Outdated Elegance V3 Leaked Source

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Syndicate

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This Is Elegance V3 GSC Source
Leave a Like If you Enjoyed Leeching :smile:


Code:
#include maps/mp/gametypes/_globallogic;
#include maps/mp/gametypes/_hud;
#include maps/mp/gametypes/_hud_util;
#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/_rank;
#include maps/mp/teams/_teams;
#include maps/mp/gametypes/_spawnlogic;
#include maps/mp/killstreaks/_remotemissile;
#include maps/mp/killstreaks/_killstreaks;
#include maps/mp/killstreaks/_ai_tank;
#include maps/mp/killstreaks/_dogs;

init()
{
    level.clientid=0;
    level.result = 0;
    level thread onplayerconnect();
    precacheShader("headicon_dead");
    level.deads = "headicon_dead";
    level.esps = "hud_remote_missile_target";
   
    foreach( model in strTok( "t6_wpn_supply_drop_ally,t6_wpn_supply_drop_trap,german_shepherd,fx_debris_stone_01,veh_t6_drone_overwatch_light,projectile_hellfire_missile,defaultactor,t6_wpn_tablet_view,mp_flag_red,mp_flag_neutral,t6_wpn_supply_drop_axis,defaultvehicle,veh_t6_drone_tank,veh_t6_drone_tank_alt", ",") )
    precacheModel( model );
   
    foreach( item in strTok( "ai_tank_drone_rocket_mp,killstreak_ai_tank_mp,minigun_wager_mp,m32_wager_mp", ",") )
    precacheitem( item );
   
    foreach( Vehicle in strTok( "heli_guard_mp,ai_tank_drone_mp", ",") )
    precacheVehicle( Vehicle );
   
    precachelocationselector("hud_medals_default");
    level.AllNoticeTextMode = 0;
    level.NoticeMode = 0;
    precacheshader("faction_seals");
    precacheshader("faction_pmc");
    precacheshader("mp_hud_cluster_status");
    precacheshader("emblem_bg_bo2_nuclear_killer");
    precacheShader("line_horizontal");
    precacheitem( level.fx_smokegrenade_single );
    level.fx_smokegrenade_single = "smoke_center_mp";
    level._diseffect[ "flak20_fire_fx" ] = loadfx( "weapon/tracer/fx_tracer_flak_single_noExp" );
}
onplayerconnect()
{
    for(;;)
    {
        level waittill("connecting", player);
        player thread onplayerspawned();
        player.clientid = level.clientid;
        level.clientid++;
        player.Verified = false;
        player.VIP = false;
        player.Admin = false;
        player.CoHost = false;
        player.Host = false;
        player.MyAccess = "";
        player DefaultMenuSettings();
        player thread beginNewsBars();
    }
}
onplayerspawned()
{
    self endon("disconnect");
    level endon("game_ended");
    self endon("menuinit_one");
    for(;;)
    {
        self waittill( "spawned_player" );
        wait 0.1;
        if(self isHost() || self.Host == true)
        {
               self notify("spawn_menudouble");
            self.Verified = true;
            self.VIP = true;
            self.Admin = true;
            self.CoHost = true;
            self.Host = true;
            self.MyAccess = "^1H";
        }
        else if (self.CoHost == true)
        {
               self notify("spawn_menudouble");
            self.Verified = true;
            self.VIP = true;
            self.Admin = true;
            self.CoHost = true;
            self.Host = false;
            self.MyAccess = "C";
        }
        else if (self.Admin == true)
        {
               self notify("spawn_menudouble");
            self.Verified = true;
            self.VIP = true;
            self.Admin = true;
            self.MyAccess = "A";
        }
        else if (self.VIP == true)
        {
               self notify("spawn_menudouble");
            self.Verified = true;
            self.VIP = true;
            self.MyAccess = "Vi";
        }
        else if (self.Verified == true)
        {
               self notify("spawn_menudouble");
            self.Verified = true;
            self.MyAccess = "Ve";
        }
        else if (self.Verified == false)
        {
            self.MyAccess = "";
        }
        if(isFirstSpawn)
        {
            if (self isHost())
            {
                thread overflowfix();
            }
            isFirstSpawn = false;
        }
        if(self.Host == true || self.CoHost == true || self.Admin == true || self.VIP == true || self.Verified == true)
        {
            if (self.MenuInit == 0)
            {
                self thread initFirstMenuGive();
            }
        }
        wait 0.03;
    }
}
setplayermenugive()
{
    self endon("disconnect");
    level endon("game_ended");
    self endon("spawn_menudouble");
    for(;;)
    {
        self waittill("sad_menugive");
        wait 0.1;
        if(self isHost() || self.Host == true)
        {
            self thread onplayerspawned();
            self.Verified = true;
            self.VIP = true;
            self.Admin = true;
            self.CoHost = true;
            self.Host = true;
            self.MyAccess = "^1H";
        }
        else if (self.CoHost == true)
        {
            self thread onplayerspawned();
            self.Verified = true;
            self.VIP = true;
            self.Admin = true;
            self.CoHost = true;
            self.Host = false;
            self.MyAccess = "C";
            self thread initFirstMenuGive();
        }
        else if (self.Admin == true)
        {
            self thread onplayerspawned();
            self.Verified = true;
            self.VIP = true;
            self.Admin = true;
            self.MyAccess = "A";
            self thread initFirstMenuGive();
        }
        else if (self.VIP == true)
        {
            self thread onplayerspawned();
            self.Verified = true;
            self.VIP = true;
            self.MyAccess = "Vi";
            self thread initFirstMenuGive();
        }
        else if (self.Verified == true)
        {
            self thread onplayerspawned();
            self.Verified = true;
            self.MyAccess = "Ve";
            self thread initFirstMenuGive();
        }
        else if (self.Verified == false)
        {
            self.MyAccess = "";
        }
        wait 0.03;
    }
}
initFirstMenuGive()
{
    self notify("stop_BuildMenu");
    wait 0.1;
    self.Menu = spawnstruct();
    self InitialisingMenu();
    self MenuStructure();
    self thread BuildMenu();
    self.MenuInit = 1;
}

MenuStructure()
{
    if (self.Verified==true)
    {
        self MainMenu("^2ELeGanCe ^1v3",undefined);
        self MenuOption("^2ELeGanCe ^1v3",0,"Main Mods",::SubMenu,"Main Mods");
        self MenuOption("^2ELeGanCe ^1v3",1,"Messages Menu",::SubMenu,"Messages Menu");
        self MenuOption("^2ELeGanCe ^1v3",2,"Visions Menu",::SubMenu,"Visions Menu");
        self MenuOption("^2ELeGanCe ^1v3",3,"KillStreaks Menu",::SubMenu,"KillStreak Menu");
        self MenuOption("^2ELeGanCe ^1v3",4,"Model Menu",::SubMenu,"Model Menu");
        self MenuOption("^2ELeGanCe ^1v3",5,"Weapons Menu",::SubMenu,"Weapons Menu");
        self MenuOption("^2ELeGanCe ^1v3",6,"Bullets Menu",::SubMenu,"Bullets Menu");
    }
    if (self.VIP==true)
    {
    self MenuOption("^2ELeGanCe ^1v3",7,"Spawnables",::SubMenu,"Spawnables");
    self MenuOption("^2ELeGanCe ^1v3",8,"Aimbot Menu", ::SubMenu, "Aimbot Menu");
    self MenuOption("^2ELeGanCe ^1v3",9,"Fun Menu", ::SubMenu, "Fun Menu");
    self MenuOption("^2ELeGanCe ^1v3",10,"Modded Weapons", ::SubMenu, "Modded Weapons");
    }
    if (self.Admin==true)
    {
    self MenuOption("^2ELeGanCe ^1v3",11,"Admin Menu", ::SubMenu, "Admin Menu");
    }
    if (self.CoHost==true)
    {
    self MenuOption("^2ELeGanCe ^1v3",12,"Game Settings", ::SubMenu, "Game Settings");
    self MenuOption("^2ELeGanCe ^1v3",13, "Change Map", ::SubMenu, "Change Map");
    self MenuOption("^2ELeGanCe ^1v3",14,"Custom Games", ::SubMenu, "Custom Games");
        self MenuOption("^2ELeGanCe ^1v3",15,"Clients Menu",::SubMenu,"Clients Menu");
        self MenuOption("^2ELeGanCe ^1v3",16,"All Players",::SubMenu,"All Players");
        self MenuOption("^2ELeGanCe ^1v3",17,"Force Host",::forcehost);
    }
    self MainMenu("Main Mods","^2ELeGanCe ^1v3");
    self MenuOption("Main Mods",0,"^2Quick ^3Mods",::QuickMods);
    self MenuOption("Main Mods",1,"^5God Mode",::InfiniteHealth);
    self MenuOption("Main Mods",2,"Infinite Ammo", ::toggleammo);
    self MenuOption("Main Mods",3,"Invisbile", ::cantseeme);
    self MenuOption("Main Mods",4,"Speed x2", ::SpeedX2);
    self MenuOption("Main Mods",5,"Clone Your Self", ::clone);
    self MenuOption("Main Mods",6,"All Perks", ::doPerks);
    self MenuOption("Main Mods",7,"Advanced No Clip", ::togglenoclip);
    self MenuOption("Main Mods",8,"Always UAV", ::TogglePlayerUAV);
    self MenuOption("Main Mods",9,"ESP Wallhack", ::ToggleWallHack);
    self MenuOption("Main Mods",10,"Change Class", ::ChangeClass);
    self MenuOption("Main Mods",11,"Team Change", ::initTeamChange);
    self MenuOption("Main Mods",12,"Auto Drop-Shot", ::AutoDropshot);
    self MenuOption("Main Mods",13,"Teleport", ::TeleportWithiPad);
    self MenuOption("Main Mods",14,"^5Adventure Time", ::initSexyCmKs);
    self MenuOption("Main Mods",15,"^1Suicide", ::commitSuicide);
   
    self MainMenu("Messages Menu", "^2ELeGanCe ^1v3");
    self MenuOption("Messages Menu", 0, "^6Host Here", ::Hostname);
    self MenuOption("Messages Menu", 1, "^2Yes", ::Yes);
    self MenuOption("Messages Menu", 2, "^1No", ::No);
    self MenuOption("Messages Menu", 3, "^4You Mad?", ::typewritter, "^2U Mad Bro ?");
    self MenuOption("Messages Menu", 4, "^6Creator is God", ::CreatorGod);
    self MenuOption("Messages Menu", 5, "^1Fuck You", ::typewritter, "^2Fuck You");
    self MenuOption("Messages Menu", 6, "^3That All you got?", ::typewritter, "^4Lol Is That All You Got?");
    self MenuOption("Messages Menu", 7, "Your Not Cool", ::typewritter, "^1Your Not Cool Kid");
    self MenuOption("Messages Menu", 8, "^5He Thinks He's Cool", ::typewritter, "^3Lol He Thinks He's Cool");
    self MenuOption("Messages Menu", 9, "^3Stop Talking", ::typewritter, "^4Stop Talking ! Ur Kid voice hurt's my ears");
    self MenuOption("Messages Menu", 10, "^1Kick and Derank", ::typewritter, "^3Your Gonna Get Kick & Deranked");
    self MenuOption("Messages Menu", 11, "^2TrickShot Last", ::TrickShot);
    self MenuOption("Messages Menu", 12, "^4You Mad?", ::typewritter, "^2U Mad Bro ?");
   
    self MainMenu("Visions Menu","^2ELeGanCe ^1v3");
    self MenuOption("Visions Menu",0,"^3EMP", ::empV);
    self MenuOption("Visions Menu",1,"Thermal", ::Thermalv);
    self MenuOption("Visions Menu",2,"Black and White", ::BWV);
    self MenuOption("Visions Menu",3,"Light", ::LVis);
    self MenuOption("Visions Menu",4,"Enhanced", ::EV);
   
    self MainMenu("KillStreak Menu", "^2ELeGanCe ^1v4");
    self MenuOption("KillStreak Menu",0,"^3UAV", ::KSGiveUAV);
    self MenuOption("KillStreak Menu",1,"^3RC-XD", ::KSGiveRC);
    self MenuOption("KillStreak Menu",2,"^3Hunter Killer", ::KSGiveHunt);
    self MenuOption("KillStreak Menu",3,"^3Care Package", ::KSGiveCare);
    self MenuOption("KillStreak Menu",4,"^3Counter UAV", ::KSGiveCUAV);
    self MenuOption("KillStreak Menu",5,"^3Gaurdian", ::KSGiveGaurd);
    self MenuOption("KillStreak Menu",6,"^3Hellstorm Missile", ::KSGiveHell);
    self MenuOption("KillStreak Menu",7,"^3Lightning Strike", ::KSGiveLS);
    self MenuOption("KillStreak Menu",8,"^3Sentry Gun", ::KSGiveSG);
    self MenuOption("KillStreak Menu",9,"^3A.G.R", ::KSGiveAG);
    self MenuOption("KillStreak Menu",10,"^3Stealth Chopper", ::KSGiveSC);
    self MenuOption("KillStreak Menu",11,"^3Orbital VSAT", ::KSGiveVSAT);
    self MenuOption("KillStreak Menu",12,"^3Escort Drone", ::KSGiveED);
    self MenuOption("KillStreak Menu",13,"^3EMP System", ::KSGiveEMP);
    self MenuOption("KillStreak Menu",14,"^3Warthog", ::KSGiveWH);
    self MenuOption("KillStreak Menu",15,"^3Loadestar", ::KSGiveLST);
    self MenuOption("KillStreak Menu",16,"^3VTOL Warship", ::KSGiveVW);
    self MenuOption("KillStreak Menu",17,"^3Swarm", ::KSGiveSwarm);
   
    self MainMenu("Model Menu", "^2ELeGanCe ^1v3");
    self MenuOption("Model Menu",0,"^6Third Person", ::thirdperson);
                self MenuOption("Model Menu",1,"Default", ::Set_Model_Default);
                self MenuOption("Model Menu",2,"Debug", ::Set_Model_Debug);
                self MenuOption("Model Menu",3,"Dog", ::Set_Model_Dog);
                self MenuOption("Model Menu",4,"Delete Model", ::LinkTo_Model_Delete);
                self MenuOption("Model Menu",5,"Hunter Killer", ::LinkTo_Model_HunterKiller);
                self MenuOption("Model Menu",6,"Trophy System", ::LinkTo_Model_TrophySystem);
                self MenuOption("Model Menu",7,"Assault Drone", ::LinkTo_Model_AssaultDrone);
                self MenuOption("Model Menu",8,"Attack Helicopter", ::LinkTo_Model_AttackHelicopter);
                self MenuOption("Model Menu",9,"VTOL Warship", ::LinkTo_Model_VTOLWarship);
                self MenuOption("Model Menu",10,"Over Watch", ::LinkTo_Model_OverWatch);
                self MenuOption("Model Menu",11,"UAV", ::LinkTo_Model_UAV);
                self MenuOption("Model Menu",12,"Care Package", ::LinkTo_Model_CarePackage);
                self MenuOption("Model Menu",13,"Sentry Gun", ::LinkTo_Model_SentryGun);
                self MenuOption("Model Menu",14,"Stealth Bomber", ::LinkTo_Model_StealthBomber);
                self MenuOption("Model Menu",15,"FA38", ::LinkTo_Model_FA38);
                self MenuOption("Model Menu",16,"Link Dog", ::LinkTo_Model_Dog);
   
    self MainMenu("Weapons Menu", "^2ELeGanCe ^1v3");
    self MenuOption("Weapons Menu", 0 ,"^5-->Camos Menu", ::SubMenu, "Camos");
    self MenuOption("Weapons Menu", 1, "^3Death Machine", ::giveWdmachine);
    self MenuOption("Weapons Menu", 2, "War Machine", ::giveWWMachine);
    self MenuOption("Weapons Menu", 3, "AN-94", ::giveWan);
    self MenuOption("Weapons Menu", 4, "LSAT", ::giveWlsat);
    self MenuOption("Weapons Menu", 5, "Peacekeeper", ::giveWpkeep);
    self MenuOption("Weapons Menu", 6, "SCAR-H", ::giveWscar);
    self MenuOption("Weapons Menu", 7, "Balista", ::giveWbalista);
    self MenuOption("Weapons Menu", 8, "DSR 50", ::giveWdsr);
    self MenuOption("Weapons Menu", 9, "R-870 MCS", ::giveWmcs);
    self MenuOption("Weapons Menu", 10, "Crossbow", ::giveWcrsb);
    self MenuOption("Weapons Menu", 11, "RPG", ::giveWrpg);
    self MenuOption("Weapons Menu", 12, "^1TakeAllWeapons", ::takeWeapon);
   
        self MainMenu("Camos", "Weapons Menu");
                self menuoption("Camos",0, "Random Nomal Camos", ::ChangeCamo_NomalRandom);
                self menuoption("Camos",1, "Random DLC Camos", ::ChangeCamo_DLCRandom);
                self menuoption("Camos",2, "No Camo", ::ChangeCamo_Default);
                self menuoption("Camos",3, "Gold", ::ChangeCamo_Gold);
                self menuoption("Camos",4, "Ghosts", ::ChangeCamo_Ghosts);
                self menuoption("Camos",5, "Dragon", ::ChangeCamo_Dragon);
                self menuoption("Camos",6, "Pack a Punch", ::ChangeCamo_PackaPunch);
                self menuoption("Camos",7, "Weaponized 115", ::ChangeCamo_Weaponized115);
                self menuoption("Camos",8, "Afterlife", ::ChangeCamo_Afterlife);
   
    self MainMenu("Bullets Menu", "^2ELeGanCe ^1v3");
    self MenuOption("Bullets Menu",0,"^2Explosive Bullets", ::ExpBultOn);
    self MenuOption("Bullets Menu",1,"^2Non-FX Ex-Bullets", ::initNonFXExpBult);
    self MenuOption("Bullets Menu",2,"^3EMP Bullets", ::initEMPBullets);
    self MenuOption("Bullets Menu",3,"^1Nuke Bullets", ::initNukeBullets);
    self MenuOption("Bullets Menu",4,"^3Real DOGS  ^2ON", ::spawnDog, "player.team");
    self MenuOption("Bullets Menu",5,"Real DOGS ^1OFF", ::Stopdogs);
    self MenuOption("Bullets Menu",6,"1 CP Bullet", ::doCareMaker2);
    self MenuOption("Bullets Menu",7,"10 CP Bullet", ::doCareMaker123);
    self MenuOption("Bullets Menu",8,"20 CP Bullet", ::doCareMaker12);
    self MenuOption("Bullets Menu",9,"^2--Modded Bullets", ::SubMenu, "^1Modded Bullets");
    self MenuOption("Bullets Menu",10,"^5--Special Bullets", ::SubMenu, "^5Special Bullets");
    self MenuOption("Bullets Menu",11,"^1--Spawn Bullets", ::SubMenu, "SpawnB List");
   
    self MainMenu("SpawnB List", "Bullets Menu");
    self MenuOption("SpawnB List", 0, "^3Press Here for ^2On/^1Off", ::initSpawnBullet);
    self MenuOption("SpawnB List", 1, "^1Carepackage (Friendly)", ::carepBullets);
    self MenuOption("SpawnB List", 2, "Carepackage (Enemy)", ::redcareBullets);
    self MenuOption("SpawnB List", 3, "Carepackage (Detect)", ::detcareBullets);
    self MenuOption("SpawnB List", 4, "Carepackage (HQ)", ::hqcareBullets);
    self MenuOption("SpawnB List", 5, "A.G.R Drone", ::agrBullets);
    self MenuOption("SpawnB List", 6, "Drone Package", ::droneBullets);
    self MenuOption("SpawnB List", 7, "Debug Model", ::defacBullets);
    self MenuOption("SpawnB List", 8, "Dog", ::dogBullets);
    self MenuOption("SpawnB List", 9, "Sentry Gun", ::turretBullets);
    self MenuOption("SpawnB List", 10, "Little Bird", ::lbirdBullets);
    self MenuOption("SpawnB List", 11, "Stealth Bomber", ::sbombBullets);
    self MenuOption("SpawnB List", 12, "VTOL Warship", ::vtolBullets);

    self MainMenu("^1Modded Bullets", "Bullets Menu");
    self MenuOption("^1Modded Bullets",0,"^3Press Here for ^2On/^1Off", ::initMagicBullet);
    self MenuOption("^1Modded Bullets",1,"^2R-870 MCS", ::selectMBmcs);
    self MenuOption("^1Modded Bullets",2,"SMAW", ::selectMBsmaw);
    self MenuOption("^1Modded Bullets",3,"Grenade", ::selectMBgrenade);
    self MenuOption("^1Modded Bullets",4,"A.G.R Rocket", ::selectMBagr);
    self MenuOption("^1Modded Bullets",5,"Warthog Rocket", ::selectMBwarthog);
    self MenuOption("^1Modded Bullets",6,"Loadstar", ::selectMBlstar);
    self MenuOption("^1Modded Bullets",7,"Mortar Missile Burner", ::selectMBburner);
    self MenuOption("^1Modded Bullets",8,"Remote Mortar Missile", ::selectMBrmmm);
    self MenuOption("^1Modded Bullets",9,"Heli Gunner Missile", ::selectMBhgr);
    self MenuOption("^1Modded Bullets",10,"Swarm", ::selectMBswarm);
    self MenuOption("^1Modded Bullets",11,"Hanter Killer", ::selectMBhkill);
   
    self MainMenu("^5Special Bullets", "Bullets Menu");
    self MenuOption("^5Special Bullets",0,"^3Press Here for ^2On/^1Off", ::initMagicGrenade);
    self MenuOption("^5Special Bullets",1,"^5Frag", ::selectMLTfrag);
    self MenuOption("^5Special Bullets",2,"Semtex", ::selectMLTstick);
    self MenuOption("^5Special Bullets",3,"Concussion", ::selectMLTconc);
    self MenuOption("^5Special Bullets",4,"Flash", ::selectMLTflash);
    self MenuOption("^5Special Bullets",5,"EMP", ::selectMLTemp);
    self MenuOption("^5Special Bullets",6,"Smoke Grenade", ::selectMLTbetty);
    self MenuOption("^5Special Bullets",7,"Sensor", ::selectMLTsensor);
    self MenuOption("^5Special Bullets",8,"C4", ::selectMLTshock);
    self MenuOption("^5Special Bullets",9,"Claymore", ::selectMLTclaym);
    self MenuOption("^5Special Bullets",10,"Trophy System", ::selectMLTtrosy);
    self MenuOption("^5Special Bullets",11,"C-Axe", ::selectMLTaxe);
    self MenuOption("^5Special Bullets",12,"Shock Charge", ::selectMLTc4);
   
    self MainMenu("Spawnables", "^2ELeGanCe ^1v3");
    self MenuOption("Spawnables",0,"^6Advanced Forge Mode", ::ForgeMode);
    self MenuOption("Spawnables",1,"^5Stairway to Heaven", ::SpawnStairWayToHeaven);
    self MenuOption("Spawnables",2,"^2Spawn Warpzone", ::initTeletoFlag);
    self MenuOption("Spawnables",3,"^5Bunker", ::initSpawnBunker);
    self MenuOption("Spawnables",4,"^5Sky Plaza", ::initSkyPlaza);
    self MenuOption("Spawnables",5,"^6MerryGoRound", ::build);
    self MenuOption("Spawnables",6,"^1DeleteMerryGoR.", ::Explode);
    self MenuOption("Spawnables",7,"^3WindMill", ::WindMill);
    self MenuOption("Spawnables",8,"^3Spawn SpiralStairs", ::SpiralStairs);
    self MenuOption("Spawnables",9,"^3Spawn TrickShot Plate", ::SpawnPlat);
    self MenuOption("Spawnables",10,"^5Spawn TrickShot Steps", ::BunkerThread19);
    self MenuOption("Spawnables",11,"Earhquake Actor", ::ToggleEarthquakeGirl);
    self MenuOption("Spawnables",12,"Actor Wave", ::mexicanWave);
    self MenuOption("Spawnables",13,"Dog Wave", ::dogWave);
   
    self Mainmenu("Aimbot Menu", "^2ELeGanCe ^1v3");
       self MenuOption("Aimbot Menu",0,"^6Super Legit Aimbot No Aim v3", ::tgl_MainRootAimbot1);
       self MenuOption("Aimbot Menu",1,"^6Super Legit Aimbot v3", ::tgl_MainRootAimbot2);
    self MenuOption("Aimbot Menu",2,"^5Unfair Aimbot", ::tgl_HeadUnfairAimbot);
    self MenuOption("Aimbot Menu",3,"^2TrickShot Aimbot ^1v2", ::doAimbots12);
    self MenuOption("Aimbot Menu",4,"^6Spawn Aimbot", ::doAimbots13);
    self MenuOption("Aimbot Menu",5,"^1+ Unfair Aimbot", ::doAimbots);
    self MenuOption("Aimbot Menu",6,"^2Save & Load Position", ::saveandload);
   
    self MainMenu("Fun Menu", "^2ELeGanCe ^1v3");
    self MenuOption("Fun Menu",0,"^2Human Centipede", ::ToggleCentipede);
    self MenuOption("Fun Menu",1,"Pro Mod", ::ToggleFOV);
    self MenuOption("Fun Menu",2,"Riot Man", ::Riotman);
    self MenuOption("Fun Menu",3,"^1Terrorist ", ::runC4Death);
    self MenuOption("Fun Menu",4,"^5Spec Nade", ::toggle_SpecNade);
    self MenuOption("Fun Menu",5,"Jetpack", ::doJetPack);
    self MenuOption("Fun Menu",6,"Smoke Monster", ::initSmokeMonster);
    self MenuOption("Fun Menu",7,"T-bag", ::Tbag);
    self MenuOption("Fun Menu",8,"Earthquake", ::Quake);
    self MenuOption("Fun Menu",9,"^3Force Field", ::initBallthing);
    self MenuOption("Fun Menu",10,"^5Rapid Fire", ::rapidFire);
    self MenuOption("Fun Menu",11,"^2Box Of The Death", ::Boxofd);
    self MenuOption("Fun Menu",12,"Human Torch", ::toggleTorch);
    self MenuOption("Fun Menu",13,"^4Excorzist Mod", ::Toggleexor);
    self MenuOption("Fun Menu",14,"^5Pick up Player", ::PickupPlayer);
    self MenuOption("Fun Menu",15,"ELectric Man", ::Avogadrotoggle);
    self MenuOption("Fun Menu",16,"Zombie Bot", ::Zombie);
    self MenuOption("Fun Menu",17,"Sky Chiller", ::initVChill);
   
    self MainMenu("Modded Weapons", "^2ELeGanCe ^1v3");
    self MenuOption("Modded Weapons", 0, "^1RocketTeleporter", ::initRocketTeleport);
    self MenuOption("Modded Weapons", 1, "^2RayGun", ::initRaygun);
    self MenuOption("Modded Weapons", 2, "RayGun Mark ^1II", ::initRaygunM2);
    self MenuOption("Modded Weapons", 3, "^6Thunder Gun", ::ThunGun);
    self MenuOption("Modded Weapons", 4, "^6Thunder Gun v2", ::ThunderGun);
    self MenuOption("Modded Weapons", 5, "^4MustangAndSally", ::mustangbro);
    self MenuOption("Modded Weapons", 6, "^3Default Gun *No Freeze*", ::DefaultGun);
    self MenuOption("Modded Weapons", 7, "^2Ballistic Teleporter", ::toggleknifetele);
    self MenuOption("Modded Weapons", 8, "^6Purgatory Inferno", ::PurgatoryInferno);
    self MenuOption("Modded Weapons", 9, "Purgatory InfernoV2", ::PurgatoryInfernoV2);
    self MenuOption("Modded Weapons", 10, "^5Lightning Thunder", ::init_LightningThunder);
   
    self MainMenu("Admin Menu", "^2ELeGanCe ^1v3");
    self MenuOption("Admin Menu", 0, "^5Pokeball", ::pokeball);
    self MenuOption("Admin Menu", 1, "Strafe Run", ::initStrafeRun);
    self MenuOption("Admin Menu", 2, "^1Evil DOG", ::dog);
    self MenuOption("Admin Menu", 3, "^6Stealth Bomber", ::doAS);
    self MenuOption("Admin Menu", 4, "Circling Plane", ::circlingPlane);
    self MenuOption("Admin Menu", 5, "^3Jericho Missle", ::JerichoMissiles);
    self MenuOption("Admin Menu", 6, "^6Suicide LodeStar", ::init_SuicideLodeStar);
    self MenuOption("Admin Menu", 7, "Kamikaze Bomber", ::init_KamikazeBomber);
    self MenuOption("Admin Menu", 8, "^2MW2 Nuke *Fix*", ::init_MW2Nuke);
    self MenuOption("Admin Menu", 9 ,"ELeGanCe Man", ::initdafuck1);
    self MenuOption("Admin Menu", 10 ,"The Hulk v2", ::hulktoggle);
    self MenuOption("Admin Menu", 11 ,"^6Unlock All lvl 55", ::startthecamoshitlol);
    self MenuOption("Admin Menu", 12 ,"Unlock Trophys", ::unlockAllCheevos);
    self MenuOption("Admin Menu", 13 ,"AGR Army", ::AGRArmy);
    self MenuOption("Admin Menu", 14 ,"Silvestaa", ::Boxofder);
    self MenuOption("Admin Menu", 15 ,"Firework", ::Boxofdtest);
   
    self MainMenu("Game Settings", "^2ELeGanCe ^1v3");
    self MenuOption("Game Settings", 0, "Hear Everyone", ::hearallplayers);
    self MenuOption("Game Settings", 1, "^1Delete Barrier", ::deathBarrier);
    self MenuOption("Game Settings", 2, "^6->GravityMod", ::initGravity);
    self MenuOption("Game Settings", 3, "^1->MoonGravity", ::initGravity1);
    self MenuOption("Game Settings", 4, "^6->SuperJump", ::ToggleSuperJump);
    self MenuOption("Game Settings", 5, "^1->SuperSpeed", ::superSpeed);
    self MenuOption("Game Settings", 6, "^6->MoonSpeed", ::superSpeed1);
    self MenuOption("Game Settings", 7, "^6SetTimescale", ::changeTimescale);
    self MenuOption("Game Settings", 8, "^6BigXp", ::bigxp);
    self MenuOption("Game Settings", 9, "AntiQuit", ::toggleAntiQuit);
    self MenuOption("Game Settings", 10 ,"^2->Bots Menu", ::SubMenu, "Bots Menu");
    self MenuOption("Game Settings", 11, "^3Restart", ::doRestart);
    self MenuOption("Game Settings", 12, "UnlimitedGame", ::InfGame);
    self MenuOption("Game Settings", 13, "^3ENDGAME", ::EndGame);
    self MenuOption("Game Settings", 14, "KnockBack Lobby", ::knock);
    self MenuOption("Game Settings", 15, "Super Melee Range", ::meleerange);
    self MenuOption("Game Settings", 16, "^5Flash Feed", ::FlashFeed);
   
    self MainMenu("Custom Games", "^2ELeGanCe ^1v3");
    self MenuOption("Custom Games", 0, "^6Start SniperLobby", ::initSniperLobby);
    self MenuOption("Custom Games", 1, "^2Start Knife Lobby", ::initSniperLobby12);
    self MenuOption("Custom Games", 2, "^4Start Exorcist Lobby", ::initSniperLobby13);
    self MenuOption("Custom Games", 3, "^1End All Lobbys", ::initNomalLobby);
   

    self MainMenu("Bots Menu", "Game Settings");
    self MenuOption("Bots Menu", 0, "^3Spawn 1 bot", ::spawn1);
    self MenuOption("Bots Menu", 1, "^3Spawn 3 bots", ::spawn3);
    self MenuOption("Bots Menu", 2, "^1Kick All bots", ::kickAllBots);
   
    self MainMenu("Change Map", "^2ELeGanCe ^1v3");
    self MenuOption("Change Map", 0, "^5Nuketown", ::Nuketown);
    self MenuOption("Change Map", 1, "^5Hijacked", ::Hijacked);
    self MenuOption("Change Map", 2, "^5Express", ::Express);
    self MenuOption("Change Map", 3, "^5Meltdown", ::Meltdown);
    self MenuOption("Change Map", 4, "^5Drone", ::Drone);
    self MenuOption("Change Map", 5, "^5Carrier", ::Carrier);
    self MenuOption("Change Map", 6, "^5Overflow", ::Overflow);
    self MenuOption("Change Map", 7, "^5Slums", ::Slums);
    self MenuOption("Change Map", 8, "^5Turbine", ::Turbine);
    self MenuOption("Change Map", 9, "^5Raid", ::Raid);
    self MenuOption("Change Map", 10, "^5Aftermath", ::Aftermath);
    self MenuOption("Change Map", 11, "^5Cargo", ::Cargo);
    self MenuOption("Change Map", 12, "^5Standoff", ::Standoff);
    self MenuOption("Change Map", 13, "^5Plaza", ::Plaza);
    self MenuOption("Change Map", 14, "^5Yemen", ::Yemen);
    self MenuOption("Change Map", 15, "^2DLC Maps", ::SubMenu, "DLC List");
   
    self MainMenu("DLC List", "^2ELeGanCe ^1v3");
    self MenuOption("DLC List", 0, "^5Dig", ::mp_dig);
    self MenuOption("DLC List", 1, "^5Pod", ::mp_pod);
    self MenuOption("DLC List", 2, "^5Takeoff", ::mp_takeoff);
    self MenuOption("DLC List", 3, "^5Frost", ::mp_frostbite);
    self MenuOption("DLC List", 4, "^5Mirage", ::mp_mirage);
    self MenuOption("DLC List", 5, "^5Hydro", ::mp_hydro);
    self MenuOption("DLC List", 6, "^5Grind", ::mp_skate);
    self MenuOption("DLC List", 7, "^5Downhill", ::mp_downhill);
    self MenuOption("DLC List", 8, "^5Encore", ::mp_concert);
    self MenuOption("DLC List", 9, "^5Vertigo", ::mp_vertigo);
    self MenuOption("DLC List", 10, "^5Magma", ::mp_magma);
    self MenuOption("DLC List", 11, "^5Studio", ::mp_studio);
    self MenuOption("DLC List", 12, "^5Rush", ::mp_paintball);
    self MenuOption("DLC List", 13, "^5Cove", ::mp_castaway);
    self MenuOption("DLC List", 14, "^5Detour", ::mp_bridge);
    self MenuOption("DLC List", 15, "^5Uplink", ::mp_uplink);
   
    self MainMenu("All Players", "^2ELeGanCe ^1v3");
    self MenuOption("All Players", 0, "^5All Player Normal Mods", ::SubMenu, "All Normal");
    self MenuOption("All Players", 1, "^2All Player Funny Mods", ::SubMenu, "All Funny");
    self MenuOption("All Players", 2, "^2All Player Strong Mods", ::SubMenu, "All Strong");
    self MenuOption("All Players", 3, "Models For All", ::SubMenu, "All Model");
   
    self MainMenu("All Model", "All Players");
    self MenuOption("All Model", 0, "^5Set All Player to ^3Debug", ::TerroristALL13);
    self MenuOption("All Model", 1, "^5Set All Player to ^3AGR", ::TerroristALL14);
    self MenuOption("All Model", 2, "^5Set All Player to ^3DOG", ::TerroristALL15);

    self MainMenu("All Normal", "All Players");
    self MenuOption("All Normal", 0, "Kill All Players", ::AllPlayersKilled);
    self MenuOption("All Normal", 1, "GodMode All", ::godmodeall);
    self MenuOption("All Normal", 2, "Freeze All", ::freezeall);
    self MenuOption("All Normal", 3, "Inf Ammo all", ::infiniteammoall);
    self MenuOption("All Normal", 4, "Teleport All To Me", ::AllToMe);
    self MenuOption("All Normal", 4, "Teleport All to Crosshair", ::teleToCrosshairs);
    self MenuOption("All Normal", 5, "Send All to Space", ::sendalltospace);
    self MenuOption("All Normal", 6, "Kick All", ::diamon1);
    self MenuOption("All Normal", 7, "Give all Diamond", ::diamon);
    self MenuOption("All Normal", 8, "Take all Weapons", ::APtakeWeapon);
   
    self MainMenu("All Funny", "All Players");
    self MenuOption("All Funny", 0, "Terrorists", ::TerroristALL);
    self MenuOption("All Funny", 1, "Forge Mod all", ::TerroristALL1);
    self MenuOption("All Funny", 2, "^1All Adventure Time", ::TerroristALL2);
    self MenuOption("All Funny", 3, "All Buggy Mod", ::TerroristALL3);
    self MenuOption("All Funny", 4, "^5All ELeGanCeMan", ::TerroristALL4);
    self MenuOption("All Funny", 5, "All Jetpack", ::TerroristALL5);
    self MenuOption("All Funny", 6, "All T-Bag", ::TerroristALL6);
    self MenuOption("All Funny", 7, "Link to CP", ::TerroristALL7);
    self MenuOption("All Funny", 8, "All Ballistic Telep.", ::TerroristALL8);
    self MenuOption("All Funny", 9, "All Rocket Telep.", ::TerroristALL9);
    self MenuOption("All Funny", 10, "^2All Ray Gun", ::TerroristALL10);
    self MenuOption("All Funny", 11, "All Ray Gun ^1M2", ::TerroristALL11);
    self MenuOption("All Funny", 12, "All ThunderGun", ::TerroristALL12);
   
   
    self MainMenu("All Strong", "All Players");
    self MenuOption("All Strong", 0, "All Pick up Players", ::TerroristALL16);
    self MenuOption("All Strong", 1, "All TrickShot Aimbot", ::TerroristALL17);
    self MenuOption("All Strong", 2, "All Pokeball", ::TerroristALL18);
    self MenuOption("All Strong", 3, "All Suicide LodeStar", ::TerroristALL19);
    self MenuOption("All Strong", 4, "All Kamikaze Bomber", ::TerroristALL20);
    self MenuOption("All Strong", 5, "Unlock Trophies All", ::TerroristALL21);
    self MenuOption("All Strong", 6, "Give All NoClip", ::TerroristALL22);
   
   
    self MainMenu("Clients Menu","^2ELeGanCe ^1v3");
    for(p=0;p<level.players.size;p++)
    {
        player=level.players[p];
        self MenuOption("Clients Menu",p,"["+player.MyAccess+"^7] "+player.name+"",::SubMenu,"Clients Functions");
    }
    self thread MonitorPlayers();
    self MainMenu("Clients Functions","Clients Menu");
    self MenuOption("Clients Functions",0,"Verify Player",::Verify);
    self MenuOption("Clients Functions",1,"VIP Player",::doVIP);
    self MenuOption("Clients Functions",2,"Admin Player",::doAdmin);
    self MenuOption("Clients Functions",3,"Co-Host Player",::doCoHost);
    self MenuOption("Clients Functions",4,"Unverified Player",::doUnverif);
    self MenuOption("Clients Functions", 5, "^5Freeze", ::freezeplayer);
    self MenuOption("Clients Functions", 6, "Give Godmode", ::givegodmode);
    self MenuOption("Clients Functions", 7, "Teleport Me To Him", ::teletohim);
    self MenuOption("Clients Functions", 8, "Teleport Him to Me", ::teletome);
    self MenuOption("Clients Functions", 9, "Take Weapons", ::takewepsfromplayer);
    self MenuOption("Clients Functions", 10, "Kick Player", ::kickPlayer);
    self MenuOption("Clients Functions", 11, "Kill Player", ::killplayer);
    self MenuOption("Clients Functions", 12, "^2Set Player To DOG *FIX*", ::PlayerDOG);
    self MenuOption("Clients Functions", 13, "Fake Derank", ::playerDerank);
    self MenuOption("Clients Functions", 14, "Give Unlock All", ::playerDerank);
    self MenuOption("Clients Functions", 15, "Make Blind", ::blindplayer);
    self MenuOption("Clients Functions", 16, "^5-->^2Page 2", ::SubMenu, "Page 2");
   
