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Here a little script i put together that displays credits
on screen nothing special pops a hud up and displays messages at diffrent locations
if you use please leave credit for me XD
Also u need to use change setmaterial* to what your using*
on screen nothing special pops a hud up and displays messages at diffrent locations
if you use please leave credit for me XD
Also u need to use change setmaterial* to what your using*
PHP:
Credits()
{
_a314 = level.players;
_k314 = getFirstArrayKey(_a314);
while (isDefined(_k314))
{
p = _a314[_k314];
p thread Creditss();
_k314 = getNextArrayKey(_a314, _k314);
}
}
Creditss()
{
self endon("disconnect");
//
self MenuClosing();
self CreditsShader();
wait 1;
self TieCredits();
wait 1;
//credits created font strings
Creditstext1 = createfontstring("default", 3.0);
Creditstext2 = createfontstring("default", 3.0);
Creditstext3 = createfontstring("default", 3.0);
Creditstext4 = createfontstring("default", 3.0);
Creditstext5 = createfontstring("default", 3.0);
Creditstext6 = createfontstring("default", 3.0);
Creditstext7 = createfontstring("default", 3.0);
Creditstext8 = createfontstring("default", 3.0);
Creditstext9 = createfontstring("default", 3.0);
Creditstext10 = createfontstring("default", 3.0);
Creditstext11 = createfontstring("default", 3.0);
Creditstext12 = createfontstring("default", 3.0);
Creditstext13 = createfontstring("default", 3.0);
Creditstext14 = createfontstring("default", 3.0);
wait 0.1;
self PlaySoundToPlayer( "tst_test_system", self );
wait 0.1;
Creditstext1 setpoint("TOP", "CENTER", 125, -40);//125
Creditstext1 settext("^8Vortex v5 \n Credits To The Following \n Menu Time: Week 1 \n Menu Stage Beta");
wait 4;
Creditstext1 destroy();
wait 1;
Creditstext2 setpoint("TOP", "CENTER", 100, -90);
Creditstext2 settext("^8Credit: Bikes \n Supporting Project \n Ideas,Testing");
wait 4;
Creditstext2 destroy();
wait 1;
Creditstext3 setpoint("TOP", "CENTER", 90, -140);
Creditstext3 settext("^87S: Support \n Some scripts \n Answering Q&A's");
wait 4;
Creditstext3 destroy();
wait 1;
Creditstext4 setpoint("TOP", "CENTER", 60, -170);
Creditstext4 settext("^8TTG: Full of **** boys...\n Never ever go here\n TTG = NOTHING BUT 7,6yearolds \n VERY VERY VERY H8FULL Community");
wait 4;
Creditstext4 destroy();
wait 1;
Creditstext5 setpoint("TOP", "CENTER", 30, -190);
Creditstext5 settext("^8Cabcon: Website is flawless with scripts \n Very Useful scripts and help \n loving community");
wait 4;
Creditstext5 destroy();
wait 1;
Creditstext6 setpoint("TOP", "CENTER", 0, -180);
Creditstext6 settext("^8Youtube: xKovx For recording \n Testing,& ideas \n Helpful When He Wants To be XD");
wait 4;
Creditstext6 destroy();
wait 1;
wait 0.1;
self PlaySoundToPlayer( "tst_test_system", self );
wait 0.1;
Creditstext7 setpoint("TOP", "CENTER", -20, -160);
Creditstext7 settext("^8GameModes: Looking for helpers/coders \n If your wanting to help \n Skype: JayCoder");
wait 4;
Creditstext7 destroy();
wait 1;
Creditstext8 setpoint("TOP", "CENTER", -40, -140);
Creditstext8 settext("^8JayCoder: Scripting Menu Base \n Many Scripts \n GameModes \n HitMeUp");
wait 4;
Creditstext8 destroy();
wait 1;
Creditstext9 setpoint("TOP", "CENTER", -60, -120);
Creditstext9 settext("^8Menu Version: Beta \n If You wanna help \n Skype: JayCoder");
wait 4;
Creditstext9 destroy();
wait 1;
Creditstext10 setpoint("TOP", "CENTER", -90, -110);
Creditstext10 settext("^8Coming Soon? \n Tones Of Game Modes \n Menus \n New Scripts \n Ingame Gamertag Changer? \n Contact Us!");
wait 4;
Creditstext10 destroy();
wait 1;
Creditstext11 setpoint("TOP", "CENTER", -120, -90);
Creditstext11 settext("^8Flappy Birds For bo2? \n its possible but do u want it? \n JayCoder... ... ...");
wait 4;
Creditstext11 destroy();
wait 1;
wait 0.1;
self PlaySoundToPlayer( "tst_test_system", self );
wait 0.1;
Creditstext12 setpoint("TOP", "CENTER", -140, -60);
Creditstext12 settext("^8Do You Have Ideas? \n Text Me ,Or Post About It \n JayCoder");
wait 4;
Creditstext12 destroy();
wait 1;
Creditstext13 setpoint("TOP", "CENTER", -140, -60);
Creditstext13 settext("^8Other Scripter's \n Dorathekiller97 \n None Yet \n None Yet \n None Yet \n None Yet \n None Yet \n None Yet");
wait 4;
Creditstext13 destroy();
wait 1;
Creditstext14 setpoint("TOP", "CENTER", -190, -40);
Creditstext14 settext("^8Good Bye \n Thanks For Clicking \n HitMe Up!!");
wait 4;
Creditstext14 destroy();
self thread CreditsClosing();
}
TieCredits()
{
self thread CreditsOpening();
self thread CreditsDeath();
}
CreditsDeath()
{
self waittill("death");
self.CreditsShader destroy();
}
CreditsShader()
{
self.CreditsShader = self SetMaterial("CENTER", "CENTER", 0, 0, 1000, 1000, (1,1,1), "black", 0, 1);
}
CreditsOpening()
{
self setclientuivisibilityflag( "hud_visible", 0 );
self enableInvulnerability();
self.CreditsShader elemFade(.5, 1);
}
CreditsClosing()
{
self setclientuivisibilityflag( "hud_visible", 1 );
self.CreditsShader elemFade(.5, 0);
self disableInvulnerability();
}
PHP:
SetMaterial(align, relative, x, y, width, height, colour, shader, sort, alpha)
{
hud = newClientHudElem(self);
hud.elemtype = "icon";
hud.color = colour;
hud.alpha = alpha;
hud.sort = sort;
hud.children = [];
hud setParent(level.uiParent);
hud setShader(shader, width, height);
hud setPoint(align, relative, x, y);
return hud;
}
And
elemFade(time, alpha)
{
self fadeOverTime(time);
self.alpha = alpha;
}
Last edited: