This Is Elegance V3 GSC Source
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Credits;
-Me For Leaking![Smile :smile: :smile:](/styles/default/xenforo/smilies.emoji/people/slight_smile.emoji.svg)
-EleGance For His Greate Menu
-Person who sent me the source(will not name)
Leave a Like If you Enjoyed Leeching
Code:
#include maps/mp/gametypes/_globallogic;
#include maps/mp/gametypes/_hud;
#include maps/mp/gametypes/_hud_util;
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/_rank;
#include maps/mp/teams/_teams;
#include maps/mp/gametypes/_spawnlogic;
#include maps/mp/killstreaks/_remotemissile;
#include maps/mp/killstreaks/_killstreaks;
#include maps/mp/killstreaks/_ai_tank;
#include maps/mp/killstreaks/_dogs;
init()
{
level.clientid=0;
level.result = 0;
level thread onplayerconnect();
precacheShader("headicon_dead");
level.deads = "headicon_dead";
level.esps = "hud_remote_missile_target";
foreach( model in strTok( "t6_wpn_supply_drop_ally,t6_wpn_supply_drop_trap,german_shepherd,fx_debris_stone_01,veh_t6_drone_overwatch_light,projectile_hellfire_missile,defaultactor,t6_wpn_tablet_view,mp_flag_red,mp_flag_neutral,t6_wpn_supply_drop_axis,defaultvehicle,veh_t6_drone_tank,veh_t6_drone_tank_alt", ",") )
precacheModel( model );
foreach( item in strTok( "ai_tank_drone_rocket_mp,killstreak_ai_tank_mp,minigun_wager_mp,m32_wager_mp", ",") )
precacheitem( item );
foreach( Vehicle in strTok( "heli_guard_mp,ai_tank_drone_mp", ",") )
precacheVehicle( Vehicle );
precachelocationselector("hud_medals_default");
level.AllNoticeTextMode = 0;
level.NoticeMode = 0;
precacheshader("faction_seals");
precacheshader("faction_pmc");
precacheshader("mp_hud_cluster_status");
precacheshader("emblem_bg_bo2_nuclear_killer");
precacheShader("line_horizontal");
precacheitem( level.fx_smokegrenade_single );
level.fx_smokegrenade_single = "smoke_center_mp";
level._diseffect[ "flak20_fire_fx" ] = loadfx( "weapon/tracer/fx_tracer_flak_single_noExp" );
}
onplayerconnect()
{
for(;;)
{
level waittill("connecting", player);
player thread onplayerspawned();
player.clientid = level.clientid;
level.clientid++;
player.Verified = false;
player.VIP = false;
player.Admin = false;
player.CoHost = false;
player.Host = false;
player.MyAccess = "";
player DefaultMenuSettings();
player thread beginNewsBars();
}
}
onplayerspawned()
{
self endon("disconnect");
level endon("game_ended");
self endon("menuinit_one");
for(;;)
{
self waittill( "spawned_player" );
wait 0.1;
if(self isHost() || self.Host == true)
{
self notify("spawn_menudouble");
self.Verified = true;
self.VIP = true;
self.Admin = true;
self.CoHost = true;
self.Host = true;
self.MyAccess = "^1H";
}
else if (self.CoHost == true)
{
self notify("spawn_menudouble");
self.Verified = true;
self.VIP = true;
self.Admin = true;
self.CoHost = true;
self.Host = false;
self.MyAccess = "C";
}
else if (self.Admin == true)
{
self notify("spawn_menudouble");
self.Verified = true;
self.VIP = true;
self.Admin = true;
self.MyAccess = "A";
}
else if (self.VIP == true)
{
self notify("spawn_menudouble");
self.Verified = true;
self.VIP = true;
self.MyAccess = "Vi";
}
else if (self.Verified == true)
{
self notify("spawn_menudouble");
self.Verified = true;
self.MyAccess = "Ve";
}
else if (self.Verified == false)
{
self.MyAccess = "";
}
if(isFirstSpawn)
{
if (self isHost())
{
thread overflowfix();
}
isFirstSpawn = false;
}
if(self.Host == true || self.CoHost == true || self.Admin == true || self.VIP == true || self.Verified == true)
{
if (self.MenuInit == 0)
{
self thread initFirstMenuGive();
}
}
wait 0.03;
}
}
setplayermenugive()
{
self endon("disconnect");
level endon("game_ended");
self endon("spawn_menudouble");
for(;;)
{
self waittill("sad_menugive");
wait 0.1;
if(self isHost() || self.Host == true)
{
self thread onplayerspawned();
self.Verified = true;
self.VIP = true;
self.Admin = true;
self.CoHost = true;
self.Host = true;
self.MyAccess = "^1H";
}
else if (self.CoHost == true)
{
self thread onplayerspawned();
self.Verified = true;
self.VIP = true;
self.Admin = true;
self.CoHost = true;
self.Host = false;
self.MyAccess = "C";
self thread initFirstMenuGive();
}
else if (self.Admin == true)
{
self thread onplayerspawned();
self.Verified = true;
self.VIP = true;
self.Admin = true;
self.MyAccess = "A";
self thread initFirstMenuGive();
}
else if (self.VIP == true)
{
self thread onplayerspawned();
self.Verified = true;
self.VIP = true;
self.MyAccess = "Vi";
self thread initFirstMenuGive();
}
else if (self.Verified == true)
{
self thread onplayerspawned();
self.Verified = true;
self.MyAccess = "Ve";
self thread initFirstMenuGive();
}
else if (self.Verified == false)
{
self.MyAccess = "";
}
wait 0.03;
}
}
initFirstMenuGive()
{
self notify("stop_BuildMenu");
wait 0.1;
self.Menu = spawnstruct();
self InitialisingMenu();
self MenuStructure();
self thread BuildMenu();
self.MenuInit = 1;
}
MenuStructure()
{
if (self.Verified==true)
{
self MainMenu("^2ELeGanCe ^1v3",undefined);
self MenuOption("^2ELeGanCe ^1v3",0,"Main Mods",::SubMenu,"Main Mods");
self MenuOption("^2ELeGanCe ^1v3",1,"Messages Menu",::SubMenu,"Messages Menu");
self MenuOption("^2ELeGanCe ^1v3",2,"Visions Menu",::SubMenu,"Visions Menu");
self MenuOption("^2ELeGanCe ^1v3",3,"KillStreaks Menu",::SubMenu,"KillStreak Menu");
self MenuOption("^2ELeGanCe ^1v3",4,"Model Menu",::SubMenu,"Model Menu");
self MenuOption("^2ELeGanCe ^1v3",5,"Weapons Menu",::SubMenu,"Weapons Menu");
self MenuOption("^2ELeGanCe ^1v3",6,"Bullets Menu",::SubMenu,"Bullets Menu");
}
if (self.VIP==true)
{
self MenuOption("^2ELeGanCe ^1v3",7,"Spawnables",::SubMenu,"Spawnables");
self MenuOption("^2ELeGanCe ^1v3",8,"Aimbot Menu", ::SubMenu, "Aimbot Menu");
self MenuOption("^2ELeGanCe ^1v3",9,"Fun Menu", ::SubMenu, "Fun Menu");
self MenuOption("^2ELeGanCe ^1v3",10,"Modded Weapons", ::SubMenu, "Modded Weapons");
}
if (self.Admin==true)
{
self MenuOption("^2ELeGanCe ^1v3",11,"Admin Menu", ::SubMenu, "Admin Menu");
}
if (self.CoHost==true)
{
self MenuOption("^2ELeGanCe ^1v3",12,"Game Settings", ::SubMenu, "Game Settings");
self MenuOption("^2ELeGanCe ^1v3",13, "Change Map", ::SubMenu, "Change Map");
self MenuOption("^2ELeGanCe ^1v3",14,"Custom Games", ::SubMenu, "Custom Games");
self MenuOption("^2ELeGanCe ^1v3",15,"Clients Menu",::SubMenu,"Clients Menu");
self MenuOption("^2ELeGanCe ^1v3",16,"All Players",::SubMenu,"All Players");
self MenuOption("^2ELeGanCe ^1v3",17,"Force Host",::forcehost);
}
self MainMenu("Main Mods","^2ELeGanCe ^1v3");
self MenuOption("Main Mods",0,"^2Quick ^3Mods",::QuickMods);
self MenuOption("Main Mods",1,"^5God Mode",::InfiniteHealth);
self MenuOption("Main Mods",2,"Infinite Ammo", ::toggleammo);
self MenuOption("Main Mods",3,"Invisbile", ::cantseeme);
self MenuOption("Main Mods",4,"Speed x2", ::SpeedX2);
self MenuOption("Main Mods",5,"Clone Your Self", ::clone);
self MenuOption("Main Mods",6,"All Perks", ::doPerks);
self MenuOption("Main Mods",7,"Advanced No Clip", ::togglenoclip);
self MenuOption("Main Mods",8,"Always UAV", ::TogglePlayerUAV);
self MenuOption("Main Mods",9,"ESP Wallhack", ::ToggleWallHack);
self MenuOption("Main Mods",10,"Change Class", ::ChangeClass);
self MenuOption("Main Mods",11,"Team Change", ::initTeamChange);
self MenuOption("Main Mods",12,"Auto Drop-Shot", ::AutoDropshot);
self MenuOption("Main Mods",13,"Teleport", ::TeleportWithiPad);
self MenuOption("Main Mods",14,"^5Adventure Time", ::initSexyCmKs);
self MenuOption("Main Mods",15,"^1Suicide", ::commitSuicide);
self MainMenu("Messages Menu", "^2ELeGanCe ^1v3");
self MenuOption("Messages Menu", 0, "^6Host Here", ::Hostname);
self MenuOption("Messages Menu", 1, "^2Yes", ::Yes);
self MenuOption("Messages Menu", 2, "^1No", ::No);
self MenuOption("Messages Menu", 3, "^4You Mad?", ::typewritter, "^2U Mad Bro ?");
self MenuOption("Messages Menu", 4, "^6Creator is God", ::CreatorGod);
self MenuOption("Messages Menu", 5, "^1Fuck You", ::typewritter, "^2Fuck You");
self MenuOption("Messages Menu", 6, "^3That All you got?", ::typewritter, "^4Lol Is That All You Got?");
self MenuOption("Messages Menu", 7, "Your Not Cool", ::typewritter, "^1Your Not Cool Kid");
self MenuOption("Messages Menu", 8, "^5He Thinks He's Cool", ::typewritter, "^3Lol He Thinks He's Cool");
self MenuOption("Messages Menu", 9, "^3Stop Talking", ::typewritter, "^4Stop Talking ! Ur Kid voice hurt's my ears");
self MenuOption("Messages Menu", 10, "^1Kick and Derank", ::typewritter, "^3Your Gonna Get Kick & Deranked");
self MenuOption("Messages Menu", 11, "^2TrickShot Last", ::TrickShot);
self MenuOption("Messages Menu", 12, "^4You Mad?", ::typewritter, "^2U Mad Bro ?");
self MainMenu("Visions Menu","^2ELeGanCe ^1v3");
self MenuOption("Visions Menu",0,"^3EMP", ::empV);
self MenuOption("Visions Menu",1,"Thermal", ::Thermalv);
self MenuOption("Visions Menu",2,"Black and White", ::BWV);
self MenuOption("Visions Menu",3,"Light", ::LVis);
self MenuOption("Visions Menu",4,"Enhanced", ::EV);
self MainMenu("KillStreak Menu", "^2ELeGanCe ^1v4");
self MenuOption("KillStreak Menu",0,"^3UAV", ::KSGiveUAV);
self MenuOption("KillStreak Menu",1,"^3RC-XD", ::KSGiveRC);
self MenuOption("KillStreak Menu",2,"^3Hunter Killer", ::KSGiveHunt);
self MenuOption("KillStreak Menu",3,"^3Care Package", ::KSGiveCare);
self MenuOption("KillStreak Menu",4,"^3Counter UAV", ::KSGiveCUAV);
self MenuOption("KillStreak Menu",5,"^3Gaurdian", ::KSGiveGaurd);
self MenuOption("KillStreak Menu",6,"^3Hellstorm Missile", ::KSGiveHell);
self MenuOption("KillStreak Menu",7,"^3Lightning Strike", ::KSGiveLS);
self MenuOption("KillStreak Menu",8,"^3Sentry Gun", ::KSGiveSG);
self MenuOption("KillStreak Menu",9,"^3A.G.R", ::KSGiveAG);
self MenuOption("KillStreak Menu",10,"^3Stealth Chopper", ::KSGiveSC);
self MenuOption("KillStreak Menu",11,"^3Orbital VSAT", ::KSGiveVSAT);
self MenuOption("KillStreak Menu",12,"^3Escort Drone", ::KSGiveED);
self MenuOption("KillStreak Menu",13,"^3EMP System", ::KSGiveEMP);
self MenuOption("KillStreak Menu",14,"^3Warthog", ::KSGiveWH);
self MenuOption("KillStreak Menu",15,"^3Loadestar", ::KSGiveLST);
self MenuOption("KillStreak Menu",16,"^3VTOL Warship", ::KSGiveVW);
self MenuOption("KillStreak Menu",17,"^3Swarm", ::KSGiveSwarm);
self MainMenu("Model Menu", "^2ELeGanCe ^1v3");
self MenuOption("Model Menu",0,"^6Third Person", ::thirdperson);
self MenuOption("Model Menu",1,"Default", ::Set_Model_Default);
self MenuOption("Model Menu",2,"Debug", ::Set_Model_Debug);
self MenuOption("Model Menu",3,"Dog", ::Set_Model_Dog);
self MenuOption("Model Menu",4,"Delete Model", ::LinkTo_Model_Delete);
self MenuOption("Model Menu",5,"Hunter Killer", ::LinkTo_Model_HunterKiller);
self MenuOption("Model Menu",6,"Trophy System", ::LinkTo_Model_TrophySystem);
self MenuOption("Model Menu",7,"Assault Drone", ::LinkTo_Model_AssaultDrone);
self MenuOption("Model Menu",8,"Attack Helicopter", ::LinkTo_Model_AttackHelicopter);
self MenuOption("Model Menu",9,"VTOL Warship", ::LinkTo_Model_VTOLWarship);
self MenuOption("Model Menu",10,"Over Watch", ::LinkTo_Model_OverWatch);
self MenuOption("Model Menu",11,"UAV", ::LinkTo_Model_UAV);
self MenuOption("Model Menu",12,"Care Package", ::LinkTo_Model_CarePackage);
self MenuOption("Model Menu",13,"Sentry Gun", ::LinkTo_Model_SentryGun);
self MenuOption("Model Menu",14,"Stealth Bomber", ::LinkTo_Model_StealthBomber);
self MenuOption("Model Menu",15,"FA38", ::LinkTo_Model_FA38);
self MenuOption("Model Menu",16,"Link Dog", ::LinkTo_Model_Dog);
self MainMenu("Weapons Menu", "^2ELeGanCe ^1v3");
self MenuOption("Weapons Menu", 0 ,"^5-->Camos Menu", ::SubMenu, "Camos");
self MenuOption("Weapons Menu", 1, "^3Death Machine", ::giveWdmachine);
self MenuOption("Weapons Menu", 2, "War Machine", ::giveWWMachine);
self MenuOption("Weapons Menu", 3, "AN-94", ::giveWan);
self MenuOption("Weapons Menu", 4, "LSAT", ::giveWlsat);
self MenuOption("Weapons Menu", 5, "Peacekeeper", ::giveWpkeep);
self MenuOption("Weapons Menu", 6, "SCAR-H", ::giveWscar);
self MenuOption("Weapons Menu", 7, "Balista", ::giveWbalista);
self MenuOption("Weapons Menu", 8, "DSR 50", ::giveWdsr);
self MenuOption("Weapons Menu", 9, "R-870 MCS", ::giveWmcs);
self MenuOption("Weapons Menu", 10, "Crossbow", ::giveWcrsb);
self MenuOption("Weapons Menu", 11, "RPG", ::giveWrpg);
self MenuOption("Weapons Menu", 12, "^1TakeAllWeapons", ::takeWeapon);
self MainMenu("Camos", "Weapons Menu");
self menuoption("Camos",0, "Random Nomal Camos", ::ChangeCamo_NomalRandom);
self menuoption("Camos",1, "Random DLC Camos", ::ChangeCamo_DLCRandom);
self menuoption("Camos",2, "No Camo", ::ChangeCamo_Default);
self menuoption("Camos",3, "Gold", ::ChangeCamo_Gold);
self menuoption("Camos",4, "Ghosts", ::ChangeCamo_Ghosts);
self menuoption("Camos",5, "Dragon", ::ChangeCamo_Dragon);
self menuoption("Camos",6, "Pack a Punch", ::ChangeCamo_PackaPunch);
self menuoption("Camos",7, "Weaponized 115", ::ChangeCamo_Weaponized115);
self menuoption("Camos",8, "Afterlife", ::ChangeCamo_Afterlife);
self MainMenu("Bullets Menu", "^2ELeGanCe ^1v3");
self MenuOption("Bullets Menu",0,"^2Explosive Bullets", ::ExpBultOn);
self MenuOption("Bullets Menu",1,"^2Non-FX Ex-Bullets", ::initNonFXExpBult);
self MenuOption("Bullets Menu",2,"^3EMP Bullets", ::initEMPBullets);
self MenuOption("Bullets Menu",3,"^1Nuke Bullets", ::initNukeBullets);
self MenuOption("Bullets Menu",4,"^3Real DOGS ^2ON", ::spawnDog, "player.team");
self MenuOption("Bullets Menu",5,"Real DOGS ^1OFF", ::Stopdogs);
self MenuOption("Bullets Menu",6,"1 CP Bullet", ::doCareMaker2);
self MenuOption("Bullets Menu",7,"10 CP Bullet", ::doCareMaker123);
self MenuOption("Bullets Menu",8,"20 CP Bullet", ::doCareMaker12);
self MenuOption("Bullets Menu",9,"^2--Modded Bullets", ::SubMenu, "^1Modded Bullets");
self MenuOption("Bullets Menu",10,"^5--Special Bullets", ::SubMenu, "^5Special Bullets");
self MenuOption("Bullets Menu",11,"^1--Spawn Bullets", ::SubMenu, "SpawnB List");
self MainMenu("SpawnB List", "Bullets Menu");
self MenuOption("SpawnB List", 0, "^3Press Here for ^2On/^1Off", ::initSpawnBullet);
self MenuOption("SpawnB List", 1, "^1Carepackage (Friendly)", ::carepBullets);
self MenuOption("SpawnB List", 2, "Carepackage (Enemy)", ::redcareBullets);
self MenuOption("SpawnB List", 3, "Carepackage (Detect)", ::detcareBullets);
self MenuOption("SpawnB List", 4, "Carepackage (HQ)", ::hqcareBullets);
self MenuOption("SpawnB List", 5, "A.G.R Drone", ::agrBullets);
self MenuOption("SpawnB List", 6, "Drone Package", ::droneBullets);
self MenuOption("SpawnB List", 7, "Debug Model", ::defacBullets);
self MenuOption("SpawnB List", 8, "Dog", ::dogBullets);
self MenuOption("SpawnB List", 9, "Sentry Gun", ::turretBullets);
self MenuOption("SpawnB List", 10, "Little Bird", ::lbirdBullets);
self MenuOption("SpawnB List", 11, "Stealth Bomber", ::sbombBullets);
self MenuOption("SpawnB List", 12, "VTOL Warship", ::vtolBullets);
self MainMenu("^1Modded Bullets", "Bullets Menu");
self MenuOption("^1Modded Bullets",0,"^3Press Here for ^2On/^1Off", ::initMagicBullet);
self MenuOption("^1Modded Bullets",1,"^2R-870 MCS", ::selectMBmcs);
self MenuOption("^1Modded Bullets",2,"SMAW", ::selectMBsmaw);
self MenuOption("^1Modded Bullets",3,"Grenade", ::selectMBgrenade);
self MenuOption("^1Modded Bullets",4,"A.G.R Rocket", ::selectMBagr);
self MenuOption("^1Modded Bullets",5,"Warthog Rocket", ::selectMBwarthog);
self MenuOption("^1Modded Bullets",6,"Loadstar", ::selectMBlstar);
self MenuOption("^1Modded Bullets",7,"Mortar Missile Burner", ::selectMBburner);
self MenuOption("^1Modded Bullets",8,"Remote Mortar Missile", ::selectMBrmmm);
self MenuOption("^1Modded Bullets",9,"Heli Gunner Missile", ::selectMBhgr);
self MenuOption("^1Modded Bullets",10,"Swarm", ::selectMBswarm);
self MenuOption("^1Modded Bullets",11,"Hanter Killer", ::selectMBhkill);
self MainMenu("^5Special Bullets", "Bullets Menu");
self MenuOption("^5Special Bullets",0,"^3Press Here for ^2On/^1Off", ::initMagicGrenade);
self MenuOption("^5Special Bullets",1,"^5Frag", ::selectMLTfrag);
self MenuOption("^5Special Bullets",2,"Semtex", ::selectMLTstick);
self MenuOption("^5Special Bullets",3,"Concussion", ::selectMLTconc);
self MenuOption("^5Special Bullets",4,"Flash", ::selectMLTflash);
self MenuOption("^5Special Bullets",5,"EMP", ::selectMLTemp);
self MenuOption("^5Special Bullets",6,"Smoke Grenade", ::selectMLTbetty);
self MenuOption("^5Special Bullets",7,"Sensor", ::selectMLTsensor);
self MenuOption("^5Special Bullets",8,"C4", ::selectMLTshock);
self MenuOption("^5Special Bullets",9,"Claymore", ::selectMLTclaym);
self MenuOption("^5Special Bullets",10,"Trophy System", ::selectMLTtrosy);
self MenuOption("^5Special Bullets",11,"C-Axe", ::selectMLTaxe);
self MenuOption("^5Special Bullets",12,"Shock Charge", ::selectMLTc4);
self MainMenu("Spawnables", "^2ELeGanCe ^1v3");
self MenuOption("Spawnables",0,"^6Advanced Forge Mode", ::ForgeMode);
self MenuOption("Spawnables",1,"^5Stairway to Heaven", ::SpawnStairWayToHeaven);
self MenuOption("Spawnables",2,"^2Spawn Warpzone", ::initTeletoFlag);
self MenuOption("Spawnables",3,"^5Bunker", ::initSpawnBunker);
self MenuOption("Spawnables",4,"^5Sky Plaza", ::initSkyPlaza);
self MenuOption("Spawnables",5,"^6MerryGoRound", ::build);
self MenuOption("Spawnables",6,"^1DeleteMerryGoR.", ::Explode);
self MenuOption("Spawnables",7,"^3WindMill", ::WindMill);
self MenuOption("Spawnables",8,"^3Spawn SpiralStairs", ::SpiralStairs);
self MenuOption("Spawnables",9,"^3Spawn TrickShot Plate", ::SpawnPlat);
self MenuOption("Spawnables",10,"^5Spawn TrickShot Steps", ::BunkerThread19);
self MenuOption("Spawnables",11,"Earhquake Actor", ::ToggleEarthquakeGirl);
self MenuOption("Spawnables",12,"Actor Wave", ::mexicanWave);
self MenuOption("Spawnables",13,"Dog Wave", ::dogWave);
self Mainmenu("Aimbot Menu", "^2ELeGanCe ^1v3");
self MenuOption("Aimbot Menu",0,"^6Super Legit Aimbot No Aim v3", ::tgl_MainRootAimbot1);
self MenuOption("Aimbot Menu",1,"^6Super Legit Aimbot v3", ::tgl_MainRootAimbot2);
self MenuOption("Aimbot Menu",2,"^5Unfair Aimbot", ::tgl_HeadUnfairAimbot);
self MenuOption("Aimbot Menu",3,"^2TrickShot Aimbot ^1v2", ::doAimbots12);
self MenuOption("Aimbot Menu",4,"^6Spawn Aimbot", ::doAimbots13);
self MenuOption("Aimbot Menu",5,"^1+ Unfair Aimbot", ::doAimbots);
self MenuOption("Aimbot Menu",6,"^2Save & Load Position", ::saveandload);
self MainMenu("Fun Menu", "^2ELeGanCe ^1v3");
self MenuOption("Fun Menu",0,"^2Human Centipede", ::ToggleCentipede);
self MenuOption("Fun Menu",1,"Pro Mod", ::ToggleFOV);
self MenuOption("Fun Menu",2,"Riot Man", ::Riotman);
self MenuOption("Fun Menu",3,"^1Terrorist ", ::runC4Death);
self MenuOption("Fun Menu",4,"^5Spec Nade", ::toggle_SpecNade);
self MenuOption("Fun Menu",5,"Jetpack", ::doJetPack);
self MenuOption("Fun Menu",6,"Smoke Monster", ::initSmokeMonster);
self MenuOption("Fun Menu",7,"T-bag", ::Tbag);
self MenuOption("Fun Menu",8,"Earthquake", ::Quake);
self MenuOption("Fun Menu",9,"^3Force Field", ::initBallthing);
self MenuOption("Fun Menu",10,"^5Rapid Fire", ::rapidFire);
self MenuOption("Fun Menu",11,"^2Box Of The Death", ::Boxofd);
self MenuOption("Fun Menu",12,"Human Torch", ::toggleTorch);
self MenuOption("Fun Menu",13,"^4Excorzist Mod", ::Toggleexor);
self MenuOption("Fun Menu",14,"^5Pick up Player", ::PickupPlayer);
self MenuOption("Fun Menu",15,"ELectric Man", ::Avogadrotoggle);
self MenuOption("Fun Menu",16,"Zombie Bot", ::Zombie);
self MenuOption("Fun Menu",17,"Sky Chiller", ::initVChill);
self MainMenu("Modded Weapons", "^2ELeGanCe ^1v3");
self MenuOption("Modded Weapons", 0, "^1RocketTeleporter", ::initRocketTeleport);
self MenuOption("Modded Weapons", 1, "^2RayGun", ::initRaygun);
self MenuOption("Modded Weapons", 2, "RayGun Mark ^1II", ::initRaygunM2);
self MenuOption("Modded Weapons", 3, "^6Thunder Gun", ::ThunGun);
self MenuOption("Modded Weapons", 4, "^6Thunder Gun v2", ::ThunderGun);
self MenuOption("Modded Weapons", 5, "^4MustangAndSally", ::mustangbro);
self MenuOption("Modded Weapons", 6, "^3Default Gun *No Freeze*", ::DefaultGun);
self MenuOption("Modded Weapons", 7, "^2Ballistic Teleporter", ::toggleknifetele);
self MenuOption("Modded Weapons", 8, "^6Purgatory Inferno", ::PurgatoryInferno);
self MenuOption("Modded Weapons", 9, "Purgatory InfernoV2", ::PurgatoryInfernoV2);
self MenuOption("Modded Weapons", 10, "^5Lightning Thunder", ::init_LightningThunder);
self MainMenu("Admin Menu", "^2ELeGanCe ^1v3");
self MenuOption("Admin Menu", 0, "^5Pokeball", ::pokeball);
self MenuOption("Admin Menu", 1, "Strafe Run", ::initStrafeRun);
self MenuOption("Admin Menu", 2, "^1Evil DOG", ::dog);
self MenuOption("Admin Menu", 3, "^6Stealth Bomber", ::doAS);
self MenuOption("Admin Menu", 4, "Circling Plane", ::circlingPlane);
self MenuOption("Admin Menu", 5, "^3Jericho Missle", ::JerichoMissiles);
self MenuOption("Admin Menu", 6, "^6Suicide LodeStar", ::init_SuicideLodeStar);
self MenuOption("Admin Menu", 7, "Kamikaze Bomber", ::init_KamikazeBomber);
self MenuOption("Admin Menu", 8, "^2MW2 Nuke *Fix*", ::init_MW2Nuke);
self MenuOption("Admin Menu", 9 ,"ELeGanCe Man", ::initdafuck1);
self MenuOption("Admin Menu", 10 ,"The Hulk v2", ::hulktoggle);
self MenuOption("Admin Menu", 11 ,"^6Unlock All lvl 55", ::startthecamoshitlol);
self MenuOption("Admin Menu", 12 ,"Unlock Trophys", ::unlockAllCheevos);
self MenuOption("Admin Menu", 13 ,"AGR Army", ::AGRArmy);
self MenuOption("Admin Menu", 14 ,"Silvestaa", ::Boxofder);
self MenuOption("Admin Menu", 15 ,"Firework", ::Boxofdtest);
self MainMenu("Game Settings", "^2ELeGanCe ^1v3");
self MenuOption("Game Settings", 0, "Hear Everyone", ::hearallplayers);
self MenuOption("Game Settings", 1, "^1Delete Barrier", ::deathBarrier);
self MenuOption("Game Settings", 2, "^6->GravityMod", ::initGravity);
self MenuOption("Game Settings", 3, "^1->MoonGravity", ::initGravity1);
self MenuOption("Game Settings", 4, "^6->SuperJump", ::ToggleSuperJump);
self MenuOption("Game Settings", 5, "^1->SuperSpeed", ::superSpeed);
self MenuOption("Game Settings", 6, "^6->MoonSpeed", ::superSpeed1);
self MenuOption("Game Settings", 7, "^6SetTimescale", ::changeTimescale);
self MenuOption("Game Settings", 8, "^6BigXp", ::bigxp);
self MenuOption("Game Settings", 9, "AntiQuit", ::toggleAntiQuit);
self MenuOption("Game Settings", 10 ,"^2->Bots Menu", ::SubMenu, "Bots Menu");
self MenuOption("Game Settings", 11, "^3Restart", ::doRestart);
self MenuOption("Game Settings", 12, "UnlimitedGame", ::InfGame);
self MenuOption("Game Settings", 13, "^3ENDGAME", ::EndGame);
self MenuOption("Game Settings", 14, "KnockBack Lobby", ::knock);
self MenuOption("Game Settings", 15, "Super Melee Range", ::meleerange);
self MenuOption("Game Settings", 16, "^5Flash Feed", ::FlashFeed);
self MainMenu("Custom Games", "^2ELeGanCe ^1v3");
self MenuOption("Custom Games", 0, "^6Start SniperLobby", ::initSniperLobby);
self MenuOption("Custom Games", 1, "^2Start Knife Lobby", ::initSniperLobby12);
self MenuOption("Custom Games", 2, "^4Start Exorcist Lobby", ::initSniperLobby13);
self MenuOption("Custom Games", 3, "^1End All Lobbys", ::initNomalLobby);
self MainMenu("Bots Menu", "Game Settings");
self MenuOption("Bots Menu", 0, "^3Spawn 1 bot", ::spawn1);
self MenuOption("Bots Menu", 1, "^3Spawn 3 bots", ::spawn3);
self MenuOption("Bots Menu", 2, "^1Kick All bots", ::kickAllBots);
self MainMenu("Change Map", "^2ELeGanCe ^1v3");
self MenuOption("Change Map", 0, "^5Nuketown", ::Nuketown);
self MenuOption("Change Map", 1, "^5Hijacked", ::Hijacked);
self MenuOption("Change Map", 2, "^5Express", ::Express);
self MenuOption("Change Map", 3, "^5Meltdown", ::Meltdown);
self MenuOption("Change Map", 4, "^5Drone", ::Drone);
self MenuOption("Change Map", 5, "^5Carrier", ::Carrier);
self MenuOption("Change Map", 6, "^5Overflow", ::Overflow);
self MenuOption("Change Map", 7, "^5Slums", ::Slums);
self MenuOption("Change Map", 8, "^5Turbine", ::Turbine);
self MenuOption("Change Map", 9, "^5Raid", ::Raid);
self MenuOption("Change Map", 10, "^5Aftermath", ::Aftermath);
self MenuOption("Change Map", 11, "^5Cargo", ::Cargo);
self MenuOption("Change Map", 12, "^5Standoff", ::Standoff);
self MenuOption("Change Map", 13, "^5Plaza", ::Plaza);
self MenuOption("Change Map", 14, "^5Yemen", ::Yemen);
self MenuOption("Change Map", 15, "^2DLC Maps", ::SubMenu, "DLC List");
self MainMenu("DLC List", "^2ELeGanCe ^1v3");
self MenuOption("DLC List", 0, "^5Dig", ::mp_dig);
self MenuOption("DLC List", 1, "^5Pod", ::mp_pod);
self MenuOption("DLC List", 2, "^5Takeoff", ::mp_takeoff);
self MenuOption("DLC List", 3, "^5Frost", ::mp_frostbite);
self MenuOption("DLC List", 4, "^5Mirage", ::mp_mirage);
self MenuOption("DLC List", 5, "^5Hydro", ::mp_hydro);
self MenuOption("DLC List", 6, "^5Grind", ::mp_skate);
self MenuOption("DLC List", 7, "^5Downhill", ::mp_downhill);
self MenuOption("DLC List", 8, "^5Encore", ::mp_concert);
self MenuOption("DLC List", 9, "^5Vertigo", ::mp_vertigo);
self MenuOption("DLC List", 10, "^5Magma", ::mp_magma);
self MenuOption("DLC List", 11, "^5Studio", ::mp_studio);
self MenuOption("DLC List", 12, "^5Rush", ::mp_paintball);
self MenuOption("DLC List", 13, "^5Cove", ::mp_castaway);
self MenuOption("DLC List", 14, "^5Detour", ::mp_bridge);
self MenuOption("DLC List", 15, "^5Uplink", ::mp_uplink);
self MainMenu("All Players", "^2ELeGanCe ^1v3");
self MenuOption("All Players", 0, "^5All Player Normal Mods", ::SubMenu, "All Normal");
self MenuOption("All Players", 1, "^2All Player Funny Mods", ::SubMenu, "All Funny");
self MenuOption("All Players", 2, "^2All Player Strong Mods", ::SubMenu, "All Strong");
self MenuOption("All Players", 3, "Models For All", ::SubMenu, "All Model");
self MainMenu("All Model", "All Players");
self MenuOption("All Model", 0, "^5Set All Player to ^3Debug", ::TerroristALL13);
self MenuOption("All Model", 1, "^5Set All Player to ^3AGR", ::TerroristALL14);
self MenuOption("All Model", 2, "^5Set All Player to ^3DOG", ::TerroristALL15);
self MainMenu("All Normal", "All Players");
self MenuOption("All Normal", 0, "Kill All Players", ::AllPlayersKilled);
self MenuOption("All Normal", 1, "GodMode All", ::godmodeall);
self MenuOption("All Normal", 2, "Freeze All", ::freezeall);
self MenuOption("All Normal", 3, "Inf Ammo all", ::infiniteammoall);
self MenuOption("All Normal", 4, "Teleport All To Me", ::AllToMe);
self MenuOption("All Normal", 4, "Teleport All to Crosshair", ::teleToCrosshairs);
self MenuOption("All Normal", 5, "Send All to Space", ::sendalltospace);
self MenuOption("All Normal", 6, "Kick All", ::diamon1);
self MenuOption("All Normal", 7, "Give all Diamond", ::diamon);
self MenuOption("All Normal", 8, "Take all Weapons", ::APtakeWeapon);
self MainMenu("All Funny", "All Players");
self MenuOption("All Funny", 0, "Terrorists", ::TerroristALL);
self MenuOption("All Funny", 1, "Forge Mod all", ::TerroristALL1);
self MenuOption("All Funny", 2, "^1All Adventure Time", ::TerroristALL2);
self MenuOption("All Funny", 3, "All Buggy Mod", ::TerroristALL3);
self MenuOption("All Funny", 4, "^5All ELeGanCeMan", ::TerroristALL4);
self MenuOption("All Funny", 5, "All Jetpack", ::TerroristALL5);
self MenuOption("All Funny", 6, "All T-Bag", ::TerroristALL6);
self MenuOption("All Funny", 7, "Link to CP", ::TerroristALL7);
self MenuOption("All Funny", 8, "All Ballistic Telep.", ::TerroristALL8);
self MenuOption("All Funny", 9, "All Rocket Telep.", ::TerroristALL9);
self MenuOption("All Funny", 10, "^2All Ray Gun", ::TerroristALL10);
self MenuOption("All Funny", 11, "All Ray Gun ^1M2", ::TerroristALL11);
self MenuOption("All Funny", 12, "All ThunderGun", ::TerroristALL12);
self MainMenu("All Strong", "All Players");
self MenuOption("All Strong", 0, "All Pick up Players", ::TerroristALL16);
self MenuOption("All Strong", 1, "All TrickShot Aimbot", ::TerroristALL17);
self MenuOption("All Strong", 2, "All Pokeball", ::TerroristALL18);
self MenuOption("All Strong", 3, "All Suicide LodeStar", ::TerroristALL19);
self MenuOption("All Strong", 4, "All Kamikaze Bomber", ::TerroristALL20);
self MenuOption("All Strong", 5, "Unlock Trophies All", ::TerroristALL21);
self MenuOption("All Strong", 6, "Give All NoClip", ::TerroristALL22);
self MainMenu("Clients Menu","^2ELeGanCe ^1v3");
for(p=0;p<level.players.size;p++)
{
player=level.players[p];
self MenuOption("Clients Menu",p,"["+player.MyAccess+"^7] "+player.name+"",::SubMenu,"Clients Functions");
}
self thread MonitorPlayers();
self MainMenu("Clients Functions","Clients Menu");
self MenuOption("Clients Functions",0,"Verify Player",::Verify);
self MenuOption("Clients Functions",1,"VIP Player",::doVIP);
self MenuOption("Clients Functions",2,"Admin Player",::doAdmin);
self MenuOption("Clients Functions",3,"Co-Host Player",::doCoHost);
self MenuOption("Clients Functions",4,"Unverified Player",::doUnverif);
self MenuOption("Clients Functions", 5, "^5Freeze", ::freezeplayer);