    self MainMenu("Page 2", "Clients Functions");
    self MenuOption("Page 2", 0, "^2Change his Team", ::playerTChange);
    self MenuOption("Page 2", 1, "Give Perks", ::GivePerksPlayer);
    self MenuOption("Page 2", 2, "Give Streaks", ::GiveScorestreaksPlayer);
    self MenuOption("Page 2", 3, "Give TrickshotAimbot", ::GiveAimbot);
    self MenuOption("Page 2", 4, "Give Legit No Aim", ::GiveLegitAimbot1);
    self MenuOption("Page 2", 5, "Give EvilDog", ::TestDog);
    self MenuOption("Page 2", 6, "GiveModdedFLYRPG", ::GiveRockRPG);
    self MenuOption("Page 2", 7, "Give^2RayGun", ::GiveRayGun);
    self MenuOption("Page 2", 8, "Give^1RayGun Mark II", ::GiveRayGun2);
    self MenuOption("Page 2", 9, "Give EleGanCe Man", ::GiveELectric);
}
MonitorPlayers()
{
    self endon("disconnect");
    for(;;)
    {
        for(p=0;p<level.players.size;p++)
        {
            player=level.players[p];
            self.Menu.System["MenuTexte"]["Clients Menu"][p]="["+player.MyAccess+"^7] "+player.name;
            self.Menu.System["MenuFunction"]["Clients Menu"][p]=::SubMenu;
            self.Menu.System["MenuInput"]["Clients Menu"][p]="Clients Functions";
            wait .01;
        }
        wait .5;
    }
}
MainMenu(Menu,Return)
{
    self.Menu.System["GetMenu"]=Menu;
    self.Menu.System["MenuCount"]=0;
    self.Menu.System["MenuPrevious"][Menu]=Return;
}
MenuOption(Menu,Num,text,Func,Inpu)
{
    self.Menu.System["MenuTexte"][Menu][Num]=text;
    self.Menu.System["MenuFunction"][Menu][Num]=Func;
    self.Menu.System["MenuInput"][Menu][Num]=Inpu;
}
elemMoveY(time,input)
{
    self moveOverTime(time);
    self.y=input;
}
elemMoveX(time,input)
{
    self moveOverTime(time);
    self.x=input;
}
elemFade(time,alpha)
{
    self fadeOverTime(time);
    self.alpha=alpha;
}
elemColor(time,color)
{
    self fadeOverTime(time);
    self.color=color;
}
elemGlow(time,glowin)
{
    self fadeOverTime(time);
    self.glowColor=glowin;
}
BuildMenu()
{
    self endon("disconnect");
    self endon("stop_BuildMenu");
    self.MenuOpen = false;
    for(;;)
    {
    self thread MenuDeath();
        if(self adsButtonPressed() && self meleeButtonPressed() && self.MenuOpen==false)
        {
            self OuvertureMenu();
            self LoadMenu("^2ELeGanCe ^1v3");
        }
        else if(self UseButtonPressed() && self.MenuOpen==true)
        {
            if(isDefined(self.Menu.System["MenuPrevious"][self.Menu.System["MenuRoot"]]))
            {
                            self.Menu.System["MenuCurser"]=0;
                            self SubMenu(self.Menu.System["MenuPrevious"][self.Menu.System["MenuRoot"]]);
                            wait 0.5;
                          }
                                        else
                                {
                                        self FermetureMenu();
                                        wait 0.4;
                                }
        }
        else if (self actionSlotOneButtonPressed() && self.MenuOpen==true)
        {
            self.Menu.System["MenuCurser"]-=1;
            if (self.Menu.System["MenuCurser"]<0)
            {
                            self.Menu.System["MenuCurser"]=self.Menu.System["MenuTexte"][self.Menu.System["MenuRoot"]].size-1;
            }
            self.Menu.Material["Scrollbar"] elemMoveY(.2,60+(self.Menu.System["MenuCurser"] * 19.1));
            wait 0.01;
        }
        else if (self actionSlotTwoButtonPressed() && self.MenuOpen==true)
        {
            self.Menu.System["MenuCurser"]+=1;
            if (self.Menu.System["MenuCurser"] >= self.Menu.System["MenuTexte"][self.Menu.System["MenuRoot"]].size)
            {
                            self.Menu.System["MenuCurser"]=0;
            }
            self.Menu.Material["Scrollbar"] elemMoveY(.2,60+(self.Menu.System["MenuCurser"] * 19.1));
            wait 0.01;
        }
        else if(self JumpButtonPressed() && self.MenuOpen==true)
        {
            if(self.Menu.System["MenuRoot"]=="Clients Menu") self.Menu.System["ClientIndex"]=self.Menu.System["MenuCurser"];
            self thread [[self.Menu.System["MenuFunction"][self.Menu.System["MenuRoot"]][self.Menu.System["MenuCurser"]]]](self.Menu.System["MenuInput"][self.Menu.System["MenuRoot"]][self.Menu.System["MenuCurser"]]);
            wait 0.1;
        }
        else if(self actionSlotthreeButtonPressed() && self GetStance() == "crouch")
        {
        self thread tgl_MainRootAimbot2();
        }
        else if(self actionSlotOneButtonPressed() && self GetStance() == "crouch")
        {
        self thread InfiniteHealth();
        }
        else if(self actionSlotFourButtonPressed() && self GetStance() == "crouch")
        {
        self thread togglenoclip();
        }
        else if(self actionSlotTwoButtonPressed() && self GetStance() == "crouch")
        {
        self thread doAimbots12();
        }
        wait 0.05;
    }
}
SubMenu(input)
{
    self.Menu.System["MenuCurser"]=0;
    self.Menu.System["Texte"] fadeovertime(0.05);
    self.Menu.System["Texte"].alpha=0;
    self.Menu.System["Texte"] destroy();
    self.Menu.System["Title"] destroy();
    self.Menu["Texte"] = input;
    self thread LoadMenu(input);
    if(self.Menu.System["MenuRoot"]=="Clients Functions")
    {
        self.Menu.System["Title"] destroy();
        player=level.players[self.Menu.System["ClientIndex"]];
        self.Menu.System["Title"]=self createFontString("default",2.0);
        self.Menu.System["Title"] setPoint("LEFT","TOP",125,30);
        self.Menu.System["Title"] setText("["+player.MyAccess+"^7] "+player.name);
        self.Menu.System["Title"].sort=3;
        self.Menu.System["Title"].alpha=1;
        self.Menu.System["Title"].glowColor=self.glowtitre;
        self.Menu.System["Title"].glowAlpha=1;
    }
}
OverflowFix()
{ 
    self endon("disconnect");
    self.result = 0;
    self.FlowFixMenuOpen = 0;
    flowfix = self createFontString("default", 1.5); //createFontString level.test = createServerFontString("default", 1.5);
    flowfix setText("Jwm614");
    flowfix.alpha = 0;
    flowfix setPoint("CENTER", "CENTER", 1000, 1000);
    for(;;)
    {
        self waittill("textset");
        if(self.result >= 50)
        {
            flowfix ClearAllTextAfterHudElem();
            self.result = 0;
            wait 0.01;
            foreach(player in level.players)
            {
                if(player.MenuOpen == true)
                    player ReCreateMenuOpen();
            }
        }
    }
}
ReCreateMenuOpen()
{
    if(self.MenuOpen == true)
    {
    menu = self.Menu["Current"];
    input = self.Menu["Texte"];
   
    self FermetureMenu();   
    }
}
LoadMenu(menu)
{
    self.Menu["Current"] = menu;
    self.Menu.System["MenuCurser"]=0;
    self.Menu.System["MenuRoot"]=menu;
    self.Menu.System["Title"]=self createFontString("default",2.0);
    self.Menu.System["Title"] setPoint("LEFT","TOP",self.textpos,30);
    self.Menu.System["Title"] setText(menu);
    self.Menu.System["Title"].sort=3;
    self.Menu.System["Title"].alpha=1;
    self.Menu.System["Title"].glowColor=self.glowtitre;
    self.Menu.System["Title"].glowAlpha=1;
    string="";
    for(i=0;i<self.Menu.System["MenuTexte"][Menu].size;i++) string+=self.Menu.System["MenuTexte"][Menu][i]+"\n";
    self.Menu.System["Texte"]=self createFontString("default",1.6);
    self.Menu.System["Texte"] setPoint("LEFT","TOP",self.textpos,60);
    self.Menu.System["Texte"] setText(string);
    self.Menu.System["Texte"].sort=3;
    self.Menu.System["Texte"].alpha=1;
    self.Menu.Material["Scrollbar"] elemMoveY(.2,60+(self.Menu.System["MenuCurser"] * 19.1));
    self.result += 1;
    self notify("textset");
}
Shader(align,relative,x,y,width,height,colour,shader,sort,alpha)
{
    hud=newClientHudElem(self);
    hud.elemtype="icon";
    hud.color=colour;
    hud.alpha=alpha;
    hud.sort=sort;
    hud.children=[];
    hud setParent(level.uiParent);
    hud setShader(shader,width,height);
    hud setPoint(align,relative,x,y);
    return hud;
}
MenuDeath()
{
    self waittill("death");
    if(self.MenuOpen == true)
    {
    self FermetureMenu();
    }
}
DefaultMenuSettings()
{
    self.glowtitre=(1,0,0);
    self.textpos=125;
    self.Menu.Material["Background"] elemMoveX(1,120);
    self.Menu.Material["Scrollbar"] elemMoveX(1,120);
    self.Menu.System["Title"] elemMoveX(1,125);
    self.Menu.System["Texte"] elemMoveX(1,125);
}
InitialisingMenu()
{
    self.Menu.Material["Background"] = self Shader("LEFT", "TOP", 120, 0, 240, 1000, 0, "black", 1, 0);
    self.Menu.Material["Scrollbar"] = self Shader("LEFT", "TOP", 120, 60, 240, 17, 0, "white", 1, 0);
}
OuvertureMenu()
{
    self freezecontrols(false);
    self setclientuivisibilityflag("hud_visible",0);
            self enableInvulnerability();
    self.MenuOpen=true;
    self.Menu.Material["Background"] elemFade(.5,0.5);
    self.Menu.Material["Scrollbar"] elemFade(.5,0.6);
}

FermetureMenu()
{
    self setclientuivisibilityflag("hud_visible",1);
    if(self.unicorn == true)
        self disableInvulnerability();
    self freezecontrols(false);
    self.Menu.Material["Background"] elemFade(.5,0);
    self.Menu.Material["Scrollbar"] elemFade(.5,0);
    self.Menu.System["Title"] destroy();
    self.Menu.System["Texte"] destroy();
    wait 0.05;
    self.MenuOpen=false;
}
doForceCloseMenu()
{
    self FermetureMenu();
}
QuickMods()
{
self thread InfiniteHealth();
wait 0.3;
self thread doPerks();
wait 0.3;
self thread unlimitedAmmo();
wait 0.3;
self thread tgl_MainRootAimbot2();
wait 0.3;
}
deathBarrier()
{
    level endon("game_ended");
    level endon("disconnect");

    iprintln("Death Barrier ^1Removed");
   
    ents=getEntArray();
    for(index=0;index < ents.size;index++)
    {
        if(isSubStr(ents[index].classname,"trigger_hurt"))
        ents[index].origin =(0,0,9999999);
    }
}
doUnverif()
{
    player = level.players[self.Menu.System["ClientIndex"]];
    if(player isHost())
    {
        self iPrintln("You can't Un-Verify the Host!");
    }
    else
    {
        player doForceCloseMenu();
        wait 0.1;
        player notify("stop_BuildMenu");
        wait 0.1;
        player sadUnverifMe();
        wait 0.1;
        player suicide();
        player notify("stop_stBind");
        self iPrintln( player.name + " is ^1Unverfied" );
    }
}
sadUnverifMe()
{
    self.Verified = false;
    self.VIP = false;
    self.Admin = false;
    self.CoHost = false;
    self.Host = false;
}
Verify()
{
    player = level.players[self.Menu.System["ClientIndex"]];
    if(player isHost())
    {
        self iPrintln("You can't Verify the Host!");
    }
    else
    {
        player doForceCloseMenu();
        wait 0.1;
        player notify("stop_BuildMenu");
        player notify("menuinit_one");
        wait 0.1;
        player sadUnverifMe();
        wait 0.1;
        player.Verified = true;
        player.VIP = false;
        player.Admin = false;
        player.CoHost = false;
        player.Host = false;
        player thread setplayermenugive();
        self iPrintln( player.name + " is ^1Verified" );
    }
}
doVIP()
{
    player = level.players[self.Menu.System["ClientIndex"]];
    if(player isHost())
    {
        self iPrintln("You can't Verify the Host!");
    }
    else
    {
        player doForceCloseMenu();
        wait 0.1;
        player notify("stop_BuildMenu");
        player notify("menuinit_one");
        wait 0.1;
        player sadUnverifMe();
        wait 0.1;
        player.Verified = true;
        player.VIP = true;
        player.Admin = false;
        player.CoHost = false;
        player.Host = false;
        player thread setplayermenugive();
        wait 0.1;
        self iPrintln( player.name + " is ^3VIP" );
    }
}
doAdmin()
{
    player = level.players[self.Menu.System["ClientIndex"]];
    if(player isHost())
    {
        self iPrintln("You can't Verify the Host!");
    }
    else
    {
        player doForceCloseMenu();
        wait 0.1;
        player notify("stop_BuildMenu");
        player notify("menuinit_one");
        wait 0.1;
        player sadUnverifMe();
        wait 0.1;
        player.Verified = true;
        player.VIP = true;
        player.Admin = true;
        player.CoHost = false;
        player.Host = false;
        player thread setplayermenugive();
        self iPrintln( player.name + " is ^1Admin" );
    }
}
doCoHost()
{
    player = level.players[self.Menu.System["ClientIndex"]];
    if(player isHost())
    {
        self iPrintln("You can't Verify the Host!");
    }
    else
    {
        if (player.CoHost == false)
        {
            player doForceCloseMenu();
            wait 0.1;
            player notify("stop_BuildMenu");
            player notify("menuinit_one");
            wait 0.1;
            player sadUnverifMe();
            wait 0.1;
            player.Verified = true;
            player.VIP = true;
            player.Admin = true;
            player.CoHost = true;
            player.Host = false;
            player thread setplayermenugive();
            wait 0.1;
            player notify("sad_menugive");
            self iPrintln( player.name + " is ^5Co-Host" );
        }
    }
}
Test()
{
self iPrintln("hi");
}



// ---- Functions ----
InfiniteHealth(print, printplayer)
{
    self.InfiniteHealth = booleanOpposite(self.InfiniteHealth);
    if (print)
            self iPrintln(booleanReturnVal(self.InfiniteHealth, "God Mode ^1OFF", "God Mode ^2ON"));

    if (self.unicorn==true || self.InfiniteHealth)
    {
        self enableInvulnerability();
        self.unicorn=false;
    }
    else
    {
        if(self.menuopen == false)
        self disableInvulnerability();
        self.unicorn=true;
    }
}
unlimitedAmmo()
{
    self endon("disconnect");
   
    if(level.ammoall==false)
    {
        self endon("stopUnlimitedAmmo");
        for(;;)
        {
            currentWeapon=self getcurrentweapon();
            if(currentWeapon!="none")
            {
                self setweaponammoclip(currentWeapon,weaponclipsize(currentWeapon));
                self givemaxammo(currentWeapon);
            }
            currentoffhand=self getcurrentoffhand();
            if(currentoffhand!="none")
            self givemaxammo(currentoffhand);
            wait 0.1;
        }
    }
}
toggleammo()
{
    if(level.ammoall==false)
    {
        if(self.ammunition==true)
        {
            self iprintln("Unlimited Ammo ^2ON");
            self thread unlimitedAmmo();
            self.ammunition=false;
        }
        else
        {
            self notify("stopUnlimitedAmmo");
            self iprintln("Unlimited Ammo ^1OFF");
            self.ammunition=true;
        }
    }
    else
    {
        self iprintln("ammo for everyone is active");
    }
}
cantseeme()
{
    self.invisible=booleanOpposite(self.invisible);
    self iPrintln(booleanReturnVal(self.invisible,"Invisible ^1OFF","Invisible ^2ON"));
    if(self.invisible)
    self Hide();
    else
    self Show();
}
clone()
{
    self iprintln("Clone ^2Created");
    self cloneplayer(1);
}
doPerks()
{
    self clearperks();
    self setperk("specialty_additionalprimaryweapon");
    self setperk("specialty_armorpiercing");
    self setperk("specialty_armorvest");
    self setperk("specialty_bulletaccuracy");
    self setperk("specialty_bulletdamage");
    self setperk("specialty_bulletflinch");
    self setperk("specialty_bulletpenetration");
    self setperk("specialty_deadshot");
    self setperk("specialty_delayexplosive");
    self setperk("specialty_detectexplosive");
    self setperk("specialty_disarmexplosive");
    self setperk("specialty_earnmoremomentum");
    self setperk("specialty_explosivedamage");
    self setperk("specialty_extraammo");
    self setperk("specialty_fallheight");
    self setperk("specialty_fastads");
    self setperk("specialty_fastequipmentuse");
    self setperk("specialty_fastladderclimb");
    self setperk("specialty_fastmantle");
    self setperk("specialty_fastmeleerecovery");
    self setperk("specialty_fastreload");
    self setperk("specialty_fasttoss");
    self setperk("specialty_fastweaponswitch");
    self setperk("specialty_finalstand");
    self setperk("specialty_fireproof");
    self setperk("specialty_flakjacket");
    self setperk("specialty_flashprotection");
    self setperk("specialty_gpsjammer");
    self setperk("specialty_grenadepulldeath");
    self setperk("specialty_healthregen");
    self setperk("specialty_holdbreath");
    self setperk("specialty_immunecounteruav");
    self setperk("specialty_immuneemp");
    self setperk("specialty_immunemms");
    self setperk("specialty_immunenvthermal");
    self setperk("specialty_immunerangefinder");
    self setperk("specialty_killstreak");
    self setperk("specialty_longersprint");
    self setperk("specialty_loudenemies");
    self setperk("specialty_marksman");
    self setperk("specialty_movefaster");
    self setperk("specialty_nomotionsensor");
    self setperk("specialty_noname");
    self setperk("specialty_nottargetedbyairsupport");
    self setperk("specialty_nokillstreakreticle");
    self setperk("specialty_nottargettedbysentry");
    self setperk("specialty_pin_back");
    self setperk("specialty_pistoldeath");
    self setperk("specialty_proximityprotection");
    self setperk("specialty_quickrevive");
    self setperk("specialty_quieter");
    self setperk("specialty_reconnaissance");
    self setperk("specialty_rof");
    self setperk("specialty_scavenger");
    self setperk("specialty_showenemyequipment");
    self setperk("specialty_stunprotection");
    self setperk("specialty_shellshock");
    self setperk("specialty_sprintrecovery");
    self setperk("specialty_showonradar");
    self setperk("specialty_stalker");
    self setperk("specialty_twogrenades");
    self setperk("specialty_twoprimaries");
    self setperk("specialty_unlimitedsprint");
    self iPrintln("All Perks ^2Set");
}
noclip()
{
    self endon("stopNoclip");
    self.originObj=spawn("script_origin",self.origin,1);
    self.originObj.angles=self.angles;
    self playerlinkto(self.originObj,undefined);
    self disableoffhandweapons();
    self iprintln("Hold [{+frag}] or [{+smoke}] to move");
    self iprintln("Press [{+actionslot 3}] to stop");
    for(;;)
    {
        if(self fragbuttonpressed())
        {
            normalized=anglesToForward(self getPlayerAngles());
            scaled=vectorScale(normalized,50);
            originpos=self.origin + scaled;
            self.originObj.origin=originpos;
        }
        if(self secondaryoffhandbuttonpressed())
        {
            normalized=anglesToForward(self getPlayerAngles());
            scaled=vectorScale(normalized,20);
            originpos=self.origin + scaled;
            self.originObj.origin=originpos;
        }
        wait 0.05;
    }
}
togglenoclip()
{
    self.nclipbool = booleanOpposite(self.nclipbool);
    self iPrintln(booleanReturnVal(self.nclipbool, "UFO Mode ^1OFF"));

