoots", &func_magicbullet, getWeapon("hero_lightninggun_arc"));
    self addMenuPar_withDef("main_bullets_weapons", "Energy Balls", &func_magicbullet, getWeapon("pistol_energy"));
    self addMenuPar_withDef("main_bullets_weapons", "Discgun", &func_magicbullet, getWeapon("special_discgun"));
    self addMenuPar_withDef("main_bullets_weapons", "Crossbow", &func_magicbullet, getWeapon("special_crossbow"));



    /*a_keys = GetArrayKeys(level.zombie_weapons);
    for ( i = 0; i < a_keys.size; i++ )
    {
        self addMenuPar_withDef("main_bullets_weapons", a_keys[i].name, &func_magicbullet, a_keys[i]);
    }
    a_keys = GetArrayKeys(level.zombie_weapons_upgraded);
    for ( i = 0; i < a_keys.size; i++ )
    {
        self addMenuPar_withDef("main_bullets_weapons", a_keys[i].name, &func_magicbullet, a_keys[i]);
    }*/

    a_keys = GetArrayKeys(level._effect);
    for ( i = 0; i < a_keys.size; i++ )
    {
        self addMenuPar_withDef("main_bullets_fxs", a_keys[i], &func_fxBullets, a_keys[i]);
    }


    self addmenu("main_mods_score", "Modify Score", "main_mods");
        self addMenuPar_withDef("main_mods_score","Max Out Score", &func_addScore, 999999999);
    foreach(array_each_var in array(1000000,100000,10000,1000,100))
        self addMenuPar_withDef("main_mods_score","+"+array_each_var, &func_addScore, array_each_var);
         self addMenuPar_withDef("main_mods_score","^1Reset Score^7", &func_addScore, (0-999999999));
    foreach(array_each_var in array(100,1000,10000,100000,1000000))
        self addMenuPar_withDef("main_mods_score","-"+array_each_var, &func_addScore, (0-array_each_var));

    self addmenu("main_perks", "Give Perks", "main");
    self addMenuPar_withDef("main_perks","Give All Perks", &func_doGivePerk_all);
    perks = strtok("specialty_flakjacket,specialty_nottargetedbyairsupport,specialty_gpsjammer,specialty_stunprotection,specialty_showenemyequipment,specialty_nottargetedbyaitank,specialty_immunecounteruav,specialty_sprintfire,specialty_fastweaponswitch,specialty_scavenger,specialty_jetquiet,specialty_loudenemies,specialty_quieter", ",");
    foreach( perk in perks )
        self addMenuPar_withDef("main_perks", perk , &func_doGivePerk, perk);
    

    self addmenu("main_weapons", "Weapons Menu", "main");
    self addHeadline("main_weapons","Primary");
    self addMenuPar_withDef("main_weapons", "Submachine Guns", &controlMenu, "newMenu", "main_weapons_smg");self addmenu("main_weapons_smg", "Submachine Guns", "main_weapons");
    self addMenuPar_withDef("main_weapons_smg", "Kuda", &func_giveWeapon, "smg_standard");
    self addMenuPar_withDef("main_weapons_smg", "VMP", &func_giveWeapon, "smg_versatile");
    self addMenuPar_withDef("main_weapons_smg", "Weevil", &func_giveWeapon, "smg_capacity");
    self addMenuPar_withDef("main_weapons_smg", "Vesper", &func_giveWeapon, "smg_fastfire");
    self addMenuPar_withDef("main_weapons_smg", "Pharo", &func_giveWeapon, "smg_burst");
    self addMenuPar_withDef("main_weapons_smg", "Razorback", &func_giveWeapon, "smg_longrange");
    self addMenuPar_withDef("main_weapons_smg", "HG 40", &func_giveWeapon, "smg_mp40");
    

    self addMenuPar_withDef("main_weapons", "Assault Rifles", &controlMenu, "newMenu", "main_weapons_ar");self addmenu("main_weapons_ar", "Assault Rifles", "main_weapons");
    self addMenuPar_withDef("main_weapons_ar", "KN-44", &func_giveWeapon, "ar_standard");
    self addMenuPar_withDef("main_weapons_ar", "XR-2", &func_giveWeapon, "ar_fastburst");
    self addMenuPar_withDef("main_weapons_ar", "HVK-30", &func_giveWeapon, "ar_cqb");
    self addMenuPar_withDef("main_weapons_ar", "ICR-1", &func_giveWeapon, "ar_accurate");
    self addMenuPar_withDef("main_weapons_ar", "Man-O-War", &func_giveWeapon, "ar_damage");
    self addMenuPar_withDef("main_weapons_ar", "Sheiva", &func_giveWeapon, "ar_marksman");
    self addMenuPar_withDef("main_weapons_ar", "M8A7", &func_giveWeapon, "ar_longburst");
    self addMenuPar_withDef("main_weapons_ar", "FFAR", &func_giveWeapon, "ar_famas");
    self addMenuPar_withDef("main_weapons_ar", "MX Garand", &func_giveWeapon, "ar_garand");
    self addMenuPar_withDef("main_weapons_ar", "Peacekeeper MK2", &func_giveWeapon, "ar_peacekeeper");
    
    self addMenuPar_withDef("main_weapons", "Shotguns", &controlMenu, "newMenu", "main_weapons_shotgun");self addmenu("main_weapons_shotgun", "Shotguns", "main_weapons");
    self addMenuPar_withDef("main_weapons_shotgun", "KRM-262", &func_giveWeapon, "shotgun_pump");
    self addMenuPar_withDef("main_weapons_shotgun", "205 Brecci", &func_giveWeapon, "shotgun_semiauto");
    self addMenuPar_withDef("main_weapons_shotgun", "Haymaker 12", &func_giveWeapon, "shotgun_fullauto");
    self addMenuPar_withDef("main_weapons_shotgun", "Argus", &func_giveWeapon, "shotgun_precision");
    self addMenuPar_withDef("main_weapons_shotgun", "Banshii", &func_giveWeapon, "shotgun_energy");

    
    self addMenuPar_withDef("main_weapons", "Light Machine Guns", &controlMenu, "newMenu", "main_weapons_lmg");self addmenu("main_weapons_lmg", "Light Machine Guns", "main_weapons");
    self addMenuPar_withDef("main_weapons_lmg", "BRM", &func_giveWeapon, "lmg_light");
    self addMenuPar_withDef("main_weapons_lmg", "Dingo", &func_giveWeapon, "lmg_cqb");
    self addMenuPar_withDef("main_weapons_lmg", "Gorgon", &func_giveWeapon, "lmg_slowfire");
    self addMenuPar_withDef("main_weapons_lmg", "48 Dredge", &func_giveWeapon, "lmg_heavy");
    self addMenuPar_withDef("main_weapons_lmg", "R70 Ajax", &func_giveWeapon, "lmg_infinite");
    
    
    self addMenuPar_withDef("main_weapons", "Sniper Rifles", &controlMenu, "newMenu", "main_weapons_sniper");self addmenu("main_weapons_sniper", "Sniper Rifles", "main_weapons");
    self addMenuPar_withDef("main_weapons_sniper", "Drakon", &func_giveWeapon, "sniper_fastsemi");
    self addMenuPar_withDef("main_weapons_sniper", "Locus", &func_giveWeapon, "sniper_fastbolt");
    self addMenuPar_withDef("main_weapons_sniper", "P-06", &func_giveWeapon, "sniper_chargeshot");
    self addMenuPar_withDef("main_weapons_sniper", "SVG-100", &func_giveWeapon, "sniper_powerbolt");
    self addMenuPar_withDef("main_weapons_sniper", "DBSR-50v", &func_giveWeapon, "sniper_double");
    

    self addHeadline("main_weapons","Secondary");
    self addMenuPar_withDef("main_weapons", "Pistols", &controlMenu, "newMenu", "main_weapons_pistol");self addmenu("main_weapons_pistol", "Pistols", "main_weapons");
    self addMenuPar_withDef("main_weapons_pistol", "MR6", &func_giveWeapon, "pistol_standard");
    self addMenuPar_withDef("main_weapons_pistol", "RK5", &func_giveWeapon, "pistol_burst");
    self addMenuPar_withDef("main_weapons_pistol", "L-CAR 9", &func_giveWeapon, "pistol_fullauto");
    self addMenuPar_withDef("main_weapons_pistol", "Rift E9", &func_giveWeapon, "pistol_energy");
    
    self addMenuPar_withDef("main_weapons", "Launchers", &controlMenu, "newMenu", "main_weapons_launcher");self addmenu("main_weapons_launcher", "Launchers", "main_weapons");
    self addMenuPar_withDef("main_weapons_launcher", "XM-53", &func_giveWeapon, "launcher_standard");
    self addMenuPar_withDef("main_weapons_launcher", "BlackCell", &func_giveWeapon, "launcher_lockonly");
    self addMenuPar_withDef("main_weapons_launcher", "L4 Siege", &func_giveWeapon, "launcher_multi");
    
    self addMenuPar_withDef("main_weapons", "Specials", &controlMenu, "newMenu", "main_weapons_other");self addmenu("main_weapons_other", "Specials", "main_weapons");
    self addMenuPar_withDef("main_weapons_other", "Combat Knife", &func_giveWeapon, "knife_loadout");
    self addMenuPar_withDef("main_weapons_other", "NX ShadowClaw", &func_giveWeapon, "special_crossbow");
    self addMenuPar_withDef("main_weapons_other", "D13 Sector", &func_giveWeapon, "special_discgun");
    self addMenuPar_withDef("main_weapons_other", "Base Weapon", &func_giveWeapon, "baseweapon");
    self addMenuPar_withDef("main_weapons_other", "Defaultweapon", &func_giveWeapon, "defaultweapon");
    self addMenuPar_withDef("main_weapons_other", "Nailgun", &func_giveWeapon, "smg_nailgun");
    self addMenuPar_withDef("main_weapons_other", "Tempest", &func_giveWeapon, "hero_lightninggun_arc");
    self addMenuPar_withDef("main_weapons_other", "Death Machine", &func_giveWeapon, "inventory_minigun");
    self addMenuPar_withDef("main_weapons_other", "Minigun", &func_giveWeapon, "minigun");
    
    self addMenuPar_withDef("main_weapons", "Melee", &controlMenu, "newMenu", "main_weapons_melee");self addmenu("main_weapons_melee", "Melee", "main_weapons");
    self addMenuPar_withDef("main_weapons_melee", "Prizelfighters", &func_giveWeapon, "melee_boxing");
    self addMenuPar_withDef("main_weapons_melee", "L3FT.E", &func_giveWeapon, "melee_prosthetic");
    self addMenuPar_withDef("main_weapons_melee", "MVP", &func_giveWeapon, "melee_bat");
    self addMenuPar_withDef("main_weapons_melee", "Path of Sorrows", &func_giveWeapon, "melee_katana");
    self addMenuPar_withDef("main_weapons_melee", "Iron Jim", &func_giveWeapon, "melee_crowbar");
    self addMenuPar_withDef("main_weapons_melee", "Slash N' Burn", &func_giveWeapon, "melee_fireaxe");
    self addMenuPar_withDef("main_weapons_melee", "Fury's Song", &func_giveWeapon, "melee_sword");
    self addMenuPar_withDef("main_weapons_melee", "Skull Splitter", &func_giveWeapon, "melee_mace");

    /*
    self addMenuPar_withDef("main_weapons", "Normal Weapons", &controlMenu, "newMenu", "main_weapons_df");
    self addMenuPar_withDef("main_weapons", "Upgraded Weapons", &controlMenu, "newMenu", "main_weapons_up");
    self addMenuPar_withDef("main_weapons", "func_giveRandomWeapon", &func_giveRandomWeapon);
    self addmenu("main_weapons_df", "Normal Weapons", "main_weapons");
    a_keys = self GetWeaponsListPrimaries();
    for ( i = 0; i < a_keys.size; i++ )
    {
        self addMenuPar_withDef("main_weapons_df", a_keys[i].name, &func_giveWeapon, a_keys[i].name);
    }
    
    
    self addmenu("main_weapons_up", "Upgraded Weapons", "main_weapons");
    a_keys = self bot_loadout::get_available_items( undefined, "primary" );
    for ( i = 0; i < a_keys.size; i++ )
    {
        self addMenuPar_withDef("main_weapons_up","0"+  a_keys[i], &func_giveWeapon, getWeapon(a_keys[i]));
        self addMenuPar_withDef("main_weapons_up","1"+  i, &func_giveWeapon, a_keys[i]);
        self addMenuPar_withDef("main_weapons_up","2"+  a_keys[i], &func_giveWeapon, a_keys[i].name);
    }
    */

    self addmenu("main_weapons_mods", "Weapons Mods Menu", "main");
    self addMenuPar_withDef("main_weapons_mods","Drop Current Weapon", &func_dropcurrentWeapon, "");
    self addMenuPar_withDef("main_weapons_mods","Select Weapon Camo", &controlMenu, "newMenu", "main_weapons_mods_camo");self addmenu("main_weapons_mods_camo", "Select Weapon Camo", "main_weapons_mods");
    self addMenuPar_withDef("main_weapons_mods_camo","Set Gold", &func_giveCamo, 15);
    self addMenuPar_withDef("main_weapons_mods_camo","Set Diamond", &func_giveCamo, 16);
    self addMenuPar_withDef("main_weapons_mods_camo","Set Random Camo", &func_giveCamorandom);
    //self addMenuPar_withDef("main_weapons_mods_camo", "func_random Weapon + camo list", &func_giveRandomWeapon);
    
    self addMenuPar_withDef("main_weapons_mods","Teleport with Weapon", &func_teleportWeapon, "");
    self addMenuPar_withDef("main_weapons_mods","Toggle Hide Current Weapon", &func_togglehideWeapon, "");
    self addMenuPar_withDef("main_weapons_mods","Toggle Hide Crosshair", &func_togglehideCrosshair, "");
    self addMenuPar_withDef("main_weapons_mods","Toggle Left Side Weapon", &quick_modificator,"cg_gun_y",10,0);
    self addMenuPar_withDef("main_weapons_mods","Set Field Of View", &controlMenu, "newMenu", "main_weapons_mods_fov");
    self addMenuPar_withDef("main_weapons_mods","Print Weapon Information", &func_weaponTest);
    
    self addmenu("main_weapons_mods_fov", "Field of View", "main_weapons_mods");
    self addMenuPar_withDef("main_weapons_mods_fov", "Set ^2Field Of View^7 To ^2120", &func_setDvarFunction, "cg_fov_default", 120);
    self addMenuPar_withDef("main_weapons_mods_fov", "Set ^2Field Of View^7 To ^2110", &func_setDvarFunction, "cg_fov_default", 110);
    self addMenuPar_withDef("main_weapons_mods_fov", "Set ^2Field Of View^7 To ^2100", &func_setDvarFunction, "cg_fov_default", 100);
    self addMenuPar_withDef("main_weapons_mods_fov", "Set ^2Field Of View^7 To ^290", &func_setDvarFunction, "cg_fov_default", 90);
    self addMenuPar_withDef("main_weapons_mods_fov", "Set ^2Field Of View^7 To ^280", &func_setDvarFunction, "cg_fov_default", 80);
    self addMenuPar_withDef("main_weapons_mods_fov", "Set ^2Field Of View^7 To ^270", &func_setDvarFunction, "cg_fov_default", 70);
    self addMenuPar_withDef("main_weapons_mods_fov", "Set ^2Field Of View^7 To 65", &func_setDvarFunction, "cg_fov_default", 65);

    self addmenu("main_messages", "Messages Menu", "main");
    self addMenuPar_withDef("main_messages","Misc Messages", &controlMenu, "newMenu", "main_messages_normal");
    self addMenuPar_withDef("main_messages","Message Type", &func_printMessage, "");   


    self addmenu("main_messages_normal", "Misc Messages Menu", "main_messages");
    self addMenuPar_withDef("main_messages_normal","Welcome", &func_messageSend, "Welcome To "+getMenuName()+" Lobby");
    self addMenuPar_withDef("main_messages_normal","Host", &func_messageSend, "Today Host is "+getplayers()[0].name);
    self addMenuPar_withDef("main_messages_normal","Creator", &func_messageSend, getMenuName()+" is created by CabCon");
    self addMenuPar_withDef("main_messages_normal","CabConModding", &func_messageSend, "^2Join cabconmodding.com today!");
    self addMenuPar_withDef("main_messages_normal","Modded Lobby", &func_messageSend, "Welcome to a Modded Lobby");
    self addMenuPar_withDef("main_messages_normal","Just for fun", &func_messageSend, "Modding just for Fun");
    self addMenuPar_withDef("main_messages_normal","Yes", &func_messageSend, "Yes");
    self addMenuPar_withDef("main_messages_normal","No", &func_messageSend, "No");
    
    self addmenu("main_vis", "Visions Menu", "main");
    self addMenuPar_withDef("main_vis", "Default Vision", &func_setVision, "default");
    self addMenuPar_withDef("main_vis", "Black & White", &func_setVision, "mpintro");
    self addMenuPar_withDef("main_vis", "Ice Vision", &func_setVision, "mp_vehicles_mothership");
    self addMenuPar_withDef("main_vis", "Warm Vision", &func_setVision, "mp_vehicles_agr");
    self addMenuPar_withDef("main_vis", "Western Vision", &func_setVision, "mp_vehicles_turret");
    self addMenuPar_withDef("main_vis", "Blue Vision", &func_setVision, "mp_vehicles_dart");
    self addMenuPar_withDef("main_vis", "Cold Vision", &func_setVision, "mp_vehicles_sentinel");
    self addMenuPar_withDef("main_vis", "Hell Vision", &func_setVision, "mp_hellstorm");
    self addHeadline("main_vis", "Toggle Visions");
    self addMenuPar_withDef("main_vis", "Pixel Graphic", &quick_modificator, "r_graphicContentBlur", 1, 0);
    self addMenuPar_withDef("main_vis", "Black Screen", &quick_modificator, "r_makeDark_enable", 1, 0);
    self addMenuPar_withDef("main_vis", "Poison FX", &quick_modificator, "r_poisonFX_debug_enable", 1, 0);
    self addMenuPar_withDef("main_vis", "Aquatic Screen", &quick_modificator, "r_waterSheetingFX_enable", 1, 0);
    
    self addmenu("main_fun", "Fun Menu", "main");