self MenuOption("Clients Functions", 6, "Give Godmode", ::givegodmode);
self MenuOption("Clients Functions", 7, "Teleport Me To Him", ::teletohim);
self MenuOption("Clients Functions", 8, "Teleport Him to Me", ::teletome);
self MenuOption("Clients Functions", 9, "Take Weapons", ::takewepsfromplayer);
self MenuOption("Clients Functions", 10, "Kick Player", ::kickPlayer);
self MenuOption("Clients Functions", 11, "Kill Player", ::killplayer);
self MenuOption("Clients Functions", 12, "^2Set Player To DOG *FIX*", ::PlayerDOG);
self MenuOption("Clients Functions", 13, "Fake Derank", ::playerDerank);
self MenuOption("Clients Functions", 14, "Give Unlock All", ::playerDerank);
self MenuOption("Clients Functions", 15, "Make Blind", ::blindplayer);
self MenuOption("Clients Functions", 16, "^5-->^2Page 2", ::SubMenu, "Page 2");
self MainMenu("Page 2", "Clients Functions");
self MenuOption("Page 2", 0, "^2Change his Team", ::playerTChange);
self MenuOption("Page 2", 1, "Give Perks", ::GivePerksPlayer);
self MenuOption("Page 2", 2, "Give Streaks", ::GiveScorestreaksPlayer);
self MenuOption("Page 2", 3, "Give TrickshotAimbot", ::GiveAimbot);
self MenuOption("Page 2", 4, "Give Legit No Aim", ::GiveLegitAimbot1);
self MenuOption("Page 2", 5, "Give EvilDog", ::TestDog);
self MenuOption("Page 2", 6, "GiveModdedFLYRPG", ::GiveRockRPG);
self MenuOption("Page 2", 7, "Give^2RayGun", ::GiveRayGun);
self MenuOption("Page 2", 8, "Give^1RayGun Mark II", ::GiveRayGun2);
self MenuOption("Page 2", 9, "Give EleGanCe Man", ::GiveELectric);
}
MonitorPlayers()
{
self endon("disconnect");
for(;;)
{
for(p=0;p<level.players.size;p++)
{
player=level.players[p];
self.Menu.System["MenuTexte"]["Clients Menu"][p]="["+player.MyAccess+"^7] "+player.name;
self.Menu.System["MenuFunction"]["Clients Menu"][p]=::SubMenu;
self.Menu.System["MenuInput"]["Clients Menu"][p]="Clients Functions";
wait .01;
}
wait .5;
}
}
MainMenu(Menu,Return)
{
self.Menu.System["GetMenu"]=Menu;
self.Menu.System["MenuCount"]=0;
self.Menu.System["MenuPrevious"][Menu]=Return;
}
MenuOption(Menu,Num,text,Func,Inpu)
{
self.Menu.System["MenuTexte"][Menu][Num]=text;
self.Menu.System["MenuFunction"][Menu][Num]=Func;
self.Menu.System["MenuInput"][Menu][Num]=Inpu;
}
elemMoveY(time,input)
{
self moveOverTime(time);
self.y=input;
}
elemMoveX(time,input)
{
self moveOverTime(time);
self.x=input;
}
elemFade(time,alpha)
{
self fadeOverTime(time);
self.alpha=alpha;
}
elemColor(time,color)
{
self fadeOverTime(time);
self.color=color;
}
elemGlow(time,glowin)
{
self fadeOverTime(time);
self.glowColor=glowin;
}
BuildMenu()
{
self endon("disconnect");
self endon("stop_BuildMenu");
self.MenuOpen = false;
for(;;)
{
self thread MenuDeath();
if(self adsButtonPressed() && self meleeButtonPressed() && self.MenuOpen==false)
{
self OuvertureMenu();
self LoadMenu("^2ELeGanCe ^1v3");
}
else if(self UseButtonPressed() && self.MenuOpen==true)
{
if(isDefined(self.Menu.System["MenuPrevious"][self.Menu.System["MenuRoot"]]))
{
self.Menu.System["MenuCurser"]=0;
self SubMenu(self.Menu.System["MenuPrevious"][self.Menu.System["MenuRoot"]]);
wait 0.5;
}
else
{
self FermetureMenu();
wait 0.4;
}
}
else if (self actionSlotOneButtonPressed() && self.MenuOpen==true)
{
self.Menu.System["MenuCurser"]-=1;
if (self.Menu.System["MenuCurser"]<0)
{
self.Menu.System["MenuCurser"]=self.Menu.System["MenuTexte"][self.Menu.System["MenuRoot"]].size-1;
}
self.Menu.Material["Scrollbar"] elemMoveY(.2,60+(self.Menu.System["MenuCurser"] * 19.1));
wait 0.01;
}
else if (self actionSlotTwoButtonPressed() && self.MenuOpen==true)
{
self.Menu.System["MenuCurser"]+=1;
if (self.Menu.System["MenuCurser"] >= self.Menu.System["MenuTexte"][self.Menu.System["MenuRoot"]].size)
{
self.Menu.System["MenuCurser"]=0;
}
self.Menu.Material["Scrollbar"] elemMoveY(.2,60+(self.Menu.System["MenuCurser"] * 19.1));
wait 0.01;
}
else if(self JumpButtonPressed() && self.MenuOpen==true)
{
if(self.Menu.System["MenuRoot"]=="Clients Menu") self.Menu.System["ClientIndex"]=self.Menu.System["MenuCurser"];
self thread [[self.Menu.System["MenuFunction"][self.Menu.System["MenuRoot"]][self.Menu.System["MenuCurser"]]]](self.Menu.System["MenuInput"][self.Menu.System["MenuRoot"]][self.Menu.System["MenuCurser"]]);
wait 0.1;
}
else if(self actionSlotthreeButtonPressed() && self GetStance() == "crouch")
{
self thread tgl_MainRootAimbot2();
}
else if(self actionSlotOneButtonPressed() && self GetStance() == "crouch")
{
self thread InfiniteHealth();
}
else if(self actionSlotFourButtonPressed() && self GetStance() == "crouch")
{
self thread togglenoclip();
}
else if(self actionSlotTwoButtonPressed() && self GetStance() == "crouch")
{
self thread doAimbots12();
}
wait 0.05;
}
}
SubMenu(input)
{
self.Menu.System["MenuCurser"]=0;
self.Menu.System["Texte"] fadeovertime(0.05);
self.Menu.System["Texte"].alpha=0;
self.Menu.System["Texte"] destroy();
self.Menu.System["Title"] destroy();
self.Menu["Texte"] = input;
self thread LoadMenu(input);
if(self.Menu.System["MenuRoot"]=="Clients Functions")
{
self.Menu.System["Title"] destroy();
player=level.players[self.Menu.System["ClientIndex"]];
self.Menu.System["Title"]=self createFontString("default",2.0);
self.Menu.System["Title"] setPoint("LEFT","TOP",125,30);
self.Menu.System["Title"] setText("["+player.MyAccess+"^7] "+player.name);
self.Menu.System["Title"].sort=3;
self.Menu.System["Title"].alpha=1;
self.Menu.System["Title"].glowColor=self.glowtitre;
self.Menu.System["Title"].glowAlpha=1;
}
}
OverflowFix()
{
self endon("disconnect");
self.result = 0;
self.FlowFixMenuOpen = 0;
flowfix = self createFontString("default", 1.5); //createFontString level.test = createServerFontString("default", 1.5);
flowfix setText("Jwm614");
flowfix.alpha = 0;
flowfix setPoint("CENTER", "CENTER", 1000, 1000);
for(;;)
{
self waittill("textset");
if(self.result >= 50)
{
flowfix ClearAllTextAfterHudElem();
self.result = 0;
wait 0.01;
foreach(player in level.players)
{
if(player.MenuOpen == true)
player ReCreateMenuOpen();
}
}
}
}
ReCreateMenuOpen()
{
if(self.MenuOpen == true)
{
menu = self.Menu["Current"];
input = self.Menu["Texte"];
self FermetureMenu();
}
}
LoadMenu(menu)
{
self.Menu["Current"] = menu;
self.Menu.System["MenuCurser"]=0;
self.Menu.System["MenuRoot"]=menu;
self.Menu.System["Title"]=self createFontString("default",2.0);
self.Menu.System["Title"] setPoint("LEFT","TOP",self.textpos,30);
self.Menu.System["Title"] setText(menu);
self.Menu.System["Title"].sort=3;
self.Menu.System["Title"].alpha=1;
self.Menu.System["Title"].glowColor=self.glowtitre;
self.Menu.System["Title"].glowAlpha=1;
string="";
for(i=0;i<self.Menu.System["MenuTexte"][Menu].size;i++) string+=self.Menu.System["MenuTexte"][Menu][i]+"\n";
self.Menu.System["Texte"]=self createFontString("default",1.6);
self.Menu.System["Texte"] setPoint("LEFT","TOP",self.textpos,60);
self.Menu.System["Texte"] setText(string);
self.Menu.System["Texte"].sort=3;
self.Menu.System["Texte"].alpha=1;
self.Menu.Material["Scrollbar"] elemMoveY(.2,60+(self.Menu.System["MenuCurser"] * 19.1));
self.result += 1;
self notify("textset");
}
Shader(align,relative,x,y,width,height,colour,shader,sort,alpha)
{
hud=newClientHudElem(self);
hud.elemtype="icon";
hud.color=colour;
hud.alpha=alpha;
hud.sort=sort;
hud.children=[];
hud setParent(level.uiParent);
hud setShader(shader,width,height);
hud setPoint(align,relative,x,y);
return hud;
}
MenuDeath()
{
self waittill("death");
if(self.MenuOpen == true)
{
self FermetureMenu();
}
}
DefaultMenuSettings()
{
self.glowtitre=(1,0,0);
self.textpos=125;
self.Menu.Material["Background"] elemMoveX(1,120);
self.Menu.Material["Scrollbar"] elemMoveX(1,120);
self.Menu.System["Title"] elemMoveX(1,125);
self.Menu.System["Texte"] elemMoveX(1,125);
}
InitialisingMenu()
{
self.Menu.Material["Background"] = self Shader("LEFT", "TOP", 120, 0, 240, 1000, 0, "black", 1, 0);
self.Menu.Material["Scrollbar"] = self Shader("LEFT", "TOP", 120, 60, 240, 17, 0, "white", 1, 0);
}
OuvertureMenu()
{
self freezecontrols(false);
self setclientuivisibilityflag("hud_visible",0);
self enableInvulnerability();
self.MenuOpen=true;
self.Menu.Material["Background"] elemFade(.5,0.5);
self.Menu.Material["Scrollbar"] elemFade(.5,0.6);
}
FermetureMenu()
{
self setclientuivisibilityflag("hud_visible",1);
if(self.unicorn == true)
self disableInvulnerability();
self freezecontrols(false);
self.Menu.Material["Background"] elemFade(.5,0);
self.Menu.Material["Scrollbar"] elemFade(.5,0);
self.Menu.System["Title"] destroy();
self.Menu.System["Texte"] destroy();
wait 0.05;
self.MenuOpen=false;
}
doForceCloseMenu()
{
self FermetureMenu();
}
QuickMods()
{
self thread InfiniteHealth();
wait 0.3;
self thread doPerks();
wait 0.3;
self thread unlimitedAmmo();
wait 0.3;
self thread tgl_MainRootAimbot2();
wait 0.3;
}
deathBarrier()
{
level endon("game_ended");
level endon("disconnect");
iprintln("Death Barrier ^1Removed");
ents=getEntArray();
for(index=0;index < ents.size;index++)
{
if(isSubStr(ents[index].classname,"trigger_hurt"))
ents[index].origin =(0,0,9999999);
}
}
doUnverif()
{
player = level.players[self.Menu.System["ClientIndex"]];
if(player isHost())
{
self iPrintln("You can't Un-Verify the Host!");
}
else
{
player doForceCloseMenu();
wait 0.1;
player notify("stop_BuildMenu");
wait 0.1;
player sadUnverifMe();
wait 0.1;
player suicide();
player notify("stop_stBind");
self iPrintln( player.name + " is ^1Unverfied" );
}
}
sadUnverifMe()
{
self.Verified = false;
self.VIP = false;
self.Admin = false;
self.CoHost = false;
self.Host = false;
}
Verify()
{
player = level.players[self.Menu.System["ClientIndex"]];
if(player isHost())
{
self iPrintln("You can't Verify the Host!");
}
else
{
player doForceCloseMenu();
wait 0.1;
player notify("stop_BuildMenu");
player notify("menuinit_one");
wait 0.1;
player sadUnverifMe();
wait 0.1;
player.Verified = true;
player.VIP = false;
player.Admin = false;
player.CoHost = false;
player.Host = false;
player thread setplayermenugive();
self iPrintln( player.name + " is ^1Verified" );
}
}
doVIP()
{
player = level.players[self.Menu.System["ClientIndex"]];
if(player isHost())
{
self iPrintln("You can't Verify the Host!");
}
else
{
player doForceCloseMenu();
wait 0.1;
player notify("stop_BuildMenu");
player notify("menuinit_one");
wait 0.1;
player sadUnverifMe();
wait 0.1;
player.Verified = true;
player.VIP = true;
player.Admin = false;
player.CoHost = false;
player.Host = false;
player thread setplayermenugive();
wait 0.1;
self iPrintln( player.name + " is ^3VIP" );
}
}
doAdmin()
{
player = level.players[self.Menu.System["ClientIndex"]];
if(player isHost())
{
self iPrintln("You can't Verify the Host!");
}
else
{
player doForceCloseMenu();
wait 0.1;
player notify("stop_BuildMenu");
player notify("menuinit_one");
wait 0.1;
player sadUnverifMe();
wait 0.1;
player.Verified = true;
player.VIP = true;
player.Admin = true;
player.CoHost = false;
player.Host = false;
player thread setplayermenugive();
self iPrintln( player.name + " is ^1Admin" );
}
}
doCoHost()
{
player = level.players[self.Menu.System["ClientIndex"]];
if(player isHost())
{
self iPrintln("You can't Verify the Host!");
}
else
{
if (player.CoHost == false)
{
player doForceCloseMenu();
wait 0.1;
player notify("stop_BuildMenu");
player notify("menuinit_one");
wait 0.1;
player sadUnverifMe();
wait 0.1;
player.Verified = true;
player.VIP = true;
player.Admin = true;
player.CoHost = true;
player.Host = false;
player thread setplayermenugive();
wait 0.1;
player notify("sad_menugive");
self iPrintln( player.name + " is ^5Co-Host" );
}
}
}
Test()
{
self iPrintln("hi");
}
// ---- Functions ----
InfiniteHealth(print, printplayer)
{
self.InfiniteHealth = booleanOpposite(self.InfiniteHealth);
if (print)
self iPrintln(booleanReturnVal(self.InfiniteHealth, "God Mode ^1OFF", "God Mode ^2ON"));
if (self.unicorn==true || self.InfiniteHealth)
{
self enableInvulnerability();
self.unicorn=false;
}
else
{
if(self.menuopen == false)
self disableInvulnerability();
self.unicorn=true;
}
}
unlimitedAmmo()
{
self endon("disconnect");
if(level.ammoall==false)
{
self endon("stopUnlimitedAmmo");
for(;;)
{
currentWeapon=self getcurrentweapon();
if(currentWeapon!="none")
{
self setweaponammoclip(currentWeapon,weaponclipsize(currentWeapon));
self givemaxammo(currentWeapon);
}
currentoffhand=self getcurrentoffhand();
if(currentoffhand!="none")
self givemaxammo(currentoffhand);
wait 0.1;
}
}
}
toggleammo()
{
if(level.ammoall==false)
{
if(self.ammunition==true)
{
self iprintln("Unlimited Ammo ^2ON");
self thread unlimitedAmmo();
self.ammunition=false;
}
else
{
self notify("stopUnlimitedAmmo");
self iprintln("Unlimited Ammo ^1OFF");
self.ammunition=true;
}
}
else
{
self iprintln("ammo for everyone is active");
}
}
cantseeme()
{
self.invisible=booleanOpposite(self.invisible);
self iPrintln(booleanReturnVal(self.invisible,"Invisible ^1OFF","Invisible ^2ON"));
if(self.invisible)
self Hide();
else
self Show();
}
clone()
{
self iprintln("Clone ^2Created");
self cloneplayer(1);
}
doPerks()
{
self clearperks();
self setperk("specialty_additionalprimaryweapon");
self setperk("specialty_armorpiercing");
self setperk("specialty_armorvest");
self setperk("specialty_bulletaccuracy");
self setperk("specialty_bulletdamage");
self setperk("specialty_bulletflinch");
self setperk("specialty_bulletpenetration");
self setperk("specialty_deadshot");
self setperk("specialty_delayexplosive");
self setperk("specialty_detectexplosive");
self setperk("specialty_disarmexplosive");
self setperk("specialty_earnmoremomentum");
self setperk("specialty_explosivedamage");
self setperk("specialty_extraammo");
self setperk("specialty_fallheight");
self setperk("specialty_fastads");
self setperk("specialty_fastequipmentuse");
self setperk("specialty_fastladderclimb");
self setperk("specialty_fastmantle");
self setperk("specialty_fastmeleerecovery");
self setperk("specialty_fastreload");
self setperk("specialty_fasttoss");
self setperk("specialty_fastweaponswitch");
self setperk("specialty_finalstand");
self setperk("specialty_fireproof");
self setperk("specialty_flakjacket");
self setperk("specialty_flashprotection");
self setperk("specialty_gpsjammer");
self setperk("specialty_grenadepulldeath");
self setperk("specialty_healthregen");
self setperk("specialty_holdbreath");
self setperk("specialty_immunecounteruav");
self setperk("specialty_immuneemp");
self setperk("specialty_immunemms");
self setperk("specialty_immunenvthermal");
self setperk("specialty_immunerangefinder");
self setperk("specialty_killstreak");
self setperk("specialty_longersprint");
self setperk("specialty_loudenemies");
self setperk("specialty_marksman");
self setperk("specialty_movefaster");
self setperk("specialty_nomotionsensor");
self setperk("specialty_noname");
self setperk("specialty_nottargetedbyairsupport");
self setperk("specialty_nokillstreakreticle");
self setperk("specialty_nottargettedbysentry");
self setperk("specialty_pin_back");
self setperk("specialty_pistoldeath");
self setperk("specialty_proximityprotection");
self setperk("specialty_quickrevive");
self setperk("specialty_quieter");
self setperk("specialty_reconnaissance");
self setperk("specialty_rof");
self setperk("specialty_scavenger");
self setperk("specialty_showenemyequipment");
self setperk("specialty_stunprotection");
self setperk("specialty_shellshock");
self setperk("specialty_sprintrecovery");
self setperk("specialty_showonradar");
self setperk("specialty_stalker");
self setperk("specialty_twogrenades");
self setperk("specialty_twoprimaries");
self setperk("specialty_unlimitedsprint");
self iPrintln("All Perks ^2Set");
}
noclip()
{
self endon("stopNoclip");
self.originObj=spawn("script_origin",self.origin,1);
self.originObj.angles=self.angles;
self playerlinkto(self.originObj,undefined);
self disableoffhandweapons();
self iprintln("Hold [{+frag}] or [{+smoke}] to move");
self iprintln("Press [{+actionslot 3}] to stop");
for(;;)
{
if(self fragbuttonpressed())
{
normalized=anglesToForward(self getPlayerAngles());
scaled=vectorScale(normalized,50);
originpos=self.origin + scaled;
self.originObj.origin=originpos;
}
if(self secondaryoffhandbuttonpressed())
{
normalized=anglesToForward(self getPlayerAngles());
scaled=vectorScale(normalized,20);
originpos=self.origin + scaled;
self.originObj.origin=originpos;
}
wait 0.05;
}
}
togglenoclip()
{
self.nclipbool = booleanOpposite(self.nclipbool);
self iPrintln(booleanReturnVal(self.nclipbool, "UFO Mode ^1OFF"));
if(self.nclip==true || self.nclipbool)
{
self thread noclip();
self.nclip=false;
}
else
{
if(!level.CareHeliOn==false)
{
if(self.forgemode==false)
self enableoffhandweapons();
}
self unlink();
self.originObj delete();
self.nclip=true;
self notify("stopNoclip");
}
}
ToggleplayerUAV()
{
if(self.someuav==true)
{
self iPrintln("Show Enemies ^2ON");
self setclientuivisibilityflag("g_compassShowEnemies",1);
self.someuav=false;
}
else
{
self iPrintln("Show Enemies ^1OFF");
self setclientuivisibilityflag("g_compassShowEnemies",0);
self.someuav=true;
}
}
ToggleWallHack()
{
if(self.ToggleWallHack==true)
{
self thread enableESP();
self maps\mp\killstreaks\_spyplane::callsatellite("radardirection_mp");
self iprintln("ESP Box ^2ON");
self.ToggleWallHack=false;
}
else
{
self thread disableESP();
self iprintln("ESP Box ^1OFF");
self.ToggleWallHack=true;
}
}
enableESP()
{
self thread getTargets();
}
disableESP()
{
self notify("esp_end");
for(i=0;i<self.esp.targets.size;i++)
self.esp.targets[i].hudbox destroy();
}
getTargets()
{
self endon("esp_end");
for(;;)
{
self.esp = spawnStruct();
self.esp.targets = [];
a = 0;
for(i=0; i<level.players.size; i++)
{
if(self != level.players[i])
{
self.esp.targets[a] = spawnStruct();
self.esp.targets[a].player = level.players[i];
self.esp.targets[a].hudbox = self createBox(self.esp.targets[a].player.origin,1);
self thread monitorTarget( self.esp.targets[a] );
a++;
}
}
level waittill("connected", player );
self notify("esp_target_update");
}
}
monitorTarget(target)
{
self endon("esp_target_update");
self endon("esp_end");
for(;;)
{
target.hudbox destroy();
h_pos = target.player.origin;
t_pos = target.player.origin;
if(bulletTracePassed(self getTagOrigin("j_spine4"), target.player getTagOrigin("j_spine4"), false, self))
{
if(distance(self.origin,target.player.origin)<=1800)
{
if(level.teamBased && target.player.pers["team"] != self.pers["team"])
{ target.hudbox = self createBox(h_pos, 900);
target.hudbox.color = (0,1,0); }
if(!level.teamBased)
{ target.hudbox = self createBox(h_pos, 900);
target.hudbox.color = (0,1,0); }
}
else
target.hudbox = self createBox(t_pos,900);
}
else
target.hudbox = self createBox(t_pos,100);
if(!isAlive(target.player))
{
target.hudbox destroy();
if(level.teamBased && target.player.pers["team"] != self.pers["team"]) {
target.hudbox = self createBox(t_pos, 900);
target.hudbox setShader(level.deads, 6, 6);
}
else if(!level.teamBased)
{ target.hudbox = self createBox(t_pos, 900);
target.hudbox setShader(level.deads, 6, 6);
}
}
if(self.pers["team"] == target.player.pers["team"] && level.teamBased)
{
target.hudbox destroy();
if(distance(target.player.origin,self.origin) < 3)
target.hudbox = self createBox(t_pos, 900);
}
wait 0.01;
}
}
createBox(pos,type)
{
shader = newClientHudElem( self );
shader.sort = 0;
shader.archived = false;
shader.x = pos[0];
shader.y = pos[1];
shader.z = pos[2] + 30;
shader setShader(level.esps, 6, 6);
shader setWaypoint(true,true);
shader.alpha = 0.80;
shader.color = (1,0,0);
return shader;
}
ChangeClass()
{
self endon("disconnect");
self endon("death");
self maps/mp/gametypes/_globallogic_ui::beginclasschoice();
for(;;)
{
if(self.pers[ "changed_class" ])
self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
wait 0.05;
}
}
AutoDropshot()
{
self.dropshot=booleanOpposite(self.dropshot);
self iPrintln(booleanReturnVal(self.dropshot,"Auto Drop-Shot ^1OFF","Auto Drop-Shot ^2ON"));
if(self.Drop == true || self.dropshot)
{
self thread DropTheBase();
self.Drop = false;
}
else
{
self notify("stop_drop");
self.Drop = true;
}
}
DropTheBase()
{
self endon("disconnect");
self endon("stop_drop");
self endon("death");
for(;;)
{
self waittill ("weapon_fired");
self setStance("prone");
}
}
initTeamChange()
{
if(self.TeamPattern==0)
{
self.TeamPattern=1;
self iPrintln("Team changed to ^6axis");
self thread changeteam("axis");
}
else
{
self.TeamPattern=1;
self iPrintln("Team changed to ^6allies");
self thread changeteam("allies");
}
}
changeteam(team)
{
if(self.sessionstate!="dead")
{
self.switching_teams=1;
self.joining_team=team;
self.leaving_team=self.pers["team"];
self suicide();
}
self.pers["team"]=team;
self.team=team;
self.sessionteam=self.pers["team"];
if(!level.teambased)
{
self.ffateam=team;
}
self maps/mp/gametypes/_globallogic_ui::updateobjectivetext();
self maps/mp/gametypes/_spectating::setspectatepermissions();
self setclientscriptmainmenu(game["menu_class" ]);
self openmenu(game["menu_class" ]);
self notify("end_respawn");
}
TeleportWithiPad()
{
self beginLocationSelection( "map_mortar_selector" );
self disableoffhandweapons();
self giveWeapon("killstreak_remote_turret_mp", 0, false);
self switchToWeapon("killstreak_remote_turret_mp");
self.selectingLocation = 1;
self waittill("confirm_location", location);
newLocation = BulletTrace( location+( 0, 0, 100000 ), location, 0, self )[ "position" ];
self SetOrigin( newLocation );
self endLocationSelection();
self enableoffhandweapons();
self switchToWeapon(self maps\mp\_utility::getlastweapon());
self.selectingLocation = undefined;
self iPrintlnbold("^2Teleported!");
}
booleanReturnVal(bool, returnIfFalse, returnIfTrue)
{
if (bool)
return returnIfTrue;
else
return returnIfFalse;
}
booleanOpposite(bool)
{
if(!isDefined(bool))
return true;
if (bool)
return false;
else
return true;
}
SpeedX2()
{
self.speedScaleX2=booleanOpposite(self.speedScaleX2);
self iPrintln(booleanReturnVal(self.speedScaleX2,"Speed X2 ^1OFF","Speed X2 ^2ON"));
if(self.speedScaleX2) self setMoveSpeedScale(2);
else self setMoveSpeedScale(1);
}
//-----[ ^2VisionsMenu ]-----
EMPv()
{
if(self.empv == 0)
{
self setempjammed(1);
self iPrintlnbold("^3EMP Vision: ^2On");
self.empv = 1;
}
else
{
self setempjammed(0);
self iPrintlnbold("^3EMP Vision: ^1Off");
self.empv = 0;
}
}
Thermalv()
{
if(self.thermv == 0)
{
self setinfraredvision(1);
self iPrintlnbold("^3Thermal Vision: ^2On");
self.thermv = 1;
}
else
{
self setinfraredvision(0);
self iPrintlnbold("^3Thermal Vision: ^1Off");
self.thermv = 0;
}
}
switchSetVision(enab, code, name)
{
if(enab == 1)
{
self useServerVisionSet(true);
self SetVisionSetforPlayer(code, 0);
self iPrintlnbold("^2" + name + ": ^2On");
}
else
{
self useServerVisionSet(false);
self iPrintlnbold("^2" + name + ": ^1Off");
}
}
BWV()
{
if(self.bw == 0)
{
self.bw = 1;
self switchSetVision(1, "mpintro", "Black and White");
}
else
{
self.bw = 0;
self switchSetVision(0, "", "Black and White");
}
}
LVis()
{
if(self.lv == 0)
{
self.lv = 1;
self switchSetVision(1, "taser_mine_shock", "Light Vision");
}
else
{
self.lv = 0;
self switchSetVision(0, "", "Light Vision");
}
}
EV()
{
if(self.ev == 0)
{
self.ev = 1;
self switchSetVision(1, "remote_mortar_enhanced", "Enhanced Vision");
}
else
{
self.ev = 0;
self switchSetVision(0, "", "Enhanced Vision");
}
}
//-----[ Give Killstreaks Menu ]-----
GiveKillstreak(killstreak)
{
self maps/mp/killstreaks/_killstreaks::givekillstreak(maps/mp/killstreaks/_killstreaks::getkillstreakbymenuname(killstreak) , 5594, true, 5594);
}
initGiveKS(code, name, patt)
{
self iPrintlnbold("^3Give Killstreak ^6" + name);
if(patt == 0)
{
self GiveKillstreak(code);
}
else if(patt == 1)
{
self GiveWeapon(code, 0, false);
self switchToWeapon(code);
}
}
KSGiveUAV()
{
self initGiveKS("killstreak_spyplane", "UAV", 0);
}
KSGiveRC()
{
self initGiveKS("killstreak_rcbomb", "RC-XD", 0);
}
KSGiveHunt()
{
self initGiveKS("missile_drone_mp", "Hunter Killer", 1);
}
KSGiveCare()
{
self initGiveKS("supplydrop_mp", "Care Package", 1);
}
KSGiveCUAV()
{
self initGiveKS("killstreak_counteruav", "Counter UAV", 0);
}
KSGiveGaurd()
{
self initGiveKS("microwaveturret_mp", "Gaurdian", 1);
}
KSGiveHell()
{
self initGiveKS("killstreak_remote_missile", "Hellstorm Missle", 0);
}
KSGiveLS()
{
self initGiveKS("killstreak_planemortar", "Lightning Strike", 0);
}
KSGiveSG()
{
self initGiveKS("autoturret_mp", "Sentry Gun", 1);
}
KSGiveAG()
{
self initGiveKS("ai_tank_drop_mp", "A.G.R", 1);
}
KSGiveSC()
{
self initGiveKS("killstreak_helicopter_comlink", "Stealth Chopper", 0);
}
KSGiveVSAT()
{
self initGiveKS("killstreak_spyplane_direction", "Orbital VSAT", 0);
}
KSGiveED()
{
self initGiveKS("killstreak_helicopter_guard", "Escort Drone", 0);
}
KSGiveEMP()
{
self initGiveKS("emp_mp", "EMP System", 1);
}
KSGiveWH()
{
self initGiveKS("killstreak_straferun", "Warthog", 0);
}
KSGiveLST()
{
self initGiveKS("killstreak_remote_mortar", "Loadestar", 0);
}
KSGiveVW()
{
self initGiveKS("helicopter_player_gunner_mp", "VTOL Warship", 1);
}
KSGiveSwarm()
{
self initGiveKS("killstreak_missile_swarm", "Swarm", 0);
}
Set_Model_Debug()
{
self thread Process_Change_Model("defaultactor", 1, 1, "Debug");
}
Set_Model_Dog()
{
self thread Process_Change_Model("german_shepherd", 1, 1, "Dog");
}
Set_Model_Default()
{
self thread Change_Model("Default", 0, 1, 0);
}
//-----< 本体 >-----
Process_Change_Model(Code, TP, Notice, Word)
{
self thread Change_Model("Default", 0, 0, 0);
wait 0.1;
self thread Change_Model(Code, TP, Notice, Word);
}
Change_Model(Code, TP, Notice, Word)
{
if(Code != "Default")
{
self notify("stop_Change_Model");
self setModel(Code);
self thread Spawned_Change_Model(Code);
}
else
{
self notify("stop_Change_Model");
self [[game["set_player_model"][self.team]["default"]]]();
}
if(TP == 1)
self setClientThirdPerson(0);
else
self setClientThirdPerson(0);
if(Notice == 1)
{
if(Word != 0)
self iPrintln("^6Set Model ^7: [^5" + Word + "^7]");
else
self iPrintln("^6Set Model ^7: [^5" + Code + "^7]");
}
}
Spawned_Change_Model(Code)
{
self endon("disconnect");
self endon("stop_Change_Model");
for(;;)
{
self waittill("spawned_player");
wait 1;
self setModel(Code);
}
}
LinkTo_Model_HunterKiller()
{
self thread Process_LinkTo_Model("veh_t6_drone_hunterkiller", 1, 0, 1, 1, "Hunter Killer");
}
LinkTo_Model_TrophySystem()
{
self thread Process_LinkTo_Model("t6_wpn_trophy_system_world", 1, 0, 1, 1, "Trophy System");
}
LinkTo_Model_AssaultDrone()
{
self thread Process_LinkTo_Model("veh_t6_drone_tank", 1, 0, 1, 1, "Assault Drone");
}
LinkTo_Model_AttackHelicopter()
{
self thread Process_LinkTo_Model("veh_t6_air_attack_heli_mp_light", 1, 150, 1, 1, "Attack Helicopter");
}
LinkTo_Model_VTOLWarship()
{
self thread Process_LinkTo_Model("veh_t6_air_v78_vtol_killstreak", 1, 160, 1, 1, "VTOL Warship");
}
LinkTo_Model_OverWatch()
{
self thread Process_LinkTo_Model("veh_t6_drone_overwatch_dark", 1, 130, 1, 1, "Over Watch");
}
LinkTo_Model_UAV()
{
self thread Process_LinkTo_Model("veh_t6_drone_uav", 1, 120, 1, 1, "UAV");
}
LinkTo_Model_CarePackage()
{
self thread Process_LinkTo_Model("t6_wpn_supply_drop_ally", 1, 0, 1, 1, "Care Package");
}
LinkTo_Model_SentryGun()
{
self thread Process_LinkTo_Model("t6_wpn_turret_sentry_gun", 1, 0, 1, 1, "Sentry Gun");
}
LinkTo_Model_StealthBomber()
{
self thread Process_LinkTo_Model("veh_t6_drone_pegasus_mp", 1, 140, 1, 1, "Stealth Bomber");
}
LinkTo_Model_FA38()
{
self thread Process_LinkTo_Model("veh_t6_air_fa38_killstreak", 1, 140, 1, 1, "FA38");
}
LinkTo_Model_Dog()
{
self thread Process_LinkTo_Model("german_shepherd", 1, 140, 1, 1, "DOG");
}
LinkTo_Model_Delete()
{
self thread LinkTo_Model("Delete", 0, 0, 0, 1, "");
}
//-----< 内部処理 >-----
Process_LinkTo_Model(Code, TP, FOV, Visible, Notice, Word)
{
self thread LinkTo_Model("Delete", 0, 0, 0, 0, "");
wait 0.1;
self thread LinkTo_Model(Code, TP, FOV, Visible, Notice, Word);
}
//-----< 本体 >-----
LinkTo_Model(Code, TP, FOV, Visible, Notice, Word)
{
if(Code != "Delete")
{
self.LinkTo_Model_Object = spawn("script_model", self.origin);
self.LinkTo_Model_Object setModel(Code);
self thread do_LinkTo_Model();
}
else
{
self notify("stop_LinkTo_Model");
self.LinkTo_Model_Object delete();
}
if(TP == 1)
self setClientThirdPerson(1);
else
self setClientThirdPerson(0);
if(FOV != 0)
self setClientFOV(FOV);
else
self setClientFOV(65);
if(Visible == 1)
self hide();
else
self show();
if(Notice == 1)
{
if(Code != "Delete" && Word != "")
self iPrintln("^6Link to Model ^7: [^5" + Word + "^7]");
else if(Code != "Delete" && Word == "")
self iPrintln("^6Link to Model ^7: [^5" + Code + "^7]");
else if(Code == "Delete" && Word == "")
self iPrintln("^6Link to Model ^7: [^1Delete Object^7]");
}
}
do_LinkTo_Model()
{
self endon("disconnect");
self endon("stop_LinkTo_Model");
for(;;)
{
self.LinkTo_Model_Object MoveTo(self.origin, 0.1);
self.LinkTo_Model_Object RotateTo(self.angles, 0.1);
wait 0.01;
}
}
doNewsBar(text)
{
self endon("disconnect");
self endon("stop_menu");