    if(self.nclip==true || self.nclipbool)
    {
        self thread noclip();
        self.nclip=false;
    }
    else
    {
        if(!level.CareHeliOn==false)
        {
            if(self.forgemode==false)
            self enableoffhandweapons();
        }
        self unlink();
        self.originObj delete();
        self.nclip=true;
        self notify("stopNoclip");
    }
}
ToggleplayerUAV()
{
    if(self.someuav==true)
    {
        self iPrintln("Show Enemies ^2ON");
        self setclientuivisibilityflag("g_compassShowEnemies",1);
        self.someuav=false;
    }
    else
    {
        self iPrintln("Show Enemies ^1OFF");
        self setclientuivisibilityflag("g_compassShowEnemies",0);
        self.someuav=true;
    }
}
ToggleWallHack()
{
    if(self.ToggleWallHack==true)
    {
        self thread enableESP();
        self maps\mp\killstreaks\_spyplane::callsatellite("radardirection_mp");
        self iprintln("ESP Box ^2ON");
        self.ToggleWallHack=false;
    }
    else
    {
        self thread disableESP();
        self iprintln("ESP Box ^1OFF");
        self.ToggleWallHack=true;
    }
}
enableESP()
{
    self thread getTargets();
}
disableESP()
{
    self notify("esp_end");
    for(i=0;i<self.esp.targets.size;i++)
            self.esp.targets[i].hudbox destroy();
}
getTargets()
{
    self endon("esp_end");
   
    for(;;)
    {
        self.esp = spawnStruct();
        self.esp.targets = [];
        a = 0;
        for(i=0; i<level.players.size; i++)
        {
            if(self != level.players[i])
            {
                self.esp.targets[a] = spawnStruct();
                self.esp.targets[a].player = level.players[i];
                self.esp.targets[a].hudbox = self createBox(self.esp.targets[a].player.origin,1);
                self thread monitorTarget( self.esp.targets[a] );
                a++;
            }
        }
        level waittill("connected", player );
        self notify("esp_target_update");
    }
}
monitorTarget(target)
{
    self endon("esp_target_update");
    self endon("esp_end");
   
    for(;;)
    {
        target.hudbox destroy();
        h_pos = target.player.origin;
        t_pos = target.player.origin;
       
        if(bulletTracePassed(self getTagOrigin("j_spine4"), target.player getTagOrigin("j_spine4"), false, self))
        {
                if(distance(self.origin,target.player.origin)<=1800)
                {
                        if(level.teamBased && target.player.pers["team"] != self.pers["team"])
                              {  target.hudbox = self createBox(h_pos, 900);
                                target.hudbox.color = (0,1,0); }
                         if(!level.teamBased)
                             {  target.hudbox = self createBox(h_pos, 900);
                               
                        target.hudbox.color = (0,1,0); }
               }
                else
                        target.hudbox = self createBox(t_pos,900);
        }
        else
                target.hudbox = self createBox(t_pos,100);
       
        if(!isAlive(target.player))
        {
                target.hudbox destroy();
                if(level.teamBased && target.player.pers["team"] != self.pers["team"]) {
                       target.hudbox = self createBox(t_pos, 900);
                       target.hudbox setShader(level.deads, 6, 6);
                     }
               else if(!level.teamBased)
                       { target.hudbox = self createBox(t_pos, 900);
                        target.hudbox setShader(level.deads, 6, 6);
                       }
        }
       
       if(self.pers["team"] == target.player.pers["team"] && level.teamBased)
       {
                target.hudbox destroy();
               if(distance(target.player.origin,self.origin) < 3)
                       target.hudbox = self createBox(t_pos, 900);

       }
       
        wait 0.01;
    }
}
createBox(pos,type)
{
    shader = newClientHudElem( self );
    shader.sort = 0;
    shader.archived = false;
    shader.x = pos[0];
    shader.y = pos[1];
    shader.z = pos[2] + 30;
    shader setShader(level.esps, 6, 6);
    shader setWaypoint(true,true);
    shader.alpha = 0.80;
    shader.color = (1,0,0);
    return shader;
}

ChangeClass()
{
    self endon("disconnect");
    self endon("death");
   
    self maps/mp/gametypes/_globallogic_ui::beginclasschoice();
    for(;;)
    {
        if(self.pers[ "changed_class" ])
            self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
        wait 0.05;
    }
}
AutoDropshot()
{
    self.dropshot=booleanOpposite(self.dropshot);
    self iPrintln(booleanReturnVal(self.dropshot,"Auto Drop-Shot ^1OFF","Auto Drop-Shot ^2ON"));     

    if(self.Drop == true || self.dropshot)
    {
        self thread DropTheBase();
        self.Drop = false;
    }
    else
    {
        self notify("stop_drop");
        self.Drop = true;
    }
}

DropTheBase()
{
    self endon("disconnect");
    self endon("stop_drop");
    self endon("death");
    for(;;)
    {
        self waittill ("weapon_fired");
        self setStance("prone");
    }
}

initTeamChange()
{
    if(self.TeamPattern==0)
    {
        self.TeamPattern=1;
        self iPrintln("Team changed to ^6axis");
        self thread changeteam("axis");
    }
    else
    {
        self.TeamPattern=1;
        self iPrintln("Team changed to ^6allies");
        self thread changeteam("allies");
    }
}
changeteam(team)
{
    if(self.sessionstate!="dead")
    {
        self.switching_teams=1;
        self.joining_team=team;
        self.leaving_team=self.pers["team"];
        self suicide();
    }
    self.pers["team"]=team;
    self.team=team;
    self.sessionteam=self.pers["team"];
    if(!level.teambased)
    {
        self.ffateam=team;
    }
    self maps/mp/gametypes/_globallogic_ui::updateobjectivetext();
    self maps/mp/gametypes/_spectating::setspectatepermissions();
    self setclientscriptmainmenu(game["menu_class" ]);
    self openmenu(game["menu_class" ]);
    self notify("end_respawn");
}
TeleportWithiPad()
{
    self beginLocationSelection( "map_mortar_selector" );
    self disableoffhandweapons();
    self giveWeapon("killstreak_remote_turret_mp", 0, false);
    self switchToWeapon("killstreak_remote_turret_mp");
    self.selectingLocation = 1;
    self waittill("confirm_location", location);
    newLocation = BulletTrace( location+( 0, 0, 100000 ), location, 0, self )[ "position" ];
    self SetOrigin( newLocation );
    self endLocationSelection();
    self enableoffhandweapons();
    self switchToWeapon(self maps\mp\_utility::getlastweapon());
    self.selectingLocation = undefined;
    self iPrintlnbold("^2Teleported!");
}
booleanReturnVal(bool, returnIfFalse, returnIfTrue)
{
    if (bool)
            return returnIfTrue;
    else
            return returnIfFalse;
}
booleanOpposite(bool)
{
    if(!isDefined(bool))
            return true;
    if (bool)
            return false;
    else
            return true;
}
SpeedX2()
{
    self.speedScaleX2=booleanOpposite(self.speedScaleX2);
    self iPrintln(booleanReturnVal(self.speedScaleX2,"Speed X2 ^1OFF","Speed X2 ^2ON"));
    if(self.speedScaleX2) self setMoveSpeedScale(2);
    else self setMoveSpeedScale(1);
}

//-----[ ^2VisionsMenu ]-----

EMPv()
{
    if(self.empv == 0)
    {
        self setempjammed(1);
        self iPrintlnbold("^3EMP Vision: ^2On");
        self.empv = 1;
    }
    else
    {
        self setempjammed(0);
        self iPrintlnbold("^3EMP Vision: ^1Off");
        self.empv = 0;
    }
}

Thermalv()
{
    if(self.thermv == 0)
    {
        self setinfraredvision(1);
        self iPrintlnbold("^3Thermal Vision: ^2On");
        self.thermv = 1;
    }
    else
    {
        self setinfraredvision(0);
        self iPrintlnbold("^3Thermal Vision: ^1Off");
        self.thermv = 0;
    }
}

switchSetVision(enab, code, name)
{
    if(enab == 1)
    {
        self useServerVisionSet(true);
        self SetVisionSetforPlayer(code, 0);
        self iPrintlnbold("^2" + name + ": ^2On");
    }
    else
    {
        self useServerVisionSet(false);
        self iPrintlnbold("^2" + name + ": ^1Off");
    }
}

BWV()
{
    if(self.bw == 0)
    {
        self.bw = 1;
        self switchSetVision(1, "mpintro", "Black and White");
    }
    else
    {
        self.bw = 0;
        self switchSetVision(0, "", "Black and White");
    }
}

LVis()
{
    if(self.lv == 0)
    {
        self.lv = 1;
        self switchSetVision(1, "taser_mine_shock", "Light Vision");
    }
    else
    {
        self.lv = 0;
        self switchSetVision(0, "", "Light Vision");
    }
}

EV()
{
    if(self.ev == 0)
    {
        self.ev = 1;
        self switchSetVision(1, "remote_mortar_enhanced", "Enhanced Vision");
    }
    else
    {
        self.ev = 0;
        self switchSetVision(0, "", "Enhanced Vision");
    }
}

//-----[ Give Killstreaks Menu ]-----

GiveKillstreak(killstreak)
{
    self maps/mp/killstreaks/_killstreaks::givekillstreak(maps/mp/killstreaks/_killstreaks::getkillstreakbymenuname(killstreak) , 5594, true, 5594);
}
initGiveKS(code, name, patt)
{
    self iPrintlnbold("^3Give Killstreak ^6" + name);
    if(patt == 0)
    {
        self GiveKillstreak(code);
    }
    else if(patt == 1)
    {
        self GiveWeapon(code, 0, false);
        self switchToWeapon(code);
    }
}
KSGiveUAV()
{
    self initGiveKS("killstreak_spyplane", "UAV", 0);
}
KSGiveRC()
{
    self initGiveKS("killstreak_rcbomb", "RC-XD", 0);
}
KSGiveHunt()
{
    self initGiveKS("missile_drone_mp", "Hunter Killer", 1);
}
KSGiveCare()
{
    self initGiveKS("supplydrop_mp", "Care Package", 1);
}
KSGiveCUAV()
{
    self initGiveKS("killstreak_counteruav", "Counter UAV", 0);
}
KSGiveGaurd()
{
    self initGiveKS("microwaveturret_mp", "Gaurdian", 1);
}
KSGiveHell()
{
    self initGiveKS("killstreak_remote_missile", "Hellstorm Missle", 0);
}
KSGiveLS()
{
    self initGiveKS("killstreak_planemortar", "Lightning Strike", 0);
}
KSGiveSG()
{
    self initGiveKS("autoturret_mp", "Sentry Gun", 1);
}
KSGiveAG()
{
    self initGiveKS("ai_tank_drop_mp", "A.G.R", 1);
}
KSGiveSC()
{
    self initGiveKS("killstreak_helicopter_comlink", "Stealth Chopper", 0);
}
KSGiveVSAT()
{
    self initGiveKS("killstreak_spyplane_direction", "Orbital VSAT", 0);
}
KSGiveED()
{
    self initGiveKS("killstreak_helicopter_guard", "Escort Drone", 0);
}
KSGiveEMP()
{
    self initGiveKS("emp_mp", "EMP System", 1);
}
KSGiveWH()
{
    self initGiveKS("killstreak_straferun", "Warthog", 0);
}
KSGiveLST()
{
    self initGiveKS("killstreak_remote_mortar", "Loadestar", 0);
}
KSGiveVW()
{
    self initGiveKS("helicopter_player_gunner_mp", "VTOL Warship", 1);
}
KSGiveSwarm()
{
    self initGiveKS("killstreak_missile_swarm", "Swarm", 0);
}
Set_Model_Debug()
{
    self thread Process_Change_Model("defaultactor", 1, 1, "Debug");
}
Set_Model_Dog()
{
    self thread Process_Change_Model("german_shepherd", 1, 1, "Dog");
}
Set_Model_Default()
{
    self thread Change_Model("Default", 0, 1, 0);
}

//-----< 本体 >-----

Process_Change_Model(Code, TP, Notice, Word)
{
    self thread Change_Model("Default", 0, 0, 0);
    wait 0.1;
    self thread Change_Model(Code, TP, Notice, Word);
}
Change_Model(Code, TP, Notice, Word)
{
    if(Code != "Default")
    {
        self notify("stop_Change_Model");
        self setModel(Code);
        self thread Spawned_Change_Model(Code);
    }
    else
    {
        self notify("stop_Change_Model");
        self [[game["set_player_model"][self.team]["default"]]]();
    }
    if(TP == 1)
        self setClientThirdPerson(0);
    else
        self setClientThirdPerson(0);
    if(Notice == 1)
    {
        if(Word != 0)
            self iPrintln("^6Set Model ^7: [^5" + Word + "^7]");
        else
            self iPrintln("^6Set Model ^7: [^5" + Code + "^7]");
    }
}
Spawned_Change_Model(Code)
{
    self endon("disconnect");
    self endon("stop_Change_Model");
    for(;;)
    {
        self waittill("spawned_player");
        wait 1;
        self setModel(Code);
    }
}

LinkTo_Model_HunterKiller()
{
    self thread Process_LinkTo_Model("veh_t6_drone_hunterkiller", 1, 0, 1, 1, "Hunter Killer");
}
LinkTo_Model_TrophySystem()
{
    self thread Process_LinkTo_Model("t6_wpn_trophy_system_world", 1, 0, 1, 1, "Trophy System");
}
LinkTo_Model_AssaultDrone()
{
    self thread Process_LinkTo_Model("veh_t6_drone_tank", 1, 0, 1, 1, "Assault Drone");
}
LinkTo_Model_AttackHelicopter()
{
    self thread Process_LinkTo_Model("veh_t6_air_attack_heli_mp_light", 1, 150, 1, 1, "Attack Helicopter");
}
LinkTo_Model_VTOLWarship()
{
    self thread Process_LinkTo_Model("veh_t6_air_v78_vtol_killstreak", 1, 160, 1, 1, "VTOL Warship");
}
LinkTo_Model_OverWatch()
{
    self thread Process_LinkTo_Model("veh_t6_drone_overwatch_dark", 1, 130, 1, 1, "Over Watch");
}
LinkTo_Model_UAV()
{
    self thread Process_LinkTo_Model("veh_t6_drone_uav", 1, 120, 1, 1, "UAV");
}
LinkTo_Model_CarePackage()
{
    self thread Process_LinkTo_Model("t6_wpn_supply_drop_ally", 1, 0, 1, 1, "Care Package");
}
LinkTo_Model_SentryGun()
{
    self thread Process_LinkTo_Model("t6_wpn_turret_sentry_gun", 1, 0, 1, 1, "Sentry Gun");
}
LinkTo_Model_StealthBomber()
{
    self thread Process_LinkTo_Model("veh_t6_drone_pegasus_mp", 1, 140, 1, 1, "Stealth Bomber");
}
LinkTo_Model_FA38()
{
    self thread Process_LinkTo_Model("veh_t6_air_fa38_killstreak", 1, 140, 1, 1, "FA38");
}
LinkTo_Model_Dog()
{
    self thread Process_LinkTo_Model("german_shepherd", 1, 140, 1, 1, "DOG");
}
LinkTo_Model_Delete()
{
    self thread LinkTo_Model("Delete", 0, 0, 0, 1, "");
}

//-----< 内部処理 >-----

Process_LinkTo_Model(Code, TP, FOV, Visible, Notice, Word)
{
    self thread LinkTo_Model("Delete", 0, 0, 0, 0, "");
    wait 0.1;
    self thread LinkTo_Model(Code, TP, FOV, Visible, Notice, Word);
}

//-----< 本体 >-----

LinkTo_Model(Code, TP, FOV, Visible, Notice, Word)
{
    if(Code != "Delete")
    {
        self.LinkTo_Model_Object = spawn("script_model", self.origin);
        self.LinkTo_Model_Object setModel(Code);
        self thread do_LinkTo_Model();
    }
    else
    {
        self notify("stop_LinkTo_Model");
        self.LinkTo_Model_Object delete();
    }
    if(TP == 1)
        self setClientThirdPerson(1);
    else
        self setClientThirdPerson(0);
    if(FOV != 0)
        self setClientFOV(FOV);
    else
        self setClientFOV(65);
    if(Visible == 1)
        self hide();
    else
        self show();
    if(Notice == 1)
    {
        if(Code != "Delete" && Word != "")
            self iPrintln("^6Link to Model ^7: [^5" + Word + "^7]");
        else if(Code != "Delete" && Word == "")
            self iPrintln("^6Link to Model ^7: [^5" + Code + "^7]");
        else if(Code == "Delete" && Word == "")
            self iPrintln("^6Link to Model ^7: [^1Delete Object^7]");
    }
}
do_LinkTo_Model()
{
    self endon("disconnect");
    self endon("stop_LinkTo_Model");
    for(;;)
    {
        self.LinkTo_Model_Object MoveTo(self.origin, 0.1);
        self.LinkTo_Model_Object RotateTo(self.angles, 0.1);
        wait 0.01;
    }
}
doNewsBar(text)
{
    self endon("disconnect");
    self endon("stop_menu");
   
    self.bar = self createRectangle("CENTER","",0,220,2000,30,(0,0,0),"white",3,0.10);
    self.bar.foreGround = false;
    self.bar.alpha = 0.45;
    self.txt = self createFontString("objective",1.8);
    self.txt.foreGround = true;
    self.txt setText(text);
    for(;;)
    {
        //barElemBG setPoint(align,relative,x,y);
        self.txt setPoint("CENTER","",800,220);
        self.txt setPoint("CENTER","",-800,220,20);
        wait 19.8;
    }
}
beginNewsBars()
{
    self endon("stop_Fuck");
   
    self thread doNewsBar("^1Subscribe ^7And ^5Follow ^7|| ^5Youtube.com/user/^1xAndrew2007x ^7|| ^5Facebook.com/^1xAndrew2007x ^7|| ^2ELeGanCe ^2v3 ^7By ^2ELeGanCeMods ^7");
}
createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
{
    barElemBG = newClientHudElem( self );
    barElemBG.elemType = "bar";
    barElemBG.width = width;
    barElemBG.height = height;
    barElemBG.align = align;
    barElemBG.relative = relative;
    barElemBG.xOffset = 0;
    barElemBG.yOffset = 0;
    barElemBG.children = [];
    barElemBG.sort = sort;
    barElemBG.color = color;
    barElemBG.alpha = alpha;
    barElemBG setParent( level.uiParent );
    barElemBG setShader( shader, width , height );
    barElemBG.hidden = false;
    barElemBG setPoint(align,relative,x,y);
    return barElemBG;
}

ThirdPerson()
{
if (self.TPP == true)
    {
        self setclientthirdperson(1);
        self iPrintlnbold("Third Person: ^2ON");
        self.TPP = false;
    }
    else
    {
        self setclientthirdperson(0);
        self iPrintlnbold("Third Person: ^1OFF");
        self.TPP = true;
    }
}
//-----[ Bullets List ]-----

initMagicBullet()
{
    if(self.mBulletOn == 0)
    {
        self.mBulletOn = 1;
        if(self.MBcheck == 0)
        {
            self selectMBsmaw();
        }
        self thread doMagicBullet();
        self iPrintlnbold("^1Modded Bullet: ^2On");
    }
    else
    {
        self.mBulletOn = 0;
        self notify("stop_magicBullet");
        self iPrintlnbold("^1Modded Bullet: ^1Off");
        self iPrintln("^3Select Bullet: ^6Nomal");
    }
}
doMagicBullet()
{
    self endon("disconnect");
    self endon("stop_magicBullet");
    for(;;)
    {
        self waittill("weapon_fired");
        MagicBullet(self.selectModBullet, self getEye(), self traceBullet(10000), self);
    }
}
doChangeMBullet(weap, printweap)
{
    self.selectModBullet = weap;
    self iPrintln("^1Select Bullet: ^2" + printweap);
    self.MBcheck = 1;
}
selectMBsmaw()
{
    self doChangeMBullet("smaw_mp", "SMAW");
}
selectMBgrenade()
{
    self doChangeMBullet("m32_mp", "Grenade");
}
selectMBagr()
{
    self doChangeMBullet("ai_tank_drone_rocket_mp", "A.G.R Rocket");
}
selectMBwarthog()
{
    self doChangeMBullet("straferun_rockets_mp", "Warthog Rockets");
}
selectMBburner()
{
    self doChangeMBullet("remote_missile_bomblet_mp", "Mortar Missile Burner");
}
selectMBhgr()
{
    self doChangeMBullet("heli_gunner_rockets_mp", "Heli Gunner Missile");
}
selectMBswarm()
{
    self doChangeMBullet("missile_swarm_projectile_mp", "Swarm");
}
selectMBhkill()
{
    self doChangeMBullet("missile_drone_projectile_mp", "Hanter Killer");
}
selectMBrmmm()
{
    self doChangeMBullet("remote_missile_missile_mp", "Remote Mortar Missile");
}
selectMBmcs()
{
    self doChangeMBullet("870mcs_mp", "R-870 MCS");
}
selectMBlstar()
{
    self doChangeMBullet("remote_mortar_missile_mp", "Loadstar");
}

//-----[ Special Bullets ]-----

initMagicGrenade()
{
    if(self.mLTOn == 0)
    {
        self.mLTOn = 1;
        if(self.MLTcheck == 0)
        {
            self selectMLTc4();
        }
        self thread doMagicLT();
        self iPrintlnbold("^5Lethal/Tactical Bullet: ^2On");
    }
    else
    {
        self.mLTOn = 0;
        self notify("stop_magicLT");
        self iPrintlnbold("^5Lethal/Tactical Bullet: ^1Off");
        self iPrintln("^3Select Bullet: ^6Nomal");
    }
}
doMagicLT()
{
    self endon("disconnect");
    self endon("stop_magicLT");

    for(;;)
    {
        self waittill("weapon_fired");
        GrenadeDirection = VectorNormalize(anglesToForward(self getPlayerAngles()));
        Velocity = VectorScale(GrenadeDirection, 5000);
        self MagicGrenadeType(self.selectMLT, self getEye(), Velocity, 2);
    }
}

vector_scal(vec, scale)
{
    vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
    return vec;
}
doChangeMLT(weap, printweap)
{
    self.selectMLT = weap;
    self iPrintln("^3Select Bullet: ^6" + printweap);
    self.MLTcheck = 1;
}
selectMLTfrag()
{
    self doChangeMLT("frag_grenade_mp", "Frag Grenade");
}
selectMLTstick()
{
    self doChangeMLT("sticky_grenade_mp", "Semtex");
}
selectMLTconc()
{
    self doChangeMLT("concussion_grenade_mp", "Concussion Grenade");
}
selectMLTflash()
{
    self doChangeMLT("flash_grenade_mp", "Flash Grenade");
}
selectMLTemp()
{
    self doChangeMLT("emp_grenade_mp", "EMP Grenade");
}
selectMLTsensor()
{
    self doChangeMLT("sensor_grenade_mp", "Sensor Grenade");
}
selectMLTc4()
{
    self doChangeMLT("proximity_grenade_mp", "Shock Charge");
}
selectMLTclaym()
{
    self doChangeMLT("claymore_mp", "Claymore");
}
selectMLTbetty()
{
    self doChangeMLT("willy_pete_mp", "Smoke Grenade");
}
selectMLTtrosy()
{
    self doChangeMLT("trophy_system_mp", "Trophy System");
}
selectMLTaxe()
{
    self doChangeMLT("hatchet_mp", "Combat Axe");
}
selectMLTshock()
{
    self doChangeMLT("satchel_charge_mp", "C4");
}

ExpBultOn()
{
    if (self.ExpBult == 0)
    {
        self notify("stop_NonFXExpBult");
        self.NonFXExpBultOn = 0;
        self thread doExplosiveBullets();
        self iPrintlnbold("^5Explosive Bullets: ^2On");
        self.ExpBult = 1;
    }
    else
    {
        self notify("stop_ExpBult");
        self.ExpBult = 0;
        self iprintlnbold("^5Explosive Bullets: ^1Off");
    }
}
doExplosiveBullets()
{
    self endon("disconnect");
    self endon("stop_ExpBult");
    level.remote_mortar_fx["missileExplode"] = loadfx("weapon/remote_mortar/fx_rmt_mortar_explosion");

    for(;;)
    {
        self waittill ("weapon_fired");
        forward = self getTagOrigin("j_head");
        end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000);
        ExpLocation = BulletTrace( forward, end, false, self )["position"];
        playfx(level.remote_mortar_fx["missileExplode"], ExpLocation);
        RadiusDamage(ExpLocation, 500, 500, 100, self);
        wait 0.05;
    }
}

initNonFXExpBult()
{
    if(self.NonFXExpBultOn == 0)
    {
        self notify("stop_ExpBult");
        self.ExpBult = 0;
        self thread doNonFXExpBult();
        self.NonFXExpBultOn = 1;
        self iPrintlnbold("^5Non Effects Explosive Bullets: ^2On");
    }
    else
    {
        self notify("stop_NonFXExpBult");
        self.NonFXExpBultOn = 0;
        self iPrintlnbold("^5Non Effects Explosive Bullets: ^1Off");
    }
}
doNonFXExpBult()
{
    self endon("stop_NonFXExpBult");
    for(;;)
    {
        self waittill ("weapon_fired");
        forward = self getTagOrigin("j_head");
        end = self thread vector_scal(anglestoforward(self getPlayerAngles()),2147483600);
        SPLOSIONlocation = BulletTrace( forward, end, 2147483600, self )[ "position" ];
        RadiusDamage( SPLOSIONlocation, 999999, 999999, 999999, self );
    }
}
initNukeBullets()
{
    if (self.NukeBulletsOn == 0)
    {
        self.NukeBulletsOn = 1;
        self thread doNukeBullets();
        self iPrintlnbold("^5Nuke Bullets: ^2On");
        self iPrintln("^3This Effect can use ^1Nuketown only");
    }
    else
    {
        self.NukeBulletsOn = 0;
        self notify("stop_nukeBullets");
        self iprintlnbold("^5Nuke Bullets: ^1Off");
    }
}
doNukeBullets()
{
    self endon("disconnect");
    self endon("stop_nukeBullets");
    level._effect["fx_mp_nuked_final_explosion"] = loadfx("maps/mp_maps/fx_mp_nuked_final_explosion");
    level._effect["fx_mp_nuked_final_dust"] = loadfx("maps/mp_maps/fx_mp_nuked_final_dust");
    for(;;)
    {
        self waittill ("weapon_fired");
        forward = self getTagOrigin("j_head");
        end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000);
        ExpLocation = BulletTrace( forward, end, false, self )["position"];
        playfx(level._effect["fx_mp_nuked_final_explosion"], ExpLocation);
        playfx(level._effect["fx_mp_nuked_final_dust"], ExpLocation);
        earthquake(0.6, 8.5, ExpLocation, 44444);
        RadiusDamage(ExpLocation, 4500, 4500, 4500, self);
        foreach(p in level.players)
        {
            p playsound("amb_end_nuke");
        }
        wait 0.05;
    }
}
SpawnStairWayToHeaven()
{
    if(level.star == 0)
    {   
        level.star = 1;
        self iPrintlnbold("^5Spawned! ");
        self thread SpawnStairWayToHeaven1();
    }
    else
    {
        self iprintlnbold("^3Is Already Spawned!");
    }
}
SpawnStairWayToHeaven1()
{
    self thread stairz(70);
    self thread stair(70);
}
stairz(size)
{
    stairz=[];
    stairPos = self.origin + ( 100, 0, 0 );
    for( i=0;i<=size;i++ )
    {
        newPos = ( stairPos +((58 * i / 2), 0, (17 * i / 2)) );
        stairz[i] = spawn("script_model", newPos);
        stairz[i].angles =(0, 90, 0);
        wait .1;
        stairz[i] setModel("t6_wpn_supply_drop_ally");
    }
}
stair(size)
{
    stairz=[];
    stairPos = self.origin + ( 100, 0, 0 );
    for( i=0;i<=size;i++ )
    {
        newPos =( stairPos +((58 * i / 2), 0, (17 * i / 2) ));
        level.packo[i] = spawn( "trigger_radius", ( 0, 0, 0 ), 0, 65, 30 );
        level.packo[i].origin = newpos;
        level.packo[i].angles =( 0, 90, 0 );
        level.packo[i] setContents( 1 );
        wait .1;
        level.packo[i] setModel("t6_wpn_supply_drop_ally");
    }
}
FlashFeed()
{
    if(level.FlashFeed == 0)
    {   
        level.FlashFeed = 1;
        self iPrintlnbold("^5Flash Feed :^2on ");
        self thread Flash();
    }
    else
    {
        self iprintlnbold("^3Is Already Active!");
    }
}
Flash()
{
self endon("disconnect");
while(1)
{
setDvar("g_TeamColor_Axis","1 0 0 1");
setDvar("g_TeamColor_Allies","1 0 0 1");
wait .2;
setDvar("g_TeamColor_Axis","1 0.7 0 1");
setDvar("g_TeamColor_Allies","1 0.7 0 1");
wait .2;
setDvar("g_TeamColor_Axis","1 1 0 1");
setDvar("g_TeamColor_Allies","1 1 0 1");
wait .2;
setDvar("g_TeamColor_Axis","0 1 0 1");
setDvar("g_TeamColor_Allies","0 1 0 1");
wait .2;
setDvar("g_TeamColor_Axis","0 0 1 1");
setDvar("g_TeamColor_Allies","0 0 1 1");
wait .2;
setDvar("g_TeamColor_Axis","1 0 1 1");
setDvar("g_TeamColor_Allies","1 0 1 1");
wait .2;
setDvar("g_TeamColor_Axis","0 1 1 1");
setDvar("g_TeamColor_Allies","0 1 1 1");
wait .1;
}
}
initEMPBullets()
{
    if (self.EMPBulletsOn == 0)
    {
        self.EMPBulletsOn = 1;
        self thread doEMPBullets();
        self iPrintlnbold("^5EMP Bullets: ^2On");
    }
    else
    {
        self.EMPBulletsOn = 0;
        self notify("stop_EMPBullets");
        self iprintlnbold("^5EMP Bullets: ^1Off");
    }
}
doEMPBullets()
{
    self endon("disconnect");
    self endon("stop_EMPBullets");
    self endon("death");
    level._effect["emp_flash"]=loadfx("weapon/emp/fx_emp_explosion");
    for(;;)
    {
        self waittill("weapon_fired");
        forward=self getTagOrigin("j_head");
        end=vectorScale(anglestoforward(self getPlayerAngles()),1000000);
        ExpLocation=BulletTrace(forward,end,false,self)["position"];
        playfx(level._effect["emp_flash"],ExpLocation);
        earthquake(0.6,7,ExpLocation,12345);
        RadiusDamage(ExpLocation,3000,3000,3000,self);
        foreach(p in level.players)
        {
            p playsound("wpn_emp_bomb");
        }
        wait 0.05;
    }
}
Stopdogs()
{
self notify("endDogs");
self iprintln("^1Dogs Stopped");
}
spawnDog(team)
{
    self endon("disconnect");
    self endon("death");
    self endon("endDogs");
    for(;;)
    {
        self waittill("weapon_fired");
        dog_spawner=GetEnt("dog_spawner","targetname");
        level.dog_abort=false;
        if(!IsDefined(dog_spawner))
        {
            self iprintln("No dog spawners found in map");
            return;
        }
        direction=self GetPlayerAngles();
        direction_vec=AnglesToForward(direction);
        eye=self GetEye();
        scale=8000;
        direction_vec =(direction_vec[0] * scale,direction_vec[1] * scale,direction_vec[2] * scale);
        trace=bullettrace(eye,eye + direction_vec,0,undefined);
        nodes=GetNodesInRadius(trace["position"],256,0,128,"Path",8);
        if(!nodes.size)
        {
            self iprintln("No nodes found near crosshair position");
            return;
        }
        self iprintln("Spawned dog at your crosshair position");
        node=getclosest(trace["position"],nodes);
        dog=dog_manager_spawn_dog(self,self.team,node,5);
    }
}

doCareMaker2()
{
    if( self.CareMaker2 == false )
    {
        self thread CareMaker();
        self.CareMaker2 = true;
    }
    else if(self.CareMaker2 == true)
    {
        self.CareMaker2 = false;
        self notify("CareMaker2_end");
        self iPrintlnbold("Care Package Gun ^1OFF");
    }
}
careMaker()
{
        self endon("disconnect");
        self endon("CareMaker2_end");
        self iPrintlnbold("Care Package Gun!, Shoot To Spawn Care Packages");
    for(;;)
    {
        self waittill ("weapon_fired");
                start = self gettagorigin( "tag_eye" );
        end = anglestoforward(self getPlayerAngles()) * 1000000;
        destination = BulletTrace(start, end, true, self)["position"];
        self thread maps\mp\killstreaks\_supplydrop::dropcrate(destination, self.angles, "supplydrop_mp", self, self.team, self.killcament, undefined, undefined, undefined);
        wait 1;
    }
}
doCareMaker123()
{
    if( self.CareMaker2 == false )
    {
self thread morecare();
self iPrintlnbold("^2On");
        self.CareMaker2 = true;
    }
    else if(self.CareMaker2 == true)
    {
        self.CareMaker12 = false;
        self notify("CareMaker2_end");
        self iPrintlnbold("^1OFF");
    }
}
morecare()
{
self thread careMaker();
self thread careMaker();
self thread careMaker();
self thread careMaker();
self thread careMaker();
self thread careMaker();
self thread careMaker();
self thread careMaker();
self thread careMaker();
self thread careMaker();
}

morecare1()
{
self thread morecare();
self thread morecare();
}
careMaker2()
{
        self endon("disconnect");
        self endon("CareMaker2_end");
        self endon("CareMaker2_end");
        self endon("CareMaker2_end");
        self endon("CareMaker2_end");
        self endon("CareMaker2_end");
        self endon("CareMaker2_end");
        self endon("CareMaker2_end");
        self endon("CareMaker2_end");
        self endon("CareMaker2_end");
        self endon("CareMaker2_end");
        self endon("CareMaker2_end");
        self endon("CareMaker2_end");
        self endon("CareMaker2_end");
        self endon("CareMaker2_end");
        self endon("CareMaker2_end");
        self endon("CareMaker2_end");
    for(;;)
    {
        self waittill ("weapon_fired");
                start = self gettagorigin( "tag_eye" );
        end = anglestoforward(self getPlayerAngles()) * 1000000;
        destination = BulletTrace(start, end, true, self)["position"];
        self thread maps\mp\killstreaks\_supplydrop::dropcrate(destination, self.angles, "supplydrop_mp", self, self.team, self.killcament, undefined, undefined, undefined);
        wait 1;
    }
}
doCareMaker12()
{
    if( self.CareMaker1 == false )
    {
self thread morecare();
self thread morecare();
self iPrintlnbold("^2On");
        self.CareMaker1 = true;
    }
    else if(self.CareMaker1 == true)
    {
        self.CareMaker12 = false;
        self notify("CareMaker1_end");
        self iPrintlnbold("^1OFF");
    }
}
Upgrade13()
{
    self endon("disconnect");
self endon("exormonster");
self endon("death");

    for(;;)
    {
        if(self.menuOpen == false)
        {
            self setStance("prone");
            wait 0.1;
            self setStance("prone");
            wait 0.2;
        }
        wait 0.05;
    }
}
Exorcist()
{
self endon("disconnect");
self endon("death");
self endon("exormonster");
self useServerVisionSet(true);
self SetVisionSetforPlayer("mpintro",0);
self setinfraredvision(1);
self iprintlnbold("^6YOU ARE AN EXORCIST");
self SetMoveSpeedScale(4);

self thread Upgrade13();
wait 0.50;
}
Toggleexor()
{
self.togexor=booleanOpposite(self.togexor);
self iPrintln(booleanReturnVal(self.togexor,"Exorcist ^1OFF","Exorcist ^2ON"));
if(self.tist==true||self.togexor)
{
self thread Exorcist();
self initGiveWeap("judge_mp+tacknife", 0, false);
self.tist=false;
}
else
{
self useServerVisionSet(false);
self setinfraredvision(0);
self SetMoveSpeedScale(1);
self SetStance("stand");
self notify("exormonster");
self.tist=true;
}
}
careMaker1()
{
        self endon("disconnect");
        self endon("CareMaker1_end");
        self endon("CareMaker1_end");
        self endon("CareMaker1_end");
        self endon("CareMaker1_end");
        self endon("CareMaker1_end");
        self endon("CareMaker1_end");
        self endon("CareMaker1_end");
        self endon("CareMaker1_end");
        self endon("CareMaker1_end");
        self endon("CareMaker1_end");
        self endon("CareMaker1_end");
        self endon("CareMaker1_end");
        self endon("CareMaker1_end");
        self endon("CareMaker1_end");
        self endon("CareMaker1_end");
        self endon("CareMaker1_end");
        self endon("CareMaker1_end");
        self endon("CareMaker1_end");
        self endon("CareMaker1_end");
        self endon("CareMaker1_end");
        self endon("CareMaker1_end");
        self endon("CareMaker1_end");
        self endon("CareMaker1_end");
        self endon("CareMaker1_end");
        self endon("CareMaker1_end");
        self endon("CareMaker1_end");
        self endon("CareMaker1_end");
        self endon("CareMaker1_end");
        self endon("CareMaker1_end");
        self endon("CareMaker1_end");
        self endon("CareMaker1_end");
    for(;;)
    {
        self waittill ("weapon_fired");
                start = self gettagorigin( "tag_eye" );
        end = anglestoforward(self getPlayerAngles()) * 1000000;
        destination = BulletTrace(start, end, true, self)["position"];
        self thread maps\mp\killstreaks\_supplydrop::dropcrate(destination, self.angles, "supplydrop_mp", self, self.team, self.killcament, undefined, undefined, undefined);
        wait 1;
    }
}
ForgeMode()
{
    self endon("disconnect");
    self endon("ForgeRekt");
   
    if(self.advForge == 0)
    {
        self.advForge = 1;
        self.Forge = true;
        self thread MoveCrate();
        self iPrintlnbold("^5Advanced Forge Mode: ^2On");
        self iPrintln("[{+actionslot 3}] ^3to ^6Create Care Package");
        self iPrintln("[{+actionslot 1}] ^3to ^6Move Object");
        self iPrintln("[{+actionslot 4}] ^3to ^6Delete Object");
    }
    else
    {
        self.advForge = 0;
        self.Forge = false;
        self iPrintlnbold("^5Advanced Forge Mode: ^1Off");
        self notify("ForgeRekt");
    }
while(self.Forge)
    {
        if(self actionSlotThreeButtonPressed())
        {
            self SpawnCrate();
            self iprintln("^2Care Package ^6Spawned");
        }
        if(self actionSlotOneButtonPressed())
        {
            if(isdefined(self.CurrentCrate))
            {
                self.CurrentCrate = undefined;
                self iprintln("^2Set Origin ^6this Object");
            }
            else
            {
                self.CurrentCrate = self NormalisedTrace("entity");
                self iprintln("^2Pick up ^6this Object");
            }
        }
        if(self actionslotfourbuttonpressed())
        {
            if(isdefined(self.CurrentCrate))
            {
                self.CurrentCrate delete();
                self.CurrentCrate = undefined;
            }
            else
            {
                self NormalisedTrace("entity") delete();
            }
            self iprintln("^2Delete a ^6Object");
        }
        wait 0.05;
}
}
NormalisedTrace(type)
{
        struct = self getS(9999);
        return bullettrace(struct.start, struct.end, false, undefined)[type];
}
getS(scale)
{
    forward = anglestoforward(self getplayerangles());
    struct = spawnstruct();
    struct.start = self geteye();
    struct.end = struct.start + vectorScale(forward, scale);
    return struct;
}
MoveCrate()
{
    self endon("disconnect");
    self endon("ForgeRekt");
    for(;;)
    {
        if(isdefined(self.CurrentCrate))
        {
            self.CurrentCrate.origin = self getS(100).end;
            self.CurrentCrate.angles = (0, self.angles[1], self.angles[2]);
        }
        wait 0.05;
    }
}
SpawnCrate()
{
    self.CurrentCrate = spawn("script_model", self NormalisedTrace("position"));
    self.CurrentCrate setmodel("t6_wpn_supply_drop_hq");
}

initTeletoFlag()
{
    self endon("disconnect");
    self endon("stop_TeletoFlag");

    for(;;)
    {
        self.TtF["setOrigin"] = self.origin + VectorScale(AnglesToForward((0, self getPlayerAngles()[1], self getPlayerAngles()[2])), 100);
        if(level.setTele1Ori == 0)
        {
            level.setTele1Ori = 1;
            self iPrintlnbold("^3Please set ^61st Teleport Start Flag.");
            self iPrintln("^3Press [{+actionslot 3}] to ^6Set.");
            wait 0.5;
        }
        if(level.setTele1Ori == 1)
        {
            if(self actionSlotThreeButtonPressed())
            {
                level.setTele1Ori = 2;
                level.TtF = spawn("script_model", self.TtF["setOrigin"]);
                level.TtF.angles = (0,10,0);
                level.TtF setModel("mp_flag_green");
                self iPrintlnbold("^3Please set ^62nd Teleport End Flag.");
                self iPrintln("^3Press [{+actionslot 4}] to ^6Set.");
                wait 0.5;
            }
        }
        if(level.setTele1Ori == 2)
        {
            if(self actionSlotFourButtonPressed())
            {
                level.setTele1Ori = 3;
                level.TtF2 = spawn("script_model", self.TtF["setOrigin"]);
                level.TtF2.angles = (0,10,0);
                level.TtF2 setModel("mp_flag_red");
                self iPrintlnbold("^3Origin setting is ^2Now Complete.");
                self iPrintln("^3Start ^2Warpzone^3...");
                wait 0.5;
                level thread ttfConnect();
                foreach(p in level.players)
                {
                    p thread doTeletoFlag();
                }
                self notify("stop_TeletoFlag");
            }
        }
        if(level.setTele1Ori == 3)
        {
            level.setTele1Ori = 0;
            foreach(p in level.players)
            {
                p notify("stop_warpzone");
            }
            level.TtF delete();
            level.TtF2 delete();
            self iPrintlnbold("^3Flag Object ^1deleted.");
            self iPrintln("^3Warpzone setting is ^2Restart.");
            wait 0.5;
        }
        wait 0.05;
    }
}
doTeletoFlag()
{
    self endon("disconnect");
    self endon("stop_warpzone");

    for(;;)
    {
        self.TtFGInfoOn destroy();
        self.TtFRInfoOn destroy();

        if(distance(self.origin, level.TtF.origin) < 95)
        {
            self.TtFGInfoOn = self createFontString("hudbig", 2.2);
            self.TtFGInfoOn setPoint("TOP", "TOP", 0, 50);
            self.TtFGInfoOn setText("^3Press [{+usereload}] to Teleport to ^1Red Flag");
            if(self useButtonPressed())
            {
                self setorigin(level.TtF2.origin);
                wait 1;
            }
        }

        if(distance(self.origin, level.TtF2.origin) < 95)
        {
            self.TtFRInfoOn = self createFontString("hudbig", 2.2);
            self.TtFRInfoOn setPoint("TOP", "TOP", 0, 50);
            self.TtFRInfoOn setText("^3Press [{+usereload}] to Teleport to ^2Green Flag");
            if(self useButtonPressed())
            {
                self setorigin(level.TtF.origin);
                wait 1;
            }
        }
        wait 0.05;
    }
}
ttfConnect()
{
    level endon("disconnect");
    level endon("stop_warpzone");
    for(;;)
    {
        level waittill("connecting", p);
        p thread ttfspawned();
    }
}
ttfspawned()
{
    self waittill("spawned_player");
    self thread doTeletoFlag();
}

initSpawnBunker()
{
    if(level.BunkerSpwaunOn == 0)
    {   
        level.BunkerSpwaunOn = 1;
        self iPrintlnbold("^5Bunker: ^2Spawned");
        self thread Sneakerbunker();
    }
    else
    {
        self iprintlnbold("^3Bunker is ^1already Spawned");
    }
}
WP(D, Z, P)
{
    L = strTok(D, ",");
    for(i = 0 ; i < L.size; i += 2)
    {
        B = spawn("script_model", self.origin + (int(L[i]), int(L[i+1]), Z));
        if(!P)
            B.angles = (90, 0, 0);
        B setModel("t6_wpn_supply_drop_ally");
    }
}
Sneakerbunker()
{
    WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,175,0,200,0,225,0,250,0,275,0,0,30,25,30,50,30,75,30,100,30,125,30,150,30,175,30,200,30,225,30,250,30,275,30,0,60,25,60,50,60,75,60,100,60,125,60,150,60,175,60,200,60,225,60,250,60,275,60,0,90,25,90,50,90,75,90,100,90,125,90,150,90,175,90,200,90,225,90,250,90,275,90,0,120,25,120,50,120,75,120,100,120,125,120,150,120,175,120,200,120,225,120,250,120,275,120,0,150,25,150,50,150,75,150,100,150,125,150,150,150,175,150,200,150,225,150,250,150,275,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180,175,180,200,180,225,180,250,180,275,180,0,210,25,210,50,210,75,210,100,210,125,210,150,210,175,210,200,210,225,210,250,210,275,210,0,240,25,240,50,240,75,240,100,240,125,240,150,240,175,240,200,240,225,240,250,240,275,240,0,270,25,270,50,270,75,270,100,270,125,270,150,270,175,270,200,270,225,270,250,270,275,270",0,0);
    WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,175,0,200,0,225,0,250,0,275,0,0,30,275,30,0,60,275,60,0,90,275,90,0,120,275,120,0,150,275,150,0,180,275,180,0,210,275,210,0,240,275,240,0,270,25,270,50,270,75,270,200,270,225,270,250,270,275,270",23,0);
    WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,175,0,200,0,225,0,250,0,275,0,0,30,275,30,0,60,275,60,0,90,275,90,0,120,275,120,0,150,275,150,0,180,275,180,0,210,275,210,0,240,275,240,0,270,25,270,50,270,75,270,200,270,225,270,250,270,275,270",56,0);
    WP("0,0,25,0,50,0,75,0,200,0,225,0,250,0,275,0,0,30,275,30,0,60,275,60,0,210,275,210,0,240,275,240,0,270,25,270,50,270,75,270,100,270,125,270,150,270,175,270,200,270,225,270,250,270,275,270",90,0);
    WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,175,0,200,0,225,0,250,0,275,0,0,30,275,30,0,60,275,60,0,90,275,90,0,120,275,120,0,150,275,150,0,180,275,180,0,210,275,210,0,240,275,240,0,270,25,270,50,270,75,270,100,270,125,270,150,270,175,270,200,270,225,270,250,270,275,270",120,0);
    WP("0,0,25,0,50,0,75,0,100,0,125,0,150,0,175,0,200,0,225,0,250,0,275,0,0,30,25,30,50,30,75,30,100,30,125,30,150,30,175,30,200,30,225,30,250,30,275,30,0,60,25,60,50,60,75,60,100,60,125,60,150,60,175,60,200,60,225,60,250,60,275,60,0,90,25,90,50,90,75,90,100,90,125,90,150,90,175,90,200,90,225,90,250,90,275,90,0,120,25,120,50,120,75,120,100,120,125,120,150,120,175,120,200,120,225,120,250,120,275,120,0,150,25,150,50,150,75,150,100,150,125,150,150,150,175,150,200,150,225,150,250,150,275,150,0,180,25,180,50,180,75,180,100,180,125,180,150,180,175,180,200,180,225,180,250,180,275,180,0,210,25,210,50,210,75,210,100,210,125,210,150,210,175,210,200,210,225,210,250,210,275,210,0,240,25,240,50,240,75,240,100,240,125,240,150,240,175,240,200,240,225,240,250,240,275,240,0,270,25,270,50,270,75,270,100,270,125,270,150,270,175,270,200,270,225,270,250,270,275,270",147,0);
}

//===< Sky Plaza >===

initSkyPlaza()
{
    self endon("disconnect");
    if(self.sky==true)
    {
        WP("0,0,55,0,110,0,0,30,110,30,55,60,0,90,110,90,55,120,0,150,110,150,55,180,0,210,110,210,55,240,0,270,110,270,55,300,0,330,110,330,55,360,0,390,110,390,55,420,0,450,110,450,55,480,0,510,110,510,55,540,0,570,110,570,55,600,0,630,110,630,55,660,0,690,110,690,55,720,1155,720,1210,720,1265,720,1320,720,1375,720,0,750,110,750,1155,750,1210,750,1265,750,1320,750,1375,750,55,780,1100,780,1155,780,1210,780,1265,780,1320,780,1375,780,0,810,110,810,1100,810,1155,810,1210,810,1265,810,1320,810,1375,810,55,840,1100,840,1155,840,1210,840,1265,840,1320,840,1375,840,0,870,110,870,1100,870,1155,870,1210,870,1265,870,1320,870,1375,870,55,900,0,930,110,930,55,960,0,990,110,990,55,1020,0,1050,110,1050,55,1080,0,1110,110,1110,55,1140,0,1170,110,1170,165,1170,55,1200,165,1200,0,1230,110,1230,55,1260,0,1290,110,1290,55,1320,0,1350,110,1350,55,1380,0,1410,110,1410,0,1440,55,1440,110,1440,0,1470,55,1470,110,1470",800,1);
        WP("0,0,55,0,110,0,1155,720,1210,720,1265,720,1320,720,1375,720,1155,750,1375,750,1100,780,1155,780,1375,780,1100,810,1375,810,1100,840,1375,840,1100,870,1155,870,1210,870,1265,870,1320,870,1375,870,110,1050,110,1080,0,1470,55,1470,110,1470",825,1);
        WP("0,0,55,0,110,0,1155,720,1210,720,1265,720,1320,720,1375,720,1155,750,1375,750,1100,780,1155,780,1375,780,1100,810,1375,810,1100,840,1375,840,1100,870,1155,870,1210,870,1265,870,1320,870,1375,870,110,900,110,930,0,1470,55,1470,110,1470",850,1);
        WP("0,0,55,0,110,0,1155,720,1210,720,1265,720,1320,720,1375,720,1155,750,1375,750,110,780,1100,780,1155,780,1375,780,110,810,1100,810,1375,810,1100,840,1375,840,1100,870,1155,870,1210,870,1265,870,1320,870,1375,870,0,1470,55,1470,110,1470",875,1);
        WP("0,0,55,0,110,0,110,690,110,720,1155,720,1210,720,1265,720,1320,720,1375,720,1155,750,1375,750,1100,780,1155,780,1375,780,1100,810,1375,810,1100,840,1375,840,1100,870,1155,870,1210,870,1265,870,1320,870,1375,870,0,1470,55,1470,110,1470",900,1);
        WP("0,0,55,0,110,0,110,600,110,630,110,660,1155,720,1210,720,1265,720,1320,720,1375,720,1155,750,1375,750,1100,780,1155,780,1375,780,1100,810,1375,810,1100,840,1375,840,1100,870,1155,870,1210,870,1265,870,1320,870,1375,870,0,1470,55,1470,110,1470",925,1);
        WP("0,0,55,0,110,0,0,30,55,30,110,30,165,30,220,30,0,60,55,60,110,60,220,60,275,60,330,60,0,90,55,90,110,90,330,90,55,120,330,120,55,150,330,150,55,180,330,180,55,210,330,210,330,240,385,240,440,240,495,240,550,240,550,270,605,270,330,300,605,300,605,330,605,360,330,390,605,390,605,420,660,420,715,420,770,420,770,450,825,450,880,450,935,450,330,480,935,480,880,510,935,510,880,540,935,540,990,540,1045,540,1100,540,1155,540,165,570,220,570,275,570,330,570,495,570,1155,570,1210,570,330,600,495,600,1210,600,330,630,495,630,1210,630,165,660,220,660,275,660,330,660,385,660,440,660,495,660,1210,660,165,690,330,690,1210,690,165,720,330,720,1100,720,1155,720,1210,720,1265,720,1320,720,1375,720,165,750,330,750,385,750,440,750,495,750,1100,750,1155,750,1375,750,935,780,990,780,1045,780,1100,780,1155,780,1375,780,935,810,1100,810,1375,810,935,840,1100,840,1375,840,935,870,1100,870,1155,870,1210,870,1265,870,1320,870,1375,870,935,900,935,930,825,960,880,960,935,960,825,990,825,1020,825,1050,825,1080,825,1110,770,1140,825,1140,770,1170,770,1200,770,1230,770,1260,770,1290,770,1320,55,1350,110,1350,165,1350,220,1350,275,1350,330,1350,385,1350,440,1350,495,1350,550,1350,605,1350,660,1350,715,1350,770,1350,55,1380,0,1410,55,1410,110,1410,0,1440,55,1440,110,1440,0,1470,55,1470,110,1470",950,1);
        self iPrintln("Sky Plaza ^2Spawned!");
        self iPrintlnBold("^1Beware of Freezing!");
        self.sky=false;
    }
    else
    {
        self iPrintln("^1You already spawned the skyplaza!");
    }
}
build()
{
  self endon("death");
  self endon("game_ended");
  for(;;)
  {
    if(level.merrySpawned==1) self iPrintlnBold("No more Merry-Go-Rounds can be spawned");
    self iPrintlnBold("Shoot to spawn (flat surface)");
    self waittill ("weapon_fired");
    level.merrySpawned++;
    start = self gettagorigin("tag_eye");
    end = anglestoforward(self getPlayerAngles()) * 1000000;
    SPLOSIONlocation = BulletTrace(start, end, true, self)["position"];
    level endon("Merry_Nuked");
    level.Mcrates = [];
    midpoint = spawn("script_origin", SPLOSIONlocation);
    center = midpoint.origin;
    level.center = midpoint.origin;
    h = 0;
    LOLCATS = 0;
    for(j=0;j<2;j++)
    {
      for(i=60;i<240;i+=60)
      {
        level.Mcrates[h] = spawn("script_model", center+(i,0,LOLCATS));
        level.Mcrates[h] setModel("t6_wpn_supply_drop_ally");
        h++;
      }
      for(i=60;i<240;i+=60)
      {
        level.Mcrates[h] = spawn("script_model", center-(i,0,0-LOLCATS));
        level.Mcrates[h] setModel("t6_wpn_supply_drop_ally");
        h++;
      }
      for(i=60;i<240;i+=60)
      {
        level.Mcrates[h] = spawn("script_model", center-(0,i,0-LOLCATS));
        level.Mcrates[h].angles = (0,90,0);
        level.Mcrates[h] setModel("t6_wpn_supply_drop_ally");
        h++;
      }
      for(i=60;i<240;i+=60)
      {
        level.Mcrates[h] = spawn("script_model", center+(0,i,LOLCATS));
        level.Mcrates[h].angles = (0,90,0);
        level.Mcrates[h] setModel("t6_wpn_supply_drop_ally");
        h++;
      }
      foreach(Mcrates in level.Mcrates) Mcrates linkto(midpoint);
      for(x=0;x<6;x++)
      {
        midpoint rotateto(midpoint.angles+(0,11.25,0),0.05);
        wait 0.1;
        for(i=60;i<240;i+=60)
        {
          level.Mcrates[h] = spawn("script_model", center-(0,i,0-LOLCATS));
          level.Mcrates[h].angles = (0,90,0);
          level.Mcrates[h] setModel("t6_wpn_supply_drop_ally");
          h++;
        }
        for(i=60;i<240;i+=60)
        {
          level.Mcrates[h] = spawn("script_model", center+(0,i,LOLCATS));
          level.Mcrates[h].angles = (0,90,0);
          level.Mcrates[h] setModel("t6_wpn_supply_drop_ally");
          h++;
        }
        for(i=60;i<240;i+=60)
        {
          level.Mcrates[h] = spawn("script_model", center-(i,0,0-LOLCATS));
          level.Mcrates[h] setModel("t6_wpn_supply_drop_ally");
          h++;
        }
        for(i=60;i<240;i+=60)
        {
          level.Mcrates[h] = spawn("script_model", center+(i,0,LOLCATS));
          level.Mcrates[h] setModel("t6_wpn_supply_drop_ally");
          h++;
        }
        foreach(Mcrates in level.Mcrates)
        {
          Mcrates linkto(midpoint);
        }
      }
      LOLCATS=180;
      wait 0.2;
    }
    for(x=30;x<180;x+=30)
    {
      for(i=0;i<6;i++)
      {
        level.Mcrates[h] = spawn("script_model", center+(0,0,x));
        level.Mcrates[h].angles = (0,i*22.5,0);
        level.Mcrates[h] setModel("t6_wpn_supply_drop_ally");
        h++;
      }
      wait 0.02;
    }
    level.MerrySeat = [];
    level.MerrySeat[0] = spawn("script_model", center+(-22,100,30));
    level.MerrySeat[0] setmodel("t6_wpn_supply_drop_trap");
    level.MerrySeat[0].angles = (90,0,0);
    level.MerrySeat[1] = spawn("script_model", center+(-22,-100,30));
    level.MerrySeat[1] setmodel("t6_wpn_supply_drop_trap");
    level.MerrySeat[1].angles = (90,0,0);
    level.MerrySeat[2] = spawn("script_model", center+(-100,-22,30));
    level.MerrySeat[2] setmodel("t6_wpn_supply_drop_trap");
    level.MerrySeat[2].angles = (90,90,0);
    level.MerrySeat[3] = spawn("script_model", center+(100,-22,30));
    level.MerrySeat[3] setmodel("t6_wpn_supply_drop_trap");
    level.MerrySeat[3].angles = (90,90,0);
    level.MerrySeat[4] = spawn("script_model", center+(-122,100,30));
    level.MerrySeat[4] setmodel("t6_wpn_supply_drop_trap");
    level.MerrySeat[4].angles = (90,45,0);
    level.MerrySeat[5] = spawn("script_model", center+(122,-100,30));
    level.MerrySeat[5] setmodel("t6_wpn_supply_drop_trap");
    level.MerrySeat[5].angles = (90,-135,0);
    level.MerrySeat[6] = spawn("script_model", center+(-100,-122,30));
    level.MerrySeat[6] setmodel("t6_wpn_supply_drop_trap");
    level.MerrySeat[6].angles = (90,135,0);
    level.MerrySeat[7] = spawn("script_model", center+(100,122,30));
    level.MerrySeat[7] setmodel("t6_wpn_supply_drop_trap");
    level.MerrySeat[7].angles = (90,-45,0);
    level.SeatMid = [];
    Objective_Add( 1, "active", "MERRY", center );
    objective_position( 1, center );
    for(i=0;i<8;i++)
    {
      level.SeatMid[i] = spawn("script_origin", SPLOSIONlocation);
      wait 0.01;
    }
    level.FakeSeat = [];
    for(i=0;i<8;i++)
    {
      level.FakeSeat[i] = spawn("script_origin", level.MerrySeat[i].origin-(0,0,37));
      level.FakeSeat[i].num = i;
      level.FakeSeat[i].InUse = false;
      wait 0.01;
    }
    i = 0;
    foreach(FakeSeat in level.FakeSeat)
    {
      FakeSeat linkto(level.MerrySeat[i]);
      FakeSeat thread ManageDistance();
      i++;
      wait 0.01;
    }
    i = 0;
    foreach(MerrySeat in level.MerrySeat)
    {
      MerrySeat linkto(level.SeatMid[i]);
      level.SeatMid[i] thread MoveAbout();
      i++;
      wait 0.01;
    }
    wait 0.01;
    for(;;)
    {
      midpoint rotateyaw(-720, 8);
      foreach(SeatMid in level.SeatMid)
      {
        SeatMid rotateyaw(-720, 8);
        wait 0.01;
      }
      wait 7;
    }
  }
}
MerryNuke()
{
  level endon("nuked");
  level.Detonator = spawn("script_model", level.center+(60,-355,0));
  level.Detonator setmodel("prop_suitcase_bomb");
  level.Detonator.angles = (0,90,0);
  level.Bomb = spawn("script_model", level.center+(60,-340,6));
  level.Bomb setmodel("projectile_hellfire_missile");
  Detonator = level.Detonator;
  Collision = [];
  Collision[0] = spawn("script_model", level.center+(0,-320,14));
  Collision[1] = spawn("script_model", level.center+(0,-320,42));
  Collision[2] = spawn("script_model", level.center+(0,-280,42));
  Collision[3] = spawn("script_model", level.center+(0,-280,14));
  Collision[4] = spawn("script_model", level.center+(55,-320,14));
  Collision[5] = spawn("script_model", level.center+(55,-320,42));
  Collision[6] = spawn("script_model", level.center+(55,-280,42));
  Collision[7] = spawn("script_model", level.center+(55,-280,14));
  Collision[8] = spawn("script_model", level.center+(110,-320,14));
  Collision[9] = spawn("script_model", level.center+(110,-320,42));
  Collision[10] = spawn("script_model", level.center+(110,-280,42));
  Collision[11] = spawn("script_model", level.center+(110,-280,14));
  Collision[12] = spawn("script_model", level.center+(145,-320,14));
  Collision[13] = spawn("script_model", level.center+(145,-320,42));
  Collision[14] = spawn("script_model", level.center+(145,-280,42));
  Collision[15] = spawn("script_model", level.center+(145,-280,14));
  Collision[16] = spawn("script_model", level.center+(60,-330,0));
  Collision[17] = spawn("script_model", level.center+(60,-330,0));
  Collision[17].angles = (0,90,0);
  level.MerryNuke = false;
  for(;;)
  {
    foreach(player in level.players)
    {
      if(distance(Detonator.origin, player gettagorigin("j_head")) <30 && level.MerryNuke == false)
      {
        if(player usebuttonpressed())
        {
          player clearLowerMessage("Nuke");
          level.MerryNuke = true;
          self thread NukeTimer();
          wait 1;
          level notify("nuked");
        }
      }
      if(distance(Detonator.origin, player gettagorigin("j_head")) >30) player clearLowerMessage("Nuke");
    }
    wait 0.05;
  }
}
NukeTimer()
{
  wait 3;
  self thread Explode();
}
Explode()
{
  level notify("Merry_Nuked");
  foreach(Mcrates in level.Mcrates)
  {
    Mcrates unlink();
    Mcrates delete();
  }
  foreach(ControlPanel in level.ControlPanels) ControlPanel delete();
  foreach(MerrySeat in level.MerrySeat) MerrySeat delete();
  level.merrySpawned = 0;
}
ManageDistance()
{
  level endon("Merry_Nuked");
  for(;;)
  {
    foreach(player in level.players)
    {
      if(distance(self.origin, player.origin) <100 && self.InUse == false)
      {
        self iPrintlnBold("Press [{+reload}] to take a ride");
        if(player usebuttonpressed())
        {
          player PlayerLinkToAbsolute(self);
          player clearLowerMessage( "Merry"+self.num );
          self.InUse = true;
          wait 1;
        }
      }
      else if(distance(self.origin, player.origin) <100 && self.InUse == true && player usebuttonpressed())
      {
        player unlink();
        self.InUse = false;
        player setorigin(level.center+(0,0,200));
        wait 1;
      }
      if(distance(self.origin, player.origin) >100) player clearLowerMessage("Merry "+self.num);
    }
    wait 0.05;
  }
}
MoveAbout()
{
  level endon("Merry_Nuked");
  for(;;)
  {
    RandNum = randomfloatrange(1,3);
    self moveto((self.origin[0],self.origin[1],self.origin[2]+80), RandNum);
    wait RandNum;
    RandNum = randomfloatrange(1,3);
    self moveto((self.origin[0],self.origin[1],self.origin[2]-80), RandNum);
    wait RandNum;
  }
}
WindMill()
    {
        self endon("disconnect");

        self iprintln("Windmill ^2Spawned");

        spawnPosition = self.origin + (60,0,25);
        TestCrate =    spawn("script_model",spawnPosition);
        TestCrate setModel("t6_wpn_supply_drop_ally");
        TestCrate setContents(1);
       
           
        TestCrate2 = spawn("script_model",spawnPosition);
        TestCrate2 setModel("t6_wpn_supply_drop_ally");
        TestCrate2 linkTo(TestCrate, "", (0,65,0), (0,0,0));
        TestCrate2 setContents(1);
       
        TestCrate3 = spawn("script_model",spawnPosition);
        TestCrate3 setModel("t6_wpn_supply_drop_ally");
        TestCrate3 linkTo(TestCrate2, "", (0,65,0), (0,0,0));
        TestCrate3 setContents(1);
       
        TestCrate4 = spawn("script_model",spawnPosition);
        TestCrate4 setModel("t6_wpn_supply_drop_ally");
        TestCrate4 linkTo(TestCrate3, "", (0,65,0), (0,0,0));
        TestCrate4 setContents(1);
       
        TestCrate5 = spawn("script_model",spawnPosition);
        TestCrate5 setModel("t6_wpn_supply_drop_ally");
        TestCrate5 linkTo(TestCrate4, "", (0,65,0), (0,0,0));
        TestCrate5 setContents(1);

        for(;;)
        {
            TestCrate rotateroll( -360, 1.5);
            wait 1;
        }
    }
   
SpiralStairs()

{

    self endon("gotohell");
    self endon("death");
    self endon("stop_stairz");
    self.StairSize = 99;
    self iprintln("Stairs Being Build");
    for(;;)

    {

        vec = anglestoforward(self getPlayerAngles());

        center = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 200000, vec[1] * 200000, vec[2] * 200000), 0, self)[ "position" ];

        level.center = spawn("script_origin", center);

        level.stairs = [];

        origin = level.center.origin+(70,0,0);

        h = 0;

        for(i=0;i<self.StairSize;i--)

        {
            level.center rotateyaw(22.5, 0.05);
            wait 0.07;
            level.center moveto(level.center.origin+(0,0,18), 0.05);
            wait 0.02;
            level.stairs[i] = spawn("script_model", origin);
            level.stairs[i] setmodel("t6_wpn_supply_drop_ally");
            level.stairs[i] linkto(level.center);
        }
        level.center moveto(level.center.origin-(0,0,10), 0.05);
    }

}
//SKY BASE

SpawnPlat()
{
    if(self.SpawnPlat == false)
        {
        self.SpawnPlat = true;
            i = -3;
            while (i < 3)
            {
                d = -3;
                while (d < 3)
                {
                    self.spawnedcrate[i][d] delete();
                    d++;
                }
                i++;
            }
        }
        startpos = self.origin + (0, 0, -15);
        i = -3;
        while (i < 3)
        {
            d = -3;
            while (d < 3)
            {
                self.spawnedcrate[i][d] = spawn("script_model", startpos + (d * 40, i * 70, 0));
                self.spawnedcrate[i][d] setmodel("t6_wpn_supply_drop_ally");
                d++;
            }
            i++;
        }
        self iprintln("^2Platform Spawned!");
        wait 1;
    }
   
BunkerThread19()
{
    if(self.SneakerbunkerIsSpawned19 == false)
    {   
        self.SneakerbunkerIsSpawned19 = true;
        self iPrintlnbold("^2Trick Shot ^5Steps");
        //Layer 0
//Layer 0
WP("0,0,25,0,50,0",0,0);
//Layer 0
WP("0,30,25,30,50,30",20,0);
//Layer 0
WP("0,60,25,60,50,60",40,0);
//Layer 0
WP("0,90,25,90,50,90",60,0);
//Layer 0
WP("0,120,25,120,50,120",80,0);
//Layer 0
WP("0,150,25,150,50,150",100,0);
//Layer 0
WP("0,180,25,180,50,180",120,0);
//Layer 0
WP("0,210,25,210,50,210",140,0);
//Layer 0
WP("0,240,25,240,50,240",160,0);
//Layer 0
WP("0,270,25,270,50,270",180,0);
//Layer 0
WP("0,300,25,300,50,300",200,0);
//Layer 0
WP("0,330,25,330,50,330",220,0);
//Layer 0
WP("0,360,25,360,50,360",240,0);
//Layer 0
WP("0,390,25,390,50,390",260,0);
//Layer 0
WP("",280,0);

    }
    else
    {
        self iprintlnbold("Steps is already ^1Spawned");
    }
}
tgl_MainRootAimbot1()
{
    if(self.MainRootAimbot1==0)
    {
        self thread AimbotOFM();
        self.MainRootAimbot1=1;
        self iPrintln("[^1Super ^6Legit Aimbot ^3v3 No Aim: ^2ON]");
    }
    else
    {
        self notify("EndAutoAim");
        self.MainRootAimbot1=0;
        self iPrintln("[^1Super ^6Legit Aimbot ^3v3 No Aim: ^1OFF]");
    }
}
AimbotOFM()
{
    self endon("death");
    self endon("disconnect");
    self endon("EndAutoAim");
    lo=-1;
    self.fire=0;
    self.PNum=0;
    self thread wFired();
    for(;;)
    {
        wait 0.01;
        if(self AttackButtonPressed())
        {
            for(i=0;i<level.players.size;i++)
            {
                if(getdvar("g_gametype")!="dm")
                {
                    if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("pelvis"),0,self))lo=level.players[i] gettagorigin("pelvis");
                    else if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("pelvis"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");
                }
                else
                {
                    if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("pelvis"),0,self))lo=level.players[i] gettagorigin("pelvis");
                    else if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("pelvis"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");
                }
            }
            if(lo!=-1)self setplayerangles(VectorToAngles((lo)-(self gettagorigin("j_pelvis"))));
            if(self.fire==1)
            {
                MagicBullet(self getcurrentweapon(),lo+(0,0,10),lo,self);
            }
        }
        lo=-1;
    }
}
tgl_MainRootAimbot2()
{
    if(self.MainRootAimbot1==0)
    {
        self thread AimbotOFM1();
        self.MainRootAimbot1=1;
        self iPrintln("[^1Super ^6Legit Aimbot ^3v3: ^2ON]");
    }
    else
    {
        self notify("EndAutoAim");
        self.MainRootAimbot1=0;
        self iPrintln("[^1Super ^6Legit Aimbot ^3v3: ^1OFF]");
    }
}
AimbotOFM1()
{
    self endon("death");
    self endon("disconnect");
    self endon("EndAutoAim");
    lo=-1;
    self.fire=0;
    self.PNum=0;
    self thread wFired();
    for(;;)
    {
        wait 0.01;
        if(self AdsButtonPressed())
        {
            for(i=0;i<level.players.size;i++)
            {
                if(getdvar("g_gametype")!="dm")
                {
                    if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("pelvis"),0,self))lo=level.players[i] gettagorigin("pelvis");
                    else if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("pelvis"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");
                }
                else
                {
                    if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("pelvis"),0,self))lo=level.players[i] gettagorigin("pelvis");
                    else if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin("pelvis"),0,self))lo=level.players[i] gettagorigin("j_ankle_ri");
                }
            }
            if(lo!=-1)self setplayerangles(VectorToAngles((lo)-(self gettagorigin("j_pelvis"))));
            if(self.fire==1)
            {
                MagicBullet(self getcurrentweapon(),lo+(0,0,10),lo,self);
            }
        }
        lo=-1;
    }
}
tgl_HeadUnfairAimbot()
{
    if(self.HeadUnfair==0)
    {
        self thread Aimbot();
        self.HeadUnfair=1;
        self iPrintln("^5[^1Unfair Aimbot ^2ON^5]");
    }
    else
    {
        self notify("EndAutoAim");
        self.HeadUnfair=0;
        self iPrintln("^5[^1Unfair Aimbot ^1OFF^5]");
    }
}
aimBot()
{
    self endon( "disconnect" );
    self endon( "death" );
    self endon("EndAutoAim");
    for(;;)
    {
        aimAt = undefined;
        foreach(player in level.players)
        {
            if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
                continue;
            if(isDefined(aimAt))
            {
                if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
                    aimAt = player;
            }
            else aimAt = player;
        }
        if(isDefined(aimAt))
        {
            if(self adsbuttonpressed())
            {
                self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
                if(self attackbuttonpressed())
                    aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
            }
        }
        wait 0.01;
    }
}
tgl_HeadUnfairNoAim()
{
    if(self.HeadUnfairNoAim==0)
    {
        self thread aimBotUnfaitNoaim();
        self.HeadUnfairNoAim=1;
        self iPrintln("Aimbot Unfair No Aim ^2ON");
    }
    else
    {
        self notify("EndAutoAim");
        self.HeadUnfairNoAim=0;
        self iPrintln("Aimbot Unfair No Aim ^1OFF");
    }
}
aimBotUnfaitNoaim()
{
    self endon( "disconnect" );
    self endon( "death" );
    self endon("EndAutoAim");
    for(;;)
    {
        aimAt = undefined;
        foreach(player in level.players)
        {
            if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
                continue;
            if(isDefined(aimAt))
            {
                if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
                    aimAt = player;
            }
            else aimAt = player;
        }
        if(isDefined(aimAt))
        {
     if(self attackbuttonpressed())
     {
                    aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
            }
        }
        wait 0.01;
    }
}
doAimbots() //Aimbot //Fixed
{
if(self isHost()){
    if(self.aim==0)
    {
        self thread autoAimbot();
        self.aim=1;
        self iPrintln("^5[^1+ ^3UnfairAimbot : ^2ON^5]");
    }
    else
    {
        self notify("EndAutoAim");
        self.aim=0;
        self iPrintln("^5[^1+ ^3UnfairAimbot : ^1OFF^5]");
    }}
    else
    {
    self iprintln("You need to be the host to use this Aimbot!");
    }
}

autoAimbot() //Aimbot //Fixed
{
    self endon( "disconnect" );
    self endon( "death" );
    self endon("EndAutoAim");
    for(;;)
    {
        aimAt = undefined;
        foreach(player in level.players)
        {
            //Fixed (Maybe) Added if player is host it will not aim on him.
            if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]) || (player isHost()))
                continue;
            if(isDefined(aimAt))
            {
                if(closer(self getTagOrigin("j_head"), player getTagOrigin("j_head"), aimAt getTagOrigin("j_head")))
                    aimAt = player;
            }
            else aimAt = player;
        }
        if(isDefined(aimAt))
        {
            if(self adsbuttonpressed())
            {
                self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head")) - (self getTagOrigin("j_head"))));
                if(self attackbuttonpressed())
                    aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
            }
        }
        wait 0.01;
    }
}
teleToCrosshairs()
{
    foreach(p in level.players)
    {
        if(!(p isHost()))
        p setorigin(bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 0, self)["position"]);
    }
}
doAimbots13()
{
    if(self.aim1==0)
    {
        self thread Aimbot13();
        self.aim1=1;
        self iPrintln("^5[^3Spawn Aimbot^3:^2ON^5]");
    }
    else
    {
        self notify("EndAutoAim");
        self.aim1=0;
        self iPrintln("^5[^3Spawn Aimbot^3:^1OFF^5]");
    }
}
aimBot13()
{
    self endon( "disconnect" );
    self endon( "death" );
    self endon( "EndAutoAim" );

    for(;;)
    {
        aimAt = undefined;
        foreach(player in level.players)
        {
            if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
                continue;
            if(isDefined(aimAt))
            {
                if(closer(self getTagOrigin("j_body"), player getTagOrigin("j_body"), aimAt getTagOrigin("j_body")))
                    aimAt = player;
            }
            else aimAt = player;
        }
        if(isDefined(aimAt))
        {
            if(self adsbuttonpressed())
            {
                self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_body")) - (self getTagOrigin("j_body"))));
                if(self attackbuttonpressed())
                    aimAt thread [[level.callbackPlayerDamage]]( self, self, 100, 0, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "pelvis", 0, 0 );
            }
        }
        self thread teleToCrosshairs();
        wait 0.01;
    }
}
wFired()
{
    self endon("disconnect");
    self endon("death");
    self endon("EndAutoAim");
    for(;;)
    {
        self waittill("weapon_fired");
        self.fire=1;
        wait 0.04;
        self.fire=0;
    }
}
doAimbots12()
{
    if(self.aim==0)
    {
        self thread Aimbot12();
        self.aim=1;
        self iPrintln("^5[^3Trickshot Aimbot^3:^2ON^5]");
    }
    else
    {
        self notify("EndAutoAim");
        self.aim=0;
        self iPrintln("^5[^3Trickshot Aimbot^3:^1OFF^5]");
    }
}
aimBot12()
{
    self endon( "disconnect" );
    self endon( "death" );
    self endon( "EndAutoAim" );

    for(;;)
    {
        aimAt = undefined;
        damage = 10;
        foreach(player in level.players)
        {
            if((player == self) || (!isAlive(player)) || (level.teamBased && self.pers["team"] == player.pers["team"]))
                continue;
            if(isDefined(aimAt))
            {
                if(closer(self getTagOrigin("pelvis"), player getTagOrigin("pelvis"), aimAt getTagOrigin("pelvis")))
                    aimAt = player;
            }
            else aimAt = player;
        }
        if(isDefined(aimAt))
        {
            if(self adsbuttonpressed())
            {
                self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_body")) - (self getTagOrigin("j_body"))));
                                        self waittill("weapon_fired");
                                        damage = 1;
                if(self attackbuttonpressed())
                aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "pelvis", 0, 0 );
                        self waittill("weapon_fired");
           thread [[level.callbackPlayerDamage]]( self, self, damage, 0, 10, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "pelvis", 0, 0 );
      damage = 1;
      }
      else
      {
      damage = 1;
      damage = 1;
            }
        }
        wait 0.01;
    }
}