    self addMenuPar_withDef("main_fun", "Clone Player", &controlMenu, "newMenu", "main_fun_clone");
    self addmenu("main_fun_clone", "Clone Player", "main_fun");
    self addMenuPar_withDef("main_fun_clone", "Spawn Clone", &func_clonePlayer);
    self addMenuPar_withDef("main_fun_clone", "Play Animation", &controlMenu, "newMenu", "main_fun_clone_anim");
    self addmenu("main_fun_clone_anim", "Play Animation", "main_fun_clone");
    self addHeadline("main_fun_clone_anim","Gestures");
    self addMenuPar_withDef("main_fun_clone_anim", "Champion", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_champion");
    self addMenuPar_withDef("main_fun_clone_anim", "Chickens Don't Dance", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_chickens_dont_dance_vol1");
    self addMenuPar_withDef("main_fun_clone_anim", "Clucked Up", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_clucked_up");
    self addMenuPar_withDef("main_fun_clone_anim", "Dip Low", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_dip_low");
    self addMenuPar_withDef("main_fun_clone_anim", "disconnected", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_disconnected");
    self addMenuPar_withDef("main_fun_clone_anim", "finger_wag", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_finger_wag");
    self addMenuPar_withDef("main_fun_clone_anim", "fist_pump", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_fist_pump");
    self addMenuPar_withDef("main_fun_clone_anim", "gun_show", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_gun_show");
    self addMenuPar_withDef("main_fun_clone_anim", "hail_seizure", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_hail_seizure");
    self addMenuPar_withDef("main_fun_clone_anim", "king_kong", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_king_kong");
    self addMenuPar_withDef("main_fun_clone_anim", "laughing_at_you", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_laughing_at_you");
    self addMenuPar_withDef("main_fun_clone_anim", "make_it_rain", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_make_it_rain");
    self addMenuPar_withDef("main_fun_clone_anim", "poplock", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_poplock");
    self addMenuPar_withDef("main_fun_clone_anim", "praise_me", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_praise_me");
    self addMenuPar_withDef("main_fun_clone_anim", "see_me_swervin", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_see_me_swervin");
    self addMenuPar_withDef("main_fun_clone_anim", "shoulder_shrug", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_shoulder_shrug");
    self addMenuPar_withDef("main_fun_clone_anim", "so_fresh", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_so_fresh");
    self addMenuPar_withDef("main_fun_clone_anim", "bow", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_bow");
    self addMenuPar_withDef("main_fun_clone_anim", "but_that_flip_though", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_but_that_flip_though");
    self addMenuPar_withDef("main_fun_clone_anim", "chest_pound", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_chest_pound");
    self addMenuPar_withDef("main_fun_clone_anim", "clapping", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_clapping");
    self addMenuPar_withDef("main_fun_clone_anim", "close_call", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_close_call");
    self addMenuPar_withDef("main_fun_clone_anim", "high_five_for_one", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_high_five_for_one");
    self addMenuPar_withDef("main_fun_clone_anim", "jump_for_joy", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_jump_for_joy");
    self addMenuPar_withDef("main_fun_clone_anim", "mad_respect", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_mad_respect");
    self addMenuPar_withDef("main_fun_clone_anim", "mood_swing", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_mood_swing");
    self addMenuPar_withDef("main_fun_clone_anim", "nunchokes", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_nunchokes");
    self addMenuPar_withDef("main_fun_clone_anim", "peace", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_peace");
    self addMenuPar_withDef("main_fun_clone_anim", "point", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_point");
    self addMenuPar_withDef("main_fun_clone_anim", "salute", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_salute");
    self addMenuPar_withDef("main_fun_clone_anim", "selfie", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_selfie");
    self addMenuPar_withDef("main_fun_clone_anim", "string_theory", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_string_theory");
    self addMenuPar_withDef("main_fun_clone_anim", "thumbs_up", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_thumbs_up");
    self addMenuPar_withDef("main_fun_clone_anim", "youre_so_meme", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_youre_so_meme");
    self addMenuPar_withDef("main_fun_clone_anim", "shadowboxing", &func_clonePlayer_playAnimation, "t7_loot_gesture_shadowboxing");
    self addMenuPar_withDef("main_fun_clone_anim", "all_done", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_all_done");
    self addMenuPar_withDef("main_fun_clone_anim", "break_you", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_break_you");
    self addMenuPar_withDef("main_fun_clone_anim", "choke", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_choke");
    self addMenuPar_withDef("main_fun_clone_anim", "cut_throat", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_cut_throat");
    self addMenuPar_withDef("main_fun_clone_anim", "grave_digger", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_grave_digger");
    self addMenuPar_withDef("main_fun_clone_anim", "gun_slinger", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_gun_slinger");
    self addMenuPar_withDef("main_fun_clone_anim", "head_shot", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_head_shot");
    self addMenuPar_withDef("main_fun_clone_anim", "heart_attack", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_heart_attack");
    self addMenuPar_withDef("main_fun_clone_anim", "king_of_the_castle", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_king_of_the_castle");
    self addMenuPar_withDef("main_fun_clone_anim", "knuckle_sandwich", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_knuckle_sandwich");
    self addMenuPar_withDef("main_fun_clone_anim", "meanstreak", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_meanstreak");
    self addMenuPar_withDef("main_fun_clone_anim", "motivational", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_motivational");
    self addMenuPar_withDef("main_fun_clone_anim", "no_johns", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_no_johns");
    self addMenuPar_withDef("main_fun_clone_anim", "step_off", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_step_off");
    self addMenuPar_withDef("main_fun_clone_anim", "stomp_you_out", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_stomp_you_out");
    self addMenuPar_withDef("main_fun_clone_anim", "sweep_this", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_sweep_this");
    self addHeadline("main_fun_clone_anim","Extras");
    self addMenuPar_withDef("main_fun_clone_anim", "pb_rifle_run_slide_r", &func_clonePlayer_playAnimation, "pb_rifle_run_slide_r");
    self addMenuPar_withDef("main_fun_clone_anim", "pb_rifle_free_climb_up", &func_clonePlayer_playAnimation, "pb_rifle_free_climb_up");
    self addMenuPar_withDef("main_fun_clone_anim", "pb_crouch_run_back", &func_clonePlayer_playAnimation, "pb_crouch_run_back");
    self addMenuPar_withDef("main_fun_clone_anim", "pb_death_fall_loop_lightning_gun", &func_clonePlayer_playAnimation, "pb_death_fall_loop_lightning_gun");
    self addMenuPar_withDef("main_fun_clone_anim", "pb_death_faceplant", &func_clonePlayer_playAnimation, "pb_death_faceplant");
    self addMenuPar_withDef("main_fun_clone_anim", "pb_death_headshot_front_v2", &func_clonePlayer_playAnimation, "pb_death_headshot_front_v2");
    self addMenuPar_withDef("main_fun_clone_anim", "pb_death_headshot_back", &func_clonePlayer_playAnimation, "pb_death_headshot_back");
    self addMenuPar_withDef("main_fun_clone_anim", "pb_death_blowback_b", &func_clonePlayer_playAnimation, "pb_death_blowback_b");
    self addMenuPar_withDef("main_fun_clone_anim", "pb_death_base_pose", &func_clonePlayer_playAnimation, "pb_death_base_pose");

    self addMenuPar_withDef("main_fun_clone", "Delete Current Clone", &func_clonePlayer_delete);
    
    self addMenuPar_withDef("main_fun", "Unlimited Player Energy", &quick_modificator, "playerEnergy_enabled", 0, 1);
    self addMenuPar_withDef("main_fun", "Toggle Invisible", &func_invisible);
    self addMenuPar_withDef("main_fun", "Toggle Flashing Player", &func_flashingPlayer);
    self addMenuPar_withDef("main_fun", "Toggle Rapid Fire", &func_rapfireeboi);
    self addMenuPar_withDef("main_fun", "Send Earthquake", &func_quake);
    
    /*self addHeadline("main_fun","Developer Tests");
    self addMenuPar_withDef("main_fun", "func_testTest", &func_testTest);
    self addMenuPar_withDef("main_fun", "func_dvar", &quick_modificator, "sprintLeap_enabled", 1, 0);
    self addMenuPar_withDef("main_fun", "func_dvar", &quick_modificator, "juke_enabled", 1, 0);
    */

    
    self addmenu("main_effects", "Graphics Effects Menu", "main");
    self addMenuPar_withDef("main_effects", "Toggle Disable FXs", &quick_modificator, "fx_enable", 0, 1);
    self addMenuPar_withDef("main_effects", "Toggle Fog Effect", &quick_modificator, "r_fog", 0, 1);
    self addMenuPar_withDef("main_effects", "Toggle Water Sheeting Effect", &quick_modificator, "r_waterSheetingFX_enable", 1, 0);
    self addMenuPar_withDef("main_effects", "Toggle Render Distance", &quick_modificator, "r_zfar", 1, 500,0);
       //self addMenuPar_withDef("main_effects", "Toggle DoF", &quick_modificator, "r_dof_enable", 0, 1);
    //self addMenuPar_withDef("main_effects", "Toggle DoF Bias", &quick_modificator, "r_dof_bias", 0, 3, 0.5);
    //self addMenuPar_withDef("main_effects", "Toggle Override DoF", &quick_modificator, "r_dof_tweak", 1, 0);
    self addMenuPar_withDef("main_effects", "Toggle Crosshair", &quick_modificator, "cg_drawCrosshair", 0, 1);
    self addMenuPar_withDef("main_effects", "Toggle Crosshair Enemy Effect", &quick_modificator, "cg_crosshairEnemyColor", 0, 1);
      
       self addmenu("main_customize", "Customize Menu", "main");
    self addMenuPar_withDef("main_customize", "Theme Color", &controlMenu, "newMenu", "main_customize_theme");
    self addMenuPar_withDef("main_customize", "Menu Postion", &controlMenu, "newMenu", "main_customize_x");
    self addMenuPar_withDef("main_customize", "Toggle Developer", &setTogglerFunction,"developer");
    
    self addHeadline("main_customize","Menu Information");
    self addMenuPar_withDef("main_customize", "Current Version (13.1)", &S, "13.1");
    self addMenuPar_withDef("main_customize", "Updates?", &S, "Check out ^2cabconmodding.com^7 for updates!");
    
    self addmenu("main_customize_x", "Postion X of Menu", "main_customize");
    self addMenuPar_withDef("main_customize_x", "X to ^2+100 ^7Position", &setMenuSetting, "pos_x",100);
    self addMenuPar_withDef("main_customize_x", "X to ^2+10 ^7Position", &setMenuSetting, "pos_x",10);
    self addMenuPar_withDef("main_customize_x", "X to ^2+1 ^7Position", &setMenuSetting, "pos_x",1);
    self addMenuPar_withDef("main_customize_x", "X to ^1-1 ^7Position", &setMenuSetting, "pos_x", (0-1));
    self addMenuPar_withDef("main_customize_x", "X to ^1-10 ^7Position", &setMenuSetting, "pos_x", (0-10));
    self addMenuPar_withDef("main_customize_x", "X to ^1-100 ^7Position", &setMenuSetting, "pos_x", (0-100));

       self addmenu("main_customize_theme", "Theme Color", "main_customize");
    self updateMenu_color_system_Map("main_customize_theme", &setMenuSetting_ThemeColor);


    
    self addmenu("main_host", "Host Menu", "main");
    self addmenu("main_lobby", "Lobby Menu", "main");
    if(self isHost())
    {
        self addMenuPar_withDef("main_host", "Toggle Display DoF Informations", &quick_modificator, "r_dof_showdebug", 1, 0);

        //lobby
        self addMenuPar_withDef("main_lobby", "Toggle Super Speed", &quick_modificator,"g_speed",500,999,190);
        self addMenuPar_withDef("main_lobby", "Toggle Super Gravity", &quick_modificator, "bg_gravity", 400,100,800);
        self addMenuPar_withDef("main_lobby", "Toggle Super Physical Gravity", &quick_modificator, "phys_gravity", 50,0,-800);
        self addMenuPar_withDef("main_lobby", "Toggle Timescale", &quick_modificator, "timescale", 2,.5,1);
        self addMenuPar_withDef("main_lobby", "Disable Wallrun", &quick_modificator, "wallrun_enabled", 0, 1);
        self addMenuPar_withDef("main_lobby", "Disable Black Ops 3 Exo Suit", &quick_modificator, "doublejump_enabled", 0, 1);
        self addMenuPar_withDef("main_lobby", "Toggle Disable Ai Spawners", &quick_modificator, "ai_disableSpawn", 1, 0);
        self addMenuPar_withDef("main_lobby", "Toggle Friendlyfire", &quick_modificator, "scr_friendlyfire", 1, 0);
        self addMenuPar_withDef("main_lobby", "Toggle Entity Collision", &quick_modificator, "phys_entityCollision", 0, 1);
        
    }
    else
        self addMenuPar_withDef("main_host", "You can not access this Menu!", &controlMenu, "newMenu", "main_host");
    
    self addmenu("main_clients", "Client List", "main");
    self setup_clientMenu();
}

function refreshClienMenu()
{
    //NOT VALID
}
function setup_clientMenu()
{
    if(self isHost())
    {
        for( a = 0; a < getplayers().size; a++ )
        {
            player = getplayers()[a];
            self addMenuPar_withDef("main_clients", getNameNotClan(player)+" Options", &controlMenu, "newMenu", "main_clients_"+getNameNotClan(player));
            self addmenu("main_clients_"+getNameNotClan(player), getNameNotClan( player )+" Options", "main_clients");
            self addMenuPar_withDef("main_clients_"+getNameNotClan(player), "God Mode", &cli_godmode, player );
            self addMenuPar_withDef("main_clients_"+getNameNotClan(player), "Player Score Menu", &controlMenu, "newMenu", "main_clients_score"+getNameNotClan(player));
            self addMenuPar_withDef("main_clients_"+getNameNotClan(player), "Give Menu", &verificationOptions, player, "changeVerification", "admin" );
            self addMenuPar_withDef("main_clients_"+getNameNotClan(player), "Teleport to Player", &cli_teleportto, player);
            self addMenuPar_withDef("main_clients_"+getNameNotClan(player), "Teleport Player to you", &cli_teleporttoyou, player);
            self addMenuPar_withDef("main_clients_"+getNameNotClan(player), "Teleport Player with Selector", &func_teleportWithSelector, player);
            
            self addmenu("main_clients_score"+getNameNotClan(player), "Give "+getNameNotClan(player)+" Score", "main_clients_"+getNameNotClan(player));
            self addMenuPar_withDef("main_clients_score"+getNameNotClan(player), "Give Points +10000", &cli_givePoints, player, 10000);
            self addMenuPar_withDef("main_clients_score"+getNameNotClan(player), "Give Points 500", &cli_givePoints, player, 500);
            self addMenuPar_withDef("main_clients_score"+getNameNotClan(player), "Give Points -500", &cli_givePoints, player, (0-500));
            self addMenuPar_withDef("main_clients_score"+getNameNotClan(player), "Give Points -10000", &cli_givePoints, player, (0-10000));
        }
    }
    else
        self addMenuPar_withDef("main_clients", "You can not access this Menu!", &controlMenu, "newMenu", "main_clients");
}


/*
* FUNCTIONS *
*/
function func_godmode()
{
    if(!isDefined(self.gamevars["godmode"]))
    {
        self.gamevars["godmode"] = true;
        self enableInvulnerability();
        S("God Mode ^2ON");
    }
    else
    {
        self.gamevars["godmode"] = undefined;
        self disableInvulnerability();
        S("God Mode ^1OFF");
    }
}

function func_ufomode()
{
    if(!isDefined(self.gamevars["ufomode"]))
    {
        self thread func_activeUfo();
        self.gamevars["ufomode"] = true;
        S("UFO Mode ^2ON");
        S("Press [{+frag}] To Fly");
    }
    else
    {
        self notify("func_ufomode_stop");
        self.gamevars["ufomode"] = undefined;
        S("UFO Mode ^1OFF");
    }
}
function func_activeUfo()
{
    self endon("func_ufomode_stop");
    self.Fly = 0;
    UFO = spawn("script_model",self.origin);
    for(;;)
    {
        if(self FragButtonPressed())
        {
            self playerLinkTo(UFO);
            self.Fly = 1;
        }
        else
        {
            self unlink();
            self.Fly = 0;
        }
        if(self.Fly == 1)
        {
            Fly = self.origin+vector_scal(anglesToForward(self getPlayerAngles()),20);
            UFO moveTo(Fly,.01);
        }
        wait .001;
    }
}

function vector_scal(vec, scale)
{
    vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
    return vec;
}

function func_unlimitedAmmo()
{
    if(!isDefined(self.gamevars["ammo_weap"]))
    {
        self notify("stop_ammo");
        self thread func_ammo();
        S("Unlimited Ammo ^2ON");
        self.gamevars["ammo_weap"] = true;
    }
    else
    {
        self notify("stop_ammo");
        self.gamevars["ammo_weap"] = undefined;
        S("Unlimited Ammo ^1OFF");
    }
}

function func_ammo()
{
    self endon("stop_ammo");
    for(;;)
    {
            if(self.gamevars["ammo_weap"]==true)
            {   
                if ( self getcurrentweapon() != "none" )
                {
                    self setweaponammostock( self getcurrentweapon(), 1337 );
                    self setweaponammoclip( self getcurrentweapon(), 1337 );
                }
            }
        wait .1;
    }
}
function func_addScore(i)
{
    self.score += i;
    S("Score set to ^2"+self.score);
}

function func_thirdPerson()
{
    if(!isDefined(self.gamevars["thirdPerson"]))
    {
        self SetClientThirdPerson( 1 );
        self SetClientThirdPersonAngle( 354 );
        self setDepthOfField( 0, 128, 512, 4000, 6, 1.8 );
        self.gamevars["thirdPerson"] = true;
    }
    else
    {
        self SetClientThirdPerson( 0 );
        self SetClientThirdPersonAngle( 0 );
        self setDepthOfField( 0, 0, 512, 4000, 4, 0 );
        self.gamevars["thirdPerson"] = undefined;
    }
    self resetFov();
}
function func_doGivePerk_all()
{
    perks = strtok("specialty_flakjacket,specialty_nottargetedbyairsupport,specialty_gpsjammer,specialty_stunprotection,specialty_showenemyequipment,specialty_nottargetedbyaitank,specialty_immunecounteruav,specialty_sprintfire,specialty_fastweaponswitch,specialty_scavenger,specialty_jetquiet,specialty_loudenemies,specialty_quieter", ",");
    foreach( perk in perks )
        self setperk( perk );
    S("All Perks ^2Given");
}

function func_doGivePerk(perk)
{
    if(self HasPerk(perk))
    {
        S("^1You already have this perk!");
        return;
    }
    self setperk( perk );
    S(perk+" ^2Given");
}

function func_sendPowerUp(i)
{
    S(getOptionName()+" ^2droped");
}


function func_fxBullets(i)
{
    if(self.gamevars["magicbullet"] == true)
    {
        self func_magicbullet_stop();
    }
    self notify("func_fxBullets_stop");
    self endon("func_fxBullets_stop");
    self.gamevars["fx_bullets"] = true;
    S("Fx Bullets set to ^2"+i);
    for(;;)
    {
        self waittill("weapon_fired");
        if(IsInArray(level._effect, level._effect[ i ]))
            TriggerFX(spawnFX(level._effect[ i ] , BulletTrace(self gettagorigin("tag_eye"), anglestoforward(self getPlayerAngles())* 1000000, true, self)["position"]));
        else
            S("ERROR: level._effect "+i+" is not in the array level._effect!");
    }
}
function func_fxBullets_stop()
{
    if(!isDefined(self.gamevars["fx_bullets"]) || self.gamevars["fx_bullets"] == false)
        S("^1Fx Bullets is already OFF. Choose a Fx to turn it on!");
    else
    {
        self notify("func_fxBullets_stop");
        self.gamevars["fx_bullets"] = undefined;
        S("FX Bullets ^1OFF");
    }
}

function func_magicbullet(i)
{
    if(self.gamevars["fx_bullets"] == true)
        self func_fxBullets_stop();
    self notify("func_magicbullettest_stop");
    self endon("func_magicbullettest_stop");
    self.gamevars["magicbullet"] = true;
    self iprintln("Weapon Bullets set to ^2"+i.name);
    for(;;)
    {
        self waittill( "weapon_fired" );
        MagicBullet( i, self GetEye(), BulletTrace(self GetEye(), self GetEye() + AnglesToForward(self GetPlayerAngles()) * 100000, false, self)["position"], self);
        wait .02;
    }
}
function func_magicbullet_stop()
{
    if(!isDefined(self.gamevars["magicbullet"]) || self.gamevars["magicbullet"] == false)
        S("^1Weapon Bullets is already OFF. Choose a Fx to turn it on!");
    else
    {
        self notify("func_magicbullettest_stop");
        self.gamevars["magicbullet"] = undefined;
        S("Weapon Bullets ^1OFF");
    }
}