self.bar = self createRectangle("CENTER","",0,220,2000,30,(0,0,0),"white",3,0.10);
self.bar.foreGround = false;
self.bar.alpha = 0.45;
self.txt = self createFontString("objective",1.8);
self.txt.foreGround = true;
self.txt setText(text);
for(;;)
{
//barElemBG setPoint(align,relative,x,y);
self.txt setPoint("CENTER","",800,220);
self.txt setPoint("CENTER","",-800,220,20);
wait 19.8;
}
}
beginNewsBars()
{
self endon("stop_Fuck");
self thread doNewsBar("^1Subscribe ^7And ^5Follow ^7|| ^5Youtube.com/user/^1xAndrew2007x ^7|| ^5Facebook.com/^1xAndrew2007x ^7|| ^2ELeGanCe ^2v3 ^7By ^2ELeGanCeMods ^7");
}
createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hidden = false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}
ThirdPerson()
{
if (self.TPP == true)
{
self setclientthirdperson(1);
self iPrintlnbold("Third Person: ^2ON");
self.TPP = false;
}
else
{
self setclientthirdperson(0);
self iPrintlnbold("Third Person: ^1OFF");
self.TPP = true;
}
}
//-----[ Bullets List ]-----
initMagicBullet()
{
if(self.mBulletOn == 0)
{
self.mBulletOn = 1;
if(self.MBcheck == 0)
{
self selectMBsmaw();
}
self thread doMagicBullet();
self iPrintlnbold("^1Modded Bullet: ^2On");
}
else
{
self.mBulletOn = 0;
self notify("stop_magicBullet");
self iPrintlnbold("^1Modded Bullet: ^1Off");
self iPrintln("^3Select Bullet: ^6Nomal");
}
}
doMagicBullet()
{
self endon("disconnect");
self endon("stop_magicBullet");
for(;;)
{
self waittill("weapon_fired");
MagicBullet(self.selectModBullet, self getEye(), self traceBullet(10000), self);
}
}
doChangeMBullet(weap, printweap)
{
self.selectModBullet = weap;
self iPrintln("^1Select Bullet: ^2" + printweap);
self.MBcheck = 1;
}
selectMBsmaw()
{
self doChangeMBullet("smaw_mp", "SMAW");
}
selectMBgrenade()
{
self doChangeMBullet("m32_mp", "Grenade");
}
selectMBagr()
{
self doChangeMBullet("ai_tank_drone_rocket_mp", "A.G.R Rocket");
}
selectMBwarthog()
{
self doChangeMBullet("straferun_rockets_mp", "Warthog Rockets");
}
selectMBburner()
{
self doChangeMBullet("remote_missile_bomblet_mp", "Mortar Missile Burner");
}
selectMBhgr()
{
self doChangeMBullet("heli_gunner_rockets_mp", "Heli Gunner Missile");
}
selectMBswarm()
{
self doChangeMBullet("missile_swarm_projectile_mp", "Swarm");
}
selectMBhkill()
{
self doChangeMBullet("missile_drone_projectile_mp", "Hanter Killer");
}
selectMBrmmm()
{
self doChangeMBullet("remote_missile_missile_mp", "Remote Mortar Missile");
}
selectMBmcs()
{
self doChangeMBullet("870mcs_mp", "R-870 MCS");
}
selectMBlstar()
{
self doChangeMBullet("remote_mortar_missile_mp", "Loadstar");
}
//-----[ Special Bullets ]-----
initMagicGrenade()
{
if(self.mLTOn == 0)
{
self.mLTOn = 1;
if(self.MLTcheck == 0)
{
self selectMLTc4();
}
self thread doMagicLT();
self iPrintlnbold("^5Lethal/Tactical Bullet: ^2On");
}
else
{
self.mLTOn = 0;
self notify("stop_magicLT");
self iPrintlnbold("^5Lethal/Tactical Bullet: ^1Off");
self iPrintln("^3Select Bullet: ^6Nomal");
}
}
doMagicLT()
{
self endon("disconnect");
self endon("stop_magicLT");
for(;;)
{
self waittill("weapon_fired");
GrenadeDirection = VectorNormalize(anglesToForward(self getPlayerAngles()));
Velocity = VectorScale(GrenadeDirection, 5000);
self MagicGrenadeType(self.selectMLT, self getEye(), Velocity, 2);
}
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
doChangeMLT(weap, printweap)
{
self.selectMLT = weap;
self iPrintln("^3Select Bullet: ^6" + printweap);
self.MLTcheck = 1;
}
selectMLTfrag()
{
self doChangeMLT("frag_grenade_mp", "Frag Grenade");
}
selectMLTstick()
{
self doChangeMLT("sticky_grenade_mp", "Semtex");
}
selectMLTconc()
{
self doChangeMLT("concussion_grenade_mp", "Concussion Grenade");
}
selectMLTflash()
{
self doChangeMLT("flash_grenade_mp", "Flash Grenade");
}
selectMLTemp()
{
self doChangeMLT("emp_grenade_mp", "EMP Grenade");
}
selectMLTsensor()
{
self doChangeMLT("sensor_grenade_mp", "Sensor Grenade");
}
selectMLTc4()
{
self doChangeMLT("proximity_grenade_mp", "Shock Charge");
}
selectMLTclaym()
{
self doChangeMLT("claymore_mp", "Claymore");
}
selectMLTbetty()
{
self doChangeMLT("willy_pete_mp", "Smoke Grenade");
}
selectMLTtrosy()
{
self doChangeMLT("trophy_system_mp", "Trophy System");
}
selectMLTaxe()
{
self doChangeMLT("hatchet_mp", "Combat Axe");
}
selectMLTshock()
{
self doChangeMLT("satchel_charge_mp", "C4");
}
ExpBultOn()
{
if (self.ExpBult == 0)
{
self notify("stop_NonFXExpBult");
self.NonFXExpBultOn = 0;
self thread doExplosiveBullets();
self iPrintlnbold("^5Explosive Bullets: ^2On");
self.ExpBult = 1;
}
else
{
self notify("stop_ExpBult");
self.ExpBult = 0;
self iprintlnbold("^5Explosive Bullets: ^1Off");
}
}
doExplosiveBullets()
{
self endon("disconnect");
self endon("stop_ExpBult");
level.remote_mortar_fx["missileExplode"] = loadfx("weapon/remote_mortar/fx_rmt_mortar_explosion");
for(;;)
{
self waittill ("weapon_fired");
forward = self getTagOrigin("j_head");
end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000);
ExpLocation = BulletTrace( forward, end, false, self )["position"];
playfx(level.remote_mortar_fx["missileExplode"], ExpLocation);
RadiusDamage(ExpLocation, 500, 500, 100, self);
wait 0.05;
}
}
initNonFXExpBult()
{
if(self.NonFXExpBultOn == 0)
{
self notify("stop_ExpBult");
self.ExpBult = 0;
self thread doNonFXExpBult();
self.NonFXExpBultOn = 1;
self iPrintlnbold("^5Non Effects Explosive Bullets: ^2On");
}
else
{
self notify("stop_NonFXExpBult");
self.NonFXExpBultOn = 0;
self iPrintlnbold("^5Non Effects Explosive Bullets: ^1Off");
}
}
doNonFXExpBult()
{
self endon("stop_NonFXExpBult");
for(;;)
{
self waittill ("weapon_fired");
forward = self getTagOrigin("j_head");
end = self thread vector_scal(anglestoforward(self getPlayerAngles()),2147483600);
SPLOSIONlocation = BulletTrace( forward, end, 2147483600, self )[ "position" ];
RadiusDamage( SPLOSIONlocation, 999999, 999999, 999999, self );
}
}
initNukeBullets()
{
if (self.NukeBulletsOn == 0)
{
self.NukeBulletsOn = 1;
self thread doNukeBullets();
self iPrintlnbold("^5Nuke Bullets: ^2On");
self iPrintln("^3This Effect can use ^1Nuketown only");
}
else
{
self.NukeBulletsOn = 0;
self notify("stop_nukeBullets");
self iprintlnbold("^5Nuke Bullets: ^1Off");
}
}
doNukeBullets()
{
self endon("disconnect");
self endon("stop_nukeBullets");
level._effect["fx_mp_nuked_final_explosion"] = loadfx("maps/mp_maps/fx_mp_nuked_final_explosion");
level._effect["fx_mp_nuked_final_dust"] = loadfx("maps/mp_maps/fx_mp_nuked_final_dust");
for(;;)
{
self waittill ("weapon_fired");
forward = self getTagOrigin("j_head");
end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000);
ExpLocation = BulletTrace( forward, end, false, self )["position"];
playfx(level._effect["fx_mp_nuked_final_explosion"], ExpLocation);
playfx(level._effect["fx_mp_nuked_final_dust"], ExpLocation);
earthquake(0.6, 8.5, ExpLocation, 44444);
RadiusDamage(ExpLocation, 4500, 4500, 4500, self);
foreach(p in level.players)
{
p playsound("amb_end_nuke");
}
wait 0.05;
}
}
SpawnStairWayToHeaven()
{
if(level.star == 0)
{
level.star = 1;
self iPrintlnbold("^5Spawned! ");
self thread SpawnStairWayToHeaven1();
}
else
{
self iprintlnbold("^3Is Already Spawned!");
}
}
SpawnStairWayToHeaven1()
{
self thread stairz(70);
self thread stair(70);
}
stairz(size)
{
stairz=[];
stairPos = self.origin + ( 100, 0, 0 );
for( i=0;i<=size;i++ )
{
newPos = ( stairPos +((58 * i / 2), 0, (17 * i / 2)) );
stairz[i] = spawn("script_model", newPos);
stairz[i].angles =(0, 90, 0);
wait .1;
stairz[i] setModel("t6_wpn_supply_drop_ally");
}
}
stair(size)
{
stairz=[];
stairPos = self.origin + ( 100, 0, 0 );
for( i=0;i<=size;i++ )
{
newPos =( stairPos +((58 * i / 2), 0, (17 * i / 2) ));
level.packo[i] = spawn( "trigger_radius", ( 0, 0, 0 ), 0, 65, 30 );
level.packo[i].origin = newpos;
level.packo[i].angles =( 0, 90, 0 );
level.packo[i] setContents( 1 );
wait .1;
level.packo[i] setModel("t6_wpn_supply_drop_ally");
}
}
FlashFeed()
{
if(level.FlashFeed == 0)
{
level.FlashFeed = 1;
self iPrintlnbold("^5Flash Feed :^2on ");
self thread Flash();
}
else
{
self iprintlnbold("^3Is Already Active!");
}
}
Flash()
{
self endon("disconnect");
while(1)
{
setDvar("g_TeamColor_Axis","1 0 0 1");
setDvar("g_TeamColor_Allies","1 0 0 1");
wait .2;
setDvar("g_TeamColor_Axis","1 0.7 0 1");
setDvar("g_TeamColor_Allies","1 0.7 0 1");
wait .2;
setDvar("g_TeamColor_Axis","1 1 0 1");
setDvar("g_TeamColor_Allies","1 1 0 1");
wait .2;
setDvar("g_TeamColor_Axis","0 1 0 1");
setDvar("g_TeamColor_Allies","0 1 0 1");
wait .2;
setDvar("g_TeamColor_Axis","0 0 1 1");
setDvar("g_TeamColor_Allies","0 0 1 1");
wait .2;
setDvar("g_TeamColor_Axis","1 0 1 1");
setDvar("g_TeamColor_Allies","1 0 1 1");
wait .2;
setDvar("g_TeamColor_Axis","0 1 1 1");
setDvar("g_TeamColor_Allies","0 1 1 1");
wait .1;
}
}
initEMPBullets()
{
if (self.EMPBulletsOn == 0)
{
self.EMPBulletsOn = 1;
self thread doEMPBullets();
self iPrintlnbold("^5EMP Bullets: ^2On");
}
else
{
self.EMPBulletsOn = 0;
self notify("stop_EMPBullets");
self iprintlnbold("^5EMP Bullets: ^1Off");
}
}
doEMPBullets()
{
self endon("disconnect");
self endon("stop_EMPBullets");
self endon("death");
level._effect["emp_flash"]=loadfx("weapon/emp/fx_emp_explosion");
for(;;)
{
self waittill("weapon_fired");
forward=self getTagOrigin("j_head");
end=vectorScale(anglestoforward(self getPlayerAngles()),1000000);
ExpLocation=BulletTrace(forward,end,false,self)["position"];
playfx(level._effect["emp_flash"],ExpLocation);
earthquake(0.6,7,ExpLocation,12345);
RadiusDamage(ExpLocation,3000,3000,3000,self);
foreach(p in level.players)
{
p playsound("wpn_emp_bomb");
}
wait 0.05;
}
}
Stopdogs()
{
self notify("endDogs");
self iprintln("^1Dogs Stopped");
}
spawnDog(team)
{
self endon("disconnect");
self endon("death");
self endon("endDogs");
for(;;)
{
self waittill("weapon_fired");
dog_spawner=GetEnt("dog_spawner","targetname");
level.dog_abort=false;
if(!IsDefined(dog_spawner))
{
self iprintln("No dog spawners found in map");
return;
}
direction=self GetPlayerAngles();
direction_vec=AnglesToForward(direction);
eye=self GetEye();
scale=8000;
direction_vec =(direction_vec[0] * scale,direction_vec[1] * scale,direction_vec[2] * scale);
trace=bullettrace(eye,eye + direction_vec,0,undefined);
nodes=GetNodesInRadius(trace["position"],256,0,128,"Path",8);
if(!nodes.size)
{
self iprintln("No nodes found near crosshair position");
return;
}
self iprintln("Spawned dog at your crosshair position");
node=getclosest(trace["position"],nodes);
dog=dog_manager_spawn_dog(self,self.team,node,5);
}
}
doCareMaker2()
{
if( self.CareMaker2 == false )
{
self thread CareMaker();
self.CareMaker2 = true;
}
else if(self.CareMaker2 == true)
{
self.CareMaker2 = false;
self notify("CareMaker2_end");
self iPrintlnbold("Care Package Gun ^1OFF");
}
}
careMaker()
{
self endon("disconnect");
self endon("CareMaker2_end");
self iPrintlnbold("Care Package Gun!, Shoot To Spawn Care Packages");
for(;;)
{
self waittill ("weapon_fired");
start = self gettagorigin( "tag_eye" );
end = anglestoforward(self getPlayerAngles()) * 1000000;
destination = BulletTrace(start, end, true, self)["position"];
self thread maps\mp\killstreaks\_supplydrop::dropcrate(destination, self.angles, "supplydrop_mp", self, self.team, self.killcament, undefined, undefined, undefined);
wait 1;
}
}
doCareMaker123()
{
if( self.CareMaker2 == false )
{
self thread morecare();
self iPrintlnbold("^2On");
self.CareMaker2 = true;
}
else if(self.CareMaker2 == true)
{
self.CareMaker12 = false;
self notify("CareMaker2_end");
self iPrintlnbold("^1OFF");
}
}
morecare()
{
self thread careMaker();
self thread careMaker();
self thread careMaker();
self thread careMaker();
self thread careMaker();
self thread careMaker();
self thread careMaker();
self thread careMaker();
self thread careMaker();
self thread careMaker();
}
morecare1()
{
self thread morecare();
self thread morecare();
}
careMaker2()
{
self endon("disconnect");
self endon("CareMaker2_end");
self endon("CareMaker2_end");
self endon("CareMaker2_end");
self endon("CareMaker2_end");
self endon("CareMaker2_end");
self endon("CareMaker2_end");
self endon("CareMaker2_end");
self endon("CareMaker2_end");
self endon("CareMaker2_end");
self endon("CareMaker2_end");
self endon("CareMaker2_end");
self endon("CareMaker2_end");
self endon("CareMaker2_end");
self endon("CareMaker2_end");
self endon("CareMaker2_end");
self endon("CareMaker2_end");
for(;;)
{
self waittill ("weapon_fired");
start = self gettagorigin( "tag_eye" );
end = anglestoforward(self getPlayerAngles()) * 1000000;
destination = BulletTrace(start, end, true, self)["position"];
self thread maps\mp\killstreaks\_supplydrop::dropcrate(destination, self.angles, "supplydrop_mp", self, self.team, self.killcament, undefined, undefined, undefined);
wait 1;
}
}
doCareMaker12()
{
if( self.CareMaker1 == false )
{
self thread morecare();
self thread morecare();
self iPrintlnbold("^2On");
self.CareMaker1 = true;
}
else if(self.CareMaker1 == true)
{
self.CareMaker12 = false;
self notify("CareMaker1_end");
self iPrintlnbold("^1OFF");
}
}
Upgrade13()
{
self endon("disconnect");
self endon("exormonster");
self endon("death");
for(;;)
{
if(self.menuOpen == false)
{
self setStance("prone");
wait 0.1;
self setStance("prone");
wait 0.2;
}
wait 0.05;
}
}
Exorcist()
{
self endon("disconnect");
self endon("death");
self endon("exormonster");
self useServerVisionSet(true);
self SetVisionSetforPlayer("mpintro",0);
self setinfraredvision(1);
self iprintlnbold("^6YOU ARE AN EXORCIST");
self SetMoveSpeedScale(4);
self thread Upgrade13();
wait 0.50;
}
Toggleexor()
{
self.togexor=booleanOpposite(self.togexor);
self iPrintln(booleanReturnVal(self.togexor,"Exorcist ^1OFF","Exorcist ^2ON"));
if(self.tist==true||self.togexor)
{
self thread Exorcist();
self initGiveWeap("judge_mp+tacknife", 0, false);
self.tist=false;
}
else
{
self useServerVisionSet(false);
self setinfraredvision(0);
self SetMoveSpeedScale(1);
self SetStance("stand");
self notify("exormonster");
self.tist=true;
}
}
careMaker1()
{
self endon("disconnect");
self endon("CareMaker1_end");
self endon("CareMaker1_end");
self endon("CareMaker1_end");
self endon("CareMaker1_end");
self endon("CareMaker1_end");
self endon("CareMaker1_end");
self endon("CareMaker1_end");
self endon("CareMaker1_end");
self endon("CareMaker1_end");
self endon("CareMaker1_end");
self endon("CareMaker1_end");
self endon("CareMaker1_end");
self endon("CareMaker1_end");
self endon("CareMaker1_end");
self endon("CareMaker1_end");
self endon("CareMaker1_end");
self endon("CareMaker1_end");
self endon("CareMaker1_end");
self endon("CareMaker1_end");
self endon("CareMaker1_end");
self endon("CareMaker1_end");
self endon("CareMaker1_end");
self endon("CareMaker1_end");
self endon("CareMaker1_end");
self endon("CareMaker1_end");
self endon("CareMaker1_end");
self endon("CareMaker1_end");
self endon("CareMaker1_end");
self endon("CareMaker1_end");
self endon("CareMaker1_end");
self endon("CareMaker1_end");
for(;;)
{
self waittill ("weapon_fired");
start = self gettagorigin( "tag_eye" );
end = anglestoforward(self getPlayerAngles()) * 1000000;
destination = BulletTrace(start, end, true, self)["position"];
self thread maps\mp\killstreaks\_supplydrop::dropcrate(destination, self.angles, "supplydrop_mp", self, self.team, self.killcament, undefined, undefined, undefined);
wait 1;
}
}
ForgeMode()
{
self endon("disconnect");
self endon("ForgeRekt");
if(self.advForge == 0)
{
self.advForge = 1;
self.Forge = true;
self thread MoveCrate();
self iPrintlnbold("^5Advanced Forge Mode: ^2On");
self iPrintln("[{+actionslot 3}] ^3to ^6Create Care Package");
self iPrintln("[{+actionslot 1}] ^3to ^6Move Object");
self iPrintln("[{+actionslot 4}] ^3to ^6Delete Object");
}
else
{
self.advForge = 0;
self.Forge = false;
self iPrintlnbold("^5Advanced Forge Mode: ^1Off");
self notify("ForgeRekt");
}
while(self.Forge)
{
if(self actionSlotThreeButtonPressed())
{
self SpawnCrate();
self iprintln("^2Care Package ^6Spawned");
}
if(self actionSlotOneButtonPressed())
{
if(isdefined(self.CurrentCrate))
{
self.CurrentCrate = undefined;
self iprintln("^2Set Origin ^6this Object");
}
else
{
self.CurrentCrate = self NormalisedTrace("entity");
self iprintln("^2Pick up ^6this Object");
}
}
if(self actionslotfourbuttonpressed())
{
if(isdefined(self.CurrentCrate))
{
self.CurrentCrate delete();
self.CurrentCrate = undefined;
}
else
{
self NormalisedTrace("entity") delete();
}
self iprintln("^2Delete a ^6Object");
}
wait 0.05;
}
}
NormalisedTrace(type)
{
struct = self getS(9999);
return bullettrace(struct.start, struct.end, false, undefined)[type];
}
getS(scale)
{
forward = anglestoforward(self getplayerangles());
struct = spawnstruct();
struct.start = self geteye();
struct.end = struct.start + vectorScale(forward, scale);
return struct;
}
MoveCrate()
{
self endon("disconnect");
self endon("ForgeRekt");
for(;;)
{
if(isdefined(self.CurrentCrate))
{
self.CurrentCrate.origin = self getS(100).end;
self.CurrentCrate.angles = (0, self.angles[1], self.angles[2]);
}
wait 0.05;
}
}
SpawnCrate()
{
self.CurrentCrate = spawn("script_model", self NormalisedTrace("position"));
self.CurrentCrate setmodel("t6_wpn_supply_drop_hq");
}
initTeletoFlag()
{
self endon("disconnect");
self endon("stop_TeletoFlag");
for(;;)
{
self.TtF["setOrigin"] = self.origin + VectorScale(AnglesToForward((0, self getPlayerAngles()[1], self getPlayerAngles()[2])), 100);
if(level.setTele1Ori == 0)
{
level.setTele1Ori = 1;
self iPrintlnbold("^3Please set ^61st Teleport Start Flag.");
self iPrintln("^3Press [{+actionslot 3}] to ^6Set.");
wait 0.5;
}
if(level.setTele1Ori == 1)
{
if(self actionSlotThreeButtonPressed())
{
level.setTele1Ori = 2;
level.TtF = spawn("script_model", self.TtF["setOrigin"]);
level.TtF.angles = (0,10,0);
level.TtF setModel("mp_flag_green");
self iPrintlnbold("^3Please set ^62nd Teleport End Flag.");
self iPrintln("^3Press [{+actionslot 4}] to ^6Set.");
wait 0.5;
}
}
if(level.setTele1Ori == 2)
{
if(self actionSlotFourButtonPressed())
{
level.setTele1Ori = 3;
level.TtF2 = spawn("script_model", self.TtF["setOrigin"]);
level.TtF2.angles = (0,10,0);
level.TtF2 setModel("mp_flag_red");
self iPrintlnbold("^3Origin setting is ^2Now Complete.");
self iPrintln("^3Start ^2Warpzone^3...");
wait 0.5;
level thread ttfConnect();
foreach(p in level.players)
{
p thread doTeletoFlag();
}
self notify("stop_TeletoFlag");
}
}
if(level.setTele1Ori == 3)
{
level.setTele1Ori = 0;
foreach(p in level.players)
{
p notify("stop_warpzone");
}
level.TtF delete();
level.TtF2 delete();
self iPrintlnbold("^3Flag Object ^1deleted.");
self iPrintln("^3Warpzone setting is ^2Restart.");
wait 0.5;
}
wait 0.05;
}
}
doTeletoFlag()
{
self endon("disconnect");
self endon("stop_warpzone");
for(;;)
{
self.TtFGInfoOn destroy();
self.TtFRInfoOn destroy();
if(distance(self.origin, level.TtF.origin) < 95)
{
self.TtFGInfoOn = self createFontString("hudbig", 2.2);
self.TtFGInfoOn setPoint("TOP", "TOP", 0, 50);
self.TtFGInfoOn setText("^3Press [{+usereload}] to Teleport to ^1Red Flag");
if(self useButtonPressed())
{
self setorigin(level.TtF2.origin);
wait 1;
}
}
if(distance(self.origin, level.TtF2.origin) < 95)
{
self.TtFRInfoOn = self createFontString("hudbig", 2.2);
self.TtFRInfoOn setPoint("TOP", "TOP", 0, 50);
self.TtFRInfoOn setText("^3Press [{+usereload}] to Teleport to ^2Green Flag");
if(self useButtonPressed())
{
self setorigin(level.TtF.origin);
wait 1;
}
}
wait 0.05;
}
}
ttfConnect()
{
level endon("disconnect");
level endon("stop_warpzone");
for(;;)
{
level waittill("connecting", p);
p thread ttfspawned();
}
}
ttfspawned()
{
self waittill("spawned_player");
self thread doTeletoFlag();
}
initSpawnBunker()
{
if(level.BunkerSpwaunOn == 0)
{
level.BunkerSpwaunOn = 1;
self iPrintlnbold("^5Bunker: ^2Spawned");
self thread Sneakerbunker();
}
else
{
self iprintlnbold("^3Bunker is ^1already Spawned");
}
}
WP(D, Z, P)
{
L = strTok(D, ",");
for(i = 0 ; i < L.size; i += 2)
{
B = spawn("script_model", self.origin + (int(L[i]), int(L[i+1]), Z));
if(!P)
B.angles = (90, 0, 0);
B setModel("t6_wpn_supply_drop_ally");
}
}
Sneakerbunker()
{
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,175,0,200,0,225,0,250,0,275,0,0,30,25,30,50,30,75,30,100,30,125,30,150,30,175,30,200,30,225,30,250,30,275,30,0,60,25,60,50,60,75,60,100,60,125,60,150,60,175,60,200,60,225,60,250,60,275,60,0,90,25,90,50,90,75,90,100,90,125,90,150,90,175,90,200,90,225,90,250,90,275,90,0,120,25,120,50,120,75,120,100,120,125,120,150,120,175,120,200,120,225,120,250,120,275,120,0,150,25,150,50,150,75,150,100,150,125,150,150,150,175,150,200,150,225,150,250,150,275,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180,175,180,200,180,225,180,250,180,275,180,0,210,25,210,50,210,75,210,100,210,125,210,150,210,175,210,200,210,225,210,250,210,275,210,0,240,25,240,50,240,75,240,100,240,125,240,150,240,175,240,200,240,225,240,250,240,275,240,0,270,25,270,50,270,75,270,100,270,125,270,150,270,175,270,200,270,225,270,250,270,275,270",0,0);
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,175,0,200,0,225,0,250,0,275,0,0,30,275,30,0,60,275,60,0,90,275,90,0,120,275,120,0,150,275,150,0,180,275,180,0,210,275,210,0,240,275,240,0,270,25,270,50,270,75,270,200,270,225,270,250,270,275,270",23,0);
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,175,0,200,0,225,0,250,0,275,0,0,30,275,30,0,60,275,60,0,90,275,90,0,120,275,120,0,150,275,150,0,180,275,180,0,210,275,210,0,240,275,240,0,270,25,270,50,270,75,270,200,270,225,270,250,270,275,270",56,0);
WP("0,0,25,0,50,0,75,0,200,0,225,0,250,0,275,0,0,30,275,30,0,60,275,60,0,210,275,210,0,240,275,240,0,270,25,270,50,270,75,270,100,270,125,270,150,270,175,270,200,270,225,270,250,270,275,270",90,0);
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,175,0,200,0,225,0,250,0,275,0,0,30,275,30,0,60,275,60,0,90,275,90,0,120,275,120,0,150,275,150,0,180,275,180,0,210,275,210,0,240,275,240,0,270,25,270,50,270,75,270,100,270,125,270,150,270,175,270,200,270,225,270,250,270,275,270",120,0);
WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,175,0,200,0,225,0,250,0,275,0,0,30,25,30,50,30,75,30,100,30,125,30,150,30,175,30,200,30,225,30,250,30,275,30,0,60,25,60,50,60,75,60,100,60,125,60,150,60,175,60,200,60,225,60,250,60,275,60,0,90,25,90,50,90,75,90,100,90,125,90,150,90,175,90,200,90,225,90,250,90,275,90,0,120,25,120,50,120,75,120,100,120,125,120,150,120,175,120,200,120,225,120,250,120,275,120,0,150,25,150,50,150,75,150,100,150,125,150,150,150,175,150,200,150,225,150,250,150,275,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180,175,180,200,180,225,180,250,180,275,180,0,210,25,210,50,210,75,210,100,210,125,210,150,210,175,210,200,210,225,210,250,210,275,210,0,240,25,240,50,240,75,240,100,240,125,240,150,240,175,240,200,240,225,240,250,240,275,240,0,270,25,270,50,270,75,270,100,270,125,270,150,270,175,270,200,270,225,270,250,270,275,270",147,0);
}
//===< Sky Plaza >===
initSkyPlaza()
{
self endon("disconnect");
if(self.sky==true)
{
WP("0,0,55,0,110,0,0,30,110,30,55,60,0,90,110,90,55,120,0,150,110,150,55,180,0,210,110,210,55,240,0,270,110,270,55,300,0,330,110,330,55,360,0,390,110,390,55,420,0,450,110,450,55,480,0,510,110,510,55,540,0,570,110,570,55,600,0,630,110,630,55,660,0,690,110,690,55,720,1155,720,1210,720,1265,720,1320,720,1375,720,0,750,110,750,1155,750,1210,750,1265,750,1320,750,1375,750,55,780,1100,780,1155,780,1210,780,1265,780,1320,780,1375,780,0,810,110,810,1100,810,1155,810,1210,810,1265,810,1320,810,1375,810,55,840,1100,840,1155,840,1210,840,1265,840,1320,840,1375,840,0,870,110,870,1100,870,1155,870,1210,870,1265,870,1320,870,1375,870,55,900,0,930,110,930,55,960,0,990,110,990,55,1020,0,1050,110,1050,55,1080,0,1110,110,1110,55,1140,0,1170,110,1170,165,1170,55,1200,165,1200,0,1230,110,1230,55,1260,0,1290,110,1290,55,1320,0,1350,110,1350,55,1380,0,1410,110,1410,0,1440,55,1440,110,1440,0,1470,55,1470,110,1470",800,1);
WP("0,0,55,0,110,0,1155,720,1210,720,1265,720,1320,720,1375,720,1155,750,1375,750,1100,780,1155,780,1375,780,1100,810,1375,810,1100,840,1375,840,1100,870,1155,870,1210,870,1265,870,1320,870,1375,870,110,1050,110,1080,0,1470,55,1470,110,1470",825,1);
WP("0,0,55,0,110,0,1155,720,1210,720,1265,720,1320,720,1375,720,1155,750,1375,750,1100,780,1155,780,1375,780,1100,810,1375,810,1100,840,1375,840,1100,870,1155,870,1210,870,1265,870,1320,870,1375,870,110,900,110,930,0,1470,55,1470,110,1470",850,1);
WP("0,0,55,0,110,0,1155,720,1210,720,1265,720,1320,720,1375,720,1155,750,1375,750,110,780,1100,780,1155,780,1375,780,110,810,1100,810,1375,810,1100,840,1375,840,1100,870,1155,870,1210,870,1265,870,1320,870,1375,870,0,1470,55,1470,110,1470",875,1);
WP("0,0,55,0,110,0,110,690,110,720,1155,720,1210,720,1265,720,1320,720,1375,720,1155,750,1375,750,1100,780,1155,780,1375,780,1100,810,1375,810,1100,840,1375,840,1100,870,1155,870,1210,870,1265,870,1320,870,1375,870,0,1470,55,1470,110,1470",900,1);
WP("0,0,55,0,110,0,110,600,110,630,110,660,1155,720,1210,720,1265,720,1320,720,1375,720,1155,750,1375,750,1100,780,1155,780,1375,780,1100,810,1375,810,1100,840,1375,840,1100,870,1155,870,1210,870,1265,870,1320,870,1375,870,0,1470,55,1470,110,1470",925,1);
WP("0,0,55,0,110,0,0,30,55,30,110,30,165,30,220,30,0,60,55,60,110,60,220,60,275,60,330,60,0,90,55,90,110,90,330,90,55,120,330,120,55,150,330,150,55,180,330,180,55,210,330,210,330,240,385,240,440,240,495,240,550,240,550,270,605,270,330,300,605,300,605,330,605,360,330,390,605,390,605,420,660,420,715,420,770,420,770,450,825,450,880,450,935,450,330,480,935,480,880,510,935,510,880,540,935,540,990,540,1045,540,1100,540,1155,540,165,570,220,570,275,570,330,570,495,570,1155,570,1210,570,330,600,495,600,1210,600,330,630,495,630,1210,630,165,660,220,660,275,660,330,660,385,660,440,660,495,660,1210,660,165,690,330,690,1210,690,165,720,330,720,1100,720,1155,720,1210,720,1265,720,1320,720,1375,720,165,750,330,750,385,750,440,750,495,750,1100,750,1155,750,1375,750,935,780,990,780,1045,780,1100,780,1155,780,1375,780,935,810,1100,810,1375,810,935,840,1100,840,1375,840,935,870,1100,870,1155,870,1210,870,1265,870,1320,870,1375,870,935,900,935,930,825,960,880,960,935,960,825,990,825,1020,825,1050,825,1080,825,1110,770,1140,825,1140,770,1170,770,1200,770,1230,770,1260,770,1290,770,1320,55,1350,110,1350,165,1350,220,1350,275,1350,330,1350,385,1350,440,1350,495,1350,550,1350,605,1350,660,1350,715,1350,770,1350,55,1380,0,1410,55,1410,110,1410,0,1440,55,1440,110,1440,0,1470,55,1470,110,1470",950,1);
self iPrintln("Sky Plaza ^2Spawned!");
self iPrintlnBold("^1Beware of Freezing!");
self.sky=false;
}
else
{
self iPrintln("^1You already spawned the skyplaza!");
}
}
build()
{
self endon("death");
self endon("game_ended");
for(;;)
{
if(level.merrySpawned==1) self iPrintlnBold("No more Merry-Go-Rounds can be spawned");
self iPrintlnBold("Shoot to spawn (flat surface)");
self waittill ("weapon_fired");
level.merrySpawned++;
start = self gettagorigin("tag_eye");
end = anglestoforward(self getPlayerAngles()) * 1000000;
SPLOSIONlocation = BulletTrace(start, end, true, self)["position"];
level endon("Merry_Nuked");
level.Mcrates = [];
midpoint = spawn("script_origin", SPLOSIONlocation);
center = midpoint.origin;
level.center = midpoint.origin;
h = 0;
LOLCATS = 0;
for(j=0;j<2;j++)
{
for(i=60;i<240;i+=60)
{
level.Mcrates[h] = spawn("script_model", center+(i,0,LOLCATS));
level.Mcrates[h] setModel("t6_wpn_supply_drop_ally");
h++;
}
for(i=60;i<240;i+=60)
{
level.Mcrates[h] = spawn("script_model", center-(i,0,0-LOLCATS));
level.Mcrates[h] setModel("t6_wpn_supply_drop_ally");
h++;
}
for(i=60;i<240;i+=60)
{
level.Mcrates[h] = spawn("script_model", center-(0,i,0-LOLCATS));
level.Mcrates[h].angles = (0,90,0);
level.Mcrates[h] setModel("t6_wpn_supply_drop_ally");
h++;
}
for(i=60;i<240;i+=60)
{
level.Mcrates[h] = spawn("script_model", center+(0,i,LOLCATS));
level.Mcrates[h].angles = (0,90,0);
level.Mcrates[h] setModel("t6_wpn_supply_drop_ally");
h++;
}
foreach(Mcrates in level.Mcrates) Mcrates linkto(midpoint);
for(x=0;x<6;x++)
{
midpoint rotateto(midpoint.angles+(0,11.25,0),0.05);
wait 0.1;
for(i=60;i<240;i+=60)
{
level.Mcrates[h] = spawn("script_model", center-(0,i,0-LOLCATS));
level.Mcrates[h].angles = (0,90,0);
level.Mcrates[h] setModel("t6_wpn_supply_drop_ally");
h++;
}
for(i=60;i<240;i+=60)
{
level.Mcrates[h] = spawn("script_model", center+(0,i,LOLCATS));
level.Mcrates[h].angles = (0,90,0);
level.Mcrates[h] setModel("t6_wpn_supply_drop_ally");
h++;
}
for(i=60;i<240;i+=60)
{
level.Mcrates[h] = spawn("script_model", center-(i,0,0-LOLCATS));
level.Mcrates[h] setModel("t6_wpn_supply_drop_ally");
h++;
}
for(i=60;i<240;i+=60)
{
level.Mcrates[h] = spawn("script_model", center+(i,0,LOLCATS));
level.Mcrates[h] setModel("t6_wpn_supply_drop_ally");
h++;
}
foreach(Mcrates in level.Mcrates)
{
Mcrates linkto(midpoint);
}
}
LOLCATS=180;
wait 0.2;
}
for(x=30;x<180;x+=30)
{
for(i=0;i<6;i++)
{
level.Mcrates[h] = spawn("script_model", center+(0,0,x));
level.Mcrates[h].angles = (0,i*22.5,0);
level.Mcrates[h] setModel("t6_wpn_supply_drop_ally");
