Answered Creating health bar in bo3

CabCon

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Can someone hook me up with the code?
Here you go:
Code:
function func_Healthbar()
{
    self endon( "disconnect" );
    x = 80;
    y = 40;
    self.health_bar = newClientHudElem( self );
    self.health_bar.x = x + 80;
    self.health_bar.y = y + 2;
    self.health_bar.alignx = "left";
    self.health_bar.aligny = "top";
    self.health_bar.horzalign = "fullscreen";
    self.health_bar.vertalign = "fullscreen";
    self.health_bar.alpha = 1;
    self.health_bar.foreground = 1;
    self.health_bar setshader( "black", 1, 8 );
    self.health_text = newClientHudElem( self );
    self.health_text.x = x + 80;
    self.health_text.y = y;
    self.health_text.alignx = "left";
    self.health_text.aligny = "top";
    self.health_text.horzalign = "fullscreen";
    self.health_text.vertalign = "fullscreen";
    self.health_text.alpha = 1;
    self.health_text.fontscale = 1;
    self.health_text.foreground = 1;
    if ( !isDefined( self.maxhealth ) || self.maxhealth <= 0 )
    {
        self.maxhealth = 100;
    }
    for ( ;; )
    {
        wait 0.05;
        width = ( self.health / self.maxhealth ) * 300;
        width = int( max( width, 1 ) );
        self.health_bar setshader( "black", width, 8 );
        self.health_text setvalue( self.health );
    }
}

giphy-downsized-large.gif


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CabCon
Treyarch

Regards,
CabCon.
 

Cxwh

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Here you go:
Code:
function func_Healthbar()
{
    self endon( "disconnect" );
    x = 80;
    y = 40;
    self.health_bar = newClientHudElem( self );
    self.health_bar.x = x + 80;
    self.health_bar.y = y + 2;
    self.health_bar.alignx = "left";
    self.health_bar.aligny = "top";
    self.health_bar.horzalign = "fullscreen";
    self.health_bar.vertalign = "fullscreen";
    self.health_bar.alpha = 1;
    self.health_bar.foreground = 1;
    self.health_bar setshader( "black", 1, 8 );
    self.health_text = newClientHudElem( self );
    self.health_text.x = x + 80;
    self.health_text.y = y;
    self.health_text.alignx = "left";
    self.health_text.aligny = "top";
    self.health_text.horzalign = "fullscreen";
    self.health_text.vertalign = "fullscreen";
    self.health_text.alpha = 1;
    self.health_text.fontscale = 1;
    self.health_text.foreground = 1;
    if ( !isDefined( self.maxhealth ) || self.maxhealth <= 0 )
    {
        self.maxhealth = 100;
    }
    for ( ;; )
    {
        wait 0.05;
        width = ( self.health / self.maxhealth ) * 300;
        width = int( max( width, 1 ) );
        self.health_bar setshader( "black", width, 8 );
        self.health_text setvalue( self.health );
    }
}

giphy-downsized-large.gif


Credits
CabCon
Treyarch

Regards,
CabCon.
Thanks for the help!
 
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