////////////
// WP MODS
////////////

function func_packcurrentWeapon()
{
    
}
function func_unpackcurrentWeapon()
{

}

function func_dropcurrentWeapon()
{
    weapon = self getCurrentWeapon();
    self DropItem(weapon);
    S("Weapon ^2Dropped");
}


function func_messageSend(i)
{
    for( a = 0; a < getplayers().size; a++ )
        getplayers()[a] [[self.menu["message_type"]]](i);
}

function func_printMessage()
{
    if( self.menu["message_type"] == &Sb)
    {
        self.menu["message_type"] = &S;S("Print Methode Changed to ^2Left Corner Message");
    }
    /*else if( self.menu["message_type"] == &S)
    {
        self.menu["message_type"] = &C;S("Print Methode Changed to ^2Lobby Chat");
    }*/
    else if( self.menu["message_type"] == &S)
    {
        self.menu["message_type"] = &Sb;S("Print Methode Changed to ^2Center Screen Message");
    }
}
function cli_givePoints(player, ammount)
{
    player thread func_addScore(ammount);
}

function cli_godmode(player)
{
    player thread func_godmode();
}


function verificationOptions(player, par2, par3)
{
    if ( player IsTestClient() )
    {
        S("^1You can not modify the Bots");
        return;
    }
    if( par2 == "changeVerification" )
    {
        if( player == getplayers()[0] )
             return S( "^1You can not modify the Host");
        player setVerification(par3);
        S(getNameNotClan( player )+"'s verification has been changed to "+par3);
        player iPrintLn("Your verification has been changed to "+par3);
        player iPrintLn("Press ^2[{+speed_throw}]^7 and ^2[{+melee}]");
    }
}

function setVerification( type )
{
    self.playerSetting["verfication"] = type;
    S("Your Status changed to ^2"+self.playerSetting["verfication"]);
}

function getVerfication()
{
    if( self.playerSetting["verfication"] == "admin" )
        return 3;
    if( self.playerSetting["verfication"] == "co-host" )
        return 2;
    if( self.playerSetting["verfication"] == "verified" )
        return 1;
    if( self.playerSetting["verfication"] == "unverified" )
        return 0;
}

function quick_modificator(input,i_1,i_2,i_3)
{
    
    if(isEmpty(i_3))
        i_3 = undefined;
    if(self.gamevars[input]==0 || !isDefined(self.gamevars[input]))
    {
        SetDvar( input , i_1 );
        self.gamevars[input]=1;
        S(getOptionName()+" ^2ON^7 - var "+input+" set to "+i_1);
    }
    else if(self.gamevars[input]==1)
    {
        SetDvar( input, i_2 );
        if(isDefined(i_3))
        {
            self.gamevars[input]=2;
            S(getOptionName()+" ^2ON^7 - var "+input+" set to "+i_2);
        }
        else
        {
            self.gamevars[input]=0;
            S(getOptionName()+" ^1OFF^7 - var "+input+" set to "+i_2);
        }
    }
    else if(self.gamevars[input]==2)
    {
        SetDvar( input,i_3 );
        self.gamevars[input]=0;
        S(getOptionName()+" ^1OFF^7 - var "+input+" set to "+i_3);
    }
    
}

function isEmpty(i)
{
    if(i == "" || !isDefined(i))
        return true;
    else
        return false;
}

function func_setDvarFunction(dvar,i)
{
    SetDvar( dvar, i );
    S("Var ^2"+dvar+"^7 setted to ^2"+i);
}

function func_togglehideWeapon()
{
    if(getDvarint("cg_drawGun") == 0)
       setDvar("cg_drawGun", "1");
    else
       setDvar("cg_drawGun", "0");
    self S("Hide Gun " + ((getDvarint("cg_drawGun") == 0) ? "^2ON" : "^1OFF"));
}
function func_togglehideCrosshair()
{
    if(getDvarint("cg_drawCrosshair") == 0)
       setDvar("cg_drawCrosshair", 1);
    else
       setDvar("cg_drawCrosshair", 0);
    self S("Crosshair " + ((getDvarint("cg_drawGun") == 0) ? "^2ON" : "^1OFF"));
}

function func_getOrigin()
{
    S("Your Origin ^2"+self GetOrigin());
}

function cli_teleportto(i)
{
    if(i == self)
    {
        S("^1You are not able to teleport yourself to yourself.");
        return;
    }
    self SetOrigin(i GetOrigin());
}

function cli_teleporttoyou(i)
{
    if(i == self)
    {
        S("^1You are not able to teleport yourself to yourself.");
        return;
    }
    i SetOrigin(self GetOrigin());
}

function updateMenu_color_system_Map(menu,i)
{
    self addMenuPar_withDef(menu, "Set To Royal Blue", i, ((34/255),(64/255),(139/255)));
    self addMenuPar_withDef(menu, "Set To Raspberry", i, ((135/255),(38/255),(87/255)));
    self addMenuPar_withDef(menu, "Set To Skyblue", i, ((135/255),(206/255),(250/250)));
    self addMenuPar_withDef(menu, "Set To Hot Pink", i, ((1),(0.0784313725490196),(0.5764705882352941)));
    self addMenuPar_withDef(menu, "Set To Lime Green", i, (0,1,0));
    self addMenuPar_withDef(menu, "Set To Dark Green", i, (0/255, 51/255, 0/255));
    self addMenuPar_withDef(menu, "Set To Brown", i, ((0.5450980392156863),(0.2705882352941176),(0.0745098039215686)));
    self addMenuPar_withDef(menu, "Set To Blue", i, (0,0,1));
    self addMenuPar_withDef(menu, "Set To Red", i, (1,0,0));
    self addMenuPar_withDef(menu, "Set To Maroon Red", i, (128/255,0,0));
    self addMenuPar_withDef(menu, "Set To Orange", i, (1,0.5,0));
    self addMenuPar_withDef(menu, "Set To Purple", i, ((0.6274509803921569),(0.1254901960784314),(0.9411764705882353)));
    self addMenuPar_withDef(menu, "Set To Cyan", i, (0,1,1));
    self addMenuPar_withDef(menu, "Set To Yellow", i, (1,1,0));
    self addMenuPar_withDef(menu, "Set To Black", i, (0,0,0));
    self addMenuPar_withDef(menu, "Set To White", i, (1,1,1));
}

function func_invisible()
{
    if(!self.gamevars["invisible"])
    {
        self hide();
        self.gamevars["invisible"] = true;
        S("You are ^2Invisible");
    }
    else
    {
        self show();
        self.gamevars["invisible"] = false;
        S("You are ^1Visible");
    }
}

function func_flashingPlayer()
{
    if(!isDefined(self.gamevars["flashingPlayer"]))
    {
        self.gamevars["flashingPlayer"] = true;
        self thread doFlashyPlayer();
        S("Flashing Player ^2ON^7");
    }
    else
    {
        self.gamevars["flashingPlayer"] = undefined;
        self notify("flashingPlayer_over");
        S("Flashing Player ^1OFF^7");
        self show();
    }
}

function doFlashyPlayer()
{
    self endon("death");
    self endon("disconnect");
    self endon("flashingPlayer_over");
    for(;;)
    {
        self show();
        wait .1;
        self hide();
        wait .1;
    }
}

function func_roundsystem(value,set)
{

}

function func_visionSet(input)
{
    //visionset_mgr::activate( "visionset", input, self, 1);
    S(getOptionName()+" Vision ^2set");
}
function func_visionReset()
{
    //visionset_mgr::deactivate( "visionset", "zombie_last_stand", self );
    //visionset_mgr::deactivate( "visionset", "zombie_death", self );
    S("Modded Vision ^1OFF");
}

function func_sound(i)
{
    self PlaySound(i);
    S("You are playing ^2"+getOptionName());
    L(i);
}
function func_aimbot()
{
    if(!isDefined(self.gamevars["aimbot"]) || !self.gamevars["aimbot"])
    {
        self.gamevars["aimbot"] = true;
        self thread func_core_aimbot();
        S("Aimbot ^2ON");
    }
    else
    {
        self.gamevars["aimbot"] = false;
        S("Aimbot ^1OFF");
    }
}

function func_aimbot_unfair()
{
    self.gamevars["aimbot_unfair"] = !self.gamevars["aimbot_unfair"];
    self S("Aimbot Unfair Mode " + ((self.gamevars["aimbot_unfair"] == 1) ? "^2ON" : "^1OFF"));
}

function func_aimbot_noaim_whenAiming()
{
    self.gamevars["aimbot_noads"] = !self.gamevars["aimbot_noads"];
    self S("Aimbot No targeting " + ((self.gamevars["aimbot_noads"] == 1) ? "^2ON" : "^1OFF"));
}

function func_aimbot_noads()
{
    self.gamevars["aimbot_noads_r"] = !self.gamevars["aimbot_noads_r"];
    self S("Aimbot No Aim Required " + ((self.gamevars["aimbot_noads_r"] == 1) ? "^2ON" : "^1OFF"));
    self S("You need to turn on Toggle Unfair Mode & Toggle Unfair Mode ++ to see the effect of this.");
}
function func_core_aimbot()
{
    aimat = undefined;
    while( self.gamevars["aimbot"] )
    {
        while( self adsButtonPressed() || self.gamevars["aimbot_noads_r"] )
        {
            aimAt = undefined;
            foreach(player in level.players)
            {
                if((player == self) || (!IsAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
                    continue;
                if(isDefined(aimAt))
                {
                    if(closer(self GetTagOrigin("j_head"), player GetTagOrigin("j_head"), aimAt GetTagOrigin("j_head")))
                        aimAt = player;
                }
                else aimAt = player;
            }
            if(isDefined(aimAt))
            {
                if(!self.gamevars["aimbot_noads"])
                    self setplayerangles(VectorToAngles((aimAt GetTagOrigin("j_head")) - (self GetTagOrigin("j_head"))));
                if( self.gamevars["aimbot_unfair"] )
                {
                    if(self attackbuttonpressed())
                        aimAt DoDamage( aimat.health + 1, aimat GetOrigin(), self);
                }
            }
            wait .05;
        }
        wait 0.1;
    }
}

function func_setVision(i)
{
    self UseServerVisionset( true );
    self SetVisionSetForPlayer( i, 1 );
    S("Vision set to ^2"+getOptionName());
}

function func_addBot(count)
{
    bot::add_bots(count);
    self IPrintLn("You added ^2"+count+"^7 Bots");
}

function func_killBots()
{
    players = GetPlayers();

    foreach( player in players )
    {
        if ( !player IsTestClient() )
        {
            continue;
        }

        player bot::kill_bot();
        
    }
}

function func_clonePlayer( player = self )
{
    if(isDefined(self.gamevars["Clone"]))
    {
        S("^1You already spawned a Clone, delete the current to spawn a new one.");
        return;
    }
    self.gamevars["Clone"] = player util::spawn_player_clone( player, "t7_loot_gesture_goodgame_salute" );
    S("Clone ^2Spawned");
}
function func_clonePlayer_playAnimation(animname)
{
    if(!isDefined(self.gamevars["Clone"]))
    {
        S("^1Spawn a Clone first!");
        return;
    }
    self.gamevars["Clone"] AnimScripted( "clone_anim", self.gamevars["Clone"].origin, self.gamevars["Clone"].angles, animname );
    S("Animation "+animname+" ^2Played");
}
function func_clonePlayer_delete()
{
    if(!isDefined(self.gamevars["Clone"]))
    {
        S("^1Spawn a Clone first!");
        return;
    }
    self.gamevars["Clone"] AnimScripted( "clone_anim", self.gamevars["Clone"].origin, self.gamevars["Clone"].angles, "pb_death_headshot_back" );
    wait 2;
    self.gamevars["Clone"] delete();
    self.gamevars["Clone"] = undefined;
    S("Clone ^2deleted");
}
function func_clonePlayer_teleportToYou()
{
    if(!isDefined(self.gamevars["Clone"]))
    {
        S("^1Spawn a Clone first!");
        return;
    }
    self.gamevars["Clone"] SetOrigin(self.origin);
    self.gamevars["Clone"] AnimScripted( "clone_anim", self.origin, self.angles, "pb_death_base_pose" );
    S("Clone ^2teleported");
}

function func_teleportWithSelector(player)
{
    currentWeapon = self GetCurrentWeapon();
    self beginLocationSelection("map_mortar_selector");
 
    self DisableOffhandWeapons();
    self GiveWeapon(GetWeapon("killstreak_remote_turret"));
    self SwitchToWeapon(GetWeapon("killstreak_remote_turret"));

    self.selectingLocation = true;
    location = self func_waittill_confirm_location();

    if ( !isdefined( location ) )
    {
        self IPrintLn("^1Not able to get any origin!");
        return false;
    }

    player SetOrigin( location );
    self EndLocationSelection();
    self EnableOffhandWeapons();
    self SwitchToWeapon(currentWeapon);
    self.selectingLocation = undefined;

    self iprintln("You teleported ^2"+player.name);
}
function func_waittill_confirm_location()
{
    self endon( "emp_jammed" );
    self endon( "emp_grenaded" );

    self waittill( "confirm_location", location );
 
    return location;
}

function func_teleportWeapon()
{
    if (!isDefined(self.gamevars["func_teleportWeapon"]))
    {
        self thread func_core_teleportWeapon();
        self.gamevars["func_teleportWeapon"] = true;
        S("Teleport Gun ^2ON");
    }
    else
    {
        self notify("func_teleportWeapon_stop");
        self.gamevars["func_teleportWeapon"] = false;
        S("Teleport Gun ^1OFF");
    }
}

function func_core_teleportWeapon()
{
    self endon( "disconnect" );
    self endon( "func_teleportWeapon_stop" );
    for(;;)
    {
        self waittill("weapon_fired");
        self setorigin(bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self)["position"]);
    }
}


function func_testTest()
{
    self util::do_chyron_text( "str_1_full" , "str_1_short" , "str_2_full" , "str_2_short" , "str_3_full" , "str_3_short" , "str_4_full" , "str_4_short" );
    S("^2DONE");
}


function func_giveWeapon(weapon)
{
    self TakeWeapon(self GetCurrentWeapon());
    weapon = getWeapon(weapon);
    self GiveWeapon(weapon);
    self GiveMaxAmmo(weapon);
    self SwitchToWeapon(weapon);
    S(getOptionName()+" ^2Given");
}
function func_giveRandomWeapon()
{
    weaponsList_array = strTok("shotgun_semiauto ar_standard sniper_fastbolt sniper_powerbolt ar_marksman lmg_heavy "," ");
    for(;;)
    {
        weaponPick = array::random(weaponsList_array);
        weaponPick = getWeapon(weaponPick);
        if( self hasWeapon( weaponPick ) )
            continue;
        else if ( weapons::is_primary_weapon( weaponPick ) )
            break;
        else if ( weapons::is_side_arm( weaponPick ) )
            break;
        else
            continue;
    }
    self iprintln(weaponPick.displayName);
    self iprintln(weaponPick.name);
    self.list_camo++;
    S(self.list_camo);
    self TakeWeapon(self GetCurrentWeapon());
    self GiveWeapon(weaponPick, self CalcWeaponOptions( self.list_camo, 1, 1, true, true, true, true ));
    self GiveMaxAmmo(weaponPick);
    self SwitchToWeapon(weaponPick);
}

function func_giveCamo(camo_int)
{
    s_weapon = self GetCurrentWeapon();
    self TakeWeapon(s_weapon);
    self GiveWeapon(s_weapon, self CalcWeaponOptions( Int(camo_int), 1, 1, true, true, true, true ));
    self GiveMaxAmmo(s_weapon);
    self SwitchToWeapon(s_weapon);
    S("^2Success");
}
function func_giveCamorandom()
{
    self func_giveCamo(randomIntRange(0,126));
}

function func_weaponTest()
{
    weapon = self GetCurrentWeapon();
    S("displayname: ^2"+weapon.displayname );
    S("name: ^2"+weapon.name );
    S("maxammo: ^2"+weapon.maxammo );
    S("worldmodel: ^2"+weapon.worldmodel );
}

function func_rapfireeboi()
{
    if(!isDefined(self.gamevars["israpfireonorno"]))
    {
        self.gamevars["israpfireonorno"] = true;
        self S( "Rapid Fire ^2ON" );
        setdvar( "perk_weapRateMultiplier", "0.001" );
        setdvar( "perk_weapReloadMultiplier", "0.001" );
        setdvar( "perk_fireproof", "0.001" );
        setdvar( "cg_weaponSimulateFireAnims", "0.001" );
        self setperk( "specialty_rof" );
        self setperk( "specialty_fastreload" );
    }
    else
    {
        self.gamevars["israpfireonorno"] = undefined;
        self S( "Rapid Fire ^1OFF" );
        setdvar( "perk_weapRateMultiplier", "1" );
        setdvar( "perk_weapReloadMultiplier", "1" );
        setdvar( "perk_fireproof", "1" );
        setdvar( "cg_weaponSimulateFireAnims", "1" );
        self unsetperk( "specialty_rof" );
        self unsetperk( "specialty_fastreload" );
    }

}

function func_quake()
{
    earthquake( 0.6, 10, self.origin, 100000 );
}
 

jjdillon

New Member
Messages
1
Reaction score
0
Points
1
Thank you for that report, could you make a small video which shows the problem? :smile: That would be helpful to see where the problem caused by! :smile:

Regards,
CabCon.
i have the same problem. it tries to load the ui then crashes
 

arrombado

Well-Known Member
Messages
5
Reaction score
4
Points
203
Yes, why not.