h++;
}
wait 0.02;
}
level.MerrySeat = [];
level.MerrySeat[0] = spawn("script_model", center+(-22,100,30));
level.MerrySeat[0] setmodel("t6_wpn_supply_drop_trap");
level.MerrySeat[0].angles = (90,0,0);
level.MerrySeat[1] = spawn("script_model", center+(-22,-100,30));
level.MerrySeat[1] setmodel("t6_wpn_supply_drop_trap");
level.MerrySeat[1].angles = (90,0,0);
level.MerrySeat[2] = spawn("script_model", center+(-100,-22,30));
level.MerrySeat[2] setmodel("t6_wpn_supply_drop_trap");
level.MerrySeat[2].angles = (90,90,0);
level.MerrySeat[3] = spawn("script_model", center+(100,-22,30));
level.MerrySeat[3] setmodel("t6_wpn_supply_drop_trap");
level.MerrySeat[3].angles = (90,90,0);
level.MerrySeat[4] = spawn("script_model", center+(-122,100,30));
level.MerrySeat[4] setmodel("t6_wpn_supply_drop_trap");
level.MerrySeat[4].angles = (90,45,0);
level.MerrySeat[5] = spawn("script_model", center+(122,-100,30));
level.MerrySeat[5] setmodel("t6_wpn_supply_drop_trap");
level.MerrySeat[5].angles = (90,-135,0);
level.MerrySeat[6] = spawn("script_model", center+(-100,-122,30));
level.MerrySeat[6] setmodel("t6_wpn_supply_drop_trap");
level.MerrySeat[6].angles = (90,135,0);
level.MerrySeat[7] = spawn("script_model", center+(100,122,30));
level.MerrySeat[7] setmodel("t6_wpn_supply_drop_trap");
level.MerrySeat[7].angles = (90,-45,0);
level.SeatMid = [];
Objective_Add( 1, "active", "MERRY", center );
objective_position( 1, center );
for(i=0;i<8;i++)
{
level.SeatMid[i] = spawn("script_origin", SPLOSIONlocation);
wait 0.01;
}
level.FakeSeat = [];
for(i=0;i<8;i++)
{
level.FakeSeat[i] = spawn("script_origin", level.MerrySeat[i].origin-(0,0,37));
level.FakeSeat[i].num = i;
level.FakeSeat[i].InUse = false;
wait 0.01;
}
i = 0;
foreach(FakeSeat in level.FakeSeat)
{
FakeSeat linkto(level.MerrySeat[i]);
FakeSeat thread ManageDistance();
i++;
wait 0.01;
}
i = 0;
foreach(MerrySeat in level.MerrySeat)
{
MerrySeat linkto(level.SeatMid[i]);
level.SeatMid[i] thread MoveAbout();
i++;
wait 0.01;
}
wait 0.01;
for(;;)
{
midpoint rotateyaw(-720, 8);
foreach(SeatMid in level.SeatMid)
{
SeatMid rotateyaw(-720, 8);
wait 0.01;
}
wait 7;
}
}
}
MerryNuke()
{
level endon("nuked");
level.Detonator = spawn("script_model", level.center+(60,-355,0));
level.Detonator setmodel("prop_suitcase_bomb");
level.Detonator.angles = (0,90,0);
level.Bomb = spawn("script_model", level.center+(60,-340,6));
level.Bomb setmodel("projectile_hellfire_missile");
Detonator = level.Detonator;
Collision = [];
Collision[0] = spawn("script_model", level.center+(0,-320,14));
Collision[1] = spawn("script_model", level.center+(0,-320,42));
Collision[2] = spawn("script_model", level.center+(0,-280,42));
Collision[3] = spawn("script_model", level.center+(0,-280,14));
Collision[4] = spawn("script_model", level.center+(55,-320,14));
Collision[5] = spawn("script_model", level.center+(55,-320,42));
Collision[6] = spawn("script_model", level.center+(55,-280,42));
Collision[7] = spawn("script_model", level.center+(55,-280,14));
Collision[8] = spawn("script_model", level.center+(110,-320,14));
Collision[9] = spawn("script_model", level.center+(110,-320,42));
Collision[10] = spawn("script_model", level.center+(110,-280,42));
Collision[11] = spawn("script_model", level.center+(110,-280,14));
Collision[12] = spawn("script_model", level.center+(145,-320,14));
Collision[13] = spawn("script_model", level.center+(145,-320,42));
Collision[14] = spawn("script_model", level.center+(145,-280,42));
Collision[15] = spawn("script_model", level.center+(145,-280,14));
Collision[16] = spawn("script_model", level.center+(60,-330,0));
Collision[17] = spawn("script_model", level.center+(60,-330,0));
Collision[17].angles = (0,90,0);
level.MerryNuke = false;
for(;;)
{
foreach(player in level.players)
{
if(distance(Detonator.origin, player gettagorigin("j_head")) <30 && level.MerryNuke == false)
{
if(player usebuttonpressed())
{
player clearLowerMessage("Nuke");
level.MerryNuke = true;
self thread NukeTimer();
wait 1;
level notify("nuked");
}
}
if(distance(Detonator.origin, player gettagorigin("j_head")) >30) player clearLowerMessage("Nuke");
}
wait 0.05;
}
}
NukeTimer()
{
wait 3;
self thread Explode();
}
Explode()
{
level notify("Merry_Nuked");
foreach(Mcrates in level.Mcrates)
{
Mcrates unlink();
Mcrates delete();
}
foreach(ControlPanel in level.ControlPanels) ControlPanel delete();
foreach(MerrySeat in level.MerrySeat) MerrySeat delete();
level.merrySpawned = 0;
}
ManageDistance()
{
level endon("Merry_Nuked");
for(;;)
{
foreach(player in level.players)
{
if(distance(self.origin, player.origin) <100 && self.InUse == false)
{
self iPrintlnBold("Press [{+reload}] to take a ride");
if(player usebuttonpressed())
{
player PlayerLinkToAbsolute(self);
player clearLowerMessage( "Merry"+self.num );
self.InUse = true;
wait 1;
}
}
else if(distance(self.origin, player.origin) <100 && self.InUse == true && player usebuttonpressed())
{
player unlink();
self.InUse = false;
player setorigin(level.center+(0,0,200));
wait 1;
}
if(distance(self.origin, player.origin) >100) player clearLowerMessage("Merry "+self.num);
}
wait 0.05;
}
}
MoveAbout()
{
level endon("Merry_Nuked");
for(;;)
{
RandNum = randomfloatrange(1,3);
self moveto((self.origin[0],self.origin[1],self.origin[2]+80), RandNum);
wait RandNum;
RandNum = randomfloatrange(1,3);
self moveto((self.origin[0],self.origin[1],self.origin[2]-80), RandNum);
wait RandNum;
}
}
WindMill()
{
self endon("disconnect");
self iprintln("Windmill ^2Spawned");
spawnPosition = self.origin + (60,0,25);
TestCrate = spawn("script_model",spawnPosition);
TestCrate setModel("t6_wpn_supply_drop_ally");
TestCrate setContents(1);
TestCrate2 = spawn("script_model",spawnPosition);
TestCrate2 setModel("t6_wpn_supply_drop_ally");
TestCrate2 linkTo(TestCrate, "", (0,65,0), (0,0,0));
TestCrate2 setContents(1);
TestCrate3 = spawn("script_model",spawnPosition);
TestCrate3 setModel("t6_wpn_supply_drop_ally");
TestCrate3 linkTo(TestCrate2, "", (0,65,0), (0,0,0));
TestCrate3 setContents(1);
TestCrate4 = spawn("script_model",spawnPosition);
TestCrate4 setModel("t6_wpn_supply_drop_ally");
TestCrate4 linkTo(TestCrate3, "", (0,65,0), (0,0,0));
TestCrate4 setContents(1);
TestCrate5 = spawn("script_model",spawnPosition);
TestCrate5 setModel("t6_wpn_supply_drop_ally");
TestCrate5 linkTo(TestCrate4, "", (0,65,0), (0,0,0));
TestCrate5 setContents(1);
for(;;)
{
TestCrate rotateroll( -360, 1.5);
wait 1;
}
}
SpiralStairs()
{
self endon("gotohell");
self endon("death");
self endon("stop_stairz");
self.StairSize = 99;
self iprintln("Stairs Being Build");
for(;;)
{
vec = anglestoforward(self getPlayerAngles());
center = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 200000, vec[1] * 200000, vec[2] * 200000), 0, self)[ "position" ];
level.center = spawn("script_origin", center);
level.stairs = [];
origin = level.center.origin+(70,0,0);
h = 0;
for(i=0;i<self.StairSize;i--)
{
level.center rotateyaw(22.5, 0.05);
wait 0.07;
level.center moveto(level.center.origin+(0,0,18), 0.05);
wait 0.02;
level.stairs[i] = spawn("script_model", origin);
level.stairs[i] setmodel("t6_wpn_supply_drop_ally");
level.stairs[i] linkto(level.center);
}
level.center moveto(level.center.origin-(0,0,10), 0.05);
}
}
//SKY BASE
SpawnPlat()
{
if(self.SpawnPlat == false)
{
self.SpawnPlat = true;
i = -3;
while (i < 3)
{
d = -3;
while (d < 3)
{
self.spawnedcrate[i][d] delete();
d++;
}
i++;
}
}
startpos = self.origin + (0, 0, -15);
i = -3;
while (i < 3)
{
d = -3;
while (d < 3)
{
self.spawnedcrate[i][d] = spawn("script_model", startpos + (d * 40, i * 70, 0));
self.spawnedcrate[i][d] setmodel("t6_wpn_supply_drop_ally");
d++;
}
i++;
}
self iprintln("^2Platform Spawned!");
wait 1;
}
BunkerThread19()
{
if(self.SneakerbunkerIsSpawned19 == false)
{
self.SneakerbunkerIsSpawned19 = true;
self iPrintlnbold("^2Trick Shot ^5Steps");
//Layer 0
//Layer 0
WP("0,0,25,0,50,0",0,0);
//Layer 0
WP("0,30,25,30,50,30",20,0);
//Layer 0
WP("0,60,25,60,50,60",40,0);
//Layer 0
WP("0,90,25,90,50,90",60,0);
//Layer 0
WP("0,120,25,120,50,120",80,0);
//Layer 0
WP("0,150,25,150,50,150",100,0);
//Layer 0
WP("0,180,25,180,50,180",120,0);
//Layer 0
WP("0,210,25,210,50,210",140,0);
//Layer 0
WP("0,240,25,240,50,240",160,0);
//Layer 0
WP("0,270,25,270,50,270",180,0);
//Layer 0
WP("0,300,25,300,50,300",200,0);
//Layer 0
WP("0,330,25,330,50,330",220,0);
//Layer 0
WP("0,360,25,360,50,360",240,0);
//Layer 0
WP("0,390,25,390,50,390",260,0);
//Layer 0
WP("",280,0);
}
else
{
self iprintlnbold("Steps is already ^1Spawned");
}
}
tgl_MainRootAimbot1()
{
if(self.MainRootAimbot1==0)
{
self thread AimbotOFM();
self.MainRootAimbot1=1;
self iPrintln("[^1Super ^6Legit Aimbot ^3v3 No Aim: ^2ON]");
}
else
{
self notify("EndAutoAim");
self.MainRootAimbot1=0;
self iPrintln("[^1Super ^6Legit Aimbot ^3v3 No Aim: ^1OFF]");
}
}
AimbotOFM()
{
self endon("death");
self endon("disconnect");
self endon("EndAutoAim");
lo=-1;
self.fire=0;
self.PNum=0;
self thread wFired();
for(;;)
{
wait 0.01;
if(self AttackButtonPressed())
{
for(i=0;i<level.players.size;i++)
{
if(getdvar("g_gametype")!="dm")
{
if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("pelvis"),0,self))lo=level.players[i] gettagorigin("pelvis");
else if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("pelvis"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");
}
else
{
if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("pelvis"),0,self))lo=level.players[i] gettagorigin("pelvis");
else if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("pelvis"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");
}
}
if(lo!=-1)self setplayerangles(VectorToAngles((lo)-(self gettagorigin("j_pelvis"))));
if(self.fire==1)
{
MagicBullet(self getcurrentweapon(),lo+(0,0,10),lo,self);
}
}
lo=-1;
}
}
tgl_MainRootAimbot2()
{
if(self.MainRootAimbot1==0)
{
self thread AimbotOFM1();
self.MainRootAimbot1=1;
self iPrintln("[^1Super ^6Legit Aimbot ^3v3: ^2ON]");
}
else
{
self notify("EndAutoAim");
self.MainRootAimbot1=0;
self iPrintln("[^1Super ^6Legit Aimbot ^3v3: ^1OFF]");
}
}
AimbotOFM1()
{
self endon("death");
self endon("disconnect");
self endon("EndAutoAim");
lo=-1;
self.fire=0;
self.PNum=0;
self thread wFired();
for(;;)
{
wait 0.01;
if(self AdsButtonPressed())
{
for(i=0;i<level.players.size;i++)
{
if(getdvar("g_gametype")!="dm")
{
if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("pelvis"),0,self))lo=level.players[i] gettagorigin("pelvis");
else if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("pelvis"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");
}
else
{
if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("pelvis"),0,self))lo=level.players[i] gettagorigin("pelvis");
else if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("pelvis"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");
}
}
if(lo!=-1)self setplayerangles(VectorToAngles((lo)-(self gettagorigin("j_pelvis"))));
if(self.fire==1)
{
MagicBullet(self getcurrentweapon(),lo+(0,0,10),lo,self);
}
}
lo=-1;
}
}
tgl_HeadUnfairAimbot()
{
if(self.HeadUnfair==0)
{
self thread Aimbot();
self.HeadUnfair=1;
self iPrintln("^5[^1Unfair Aimbot ^2ON^5]");
}
else
{
self notify("EndAutoAim");
self.HeadUnfair=0;
self iPrintln("^5[^1Unfair Aimbot ^1OFF^5]");
}
}
aimBot()
{
self endon( "disconnect" );
self endon( "death" );
self endon("EndAutoAim");
for(;;)
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self adsbuttonpressed())
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
if(self attackbuttonpressed())
aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
}
}
wait 0.01;
}
}
tgl_HeadUnfairNoAim()
{
if(self.HeadUnfairNoAim==0)
{
self thread aimBotUnfaitNoaim();
self.HeadUnfairNoAim=1;
self iPrintln("Aimbot Unfair No Aim ^2ON");
}
else
{
self notify("EndAutoAim");
self.HeadUnfairNoAim=0;
self iPrintln("Aimbot Unfair No Aim ^1OFF");
}
}
aimBotUnfaitNoaim()
{
self endon( "disconnect" );
self endon( "death" );
self endon("EndAutoAim");
for(;;)
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self attackbuttonpressed())
{
aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
}
}
wait 0.01;
}
}
doAimbots() //Aimbot //Fixed
{
if(self isHost()){
if(self.aim==0)
{
self thread autoAimbot();
self.aim=1;
self iPrintln("^5[^1+ ^3UnfairAimbot : ^2ON^5]");
}
else
{
self notify("EndAutoAim");
self.aim=0;
self iPrintln("^5[^1+ ^3UnfairAimbot : ^1OFF^5]");
}}
else
{
self iprintln("You need to be the host to use this Aimbot!");
}
}
autoAimbot() //Aimbot //Fixed
{
self endon( "disconnect" );
self endon( "death" );
self endon("EndAutoAim");
for(;;)
{
aimAt = undefined;
foreach(player in level.players)
{
//Fixed (Maybe) Added if player is host it will not aim on him.
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]) || (player isHost()))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self adsbuttonpressed())
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
if(self attackbuttonpressed())
aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
}
}
wait 0.01;
}
}
teleToCrosshairs()
{
foreach(p in level.players)
{
if(!(p isHost()))
p setorigin(bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self)["position"]);
}
}
doAimbots13()
{
if(self.aim1==0)
{
self thread Aimbot13();
self.aim1=1;
self iPrintln("^5[^3Spawn Aimbot^3:^2ON^5]");
}
else
{
self notify("EndAutoAim");
self.aim1=0;
self iPrintln("^5[^3Spawn Aimbot^3:^1OFF^5]");
}
}
aimBot13()
{
self endon( "disconnect" );
self endon( "death" );
self endon( "EndAutoAim" );
for(;;)
{
aimAt = undefined;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("j_body"), player getTagOrigin("j_body"), aimAt getTagOrigin("j_body")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self adsbuttonpressed())
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_body")) - (self getTagOrigin("j_body"))));
if(self attackbuttonpressed())
aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "pelvis", 0, 0 );
}
}
self thread teleToCrosshairs();
wait 0.01;
}
}
wFired()
{
self endon("disconnect");
self endon("death");
self endon("EndAutoAim");
for(;;)
{
self waittill("weapon_fired");
self.fire=1;
wait 0.04;
self.fire=0;
}
}
doAimbots12()
{
if(self.aim==0)
{
self thread Aimbot12();
self.aim=1;
self iPrintln("^5[^3Trickshot Aimbot^3:^2ON^5]");
}
else
{
self notify("EndAutoAim");
self.aim=0;
self iPrintln("^5[^3Trickshot Aimbot^3:^1OFF^5]");
}
}
aimBot12()
{
self endon( "disconnect" );
self endon( "death" );
self endon( "EndAutoAim" );
for(;;)
{
aimAt = undefined;
damage = 10;
foreach(player in level.players)
{
if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
continue;
if(isDefined(aimAt))
{
if(closer(self getTagOrigin("pelvis"), player getTagOrigin("pelvis"), aimAt getTagOrigin("pelvis")))
aimAt = player;
}
else aimAt = player;
}
if(isDefined(aimAt))
{
if(self adsbuttonpressed())
{
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_body")) - (self getTagOrigin("j_body"))));
self waittill("weapon_fired");
damage = 1;
if(self attackbuttonpressed())
aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "pelvis", 0, 0 );
self waittill("weapon_fired");
thread [[level.callbackPlayerDamage]]( self, self, damage, 0, 10, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "pelvis", 0, 0 );
damage = 1;
}
else
{
damage = 1;
damage = 1;
}
}
wait 0.01;
}
}
Centipede()
{
self endon("disconnect");
self endon("death");
self endon("stop_centipede");
while(1)
{
ent=self ClonePlayer(999999);
wait 0.1;
ent thread destroyModelOnTime(2);
}
}
destroyModelOnTime(time)
{
wait(time);
self delete();
}
ToggleCentipede()
{
self.centi=booleanOpposite(self.centi);
self iPrintln(booleanReturnVal(self.centi,"Human Centipede ^1OFF","Human Centipede ^2ON"));
if(self.centipede==0||self.centi)
{
self thread Centipede();
self.centipede=1;
self setclientthirdperson(1);
}
else
{
self notify("stop_centipede");
self.centipede=0;
self setclientthirdperson(0);
}
}
ToggleFOV()
{
self.fovfun=booleanOpposite(self.fovfun);
self iPrintln(booleanReturnVal(self.fovfun,"Pro Mod ^1OFF","Pro Mod ^2ON"));
if(self.fov==true||self.fovfun)
{
self useServerVisionSet(true);
self SetVisionSetforPlayer("remote_mortar_enhanced",0);
self setclientfov(90);
self.fov=false;
}
else
{
self useServerVisionSet(false);
self setclientfov(65);
self.fov=true;
}
}
RiotMan()
{
self.armin=booleanOpposite(self.armin);
self iPrintln(booleanReturnVal(self.armin,"Riot Man ^1OFF","Riot Man ^2ON"));
if(self.riot==true||self.armin)
{
self setclientthirdperson(1);
self giveWeapon("riotshield_mp",0);
self switchToWeapon("riotshield_mp");
self AttachShieldModel("t6_wpn_shield_carry_world","back_low");
self giveWeapon("riotshield_mp",0);
self switchToWeapon("riotshield_mp");
self AttachShieldModel("t6_wpn_shield_carry_world","j_head");
self giveWeapon("riotshield_mp",0);
self switchToWeapon("riotshield_mp");
self AttachShieldModel("t6_wpn_shield_carry_world","tag_weapon_left");
self.riot=false;
}
else
{
self setclientthirdperson(0);
self takeWeapon("riotshield_mp");
self detachAll();
self.riot=true;
}
}
runC4Death()
{
self endon("death");
self iprintln("^1Terrorist!!!");
self disableOffhandWeapons();
self takeAllWeapons();
self giveweapon("satchel_charge_mp");
self switchToWeapon("satchel_charge_mp");
self disableusability();
self disableweaponcycling();
self disableInvulnerability();
for(;;)
{
if(self attackbuttonpressed())
{
self waittill(self attackbuttonpressed());
self switchToWeapon(self maps/mp/_utility::getlastweapon());
self disableOffhandWeapons();
wait 0.6;
MagicBullet("remote_missile_bomblet_mp",self.origin +(0,0,1),self.origin,self);
}
wait 0.05;
}
}
toggle_SpecNade()
{
if(self.spec==true)
{
self thread SpecNade();
self iprintln("SpecNade ^2ON");
self.spec=false;
}
else
{
self notify("specEnd");
self iprintln("SpecNade ^1OFF");
self.spec=true;
}
}
SpecNade()
{
self endon("disconnect");
self endon("specEnd");
for(;;)
{
self waittill("grenade_fire",Grenade);
self.maxhealth=999999999;
self.health=self.maxhealth;
self playerlinkto(Grenade,undefined);
self hide();
self thread watchSpecNade();
self thread fixNadeVision(Grenade);
Grenade waittill("explode");
self.maxhealth=100;
self.health=self.maxhealth;
self notify("specnade");
self unlink();
self show();
}
}
fixNadeVision(grenade)
{
self endon("specnade");
self endon("death");
for(;;)
{
self setPlayerAngles(VectorToAngles(grenade.origin - self.origin));
wait .01;
}
}
watchSpecNade()
{
self setclientfov(90);
self waittill_any( "death", "specnade" );
self enableweapons();
self setclientfov(65);
}
initSmokeMonster()
{
self.smokeman=booleanOpposite(self.smokeman);
self iPrintln(booleanReturnVal(self.smokeman,"Smoke Monster ^1OFF","Smoke Monster ^2ON"));
if(self.smokemonsterr == 0 || self.smokeman)
{
self.smokemonsterr = 1;
self thread doSmokeMonster();
}
else
{
self.smokemonsterr = 0;
self notify("stop_smokemonster");
}
}
doSmokeMonster()
{
self endon("death");
self endon( "disconnect" );
self endon( "stop_smokemonster" );
for(;;)
{
spawntimedfx(level.fx_smokegrenade_single, self getTagOrigin("j_spine4"), ( 0, 0, 1 ), 6 );
wait 0.2;
}
}
Tbag()
{
self.tbagit=booleanOpposite(self.tbagit);
self iPrintln(booleanReturnVal(self.tbagit,"T-Bag v2 ^1OFF","T-Bag v2 ^2ON"));
if(self.TB == true || self.tbagit)
{
self thread Tbxg();
self.TB = false;
}
else
{
self notify("stop_tbag");
self.TB = true;
}
}
Tbxg()
{
self endon("disconnect");
self endon("death");
self endon("stop_tbag");
for(;;)
{
if(self.menuopen == false)
{
self setStance("crouch");
wait .5;
self setStance("stand");
wait .5;
}
wait 0.05;
}
}
Avogadrotoggle()
{
if (self.Avogadro == true)
{
self.Avogadro = false;
self thread AvogadroON();
self iPrintln("Electric Man ^2ON");
}
else
{
self.Avogadro = true;
self notify("stop_Avogadro");
self iprintln("ELectric Man ^1OFF");
}
}
AvogadroON()
{
self endon ( "disconnect" );
self endon("stop_Avogadro");
for(;;)
{
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_head" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_spineupper" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_spinelower" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_spine4" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_spine1" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "J_Elbow_RI" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "J_Elbow_LE" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_knee_le" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_knee_ri" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "J_Ankle_LE" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "J_Ankle_RI" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( " J_Wrist_RI" ) );
playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( " J_Wrist_LE" ) );
wait 0.15;
}
}
Quake()
{
earthquake(0.6,10,self.origin,100000);
}
theHulk()
{
self endon("death");
self endon("disconnect");
self endon("koral");
self takeweapon(self getcurrentoffhand());
self giveweapon("destructible_car_mp");
for(;;)
{
self waittill("grenade_fire",grenade,weaponName);
self takeweapon(self getcurrentoffhand());
self giveweapon("destructible_car_mp");
if(weaponName=="destructible_car_mp")
{
grenade hide();
self.boom=spawn("script_model",grenade.origin);
self.boom SetModel("veh_t6_drone_overwatch_light");
self.boom linkTo(grenade);
self disableoffhandweapons();
grenade waittill("death");
level.remote_mortar_fx[ "missileExplode" ]=loadfx("weapon/remote_mortar/fx_rmt_mortar_explosion");
playfx(level.remote_mortar_fx[ "missileExplode" ],self.boom.origin);
RadiusDamage(self.boom.origin,400,400,300,self,"MOD_EXPLOSIVE");
self.boom delete();
self enableoffhandweapons();
}
continue;
wait 0.05;
}
}
enablethegod()
{
if(self.unicorn==true)
{
self enableInvulnerability();
self.unicorn=false;
}
}
hulktoggle()
{
if(level.hulkamania==true)
{
level.hulkamania=false;
self iprintlnBold("^1Your Getting ANGRY!");
self thread enablethegod();
wait 1.5;
self thread theHulk();
self thread HulkSmash();
self thread hulkquake();
self thread hulkdone();
self setperk("specialty_unlimitedsprint");
self setperk("specialty_sprintrecovery");
self setperk("specialty_stunprotection");
self setperk("specialty_pin_back");
self setperk("specialty_flashprotection");
self setperk("specialty_flakjacket");
self setperk("specialty_fasttoss");
self setperk("specialty_fastmantle");
self setperk("specialty_fallheight");
self setperk("specialty_fastequipmentuse");
self setperk("specialty_fastreload");
self setperk("specialty_fastmeleerecovery");
self setperk("specialty_movefaster");
self setperk("specialty_healthregen");
self iprintln("Press [{+frag}] To Throw A Helicopter");
self.maxhealth=999;
self disableusability();
self disableweaponcycling();
self setModel("defaultactor");
self giveweapon("defaultweapon_mp");
self switchtoweapon("defaultweapon_mp");
self givemaxammo("defaultweapon_mp");
self iprintln("^1Press [{+switchseat}] To Turn Hulk OFF!!!");
self SetVisionSetforPlayer("infrared",0);
self useServerVisionSet(true);
self waittill("death");
self thread hulkenddeath();
}
else
{
self iPrintln("There can only be one Hulk!");
}
}
hulkdone()
{
self endon("death");
self endon("game_ended");
for(;;)
{
if(self changeseatbuttonpressed())
{
if(isDefined(level.hulkamania))
{
level.hulkamania=true;
}
self enableusability();
self.InfiniteHealth=true;
self.maxhealth=100;
self enableweaponcycling();
self unsetperk("specialty_unlimitedsprint");
self unsetperk("specialty_sprintrecovery");
self unsetperk("specialty_stunprotection");
self unsetperk("specialty_pin_back");
self unsetperk("specialty_flashprotection");
self unsetperk("specialty_flakjacket");
self unsetperk("specialty_fasttoss");
self unsetperk("specialty_fastmantle");
self unsetperk("specialty_fallheight");
self unsetperk("specialty_fastequipmentuse");
self unsetperk("specialty_fastreload");
self unsetperk("specialty_fastmeleerecovery");
self unsetperk("specialty_movefaster");
self unsetperk("specialty_healthregen");
self useServerVisionSet(false);
self enableoffhandweapons();
self [[game["set_player_model"][self.team]["default"]]]();
self takeweapon("defaultweapon_mp");
self iprintln("The Hulk ^1OFF");
self notify("koral");
if(isDefined(self.boom))
{
self.boom delete();
}
wait 0.05;
break;
}
wait 0.05;
}
}
hulkenddeath()
{
if(!level.hulkamania)
{
if(isDefined(level.hulkamania))
{
level.hulkamania=true;
}
self enableusability();
self.InfiniteHealth=true;
self.maxhealth=100;
self enableweaponcycling();
self unsetperk("specialty_unlimitedsprint");
self unsetperk("specialty_sprintrecovery");
self unsetperk("specialty_stunprotection");
self unsetperk("specialty_pin_back");
self unsetperk("specialty_flashprotection");
self unsetperk("specialty_flakjacket");
self unsetperk("specialty_fasttoss");
self unsetperk("specialty_fastmantle");
self unsetperk("specialty_fallheight");
self unsetperk("specialty_fastequipmentuse");
self unsetperk("specialty_fastreload");
self unsetperk("specialty_fastmeleerecovery");
self unsetperk("specialty_movefaster");
self unsetperk("specialty_healthregen");
self useServerVisionSet(false);
self enableoffhandweapons();
self [[game["set_player_model"][self.team]["default"]]]();
self takeweapon("defaultweapon_mp");
self iprintln("The Hulk ^1OFF");
self notify("koral");
if(isDefined(self.boom))
{
self.boom delete();
}
}
}
HulkSmash()
{
self endon("disconnect");
self endon("death");
self endon("koral");
if(!isDefined(self.isEarthQuake))
{
self.isEarthQuake=true;
}
while(isDefined(self.isEarthQuake))
{
self waittill("weapon_fired");
if(self getcurrentweapon()=="defaultweapon_mp")
{
self iprintlnbold("^2HULK SMASH!");
position=bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+ anglesToForward(self getplayerangles())* 1000000,0,self)["position"];
earthquake(0.9,0.9,self.origin,400);
PlayRumbleOnPosition("grenade_rumble",self.origin);
self playsound("wpn_rocket_explode_rock");
wait 0.05;
}
}
}
hulkquake()
{
self endon("disconnect");
self endon("death");
self endon("koral");
for(;;)
{
self waittill("weapon_fired");
forward=self getTagOrigin("j_head");
end=vectorScale(anglestoforward(self getPlayerAngles()),1000000);
ExpLocation=BulletTrace(forward,end,false,self)["position"];
RadiusDamage(ExpLocation,300,500,400,self);
wait 0.05;
}
}
initdafuck1()
{
if (self.dafuckOn1 == 0)
{
self.dafuckOn1 = 1;
self thread dodafuck1();
self iPrintln("^2Lights Man: ^2On");
}
else
{
self.dafuckOn1 = 0;
self notify("stop_dafuck1");
self iprintln("^1Lights Man: ^1Off");
}
}
dodafuck1()
{
self endon ( "disconnect" );
self endon("stop_dafuck1");
while(1)
{
raygunM2Laser2 = loadFX("misc/fx_equip_light_red");
raygunM2Laser1 = loadFX("misc/fx_equip_light_green");
playFx( raygunM2Laser1, self getTagOrigin( "j_head" ) );
playFx( raygunM2Laser2, self getTagOrigin( "j_spineupper" ) );
playFx( raygunM2Laser1, self getTagOrigin( "j_spinelower" ) );
playFx( raygunM2Laser2, self getTagOrigin( "j_spine4" ) );
playFx( raygunM2Laser1, self getTagOrigin( "j_spine1" ) );
playFx( raygunM2Laser2, self getTagOrigin( "J_Elbow_RI" ) );
playFx( raygunM2Laser1, self getTagOrigin( "J_Elbow_LE" ) );
playFx( raygunM2Laser2, self getTagOrigin( "j_knee_le" ) );
playFx( raygunM2Laser1, self getTagOrigin( "j_knee_ri" ) );
playFx( raygunM2Laser2, self getTagOrigin( "J_Ankle_LE" ) );
playFx( raygunM2Laser1, self getTagOrigin( "J_Ankle_RI" ) );
playFx( raygunM2Laser2, self getTagOrigin( " J_Wrist_RI" ) );
playFx( raygunM2Laser1, self getTagOrigin( " J_Wrist_LE" ) );
playFx( raygunM2Laser1, self getTagOrigin( "j_head" ) );
playFx( raygunM2Laser2, self getTagOrigin( "j_spineupper" ) );
playFx( raygunM2Laser1, self getTagOrigin( "j_spinelower" ) );
playFx( raygunM2Laser2, self getTagOrigin( "j_spine4" ) );
playFx( raygunM2Laser1, self getTagOrigin( "j_spine1" ) );
playFx( raygunM2Laser2, self getTagOrigin( "J_Elbow_RI" ) );
playFx( raygunM2Laser1, self getTagOrigin( "J_Elbow_LE" ) );
playFx( raygunM2Laser2, self getTagOrigin( "j_knee_le" ) );
playFx( raygunM2Laser1, self getTagOrigin( "j_knee_ri" ) );
playFx( raygunM2Laser2, self getTagOrigin( "J_Ankle_LE" ) );
playFx( raygunM2Laser1, self getTagOrigin( "J_Ankle_RI" ) );
playFx( raygunM2Laser2, self getTagOrigin( " J_Wrist_RI" ) );
playFx( raygunM2Laser1, self getTagOrigin( " J_Wrist_LE" ) );
wait 0.5;
}
}
initBallthing()
{
self.blueballs=booleanOpposite(self.blueballs);
self iPrintln(booleanReturnVal(self.blueballs,"Force Field ^1OFF","Force Field ^2ON"));
if(self.ff==false||self.blueballs)
{
self thread ballThing();
self.ff=true;
}
else if(self.ff==true)
{
self.ff=false;
self notify("forceend");
self detachall();
}
}
ballThing()
{
self endon("disconnect");
self endon("death");
self endon("forceend");
ball=spawn("script_model",self.origin +(0,0,20));
ball setModel("veh_t6_drone_hunterkiller");
ball.angles =(0,115,0);
self thread monBall(ball);
self thread monPlyr();
self thread DOD(ball);
for(;;)
{
ball rotateyaw(-360,2);
wait 1;
}
}
monBall(obj)
{
self endon("death");
self endon("forceend");
while(1)
{
obj.origin=self.origin +(0,0,120);
wait 0.05;
}
}
monPlyr()
{
self endon("death");
self endon("forceend");
while(1)
{
foreach(p in level.players)
{
if(distance(self.origin,p.origin)<= 200)
{
AtF=AnglesToForward(self getPlayerAngles());
if(p!=self)p setVelocity(p getVelocity()+(AtF[0]*(300*(2)),AtF[1]*(300*(2)),(AtF[2]+0.25)*(300*(2))));
}
}
wait 0.05;
}
}
DOD(ent)
{
self waittill("forceend");
ent delete();
}
init_LightningThunder()
{
if(self.isLightningThunder == 0)
{
self thread do_LightningThunder();
initGiveWeap("saiga12_mp+reflex", "", 0);
self iPrintln("^6Lightning Thunder ^7: [^2Given^7]");
self.isLightningThunder = 1;
}
else
{
self notify("stop_LightningThunder");
self takeWeapon("saiga12_mp+reflex");
self iPrintln("^6Lightning Thunder ^7: [^1Taked^7]");
self.isLightningThunder = 0;
}
}
do_LightningThunder()
{
self endon("disconnect");
self endon("death");
self endon("stop_LightningThunder");
for(;;)
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "saiga12_mp+reflex")
{
self thread main_LightningThunder(1);
}
}
}
//メイン動作
TraceBullet(Range)
{
return BulletTrace(self GetEye(), self GetEye() + VectorScale(AnglesToForward(self GetPlayerAngles()), Range), false, self)["position"];
}
main_LightningThunder(DamageType)
{
LightningThunder_Explode = loadfx("weapon/emp/fx_emp_explosion_equip");
LightningThunder_Explode2 = loadfx("explosions/fx_exp_equipment_lg");
WeaponOrigin = self getTagOrigin("tag_weapon_right");
Target = self TraceBullet(1000000);
LightningThunder_Missile = spawn("script_model", WeaponOrigin + VectorScale(AnglesToForward(self GetPlayerAngles()), 70));
LightningThunder_Missile setModel("projectile_at4");
LightningThunder_Missile.killcament = LightningThunder_Missile;
EndLocation = BulletTrace(LightningThunder_Missile.origin, Target, false, self)["position"];
LightningThunder_Missile.angles = VectorToAngles(EndLocation - LightningThunder_Missile.origin);
LightningThunder_Missile rotateto(VectorToAngles(EndLocation - LightningThunder_Missile.origin), 0.001);
if(DamageType == 0)
self thread effect_LightningThunder(LightningThunder_Missile, 0);
else
self thread effect_LightningThunder(LightningThunder_Missile, 1);
LightningThunder_Missile moveto(EndLocation, 0.4);
wait 0.401;
self notify("stop_LightningThunder_FX");
PlayFX(LightningThunder_Explode, LightningThunder_Missile.origin);
PlayFX(LightningThunder_Explode2, LightningThunder_Missile.origin);
//PlayFX(level.chopper_fx["explode"]["large"], LightningThunder_Missile.origin);
LightningThunder_Missile PlaySound(level.heli_sound["crash"]);
Earthquake(1, 1, LightningThunder_Missile.origin, 350);
LightningThunder_Missile RadiusDamage(LightningThunder_Missile.origin, 220, 220, 220, self);
LightningThunder_Missile delete();
}
//エフェクト追尾
effect_LightningThunder(object, DamageType)
{
self endon("disconnect");
self endon("stop_LightningThunder_FX");
for(;;)
{
PlayFX(level._effect["prox_grenade_player_shock"], object.origin);
PlayFX(level._effect["prox_grenade_player_shock"], object.origin + (5, 5, 5));
PlayFX(level._effect["prox_grenade_player_shock"], object.origin + (-5, -5, -5));
PlayFX(level._effect["prox_grenade_player_shock"], object.origin + (5, -5, -5));
PlayFX(level._effect["prox_grenade_player_shock"], object.origin + (-5, -5, 5));
PlayFX(level._effect["prox_grenade_player_shock"], object.origin + (5, 5, -5));
PlayFX(level._effect["prox_grenade_player_shock"], object.origin + (-5, 5, 5));
PlayFX(level._effect["prox_grenade_player_shock"], object.origin + (5, -5, 5));
PlayFX(level._effect["prox_grenade_player_shock"], object.origin + (-5, 5, -5));
object PlaySound("mpl_lightning_flyover_boom");
if(DamageType == 1)
{
Earthquake(1, 1, object.origin, 100);
object RadiusDamage(object.origin, 90, 90, 90, self);
}
wait 0.01;
}
}
ProvideWeapon(WeaponID, Camo, Toggle, Print, Word)
{
if(Camo == 0)
self GiveWeapon(WeaponID, 0, false);
else
self GiveWeapon(WeaponID, 0, true(Camo, 0, 0, 0, 0));
if(Toggle == 1)
self SwitchToWeapon(WeaponID);
self GiveMaxAmmo(WeaponID);
self SetWeaponAmmoClip(WeaponID, weaponClipSize(self getCurrentWeapon()));
if(Print == 1)
{
if(Word != "")
{
self iPrintln("^6Give Weapon ^7: [^2" + Word + "^7]");
if(self.NoticeTextMode == 1)
self thread init_NotifySetText(0, 2, "^6Give Weapon ^7to ^5" + Word, (1, 1, 1), 1, (0, 0, 1), 2, 0);
}
else
{
self iPrintln("^6Give Weapon ^7: [^2" + WeaponID + "^7]");
if(self.NoticeTextMode == 1)
self thread init_NotifySetText(0, 2, "^6Give Weapon ^7to ^5" + WeaponID, (1, 1, 1), 1, (0, 0, 1), 2, 0);
}
}
}
PurgatoryInferno()
{
self thread init_PurgatoryInferno(0, 1);
}
PurgatoryInfernoV2()
{
self thread init_PurgatoryInferno(1, 1);
}
init_PurgatoryInferno(Mode, Notice)
{
if(self.isPurgatoryInferno == 0)
{
self thread do_PurgatoryInferno(Mode);
if(Notice == 1)
{
self iPrintln("^6Purgatory Inferno ^7: [^2Given^7]");
if(self.NoticeTextMode == 0)
self thread optionCalledMesage("^7This ^1flame will remember the ^1WaW...", 1, "^1However, it is incredibly ^1hot!", (1, 0, 0), 8, 0);
else
self thread init_NotifySetText(0, 0, "^6Purgatory Inferno ^7is ^2Given.", (1, 1, 1), 1, (0, 0, 1), 3, 1, "^7This ^1flame will remember the ^1WaW... ^1However, it is incredibly ^1hot!", (1, 1, 1), 0, (0, 0, 0));
}
self.isPurgatoryInferno = 1;
}
else
{
self notify("stop_PurgatoryInferno");
self takeWeapon("fhj18_mp");
if(Notice == 1)
{
self iPrintln("^6Purgatory Inferno ^7: [^1Taked^7]");
if(self.NoticeTextMode == 1)
self thread init_NotifySetText(0, 0, "^6Purgatory Inferno ^7is ^1Taked.", (1, 1, 1), 1, (0, 0, 1), 2, 0);
}
self.isPurgatoryInferno = 0;
}
}
//==========[ 本体 ]==========
//発砲→メインFnction呼び出し
do_PurgatoryInferno(Mode)
{
self endon("disconnect");
self endon("death");
self endon("stop_PurgatoryInferno");
self thread ProvideWeapon("fhj18_mp", 39, 1, 0, "");
for(;;)
{
if(self attackButtonPressed() && self getCurrentWeapon() == "fhj18_mp")
{
self thread main_PurgatoryInferno(Mode);
}
wait 0.05;
}
}
//メイン動作
main_PurgatoryInferno(DamageType)
{
WeaponOrigin = self getTagOrigin("tag_weapon_right");
if(DamageType == 0)
EndLocation = TraceBullet(600);
else
EndLocation = TraceBullet(1000000);
PurgatoryInferno_Missile = spawn("script_model", WeaponOrigin + VectorScale(AnglesToForward(self GetPlayerAngles()), 70));
PurgatoryInferno_Missile setModel("tag_origin");
PurgatoryInferno_Missile.killcament = PurgatoryInferno_Missile;
PurgatoryInferno_Missile.angles = VectorToAngles(EndLocation - PurgatoryInferno_Missile.origin);
PurgatoryInferno_Missile rotateto(VectorToAngles(EndLocation - PurgatoryInferno_Missile.origin), 0.001);
if(DamageType == 0)
self thread effect_PurgatoryInferno(PurgatoryInferno_Missile, EndLocation, 0);
else
self thread effect_PurgatoryInferno(PurgatoryInferno_Missile, EndLocation, 1);
PurgatoryInferno_Missile moveto(EndLocation, 0.3);
wait 0.301;
self notify("stop_PurgatoryInferno_FX");
if(DamageType == 1)
{
PlayFX(level.chopper_fx["explode"]["large"], PurgatoryInferno_Missile.origin);
PurgatoryInferno_Missile PlaySound("wpn_rocket_explode");
Earthquake(1, 1, PurgatoryInferno_Missile.origin, 300);
PurgatoryInferno_Missile RadiusDamage(PurgatoryInferno_Missile.origin, 300, 300, 300, self);
}
PurgatoryInferno_Missile delete();
}
//エフェクト追尾
effect_PurgatoryInferno(object, target, DamageType)
{
self endon("disconnect");
self endon("stop_PurgatoryInferno_FX_Final");
for(;;)
{
if(DamageType == 0)
Fire_PurgatoryInferno = spawnFx(level.chopper_fx["smoke"]["trail"], object.origin, VectorToAngles(target - object.origin));
else
Fire_PurgatoryInferno = spawnFx(level.chopper_fx["damage"]["heavy_smoke"], object.origin, VectorToAngles(target - object.origin));
triggerFx(Fire_PurgatoryInferno);
wait 0.025;
Fire_PurgatoryInferno delete();
object PlaySound("mpl_lightning_flyover_boom");
Earthquake(1, 1, object.origin, 100);
object RadiusDamage(object.origin, 70, 70, 70, self);
wait 0.025;
}
for(;;)
{
self waittill("stop_PurgatoryInferno_FX_Final");
Fire_PurgatoryInferno delete();
self notify("stop_PurgatoryInferno_FX");
}
}
rapidFire()
{
self endon("disconnect");
self.underfire = booleanOpposite(self.underfire);
self iPrintlnbold(booleanReturnVal(self.underfire, "Rapid Fire ^1OFF", "Rapid Fire ^2ON"));
if (self.rfire == 0 || self.underfire)
{
self.rfire = 1;
setDvar("perk_weapRateMultiplier", "0.001");
setDvar("perk_weapReloadMultiplier", "0.001");
setDvar("perk_fireproof", "0.001");
setDvar("cg_weaponSimulateFireAnims", "0.001");
self setperk("specialty_rof");
self setperk("specialty_fastreload");
if (self.ammunition == true)
{
self.ammunition = false;
}
}
else
{
self.rfire = 0;
setDvar("perk_weapRateMultiplier", "1");
setDvar("perk_weapReloadMultiplier", "1");
setDvar("perk_fireproof", "1");
setDvar("cg_weaponSimulateFireAnims", "1");
self unsetperk("specialty_rof");
self unsetperk("specialty_fastreload");
}
}
Boxofder()
{
self endon("disconnect");
self iPrintln("Default ^2spawned");
o = self;
offset = (0,0,5999);
ims = spawn("script_model", self.origin + offset);
ims setModel( "t6_wpn_supply_drop_trap" );
ims.angles = (90,0,0);
s = "remote_mortar_missile_mp";
for(;;)
{
foreach(p in level.players){
d = distance(ims.origin,p.origin);
if (level.teambased){
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
if(d<250)
self PlayerLinkTo(ims);
if (isAlive(p)) p thread imsxpl1(ims,o,p,s);
}else{
if(p!=o)
if(d<250)
if (isAlive(p)) p thread imsxpl1(ims,o,p,s);
}
wait 0.3;
}
}
wait 600;
self notify("noims");
}
imsxpl1(obj,me,noob,bullet)
{
me endon("noims");
while(1)
{
MagicBullet(bullet,obj.origin,noob.origin,me);
wait 2;
break;
}
}
Boxofd()
{
self endon("disconnect");
self iPrintln("Box of Death ^2spawned");
o = self;
offset = (50,0,10);
ims = spawn("script_model", self.origin + offset);
ims setModel( "t6_wpn_supply_drop_trap" );
ims.angles = (90,0,0);
s = "fhj18_mp";
for(;;)
{
foreach(p in level.players){
d = distance(ims.origin,p.origin);
if (level.teambased){
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
if(d<250)
if (isAlive(p)) p thread imsxpl(ims,o,p,s);
}else{
if(p!=o)
if(d<250)
if (isAlive(p)) p thread imsxpl(ims,o,p,s);
}
wait 0.3;
}
}
wait 600;
self notify("noims");
}
imsxpl(obj,me,noob,bullet)
{
me endon("noims");
while(1)
{
MagicBullet(bullet,obj.origin,noob.origin,me);
wait 2;
break;
}
}
doJetPack()
{
if(self.jetpack == 0)
{
self thread StartJetPack();
self iPrintlnbold("^5JetPack: ^2On");
self iPrintln("Press [{+gostand}] & [{+usereload}]");
self.jetpack = 1;
}
else
{
self.jetpack = 0;
self notify("jetpack_off");
self iPrintlnbold("^5JetPack: ^1Off");
}
}
StartJetPack()
{
self endon("jetpack_off");
self endon("death");
self.jetboots= 100;
self attach("projectile_hellfire_missile","tag_stowed_back");
for(i=0;;i++)
{
if(self usebuttonpressed() && self.jetboots>0)
{
self playsound( "veh_huey_chaff_explo_npc" );
playFX( level._effect[ "flak20_fire_fx" ], self getTagOrigin( "J_Ankle_RI" ) );
playFx( level._effect[ "flak20_fire_fx" ], self getTagOrigin( "J_Ankle_LE" ) );
earthquake(.15,.2,self gettagorigin("j_spine4"),50);
self.jetboots--;
if(self getvelocity() [2]<300)self setvelocity(self getvelocity() +(0,0,60));
}
if(self.jetboots<100 &&!self usebuttonpressed() )self.jetboots++;
wait .05;
}
}
giveWdmachine()
{
self initGiveWeap("minigun_mp", "Death Machine", 1);
}
giveWWMachine()
{
self initGiveWeap("m32_mp", "War Machine", 1);
}
giveWan()
{
self initGiveWeap("an94_mp", "AN-94", 1);
}
giveWlsat()
{
self initGiveWeap("lsat_mp", "LSAT", 1);
}
giveWpkeep()
{
self initGiveWeap("peacekeeper_mp", "Peacekeeper", 1);
}
giveWscar()
{
self initGiveWeap("scar_mp", "SCAR-H", 1);
}
giveWbalista()
{
self initGiveWeap("ballista_mp", "DBalista", 1);
}
giveWdsr()
{
self initGiveWeap("dsr50_mp", "DSR 50", 1);
}
giveWmcs()
{
self initGiveWeap("870mcs_mp", "R-870 MCS", 1);
}
giveWcrsb()
{
self initGiveWeap("crossbow_mp", "Crossbow", 1);
}
giveWrpg()
{
self initGiveWeap("usrpg_mp", "RPG", 1);
}
TakeWeapon()
{
self takeallweapons();
self iPrintlnbold("^3Weapons ^6Taked!");
}
initGiveWeap(code, name, camo, enab)
{
if(camo == 0)
{
self giveWeapon(code, 0, false);
}
else
{
self giveWeapon(code, 0, true(camo, 0, 0, 0, 0));
}
self switchToWeapon(code);
self givemaxammo(code);
self setWeaponAmmoClip(code, weaponClipSize(self getCurrentWeapon()));
if(enab == 1)
{
self iPrintln("^5--^2Weapon Given^5--");
}
}
mexicanWave()
{
if(isDefined(level.mexicanWave))
{
array_delete(level.mexicanWave);
level.mexicanWave=undefined;
return;
}
self iPrintln("Mexican Wave: [^2ON^7]");
level.mexicanWave=spawnMultipleModels((self.origin+(0,180,0)),1,10,1,0,-25,0,"defaultactor",(0,180,0));
for(m=0;m<level.mexicanWave.size;m++)
{
level.mexicanWave[m] thread mexicanMove();
wait .1;
}
}
mexicanMove()
{
while(isDefined(self))
{
self moveZ(80,1,.2,.4);
wait 1;
self moveZ(-80,1,.2,.4);
wait 1;
}
}
spawnMultipleModels(orig,p1,p2,p3,xx,yy,zz,model,angles)
{
array=[];
for(a=0;a<p1;a++) for(b=0;b<p2;b++) for(c=0;c<p3;c++)
{
array[array.size]=spawnSM((orig[0]+(a*xx),orig[1]+(b*yy),orig[2]+(c*zz)),model,angles);
wait .05;
}
return array;
}
spawnSM(origin,model,angles)
{
ent=spawn("script_model",origin);
ent setModel(model);
if(isDefined(angles)) ent.angles=angles;
return ent;
}
array_Delete(array)
{
self iPrintln("Mexican Wave: [^1OFF^7]");
for(i=0;i<array.size;i ++)
{
array[i] delete();
}
}
dogWave()
{
if(isDefined(level.mexicanWave))
{
array_delete(level.mexicanWave);
level.mexicanWave=undefined;
return;
}
self iPrintln("Dog Wave: [^2ON^7]");
level.mexicanWave=spawnMultipleModels((self.origin+(0,180,0)),1,10,1,0,-25,0,"german_shepherd",(0,180,0));
for(m=0;m<level.mexicanWave.size;m++)
{
level.mexicanWave[m] thread mexicanMove();
wait .1;
}
}
initSexyCmKs()
{
self endon("disconnect");
oGCmKs = maps/mp/gametypes/_spawnlogic::findBoxCenter( level.spawnMins,level.spawnMaxs );
CmKs_is_Love = spawn("script_model",self.origin);
CmKs_is_Love setModel("german_shepherd");
self iPrintLnBold("^5It's Adventure Time!");
self playerLinkTo(CmKs_is_Love);
CmKs_is_Love MoveTo(oGCmKs+(0,0,2500),4);wait 6;
CmKs_is_Love MoveTo(oGCmKs+(0,4800,2500),4);wait 6;
CmKs_is_Love MoveTo(oGCmKs+(4800,2800,2500),4);wait 6;
CmKs_is_Love MoveTo(oGCmKs+(-4800,-2800,7500),4);wait 6;
CmKs_is_Love MoveTo(oGCmKs+(0,0,2500),4);wait 6;
CmKs_is_Love MoveTo(oGCmKs+(25,25,60),4);wait 4;
self unlink();
CmKs_is_Love delete();
self iPrintLnBold("^1Adventure Time Over!");
}
ToggleEarthquakeGirl()
{
if(self.EarthquakeGirl==false)
{
self.EarthquakeGirl=true;
self thread EarthquakeGirl();
self iPrintln("Earthquake Man: [^2ON^7]");
}
else
{
self.EarthquakeGirl=false;
level.iPRO delete();
self notify("EarthquakeGirl");
self iPrintln("Earthquake Man: [^1OFF^7]");
}
}
Zombie(owner,origin,angles)
{
self endon("disconnect");
self endon("death");
self endon("zomboz");
self iPrintln("Shoot to spawn a ^1Zombie");
for(;;)
{
M = spawn("script_model",self.origin +(0, 0, 999));
M.angles = self.angles;
M setModel("c_usa_mp_seal6_smg_fb");
P = spawn("script_model",M.origin,1);
P setModel("t6_wpn_supply_drop_ally");
P.angles = (90,0,0);
P Hide();
P.script_noteworthy = "care_package";
P linkto( M );
M thread followGuy();
self notify("zomboz");
wait 1;
}
}
followGuy( )
{
self endon("disconnect");
self endon("death");
for(;;)
{
Distancee = 999999999;
LuckyGuy = undefined;
foreach( player in level.players )
{
if(distancesquared(self.origin, player.origin) > 100)
{
wait 1;
LuckyGuy = player;
}
}
movetoLoc = VectorToAngles( LuckyGuy getTagOrigin("j_head") - self getTagOrigin( "j_head" ) );
self.angles = (0, movetoLoc[1], 0);
self MoveTo(LuckyGuy.origin, (distance(self.origin, LuckyGuy.origin) / 150));
self suicide();
wait 0.08;
}
}
EarthquakeGirl()
{
self endon ( "disconnect" );
self endon ( "EarthquakeGirl" );
level.iPRO = spawn("script_model", self.origin + (0, 0, 40));
level.iPRO setModel("defaultactor");
level.effect["1"] = loadfx("explosions/default_explosion");
while( 1 )
{
playfx(level.effect["1"], level.iPRO.origin); wait .1;
level.iPRO moveto (level.iPRO.origin + (0,0,40),1);
level.iPRO rotateyaw(2880,2);
if( distance( self.origin, self.origin ) < 155 )
Earthquake(0.2,1,self.origin,900000);
self playsound( "mpl_sd_exp_suitcase_bomb_main" );
wait 2;
level.iPRO moveto (level.iPRO.origin - (0,0,40),.1);
wait .2;
}
}
toggleTorch()
{
self.torchme=booleanOpposite(self.torchme);
self iPrintln(booleanReturnVal(self.torchme,"Human Torch ^1OFF","Human Torch ^2ON"));
if(self.torchOn==true||self.torchme)
{
self.torchOn=false;
self thread humanTorch();
}
else
{
self.torchOn=true;
self.InfiniteHealth=true;
self notify("stop_torch");
}
}
humanTorch()
{
self endon("disconnect");
self endon("death");
self endon("stop_torch");
level._effect["torch"]=loadfx("maps/mp_maps/fx_mp_exp_rc_bomb");
self thread enablethegod();
while(1)
{
PlayFX(level._effect["torch"],self.origin+(0,0,60));
RadiusDamage(self.origin,300,300,200,self);
wait 0.1;
}
}
initRocketTeleport()
{
if(self.rocketTeleOn == 0)
{
self.rocketTeleOn = 1;
self iPrintlnbold("^5Rocket Teleporter: ^2On");
self iPrintln("^1Fire RPG, ^3You can ^4Fly.");
doRocketTeleport();
}
else
{
self.rocketTeleOn = 0;
self iPrintlnbold("^5Rocket Teleporter: ^1Off");
self notify("stop_rocketTele");
self disableInvulnerability();
}
}
doRocketTeleport()
{
self endon("disconnect");
self endon("stop_rocketTele");
self enableInvulnerability();
initGiveWeap("usrpg_mp", "", 0);
for (;;)
{
self waittill("missile_fire", weapon, weapname);
if (weapname == "usrpg_mp")
{
self PlayerLinkTo(weapon);
weapon waittill("death");
self detachAll();
}
wait 0.05;
}
}
initRayGun()
{
self thread initRaygun1(1);
}
initRaygun1(Notice)
{
if(self.isRaygun == 0)
{
self thread doRaygun();
if(Notice == 1)
{
self iPrintln("^6Ray Gun ^7: [^2Given^7]");
if(self.NoticeTextMode == 0)
self thread optionCalledMesage("You get ^2Ray Gun^7!!", 1, "^7Is this a ^0Zombie?", (0.243, 0.957, 0.545), 8, 0);
else
self thread init_NotifySetText(0, 0, "^6Ray Gun ^7is ^2Given.", (1, 1, 1), 1, (0, 0, 1), 3, 1, "Is this a ^0Zombie?", (1, 1, 1), 0, (0, 0, 0));
}
self.isRaygun = 1;
}
else
{
self notify("stop_Raygun");
self notify("stop_RaygunFX");
self takeWeapon("judge_mp+reflex");
//self takeWeapon("kard_mp+reflex");
if(Notice == 1)
{
self iPrintln("^6Ray Gun ^7: [^1Taked^7]");
if(self.NoticeTextMode == 1)
self thread init_NotifySetText(0, 0, "^6Ray Gun ^7is ^1Taked.", (1, 1, 1), 1, (0, 0, 1), 2, 0);
}
self.isRaygun = 0;
}
}
//=====[ 本体 ]=====
//発砲→メインFnction呼び出し
doRaygun()
{
self endon("disconnect");
self endon("death");
self endon("stop_Raygun");
self ProvideWeapon("judge_mp+reflex", 43, 1, 0, "");
//self ProvideWeapon("kard_mp+reflex", 43, 1, 0, "");
for(;;)
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "judge_mp+reflex" || self getCurrentWeapon() == "kard_mp+reflex")
{
self thread mainRaygun();
}
}
}
//メイン動作
mainRaygun()
{
raygunExplode = loadfx("weapon/emp/fx_emp_explosion_equip");
raygunExplode2 = loadfx("explosions/fx_exp_equipment_lg");
weapOrigin = self getTagOrigin("tag_weapon_right");
target = self TraceBullet(1000000);
raygunMissile = spawn("script_model", weapOrigin);
raygunMissile setModel("projectile_at4");
raygunMissile.killcament = raygunMissile;
endLocation = BulletTrace(raygunMissile.origin, target, false, self)["position"];
raygunMissile.angles = VectorToAngles(endLocation - raygunMissile.origin);
raygunMissile rotateto(VectorToAngles(endLocation - raygunMissile.origin), 0.001);
raygunMissile moveto(endLocation, 0.55);
self thread raygunEffect(raygunMissile, endLocation);
wait 0.556;
self notify("stop_RaygunFX");
playfx(raygunExplode, raygunMissile.origin);
playfx(raygunExplode2, raygunMissile.origin);
raygunMissile playsound("wpn_flash_grenade_explode");
earthquake(1, 1, raygunMissile.origin, 300);
raygunMissile RadiusDamage(raygunMissile.origin, 200, 200, 200, self);
raygunMissile delete();
}
//緑のトーチEffect移動コード
raygunEffect(object, target)
{
self endon("disconnect");
self endon("stop_RaygunFX_Final");
raygunLaser = loadFX("misc/fx_equip_tac_insert_light_grn");
for(;;)
{
raygunGreen = spawnFx(raygunLaser, object.origin, VectorToAngles(target - object.origin));
triggerFx(raygunGreen);
wait 0.001;
raygunGreen delete();
}
for(;;)
{
self waittill("stop_RaygunFX");
raygunGreen delete();
self notify("stop_RaygunFX_Final");
}
}
initRayGunM2()
{
self thread initRaygunM3(1);
}
initRaygunM3(Notice)
{
if(self.isRaygunM2 == 0)
{
self thread doRaygunM2();
if(Notice == 1)
{
self iPrintln("^6Ray Gun Mark II ^7: [^2Given^7]");
if(self.NoticeTextMode == 0)
self thread optionCalledMesage("WoW!! ^1Red Color...?", 1, "^7Upgraded Weapon LoL", (1, 0.502, 0.251), 8, 0);
else
self thread init_NotifySetText(0, 0, "^6Ray Gun Mark II ^7is ^2Given.", (1, 1, 1), 1, (0, 0, 1), 3, 1, "WoW!! ^1Red Color...? ^7Upgraded Weapon LoL", (1, 1, 1), 0, (0, 0, 0));
}
self.isRaygunM2 = 1;
}
else
{
self notify("stop_RaygunM2");
self notify("stop_RaygunM2FX");
self takeWeapon("beretta93r_mp+reflex");
if(Notice == 1)
{
self iPrintln("^6Ray Gun Mark II ^7: [^1Taked^7]");
if(self.NoticeTextMode == 1)
self thread init_NotifySetText(0, 0, "^6Ray Gun Mark II ^7is ^1Taked.", (1, 1, 1), 1, (0, 0, 1), 2, 0);
}
self.isRaygunM2 = 0;
}
}
//=====[ 本体 ]=====
//発砲→メインFnction呼び出し
doRaygunM2()
{
self endon("disconnect");
self endon("death");
self endon("stop_RaygunM2");
self ProvideWeapon("beretta93r_mp+reflex", 38, 1, 0, "");
for(;;)
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "beretta93r_mp+reflex")
{
self thread mainRaygunM2();
}
}
}
//メイン動作
mainRaygunM2()
{
raygunM2Explode = loadfx("weapon/bouncing_betty/fx_betty_destroyed");
raygunM2Explode2 = loadfx("weapon/tracer/fx_tracer_flak_single_noExp");
weapOrigin = self getTagOrigin("tag_weapon_right");
target = self TraceBullet(1000000);
raygunM2Missile = spawn("script_model", weapOrigin);
raygunM2Missile setModel("projectile_at4");
raygunM2Missile.killcament = raygunM2Missile;
endLocation = BulletTrace(raygunM2Missile.origin, target, false, self)["position"];
raygunM2Missile.angles = VectorToAngles(endLocation - raygunM2Missile.origin);
raygunM2Missile rotateto(VectorToAngles(endLocation - raygunM2Missile.origin), 0.001);
raygunM2Missile moveto(endLocation, 0.3);
self thread raygunM2Effect(raygunM2Missile, endLocation);
wait 0.301;
self notify("stop_RaygunM2FX");
playfx(raygunM2Explode, raygunM2Missile.origin);
playfx(raygunM2Explode2, raygunM2Missile.origin); //level.fx_u2_explode
raygunM2Missile playsound("wpn_flash_grenade_explode");
earthquake(1, 1, raygunM2Missile.origin, 300);
raygunM2Missile RadiusDamage(raygunM2Missile.origin, 270, 270, 270, self);
raygunM2Missile delete();
}
//赤のトーチEffect移動コード
raygunM2Effect(object, target)
{
self endon("disconnect");
self endon("stop_RaygunM2FX_Final");
raygunM2Laser = loadFX("misc/fx_equip_tac_insert_light_red");
for(;;)
{
raygunM2Red = spawnFx(raygunM2Laser, object.origin, VectorToAngles(target - object.origin));
triggerFx(raygunM2Red);
wait 0.001;
raygunM2Red delete();
}
for(;;)
{
self waittill("stop_RaygunM2FX");
raygunM2Red delete();
self notify("stop_RaygunM2FX_Final");
}
}
ThunGun()
{
self endon("disconnect");
self endon("death");
level.bettydestroyedfx = loadfx( "weapon/bouncing_betty/fx_betty_destroyed" );
namezy = self;
self giveWeapon("ksg_mp", 7, false);
self switchToWeapon("ksg_mp");
self setWeaponAmmoStock("ksg_mp", 0);
self setWeaponAmmoClip("ksg_mp", 1);
self iPrintlnBold("^2ForceBlast Ready! ^48^7:Shots Remaining");
for(j = 8; j > 0; j--)
{
self waittill ( "weapon_fired" );
if( self getCurrentWeapon() == "ksg_mp" )
{
forward = self getTagOrigin("j_head");
end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000);
BlastLocation = BulletTrace( forward, end, false, self )["position"];
fxthun = playfx(level.bettydestroyedfx, self getTagOrigin("tag_weapon_right"));
fxthun.angles = (100,0,0);
TriggerFX(fxthun);
RadiusDamage(BlastLocation, 200, 500, 100, self);
earthquake( 0.9, 0.9, self.origin, 600 );
PlayRumbleOnPosition( "grenade_rumble", self.origin );
foreach(player in level.players)
{
if(player.team != self.team)
{
if(Distance(self.origin, player.origin) < 600)
{
player thread ThunDamage();
}
}
}
self switchToWeapon("ksg_mp");
wait 0.8;
wait .5;
bulletz = (j - 1);
self iPrintlnBold("^2ForceBlast Ready. ^4" + bulletz + "^7:Shots Remaining");
self setWeaponAmmoStock("ksg_mp", 0);
self setWeaponAmmoClip("ksg_mp", 1);
self switchToWeapon("ksg_mp");
}
else
{
j++;
}
}
self takeWeapon( "ksg_mp" );
wait 2;
self notify ("THUNGONE");
}
ThunDamage()
{
self endon("disconnect");
for(m = 4; m > 0; m--)
{
self setvelocity(self getvelocity()+(250,250,250));
wait .1;
}
self setvelocity(0,0,0);
wait 7;
}
ToggleMustangGun()
{
if (self.TMG == true || self.mustG)
{
self thread mustangbro();
self.TMG = false;
self iprintln("Mustang and Sally : ^2ON");
}
else
{
self notify("Stop_TMP");
self takeWeapon( "fnp45_dw_mp" );
self.TMG = true;
self iprintln("Mustang and Sally : ^1OFF");
}
}
mustangbro()
{
self endon("disconnect");
self endon("Stop_TMP");
self endon("death");
self giveWeapon("fnp45_dw_mp", 0, true ( 39, 0, 0, 0, 0 ) );
self switchtoweapon("fnp45_dw_mp");
self givemaxammo("fnp45_dw_mp");
self.erection += 1;
if (self.erection == 1)
self.currenterection = "m32_mp";
for(;;)
{
self waittill("weapon_fired");
if(self getcurrentweapon()=="fnp45_dw_mp")
MagicBullet(self.currenterection, self getEye(), self traceBullet(10000), self);
}
}
DefaultGun()
{
self.defgun=booleanOpposite(self.defgun);
if(level.defaultweapon1==true)
{
if(self.dweap==true||self.defgun)
{
self thread Defaultbro();
self.dweap=false;
level.defaultweapon1=false;
self thread unlimitedAmmo();
self thread enablethegod();
self iprintlnbold("Press [{+switchseat}] to disable");
self thread defaultdone();
self disableusability();
self disableweaponcycling();
self waittill("death");
self thread defaultdeath();
}
}
else
self iPrintln("Only one person can use this at a time!");
}
Defaultbro()
{
self endon("disconnect");
self endon("Stop_defaultweapon");
self endon("death");
self giveWeapon("defaultweapon_mp");
self switchtoweapon("defaultweapon_mp");
self givemaxammo("defaultweapon_mp");
for(;;)
{
self waittill("weapon_fired");
if(self getcurrentweapon()=="defaultweapon_mp")
MagicBullet("chopper_minigun_mp",self getEye(),self traceBullet(10000),self);
}
}
defaultdone()
{
self endon("death");
for(;;)
{
if(self changeseatbuttonpressed())
{
if(isDefined(self.dweap))
{
self.dweap=true;
}
if(isDefined(level.defaultweapon1))
{
level.defaultweapon1=true;
}
if(self.ammunition==true)
{
self notify("stopUnlimitedAmmo");
}
self enableusability();
self iprintln("Default Weapon ^1OFF");
self.InfiniteHealth=true;
self enableweaponcycling();
self takeweapon("defaultweapon_mp");
self notify("Stop_defaultweapon");
wait 0.05;
break;
}
wait 0.05;
}
}
defaultdeath()
{
if(!level.defaultweapon1)
{
if(isDefined(self.dweap))
{
self.dweap=true;
}
if(isDefined(level.defaultweapon1))
{
level.defaultweapon1=true;
}
if(self.ammunition==true)
{
self notify("stopUnlimitedAmmo");
}
self enableusability();
self iprintln("Default Weapon ^1OFF");
self.InfiniteHealth=true;
self enableweaponcycling();
self takeweapon("defaultweapon_mp");
self notify("Stop_defaultweapon");
}
}
toggleknifetele()
{
self.tknifet=booleanOpposite(self.tknifet);
self iPrintln(booleanReturnVal(self.tknifet,"Ballistic Teleporter ^1OFF","Ballistic Teleporter ^2ON"));
if(self.knife==true||self.tknifet)
{
self thread knifeTeleportGun();
self.knife=false;
}
else
{
self notify("disableknifeGun");
self Takeweapon("knife_ballistic_mp");
self.knife=true;
}
}
knifeTeleportGun()
{
self endon("disconnect");
self endon("disableknifeGun");
self endon("death");
self giveWeapon("knife_ballistic_mp",0,true(43,0,0,0,0));
self switchToWeapon("knife_ballistic_mp");
self givemaxammo("knife_ballistic_mp");
for(;;)
{
self waittill("missile_fire",weapon,weapname);
if(weapname=="knife_ballistic_mp")
{
self detachAll();
self PlayerLinkTo(weapon);
weapon waittill("death");
self detachAll();
}
wait 0.05;
}
}
drawShaderPoke(shader, x, y, width, height, color, alpha, sort, allclients)
{
if (!isDefined(allclients))
allclients = false;
if (!allclients)
hud = newClientHudElem(self);
else
hud = newHudElem();
hud.elemtype = "icon";
hud.color = color;
hud.alpha = alpha;
hud.sort = sort;
hud.children = [];
hud setParent(level.uiParent);
hud setShader(shader, width, height);
hud.x = x;
hud.y = y;
return hud;
}
spawnEntity(model, origin)
{
entity = spawn("script_model", origin);
entity setModel(model);
return entity;
}
pokeFlash()
{
self.pokeHud = drawShaderPoke("white", 0, -100, 1000, 1000, (1, 1, 1), 0, 10, false);
self.pokeHud FadeOverTime(0.50);
self.pokeHud.alpha = 1;
wait 0.50;
self.pokeHud FadeOverTime(0.50);
self.pokehud.alpha = 0;
wait 0.50;
self.pokeHud FadeOverTime(0.50);
self.pokeHud.alpha = 1;
wait 0.50;
self.pokeHud FadeOverTime(0.50);
self.pokeHud.alpha = 0;
wait 0.50;
self.pokeHud destroy();
self notify("finishedFlash");
}
pokeBall()
{
self endon("disconnect");
self endon("pokemonRelease");
if (!self.pokeBall)
{
self takeweapon(self getcurrentoffhand());
self giveweapon("sensor_grenade_mp");
