Release COD: WAW - UI Menu Base [PC] - Release

Falcon!

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Hello CabCon Modding, today im releasing my 'COD5 UI Menu Base', took me about 3 - 4 days to fully complete, i really hope you guys enjoy it.

Falcon.

Code:
self addoption(name, call, arg1, arg2, arg3, arg4, arg5);

Code:
self addoptionshader(name, shader, title, descL1, descL2, descL3, call, arg1, arg2, arg3, arg4, arg5);

<descL1> line 1 of your text.
<descL2> line 2 of your text - optional(if not using replace with an empty string to prevent the menu getting confused).
<descL3> line 3 of your text - optional(if not using replace with an empty string to prevent the menu getting confused).

UI Menu Base -
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Infinite scrolling.
Smart menu structure.
Verification system.
Shader sub-menus (you can also have a shader option in a sub-menu with normal options).
Use while dead.
User friendly source.

Falcon(me) - Creating the menu base.
Extinct(G) - Idea for the smart menu structure and other support throughout the project.
 
Last edited:

CabCon

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Hello CabCon Modding, today im releasing my 'COD5 UI Menu Base', took me about 3 - 4 days to fully complete, i really hope you guys enjoy it.

Falcon.

Code:
self addoption(name, call, arg1, arg2, arg3, arg4, arg5);

Code:
self addoptionshader(name, shader, title, descL1, descL2, descL3, call, arg1, arg2, arg3, arg4, arg5);

<descL1> line 1 of your text.
<descL2> line 2 of your text - optional(if not using replace with an empty string to prevent the menu getting confused).
<descL3> line 3 of your text - optional(if not using replace with an empty string to prevent the menu getting confused).

UI Menu Base -
Please, Log in or Register to view URLs content!

Virusscan -
Please, Log in or Register to view URLs content!

Infinite scrolling.
Smart menu structure.
Verification system.
Shader sub-menus (you can also have a shader option in a sub-menu with normal options).
Use while dead.
User friendly source.

Falcon(me) - Creating the menu base.
Extinct(G) - Idea for the smart menu structure and other support throughout the project.
Good job! Looks really cool :y:
 
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