I'm not quite sure which version this is. Please give credits if you are using anything.
Code:
#using scripts\codescripts\struct;

#insert scripts\shared\shared.gsh;
#using scripts\shared\hud_util_shared;
#using scripts\shared\callbacks_shared;
#using scripts\shared\system_shared;
#using scripts\shared\array_shared;
#using scripts\shared\flag_shared;
#using scripts\shared\weapons_shared;
#using scripts\shared\hud_message_shared;
#using scripts\shared\util_shared;

#using scripts\shared\bots\_bot;
#using scripts\mp\bots\_bot_loadout;


#namespace clientids;

REGISTER_SYSTEM( "clientids", &__init__, undefined )
   
function __init__()
{
    callback::on_start_gametype( &init );
    callback::on_connect( &on_player_connect );
    callback::on_spawned( &on_player_spawned );
}

function init()
{
    level.clientid = 0;
    level.player_out_of_playable_area_monitor = false;  
}

function on_player_connect()
{
    self.clientid = matchRecordNewPlayer( self );
    if ( !isdefined( self.clientid ) || self.clientid == -1 )
    {
        self.clientid = level.clientid;
        level.clientid++;  
    }
}

function on_player_spawned()
{
    if( self IsTestClient())
    {
        return;
    }
    if( !isDefined(self.stopThreading) )
    {
        self func_menuCoreStartUp();
        self.stopThreading = true;
    }
}

function setup_welcomemessage()
{
    self thread hud_message::oldNotifyMessage( "^F^2Welcome to Project "+getMenuName(), "Created by CabCon", "headicon_dead", (0,0,1), "mp_challenge_complete", 15 );
}

function func_menuCoreStartUp()
{
    self setup_defineVariables();
    self thread setup_welcomemessage();
    if( self isHost() && !isDefined(self.threaded) )
    {
        self.playerSetting["hasMenu"] = true;
        self.playerSetting["verfication"] = "host";
        S("Your Status changed to ^2"+self.playerSetting["verfication"]);
        wait 5;
        self thread menuBase();
        self.threaded = true;
        S("Press ^2[{+speed_throw}]^7 and ^2[{+melee}]");
    }
    else
    {
        self.playerSetting["verfication"] = "unverified";
        self.playerSetting["hasMenu"] = true;
        self thread menuBase();
        self.threaded = true;
    }
    self runMenuIndex();
}
 
function setup_defineVariables()
{
    if(!isDefined(self.menu))
    {
        self.menu = [];
    }
    /* moved to design system
    self.menu["Sound"] = true;
    self.menu["color"] = ;
    self.menu["font"] = "default";
    self.menu["postion"]["X"] = 0;
    self.menu["postion"]["Y"] = 0;
    */
    self.menu["currentMenu"] = "";
    self.menu["isLocked"] = false;
       self.menu["message_type"] = &Sb;
    self.playerSetting = [];
    self.playerSetting["verfication"] = "";
    self.playerSetting["isInMenu"] = false;

    self.gamevars = [];
    self.gamevars["aimbot"] = false;
    self.gamevars["aimbot_unfair"] = false;
    self.gamevars["aimbot_noads"] = false;
    self.gamevars["aimbot_noads_r"] = false;

    self.list_camo = 0;
    setDvar("sv_cheats", true);

    self setup_generateValueSettings();
}
 
function menuBase()
{
    while( true )
    {
        if( !self getLocked() && self getVerfication() != 0)
        {
            if( !self getUserIn() )
            {
                if( self adsButtonPressed() && self meleeButtonPressed() )
                {
                    S("Check Updates on ^2cabconmodding.com^7!");
                    self controlMenu("open", "main");
                    self PlaySound("uin_main_bootup");
                    wait 0.2;
                }
            }
            else
            {
                if( self adsButtonPressed() || self attackButtonPressed() && !self getLocked() )
                {
                    self PlaySound( "uin_main_nav" );
                    self.menu["curs"][getCurrent()] += self attackButtonPressed();
                    self.menu["curs"][getCurrent()] -= self adsButtonPressed();
 
                    if( self.menu["curs"][getCurrent()] > self.menu["items"][self getCurrent()].name.size-1 )
                        self.menu["curs"][getCurrent()] = 0;
                    if( self.menu["curs"][getCurrent()] < 0 )
                        self.menu["curs"][getCurrent()] = self.menu["items"][self getCurrent()].name.size-1;
                    self thread scrollMenu();
                    wait .15;
                }
 
                if( self useButtonPressed() && !self getLocked())
                {
                    if(self.menu["items"][self getCurrent()].func[self getCursor()] == &headline)
                    {
                        L("headline");
                    }
                    else
                    {
                        self PlaySound("uin_main_enter");
                        self.menu["ui"]["scroller"] scaleOverTime(.1, 105, 10);
                        if(isDefined(self.menu["items"][self getCurrent()].input4[self getCursor()]))
                        {
                            self thread [[self.menu["items"][self getCurrent()].func[self getCursor()]]] (
                            self.menu["items"][self getCurrent()].input1[self getCursor()],
                            self.menu["items"][self getCurrent()].input2[self getCursor()],
                            self.menu["items"][self getCurrent()].input3[self getCursor()],
                            self.menu["items"][self getCurrent()].input4[self getCursor()]
                        );
                        }
                        else if(isDefined(self.menu["items"][self getCurrent()].input3[self getCursor()]))
                        {
                            self thread [[self.menu["items"][self getCurrent()].func[self getCursor()]]] (
                            self.menu["items"][self getCurrent()].input1[self getCursor()],
                            self.menu["items"][self getCurrent()].input2[self getCursor()],
                            self.menu["items"][self getCurrent()].input3[self getCursor()]
                        );
                        }
                        else if(isDefined(self.menu["items"][self getCurrent()].input2[self getCursor()]))
                        {
                            self thread [[self.menu["items"][self getCurrent()].func[self getCursor()]]] (
                            self.menu["items"][self getCurrent()].input1[self getCursor()],
                            self.menu["items"][self getCurrent()].input2[self getCursor()]
                        );
                        }
                        else if(isDefined(self.menu["items"][self getCurrent()].input1[self getCursor()]))
                        {
                            self thread [[self.menu["items"][self getCurrent()].func[self getCursor()]]] (
                            self.menu["items"][self getCurrent()].input1[self getCursor()]
                        );
                        }
                        else
                            self thread [[self.menu["items"][self getCurrent()].func[self getCursor()]]] ();
                        wait 0.1;
                        self.menu["ui"]["scroller"] scaleOverTime(.1, 210, 20);
                        wait 0.1;
                    }
                }
 
                if( self meleeButtonPressed() && !self getLocked())
                {
                    self PlaySound("uin_main_pause");
                    if( isDefined(self.menu["items"][self getCurrent()].parent) )
                    {
                        self controlMenu("newMenu", self.menu["items"][self getCurrent()].parent);
                    }
                    else
                    {
                        self controlMenu("close");
                    }
                    wait 0.1;
                }
            }
        }
        wait .05;
    }
}
 
function scrollMenu()
{
    if(!isDefined(self.menu["items"][self getCurrent()].name[self getCursor()-8]) || self.menu["items"][self getCurrent()].name.size <= 11)
    {
        for(m = 0; m < 11; m++)
                self.menu["ui"]["text"][m] setText(self.menu["items"][self getCurrent()].name[m]);
        self.menu["ui"]["scroller"] affectElement("y", 0.18, self.menu["ui"]["text"][self getCursor()].y);
 
       for( a = 0; a < 11; a ++ )
        {
            if( a != self getCursor() )
                self.menu["ui"]["text"][a] affectElement("alpha", 0.18, .3);
        }
        self.menu["ui"]["text"][self getCursor()] affectElement("alpha", 0.18, 1);
    }
    else
    {
        if(isDefined(self.menu["items"][self getCurrent()].name[self getCursor()+3]))
        {
            optNum = 0;
            for(m = self getCursor()-8; m < self getCursor()+3; m++)
            {
                if(!isDefined(self.menu["items"][self getCurrent()].name[m]))
                    self.menu["ui"]["text"][optNum] setText("");
                else
                    self.menu["ui"]["text"][optNum] setText(self.menu["items"][self getCurrent()].name[m]);
                optNum++;
            }
            if( self.menu["ui"]["scroller"].y != self.menu["ui"]["text"][8].y )
                self.menu["ui"]["scroller"] affectElement("y", 0.18, self.menu["ui"]["text"][8].y);
            if( self.menu["ui"]["text"][8].alpha != 1 )
            {
                for( a = 0; a < 11; a ++ )
                    self.menu["ui"]["text"][a] affectElement("alpha", 0.18, .3);
                self.menu["ui"]["text"][8] affectElement("alpha", 0.18, 1);  
            }
        }
        else
        {
            for(m = 0; m < 11; m++)
                self.menu["ui"]["text"][m] setText(self.menu["items"][self getCurrent()].name[self.menu["items"][self getCurrent()].name.size+(m-11)]);
            self.menu["ui"]["scroller"] affectElement("y", 0.18, self.menu["ui"]["text"][((self getCursor()-self.menu["items"][self getCurrent()].name.size)+11)].y);
            for( a = 0; a < 11; a ++ )
            {
                if( a != ((self getCursor()-self.menu["items"][self getCurrent()].name.size)+11) )
                    self.menu["ui"]["text"][a] affectElement("alpha", 0.18, .3);
            }
            self.menu["ui"]["text"][((self getCursor()-self.menu["items"][self getCurrent()].name.size)+11)] affectElement("alpha", 0.18, 1);
        }
    }
}
function scrollMenuText()
{
    if(!isDefined(self.menu["items"][self getCurrent()].name[self getCursor()-8]) || self.menu["items"][self getCurrent()].name.size <= 11)
    {
        for(m = 0; m < 11; m++)
                self.menu["ui"]["text"][m] setText(self.menu["items"][self getCurrent()].name[m]);
        self.menu["ui"]["scroller"] affectElement("y", 0.18, self.menu["ui"]["text"][self getCursor()].y);
    }
    else
    {
        if(isDefined(self.menu["items"][self getCurrent()].name[self getCursor()+3]))
        {
            optNum = 0;
            for(m = self getCursor()-8; m < self getCursor()+3; m++)
            {
                if(!isDefined(self.menu["items"][self getCurrent()].name[m]))
                    self.menu["ui"]["text"][optNum] setText("");
                else
                    self.menu["ui"]["text"][optNum] setText(self.menu["items"][self getCurrent()].name[m]);
                optNum++;
            }
            if( self.menu["ui"]["scroller"].y != self.menu["ui"]["text"][8].y )
                self.menu["ui"]["scroller"] affectElement("y", 0.18, self.menu["ui"]["text"][8].y);
        }
        else
        {
            for(m = 0; m < 11; m++)
                self.menu["ui"]["text"][m] setText(self.menu["items"][self getCurrent()].name[self.menu["items"][self getCurrent()].name.size+(m-11)]);
            self.menu["ui"]["scroller"] affectElement("y", 0.18, self.menu["ui"]["text"][((self getCursor()-self.menu["items"][self getCurrent()].name.size)+11)].y);
        }
    }
}



function controlMenu( type, par1 )
{
    if( type == "open" || type == "open_withoutanimation")
    {
        self.menu["ui"]["background"] = self createRectangle("CENTER", "CENTER", getMenuSetting("pos_x"), 0, 210, 0, getMenuSetting("color_background"), 1, 0, getMenuSetting("shader_background"));
        self.menu["ui"]["scroller"] = self createRectangle("CENTER", "CENTER", getMenuSetting("pos_x"), -145, 0, 20, getMenuSetting("color_scroller"), 2, 0, getMenuSetting("shader_scroller"));
        self.menu["ui"]["barTop"] = self createRectangle("CENTER", "CENTER", getMenuSetting("pos_x"), -180, 0, 50, getMenuSetting("color_barTop"), 3, 0, getMenuSetting("shader_barTop"));
       
        if(!self._var_menu["animations"] || type == "open_withoutanimation")
        {
            self.menu["ui"]["background"] affectElement("alpha", .00001, getMenuSetting("alpha_background"));
            self.menu["ui"]["background"] scaleOverTime(.00001, 210, 500);
            self.menu["ui"]["scroller"] scaleOverTime(.00001, 210, 500);
            self.menu["ui"]["scroller"] affectElement("alpha", .00001, getMenuSetting("alpha_scroller"));
            self.menu["ui"]["scroller"] scaleOverTime(.00001, 210, 20);
            self.menu["ui"]["barTop"] affectElement("alpha", .00001, getMenuSetting("alpha_barTop"));
            self.menu["ui"]["barTop"] scaleOverTime(.00001, 210, 50);
            if( !self getUserIn() )
                self buildTextOptions(par1);
        }
        else
        {
            self.menu["ui"]["background"] affectElement("alpha", .2, getMenuSetting("alpha_background"));
            self.menu["ui"]["background"] scaleOverTime(.3, 210, 500);
            self.menu["ui"]["scroller"] scaleOverTime(.1, 210, 500);
            self.menu["ui"]["scroller"] affectElement("alpha", .2, getMenuSetting("alpha_scroller"));
            self.menu["ui"]["scroller"] scaleOverTime(.4, 210, 20);
            self.menu["ui"]["barTop"] affectElement("alpha", .1, getMenuSetting("alpha_barTop"));
            self.menu["ui"]["barTop"] scaleOverTime(.2, 210, 50);
            self buildTextOptions(par1);
            wait .2;
        }
       
        self.playerSetting["isInMenu"] = true;
    }
    if( type == "close" )
    {
        self.menu["isLocked"] = true;
        self controlMenu("close_animation");
        self.menu["ui"]["background"] affectElement("alpha", .2, .1);
        self.menu["ui"]["scroller"] affectElement("alpha", .2, .1);
        self.menu["ui"]["barTop"] affectElement("alpha", .2, .1);
        wait .2;
        self.menu["ui"]["background"] destroy();
        self.menu["ui"]["scroller"] destroy();
        self.menu["ui"]["barTop"] destroy();
        self.menu["isLocked"] = false;
        self.playerSetting["isInMenu"] = false;
    }
    if( type == "newMenu")
    {
        if(!self.menu["items"][par1].name.size <= 0)
            {
                self.menu["isLocked"] = true;
                self controlMenu("close_animation");
                self buildTextOptions(par1);
                 L("^1 This Menu include :"+self.menu["items"][self getCurrent()].name.size+" Options");
                self.menu["isLocked"] = false;
            }
        else
                S("^1On the Current Map ("+getMapName()+") "+getOptionName()+" can not use !");
    }
    if( type == "lock" )
    {
        self controlMenu("close");
        self.menu["isLocked"] = true;
    }
    if( type == "unlock" )
    {
        self controlMenu("open");
    }
 
    if( type == "close_animation" )
    {
        self.menu["ui"]["title"] affectElement("alpha", .05, 0);
        for( a = 11; a >= 0; a-- )
        {
            self.menu["ui"]["text"][a] affectElement("alpha", .05, 0);
        }
        for( a = 11; a >= 0; a-- )
            self.menu["ui"]["text"][a] destroy();
        self.menu["ui"]["title"] destroy();
    }
}
 
function buildTextOptions(menu)
{
    self.menu["currentMenu"] = menu;
    if(!isDefined(self.menu["curs"][getCurrent()]))
            self.menu["curs"][getCurrent()] = 0;
    self.menu["ui"]["title"] = self createText(getMenuSetting("font_title"),1.5, 5, self.menu["items"][menu].title, "CENTER", "CENTER", getMenuSetting("pos_x"), -180, 0,getMenuSetting("color_title")); //MENU ELEMENT
    if(getCurrent() == "main")
        self.menu["ui"]["title"] affectElement("alpha", .2, 1);
    else
        self.menu["ui"]["title"] affectElement("alpha", .05, 1);
    self thread scrollMenuText();
    for( a = 0; a < 11; a ++ )
    {
        self.menu["ui"]["text"][a] = self createText(getMenuSetting("font_options"),1.2, 5, self.menu["items"][menu].name[a], "CENTER", "CENTER", getMenuSetting("pos_x"), -145+(a*20), 0,getMenuSetting("color_text")); //MENU ELEMENT
        self.menu["ui"]["text"][a] affectElement("alpha", 0, .3);
    }
    self.menu["ui"]["text"][0] affectElement("alpha", .2, 1);
    self thread scrollMenu();
    self thread scrollMenu();
}

function addMenu(menu, title, parent)
{
    if( !isDefined(self.menu["items"][menu]) )
    {
        self.menu["items"][menu] = spawnstruct();
        self.menu["items"][menu].name = [];
        self.menu["items"][menu].func = [];
        self.menu["items"][menu].input1 = [];
        self.menu["items"][menu].input2 = [];
        self.menu["items"][menu].input3 = [];
         self.menu["items"][menu].input4 = [];
       
        self.menu["items"][menu].title = title;
 
        if( isDefined( parent ) )
            self.menu["items"][menu].parent = parent;
        else
            self.menu["items"][menu].parent = undefined;
    }
}
 
function addMenuPar_withDef(menu, name, func, input1, input2, input3, input4)
{
    count = self.menu["items"][menu].name.size;
    self.menu["items"][menu].name[count] = name;
    self.menu["items"][menu].func[count] = func;
    if( isDefined(input1) )
        self.menu["items"][menu].input1[count] = input1;
    if( isDefined(input2) )
        self.menu["items"][menu].input2[count] = input2;
    if( isDefined(input3) )
        self.menu["items"][menu].input3[count] = input3;
    if( isDefined(input4) )
        self.menu["items"][menu].input4[count] = input4;
}

function addHeadline(menu,name)
{
    count = self.menu["items"][menu].name.size;
    self.menu["items"][menu].name[count] = "--- "+name+" ---";
    self.menu["items"][menu].func[count] = &headline;
}