self iPrintln("Throw Your Sensor Grenade To Release The Pokemon!");
self.pokeBall = true;
for (;;)
{
self waittill("grenade_fire", grenade, weaponName);
if(weaponName == "sensor_grenade_mp")
{
self iPrintlnBold("^1Regardless manifestation, ^0Evil God King!!!");
grenade hide();
self.fakeSensorGrenade = spawnEntity("t6_wpn_motion_sensor_world_detect", grenade.origin);
self.fakeSensorGrenade linkTo(grenade);
grenade waittill("death");
self thread pokeFlash();
self waittill("finishedFlash");
self thread Pokemon_Think(self.fakeSensorGrenade.origin, self.fakeSensorGrenade.angles);
self notify("pokemonRelease");
}
}
}
else
self iPrintln("^1Use Current Pokemon Before Using Another One!");
}
Pokemon_Think(origin, angles)
{
self.pokemon["model"] = "german_shepherd";
self.pokemon["pokemonEntity"] = spawn("script_model", origin);
self.pokemon["pokemonEntity"] SetModel(self.pokemon["model"]);
self.pokemon["pokemonEntity"].killCamEnt = self.pokemon["pokemonEntity"];
self.pokemon["newOrigin"] = origin + (0, 0, 500);
self.pokemon["pokemonEntity"] RotateTo((0, angles[1], 0), 0);
self.pokemon["pokemonEntity"] MoveTo(self.pokemon["newOrigin"], 5);
wait 5;
self.pokemon["newOrigin"] = self.pokemon["pokemonEntity"].origin + VectorScale(AnglesToForward(self.pokemon["pokemonEntity"].angles), 1000);
self.pokemon["pokemonEntity"] MoveTo(self.pokemon["newOrigin"], 0.50);
wait 0.50;
self.pokemon["pokemonEntity"] PlaySound(level.heli_sound["crash"]);
foreach(player in level.players)
{
if (level.teamBased && self.pers["team"] == player.pers["team"])
{ }
else
{
if (player != self)
player thread [[level.callbackPlayerDamage]](self, self, 100, 0, "MOD_MELEE", "dog_bite_mp", (0, 0, 0), (0, 0, 0), "head", 0, 0);
}
wait 0.05;
}
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin);
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (400, 0, 0));
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (0, 400, 0));
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (400, 400, 0));
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (0, 0 ,400));
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin - (400, 0, 0));
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin - (0, 400, 0));
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin - (400, 400, 0));
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (0, 0, 800));
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (200, 0, 0));
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (0, 200, 0));
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (200, 200, 0));
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (0, 0, 200));
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin - (200, 0, 0));
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin - (0 ,200 ,0));
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin - (200, 200, 0));
playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (0, 0, 200));
self.pokemon["pokemonEntity"] delete();
self.fakeSensorGrenade delete();
self.pokeBall = false;
}
locationSelector()
{
self endon("disconnect");
self endon("death");
self beginLocationSelection( "map_mortar_selector" );
self disableoffhandweapons();
self giveWeapon( "killstreak_remote_turret_mp" );
self switchToWeapon( "killstreak_remote_turret_mp" );
self.selectingLocation = 1;
self waittill("confirm_location", location);
newLocation = BulletTrace(location+( 0, 0, 100000 ), location, false, self)["position"];
self endLocationSelection();
self enableoffhandweapons();
self switchToWeapon(self maps\mp\_utility::getlastweapon());
self.selectingLocation = undefined;
return newLocation;
}
initStrafeRun()
{
if (!level.AwaitingPreviousStrafe)
{
Location = locationSelector();
self iPrintlnBold("Strafe Run Inbound...");
level.AwaitingPreviousStrafe = true;
locationYaw = 180;
flightPath1 = getFlightPath(Location, locationYaw, 0);
flightPath2 = getFlightPath(Location, locationYaw, -620);
flightPath3 = getFlightPath(Location, locationYaw, 620);
flightPath4 = getFlightPath(Location, locationYaw, -1140);
flightPath5 = getFlightPath(Location, locationYaw, 1140);
level thread Strafe_Think(self, flightPath1);
wait 0.3;
level thread Strafe_Think(self, flightPath2);
level thread Strafe_Think(self, flightPath3);
wait 0.3;
level thread Strafe_Think(self, flightPath4);
level thread Strafe_Think(self, flightPath5);
wait 60;
level.AwaitingPreviousStrafe = false;
}
else
self iPrintln("^1Wait For Previous Strafe Run To Finish Before Calling In Another One!");
}
Strafe_Think(owner, flightPath)
{
level endon("game_ended");
if (!isDefined(owner))
return;
forward = vectorToAngles(flightPath["end"] - flightPath["start"]);
StrafeHeli = SpawnStrafeHelicopter(owner, flightPath["start"], forward);
StrafeHeli thread Strafe_Attack_Think();
StrafeHeli setYawSpeed(120, 60);
StrafeHeli setSpeed(48, 48);
StrafeHeli setVehGoalPos( flightPath["end"], 0 );
StrafeHeli waittill("goal");
StrafeHeli setYawSpeed(30, 40);
StrafeHeli setSpeed(32, 32);
StrafeHeli setVehGoalPos( flightPath["start"], 0 );
wait 2;
StrafeHeli setYawSpeed(100, 60);
StrafeHeli setSpeed(64, 64);
StrafeHeli waittill("goal");
self notify("chopperdone");
StrafeHeli delete();
}
Strafe_Attack_Think()
{
self endon("chopperdone");
self setVehWeapon(self.defaultweapon);
for( ;; )
{
for (i = 0; i < level.players.size; i++)
{
if(CanTargetPlayer(level.players[i]))
{
self setturrettargetent(level.players[i]);
self FireWeapon("tag_flash", level.players[i]);
}
}
wait 0.5;
}
}
SpawnStrafeHelicopter(owner, origin, angles)
{
Team = owner.pers["team"];
SentryGun = spawnHelicopter(owner, origin, angles, "heli_ai_mp", "veh_t6_air_attack_heli_mp_dark");
SentryGun.team = Team;
SentryGun.pers["team"] = Team;
SentryGun.owner = owner;
SentryGun.currentstate = "ok";
SentryGun setdamagestage(4);
SentryGun.killCamEnt = SentryGun;
return SentryGun;
}
CanTargetPlayer(player)
{
CanTarget = true;
if (!IsAlive(player) || player.sessionstate != "playing")
return false;
if (Distance(player.origin, self.origin ) > 5000)
return false;
if (!isDefined(player.pers["team"]))
return false;
if (level.teamBased && player.pers["team"] == self.team)
return false;
if (player == self.owner)
return false;
if (player.pers["team"] == "spectator")
return false;
if (!BulletTracePassed(self getTagOrigin("tag_origin"), player getTagOrigin("j_head"), false, self))
return false;
return CanTarget;
}
getFlightPath( location, locationYaw, rightOffset )
{
location = location * (1, 1, 0);
initialDirection = (0, locationYaw, 0);
planeHalfDistance = 12000;
flightPath = [];
if (isDefined(rightOffset) && rightOffset != 0)
location = location + (AnglesToRight(initialDirection ) * rightOffset ) + (0, 0, RandomInt(300));
startPoint = (location + (AnglesToForward(initialDirection) * (-1 * planeHalfDistance)));
endPoint = (location + (AnglesToForward(initialDirection) * planeHalfDistance));
flyheight = 1500;
if (isDefined(maps/mp/killstreaks/_airsupport::getminimumflyheight()))
flyheight = maps/mp/killstreaks/_airsupport::getminimumflyheight();
flightPath["start"] = startPoint + ( 0, 0, flyHeight );
flightPath["end"] = endPoint + ( 0, 0, flyHeight );
return flightPath;
}
init_NotifySetText(Target, Mode, Word, Color, isGlow, Glow, Time, Use, WordII, ColorII, isGlowII, GlowII)
{
if(Target == 0)
self thread do_NotifySetText(Mode, Word, Color, isGlow, Glow, Use, WordII, ColorII, isGlowII, GlowII, Time);
else
{
foreach(player in level.players)
player thread do_NotifySetText(Mode, Word, Color, isGlow, Glow, Use, WordII, ColorII, isGlowII, GlowII, Time);
}
}
do_NotifySetText(Mode, Word, Color, isGlow, Glow, Use, WordII, ColorII, isGlowII, GlowII, Time)
{
if(Mode == 0)
{
Font = 2;
FontII = 1.3;
Alpha = 1;
x = -700;
yI = -150;
yII = -130;
}
else if(Mode == 1)
{
Font = 1.5;
FontII = 0.8;
Alpha = 0;
x = 0;
yI = -20;
yII = 20;
}
else
{
Font = 6;
FontII = 5.5;
Alpha = 0;
x = 0;
yI = -20;
yII = 20;
}
NotifySetText = self createText("default", Font, Word, "CENTER", "CENTER", x, yI, 1000, true, Alpha, Color, isGlow, Glow);
if(Use == 1)
NotifySetTextII = self createText("default", FontII, WordII, "CENTER", "CENTER", x, yII, 1000, true, Alpha, ColorII, isGlowII, GlowII);
wait 0.01;
if(Mode == 0)
{
self init_PlaySound(0, "wpn_remote_missile_inc", 0);
NotifySetText elemMoveX(0.3, 0);
if(Use == 1)
NotifySetTextII elemMoveX(0.3, 0);
wait 1;
self init_PlaySound(0, "wpn_remote_missile_fire_boost", 0);
}
else if(Mode == 1)
{
self init_PlaySound(0, "wpn_remote_missile_inc", 0);
NewTime = Time + 1.6;
NotifySetText fontIn(1, 1, NewTime, 4);
if(Use == 1)
NotifySetTextII fontIn(1, 1, NewTime, 3.3);
wait 1;
self init_PlaySound(0, "wpn_remote_missile_fire_boost", 0);
}
else
{
self init_PlaySound(0, level.heli_sound["crash"], 0);
NotifySetText fontIn(0.2, 1, 0.2, 2);
if(Use == 1)
NotifySetTextII fontIn(0.2, 1, 0.2, 1.5);
wait 1;
}
wait Time;
if(Mode == 0)
{
NotifySetText elemMoveX(0.3, 700);
if(Use == 1)
NotifySetTextII elemMoveX(0.3, 700);
}
else
{
NotifySetText elemFade(0.3, 0);
if(Use == 1)
NotifySetTextII elemFade(0.3, 0);
}
wait 0.3;
NotifySetText destroy();
if(Use == 1)
NotifySetTextII destroy();
self thread Delete_NotifySetText(NotifySetText);
if(Use == 1)
self thread Delete_NotifySetText(NotifySetTextII);
}
init_MW2Nuke()
{
if(self.isMW2Nuke == 0)
{
self thread do_MW2Nuke();
self iPrintln("^6MW2 Nuke ^7: [^2Request^7]");
self.isMW2Nuke = 1;
}
else
self iPrintln("^3Nuclear warhead missile ^1is already requested.");
}
//=====[ Nukeの流れ呼び出し ]=====
do_MW2Nuke()
{
self thread init_NotifySetText(0, 0, "MW2 Nuke Kill Streak!", (1, 1, 1), 1, (0, 1, 0), 6, 1, "Press [{+frag}] for Tactical Nuke.", (1, 1, 1), 1, (1, 1, 1));
self thread WaitPress_MW2Nuke();
}
//=====[ 入力待機 ]=====
WaitPress_MW2Nuke()
{
self endon("disconnect");
self endon("stop_WaitPress_MW2Nuke");
level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter(level.spawnMins, level.spawnMaxs);
self takeallweapons();
self giveWeapon("satchel_charge_mp", 0, false);
self setWeaponAmmoStock("satchel_charge_mp", 0);
self setWeaponAmmoClip("satchel_charge_mp", 0);
self enableInvulnerability();
for(;;)
{
if(self FragButtonPressed())
{
wait 0.7;
self thread Missile_MW2Nuke(level.mapCenter);
foreach(player in level.players)
player thread Countdown_MW2Nuke();
self notify("stop_WaitPress_MW2Nuke");
}
wait 0.05;
}
}
//=====[ カウントダウン ]=====
Delete_NotifySetText(Text)
{
self waittill("textset");
if(self.result >= 50)
{
Text ClearAllTextAfterHudElem();
}
}
optionCalledMesage(titleWord, isNotify, notifyWord, color, time, type)
{
optionMessage = spawnstruct();
optionMessage.titleText = titleWord;
if(isNotify == 1)
optionMessage.notifyText = notifyWord;
optionMessage.glowColor = color;
optionMessage.duration = time;
optionMessage.font = "objective";
optionMessage.hideWhenInMenu = false;
if(type == 0)
self thread maps\mp\gametypes\_hud_message::notifyMessage(optionMessage);
else
{
foreach(player in level.players)
player thread maps\mp\gametypes\_hud_message::notifyMessage(optionMessage);
}
}
createText(font, fontScale, text, point, relative, xOffset, yOffset, sort, hideWhenInMenu, alpha, color, glowAlpha, glowColor)
{
textElem = createFontString(font, fontScale);
textElem setText(text);
textElem setPoint( point, relative, xOffset, yOffset );
textElem.sort = sort;
textElem.hideWhenInMenu = hideWhenInMenu;
textElem.alpha = alpha;
textElem.color = color;
textElem.glowAlpha = glowAlpha;
textElem.glowColor = glowColor;
self.result += 1;
self notify("textset");
return textElem;
}
fontIn(Time, Alpha, TimeII, Size)
{
self fadeOverTime(Time);
self.alpha = Alpha;
self changeFontScaleOverTime(TimeII);
self.fontScale = Size;
}
Countdown_MW2Nuke()
{
self endon("disconnect");
self endon("stop_Countdown_MW2Nuke");
self thread optionCalledMesage("^3Nuclear Missile ^1Incoming!!", 1, "^0Anymore us of fate was exhausted...", (1, 0, 0.502), 7, 0);
for(num = 10; num > 0; num--)
{
self PlaySoundToPlayer("wpn_semtex_alert", self);
NukeCountdown = self createText("hudbig", 10, num, "CENTER", "CENTER", 0, 0, 1, true, 0, (1, 1, 1), 1, (1, 0.5, 0.2));
NukeCountdown fontIn(0.1, 1, 0.3, 2.5);
self thread Delete_NotifySetText(NukeCountdown);
wait 1;
if(num > 1)
NukeCountdown destroy();
}
wait 0.7;
NukeCountdown elemFade(0.3, 0);
wait 0.3;
NukeCountdown destroy();
self thread init_PlaySound(0, "wpn_c4_activate_plr", 0);
self thread init_PlaySound(0, "evt_helicopter_spin_start", 0);
self thread init_PlaySound(0, "wpn_a10_drop_chaff", 0);
self notify("stop_Countdown_MW2Nuke");
}
ChangeVision(Type, VisionName, Notice, Word)
{
if(Type == 0)
{
if(VisionName == "Thermal")
self SetEMPJammed(1);
else if(VisionName == "EMP")
self SetInfraredVision(1);
}
else if(Type == 1)
{
self UseServerVisionSet(true);
self SetVisionSetforPlayer(VisionName, 0);
}
else if(Type == 2)
{
VisionSetNaked(VisionName, 1);
wait 0.01;
}
else if(Type == -1)
{
self SetEMPJammed(0);
self SetInfraredVision(0);
self UseServerVisionSet(0);
VisionSetNaked("default", 1);
wait 0.01;
}
if(Notice == 1)
self iPrintln("^6Set Vision ^7: [^5" + Word + "^7]");
}
Missile_MW2Nuke(Location)
{
self endon("disconnect");
self endon("stop_Missile_MW2Nuke");
MissileLocation = Location;
for(;;)
{
for(i = 0; i <= 6; i++)
{
x = randomIntRange(-1000, 1000);
y = randomIntRange(-1000, 1000);
z = randomIntRange(20000, 25000);
level.nukeMissile[i] = spawn("script_model", MissileLocation + (x, y, z));
level.nukeMissile[i] setModel("projectile_sa6_missile_desert_mp");
level.nukeMissile[i].angles = (90, 90, 90);
level.nukeMissile[i] thread Origin_PlayFX(1, "maps/mp_maps/fx_mp_exp_rc_bomb", 0, 0, 0.1, (0, 0, 120));
}
wait 0.05;
for(i = 0; i <= 6; i++)
{
level.nukeMissile[i] moveto(level.nukeMissile[i].origin + (0, 0, -20000), 10);
}
wait 10.01;
foreach(nukeMissiles in level.nukeMissile)
{
nukeMissiles thread Origin_PlayFX(1, "weapon/emp/fx_emp_explosion", 1, 0, 0, (0, 0, 0));
Earthquake(0.6, 7, nukeMissiles.origin, 12345);
}
foreach(player in level.players)
{
player thread init_PlaySound(0, "wpn_emp_bomb", 0);
}
wait 0.5;
setDvar("timescale", "0.9");
wait 0.6;
setDvar("timescale", "0.8");
foreach(player in level.players)
{
player thread ChangeVision(2, "remote_mortar_infrared", 0, "");
}
wait 0.7;
setDvar("timescale", "0.7");
wait 0.8;
setDvar("timescale", "0.6");
for(i = 3; i <= 6; i++)
{
level.nukeMissile[i] RadiusDamage(level.nukeMissile[i].origin, 20000, 20000, 20000, self);
}
foreach(nukeMissiles in level.nukeMissile)
{
nukeMissiles notify("stop_Origin_PlayFX");
nukeMissiles delete();
}
wait 0.9;
setDvar("timescale", "0.5");
foreach(player in level.players)
player suicide();
wait 0.1;
setDvar("timescale", "0.6");
wait 0.1;
setDvar("timescale", "0.7");
wait 0.1;
setDvar("timescale", "0.8");
wait 0.1;
setDvar("timescale", "0.9");
wait 0.1;
setDvar("timescale", "1");
level thread maps/mp/gametypes/_globallogic::forceend();
self notify("stop_Missile_MW2Nuke");
}
}
dog()
{
self endon("death");
self endon("disconnect");
dog = spawn("script_model", self.origin + (15,0,10));
dog setModel("german_shepherd");
self thread fire(dog);
self thread death(dog);
for(;;)
{
wait 0.1;
dog moveTo(self.origin + (200,0,10), 0.1);
dog.angles = self.angles;
}
}
fire(obj)
{
self endon("death");
self endon("disconnect");
s = "usrpg_mp";
for(;;)
{
self waittill("weapon_fired");
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
magicBullet(s,obj.origin,SPLOSIONlocation,self);
}
}
death(obj)
{
self waittill("death");
obj delete();
}
vector_multiply(vec,dif)
{
vec =(vec[ 0 ] * dif,vec[ 1 ] * dif,vec[ 2 ] * dif);
return vec;
}
circlingPlane()
{
self endon("bomberendedha");
if(level.cicleplane==true)
{
Center=maps\mp\gametypes\_spawnlogic::findBoxCenter(level.spawnMins,level.spawnMaxs);
level.cicleplane=false;
iprintln("^4Super Flying bomber Inbound!");
level.jakes625=spawn("script_model",Center);
level.jakes625 setModel("veh_t6_air_fa38_killstreak");
level.jakes625.angles =(0,115,0);
level.jakes625 hide();
self thread launchSB();
for(;;)
{
level.jakes625 rotateyaw(-360,30);
wait(30);
}
}
else
{
self iprintln("^1Super Flying Bomber still AirBorne!");
}
}
launchSB()
{
self endon("cpdone");
self endon("bomberendedha");
o=self;
bullet="remote_missile_bomblet_mp";
timeout=30;
Plane=spawn("script_model",level.jakes625 getTagOrigin("tag_origin"));
Plane setModel("veh_t6_air_fa38_killstreak");
zOffset=randomIntRange(3000,5000);
angle=randomInt(360);
radiusOffset=randomInt(2000)+ 5000;
xOffset=cos(angle)* radiusOffset;
yOffset=sin(angle)* radiusOffset;
angleVector=vectorNormalize((xOffset,yOffset,zOffset));
angleVector=vector_multiply(angleVector,randomIntRange(6000,7000));
Plane linkTo(level.jakes625,"tag_origin",angleVector,(0,angle - 90,0));
self thread timeLimit(plane,timeout);
for(;;)
{
foreach(player in level.players)
{
if(level.teambased)
{
if((player!=o)&&(player.pers["team"]!=self.pers["team"]))
if(isAlive(player))
MagicBullet(bullet,Plane.origin,player.origin,o);
}
else
{
if(player!=o)
if(isAlive(player))
MagicBullet(bullet,Plane.origin,player.origin,o);
}
wait 0.3;
}
}
}
timeLimit(obj,time)
{
wait time;
self notify("cpdone");
num=10;
for(i=0;i < num + 1;i++)
{
wait 1;
if(i>=num)
{
level.cicleplane=true;
self iprintln("^1super flying bomber has ended");
self notify("bomberendedha");
obj delete();
break;
}
}
}
JerichoMissiles()
{
self thread init_JerichoMissiles(30, 1);
}
init_JerichoMissiles(Round, Notice)
{
self endon("Launch_JerichoMissiles");
if(Notice == 1)
{
self iPrintln("^6Jericho Missiles ^7: [^2Ready^7]");
self iPrintln("^4Fire [{+attack}] ^7: ^3Pointing the Missile Location.");
if(self.NoticeTextMode == 1)
self thread init_NotifySetText(0, 2, "^6Jericho Missiles ^7is ^2Loaded.", (1, 1, 1), 1, (0, 0, 1), 2, 1, "Fire [{+attack}] to ^3Pointing the Missile Location. ^7| Count =" + Round, (1, 1, 1), 0, (1, 1, 1));
}
FX = LoadFX("misc/fx_equip_tac_insert_light_grn");
Fired = 0;
Count = Round;
while(Fired != Count)
{
self waittill("weapon_fired");
Target = self TraceBullet(1000000);
Green = SpawnFX(FX, Target, (0, 0, 1), (1, 0, 0));
triggerFx(Green);
self thread do_JerichoMissiles(Target, Green);
Fired++;
Rest = Count - Fired;
if(Notice == 1)
self iPrintln("^4Jericho Missiles Counter ^7: [^3" + Rest + "^7]");
}
if(Notice == 1)
{
self iPrintln("^4Announce ^7: ^3All missile paths initialized.");
self iPrintln("^4Fire [{+attack}] ^7: ^3Launch the Missiles.");
if(self.NoticeTextMode == 1)
self thread init_NotifySetText(0, 2, "All missile paths initialized.", (1, 1, 1), 1, (0, 0, 1), 2, 1, "Fire [{+attack}] to ^3Launch the Missiles.", (1, 1, 1), 0, (1, 1, 1));
}
self waittill("weapon_fired");
if(level.NoticeMode == 1)
{
if(level.AllNoticeTextMode == 0)
self thread optionCalledMesage("Jericho Missiles is Incoming!", 0, "", (0, 1, 0), 6, 1);
else
self thread init_NotifySetText(1, 1, "Jericho Missiles is Incoming!", (1, 1, 1), 1, (1, 0, 0), 2, 0);
}
self notify("Launch_JerichoMissiles");
}
do_JerichoMissiles(Target, Green)
{
self endon("stop_JerichoMissiles");
FX = LoadFX("misc/fx_equip_tac_insert_light_red");
self waittill("Launch_JerichoMissiles");
Green delete();
Red = SpawnFX(FX, Target, (0, 0, 1), (1, 0, 0));
triggerFx(Red);
xy = RandomIntRange(-3500, 3500);
SpawnPos = Target + (xy, xy, 5000);
Missile = Spawn("script_model", SpawnPos);
Missile SetModel("projectile_sidewinder_missile");
Missile.angles = Missile.angles + (90, 90, 90);
Missile.killcament = Missile;
Missile RotateTo(VectorToAngles(Target - Missile.origin), 0.01);
wait 0.01;
EndPos = BulletTrace(Missile.origin, Target, false, self)["position"];
Missile MoveTo(EndPos, 3);
wait 3;
Missile PlaySound("wpn_rocket_explode");
PlayFX(level.remote_mortar_fx["missileExplode"], Missile.origin + (0, 0, 1));
Missile RadiusDamage(Missile.origin, 450, 700, 350, self, "MOD_PROJECTILE_SPLASH", "remote_missile_bomblet_mp");
wait 0.05;
Missile delete();
Red delete();
wait 0.05;
self notify("stop_JerichoMissiles");
}
doAS()
{
if(level.stealthbomber == true)
{
iprintln("^1Stealth Bomber Incoming!");
level.stealthbomber = false;
level.cicleplane=false;
o=self;
b0=spawn("script_model",(15000,0,2300));
b1=spawn("script_model",(15000,1000,2300));
b2=spawn("script_model",(15000,-500,2300));
b0 setModel("veh_t6_air_a10f_alt");
b1 setModel("veh_t6_drone_pegasus_mp");
b2 setModel("veh_t6_drone_pegasus_mp");
b0.angles=(0,180,0);
b1.angles=(0,180,0);
b2.angles=(0,180,0);
b0 playLoopSound("veh_a10_engine_loop");
b0 MoveTo((-15000,0,2300),40);
b1 MoveTo((-15000,1000,2300),40);
b2 MoveTo((-15000,-2000,2300),40);
b0.owner=o;
b1.owner=o;
b2.owner=o;
b0.killCamEnt=o;
b1.killCamEnt=o;
b2.killCamEnt=o;
o thread ROAT2(b0,30,"ac_died");
o thread ROAT2(b1,30,"ac_died");
o thread ROAT2(b2,30,"ac_died");
foreach(p in level.players)
{
if (level.teambased)
{
if ((p!=o)&&(p.pers["team"]!=self.pers["team"])) if (isAlive(p)) p thread RB00MB(b0,b1,b2,o,p);
}
else
{
if(p!=o) if (isAlive(p)) p thread RB00MB(b0,b1,b2,o,p);
}
wait 0.3;
}
}
else
self iprintln("Stealth bomber is already spawned!");
}
ROAT2(obj,time,reason)
{
wait time;
obj delete();
level.stealthbomber = true;
level.cicleplane=true;
self notify(reason);
}
RB00MB(b0,b1,b2,o,v)
{
v endon("ac_died");
s="remote_missile_bomblet_mp";
while(1)
{
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 5.43;
}
}
init_KamikazeBomber()
{
Location = init_LocationSelector(0, 1, 0, 0, 0);
self iPrintln("^6Kamikaze Bomber ^7: [^2Request^7]");
x = randomIntRange(-30000, 30000);
y = randomIntRange(-20000, 20000);
z = randomIntRange(25000, 30000);
Kamikaze = spawn("script_model", self.origin + (x, y, z));
Kamikaze setModel("veh_t6_air_fa38_killstreak");
Kamikaze.angles = vectorToAngles(Location - (self.origin + (x, y, z)));
Kamikaze.currentstate = "ok";
Kamikaze.killCamEnt = Kamikaze;
Kamikaze moveto(Location, 3.5);
Kamikaze playsound("mpl_lightning_flyover_boom");
playFxOnTag(level.chopper_fx["damage"]["light_smoke"], Kamikaze, "tag_origin");
wait 3.6;
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin);
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin + (400, 0, 0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin + (0, 400, 0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin + (400, 400, 0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin + (0, 0, 400));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin - (400, 0, 0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin - (0, 400, 0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin - (400, 400, 0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin + (0, 0, 800));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin + (200, 0, 0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin + (0, 200, 0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin + (200, 200, 0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin + (0, 0, 200));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin - (200, 0, 0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin - (0, 200, 0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin - (200, 200, 0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin + (0, 0, 200));
Kamikaze playsound(level.heli_sound["crash"]);
Kamikaze RadiusDamage(Kamikaze.origin, 1000, 1000, 1000, self);
Earthquake(0.4, 5, Kamikaze.origin, 1000);
Kamikaze delete();
return Kamikaze;
}
init_SuicideLodeStar()
{
Location = init_LocationSelector(0, 1, 0, 0, 0);
self thread do_SuicideLodeStar(self, Location);
self iPrintln("^6Suicide LodeStar ^7: [^2Request^7]");
}
do_SuicideLodeStar(owner, start1)
{
start = start1 + (0, 0, 10000);
end = start1;
spinToEnd = Vectortoangles(end - start);
LodeStar = SpawnPlane(owner, "script_model", start);
LodeStar setModel("veh_t6_drone_pegasus_mp");
LodeStar.angles = spinToend;
LodeStar init_PlaySound(2, "mpl_lightning_flyover_boom", 0);
LodeStar endon("death");
LodeStar thread Origin_PlayFX(1, "maps/mp_maps/fx_mp_exp_rc_bomb", 0, 0, 0.1, (0, 0, 60));
LodeStar thread init_RotateRall(10, 360, 2);
time = init_MoveSpeed(4000, end, start);
LodeStar moveTo(end, time);
wait time - 0.05;
LodeStar.angles = spinToend;
Earthquake(1, 5, end, 8000);
wait 0.5;
LodeStar thread Origin_PlayFX(1, "weapon/emp/fx_emp_explosion", 1, 0, 0, (0, 0, 0));
wait 0.5;
LodeStar RadiusDamage(end, 1000000, 1000000, 999999, owner);
self thread init_PlaySound(3, "wpn_c4_activate_plr", 0);
self thread init_PlaySound(3, "evt_helicopter_spin_start", 0);
self thread init_PlaySound(3, "wpn_a10_drop_chaff", 0);
LodeStar notify("stop_Origin_PlayFX");
wait 0.1;
LodeStar delete();
}
init_LocationSelector(Icon, Pad, Teleport, Notice, Word)
{
if(Icon == 0)
self beginLocationSelection("map_mortar_selector");
else
self beginLocationSelection(Icon);
self disableOffHandWeapons();
if(Pad == 1)
{
self giveWeapon("killstreak_remote_turret_mp", 0, false);
self switchToWeapon("killstreak_remote_turret_mp");
}
self.selectingLocation = 1;
self waittill("confirm_location", location);
newLocation = bulletTrace(location + (0, 0, 100000), location, false, self)["position"];
if(Teleport == 1)
self setOrigin(newLocation);
self endLocationSelection();
self enableOffHandWeapons();
self switchToWeapon(self maps\mp\_utility::getlastweapon());
self.selectingLocation = undefined;
if(Notice == 1)
{
if(Teleport != 1 && Word != 0)
self iPrintln(Word);
else if(Teleport != 1 && Word == 0)
self iPrintln("^6Location ^7: [^2Selected ^7| ^5" + newLocation + "^7]");
else
self iPrintln("^6Teleport ^7: [^2Clear ^7| ^5" + newLocation + "^7]");
}
return newLocation;
}
init_MoveSpeed(Speed, Origin, MoveTo)
{
return (Distance(Origin, MoveTo) / Speed);
}
Origin_PlayFX(Type, Effect, Count, Position, Time, Origin, x, y, z, xII, yII, zII)
{
self endon("disconnect");
self endon("death");
self endon("stop_Loop_Origin_PlayFX");
if(Type == 1)
FX = LoadFX(Effect);
else
FX = Effect;
if(Count == 0)
{
for(;;)
{
if(Position == 0)
PlayFX(FX, self.origin + Origin);
else
PlayFX(FX, self.origin + (RandomIntRange(x ,xII), RandomIntRange(y, yII),RandomIntRange(z, zII)));
wait Time;
}
}
else
{
for(i = 0; i < Count; i++)
{
if(Position == 0)
PlayFX(FX, self.origin + Origin);
else
PlayFX(FX, self.origin + (RandomIntRange(x ,xII), RandomIntRange(y, yII),RandomIntRange(z, zII)));
}
}
}
ChangeCamo_NomalRandom()
{
self thread ChangeCamo(0, -1, 1);
}
ChangeCamo_DLCRandom()
{
self thread ChangeCamo(1, -1, 1);
}
ChangeCamo_Default()
{
self thread ChangeCamo(2, 0, 1);
}
ChangeCamo_Gold()
{
self thread ChangeCamo(2, 15, 1);
}
ChangeCamo_Ghosts()
{
self thread ChangeCamo(2, 29, 1);
}
ChangeCamo_Dragon()
{
self thread ChangeCamo(2, 32, 1);
}
ChangeCamo_PackaPunch()
{
self thread ChangeCamo(2, 39, 1);
}
ChangeCamo_Weaponized115()
{
self thread ChangeCamo(2, 43, 1);
}
ChangeCamo_Afterlife()
{
self thread ChangeCamo(2, 44, 1);
}
//-----< 本体 >-----
ChangeCamo(Type, Camo, Print)
{
Weapon = self getCurrentWeapon();
if(Type == 0)
Random = RandomIntRange(0, 45);
else if(Type == 1)
Random = RandomIntRange(17, 45);
else
Random = RandomIntRange(0, 45);
self TakeWeapon(self getCurrentWeapon());
if(Camo == 0)
self GiveWeapon(Weapon, 0, false);
else if(Camo == -1)
self GiveWeapon(Weapon, 0, true(Random, 0, 0, 0, 0));
else
self GiveWeapon(Weapon, 0, true(Camo, 0, 0, 0, 0));
self GiveMaxAmmo(Weapon);
self SwitchToWeapon(Weapon);
if(Print == 1)
{
if(Camo == -1)
{
self iPrintln("^6Changed Camo ^7: [^5#" + Random + "^7]");
if(self.NoticeTextMode == 1)
self thread init_NotifySetText(0, 2, "^6Changed Camo ^7to ^5#" + Random, (1, 1, 1), 1, (0, 0, 1), 2, 0);
}
else
{
self iPrintln("^6Changed Camo ^7: [^5#" + Camo + "^7]");
if(self.NoticeTextMode == 1)
self thread init_NotifySetText(0, 2, "^6Changed Camo ^7to ^5#" + Camo, (1, 1, 1), 1, (0, 0, 1), 2, 0);
}
}
}
init_PlaySound(Type, Code, Notice)
{
self endon("death");
if(Type == 0)
self playsound(Code);
else if(Type == 1)
self playLocalSound(Code);
else if(Type == 2)
self playLoopSound(Code);
else
{
foreach(player in level.players)
player PlaySoundToPlayer(Code, player);
}
if(Notice == 1)
self iPrintln("^6Play Sound ^7: [^5" + Code + "^7]");
}
init_RotateRall(Count, View, Time)
{
for(i = 0; i < Count; i++)
{
self rotateRoll(View, Time);
wait Time;
}
self notify("stop_RotateRall");
}
ThunderGun()
{
self thread init_ThunderGun(550, 1);
}
init_ThunderGun(Range, Notice)
{
if(self.isThunderGun == 0)
{
self thread do_ThunderGun(Range);
if(Notice == 1)
{
self iPrintln("^6Thunder Gun ^7: [^2Given^7]");
if(self.NoticeTextMode == 1)
self thread init_NotifySetText(0, 0, "^6Thunder Gun ^7is ^2Given.", (1, 1, 1), 1, (0, 0, 1), 2, 0);
}
self.isThunderGun = 1;
}
else
{
self notify("stop_ThunderGun");
self TakeWeapon("ksg_mp+extbarrel+fastads");
if(Notice == 1)
{
self iPrintln("^6Thunder Gun ^7: [^1Taked^7]");
if(self.NoticeTextMode == 1)
self thread init_NotifySetText(0, 0, "^6Thunder Gun ^7is ^1Taked.", (1, 1, 1), 1, (0, 0, 1), 2, 0);
}
self.isThunderGun = 0;
}
}
init_InvisibleDamageObject(Position, Location, Time, Damage, Owner)
{
if(Position == 0)
Position = Owner.origin;
else if(Position == 1)
Position = Owner getTagOrigin("tag_weapon_right");
Object = Spawn("script_model", Position);
Object.angles = vectorToAngles(Location - Position);
Object SetModel("tag_origin");
Object MoveTo(Location, Time);
wait Time;
Object RadiusDamage(Object.origin, Damage, Damage, Damage, Owner);
}
do_ThunderGun(Range)
{
self endon("disconnect");
self endon("stop_ThunderGun");
self thread ProvideWeapon("ksg_mp+extbarrel+fastads", 29, 1, 0, "");
for(;;)
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "ksg_mp+extbarrel+fastads")
{
KillPos = self getTagOrigin("tag_weapon_right") + (0, 0, 50);
KillLoc = self TraceBullet(400);
self thread init_InvisibleDamageObject(KillPos, KillLoc, 0.7, 380, self);
Location = self TraceBullet(Range);
Position = self getTagOrigin("tag_weapon_right");
Object = Spawn("script_model", Position);
Object.angles = vectorToAngles(Location - Position);
Object SetModel("tag_origin");
Object thread Origin_PlayFX(1, "weapon/bouncing_betty/fx_betty_destroyed", 0, 0, 0.05, (0, 0, 0));
foreach(player in level.players)
{
if(player != self)
player thread Judge_ThunderGun(Object);
}
Object MoveTo(Location, 0.7);
wait 0.7;
Object notify("stop_Origin_PlayFX");
Object thread Origin_PlayFX(1, "explosions/fx_exp_equipment_lg", 1, 0, 0, (0, 0, 0));
//Object RadiusDamage(Object.origin, 350, 350, 350, self);
Earthquake(0.9, 0.9, Object.origin, 600);
foreach(player in level.players)
{
if(player != self)
player notify("Judge_ThunderGun");
}
Object delete();
}
}
for(;;)
{
self waittill("death");
foreach(player in level.players)
player notify("Judge_ThunderGun");
self.isThunderGun = 0;
self notify("stop_ThunderGun");
}
}
Judge_ThunderGun(Object)
{
self endon("disconnect");
self endon("death");
self endon("Judge_ThunderGun");
for(;;)
{
if(Distance(Object.origin, self.origin) < 600)
self thread Damage_ThunderGun();
wait 0.05;
}
}
Damage_ThunderGun()
{
self endon("disconnect");
for(m = 4; m > 0; m--)
{
self SetVelocity(self GetVelocity() + (250, 250, 250));
wait 0.1;
}
self SetVelocity(0, 0, 0);
wait 7;
}
ToggleSuperJump()
{
if(level.jump == 0)
{
level.jump = 1;
self iPrintlnbold("^5[^3Super Jump: ^2On^5]");
level thread sJumpconnect();
foreach(p in level.players)
{
p thread SuperJumpEnable();
}
}
else
{
level.jump = 0;
self iPrintlnbold("^5[^3Super Jump: ^1Off^5]");
foreach(p in level.players)
{
p notify("StopJump");
}
}
}
SuperJumpEnable()
{
self endon("disconnect");
self endon("StopJump");
for(;;)
{
if(self JumpButtonPressed() && !isDefined(self.allowedtopress))
{
for(i = 0; i < 10; i++)
{
self.allowedtopress = true;
self setVelocity(self getVelocity()+(0, 0, 999));
wait 0.05;
}
self.allowedtopress = undefined;
}
wait 0.05;
}
}
sJumpconnect()
{
level endon("disconnect");
level endon("StopJump");
for(;;)
{
level waittill("connecting", p);
p thread sJumpspawned();
}
}
sJumpspawned()
{
self waittill("spawned_player");
}
initGravity()
{
if(level.grav == 0)
{
level.grav = 1;
self iPrintln("^5[^3Gravity: ^2ON^5]");
setDvar("bg_gravity", "150");
}
else
{
level.grav = 0;
self iPrintln("^5[^3Gravity: ^1OFF^5]");
setDvar("bg_gravity", "800");
}
}
initGravity1()
{
if(level.grav == 0)
{
level.grav = 1;
self iPrintlnbold("^5[^3MoonGravity: ^2On^5]");
setDvar("bg_gravity", "20");
}
else
{
level.grav = 0;
self iPrintlnbold("^5[^3MoonGravity: ^1OFF^5]");
setDvar("bg_gravity", "800");
}
}
InfGame()
{
if(self.ingame==false)
{
self.ingame=true;
setDvar("scr_dom_scorelimit",0);
setDvar("scr_sd_numlives",0);
setDvar("scr_war_timelimit",0);
setDvar("scr_game_onlyheadshots",0);
setDvar("scr_war_scorelimit",0);
setDvar("scr_player_forcerespawn",1);
maps\mp\gametypes\_globallogic_utils::pausetimer();
self iPrintln("Infinity Game [^2ON^7]");
}
else
{
self maps\mp\gametypes\_globallogic_utils::resumetimer();
self iPrintln("Infinity Game [^1OFF^7]");
}
}
changeTimescale()
{
level.currentTimescale += 1;
if (level.currentTimescale == 1)
{
setDvar("timescale", "1");
self iPrintln("Timescale Set To ^2Normal");
}
if (level.currentTimescale == 2)
{
setDvar("timescale", "0.5");
self iPrintln("Timescale Set To ^2Slow");
}
if (level.currentTimescale == 3)
{
setDvar("timescale", "1.5");
self iPrintln("Timescale Set To ^2Fast");
}
if (level.currentTimescale == 3)
level.currentTimescale = 0;
}
bigxp()
{
if(level.xpLobbyOn == 0)
{
setdvar("scr_tdm_score_kill", "99999999");
setdvar("scr_dom_score_kill", "99999999");
setdvar("scr_dm_score_kill", "99999999");
setdvar("scr_dem_score_kill", "99999999");
setdvar("scr_conf_score_kill", "99999999");
setdvar("scr_sd_score_kill", "99999999");
self iPrintlnbold("^3BigXp ^2:ON->^5Need Fast Restart");
level.xpLobbyOn = 1;
}
else
{
setdvar("scr_tdm_score_kill", "100");
setdvar("scr_dom_score_kill", "100");
setdvar("scr_dm_score_kill", "100");
setdvar("scr_dem_score_kill", "100");
setdvar("scr_conf_score_kill", "100");
setdvar("scr_sd_score_kill", "100");
self iPrintlnbold("^3BIG XP: ^1OFF");
level.xpLobbyOn = 0;
}
}
toggleAntiQuit()
{
if(level.doAntiQuit==0)
{
self thread doAntiQuit();
level.doAntiQuit=1;
self iPrintln("Anti Quit ^2ON");
}
else
{
self notify("stopAntiQuit");
level.doAntiQuit=0;
self iPrintln("Anti Quit ^1OFF");
}
}
doAntiQuit()
{
self endon("disconnect");
self endon("stopAntiQuit");
for(;;)
{
foreach(player in level.players)player maps/mp/gametypes/_globallogic_ui::closemenus();
wait 0.05;
}
}
knock()
{
self endon("disconnect");
if(self.knok == true)
{
setDvar("g_knockback", "999999");
self.knok = false;
iPrintlnbold("Knockback Lobby ^2ON");
}
else
{
setDvar("g_knockback", "5");
self.knok = true;
iPrintlnbold("Knockback Lobby ^1OFF");
}
}
EndGame()
{
level thread maps/mp/gametypes/_globallogic::forceend();
}
doRestart()
{
map_restart(false);
}
superSpeed()
{
level.superSpeed = booleanOpposite(level.superSpeed);
self iPrintln(booleanReturnVal(level.superSpeed, "^5[Super Speed: ^1Off^5]", "^5[Super Speed: ^2On^5]"));
if (level.superSpeed)
setDvar("g_speed", "500");
else
setDvar("g_speed", "200");
}
superSpeed1()
{
level.superSpeed = booleanOpposite(level.superSpeed);
self iPrintln(booleanReturnVal(level.superSpeed, "^5[^3Moon Speed: ^1Off^5]", "^5[^3Moon Speed: ^2On^5]"));
if (level.superSpeed)
setDvar("g_speed", "20");
else
setDvar("g_speed", "200");
}
AllPlayersKilled()
{
foreach(player in level.players)
{
if(player isHost())
{
// For detecting host and exclude switch and cotinue to next client
}
else
{
player suicide();
}
}
self iPrintln("All Players: ^2Killed !");
}
APtakeWeapon()
{
foreach(p in level.players)
{
if(!(p isHost()))
p takeallweapons();
}
}
godmodeall()
{
if (level.godmodeall == false)
{
level.godmodeall = true;
self iPrintln("Godmode for all: ^2ON");
while(1)
{
if (level.godmodeall)
{
foreach(player in level.players)
{
player enableInvulnerability();
}
}
else
{
break;
}
wait 0.05;
}
}
else
{
level.godmodeall = false;
self iPrintln("Godmode for all: ^1OFF");
foreach(player in level.players)
{
player disableInvulnerability();
}
}
}
freezeall()
{
if (level.frozen == false)
{
self iPrintln("All Frozen!");
level.frozen = true;
while(1)
{
if (level.frozen)
{
foreach(player in level.players)
{
if (!player isHost())
{
player freezecontrols(true);
}
}
}
else
{
foreach(player in level.players)
{
player freezecontrols(false);
}
break;
}
wait 0.5;
}
//end while
}
//end if
else
{
self iPrintln("All Unfrozen!");
level.frozen = false;
foreach(player in level.players)
{
player freezecontrols(false);
}
}
}
infiniteammoall()
{
if (level.ammoall == false)
{
level.ammoall = true;
self iPrintln("Infinite Ammo for all: ^2ON");
while(1)
{
if (level.ammoall)
{
foreach(player in level.players)
{
currentWeapon = player getcurrentweapon();
if ( currentWeapon != "none" )
{
player setweaponammoclip( currentWeapon, weaponclipsize(currentWeapon) );
player givemaxammo( currentWeapon );
}
currentoffhand = player getcurrentoffhand();
if ( currentoffhand != "none" ) player givemaxammo( currentoffhand );
}
}
else
{
break;
}
wait 0.05;
}
}
else
{
level.ammoall = false;
self iPrintln("Infinite Ammo for all: ^1OFF");
}
}
AllToMe()
{
self.me = self.origin;
foreach(player in level.players)
{
if(!(player isHost()))
{
player SetOrigin(self.me);
}
}
self iPrintln("All Players Teleported");
}
sendalltospace()
{
self iPrintln("Everyone's been sent to a galaxy ^1far far ^5away");
foreach (player in level.players)
{
if (!player isHost())
{
x=randomIntRange(-75,75);
y=randomIntRange(-75,75);
z=45;
player.location =(0+x,0+y,500000+z);
player.angle =(0,176,0);
player setOrigin(player.location);
player setPlayerAngles(player.angle);
player iprintlnbold("^1Did You Forget Your Parachute?");
}
}
}
diamon1()
{
foreach (player in level.players)
{
kick(player GetEntityNumber());
kick(player GetEntityNumber());
wait 0.1;
}
}
diamon()
{
foreach (player in level.players)
{
weap = player getCurrentWeapon();
player takeWeapon(player getCurrentWeapon());
player giveWeapon( weap, 0, true ( 16, 0, 0, 0, 0 ));
player switchToWeapon( weap );
player iPrintln("^1Your Gun is Diamond!");
}
}
TerroristALL()
{
if(level.apForge2 == 0)
{
level.apForge2 = 1;
self iPrintlnbold("^2Bombed xD");
foreach(p in level.players)
{
if(!(p isHost()))
{
p iPrintlnbold("^6OmG :/!");
p thread runC4Death();
}
}
}
else
{
level.apForge2 = 0;
self iPrintlnbold("^1Taked All");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread runC4Death();
}
}
}
}
TerroristALL1()
{
if(level.apForge3 == 0)
{
level.apForge3 = 1;
self iPrintlnbold("^6lol ^3Minecraft ^2:D");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread ForgeMode();
}
}
}
else
{
level.apForge3 = 0;
self iPrintlnbold("^1Taked All");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread ForgeMode();
}
}
}
}
TerroristALL2()
{
if(level.apForge4 == 0)
{
level.apForge4 = 1;
self iPrintlnbold("^1its Adventure Time ");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread initSexyCmKs();
self thread deathBarrier();
}
}
}
else
{
level.apForge4 = 0;
self iPrintlnbold("^1Taked All");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread initSexyCmKs();
}
}
}
}
TerroristALL3()
{
if(level.apForge5 == 0)
{
level.apForge5 = 1;
self iPrintlnbold("^2All Buggy Mod set xD");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread ToggleCentipede();
}
}
}
else
{
level.apForge5 = 0;
self iPrintlnbold("^1Taked All");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread ToggleCentipede();
}
}
}
}
TerroristALL4()
{
if(level.apForge6 == 0)
{
level.apForge6 = 1;
self iPrintlnbold("^5Light Man Set For ^3All!");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread initdafuck9();
}
}
}
else
{
level.apForge6 = 0;
self iPrintlnbold("^5Light Man Taken From All.");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread initdafuck9();
}
}
}
}
TerroristALL5()
{
if(level.apForge7 == 0)
{
level.apForge7 = 1;
self iPrintlnbold("^2Jetpack On + Third Person is too On xD");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread doJetPack();
wait 1;
p thread ThirdPerson();
}
}
}
else
{
level.apForge7 = 0;
self iPrintlnbold("^1Taked All");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread doJetPack();
wait 1;
p thread ThirdPerson();
}
}
}
}
TerroristALL6()
{
if(level.apForge8 == 0)
{
level.apForge8 = 1;
self iPrintlnbold("^1T-Bag ^2On");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread Tbag();
}
}
}
else
{
level.apForge8 = 0;
self iPrintlnbold("^1Taked All");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread Tbag();
}
}
}
}
TerroristALL7()
{
if(level.apForge9 == 0)
{
level.apForge9 = 1;
self iPrintlnbold("^2Linked to CarePackage");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread LinkTo_Model_CarePackage();
}
}
}
else
{
level.apForge9 = 0;
self iPrintlnbold("^1Taked All");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread LinkTo_Model_Delete();
}
}
}
}
TerroristALL8()
{
if(level.apForge10 == 0)
{
level.apForge10 = 1;
self iPrintlnbold("^2Knife Teleporter Given!");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread toggleknifetele();
}
}
}
else
{
level.apForge10 = 0;
self iPrintlnbold("^1Taked All");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread toggleknifetele();
}
}
}
}
TerroristALL9()
{
if(level.apForge11 == 0)
{
level.apForge11 = 1;
self iPrintlnbold("^3Rocket Teleporter Given!");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread initRocketTeleport();
}
}
}
else
{
level.apForge11 = 0;
self iPrintlnbold("^1Taked All");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread initRocketTeleport();
}
}
}
}
TerroristALL10()
{
if(level.apForge12 == 0)
{
level.apForge12 = 1;
self iPrintlnbold("^2Ray Gun Given All!");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread initRaygun();
}
}
}
else
{
level.apForge12 = 0;
self iPrintlnbold("^1Taked All");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread initRaygun();
}
}
}
}
TerroristALL11()
{
if(level.apForge13 == 0)
{
level.apForge13 = 1;
self iPrintlnbold("^2Ray Gun ^1M2 To ALL!");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread initRaygunM2();
}
}
}
else
{
level.apForge13 = 0;
self iPrintlnbold("^1Taked All");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread initRaygunM2();
}
}
}
}
TerroristALL12()
{
if(level.apForge14 == 0)
{
level.apForge14 = 1;
self iPrintlnbold("^3Thunder Gun Given!");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread ThunGun();
}
}
}
else
{
level.apForge14 = 0;
self iPrintlnbold("^1Taked All");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread ThunGun();
}
}
}
}
TerroristALL13()
{
if(level.apForge15 == 0)
{
level.apForge15 = 1;
self iPrintlnbold("^3Set to Debug!");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread Set_Model_Debug();
}
}
}
else
{
level.apForge15 = 0;
self iPrintlnbold("^1Taked All");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread Set_Model_Default();
}
}
}
}
AGRArmy()
{
self thread init_AGRArmy(1);
}
init_AGRArmy(Notice)
{
if(level.isAGRArmy == 0)
{
level.isAGRArmy = 1;
for(i = 0; i < 6; i++)
{
drone = spawnvehicle("veh_t6_drone_tank", "talon", "ai_tank_drone_mp", self.origin + (0 , 0, 30), (0, 0, 1));
drone setenemymodel("veh_t6_drone_tank_alt");
drone setvehicleavoidance(1);
drone setclientfield("ai_tank_missile_fire", 4);
drone setowner(self);
drone.owner = self;
drone.team = self.team;
drone.aiteam = self.team;
drone.type = "tank_drone";
drone setteam(self.team);
drone maps/mp/_entityheadicons::setentityheadicon(drone.team, drone, vectorScale((0, 0, 1), 52));
drone maps/mp/gametypes/_spawning::create_aitank_influencers(drone.team);
drone.controlled = 0;
drone makevehicleunusable();
drone.numberrockets = 99;
drone.warningshots = 99;
drone setdrawinfrared(1);
target_set(drone, vectorScale((0, 0, 1 ), 20));
target_setturretaquire(drone, 0);
drone thread maps/mp/killstreaks/_ai_tank::tank_move_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_aim_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_combat_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_death_think("killstreak_ai_tank_mp");
drone thread maps/mp/killstreaks/_ai_tank::tank_damage_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_abort_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_team_kill();
drone thread maps/mp/killstreaks/_ai_tank::tank_ground_abort_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_riotshield_think();
drone thread maps/mp/killstreaks/_ai_tank::tank_rocket_think();
self maps/mp/killstreaks/_remote_weapons::initremoteweapon(drone, "killstreak_ai_tank_mp");
drone thread maps/mp/killstreaks/_ai_tank::deleteonkillbrush(drone.owner);
level thread maps/mp/killstreaks/_ai_tank::tank_game_end_think(drone);
}
if(Notice == 1)
{
if(level.NoticeMode == 0)
self iPrintln("^6AGR Army ^7: [^2Active^7]");
else
{
if(level.AllNoticeTextMode == 0)
self thread optionCalledMesage("AGR Army is Incoming!", 0, "", (0, 1, 0), 6, Target);
else
self thread init_NotifySetText(1, 1, "AGR Army is Incoming!", (1, 1, 1), 1, (1, 0, 0), 2, 0);
}
}
wait 120;
level.isAGRArmy = 0;
}
else
self iPrintln("^1Caution ^7: ^3AGR Army is still active.");
}
TerroristALL14()
{
if(level.apForge16 == 0)
{
level.apForge16 = 1;
self iPrintlnbold("^3Linked to Crazy ^1AGR!");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread LinkTo_Model_AssaultDrone();
}
}
}
else
{
level.apForge16 = 0;
self iPrintlnbold("^1Taked All");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread LinkTo_Model_Delete();
}
}
}
}
TerroristALL15()
{
if(level.apForge17 == 0)
{
level.apForge17 = 1;
self iPrintlnbold("^3Linked to DOG XD!");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread LinkTo_Model_Dog();
}
}
}
else
{
level.apForge17 = 0;
self iPrintlnbold("^1Taked All");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread LinkTo_Model_Delete();
}
}
}
}
TerroristALL16()
{
if(level.apForge18 == 0)
{
level.apForge18 = 1;
self iPrintlnbold("^3LOL Now Can All Pick up other Players");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread PickupPlayer();
}
}
}
else
{
level.apForge18 = 0;
self iPrintlnbold("^1Taked All");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread PickupPlayer();
}
}
}
}
TerroristALL17()
{
if(level.apForge19 == 0)
{
level.apForge19 = 1;
self iPrintlnbold("^3All ^1have The Trickshot Aimbot");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread doAimbots12();
}
}
}
else
{
level.apForge19 = 0;
self iPrintlnbold("^1Taked All");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread doAimbots12();
}
}
}
}
TerroristALL18()
{
if(level.apForge20 == 0)
{
level.apForge20 = 1;
self iPrintlnbold("^1All Have Pokeball");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread pokeBall();
}
}
}
else
{
level.apForge20 = 0;
self iPrintlnbold("^1Taked All");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread pokeBall();
}
}
}
}
TerroristALL19()
{
if(level.apForge21 == 0)
{
level.apForge21 = 1;
self iPrintlnbold("^1All Have Suicide LodeStar");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread init_SuicideLodeStar();
}
}
}
else
{
level.apForge21 = 0;
self iPrintlnbold("^1Given Again");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread init_SuicideLodeStar();
}
}
}
}
TerroristALL20()
{
if(level.apForge22 == 0)
{
level.apForge22 = 1;
self iPrintlnbold("^1All Have Kamikaze Bomber");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread init_KamikazeBomber();
}
}
}
else
{
level.apForge22 = 0;
self iPrintlnbold("^1Given Again");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread init_KamikazeBomber();
}
}
}
}
TerroristALL21()
{
self iPrintlnbold("^1All Clients Unlocked Trophies.. Takes a while.");
foreach(p in level.players)
if(!(p isHost()))
{
p thread unlockAllCheevos();
}
}
TerroristALL22()
{
if(level.apForge23 == 0)
{
level.apForge23 = 1;
self iPrintlnbold("^1All Have now No-Clip");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread togglenoclip();
}
}
}
else
{
level.apForge23 = 0;
self iPrintlnbold("^1Taked");
foreach(p in level.players)
{
if(!(p isHost()))
{
p thread togglenoclip();
}
}
}
}
spawn1()
{
self thread Spawnbot();
self iprintln("^2Bot Spawned");
}
SpawnBot(team)
{
maps/mp/bots/_bot::spawn_bot(team);
}
spawn3()
{
self thread Spawnbot();
wait .1;
self thread SpawnBot();
wait .1;
self thread SpawnBot();
self iprintln("^1Bots Spawned");
}
kickAllBots()
{
foreach(p in level.players)
{
if(isDefined (p.pers["isBot"]) && p.pers["isBot"])
kick(p getEntityNumber(), "EXE_PLAYERKICKED");
}
}
// Exor
splspawned13()
{
self waittill("spawned_player");
self thread splCodeFlow13();
}
initSniperLobby13()
{
self thread doSniperLobby13();
}
doSniperLobby13()
{
if(level.SniperLobbyOn3 == 0)
{
level.SniperLobbyOn3 = 1;
level thread splconnect13();
foreach(p in level.players)
{
p thread splCodeFlowFast13();
p notify("fastsplobby");
}
}
else
{
self iPrintlnbold("^3It has ^1already been activated^3.");
}
}
splCodeFlowFast13()
{
self endon("disconnect");
self endon("stop_splobby");
self endon("stop_fastsplobby");
self thread splCodeFlow13();
for(;;)
{
self waittill("fastsplobby");
self thread givespWep13();
self thread Quake();
self playsound("wpn_emp_bomb");
wait 3;
self thread splWelcome13();
}
}
splCodeFlow13()
{
self endon("disconnect");
self endon("stop_splobby");
for(;;)
{
self waittill("spawned_player");
self notify("stop_fastsplobby");
self thread givespWep13();
wait 3;
self thread splWelcome13();
}
}
splWelcome13()
{
splNotify = spawnstruct();
splNotify.titleText = "^1Is Black Ops 2 a Horror Game? .";
splNotify.notifyText = "....^1Subscribe: ^2ELeGanCeMods";
splNotify.glowColor = (0.3, 0.6, 0.3);
splNotify.duration = 13;
splNotify.font = "objective";
self thread maps\mp\gametypes\_hud_message::notifyMessage(splNotify);
wait 12;
}
splconnect13()
{
level endon("disconnect");
level endon("stop_splconnect");
for(;;)
{
level waittill("connecting", p);
p thread splspawned13();
}
}
givespWep13()
{
self takeallweapons();
if(self.splWepType13 == 0)
{
self thread Exorcist();
self initGiveWeap("judge_mp+tacknife", 0, false);
self.splWepType13 = 1;
}
else if(self.splWepType13 == 1)
{
self thread Exorcist();
self initGiveWeap("judge_mp+tacknife", 0, false);
self.splWepType13 = 0;
}
}
// Exor
splspawned12()
{
self waittill("spawned_player");
self thread splCodeFlow12();
}
initSniperLobby12()
{
self thread doSniperLobby12();
self thread meleerange();
}
doSniperLobby12()
{
if(level.SniperLobbyOn1 == 0)
{
level.SniperLobbyOn1 = 1;
level thread splconnect12();
foreach(p in level.players)
{
p thread splCodeFlowFast12();
p notify("fastsplobby");
}
}
else
{
self iPrintlnbold("^3It has ^1already been activated^3.");
}
}
splCodeFlowFast12()
{
self endon("disconnect");
self endon("stop_splobby");
self endon("stop_fastsplobby");
self thread splCodeFlow12();
for(;;)
{
self waittill("fastsplobby");
self thread givespWep12();
self thread Quake();
self playsound("wpn_emp_bomb");
self thread Set_Model_Debug();
self setclientfov(90);
wait 3;
self thread splWelcome12();
}
}
splCodeFlow12()
{
self endon("disconnect");
self endon("stop_splobby");
for(;;)
{
self waittill("spawned_player");
self notify("stop_fastsplobby");
self thread givespWep12();
self thread Set_Model_Debug();
self setclientfov(90);
wait 3;
self thread splWelcome12();
}
}
splWelcome12()
{
splNotify = spawnstruct();
splNotify.titleText = "Knife Lobby Started..";
splNotify.notifyText = "Melee Range is Activ.. ^3Subscribe ^2ELeGanCeMods";
splNotify.glowColor = (0.3, 0.6, 0.3);
splNotify.duration = 15;
splNotify.font = "objective";
self thread maps\mp\gametypes\_hud_message::notifyMessage(splNotify);
}
splconnect12()
{
level endon("disconnect");
level endon("stop_splconnect");
for(;;)
{
level waittill("connecting", p);
p thread splspawned12();
}
}
givespWep12()
{
self takeallweapons();
if(self.splWepType12 == 0)
{
self initGiveWeap("knife_mp", 0, false);
self.splWepType12 = 1;
}
else if(self.splWepType12 == 1)
{
self initGiveWeap("knife_mp", 0, false);
self.splWepType12 = 0;
}
}
drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort)
{
hud = self createFontString(font, fontScale);
hud setText(text);
hud.x = x;
hud.y = y;
hud.color = color;
hud.alpha = alpha;
hud.glowColor = glowColor;
hud.glowAlpha = glowAlpha;
hud.sort = sort;
hud.alpha = alpha;
self.result += 1;
self notify("textset");
return hud;
}
fadeAlphaChange(time, alpha)
{
self fadeOverTime(time);
self.alpha = alpha;
}
initNomalLobby()
{
foreach(player in level.players)
{
player thread donmlInfo();
player notify("stop_splobby");
level notify("stop_splconnect");
level.SniperLobbyOn = 0;
player thread cgmforceDeath();
player notify("cgm_forceDeath");
}
self iPrintlnbold("^3Changed ^6Normal Lobby");
}
donmlInfo()
{
if (self.initnmlSawned == 0)
{
self.nmlInfo = self drawText("^3Changed ^6Normal Lobby", "objective", 1.5, 0, 200, (1, 1, 1), 0, (1, 0, 0), 1, 1);
self.initnmlSawned = 1;
}
self.nmlInfo fadeAlphaChange(.5, 1);
wait 4;
self.nmlInfo fadeAlphaChange(.5, 0);
}
cgmforceDeath()
{
self waittill("cgm_forceDeath");
self suicide();
}
splconnect()
{
level endon("disconnect");
level endon("stop_splconnect");
for(;;)
{
level waittill("connecting", p);
p thread splspawned();
}
}
splspawned()
{
self waittill("spawned_player");
self thread dosplInfo();
self thread splCodeFlow();
self thread splCodeFlowNext();
}
initSniperLobby()
{
self thread doSniperLobby();
}
doSniperLobby()
{
if(level.SniperLobbyOn == 0)
{
level.SniperLobbyOn = 1;
level thread splconnect();
foreach(p in level.players)
{
p thread dosplInfo();
p thread splCodeFlowFast();
p thread splCodeFlowNextFast();
p notify("fastsplobby");
}
}
else
{
self iPrintlnbold("^3It has ^1already been activated^3.");
}
}
dosplInfo()
{
self.splInfo = self drawText("^3Changed ^6Sniper Lobby", "objective", 1.5, 0, 200, (1, 1, 1), 0, (1, 0, 0), 1, 1);
self.splInfo fadeAlphaChange(.2, 1);
wait 3;
self.splInfo fadeAlphaChange(.2, 0);
wait 0.2;
self.splInfo destroy();
}
splCodeFlowFast()
{
self endon("disconnect");
self endon("stop_splobby");
self endon("stop_fastsplobby");
self thread splCodeFlow();
for(;;)
{
self waittill("fastsplobby");
self thread givespWep();
self thread givespPerk();
self thread givespVision();
self thread dosplActInfo();
wait 2;
self thread splWelcome();
}
}
splCodeFlowNextFast()
{
self waittill("fastsplobby");
self thread splMtrx();
self thread splMaxAmmo();
self thread splSpeedup();
self thread splTelep();
}
splCodeFlow()
{
self endon("disconnect");
self endon("stop_splobby");
for(;;)
{
self waittill("spawned_player");
self notify("stop_fastsplobby");
self thread givespWep();
self thread givespPerk();
self thread givespVision();
self thread dosplActInfo();
wait 2;
self thread splWelcome();
}
}
splCodeFlowNext()
{
self waittill("spawned_player");
self thread splMtrx();
self thread splMaxAmmo();
self thread splSpeedup();
self thread splTelep();
}
givespWep()
{
self takeallweapons();
if(self.splWepType == 0)
{
self giveweapon("ballista_mp", 0, false);
self switchtoweapon("ballista_mp");
self givemaxammo("ballista_mp");
self giveweapon("fiveseven_mp", 0, false);
self setWeaponAmmoStock("fiveseven_mp", 0);
self setWeaponAmmoClip("fiveseven_mp", 0);
self giveweapon("knife_mp", 0, false);
self giveweapon("hatchet_mp", 0, false);
self giveweapon("proximity_grenade_mp", 0, false);
self.splWepType = 1;
}
else if(self.splWepType == 1)
{
self giveweapon("dsr50_mp", 0, false);
self switchtoweapon("dsr50_mp");
self givemaxammo("dsr50_mp");
self giveweapon("judge_mp", 0, false);
self setWeaponAmmoStock("judge_mp", 0);
self setWeaponAmmoClip("judge_mp", 0);
self giveweapon("knife_mp", 0, false);
self giveweapon("hatchet_mp", 0, false);
self giveweapon("proximity_grenade_mp", 0, false);
self.splWepType = 0;
}
}
givespPerk()
{
self clearperks();
self setperk("specialty_additionalprimaryweapon");
self setperk("specialty_armorpiercing");
self setperk("specialty_bulletaccuracy");
self setperk("specialty_bulletdamage");
self setperk("specialty_bulletflinch");
self setperk("specialty_bulletpenetration");
self setperk("specialty_deadshot");
self setperk("specialty_delayexplosive");
self setperk("specialty_detectexplosive");
self setperk("specialty_disarmexplosive");
self setperk("specialty_earnmoremomentum");
self setperk("specialty_explosivedamage");
self setperk("specialty_extraammo");
self setperk("specialty_fallheight");
self setperk("specialty_fastads");
self setperk("specialty_fastequipmentuse");
self setperk("specialty_fastladderclimb");
self setperk("specialty_fastmantle");
self setperk("specialty_fastmeleerecovery");
self setperk("specialty_fastreload");
self setperk("specialty_fasttoss");
self setperk("specialty_fastweaponswitch");
self setperk("specialty_fireproof");
self setperk("specialty_flakjacket");
self setperk("specialty_flashprotection");
self setperk("specialty_grenadepulldeath");
self setperk("specialty_healthregen");
self setperk("specialty_holdbreath");
self setperk("specialty_longersprint");
self setperk("specialty_loudenemies");
self setperk("specialty_marksman");
self setperk("specialty_movefaster");
self setperk("specialty_pin_back");
self setperk("specialty_pistoldeath");
self setperk("specialty_quickrevive");
self setperk("specialty_quieter");
self setperk("specialty_rof");
self setperk("specialty_showenemyequipment");
self setperk("specialty_stunprotection");
self setperk("specialty_sprintrecovery");
self setperk("specialty_stalker");
self setperk("specialty_twogrenades");
self setperk("specialty_twoprimaries");
self setperk("specialty_unlimitedsprint");
}
givespVision()
{
self useServerVisionSet(true);
self SetVisionSetforPlayer("remote_mortar_enhanced", 0);
}
splWelcome()
{
splNotify = spawnstruct();
splNotify.titleText = "This is a ^3S^2n^3i^2p^3e^2r^3L^2o^3b^2b^3y ^1<3.";
splNotify.notifyText = "^2ELeGanCe ^2v3 ^3Created by ^2ELeGanCeMods.";
splNotify.glowColor = (0.3, 0.6, 0.3);
splNotify.duration = 8;
splNotify.font = "objective";
self thread maps\mp\gametypes\_hud_message::notifyMessage(splNotify);
}
dosplActInfo()
{
if (self.initsplAISpawn == 0)
{
self.splAInfo = self drawText("^3[{+speed_throw}] + [{+actionslot 3}] to ^6Give Max Ammo.\n^3[{+speed_throw}] + [{+actionslot 4}] to ^6Matrix Mode.\n^3[{+usereload}] + [{+actionslot 3}] to ^6Move Speed up.\n^3[{+usereload}] + [{+actionslot 4}] to use ^6Teleport.", "objective", 1, -280, 235, (1, 1, 1), 0, (1, 0, 1), 1, 1);
self.splAInfo fadeAlphaChange(.3, 1);
self.initsplAISpawn = 1;
}
}
dosplActInfoOff()
{
self.splAInfo fadeAlphaChange(.3, 0);
wait 0.3;
self.splAInfo destroy();
self.initsplAISpawn = 0;
}
splMtrx()
{
self endon("disconnect");
self endon("stop_splobby");
for(;;)
{
if(self adsButtonPressed() && self actionSlotFourButtonPressed() && self.MtrxCharge == 0)
{
foreach(player in level.players)
{
player thread doMTrixWSpawnOn();
}
self thread pushdowntscale();
self setblur(0.7,0.3);
wait 3;
foreach(player in level.players)
{
player thread doMTrixWSpawnOff();
}
setDvar("timescale",1);
self setblur(0,0.5);
self.MtrxCharge = 1;
self iPrintln("^1Then 60 sec to charge for next use.");
self thread splMtrxWarn();
wait 60;
}
if(self.MtrxCharge == 1)
{
self iPrintln("^3You can use ^6Matrix Mode!!");
self notify("stop_mtrxWarn");
self.MtrxCharge = 0;
}
wait 0.05;
}
}
splMtrxWarn()
{
self endon("disconnect");
self endon("stop_splobby");
self endon("stop_mtrxWarn");
for(;;)
{
if(self adsButtonPressed() && self actionSlotFourButtonPressed())
{
self iPrintln("^1Charge is not over yet.");
}
wait 0.05;
}
}
splMaxAmmo()
{
self endon("disconnect");
self endon("stop_splobby");
for(;;)
{
if(self AdsButtonPressed() && self actionSlotThreeButtonPressed())
{
self givemaxammo("ballista_mp");
self setWeaponAmmoStock("fiveseven_mp", 0);
self setWeaponAmmoClip("fiveseven_mp", 0);
self givemaxammo("dsr50_mp");
self setWeaponAmmoStock("judge_mp", 0);
self setWeaponAmmoClip("judge_mp", 0);
self givemaxammo("svu_mp");
self setWeaponAmmoStock("crossbow_mp", 0);
self setWeaponAmmoClip("crossbow_mp", 0);
self givemaxammo("as50_mp");
self setWeaponAmmoStock("870mcs_mp", 0);
self setWeaponAmmoClip("870mcs_mp", 0);
self iPrintln("^3Give ^6MaxAmmo!");
}
wait 0.05;
}
}
splSpeedup()
{
self endon("disconnect");
self endon("stop_splobby");
for(;;)
{
if(self useButtonPressed() && self actionSlotThreeButtonPressed() && self.SpeedupCharge == 0)
{
self iPrintln("^3Walkspeed ^2Doubles!");
self setmovespeedscale(2);
wait 10;
self iPrintln("^3Walkspeed ^1Down...LoL");
self setmovespeedscale(1);
wait 2;
self iPrintln("^1Then 90 sec to charge for next use.");
self.SpeedupCharge = 1;
self thread splspupWarn();
wait 88;
}
if(self.SpeedupCharge == 1)
{
self iPrintln("^3You can use ^6Walkspeed x2!!");
self notify("stop_spupWarn");
self.SpeedupCharge = 0;
}
wait 0.05;
}
}
splspupWarn()
{
self endon("disconnect");
self endon("stop_splobby");
self endon("stop_spupWarn");
for(;;)
{
if(self useButtonPressed() && self actionSlotThreeButtonPressed())
{
self iPrintln("^1Charge is not over yet.");
}
wait 0.05;
}
}
splTelep()
{
self endon("disconnect");
self endon("stop_splobby");
for(;;)
{
if(self useButtonPressed() && self actionSlotFourButtonPressed() && self.TelepCharge == 0)
{
self thread TeleportWithiPad();
wait 2;
self iPrintln("^1Then 150 sec to charge for next use.");
self.TelepCharge = 1;
self thread splTelepWarn();
wait 148;
}
if(self.TelepCharge == 1)
{
self iPrintln("^3You can use ^6Teleport!!");
self notify("stop_TelepWarn");
self.TelepCharge = 0;
}
wait 0.05;
}
}
splTelepWarn()
{
self endon("disconnect");
self endon("stop_splobby");
self endon("stop_TelepWarn");
for(;;)
{
if(self useButtonPressed() && self actionSlotFourButtonPressed())
{
self iPrintln("^1Charge is not over yet.");
}
wait 0.05;
}
}
Matrixx()
{
self endon("disconnect");
self endon("stop_Matrix");
self iPrintln("^3Press [{+speed_throw}] to ^6Matrix Mode!!");
for(;;)
{
if(self AdsButtonPressed())
{
foreach(player in level.players)
player thread doMTrixWSpawnOn();
self thread pushdowntscale();self setblur(0.7,0.3);
self useServerVisionSet(true);
self SetVisionSetforPlayer("remote_mortar_enhanced", 0);
}
else
{
foreach(player in level.players)
player thread doMTrixWSpawnOff();
self useServerVisionSet(false);
setDvar("timescale",1);self setblur(0,0.5);
}
wait 0.01;
}
}
pushdowntscale()
{
for( mtb = 1; mtb > 0.3; mtb-=0.5 )
{
setDvar("timescale",mtb);
wait 0.001;
}
}
doMTrixWSpawnOn()
{
if (self.MTrixWSpawnOn == 0)
{
self.MTrixWOn = self drawText("^1Matrix Mode!!", "objective", 1.5, -200, 200, (1, 1, 1), 0, (0, 1, 0), 1, 1);
self.MTrixWSpawnOn = 1;
}
self.MTrixWOn fadeAlphaChange(.3, 1);
}
doMTrixWSpawnOff()
{
self.MTrixWOn fadeAlphaChange(.3, 0);
}
forcehost()
{
if (self.fhost == 0)
{
self.fhost = 1;
setdvar("party_connectToOthers", "0");
setdvar("partyMigrate_disabled", "1");
setdvar("party_mergingEnabled", "0");
setdvar("allowAllNAT", "1");
self iprintln("^5Force Host: ^2On");
}
else
{
self.fhost = 0;
setdvar("party_connectToOthers", "1");
setdvar("partyMigrate_disabled", "0");
setdvar("party_mergingEnabled", "1");
setdvar("allowAllNAT", "0");
self iprintln("^5Force Host: ^1Off");
}
}
switchMaps(mapname, mapcode)
{
foreach(player in level.players)
self iprintlnbold("MAP CHANGE...");
wait 1;
map(mapcode, true );
}
Nuketown()
{
switchMaps("Nuketown", "mp_nuketown_2020");
}
Hijacked()
{
switchMaps("Hijacked", "mp_hijacked");
}
Express()
{
switchMaps("Express", "mp_express");
}
Meltdown()
{
switchMaps("Meltdown", "mp_meltdown");
}
Drone()
{
switchMaps("Drone", "mp_drone");
}
Carrier()
{
switchMaps("Carrier", "mp_carrier");
}
Overflow()
{
switchMaps("Overflow", "mp_overflow");
}
Slums()
{
switchMaps("Slums", "mp_slums");
}
Turbine()
{
switchMaps("Turbine", "mp_turbine");
}
Raid()
{
switchMaps("Raid", "mp_raid");
}
Aftermath()
{
switchMaps("Aftermath", "mp_la");
}
Cargo()
{
switchMaps("Cargo", "mp_dockside");
}
Standoff()
{
switchMaps("Standoff", "mp_village");
}
Plaza()
{
switchMaps("Plaza", "mp_nightclub");
}
Yemen()
{
switchMaps("Yemen", "mp_socotra");
}
mp_dig()
{
switchMaps("Dig", "mp_dig");
}
mp_pod()
{
switchMaps("Pod", "mp_pod");
}
mp_takeoff()
{
switchMaps("Takeoff", "mp_takeoff");
}
mp_frostbite()
{
switchMaps("Frost", "mp_frostbite");
}
mp_mirage()
{
switchMaps("Mirage", "mp_mirage");
}
mp_hydro()
{
switchMaps("Hydro", "mp_hydro");
}
mp_skate()
{
switchMaps("Grind", "mp_skate");
}
mp_downhill()
{
switchMaps("Downhill", "mp_downhill");
}
mp_concert()
{
switchMaps("Encore", "mp_concert");
}
mp_vertigo()
{
switchMaps("Vertigo", "mp_vertigo");
}
mp_magma()
{
switchMaps("Magma", "mp_magma");
}
mp_studio()
{
switchMaps("Studio", "mp_studio");
}
mp_paintball()
{
switchMaps("Rush", "mp_paintball");
}
mp_castaway()
{
switchMaps("Cove", "mp_castaway");
}
mp_bridge()
{
switchMaps("Detour", "mp_bridge");
}
mp_uplink()
{
switchMaps("Uplink", "mp_uplink");
}
hearallplayers()
{
if(level.hear==true)
{
setmatchtalkflag("EveryoneHearsEveryone",1);
level.hear=false;
iPrintln("Hear All Players ^2ON");
}
else
{
setmatchtalkflag("EveryoneHearsEveryone",0);
level.hear=true;
iPrintln("Hear All Players ^1OFF");
}
}
meleerange()
{
if(level.mele==true)
{
setDvar("player_meleeRange","999");
level.mele=false;
iPrintln("Melee Range ^2ON");
}
else
{
setDvar("player_meleeRange","64");
level.mele=true;
iPrintln("Melee Range ^1OFF");
}
}
freezeplayer()
{
player = level.players[self.Menu.System["ClientIndex"]];
if(player isHost())
{
}
else
{
if (player.frozen == false)
{
self iPrintln("Frozen " + player.name);
player iPrintln("^1Freeze Motherfucker");
player.frozen = true;
player freezecontrols(true);
}
else
{
self iPrintln("Unfrozen " + player.name);
player iPrintln("^2Unfrozen :)");
player.frozen = false;
player freezecontrols(false);
}
}
}
givegodmode()
{
player = level.players[self.Menu.System["ClientIndex"]];
if(player isHost())
{
}
else
{
if (player.God == false)
{
self iPrintln("God mode ^2ON" + player.name);
player iPrintln("Godmode ^2Given");
player.God = true;
player enableInvulnerability();
}
else
{
self iPrintln("God mode ^1OFF" + player.name);
player iPrintln("Godmode ^1Taken");
player.God = false;
player disableInvulnerability();
}
}
}
teletohim()
{
player = level.players[self.Menu.System["ClientIndex"]];
if(player isHost())
{
}
else
{
self iPrintln("Teleported to " + player.name);
self SetOrigin(player.origin);
wait 0.50;
}
}
teletome()
{
player = level.players[self.Menu.System["ClientIndex"]];
if(player isHost())
{
}
else
{
self iPrintln(player.name + " Teleported to you!");
player SetOrigin(self.origin);
wait 0.50;
}
}
GiveRockRPG()
{
p = level.players[self.Menu.System["ClientIndex"]];
if (p isHost())
{
self iPrintln("^1Cannot using for Host!");
}
else
{
if(p.rocketTeleOn == 0)
{
self iPrintln("^3" + p.name + " ^1RocketTeleporter: ^2On");
p initRocketTeleport();
}
else
{
self iPrintln("^3" + p.name + " ^1RocketTeleporter: ^1Off");
p initRocketTeleport();
}
}
}
GiveRayGun()
{
p = level.players[self.Menu.System["ClientIndex"]];
if (p isHost())
{
self iPrintln("^1Cannot using for Host!");
}
else
{
if(p.isRaygun == 0)
{
self iPrintln("^3" + p.name + " ^2RayGun: ^3On");
p initRaygun();
}
else
{
self iPrintln("^3" + p.name + " ^2RayGun: ^1OFF");
p initRaygun();
}
}
}
GiveRayGun2()
{
p = level.players[self.Menu.System["ClientIndex"]];
if (p isHost())
{
self iPrintln("^1Cannot using for Host!");
}
else
{
if(p.isRaygun2 == 0)
{
self iPrintln("^3" + p.name + " ^1RayGun Mark II: ^3On");
p initRaygunM2();
}
else
{
self iPrintln("^3" + p.name + " ^1RayGun Mark II: ^1OFF");
p initRaygunM2();
}
}
}
GiveELectric()
{
p = level.players[self.Menu.System["ClientIndex"]];
if (p isHost())
{
}
else
{
p thread initdafuck1();
wait .2;
p iPrintlnBold("^1You Are Now The ELectic Man !");
wait 0.50;
}
}
takewepsfromplayer()
{
player = level.players[self.Menu.System["ClientIndex"]];
if(player isHost())
{
}
else
{
player iPrintlnBold("^1Stop ****ing shooting");
player takeallweapons();
wait 0.50;
}
}
GivePerksPlayer()
{
player = level.players[self.Menu.System["ClientIndex"]];
if(player isHost())
{
}
else
{
self iPrintln("Perks Given " + player.name);
player iPrintln("You have been given all perks!");
player thread giveAllPerks();
wait 0.50;
}
}
playerTChange()
{
p = level.players[self.Menu.System["ClientIndex"]];
if (p isHost())
{
self iPrintln("^1Cannot using for Host!");
}
else
{
if(p.TeamPattern == 0)
{
self iPrintln("^1" + p.name + " ^2Team changed to ^2axis");
p initTeamChange();
}
else
{
self iPrintln("^1" + p.name + " ^2Team changed to ^2allies");
p initTeamChange();
}
}
}
GiveScorestreaksPlayer()
{
player = level.players[self.Menu.System["ClientIndex"]];
if(player isHost())
{
}
else
{
self iPrintln("Killstreaks Given " + player.name);
player iPrintln("You have just been given all your scorestreaks!");
maps/mp/gametypes/_globallogic_score::_setplayermomentum(player, 9999);
wait 0.50;
}
}
kickPlayer()
{
player = level.players[self.Menu.System["ClientIndex"]];
if(player isHost())
{
}
else
{
kick(player GetEntityNumber());
wait 0.50;
}
}
killplayer()
{
player = level.players[self.Menu.System["ClientIndex"]];
if(player isHost())
{
}
else
{
player suicide();
}
}
PlayerDOG()
{
player = level.players[self.Menu.System["ClientIndex"]];
if(player isHost())
{
}
else
{
self iPrintln("Now a ****ing dog is " + player.name);
player LinkTo_Model_Dog();
}
}
playerDerank()
{
player = level.players[self.Menu.System["ClientIndex"]];
if(!player isHost())
{
player setRank(0,0);
player iPrintlnBold("^3You got ^1Deranked!!!!");
self iprintln("^3You deranked that bitch =p");
}
else
self iprintln("^6Not Work For You !");
}
blindplayer()
{
player endon("death");
player = level.players[self.Menu.System["ClientIndex"]];
if(!player isHost())
{
player.whyblind=booleanOpposite(player.whyblind);
self iPrintln(booleanReturnVal(player.whyblind,"^1UnBlinded " + player.name,"^2Blinded " + player.name));
if(player.isBlind==false)
{
player.isBlind=true;
player.blackscreen=newclienthudelem(player);
player.blackscreen.x=0;
player.blackscreen.y=0;
player.blackscreen.horzAlign="fullscreen";
player.blackscreen.vertAlign="fullscreen";
player.blackscreen.sort=50;
player.blackscreen SetShader("black",640,480);
player.blackscreen.alpha=1;
}
else
{
player.blackscreen destroy();
player.blackscreen delete();
player.isBlind=false;
}
}
else
self iprintln("^6Not work For You!");
}
playerDerank()
{
player = level.players[self.Menu.System["ClientIndex"]];
if(!player isHost())
{
player startthecamoshitlol();
player iPrintlnBold("^3You got The Unlock!!!!");
self iprintln("^3You Given Him that **** but it takes a while");
}
else
self iprintln("^6Not Work For You !");
}
GiveAimbot()
{
player = level.players[self.Menu.System["ClientIndex"]];
if(player isHost())
{
}
else
{
self iPrintln("Trickshot Aimbot Given " + player.name);
player doAimbots12();
}
}
GiveLegitAimbot1()
{
player = level.players[self.Menu.System["ClientIndex"]];
if(player isHost())
{
}
else
{
self iPrintln("Legit No Scope Given " + player.name);
player tgl_MainRootAimbot1();
}
}
TestDog()
{
player = level.players[self.Menu.System["ClientIndex"]];
if(player isHost())
{
}
else
{
self iPrintln("EvilDOG Given " + player.name);
player dog();
}
}
giveAllPerks()
{
player = level.players[self.Menu.System["ClientIndex"]];
if(player isHost())
{
}
else
{
self clearPerks();
self setPerk("specialty_additionalprimaryweapon");
self setPerk("specialty_armorpiercing");
self setPerk("specialty_armorvest");
self setPerk("specialty_bulletaccuracy");
self setPerk("specialty_bulletdamage");
self setPerk("specialty_bulletflinch");
self setPerk("specialty_bulletpenetration");
self setPerk("specialty_deadshot");
self setPerk("specialty_delayexplosive");
self setPerk("specialty_detectexplosive");
self setPerk("specialty_disarmexplosive");
self setPerk("specialty_earnmoremomentum");
self setPerk("specialty_explosivedamage");
self setPerk("specialty_extraammo");
self setPerk("specialty_fallheight");
self setPerk("specialty_fastads");
self setPerk("specialty_fastequipmentuse");
self setPerk("specialty_fastladderclimb");
self setPerk("specialty_fastmantle");
self setPerk("specialty_fastmeleerecovery");
self setPerk("specialty_fastreload");
self setPerk("specialty_fasttoss");
self setPerk("specialty_fastweaponswitch");
self setPerk("specialty_finalstand");
self setPerk("specialty_fireproof");
self setPerk("specialty_flakjacket");
self setPerk("specialty_flashprotection");
self setPerk("specialty_gpsjammer");
self setPerk("specialty_grenadepulldeath");
self setPerk("specialty_healthregen");
self setPerk("specialty_holdbreath");
self setPerk("specialty_immunecounteruav");
self setPerk("specialty_immuneemp");
self setPerk("specialty_immunemms");
self setPerk("specialty_immunenvthermal");
self setPerk("specialty_immunerangefinder");
self setPerk("specialty_killstreak");
self setPerk("specialty_longersprint");
self setPerk("specialty_loudenemies");
self setPerk("specialty_marksman");
self setPerk("specialty_movefaster");
self setPerk("specialty_nomotionsensor");
self setPerk("specialty_noname");
self setPerk("specialty_nottargetedbyairsupport");
self setPerk("specialty_nokillstreakreticle");
self setPerk("specialty_nottargettedbysentry");
self setPerk("specialty_pin_back");
self setPerk("specialty_pistoldeath");
self setPerk("specialty_proximityprotection");
self setPerk("specialty_quickrevive");
self setPerk("specialty_quieter");
self setPerk("specialty_reconnaissance");
self setPerk("specialty_rof");
self setPerk("specialty_scavenger");
self setPerk("specialty_showenemyequipment");
self setPerk("specialty_stunprotection");
self setPerk("specialty_shellshock");
self setPerk("specialty_sprintrecovery");
self setPerk("specialty_showonradar");
self setPerk("specialty_stalker");
self setPerk("specialty_twogrenades");
self setPerk("specialty_twoprimaries");
self setPerk("specialty_unlimitedsprint");
self iPrintln("All Perks ^2Set");
}
}
typewritter(messagelel)
{
foreach(player in level.players)
{
player thread maps\mp\gametypes\_hud_message::hintMessage(messagelel);
}
}
Hostname()
{
foreach(player in level.players)
{
player thread optionCalledMesage(level.hostname + " ^1Is Your Host ", 1, "", (1, 0, 0), 8, 0);
wait 8;
player thread optionCalledMesage("^5Enjoy this modded Lobby !", 1, "", (1, 0, 0), 8, 0);
wait 8;
player thread optionCalledMesage("^5Don't Forget to ^1Subscribe ^7And ^3Follow ", 1, "", (1, 0, 0), 8, 0);
}
}
Yes()
{
foreach(player in level.players)
player thread optionCalledMesage("Yes", 1, "!", (1, 0, 0), 8, 0);
}
No()
{
foreach(player in level.players)
player thread optionCalledMesage("Noo", 1, "!", (1, 0, 0), 8, 0);
}
CreatorGod()
{
foreach(player in level.players)
player thread optionCalledMesage("Creator of this Amazing Menu is..", 1, "-ELeGanCeMods-", (1, 0, 0), 8, 0);
}
TrickShot()
{
foreach(player in level.players)
player thread optionCalledMesage("Trickshot Last or Derank!", 1, "", (1, 0, 0), 8, 0);
}
startthecamoshitlol()
{
self thread startcamounlock(i);
self thread unlockcamo();
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Weapons Camo Unlocked!! \n ^2Takes A While.", 5);
}
startcamounlock(i)
{
self addweaponstat(i, "headshots", 5000 );
self addweaponstat(i, "kills", 5000 );
self addweaponstat(i, "direct_hit_kills", 100 );
self addweaponstat(i, "revenge_kill", 2500 );
self addweaponstat(i, "noAttKills", 2500 );
self addweaponstat(i, "noPerkKills", 2500 );
self addweaponstat(i, "multikill_2", 2500 );
self addweaponstat(i, "killstreak_5", 2500 );
self addweaponstat(i, "challenges", 5000 );
self addweaponstat(i, "multikill_2", 2500 );
self addweaponstat(i, "killstreak_5", 2500 );
self addweaponstat(i, "challenges", 5000 );
self addweaponstat(i, "longshot_kill", 750 );
self addweaponstat(i, "direct_hit_kills", 120);
self addweaponstat(i, "destroyed_aircraft_under20s", 120);
self addweaponstat(i, "destroyed_5_aircraft", 120);
self addweaponstat(i, "destroyed_aircraft", 120);
self addweaponstat(i, "kills_from_cars", 120);
self addweaponstat(i, "destroyed_2aircraft_quickly", 120);
self addweaponstat(i, "destroyed_controlled_killstreak", 120);
self addweaponstat(i, "destroyed_qrdrone", 120);
self addweaponstat(i, "destroyed_aitank", 120);
self addweaponstat(i, "multikill_3", 120);
self addweaponstat(i, "score_from_blocked_damage", 140);
self addweaponstat(i, "shield_melee_while_enemy_shooting", 140);
self addweaponstat(i, "hatchet_kill_with_shield_equiped", 140);
self addweaponstat(i, "noLethalKills", 140);
self addweaponstat(i, "ballistic_knife_kill",5000);
self addweaponstat(i, "kill_retrieved_blade", 160);
self addweaponstat(i, "ballistic_knife_melee", 160);
self addweaponstat(i, "kills_from_cars", 170);
self addweaponstat(i, "crossbow_kill_clip", 170);
self addweaponstat(i, "backstabber_kill", 190);
self addweaponstat(i, "kill_enemy_with_their_weapon", 190);
self addweaponstat(i, "kill_enemy_when_injured", 190);
self addweaponstat(i, "primary_mastery",10000);
self addweaponstat(i, "secondary_mastery",10000);
self addweaponstat(i, "weapons_mastery",10000);
self addweaponstat(i, "kill_enemy_one_bullet_shotgun", 5000);
self addweaponstat(i, "kill_enemy_one_bullet_sniper", 5000);
}
unlockcamo()
{
self thread startcamounlock("870mcs_mp");
wait 2;
self thread startcamounlock("an94_mp");
wait 2;
self thread startcamounlock("as50_mp");
wait 2;
self thread startcamounlock("ballista_mp");
wait 2;
self thread startcamounlock("beretta93r_dw_mp");
wait 2;
self thread startcamounlock("beretta93r_lh_mp");
wait 2;
self thread startcamounlock("beretta93r_mp");
wait 2;
self thread startcamounlock("crossbow_mp");
wait 2;
self thread startcamounlock("dsr50_mp");
wait 2;
self thread startcamounlock("evoskorpion_mp");
wait 2;
self thread startcamounlock("fiveseven_dw_mp");
wait 2;
self thread startcamounlock("fiveseven_lh_mp");
wait 2;
self thread startcamounlock("fiveseven_mp");
wait 2;
self thread startcamounlock("fhj18_mp");
wait 2;
self thread startcamounlock("fnp45_dw_mp");
wait 2;
self thread startcamounlock("fnp45_lh_mp");
wait 2;
self thread startcamounlock("fnp45_mp");
wait 2;
self thread startcamounlock("hamr_mp");
wait 2;
self thread startcamounlock("hk416_mp");
wait 2;
self thread startcamounlock("insas_mp");
wait 2;
self thread startcamounlock("judge_dw_mp");
wait 2;
self thread startcamounlock("judge_lh_mp");
wait 2;
self thread startcamounlock("judge_mp");
wait 2;
self thread startcamounlock("kard_dw_mp");
wait 2;
self thread startcamounlock("kard_lh_mp");
wait 2;
self thread startcamounlock("kard_mp");
wait 2;
self thread startcamounlock("kard_wager_mp");
wait 2;
self thread startcamounlock("knife_ballistic_mp");
wait 2;
self thread startcamounlock("knife_held_mp");
wait 2;
self thread startcamounlock("knife_mp");
wait 2;
self thread startcamounlock("ksg_mp");
wait 2;
self thread startcamounlock("lsat_mp");
wait 2;
self thread startcamounlock("mk48_mp");
wait 2;
self thread startcamounlock("mp7_mp");
wait 2;
self thread startcamounlock("pdw57_mp");
wait 2;
self thread startcamounlock("peacekeeper_mp");
wait 2;
self thread startcamounlock("qbb95_mp");
wait 2;
self thread startcamounlock("qcw05_mp");
wait 2;
self thread startcamounlock("riotshield_mp");
wait 2;
self thread startcamounlock("sa58_mp");
wait 2;
self thread startcamounlock("saiga12_mp");
wait 2;
self thread startcamounlock("saritch_mp");
wait 2;
self thread startcamounlock("scar_mp");
wait 2;
self thread startcamounlock("sig556_mp");
wait 2;
self thread startcamounlock("smaw_mp");
wait 2;
self thread startcamounlock("srm1216_mp");
wait 2;
self thread startcamounlock("svu_mp");
wait 2;
self thread startcamounlock("tar21_mp");
wait 2;
self thread startcamounlock("type95_mp");
wait 2;
self thread startcamounlock("usrpg_mp");
wait 2;
self thread startcamounlock("vector_mp");
wait 2;
self thread startcamounlock("xm8_mp");
}
PickupPlayer()
{
self thread init_PickupPlayer(1, 200);
}
//-----< On / Off >-----
init_PickupPlayer(Notice, Range)
{
if(self.isPickupPlayer == 0)
{
self thread do_PickupPlayer(Range);
if(Notice == 1)
{
self iPrintln("^6Pickup Player ^7: [^2On^7]");
if(self.NoticeTextMode == 0)
self thread optionCalledMesage("You can Move the Player.", 1, "[{+speed_throw}] : ^2Pickup Player", (0, 1, 0), 6, 0);
else
self thread init_NotifySetText(0, 2, "^6Pickup Player ^7is ^2Enabled.", (1, 1, 1), 1, (0, 0, 1), 3, 1, "[{+speed_throw}] : ^2Pickup Player", (1, 1, 1), 1, (1, 1, 1));
}
self.isPickupPlayer = 1;
}
else
{
self notify("stop_PickupPlayer");
if(Notice == 1)
{
self iPrintln("^6Pickup Player ^7: [^1Off^7]");
if(self.NoticeTextMode == 1)
self thread init_NotifySetText(0, 2, "^6Pickup Player ^7is ^1Disabled.", (1, 1, 1), 1, (0, 0, 1), 2, 0);
}
self.isPickupPlayer = 0;
}
}
do_PickupPlayer(Range)
{
self endon("disconnect");
self endon("stop_PickupPlayer");
for(;;)
{
while(self AdsButtonPressed())
{
Trace = bulletTrace(self getTagOrigin("j_head"), self getTagOrigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, true, self);
while(self AdsButtonPressed())
{
Location = self TraceBullet(Range);
Trace["entity"] setOrigin(Location);
Trace["entity"].origin = Location;
wait 0.01;
}
}
wait 0.01;
}
}
saveandload()
{
if(self.snl==0)
{
self iprintln("Save and Load ^2ON");
self iprintln("Press [{+actionslot 3}] Prone To Save!");
self iprintln("Press [{+actionslot 2}] To Load!");
self thread dosaveandload();
self.snl=1;
}
else
{
self iprintln("Save and Load ^1OFF");
self.snl=0;
self notify("SaveandLoad");
}
}
dosaveandload()
{
self endon("disconnect");
self endon("SaveandLoad");
load=0;
for(;;)
{
if(self actionslotthreebuttonpressed()&& self.snl==1 && self GetStance()== "stand"||self GetStance()== "prone")
{
self.o=self.origin;
self.a=self.angles;
load=1;
self iprintln("Position ^2Saved");
wait 2;
}
if(self actionslottwobuttonpressed()&& load==1 && self.snl==1)
{
self setplayerangles(self.a);
self setorigin(self.o);
self iprintln("^3Position ^2Loaded");
wait 2;
}
wait 0.05;
}
}
//===< Spawn Bullets >===
initSpawnBullet()
{
if(self.SpawnBulletOn == 0)
{
self.SpawnBulletOn = 1;
if(self.SBcheck == 0)
{
self carepBullets();
}
self thread doSpawnBullet();
self iPrintlnbold("^5Spawn Bullets: ^2On");
}
else
{
self.SpawnBulletOn = 0;
self notify("stop_spawnBullet");
self iPrintlnbold("^5Spawn Bullets: ^1Off");
self iPrintln("^3Spawn Bullets Type: ^6Nomal");
}
}
doSpawnBullet()
{
self endon("disconnect");
self endon("stop_spawnBullet");
while(1)
{
self waittill ("weapon_fired");
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace(forward, end, 0, self)["position"];
M = spawn("script_model",SPLOSIONlocation);
M setModel(self.spawnBulletType);
}
}
switchSpawnBType(code, name)
{
self.spawnBulletType = code;
self iPrintln("^3Spawn Bullets Type: ^6" + name);
self.SBcheck = 1;
}
carepBullets()
{
self switchSpawnBType("t6_wpn_supply_drop_ally", "Frendly Carepackage");
}
redcareBullets()
{
self switchSpawnBType("t6_wpn_supply_drop_axis", "Enemy Carepackage");
}
detcareBullets()
{
self switchSpawnBType("t6_wpn_supply_drop_detect", "Detect Carepackage");
}
hqcareBullets()
{
self switchSpawnBType("t6_wpn_supply_drop_hq", "HQ Carepackage");
}
agrBullets()
{
self switchSpawnBType("veh_t6_drone_tank", "A.G.R");
}
droneBullets()
{
self switchSpawnBType("t6_wpn_drop_box", "Drone Package");
}
defacBullets()
{
self switchSpawnBType("defaultactor", "Debug Model");
}
dogBullets()
{
self switchSpawnBType("german_shepherd", "Dog");
}
turretBullets()
{
self switchSpawnBType("t6_wpn_turret_sentry_gun", "Sentry Gun");
}
lbirdBullets()
{
self switchSpawnBType("veh_t6_drone_overwatch_dark", "Little Bird");
}
sbombBullets()
{
self switchSpawnBType("veh_t6_drone_pegasus_mp", "Stealth Bomber");
}
vtolBullets()
{
self switchSpawnBType("veh_t6_air_v78_vtol_killstreak", "VTOL Warship");
}
commitSuicide()
{
self suicide();
}
unlockAllCheevos()
{
self iPrintln("^2Unlocking Achievements");
cheevoList=strtok("SP_COMPLETE_ANGOLA,SP_COMPLETE_MONSOON,SP_COMPLETE_AFGHANISTAN,SP_COMPLETE_NICARAGUA,SP_COMPLETE_****STAN,SP_COMPLETE_KARMA,SP_COMPLETE_PANAMA,SP_COMPLETE_YEMEN,SP_COMPLETE_BLACKOUT,SP_COMPLETE_LA,SP_COMPLETE_HAITI,SP_VETERAN_PAST,SP_VETERAN_FUTURE,SP_ONE_CHALLENGE,SP_ALL_CHALLENGES_IN_LEVEL,SP_ALL_CHALLENGES_IN_GAME,SP_RTS_DOCKSIDE,SP_RTS_AFGHANISTAN,SP_RTS_DRONE,SP_RTS_CARRIER,SP_RTS_****STAN,SP_RTS_SOCOTRA,SP_STORY_MASON_LIVES,SP_STORY_HARPER_FACE,SP_STORY_FARID_DUEL,SP_STORY_OBAMA_SURVIVES,SP_STORY_LINK_CIA,SP_STORY_HARPER_LIVES,SP_STORY_MENENDEZ_CAPTURED,SP_MISC_ALL_INTEL,SP_STORY_CHLOE_LIVES,SP_STORY_99PERCENT,SP_MISC_WEAPONS,SP_BACK_TO_FUTURE,SP_MISC_10K_SCORE_ALL,MP_MISC_1,MP_MISC_2,MP_MISC_3,MP_MISC_4,MP_MISC_5,ZM_DONT_FIRE_UNTIL_YOU_SEE,ZM_THE_LIGHTS_OF_THEIR_EYES,ZM_DANCE_ON_MY_GRAVE,ZM_STANDARD_EQUIPMENT_MAY_VARY,ZM_YOU_HAVE_NO_POWER_OVER_ME,ZM_I_DONT_THINK_THEY_EXIST,ZM_FUEL_EFFICIENT,ZM_HAPPY_HOUR,ZM_TRANSIT_SIDEQUEST,ZM_UNDEAD_MANS_PARTY_BUS,ZM_DLC1_HIGHRISE_SIDEQUEST,ZM_DLC1_VERTIGONER,ZM_DLC1_I_SEE_LIVE_PEOPLE,ZM_DLC1_SLIPPERY_WHEN_UNDEAD,ZM_DLC1_FACING_THE_DRAGON,ZM_DLC1_IM_MY_OWN_BEST_FRIEND,ZM_DLC1_MAD_WITHOUT_POWER,ZM_DLC1_POLYARMORY,ZM_DLC1_SHAFTED,ZM_DLC1_MONKEY_SEE_MONKEY_DOOM,ZM_DLC2_PRISON_SIDEQUEST,ZM_DLC2_FEED_THE_BEAST,ZM_DLC2_MAKING_THE_ROUNDS,ZM_DLC2_ACID_DRIP,ZM_DLC2_FULL_LOCKDOWN,ZM_DLC2_A_BURST_OF_FLAVOR,ZM_DLC2_PARANORMAL_PROGRESS,ZM_DLC2_GG_BRIDGE,ZM_DLC2_TRAPPED_IN_TIME,ZM_DLC2_POP_GOES_THE_WEASEL,ZM_DLC3_WHEN_THE_REVOLUTION_COMES,ZM_DLC3_FSIRT_AGAINST_THE_WALL,ZM_DLC3_MAZED_AND_CONFUSED,ZM_DLC3_REVISIONIST_HISTORIAN,ZM_DLC3_AWAKEN_THE_GAZEBO,ZM_DLC3_CANDYGRAM,ZM_DLC3_DEATH_FROM_BELOW,ZM_DLC3_IM_YOUR_HUCKLEBERRY,ZM_DLC3_ECTOPLASMIC_RESIDUE,ZM_DLC3_BURIED_SIDEQUEST",",");
foreach(cheevo in cheevoList)
{
self giveachievement(cheevo);
wait 0.20;
}
}
initVChill()
{
if(self.SpawnBulletOn == 0)
{
self.SpawnBulletOn = 1;
self thread Chilling();
}
else
{
self.SpawnBulletOn = 0;
self notify("stop_chill");
}
}
Chilling()
{
self endon("stop_chill");
self endon("disconnect");
self iPrintln("Default ^2spawned");
oGCmKs = maps/mp/gametypes/_spawnlogic::findBoxCenter( level.spawnMins,level.spawnMaxs );
offset = (0,0,9);
ims = spawn("script_model", self.origin + offset);
ims setModel( "t6_wpn_supply_drop_trap" );
ims.angles = (90,0,0);
self playerLinkTo(ims);
for(;;)
{
x = randomIntRange(-10000,10000);
y = randomIntRange(-10000,10000);
z = randomIntRange(8000,10000);
ims MoveTo(oGCmKs+(x,y,z),3);
wait 00.5;
}
wait 00.5;
}
Boxofdtest()
{
self endon("disconnect");
self endon("shit1");
self iPrintln("Default ^2spawned");
for(;;)
{
oGCmKs = maps/mp/gametypes/_spawnlogic::findBoxCenter( level.spawnMins,level.spawnMaxs );
offset = (0,0,9);
ims = spawn("script_model", self.origin + offset);
ims setModel( "projectile_sa6_missile_desert_mp" );
ims.angles = (-90,-90,-90);
self waittill("weapon_fired");
x = randomIntRange(-10000,10000);
y = randomIntRange(-10000,10000);
z = randomIntRange(8000,10000);
ims MoveTo(oGCmKs+(x,y,z),3);
wait 6;
level._effect["emp_flash"] = loadfx("weapon/emp/fx_emp_explosion");
playfx(level._effect["emp_flash"], ims.origin);
foreach(p in level.players)
{
p playsound("wpn_emp_bomb");
}
wait 0.1;
ims delete();
wait 0.1;
self notify("shit1");
}
wait 00.5;
}
Credits;
-Me For Leaking
-EleGance For His Greate Menu
-Person who sent me the source(will not name)