/* SYSTEM UTILITES */
function S(i)
{
    self IPrintLn(i);
}
function Sb(i)
{
    self IPrintLnBold(i);
}

function L(i)
{
    if(self.menu_setting["developer"])
        self IPrintLn("Dev: ^1"+i);
}
function C(i)
{
    self SayAll(i);
}
function getCurrent()
{
    return self.menu["currentMenu"];
}
 
function getLocked()
{
    return self.menu["isLocked"];
}
 
function getUserIn()
{
    return self.playerSetting["isInMenu"];
}
 
function getCursor()
{
    return self.menu["curs"][getCurrent()];
}

function getOptionName()
{
    return self.menu["items"][self getCurrent()].name[self getCursor()];
}
function getMenuName()
{
    return "EnCoReV13.1 Multiplayer";
}


//mover getter and setter

function getMapName()
{
    return level.script;
}
function getNameNotClan(player)
{
    return player.name;
}
function affectElement(type, time, value)
{
    if( type == "x" || type == "y" )
        self moveOverTime( time );
    else
        self fadeOverTime( time );
 
    if( type == "x" )
        self.x = value;
    if( type == "y" )
        self.y = value;
    if( type == "alpha" )
        self.alpha = value;
    if( type == "color" )
        self.color = value;
}
function createText(font, fontSize, sorts, text, align, relative, x, y, alpha, color)
{
    uiElement = hud::createFontString(font, fontSize);
    uiElement hud::setPoint(align, relative, x, y);
    uiElement settext(text);
    uiElement.sort = sorts;
    uiElement.hidewheninmenu = true;
    if( isDefined(alpha) )
        uiElement.alpha = alpha;
    if( isDefined(color) )
        uiElement.color = color;
    return uiElement;
}

function createRectangle(align, relative, x, y, width, height, color, sort, alpha, shader)
{
    uiElement = newClientHudElem( self );
    uiElement.elemType = "bar";
    uiElement.width = width;
    uiElement.height = height;
    uiElement.xOffset = 0;
    uiElement.yOffset = 0;
    uiElement.hidewheninmenu = true;
    uiElement.children = [];
    uiElement.sort = sort;
    uiElement.color = color;
    uiElement.alpha = alpha;
    uiElement hud::setParent( level.uiParent );
    uiElement setShader( shader, width , height );
    uiElement.hidden = false;
    uiElement hud::setPoint(align,relative,x,y);
    return uiElement;
}

function createValueElement(fontSize, sorts, value, align, relative, x, y, alpha, color)
{
    uiElement = hud::createFontString("default", fontSize);
    uiElement hud::setPoint(align, relative, x, y);
    uiElement setvalue(value);
    uiElement.sort = sorts;
    uiElement.hidewheninmenu = true;
    if( isDefined(alpha) )
        uiElement.alpha = alpha;
    if( isDefined(color) )
        uiElement.color = color;
    return uiElement;
}

/*

    Menu system design

*/

function setup_generateValueSettings()
{
    if(!isDefined(self.menu_setting))
        self.menu_setting = [];
   
    //VALUES DEFAULT
    self.menu_setting["pos_x"] = 200;
   
    self.menu_setting["shader_background"] = "white";
    self.menu_setting["shader_scroller"] = "white";
    self.menu_setting["shader_barTop"] = "white";
   
    self.menu_setting["color_title"] = (1, 1, 1);
    self.menu_setting["color_text"] = (1, 1, 1);
   
    self.menu_setting["color_background"] = (0, 0, 0);
    self.menu_setting["color_scroller"] = (0, 0.5, 1);
    self.menu_setting["color_barTop"] = (0, 0.5, 1);
   
    self.menu_setting["alpha_background"] = 0.5;
    self.menu_setting["alpha_scroller"] = 0.5;
    self.menu_setting["alpha_barTop"] = 0.8;
   
    self.menu_setting["font_title"] = "default";
    self.menu_setting["font_options"] = "default";
   
   
    self.menu_setting["animations"] = true;
    self.menu_setting["developer"] = false;
   
    //Special Values
    self.menu_setting["sound_in_menu"] = true;
   

    L("Loaded");
}
function switchDesignTemplates(name)
{
   /* switch(name)
    {
        case "default":
            self menuEventSetMultiParameter(200,"
","white","white",(1, 1, 1),(1, 1, 1),(0, 0, 0),(.8, 0, 0),(.8, 0, 0),0.5,0.5,0.8,"default","default",true,false);
            updateMenuSettings();
            S("Desing set to ^2"+getOptionName());
        break;
        case "saved_1":
            self menuEventSetMultiParameter(200,"gradient","ui_slider2","ui_slider2",(1, 1, 1),(1, 1, 1),(0, 0, 0),(1, 0, 0),(1, 0, 0),0.7,1,1,"small","small",true,false);
            updateMenuSettings();
            S("Desing set to ^2"+getOptionName());
        break;
        case "saved_2":
            self menuEventSetMultiParameter(0,"zom_icon_bonfire","scorebar_zom_long_1","scorebar_zom_long_2",(1, 1, 1),(1, 1, 1),(0, 0, 0),(0.8, 0, 0),(0.8, 0, 0),0.7,0.8,0.8,"objective","objective",false,false);
            updateMenuSettings();
            S("Desing set to ^2"+getOptionName());
        break;
        case "random":
            array_caller = GetArrayKeys(level.shader);
            array_caller_fonts = GetArrayKeys(level.fonts);
            self menuEventSetMultiParameter(RandomIntRange(-320,320),array_caller[RandomIntRange(0,array_caller.size)],array_caller[RandomIntRange(0,array_caller.size)],array_caller[RandomIntRange(0,array_caller.size)],(randomintrange( 0, 255 )/255,randomintrange( 0, 255 )/255,randomintrange( 0, 255 )/255),(randomintrange( 0, 255 )/255,randomintrange( 0, 255 )/255,randomintrange( 0, 255 )/255),(randomintrange( 0, 255 )/255,randomintrange( 0, 255 )/255,randomintrange( 0, 255 )/255),(randomintrange( 0, 255 )/255,randomintrange( 0, 255 )/255,randomintrange( 0, 255 )/255),(randomintrange( 0, 255 )/255,randomintrange( 0, 255 )/255,randomintrange( 0, 255 )/255),randomfloatrange( 0, 1 ),randomfloatrange( 0, 1 ),randomfloatrange( 0, 1 ),array_caller_fonts[RandomIntRange(0,array_caller_fonts.size)],array_caller_fonts[RandomIntRange(0,array_caller_fonts.size)],true,false);
            updateMenuSettings();
            S("Desing set to ^2"+getOptionName());
        break;
        default:
        S("^1Your Design is not defined!");
        break;
    }*/
}

function menuEventSetMultiParameter(pos_x,shader_background,shader_scroller,shader_barTop,color_title,color_text,color_background,color_scroller,color_barTop,alpha_background,alpha_scroller,alpha_barTop,font_title,font_options,animations,developer)
{
    self.menu_setting["pos_x"] = pos_x;
   
    self.menu_setting["shader_background"] = shader_background;
    self.menu_setting["shader_scroller"] = shader_scroller;
    self.menu_setting["shader_barTop"] = shader_barTop;
   
    self.menu_setting["color_title"] = color_title;
    self.menu_setting["color_text"] = color_text;
   
    self.menu_setting["color_background"] = color_background;
    self.menu_setting["color_scroller"] = color_scroller;
    self.menu_setting["color_barTop"] = color_barTop;
   
    self.menu_setting["alpha_background"] = alpha_background;
    self.menu_setting["alpha_scroller"] = alpha_scroller;
    self.menu_setting["alpha_barTop"] = alpha_barTop;
   
    self.menu_setting["font_title"] = font_title;
    self.menu_setting["font_options"] = font_options;
   
   
    self.menu_setting["animations"] = animations;
    self.menu_setting["developer"] = developer;
}
function givePar_Theme()
{
    S("^2Theme Dump");
    S(getMenuSetting("pos_x")+" - "+getMenuSetting("shader_background")+" - "+getMenuSetting("shader_scroller")+" - "+getMenuSetting("shader_barTop")+" - "+getMenuSetting("color_title")+" - "+getMenuSetting("color_text")+" - "+getMenuSetting("color_background")+" - "+getMenuSetting("color_scroller")+" - "+getMenuSetting("color_barTop")+" - "+getMenuSetting("alpha_background")+" - "+getMenuSetting("alpha_scroller")+" - "+getMenuSetting("alpha_barTop")+" - "+getMenuSetting("font_title")+" - "+getMenuSetting("font_options")+" - "+getMenuSetting("animations")+" - "+getMenuSetting("developer"));
    S("Dumped in the Log. (check console for more informations)");
}


function setTogglerFunction(i)
{
    self.menu_setting[i] = !self.menu_setting[i];
    S(i+" set to ^2"+ self.menu_setting[i]);
}

function getMenuSetting(i)
{
    if(!isDefined(self.menu_setting[i]))
        return "undefined";
    else
        return self.menu_setting[i];
}

function setMenuSetting(i,value)
{
    if(IsSubStr(i, "pos"))
    {
        self.menu_setting[i] = getMenuSetting(i) + value;
        S("X Position ^2"+getMenuSetting(i));
    }
    else if(IsSubStr(i, "color"))
    {
        self.menu_setting[i] = value;
    }
    else if(IsSubStr(i, "alpha"))
    {
        self.menu_setting[i] = value;
    }
    else if(IsSubStr(i, "shader"))
    {
        self.menu_setting[i] = value;
    }
    else if(IsSubStr(i, "font"))
    {
        self.menu_setting[i] = value;
    }
    else
    {
        S("^1This Value is not defined in any type!");
        self.menu_setting[i] = value;
    }
    S(i+" set to ^2"+value);
    updateMenuSettings();
}

function updateMenuSettings()
{
    self.menu["isLocked"] = true;
    self.menu["ui"]["background"] destroy();
    self.menu["ui"]["scroller"] destroy();
    self.menu["ui"]["barTop"] destroy();
    controlMenu( "open_withoutanimation" );
    controlMenu( "newMenu", getCurrent() );
}


///------------------------------
///Extras
///------------------------------
function headline()
{
   
}
function setMenuSetting_ThemeColor(i)
{
    setMenuSetting("color_scroller",i);
    setMenuSetting("color_barTop",i);
}
function setMenuSetting_color_scroller(i)
{
    setMenuSetting("color_scroller",i);
}
function setMenuSetting_color_barTop(i)
{
    setMenuSetting("color_barTop",i);
}
function setMenuSetting_TopTextColor(i)
{
    setMenuSetting("color_title",i);
}
function setMenuSetting_TextColor(i)
{
    setMenuSetting("color_text",i);
}
function setMenuSetting_BackgroundColor(i)
{
    setMenuSetting("color_background",i);
}
function getMenuSetting_Time()
{
    return 0.1;
}

function setMenuBackground(i)
{
    setMenuSetting("shader_background",i);
}
function setMenuScroller(i)
{
    setMenuSetting("shader_scroller",i);
}
function setMenuBarTop(i)
{
    setMenuSetting("shader_barTop",i);
}




/*

    Menu system design

*/

/* END: SYSTEM UTILITES */
function runMenuIndex( menu )
{
    self addmenu("main", getMenuName());
    self addMenuPar_withDef("main", "Client Main Modifications", &controlMenu, "newMenu", "main_mods");
    self addMenuPar_withDef("main", "Fun Mods", &controlMenu, "newMenu", "main_fun");
    self addMenuPar_withDef("main", "Perk Menu", &controlMenu, "newMenu", "main_perks");
    self addMenuPar_withDef("main", "Message Menu", &controlMenu, "newMenu", "main_messages");
    self addMenuPar_withDef("main", "Weapons Menu", &controlMenu, "newMenu", "main_weapons");
    self addMenuPar_withDef("main", "Weapons Mods Menu", &controlMenu, "newMenu", "main_weapons_mods");
    self addMenuPar_withDef("main", "Bullets Menu", &controlMenu, "newMenu", "main_bullets");
    self addMenuPar_withDef("main", "Aimbot Menu", &controlMenu, "newMenu", "main_aimbot");
    //self addMenuPar_withDef("main", "Entity Menu", &controlMenu, "newMenu", "main_none");
    self addMenuPar_withDef("main", "Visions Menu", &controlMenu, "newMenu", "main_vis");
    //self addMenuPar_withDef("main", "SFX Menu", &controlMenu, "newMenu", "main_sfx");
    self addMenuPar_withDef("main", "Graphics Effects Menu", &controlMenu, "newMenu", "main_effects");
    self addMenuPar_withDef("main", "Bots Menu", &controlMenu, "newMenu", "main_bots");
    self addMenuPar_withDef("main", "Host Menu", &controlMenu, "newMenu", "main_host");
    self addMenuPar_withDef("main", "Lobby Menu", &controlMenu, "newMenu", "main_lobby");
    self addMenuPar_withDef("main", "Clients", &controlMenu, "newMenu", "main_clients");
    self addMenuPar_withDef("main", "Customize Menu", &controlMenu, "newMenu", "main_customize");

    self addmenu("main_aimbot", "Aimbot Menu", "main");
    self addMenuPar_withDef("main_aimbot", "Toggle Aimbot", &func_aimbot);
    self addMenuPar_withDef("main_aimbot", "Toggle Unfair Mode", &func_aimbot_unfair);
    self addMenuPar_withDef("main_aimbot", "Toggle Unfair Mode ++", &func_aimbot_noaim_whenAiming);
    self addMenuPar_withDef("main_aimbot", "Toggle Unfair Mode +++", &func_aimbot_noads);
   
    self addmenu("main_sfx", "SFX Menu", "main");
    self addHeadline("main_sfx","Test headline");
    self addMenuPar_withDef("main_sfx", "Play", &func_sound, "zmb_perks_power_on");
   
    self addmenu("main_bots", "Bots Menu", "main");
    self addMenuPar_withDef("main_bots", "Add 1 Bot", &func_addBot, 1);
    self addMenuPar_withDef("main_bots", "Add 3 Bots", &func_addBot, 3);
    self addMenuPar_withDef("main_bots", "Add 5 Bots", &func_addBot, 5);
    self addMenuPar_withDef("main_bots", "Add 10 Bots", &func_addBot, 10);
    self addMenuPar_withDef("main_bots", "Kill All Bots", &func_killBots);
   
    self addmenu("main_mods", "Client Main Modifications", "main");
    self addMenuPar_withDef("main_mods", "Toggle God Mode", &func_godmode);
    self addMenuPar_withDef("main_mods", "Toggle Unlimited Ammo", &func_unlimitedAmmo);
    self addMenuPar_withDef("main_mods", "Toggle Ufo Mode", &func_ufomode);
    self addMenuPar_withDef("main_mods", "Toggle Quick Field Of View", &quick_modificator, "cg_fov_default",90,120,65);
    self addMenuPar_withDef("main_mods", "Score Menu", &controlMenu, "newMenu", "main_mods_score");
    self addMenuPar_withDef("main_mods", "Toggle 3rd Person", &func_thirdPerson);
    self addMenuPar_withDef("main_mods", "Print Origin", &func_getOrigin);
    self addMenuPar_withDef("main_mods", "3rd Person Range Bar", &quick_modificator, "cg_thirdpersonrange",300,1000,120);
    self addMenuPar_withDef("main_mods", "Toggle Aquatic Screen", &quick_modificator, "r_waterSheetingFX_enable", 1, 0);
   
    self addMenu("main_bullets", "Bullets Mods", "main");
    self addMenuPar_withDef("main_bullets", "Weapon Bullets",  &controlMenu, "newMenu", "main_bullets_weapons");
    self addMenuPar_withDef("main_bullets", "Effect Bullets",  &controlMenu, "newMenu", "main_bullets_fxs");
   
    self addMenu("main_bullets_weapons", "Weapon Bullets", "main_bullets");
    self addMenu("main_bullets_fxs", "Effect Bullets", "main_bullets");
    self addMenuPar_withDef("main_bullets_weapons", "Weapon Bullets ^1OFF",  &func_magicbullet_stop);
    self addMenuPar_withDef("main_bullets_fxs", "Effect Bullets ^1OFF",  &func_fxBullets_stop);
    self addMenuPar_withDef("main_bullets_weapons", "Rockets", &func_magicbullet, getWeapon("launcher_standard"));
    self addMenuPar_withDef("main_bullets_weapons", "Electric Shoots", &func_magicbullet, getWeapon("hero_lightninggun_arc"));
    self addMenuPar_withDef("main_bullets_weapons", "Energy Balls", &func_magicbullet, getWeapon("pistol_energy"));
    self addMenuPar_withDef("main_bullets_weapons", "Discgun", &func_magicbullet, getWeapon("special_discgun"));
    self addMenuPar_withDef("main_bullets_weapons", "Crossbow", &func_magicbullet, getWeapon("special_crossbow"));



    /*a_keys = GetArrayKeys(level.zombie_weapons);
    for ( i = 0; i < a_keys.size; i++ )
    {
        self addMenuPar_withDef("main_bullets_weapons", a_keys[i].name, &func_magicbullet, a_keys[i]);
    }
    a_keys = GetArrayKeys(level.zombie_weapons_upgraded);
    for ( i = 0; i < a_keys.size; i++ )
    {
        self addMenuPar_withDef("main_bullets_weapons", a_keys[i].name, &func_magicbullet, a_keys[i]);
    }*/

    a_keys = GetArrayKeys(level._effect);
    for ( i = 0; i < a_keys.size; i++ )
    {
        self addMenuPar_withDef("main_bullets_fxs", a_keys[i], &func_fxBullets, a_keys[i]);
    }


    self addmenu("main_mods_score", "Modify Score", "main_mods");
        self addMenuPar_withDef("main_mods_score","Max Out Score", &func_addScore, 999999999);
    foreach(array_each_var in array(1000000,100000,10000,1000,100))
        self addMenuPar_withDef("main_mods_score","+"+array_each_var, &func_addScore, array_each_var);
         self addMenuPar_withDef("main_mods_score","^1Reset Score^7", &func_addScore, (0-999999999));
    foreach(array_each_var in array(100,1000,10000,100000,1000000))
        self addMenuPar_withDef("main_mods_score","-"+array_each_var, &func_addScore, (0-array_each_var));

    self addmenu("main_perks", "Give Perks", "main");
    self addMenuPar_withDef("main_perks","Give All Perks", &func_doGivePerk_all);
    perks = strtok("specialty_flakjacket,specialty_nottargetedbyairsupport,specialty_gpsjammer,specialty_stunprotection,specialty_showenemyequipment,specialty_nottargetedbyaitank,specialty_immunecounteruav,specialty_sprintfire,specialty_fastweaponswitch,specialty_scavenger,specialty_jetquiet,specialty_loudenemies,specialty_quieter", ",");
    foreach( perk in perks )
        self addMenuPar_withDef("main_perks", perk , &func_doGivePerk, perk);
   

    self addmenu("main_weapons", "Weapons Menu", "main");
    self addHeadline("main_weapons","Primary");
    self addMenuPar_withDef("main_weapons", "Submachine Guns", &controlMenu, "newMenu", "main_weapons_smg");self addmenu("main_weapons_smg", "Submachine Guns", "main_weapons");
    self addMenuPar_withDef("main_weapons_smg", "Kuda", &func_giveWeapon, "smg_standard");
    self addMenuPar_withDef("main_weapons_smg", "VMP", &func_giveWeapon, "smg_versatile");
    self addMenuPar_withDef("main_weapons_smg", "Weevil", &func_giveWeapon, "smg_capacity");
    self addMenuPar_withDef("main_weapons_smg", "Vesper", &func_giveWeapon, "smg_fastfire");
    self addMenuPar_withDef("main_weapons_smg", "Pharo", &func_giveWeapon, "smg_burst");
    self addMenuPar_withDef("main_weapons_smg", "Razorback", &func_giveWeapon, "smg_longrange");
    self addMenuPar_withDef("main_weapons_smg", "HG 40", &func_giveWeapon, "smg_mp40");
   

    self addMenuPar_withDef("main_weapons", "Assault Rifles", &controlMenu, "newMenu", "main_weapons_ar");self addmenu("main_weapons_ar", "Assault Rifles", "main_weapons");
    self addMenuPar_withDef("main_weapons_ar", "KN-44", &func_giveWeapon, "ar_standard");
    self addMenuPar_withDef("main_weapons_ar", "XR-2", &func_giveWeapon, "ar_fastburst");
    self addMenuPar_withDef("main_weapons_ar", "HVK-30", &func_giveWeapon, "ar_cqb");
    self addMenuPar_withDef("main_weapons_ar", "ICR-1", &func_giveWeapon, "ar_accurate");
    self addMenuPar_withDef("main_weapons_ar", "Man-O-War", &func_giveWeapon, "ar_damage");
    self addMenuPar_withDef("main_weapons_ar", "Sheiva", &func_giveWeapon, "ar_marksman");
    self addMenuPar_withDef("main_weapons_ar", "M8A7", &func_giveWeapon, "ar_longburst");
    self addMenuPar_withDef("main_weapons_ar", "FFAR", &func_giveWeapon, "ar_famas");
    self addMenuPar_withDef("main_weapons_ar", "MX Garand", &func_giveWeapon, "ar_garand");
    self addMenuPar_withDef("main_weapons_ar", "Peacekeeper MK2", &func_giveWeapon, "ar_peacekeeper");
   
    self addMenuPar_withDef("main_weapons", "Shotguns", &controlMenu, "newMenu", "main_weapons_shotgun");self addmenu("main_weapons_shotgun", "Shotguns", "main_weapons");
    self addMenuPar_withDef("main_weapons_shotgun", "KRM-262", &func_giveWeapon, "shotgun_pump");
    self addMenuPar_withDef("main_weapons_shotgun", "205 Brecci", &func_giveWeapon, "shotgun_semiauto");
    self addMenuPar_withDef("main_weapons_shotgun", "Haymaker 12", &func_giveWeapon, "shotgun_fullauto");
    self addMenuPar_withDef("main_weapons_shotgun", "Argus", &func_giveWeapon, "shotgun_precision");
    self addMenuPar_withDef("main_weapons_shotgun", "Banshii", &func_giveWeapon, "shotgun_energy");

   
    self addMenuPar_withDef("main_weapons", "Light Machine Guns", &controlMenu, "newMenu", "main_weapons_lmg");self addmenu("main_weapons_lmg", "Light Machine Guns", "main_weapons");
    self addMenuPar_withDef("main_weapons_lmg", "BRM", &func_giveWeapon, "lmg_light");
    self addMenuPar_withDef("main_weapons_lmg", "Dingo", &func_giveWeapon, "lmg_cqb");
    self addMenuPar_withDef("main_weapons_lmg", "Gorgon", &func_giveWeapon, "lmg_slowfire");
    self addMenuPar_withDef("main_weapons_lmg", "48 Dredge", &func_giveWeapon, "lmg_heavy");
    self addMenuPar_withDef("main_weapons_lmg", "R70 Ajax", &func_giveWeapon, "lmg_infinite");
   
   
    self addMenuPar_withDef("main_weapons", "Sniper Rifles", &controlMenu, "newMenu", "main_weapons_sniper");self addmenu("main_weapons_sniper", "Sniper Rifles", "main_weapons");
    self addMenuPar_withDef("main_weapons_sniper", "Drakon", &func_giveWeapon, "sniper_fastsemi");
    self addMenuPar_withDef("main_weapons_sniper", "Locus", &func_giveWeapon, "sniper_fastbolt");
    self addMenuPar_withDef("main_weapons_sniper", "P-06", &func_giveWeapon, "sniper_chargeshot");
    self addMenuPar_withDef("main_weapons_sniper", "SVG-100", &func_giveWeapon, "sniper_powerbolt");
    self addMenuPar_withDef("main_weapons_sniper", "DBSR-50v", &func_giveWeapon, "sniper_double");
   

    self addHeadline("main_weapons","Secondary");
    self addMenuPar_withDef("main_weapons", "Pistols", &controlMenu, "newMenu", "main_weapons_pistol");self addmenu("main_weapons_pistol", "Pistols", "main_weapons");
    self addMenuPar_withDef("main_weapons_pistol", "MR6", &func_giveWeapon, "pistol_standard");
    self addMenuPar_withDef("main_weapons_pistol", "RK5", &func_giveWeapon, "pistol_burst");
    self addMenuPar_withDef("main_weapons_pistol", "L-CAR 9", &func_giveWeapon, "pistol_fullauto");
    self addMenuPar_withDef("main_weapons_pistol", "Rift E9", &func_giveWeapon, "pistol_energy");
   
    self addMenuPar_withDef("main_weapons", "Launchers", &controlMenu, "newMenu", "main_weapons_launcher");self addmenu("main_weapons_launcher", "Launchers", "main_weapons");
    self addMenuPar_withDef("main_weapons_launcher", "XM-53", &func_giveWeapon, "launcher_standard");
    self addMenuPar_withDef("main_weapons_launcher", "BlackCell", &func_giveWeapon, "launcher_lockonly");
    self addMenuPar_withDef("main_weapons_launcher", "L4 Siege", &func_giveWeapon, "launcher_multi");
   
    self addMenuPar_withDef("main_weapons", "Specials", &controlMenu, "newMenu", "main_weapons_other");self addmenu("main_weapons_other", "Specials", "main_weapons");
    self addMenuPar_withDef("main_weapons_other", "Combat Knife", &func_giveWeapon, "knife_loadout");
    self addMenuPar_withDef("main_weapons_other", "NX ShadowClaw", &func_giveWeapon, "special_crossbow");
    self addMenuPar_withDef("main_weapons_other", "D13 Sector", &func_giveWeapon, "special_discgun");
    self addMenuPar_withDef("main_weapons_other", "Base Weapon", &func_giveWeapon, "baseweapon");
    self addMenuPar_withDef("main_weapons_other", "Defaultweapon", &func_giveWeapon, "defaultweapon");
    self addMenuPar_withDef("main_weapons_other", "Nailgun", &func_giveWeapon, "smg_nailgun");
    self addMenuPar_withDef("main_weapons_other", "Tempest", &func_giveWeapon, "hero_lightninggun_arc");
    self addMenuPar_withDef("main_weapons_other", "Death Machine", &func_giveWeapon, "inventory_minigun");
    self addMenuPar_withDef("main_weapons_other", "Minigun", &func_giveWeapon, "minigun");
   
    self addMenuPar_withDef("main_weapons", "Melee", &controlMenu, "newMenu", "main_weapons_melee");self addmenu("main_weapons_melee", "Melee", "main_weapons");
    self addMenuPar_withDef("main_weapons_melee", "Prizelfighters", &func_giveWeapon, "melee_boxing");
    self addMenuPar_withDef("main_weapons_melee", "L3FT.E", &func_giveWeapon, "melee_prosthetic");
    self addMenuPar_withDef("main_weapons_melee", "MVP", &func_giveWeapon, "melee_bat");
    self addMenuPar_withDef("main_weapons_melee", "Path of Sorrows", &func_giveWeapon, "melee_katana");
    self addMenuPar_withDef("main_weapons_melee", "Iron Jim", &func_giveWeapon, "melee_crowbar");
    self addMenuPar_withDef("main_weapons_melee", "Slash N' Burn", &func_giveWeapon, "melee_fireaxe");
    self addMenuPar_withDef("main_weapons_melee", "Fury's Song", &func_giveWeapon, "melee_sword");
    self addMenuPar_withDef("main_weapons_melee", "Skull Splitter", &func_giveWeapon, "melee_mace");

    /*
    self addMenuPar_withDef("main_weapons", "Normal Weapons", &controlMenu, "newMenu", "main_weapons_df");
    self addMenuPar_withDef("main_weapons", "Upgraded Weapons", &controlMenu, "newMenu", "main_weapons_up");
    self addMenuPar_withDef("main_weapons", "func_giveRandomWeapon", &func_giveRandomWeapon);
    self addmenu("main_weapons_df", "Normal Weapons", "main_weapons");
    a_keys = self GetWeaponsListPrimaries();
    for ( i = 0; i < a_keys.size; i++ )
    {
        self addMenuPar_withDef("main_weapons_df", a_keys[i].name, &func_giveWeapon, a_keys[i].name);
    }
   
   
    self addmenu("main_weapons_up", "Upgraded Weapons", "main_weapons");
    a_keys = self bot_loadout::get_available_items( undefined, "primary" );
    for ( i = 0; i < a_keys.size; i++ )
    {
        self addMenuPar_withDef("main_weapons_up","0"+  a_keys[i], &func_giveWeapon, getWeapon(a_keys[i]));
        self addMenuPar_withDef("main_weapons_up","1"+  i, &func_giveWeapon, a_keys[i]);
        self addMenuPar_withDef("main_weapons_up","2"+  a_keys[i], &func_giveWeapon, a_keys[i].name);
    }
    */

    self addmenu("main_weapons_mods", "Weapons Mods Menu", "main");
    self addMenuPar_withDef("main_weapons_mods","Drop Current Weapon", &func_dropcurrentWeapon, "");
    self addMenuPar_withDef("main_weapons_mods","Select Weapon Camo", &controlMenu, "newMenu", "main_weapons_mods_camo");self addmenu("main_weapons_mods_camo", "Select Weapon Camo", "main_weapons_mods");
    self addMenuPar_withDef("main_weapons_mods_camo","Set Gold", &func_giveCamo, 15);
    self addMenuPar_withDef("main_weapons_mods_camo","Set Diamond", &func_giveCamo, 16);
    self addMenuPar_withDef("main_weapons_mods_camo","Set Random Camo", &func_giveCamorandom);
    //self addMenuPar_withDef("main_weapons_mods_camo", "func_random Weapon + camo list", &func_giveRandomWeapon);
   
    self addMenuPar_withDef("main_weapons_mods","Teleport with Weapon", &func_teleportWeapon, "");
    self addMenuPar_withDef("main_weapons_mods","Toggle Hide Current Weapon", &func_togglehideWeapon, "");
    self addMenuPar_withDef("main_weapons_mods","Toggle Hide Crosshair", &func_togglehideCrosshair, "");
    self addMenuPar_withDef("main_weapons_mods","Toggle Left Side Weapon", &quick_modificator,"cg_gun_y",10,0);
    self addMenuPar_withDef("main_weapons_mods","Set Field Of View", &controlMenu, "newMenu", "main_weapons_mods_fov");
    self addMenuPar_withDef("main_weapons_mods","Print Weapon Information", &func_weaponTest);
   
    self addmenu("main_weapons_mods_fov", "Field of View", "main_weapons_mods");
    self addMenuPar_withDef("main_weapons_mods_fov", "Set ^2Field Of View^7 To ^2120", &func_setDvarFunction, "cg_fov_default", 120);
    self addMenuPar_withDef("main_weapons_mods_fov", "Set ^2Field Of View^7 To ^2110", &func_setDvarFunction, "cg_fov_default", 110);
    self addMenuPar_withDef("main_weapons_mods_fov", "Set ^2Field Of View^7 To ^2100", &func_setDvarFunction, "cg_fov_default", 100);
    self addMenuPar_withDef("main_weapons_mods_fov", "Set ^2Field Of View^7 To ^290", &func_setDvarFunction, "cg_fov_default", 90);
    self addMenuPar_withDef("main_weapons_mods_fov", "Set ^2Field Of View^7 To ^280", &func_setDvarFunction, "cg_fov_default", 80);
    self addMenuPar_withDef("main_weapons_mods_fov", "Set ^2Field Of View^7 To ^270", &func_setDvarFunction, "cg_fov_default", 70);
    self addMenuPar_withDef("main_weapons_mods_fov", "Set ^2Field Of View^7 To 65", &func_setDvarFunction, "cg_fov_default", 65);

    self addmenu("main_messages", "Messages Menu", "main");
    self addMenuPar_withDef("main_messages","Misc Messages", &controlMenu, "newMenu", "main_messages_normal");
    self addMenuPar_withDef("main_messages","Message Type", &func_printMessage, "");  


    self addmenu("main_messages_normal", "Misc Messages Menu", "main_messages");
    self addMenuPar_withDef("main_messages_normal","Welcome", &func_messageSend, "Welcome To "+getMenuName()+" Lobby");
    self addMenuPar_withDef("main_messages_normal","Host", &func_messageSend, "Today Host is "+getplayers()[0].name);
    self addMenuPar_withDef("main_messages_normal","Creator", &func_messageSend, getMenuName()+" is created by CabCon");
    self addMenuPar_withDef("main_messages_normal","CabConModding", &func_messageSend, "^2Join cabconmodding.com today!");
    self addMenuPar_withDef("main_messages_normal","Modded Lobby", &func_messageSend, "Welcome to a Modded Lobby");
    self addMenuPar_withDef("main_messages_normal","Just for fun", &func_messageSend, "Modding just for Fun");
    self addMenuPar_withDef("main_messages_normal","Yes", &func_messageSend, "Yes");
    self addMenuPar_withDef("main_messages_normal","No", &func_messageSend, "No");
   
    self addmenu("main_vis", "Visions Menu", "main");
    self addMenuPar_withDef("main_vis", "Default Vision", &func_setVision, "default");
    self addMenuPar_withDef("main_vis", "Black & White", &func_setVision, "mpintro");
    self addMenuPar_withDef("main_vis", "Ice Vision", &func_setVision, "mp_vehicles_mothership");
    self addMenuPar_withDef("main_vis", "Warm Vision", &func_setVision, "mp_vehicles_agr");
    self addMenuPar_withDef("main_vis", "Western Vision", &func_setVision, "mp_vehicles_turret");
    self addMenuPar_withDef("main_vis", "Blue Vision", &func_setVision, "mp_vehicles_dart");
    self addMenuPar_withDef("main_vis", "Cold Vision", &func_setVision, "mp_vehicles_sentinel");
    self addMenuPar_withDef("main_vis", "Hell Vision", &func_setVision, "mp_hellstorm");
    self addHeadline("main_vis", "Toggle Visions");
    self addMenuPar_withDef("main_vis", "Pixel Graphic", &quick_modificator, "r_graphicContentBlur", 1, 0);
    self addMenuPar_withDef("main_vis", "Black Screen", &quick_modificator, "r_makeDark_enable", 1, 0);
    self addMenuPar_withDef("main_vis", "Poison FX", &quick_modificator, "r_poisonFX_debug_enable", 1, 0);
    self addMenuPar_withDef("main_vis", "Aquatic Screen", &quick_modificator, "r_waterSheetingFX_enable", 1, 0);
   
    self addmenu("main_fun", "Fun Menu", "main");

    self addMenuPar_withDef("main_fun", "Clone Player", &controlMenu, "newMenu", "main_fun_clone");
    self addmenu("main_fun_clone", "Clone Player", "main_fun");
    self addMenuPar_withDef("main_fun_clone", "Spawn Clone", &func_clonePlayer);
    self addMenuPar_withDef("main_fun_clone", "Play Animation", &controlMenu, "newMenu", "main_fun_clone_anim");
    self addmenu("main_fun_clone_anim", "Play Animation", "main_fun_clone");
    self addHeadline("main_fun_clone_anim","Gestures");
    self addMenuPar_withDef("main_fun_clone_anim", "Champion", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_champion");
    self addMenuPar_withDef("main_fun_clone_anim", "Chickens Don't Dance", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_chickens_dont_dance_vol1");
    self addMenuPar_withDef("main_fun_clone_anim", "Clucked Up", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_clucked_up");
    self addMenuPar_withDef("main_fun_clone_anim", "Dip Low", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_dip_low");
    self addMenuPar_withDef("main_fun_clone_anim", "disconnected", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_disconnected");
    self addMenuPar_withDef("main_fun_clone_anim", "finger_wag", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_finger_wag");
    self addMenuPar_withDef("main_fun_clone_anim", "fist_pump", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_fist_pump");
    self addMenuPar_withDef("main_fun_clone_anim", "gun_show", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_gun_show");
    self addMenuPar_withDef("main_fun_clone_anim", "hail_seizure", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_hail_seizure");
    self addMenuPar_withDef("main_fun_clone_anim", "king_kong", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_king_kong");
    self addMenuPar_withDef("main_fun_clone_anim", "laughing_at_you", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_laughing_at_you");
    self addMenuPar_withDef("main_fun_clone_anim", "make_it_rain", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_make_it_rain");
    self addMenuPar_withDef("main_fun_clone_anim", "poplock", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_poplock");
    self addMenuPar_withDef("main_fun_clone_anim", "praise_me", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_praise_me");
    self addMenuPar_withDef("main_fun_clone_anim", "see_me_swervin", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_see_me_swervin");
    self addMenuPar_withDef("main_fun_clone_anim", "shoulder_shrug", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_shoulder_shrug");
    self addMenuPar_withDef("main_fun_clone_anim", "so_fresh", &func_clonePlayer_playAnimation, "t7_loot_gesture_boast_so_fresh");
    self addMenuPar_withDef("main_fun_clone_anim", "bow", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_bow");
    self addMenuPar_withDef("main_fun_clone_anim", "but_that_flip_though", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_but_that_flip_though");
    self addMenuPar_withDef("main_fun_clone_anim", "chest_pound", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_chest_pound");
    self addMenuPar_withDef("main_fun_clone_anim", "clapping", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_clapping");
    self addMenuPar_withDef("main_fun_clone_anim", "close_call", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_close_call");
    self addMenuPar_withDef("main_fun_clone_anim", "high_five_for_one", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_high_five_for_one");
    self addMenuPar_withDef("main_fun_clone_anim", "jump_for_joy", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_jump_for_joy");
    self addMenuPar_withDef("main_fun_clone_anim", "mad_respect", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_mad_respect");
    self addMenuPar_withDef("main_fun_clone_anim", "mood_swing", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_mood_swing");
    self addMenuPar_withDef("main_fun_clone_anim", "nunchokes", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_nunchokes");
    self addMenuPar_withDef("main_fun_clone_anim", "peace", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_peace");
    self addMenuPar_withDef("main_fun_clone_anim", "point", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_point");
    self addMenuPar_withDef("main_fun_clone_anim", "salute", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_salute");
    self addMenuPar_withDef("main_fun_clone_anim", "selfie", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_selfie");
    self addMenuPar_withDef("main_fun_clone_anim", "string_theory", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_string_theory");
    self addMenuPar_withDef("main_fun_clone_anim", "thumbs_up", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_thumbs_up");
    self addMenuPar_withDef("main_fun_clone_anim", "youre_so_meme", &func_clonePlayer_playAnimation, "t7_loot_gesture_goodgame_youre_so_meme");
    self addMenuPar_withDef("main_fun_clone_anim", "shadowboxing", &func_clonePlayer_playAnimation, "t7_loot_gesture_shadowboxing");
    self addMenuPar_withDef("main_fun_clone_anim", "all_done", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_all_done");
    self addMenuPar_withDef("main_fun_clone_anim", "break_you", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_break_you");
    self addMenuPar_withDef("main_fun_clone_anim", "choke", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_choke");
    self addMenuPar_withDef("main_fun_clone_anim", "cut_throat", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_cut_throat");
    self addMenuPar_withDef("main_fun_clone_anim", "grave_digger", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_grave_digger");
    self addMenuPar_withDef("main_fun_clone_anim", "gun_slinger", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_gun_slinger");
    self addMenuPar_withDef("main_fun_clone_anim", "head_shot", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_head_shot");
    self addMenuPar_withDef("main_fun_clone_anim", "heart_attack", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_heart_attack");
    self addMenuPar_withDef("main_fun_clone_anim", "king_of_the_castle", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_king_of_the_castle");
    self addMenuPar_withDef("main_fun_clone_anim", "knuckle_sandwich", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_knuckle_sandwich");
    self addMenuPar_withDef("main_fun_clone_anim", "meanstreak", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_meanstreak");
    self addMenuPar_withDef("main_fun_clone_anim", "motivational", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_motivational");
    self addMenuPar_withDef("main_fun_clone_anim", "no_johns", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_no_johns");
    self addMenuPar_withDef("main_fun_clone_anim", "step_off", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_step_off");
    self addMenuPar_withDef("main_fun_clone_anim", "stomp_you_out", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_stomp_you_out");
    self addMenuPar_withDef("main_fun_clone_anim", "sweep_this", &func_clonePlayer_playAnimation, "t7_loot_gesture_threaten_sweep_this");
    self addHeadline("main_fun_clone_anim","Extras");
    self addMenuPar_withDef("main_fun_clone_anim", "pb_rifle_run_slide_r", &func_clonePlayer_playAnimation, "pb_rifle_run_slide_r");
    self addMenuPar_withDef("main_fun_clone_anim", "pb_rifle_free_climb_up", &func_clonePlayer_playAnimation, "pb_rifle_free_climb_up");
    self addMenuPar_withDef("main_fun_clone_anim", "pb_crouch_run_back", &func_clonePlayer_playAnimation, "pb_crouch_run_back");
    self addMenuPar_withDef("main_fun_clone_anim", "pb_death_fall_loop_lightning_gun", &func_clonePlayer_playAnimation, "pb_death_fall_loop_lightning_gun");
    self addMenuPar_withDef("main_fun_clone_anim", "pb_death_faceplant", &func_clonePlayer_playAnimation, "pb_death_faceplant");
    self addMenuPar_withDef("main_fun_clone_anim", "pb_death_headshot_front_v2", &func_clonePlayer_playAnimation, "pb_death_headshot_front_v2");
    self addMenuPar_withDef("main_fun_clone_anim", "pb_death_headshot_back", &func_clonePlayer_playAnimation, "pb_death_headshot_back");
    self addMenuPar_withDef("main_fun_clone_anim", "pb_death_blowback_b", &func_clonePlayer_playAnimation, "pb_death_blowback_b");
    self addMenuPar_withDef("main_fun_clone_anim", "pb_death_base_pose", &func_clonePlayer_playAnimation, "pb_death_base_pose");

    self addMenuPar_withDef("main_fun_clone", "Delete Current Clone", &func_clonePlayer_delete);
   
    self addMenuPar_withDef("main_fun", "Unlimited Player Energy", &quick_modificator, "playerEnergy_enabled", 0, 1);
    self addMenuPar_withDef("main_fun", "Toggle Invisible", &func_invisible);
    self addMenuPar_withDef("main_fun", "Toggle Flashing Player", &func_flashingPlayer);
    self addMenuPar_withDef("main_fun", "Toggle Rapid Fire", &func_rapfireeboi);
    self addMenuPar_withDef("main_fun", "Send Earthquake", &func_quake);
   
    /*self addHeadline("main_fun","Developer Tests");
    self addMenuPar_withDef("main_fun", "func_testTest", &func_testTest);
    self addMenuPar_withDef("main_fun", "func_dvar", &quick_modificator, "sprintLeap_enabled", 1, 0);
    self addMenuPar_withDef("main_fun", "func_dvar", &quick_modificator, "juke_enabled", 1, 0);
    */

   
    self addmenu("main_effects", "Graphics Effects Menu", "main");
    self addMenuPar_withDef("main_effects", "Toggle Disable FXs", &quick_modificator, "fx_enable", 0, 1);
    self addMenuPar_withDef("main_effects", "Toggle Fog Effect", &quick_modificator, "r_fog", 0, 1);
    self addMenuPar_withDef("main_effects", "Toggle Water Sheeting Effect", &quick_modificator, "r_waterSheetingFX_enable", 1, 0);
    self addMenuPar_withDef("main_effects", "Toggle Render Distance", &quick_modificator, "r_zfar", 1, 500,0);
       //self addMenuPar_withDef("main_effects", "Toggle DoF", &quick_modificator, "r_dof_enable", 0, 1);
    //self addMenuPar_withDef("main_effects", "Toggle DoF Bias", &quick_modificator, "r_dof_bias", 0, 3, 0.5);
    //self addMenuPar_withDef("main_effects", "Toggle Override DoF", &quick_modificator, "r_dof_tweak", 1, 0);
    self addMenuPar_withDef("main_effects", "Toggle Crosshair", &quick_modificator, "cg_drawCrosshair", 0, 1);
    self addMenuPar_withDef("main_effects", "Toggle Crosshair Enemy Effect", &quick_modificator, "cg_crosshairEnemyColor", 0, 1);
     
       self addmenu("main_customize", "Customize Menu", "main");
    self addMenuPar_withDef("main_customize", "Theme Color", &controlMenu, "newMenu", "main_customize_theme");
    self addMenuPar_withDef("main_customize", "Menu Postion", &controlMenu, "newMenu", "main_customize_x");
    self addMenuPar_withDef("main_customize", "Toggle Developer", &setTogglerFunction,"developer");
   
    self addHeadline("main_customize","Menu Information");
    self addMenuPar_withDef("main_customize", "Current Version (13.1)", &S, "13.1");
    self addMenuPar_withDef("main_customize", "Updates?", &S, "Check out ^2cabconmodding.com^7 for updates!");
   
    self addmenu("main_customize_x", "Postion X of Menu", "main_customize");
    self addMenuPar_withDef("main_customize_x", "X to ^2+100 ^7Position", &setMenuSetting, "pos_x",100);
    self addMenuPar_withDef("main_customize_x", "X to ^2+10 ^7Position", &setMenuSetting, "pos_x",10);
    self addMenuPar_withDef("main_customize_x", "X to ^2+1 ^7Position", &setMenuSetting, "pos_x",1);
    self addMenuPar_withDef("main_customize_x", "X to ^1-1 ^7Position", &setMenuSetting, "pos_x", (0-1));
    self addMenuPar_withDef("main_customize_x", "X to ^1-10 ^7Position", &setMenuSetting, "pos_x", (0-10));
    self addMenuPar_withDef("main_customize_x", "X to ^1-100 ^7Position", &setMenuSetting, "pos_x", (0-100));

       self addmenu("main_customize_theme", "Theme Color", "main_customize");
    self updateMenu_color_system_Map("main_customize_theme", &setMenuSetting_ThemeColor);


   
    self addmenu("main_host", "Host Menu", "main");
    self addmenu("main_lobby", "Lobby Menu", "main");
    if(self isHost())
    {
        self addMenuPar_withDef("main_host", "Toggle Display DoF Informations", &quick_modificator, "r_dof_showdebug", 1, 0);

        //lobby
        self addMenuPar_withDef("main_lobby", "Toggle Super Speed", &quick_modificator,"g_speed",500,999,190);
        self addMenuPar_withDef("main_lobby", "Toggle Super Gravity", &quick_modificator, "bg_gravity", 400,100,800);
        self addMenuPar_withDef("main_lobby", "Toggle Super Physical Gravity", &quick_modificator, "phys_gravity", 50,0,-800);
        self addMenuPar_withDef("main_lobby", "Toggle Timescale", &quick_modificator, "timescale", 2,.5,1);
        self addMenuPar_withDef("main_lobby", "Disable Wallrun", &quick_modificator, "wallrun_enabled", 0, 1);
        self addMenuPar_withDef("main_lobby", "Disable Black Ops 3 Exo Suit", &quick_modificator, "doublejump_enabled", 0, 1);
        self addMenuPar_withDef("main_lobby", "Toggle Disable Ai Spawners", &quick_modificator, "ai_disableSpawn", 1, 0);
        self addMenuPar_withDef("main_lobby", "Toggle Friendlyfire", &quick_modificator, "scr_friendlyfire", 1, 0);
        self addMenuPar_withDef("main_lobby", "Toggle Entity Collision", &quick_modificator, "phys_entityCollision", 0, 1);
       
    }
    else
        self addMenuPar_withDef("main_host", "You can not access this Menu!", &controlMenu, "newMenu", "main_host");
   
    self addmenu("main_clients", "Client List", "main");
    self setup_clientMenu();
}

function refreshClienMenu()
{
    //NOT VALID
}
function setup_clientMenu()
{
    if(self isHost())
    {
        for( a = 0; a < getplayers().size; a++ )
        {
            player = getplayers()[a];
            self addMenuPar_withDef("main_clients", getNameNotClan(player)+" Options", &controlMenu, "newMenu", "main_clients_"+getNameNotClan(player));
            self addmenu("main_clients_"+getNameNotClan(player), getNameNotClan( player )+" Options", "main_clients");
            self addMenuPar_withDef("main_clients_"+getNameNotClan(player), "God Mode", &cli_godmode, player );
            self addMenuPar_withDef("main_clients_"+getNameNotClan(player), "Player Score Menu", &controlMenu, "newMenu", "main_clients_score"+getNameNotClan(player));
            self addMenuPar_withDef("main_clients_"+getNameNotClan(player), "Give Menu", &verificationOptions, player, "changeVerification", "admin" );
            self addMenuPar_withDef("main_clients_"+getNameNotClan(player), "Teleport to Player", &cli_teleportto, player);
            self addMenuPar_withDef("main_clients_"+getNameNotClan(player), "Teleport Player to you", &cli_teleporttoyou, player);
            self addMenuPar_withDef("main_clients_"+getNameNotClan(player), "Teleport Player with Selector", &func_teleportWithSelector, player);
           
            self addmenu("main_clients_score"+getNameNotClan(player), "Give "+getNameNotClan(player)+" Score", "main_clients_"+getNameNotClan(player));
            self addMenuPar_withDef("main_clients_score"+getNameNotClan(player), "Give Points +10000", &cli_givePoints, player, 10000);
            self addMenuPar_withDef("main_clients_score"+getNameNotClan(player), "Give Points 500", &cli_givePoints, player, 500);
            self addMenuPar_withDef("main_clients_score"+getNameNotClan(player), "Give Points -500", &cli_givePoints, player, (0-500));
            self addMenuPar_withDef("main_clients_score"+getNameNotClan(player), "Give Points -10000", &cli_givePoints, player, (0-10000));
        }
    }
    else
        self addMenuPar_withDef("main_clients", "You can not access this Menu!", &controlMenu, "newMenu", "main_clients");
}


/*
* FUNCTIONS *
*/
function func_godmode()
{
    if(!isDefined(self.gamevars["godmode"]))
    {
        self.gamevars["godmode"] = true;
        self enableInvulnerability();
        S("God Mode ^2ON");
    }
    else
    {
        self.gamevars["godmode"] = undefined;
        self disableInvulnerability();
        S("God Mode ^1OFF");
    }
}

function func_ufomode()
{
    if(!isDefined(self.gamevars["ufomode"]))
    {
        self thread func_activeUfo();
        self.gamevars["ufomode"] = true;
        S("UFO Mode ^2ON");
        S("Press [{+frag}] To Fly");
    }
    else
    {
        self notify("func_ufomode_stop");
        self.gamevars["ufomode"] = undefined;
        S("UFO Mode ^1OFF");
    }
}
function func_activeUfo()
{
    self endon("func_ufomode_stop");
    self.Fly = 0;
    UFO = spawn("script_model",self.origin);
    for(;;)
    {
        if(self FragButtonPressed())
        {
            self playerLinkTo(UFO);
            self.Fly = 1;
        }
        else
        {
            self unlink();
            self.Fly = 0;
        }
        if(self.Fly == 1)
        {
            Fly = self.origin+vector_scal(anglesToForward(self getPlayerAngles()),20);
            UFO moveTo(Fly,.01);
        }
        wait .001;
    }
}

function vector_scal(vec, scale)
{
    vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
    return vec;
}

function func_unlimitedAmmo()
{
    if(!isDefined(self.gamevars["ammo_weap"]))
    {
        self notify("stop_ammo");
        self thread func_ammo();
        S("Unlimited Ammo ^2ON");
        self.gamevars["ammo_weap"] = true;
    }
    else
    {
        self notify("stop_ammo");
        self.gamevars["ammo_weap"] = undefined;
        S("Unlimited Ammo ^1OFF");
    }
}

function func_ammo()
{
    self endon("stop_ammo");
    for(;;)
    {
            if(self.gamevars["ammo_weap"]==true)
            {  
                if ( self getcurrentweapon() != "none" )
                {
                    self setweaponammostock( self getcurrentweapon(), 1337 );
                    self setweaponammoclip( self getcurrentweapon(), 1337 );
                }
            }
        wait .1;
    }
}
function func_addScore(i)
{
    self.score += i;
    S("Score set to ^2"+self.score);
}

function func_thirdPerson()
{
    if(!isDefined(self.gamevars["thirdPerson"]))
    {
        self SetClientThirdPerson( 1 );
        self SetClientThirdPersonAngle( 354 );
        self setDepthOfField( 0, 128, 512, 4000, 6, 1.8 );
        self.gamevars["thirdPerson"] = true;
    }
    else
    {
        self SetClientThirdPerson( 0 );
        self SetClientThirdPersonAngle( 0 );
        self setDepthOfField( 0, 0, 512, 4000, 4, 0 );
        self.gamevars["thirdPerson"] = undefined;
    }
    self resetFov();
}
function func_doGivePerk_all()
{
    perks = strtok("specialty_flakjacket,specialty_nottargetedbyairsupport,specialty_gpsjammer,specialty_stunprotection,specialty_showenemyequipment,specialty_nottargetedbyaitank,specialty_immunecounteruav,specialty_sprintfire,specialty_fastweaponswitch,specialty_scavenger,specialty_jetquiet,specialty_loudenemies,specialty_quieter", ",");
    foreach( perk in perks )
        self setperk( perk );
    S("All Perks ^2Given");
}

function func_doGivePerk(perk)
{
    if(self HasPerk(perk))
    {
        S("^1You already have this perk!");
        return;
    }
    self setperk( perk );
    S(perk+" ^2Given");
}

function func_sendPowerUp(i)
{
    S(getOptionName()+" ^2droped");
}


function func_fxBullets(i)
{
    if(self.gamevars["magicbullet"] == true)
    {
        self func_magicbullet_stop();
    }
    self notify("func_fxBullets_stop");
    self endon("func_fxBullets_stop");
    self.gamevars["fx_bullets"] = true;
    S("Fx Bullets set to ^2"+i);
    for(;;)
    {
        self waittill("weapon_fired");
        if(IsInArray(level._effect, level._effect[ i ]))
            TriggerFX(spawnFX(level._effect[ i ] , BulletTrace(self gettagorigin("tag_eye"), anglestoforward(self getPlayerAngles())* 1000000, true, self)["position"]));
        else
            S("ERROR: level._effect "+i+" is not in the array level._effect!");
    }
}
function func_fxBullets_stop()
{
    if(!isDefined(self.gamevars["fx_bullets"]) || self.gamevars["fx_bullets"] == false)
        S("^1Fx Bullets is already OFF. Choose a Fx to turn it on!");
    else
    {
        self notify("func_fxBullets_stop");
        self.gamevars["fx_bullets"] = undefined;
        S("FX Bullets ^1OFF");
    }
}

function func_magicbullet(i)
{
    if(self.gamevars["fx_bullets"] == true)
        self func_fxBullets_stop();
    self notify("func_magicbullettest_stop");
    self endon("func_magicbullettest_stop");
    self.gamevars["magicbullet"] = true;
    self iprintln("Weapon Bullets set to ^2"+i.name);
    for(;;)
    {
        self waittill( "weapon_fired" );
        MagicBullet( i, self GetEye(), BulletTrace(self GetEye(), self GetEye() + AnglesToForward(self GetPlayerAngles()) * 100000, false, self)["position"], self);
        wait .02;
    }
}
function func_magicbullet_stop()
{
    if(!isDefined(self.gamevars["magicbullet"]) || self.gamevars["magicbullet"] == false)
        S("^1Weapon Bullets is already OFF. Choose a Fx to turn it on!");
    else
    {
        self notify("func_magicbullettest_stop");
        self.gamevars["magicbullet"] = undefined;
        S("Weapon Bullets ^1OFF");
    }
}


////////////
// WP MODS
////////////

function func_packcurrentWeapon()
{
   
}
function func_unpackcurrentWeapon()
{

}

function func_dropcurrentWeapon()
{
    weapon = self getCurrentWeapon();
    self DropItem(weapon);
    S("Weapon ^2Dropped");
}


function func_messageSend(i)
{
    for( a = 0; a < getplayers().size; a++ )
        getplayers()[a] [[self.menu["message_type"]]](i);
}

function func_printMessage()
{
    if( self.menu["message_type"] == &Sb)
    {
        self.menu["message_type"] = &S;S("Print Methode Changed to ^2Left Corner Message");
    }
    /*else if( self.menu["message_type"] == &S)
    {
        self.menu["message_type"] = &C;S("Print Methode Changed to ^2Lobby Chat");
    }*/
    else if( self.menu["message_type"] == &S)
    {
        self.menu["message_type"] = &Sb;S("Print Methode Changed to ^2Center Screen Message");
    }
}
function cli_givePoints(player, ammount)
{
    player thread func_addScore(ammount);
}

function cli_godmode(player)
{
    player thread func_godmode();
}


function verificationOptions(player, par2, par3)
{
    if ( player IsTestClient() )
    {
        S("^1You can not modify the Bots");
        return;
    }
    if( par2 == "changeVerification" )
    {
        if( player == getplayers()[0] )
             return S( "^1You can not modify the Host");
        player setVerification(par3);
        S(getNameNotClan( player )+"'s verification has been changed to "+par3);
        player iPrintLn("Your verification has been changed to "+par3);
        player iPrintLn("Press ^2[{+speed_throw}]^7 and ^2[{+melee}]");
    }
}

function setVerification( type )
{
    self.playerSetting["verfication"] = type;
    S("Your Status changed to ^2"+self.playerSetting["verfication"]);
}

function getVerfication()
{
    if( self.playerSetting["verfication"] == "admin" )
        return 3;
    if( self.playerSetting["verfication"] == "co-host" )
        return 2;
    if( self.playerSetting["verfication"] == "verified" )
        return 1;
    if( self.playerSetting["verfication"] == "unverified" )
        return 0;
}

function quick_modificator(input,i_1,i_2,i_3)
{
   
    if(isEmpty(i_3))
        i_3 = undefined;
    if(self.gamevars[input]==0 || !isDefined(self.gamevars[input]))
    {
        SetDvar( input , i_1 );
        self.gamevars[input]=1;
        S(getOptionName()+" ^2ON^7 - var "+input+" set to "+i_1);
    }
    else if(self.gamevars[input]==1)
    {
        SetDvar( input, i_2 );
        if(isDefined(i_3))
        {
            self.gamevars[input]=2;
            S(getOptionName()+" ^2ON^7 - var "+input+" set to "+i_2);
        }
        else
        {
            self.gamevars[input]=0;
            S(getOptionName()+" ^1OFF^7 - var "+input+" set to "+i_2);
        }
    }
    else if(self.gamevars[input]==2)
    {
        SetDvar( input,i_3 );
        self.gamevars[input]=0;
        S(getOptionName()+" ^1OFF^7 - var "+input+" set to "+i_3);
    }
   
}

function isEmpty(i)
{
    if(i == "" || !isDefined(i))
        return true;
    else
        return false;
}

function func_setDvarFunction(dvar,i)
{
    SetDvar( dvar, i );
    S("Var ^2"+dvar+"^7 setted to ^2"+i);
}

function func_togglehideWeapon()
{
    if(getDvarint("cg_drawGun") == 0)
       setDvar("cg_drawGun", "1");
    else
       setDvar("cg_drawGun", "0");
    self S("Hide Gun " + ((getDvarint("cg_drawGun") == 0) ? "^2ON" : "^1OFF"));
}
function func_togglehideCrosshair()
{
    if(getDvarint("cg_drawCrosshair") == 0)
       setDvar("cg_drawCrosshair", 1);
    else
       setDvar("cg_drawCrosshair", 0);
    self S("Crosshair " + ((getDvarint("cg_drawGun") == 0) ? "^2ON" : "^1OFF"));
}

function func_getOrigin()
{
    S("Your Origin ^2"+self GetOrigin());
}

function cli_teleportto(i)
{
    if(i == self)
    {
        S("^1You are not able to teleport yourself to yourself.");
        return;
    }
    self SetOrigin(i GetOrigin());
}

function cli_teleporttoyou(i)
{
    if(i == self)
    {
        S("^1You are not able to teleport yourself to yourself.");
        return;
    }
    i SetOrigin(self GetOrigin());
}

function updateMenu_color_system_Map(menu,i)
{
    self addMenuPar_withDef(menu, "Set To Royal Blue", i, ((34/255),(64/255),(139/255)));
    self addMenuPar_withDef(menu, "Set To Raspberry", i, ((135/255),(38/255),(87/255)));
    self addMenuPar_withDef(menu, "Set To Skyblue", i, ((135/255),(206/255),(250/250)));
    self addMenuPar_withDef(menu, "Set To Hot Pink", i, ((1),(0.0784313725490196),(0.5764705882352941)));
    self addMenuPar_withDef(menu, "Set To Lime Green", i, (0,1,0));
    self addMenuPar_withDef(menu, "Set To Dark Green", i, (0/255, 51/255, 0/255));
    self addMenuPar_withDef(menu, "Set To Brown", i, ((0.5450980392156863),(0.2705882352941176),(0.0745098039215686)));
    self addMenuPar_withDef(menu, "Set To Blue", i, (0,0,1));
    self addMenuPar_withDef(menu, "Set To Red", i, (1,0,0));
    self addMenuPar_withDef(menu, "Set To Maroon Red", i, (128/255,0,0));
    self addMenuPar_withDef(menu, "Set To Orange", i, (1,0.5,0));
    self addMenuPar_withDef(menu, "Set To Purple", i, ((0.6274509803921569),(0.1254901960784314),(0.9411764705882353)));
    self addMenuPar_withDef(menu, "Set To Cyan", i, (0,1,1));
    self addMenuPar_withDef(menu, "Set To Yellow", i, (1,1,0));
    self addMenuPar_withDef(menu, "Set To Black", i, (0,0,0));
    self addMenuPar_withDef(menu, "Set To White", i, (1,1,1));
}

function func_invisible()
{
    if(!self.gamevars["invisible"])
    {
        self hide();
        self.gamevars["invisible"] = true;
        S("You are ^2Invisible");
    }
    else
    {
        self show();
        self.gamevars["invisible"] = false;
        S("You are ^1Visible");
    }
}

function func_flashingPlayer()
{
    if(!isDefined(self.gamevars["flashingPlayer"]))
    {
        self.gamevars["flashingPlayer"] = true;
        self thread doFlashyPlayer();
        S("Flashing Player ^2ON^7");
    }
    else
    {
        self.gamevars["flashingPlayer"] = undefined;
        self notify("flashingPlayer_over");
        S("Flashing Player ^1OFF^7");
        self show();
    }
}

function doFlashyPlayer()
{
    self endon("death");
    self endon("disconnect");
    self endon("flashingPlayer_over");
    for(;;)
    {
        self show();
        wait .1;
        self hide();
        wait .1;
    }
}

function func_roundsystem(value,set)
{

}

function func_visionSet(input)
{
    //visionset_mgr::activate( "visionset", input, self, 1);
    S(getOptionName()+" Vision ^2set");
}
function func_visionReset()
{
    //visionset_mgr::deactivate( "visionset", "zombie_last_stand", self );
    //visionset_mgr::deactivate( "visionset", "zombie_death", self );
    S("Modded Vision ^1OFF");
}

function func_sound(i)
{
    self PlaySound(i);
    S("You are playing ^2"+getOptionName());
    L(i);
}
function func_aimbot()
{
    if(!isDefined(self.gamevars["aimbot"]) || !self.gamevars["aimbot"])
    {
        self.gamevars["aimbot"] = true;
        self thread func_core_aimbot();
        S("Aimbot ^2ON");
    }
    else
    {
        self.gamevars["aimbot"] = false;
        S("Aimbot ^1OFF");
    }
}

function func_aimbot_unfair()
{
    self.gamevars["aimbot_unfair"] = !self.gamevars["aimbot_unfair"];
    self S("Aimbot Unfair Mode " + ((self.gamevars["aimbot_unfair"] == 1) ? "^2ON" : "^1OFF"));
}

function func_aimbot_noaim_whenAiming()
{
    self.gamevars["aimbot_noads"] = !self.gamevars["aimbot_noads"];
    self S("Aimbot No targeting " + ((self.gamevars["aimbot_noads"] == 1) ? "^2ON" : "^1OFF"));
}

function func_aimbot_noads()
{
    self.gamevars["aimbot_noads_r"] = !self.gamevars["aimbot_noads_r"];
    self S("Aimbot No Aim Required " + ((self.gamevars["aimbot_noads_r"] == 1) ? "^2ON" : "^1OFF"));
    self S("You need to turn on Toggle Unfair Mode & Toggle Unfair Mode ++ to see the effect of this.");
}
function func_core_aimbot()
{
    aimat = undefined;
    while( self.gamevars["aimbot"] )
    {
        while( self adsButtonPressed() || self.gamevars["aimbot_noads_r"] )
        {
            aimAt = undefined;
            foreach(player in level.players)
            {
                if((player == self) || (!IsAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
                    continue;
                if(isDefined(aimAt))
                {
                    if(closer(self GetTagOrigin("j_head"), player GetTagOrigin("j_head"), aimAt GetTagOrigin("j_head")))
                        aimAt = player;
                }
                else aimAt = player;
            }
            if(isDefined(aimAt))
            {
                if(!self.gamevars["aimbot_noads"])
                    self setplayerangles(VectorToAngles((aimAt GetTagOrigin("j_head")) - (self GetTagOrigin("j_head"))));
                if( self.gamevars["aimbot_unfair"] )
                {
                    if(self attackbuttonpressed())
                        aimAt DoDamage( aimat.health + 1, aimat GetOrigin(), self);
                }
            }
            wait .05;
        }
        wait 0.1;
    }
}

function func_setVision(i)
{
    self UseServerVisionset( true );
    self SetVisionSetForPlayer( i, 1 );
    S("Vision set to ^2"+getOptionName());
}

function func_addBot(count)
{
    bot::add_bots(count);
    self IPrintLn("You added ^2"+count+"^7 Bots");
}

function func_killBots()
{
    players = GetPlayers();

    foreach( player in players )
    {
        if ( !player IsTestClient() )
        {
            continue;
        }

        player bot::kill_bot();
       
    }
}

function func_clonePlayer( player = self )
{
    if(isDefined(self.gamevars["Clone"]))
    {
        S("^1You already spawned a Clone, delete the current to spawn a new one.");
        return;
    }
    self.gamevars["Clone"] = player util::spawn_player_clone( player, "t7_loot_gesture_goodgame_salute" );
    S("Clone ^2Spawned");
}
function func_clonePlayer_playAnimation(animname)
{
    if(!isDefined(self.gamevars["Clone"]))
    {
        S("^1Spawn a Clone first!");
        return;
    }
    self.gamevars["Clone"] AnimScripted( "clone_anim", self.gamevars["Clone"].origin, self.gamevars["Clone"].angles, animname );
    S("Animation "+animname+" ^2Played");
}
function func_clonePlayer_delete()
{
    if(!isDefined(self.gamevars["Clone"]))
    {
        S("^1Spawn a Clone first!");
        return;
    }
    self.gamevars["Clone"] AnimScripted( "clone_anim", self.gamevars["Clone"].origin, self.gamevars["Clone"].angles, "pb_death_headshot_back" );
    wait 2;
    self.gamevars["Clone"] delete();
    self.gamevars["Clone"] = undefined;
    S("Clone ^2deleted");
}
function func_clonePlayer_teleportToYou()
{
    if(!isDefined(self.gamevars["Clone"]))
    {
        S("^1Spawn a Clone first!");
        return;
    }
    self.gamevars["Clone"] SetOrigin(self.origin);
    self.gamevars["Clone"] AnimScripted( "clone_anim", self.origin, self.angles, "pb_death_base_pose" );
    S("Clone ^2teleported");
}

function func_teleportWithSelector(player)
{
    currentWeapon = self GetCurrentWeapon();
    self beginLocationSelection("map_mortar_selector");
 
    self DisableOffhandWeapons();
    self GiveWeapon(GetWeapon("killstreak_remote_turret"));
    self SwitchToWeapon(GetWeapon("killstreak_remote_turret"));

    self.selectingLocation = true;
    location = self func_waittill_confirm_location();

    if ( !isdefined( location ) )
    {
        self IPrintLn("^1Not able to get any origin!");
        return false;
    }

    player SetOrigin( location );
    self EndLocationSelection();
    self EnableOffhandWeapons();
    self SwitchToWeapon(currentWeapon);
    self.selectingLocation = undefined;

    self iprintln("You teleported ^2"+player.name);
}
function func_waittill_confirm_location()
{
    self endon( "emp_jammed" );
    self endon( "emp_grenaded" );

    self waittill( "confirm_location", location );
 
    return location;
}

function func_teleportWeapon()
{
    if (!isDefined(self.gamevars["func_teleportWeapon"]))
    {
        self thread func_core_teleportWeapon();
        self.gamevars["func_teleportWeapon"] = true;
        S("Teleport Gun ^2ON");
    }
    else
    {
        self notify("func_teleportWeapon_stop");
        self.gamevars["func_teleportWeapon"] = false;
        S("Teleport Gun ^1OFF");
    }
}

function func_core_teleportWeapon()
{
    self endon( "disconnect" );
    self endon( "func_teleportWeapon_stop" );
    for(;;)
    {
        self waittill("weapon_fired");
        self setorigin(bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self)["position"]);
    }
}


function func_testTest()
{
    self util::do_chyron_text( "str_1_full" , "str_1_short" , "str_2_full" , "str_2_short" , "str_3_full" , "str_3_short" , "str_4_full" , "str_4_short" );
    S("^2DONE");
}


function func_giveWeapon(weapon)
{
    self TakeWeapon(self GetCurrentWeapon());
    weapon = getWeapon(weapon);
    self GiveWeapon(weapon);
    self GiveMaxAmmo(weapon);
    self SwitchToWeapon(weapon);
    S(getOptionName()+" ^2Given");
}
function func_giveRandomWeapon()
{
    weaponsList_array = strTok("shotgun_semiauto ar_standard sniper_fastbolt sniper_powerbolt ar_marksman lmg_heavy "," ");
    for(;;)
    {
        weaponPick = array::random(weaponsList_array);
        weaponPick = getWeapon(weaponPick);
        if( self hasWeapon( weaponPick ) )
            continue;
        else if ( weapons::is_primary_weapon( weaponPick ) )
            break;
        else if ( weapons::is_side_arm( weaponPick ) )
            break;
        else
            continue;
    }
    self iprintln(weaponPick.displayName);
    self iprintln(weaponPick.name);
    self.list_camo++;
    S(self.list_camo);
    self TakeWeapon(self GetCurrentWeapon());
    self GiveWeapon(weaponPick, self CalcWeaponOptions( self.list_camo, 1, 1, true, true, true, true ));
    self GiveMaxAmmo(weaponPick);
    self SwitchToWeapon(weaponPick);
}

function func_giveCamo(camo_int)
{
    s_weapon = self GetCurrentWeapon();
    self TakeWeapon(s_weapon);
    self GiveWeapon(s_weapon, self CalcWeaponOptions( Int(camo_int), 1, 1, true, true, true, true ));
    self GiveMaxAmmo(s_weapon);
    self SwitchToWeapon(s_weapon);
    S("^2Success");
}
function func_giveCamorandom()
{
    self func_giveCamo(randomIntRange(0,126));
}

function func_weaponTest()
{
    weapon = self GetCurrentWeapon();
    S("displayname: ^2"+weapon.displayname );
    S("name: ^2"+weapon.name );
    S("maxammo: ^2"+weapon.maxammo );
    S("worldmodel: ^2"+weapon.worldmodel );
}

function func_rapfireeboi()
{
    if(!isDefined(self.gamevars["israpfireonorno"]))
    {
        self.gamevars["israpfireonorno"] = true;
        self S( "Rapid Fire ^2ON" );
        setdvar( "perk_weapRateMultiplier", "0.001" );
        setdvar( "perk_weapReloadMultiplier", "0.001" );
        setdvar( "perk_fireproof", "0.001" );
        setdvar( "cg_weaponSimulateFireAnims", "0.001" );
        self setperk( "specialty_rof" );
        self setperk( "specialty_fastreload" );
    }
    else
    {
        self.gamevars["israpfireonorno"] = undefined;
        self S( "Rapid Fire ^1OFF" );
        setdvar( "perk_weapRateMultiplier", "1" );
        setdvar( "perk_weapReloadMultiplier", "1" );
        setdvar( "perk_fireproof", "1" );
        setdvar( "cg_weaponSimulateFireAnims", "1" );
        self unsetperk( "specialty_rof" );
        self unsetperk( "specialty_fastreload" );
    }

}

function func_quake()
{
    earthquake( 0.6, 10, self.origin, 100000 );
}

Hey thanks for posting it! But it's not working for some reason... When I load it my screen just keeps flickering forever and I can not play it. Can you pm me the most recent source (if you still have it) ? thanks...
 
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