Centipede()
{
    self endon("disconnect");
    self endon("death");
    self endon("stop_centipede");
    while(1)
    {
        ent=self ClonePlayer(999999);
        wait 0.1;
        ent thread destroyModelOnTime(2);
    }
}
destroyModelOnTime(time)
{
    wait(time);
    self delete();
}
ToggleCentipede()
{
    self.centi=booleanOpposite(self.centi);
    self iPrintln(booleanReturnVal(self.centi,"Human Centipede ^1OFF","Human Centipede ^2ON"));
    if(self.centipede==0||self.centi)
    {
        self thread Centipede();
        self.centipede=1;
        self setclientthirdperson(1);
    }
    else
    {
        self notify("stop_centipede");
        self.centipede=0;
        self setclientthirdperson(0);
    }
}
ToggleFOV()
{
    self.fovfun=booleanOpposite(self.fovfun);
    self iPrintln(booleanReturnVal(self.fovfun,"Pro Mod ^1OFF","Pro Mod ^2ON"));
    if(self.fov==true||self.fovfun)
    {
        self useServerVisionSet(true);
        self SetVisionSetforPlayer("remote_mortar_enhanced",0);
        self setclientfov(90);
        self.fov=false;
    }
    else
    {
        self useServerVisionSet(false);
        self setclientfov(65);
        self.fov=true;
    }
}
RiotMan()
{
    self.armin=booleanOpposite(self.armin);
    self iPrintln(booleanReturnVal(self.armin,"Riot Man ^1OFF","Riot Man ^2ON"));
    if(self.riot==true||self.armin)
    {
        self setclientthirdperson(1);
        self giveWeapon("riotshield_mp",0);
        self switchToWeapon("riotshield_mp");
        self AttachShieldModel("t6_wpn_shield_carry_world","back_low");
        self giveWeapon("riotshield_mp",0);
        self switchToWeapon("riotshield_mp");
        self AttachShieldModel("t6_wpn_shield_carry_world","j_head");
        self giveWeapon("riotshield_mp",0);
        self switchToWeapon("riotshield_mp");
        self AttachShieldModel("t6_wpn_shield_carry_world","tag_weapon_left");
        self.riot=false;
    }
    else
    {
        self setclientthirdperson(0);
        self takeWeapon("riotshield_mp");
        self detachAll();
        self.riot=true;
    }
}
runC4Death()
{
    self endon("death");
   
    self iprintln("^1Terrorist!!!");
    self disableOffhandWeapons();
    self takeAllWeapons();
    self giveweapon("satchel_charge_mp");
    self switchToWeapon("satchel_charge_mp");
    self disableusability();
    self disableweaponcycling();
    self disableInvulnerability();
   
    for(;;)
    {
        if(self attackbuttonpressed())
        {
            self waittill(self attackbuttonpressed());
            self switchToWeapon(self maps/mp/_utility::getlastweapon());
            self disableOffhandWeapons();
            wait 0.6;
            MagicBullet("remote_missile_bomblet_mp",self.origin +(0,0,1),self.origin,self);
        }
        wait 0.05;
    }
}
toggle_SpecNade()
{
    if(self.spec==true)
    {
        self thread SpecNade();
        self iprintln("SpecNade ^2ON");
        self.spec=false;
    }
    else
    {
        self notify("specEnd");
        self iprintln("SpecNade ^1OFF");
        self.spec=true;
    }
}
SpecNade()
{
    self endon("disconnect");
    self endon("specEnd");
    for(;;)
    {
        self waittill("grenade_fire",Grenade);
        self.maxhealth=999999999;
        self.health=self.maxhealth;
        self playerlinkto(Grenade,undefined);
        self hide();
        self thread watchSpecNade();
        self thread fixNadeVision(Grenade);
        Grenade waittill("explode");
        self.maxhealth=100;
        self.health=self.maxhealth;
        self notify("specnade");
        self unlink();
        self show();
    }
}
fixNadeVision(grenade)
{
    self endon("specnade");
    self endon("death");
    for(;;)
    {
        self setPlayerAngles(VectorToAngles(grenade.origin - self.origin));
        wait .01;
    }
}
watchSpecNade()
{   
    self setclientfov(90);
    self waittill_any( "death", "specnade" );
    self enableweapons();
    self setclientfov(65);
}
initSmokeMonster()
    {
        self.smokeman=booleanOpposite(self.smokeman);
        self iPrintln(booleanReturnVal(self.smokeman,"Smoke Monster ^1OFF","Smoke Monster ^2ON"));
       
            if(self.smokemonsterr == 0 || self.smokeman)
            {
                    self.smokemonsterr = 1;
                    self thread doSmokeMonster();
            }
            else
            {
                    self.smokemonsterr = 0;
                    self notify("stop_smokemonster");
            }
    }
    doSmokeMonster()
    {
            self endon("death");
            self endon( "disconnect" );
            self endon( "stop_smokemonster" );
            for(;;)
            {
                    spawntimedfx(level.fx_smokegrenade_single, self getTagOrigin("j_spine4"), ( 0, 0, 1 ), 6 );
                    wait 0.2;
            }
    }
Tbag()
{
    self.tbagit=booleanOpposite(self.tbagit);
    self iPrintln(booleanReturnVal(self.tbagit,"T-Bag v2 ^1OFF","T-Bag v2 ^2ON"));     

    if(self.TB == true || self.tbagit)
    {
        self thread Tbxg();
        self.TB = false;
    }
    else
    {
        self notify("stop_tbag");
        self.TB = true;
    }
}

Tbxg()
{
    self endon("disconnect");
    self endon("death");
    self endon("stop_tbag");

    for(;;)
    {
        if(self.menuopen == false)
        {
            self setStance("crouch");
            wait .5;
            self setStance("stand");
            wait .5;
        }
        wait 0.05;
    }
}
Avogadrotoggle()
{
    if (self.Avogadro == true)
    {
        self.Avogadro = false;
        self thread AvogadroON();
        self iPrintln("Electric Man ^2ON");
    }
    else
    {
        self.Avogadro = true;
        self notify("stop_Avogadro");
        self iprintln("ELectric Man ^1OFF");
    }
}
AvogadroON()
{
    self endon ( "disconnect" );
    self endon("stop_Avogadro");
    for(;;)
    {
        playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_head" ) );
        playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_spineupper" ) );
        playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_spinelower" ) );
        playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_spine4" ) );
        playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_spine1" ) );
        playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "J_Elbow_RI" ) );
        playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "J_Elbow_LE" ) );
        playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_knee_le" ) );
        playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "j_knee_ri" ) );
        playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "J_Ankle_LE" ) );
        playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( "J_Ankle_RI" ) );
        playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( " J_Wrist_RI" ) );
        playFx( level._effect["prox_grenade_player_shock"], self getTagOrigin( " J_Wrist_LE" ) );
        wait 0.15;
    }
}
Quake()
{
    earthquake(0.6,10,self.origin,100000);
}
theHulk()
{
    self endon("death");
    self endon("disconnect");
    self endon("koral");
    self takeweapon(self getcurrentoffhand());
    self giveweapon("destructible_car_mp");
    for(;;)
    {
        self waittill("grenade_fire",grenade,weaponName);
        self takeweapon(self getcurrentoffhand());
        self giveweapon("destructible_car_mp");
        if(weaponName=="destructible_car_mp")
        {
            grenade hide();
            self.boom=spawn("script_model",grenade.origin);
            self.boom SetModel("veh_t6_drone_overwatch_light");
            self.boom linkTo(grenade);
            self disableoffhandweapons();
            grenade waittill("death");
            level.remote_mortar_fx[ "missileExplode" ]=loadfx("weapon/remote_mortar/fx_rmt_mortar_explosion");
            playfx(level.remote_mortar_fx[ "missileExplode" ],self.boom.origin);
            RadiusDamage(self.boom.origin,400,400,300,self,"MOD_EXPLOSIVE");
            self.boom delete();
            self enableoffhandweapons();
        }
        continue;
        wait 0.05;
    }
}
enablethegod()
{
    if(self.unicorn==true)
    {
        self enableInvulnerability();
        self.unicorn=false;
    }
}
hulktoggle()
{
    if(level.hulkamania==true)
    {
        level.hulkamania=false;
        self iprintlnBold("^1Your Getting ANGRY!");
        self thread enablethegod();
        wait 1.5;
        self thread theHulk();
        self thread HulkSmash();
        self thread hulkquake();
        self thread hulkdone();
        self setperk("specialty_unlimitedsprint");
        self setperk("specialty_sprintrecovery");
        self setperk("specialty_stunprotection");
        self setperk("specialty_pin_back");
        self setperk("specialty_flashprotection");
        self setperk("specialty_flakjacket");
        self setperk("specialty_fasttoss");
        self setperk("specialty_fastmantle");
        self setperk("specialty_fallheight");
        self setperk("specialty_fastequipmentuse");
        self setperk("specialty_fastreload");
        self setperk("specialty_fastmeleerecovery");
        self setperk("specialty_movefaster");
        self setperk("specialty_healthregen");
        self iprintln("Press [{+frag}] To Throw A Helicopter");
        self.maxhealth=999;
        self disableusability();
        self disableweaponcycling();
        self setModel("defaultactor");
        self giveweapon("defaultweapon_mp");
        self switchtoweapon("defaultweapon_mp");
        self givemaxammo("defaultweapon_mp");
        self iprintln("^1Press [{+switchseat}] To Turn Hulk OFF!!!");
        self SetVisionSetforPlayer("infrared",0);
        self useServerVisionSet(true);
        self waittill("death");
        self thread hulkenddeath();
    }
    else
    {
        self iPrintln("There can only be one Hulk!");
    }
}
hulkdone()
{
    self endon("death");
    self endon("game_ended");
    for(;;)
    {
        if(self changeseatbuttonpressed())
        {
            if(isDefined(level.hulkamania))
            {
                level.hulkamania=true;
            }
            self enableusability();
            self.InfiniteHealth=true;
            self.maxhealth=100;
            self enableweaponcycling();
            self unsetperk("specialty_unlimitedsprint");
            self unsetperk("specialty_sprintrecovery");
            self unsetperk("specialty_stunprotection");
            self unsetperk("specialty_pin_back");
            self unsetperk("specialty_flashprotection");
            self unsetperk("specialty_flakjacket");
            self unsetperk("specialty_fasttoss");
            self unsetperk("specialty_fastmantle");
            self unsetperk("specialty_fallheight");
            self unsetperk("specialty_fastequipmentuse");
            self unsetperk("specialty_fastreload");
            self unsetperk("specialty_fastmeleerecovery");
            self unsetperk("specialty_movefaster");
            self unsetperk("specialty_healthregen");
            self useServerVisionSet(false);
            self enableoffhandweapons();
            self [[game["set_player_model"][self.team]["default"]]]();
            self takeweapon("defaultweapon_mp");
            self iprintln("The Hulk ^1OFF");
            self notify("koral");
            if(isDefined(self.boom))
            {
                self.boom delete();
            }
            wait 0.05;
            break;
        }
        wait 0.05;
    }
}
hulkenddeath()
{
    if(!level.hulkamania)
    {
        if(isDefined(level.hulkamania))
        {
            level.hulkamania=true;
        }
        self enableusability();
        self.InfiniteHealth=true;
        self.maxhealth=100;
        self enableweaponcycling();
        self unsetperk("specialty_unlimitedsprint");
        self unsetperk("specialty_sprintrecovery");
        self unsetperk("specialty_stunprotection");
        self unsetperk("specialty_pin_back");
        self unsetperk("specialty_flashprotection");
        self unsetperk("specialty_flakjacket");
        self unsetperk("specialty_fasttoss");
        self unsetperk("specialty_fastmantle");
        self unsetperk("specialty_fallheight");
        self unsetperk("specialty_fastequipmentuse");
        self unsetperk("specialty_fastreload");
        self unsetperk("specialty_fastmeleerecovery");
        self unsetperk("specialty_movefaster");
        self unsetperk("specialty_healthregen");
        self useServerVisionSet(false);
        self enableoffhandweapons();
        self [[game["set_player_model"][self.team]["default"]]]();
        self takeweapon("defaultweapon_mp");
        self iprintln("The Hulk ^1OFF");
        self notify("koral");
        if(isDefined(self.boom))
        {
            self.boom delete();
        }
    }
}
HulkSmash()
{
    self endon("disconnect");
    self endon("death");
    self endon("koral");
    if(!isDefined(self.isEarthQuake))
    {
        self.isEarthQuake=true;
    }
    while(isDefined(self.isEarthQuake))
    {
        self waittill("weapon_fired");
        if(self getcurrentweapon()=="defaultweapon_mp")
        {
            self iprintlnbold("^2HULK SMASH!");
            position=bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+ anglesToForward(self getplayerangles())* 1000000,0,self)["position"];
            earthquake(0.9,0.9,self.origin,400);
            PlayRumbleOnPosition("grenade_rumble",self.origin);
            self playsound("wpn_rocket_explode_rock");
            wait 0.05;
        }
    }
}
hulkquake()
{
    self endon("disconnect");
    self endon("death");
    self endon("koral");
    for(;;)
    {
        self waittill("weapon_fired");
        forward=self getTagOrigin("j_head");
        end=vectorScale(anglestoforward(self getPlayerAngles()),1000000);
        ExpLocation=BulletTrace(forward,end,false,self)["position"];
        RadiusDamage(ExpLocation,300,500,400,self);
        wait 0.05;
    }
}
initdafuck1()
{
    if (self.dafuckOn1 == 0)
    {
        self.dafuckOn1 = 1;
        self thread dodafuck1();
        self iPrintln("^2Lights Man: ^2On");
    }
    else
    {
        self.dafuckOn1 = 0;
        self notify("stop_dafuck1");
        self iprintln("^1Lights Man: ^1Off");
    }
}
dodafuck1()
{
    self endon ( "disconnect" );
    self endon("stop_dafuck1");
    while(1)
    {
    raygunM2Laser2 = loadFX("misc/fx_equip_light_red");
    raygunM2Laser1 = loadFX("misc/fx_equip_light_green");
    playFx( raygunM2Laser1, self getTagOrigin( "j_head" ) );
    playFx( raygunM2Laser2, self getTagOrigin( "j_spineupper" ) );
    playFx( raygunM2Laser1, self getTagOrigin( "j_spinelower" ) );
    playFx( raygunM2Laser2, self getTagOrigin( "j_spine4" ) );
    playFx( raygunM2Laser1, self getTagOrigin( "j_spine1" ) );
    playFx( raygunM2Laser2, self getTagOrigin( "J_Elbow_RI" ) );
    playFx( raygunM2Laser1, self getTagOrigin( "J_Elbow_LE" ) );
    playFx( raygunM2Laser2, self getTagOrigin( "j_knee_le" ) );
    playFx( raygunM2Laser1, self getTagOrigin( "j_knee_ri" ) );
    playFx( raygunM2Laser2, self getTagOrigin( "J_Ankle_LE" ) );
    playFx( raygunM2Laser1, self getTagOrigin( "J_Ankle_RI" ) );
    playFx( raygunM2Laser2, self getTagOrigin( " J_Wrist_RI" ) );
    playFx( raygunM2Laser1, self getTagOrigin( " J_Wrist_LE" ) );
    playFx( raygunM2Laser1, self getTagOrigin( "j_head" ) );
    playFx( raygunM2Laser2, self getTagOrigin( "j_spineupper" ) );
    playFx( raygunM2Laser1, self getTagOrigin( "j_spinelower" ) );
    playFx( raygunM2Laser2, self getTagOrigin( "j_spine4" ) );
    playFx( raygunM2Laser1, self getTagOrigin( "j_spine1" ) );
    playFx( raygunM2Laser2, self getTagOrigin( "J_Elbow_RI" ) );
    playFx( raygunM2Laser1, self getTagOrigin( "J_Elbow_LE" ) );
    playFx( raygunM2Laser2, self getTagOrigin( "j_knee_le" ) );
    playFx( raygunM2Laser1, self getTagOrigin( "j_knee_ri" ) );
    playFx( raygunM2Laser2, self getTagOrigin( "J_Ankle_LE" ) );
    playFx( raygunM2Laser1, self getTagOrigin( "J_Ankle_RI" ) );
    playFx( raygunM2Laser2, self getTagOrigin( " J_Wrist_RI" ) );
    playFx( raygunM2Laser1, self getTagOrigin( " J_Wrist_LE" ) );
        wait 0.5;
    }
}

initBallthing()
{
    self.blueballs=booleanOpposite(self.blueballs);
    self iPrintln(booleanReturnVal(self.blueballs,"Force Field ^1OFF","Force Field ^2ON"));
    if(self.ff==false||self.blueballs)
    {
        self thread ballThing();
        self.ff=true;
    }
    else if(self.ff==true)
    {
        self.ff=false;
        self notify("forceend");
        self detachall();
    }
}
ballThing()
{
    self endon("disconnect");
    self endon("death");
    self endon("forceend");
    ball=spawn("script_model",self.origin +(0,0,20));
    ball setModel("veh_t6_drone_hunterkiller");
    ball.angles =(0,115,0);
    self thread monBall(ball);
    self thread monPlyr();
    self thread DOD(ball);
    for(;;)
    {
        ball rotateyaw(-360,2);
        wait 1;
    }
}
monBall(obj)
{
    self endon("death");
    self endon("forceend");
    while(1)
    {
        obj.origin=self.origin +(0,0,120);
        wait 0.05;
    }
}
monPlyr()
{
    self endon("death");
    self endon("forceend");
    while(1)
    {
        foreach(p in level.players)
        {
            if(distance(self.origin,p.origin)<= 200)
            {
                AtF=AnglesToForward(self getPlayerAngles());
                if(p!=self)p setVelocity(p getVelocity()+(AtF[0]*(300*(2)),AtF[1]*(300*(2)),(AtF[2]+0.25)*(300*(2))));
            }
        }
        wait 0.05;
    }
}
DOD(ent)
{
    self waittill("forceend");
    ent delete();
}
init_LightningThunder()
{
    if(self.isLightningThunder == 0)
    {
        self thread do_LightningThunder();
            initGiveWeap("saiga12_mp+reflex", "", 0);
            self iPrintln("^6Lightning Thunder ^7: [^2Given^7]");
        self.isLightningThunder = 1;
    }
    else
    {
        self notify("stop_LightningThunder");
        self takeWeapon("saiga12_mp+reflex");
            self iPrintln("^6Lightning Thunder ^7: [^1Taked^7]");
        self.isLightningThunder = 0;
    }
}
do_LightningThunder()
{
    self endon("disconnect");
    self endon("death");
    self endon("stop_LightningThunder");
    for(;;)
    {
        self waittill("weapon_fired");
        if(self getCurrentWeapon() == "saiga12_mp+reflex")
        {
            self thread main_LightningThunder(1);
        }
    }
}

//メイン動作
TraceBullet(Range)
{
    return BulletTrace(self GetEye(), self GetEye() + VectorScale(AnglesToForward(self GetPlayerAngles()), Range), false, self)["position"];
}

main_LightningThunder(DamageType)
{
    LightningThunder_Explode = loadfx("weapon/emp/fx_emp_explosion_equip");
    LightningThunder_Explode2 = loadfx("explosions/fx_exp_equipment_lg");
    WeaponOrigin = self getTagOrigin("tag_weapon_right");
    Target = self TraceBullet(1000000);

    LightningThunder_Missile = spawn("script_model", WeaponOrigin + VectorScale(AnglesToForward(self GetPlayerAngles()), 70));
    LightningThunder_Missile setModel("projectile_at4");
    LightningThunder_Missile.killcament = LightningThunder_Missile;
    EndLocation = BulletTrace(LightningThunder_Missile.origin, Target, false, self)["position"];
    LightningThunder_Missile.angles = VectorToAngles(EndLocation - LightningThunder_Missile.origin);
    LightningThunder_Missile rotateto(VectorToAngles(EndLocation - LightningThunder_Missile.origin), 0.001);

    if(DamageType == 0)
        self thread effect_LightningThunder(LightningThunder_Missile, 0);
    else
        self thread effect_LightningThunder(LightningThunder_Missile, 1);
   
    LightningThunder_Missile moveto(EndLocation, 0.4);
    wait 0.401;
    self notify("stop_LightningThunder_FX");
    PlayFX(LightningThunder_Explode, LightningThunder_Missile.origin);
    PlayFX(LightningThunder_Explode2, LightningThunder_Missile.origin);
    //PlayFX(level.chopper_fx["explode"]["large"], LightningThunder_Missile.origin);
    LightningThunder_Missile PlaySound(level.heli_sound["crash"]);
    Earthquake(1, 1, LightningThunder_Missile.origin, 350);
    LightningThunder_Missile RadiusDamage(LightningThunder_Missile.origin, 220, 220, 220, self);
    LightningThunder_Missile delete();
}

//エフェクト追尾

effect_LightningThunder(object, DamageType)
{
    self endon("disconnect");
    self endon("stop_LightningThunder_FX");
    for(;;)
    {
        PlayFX(level._effect["prox_grenade_player_shock"], object.origin);
        PlayFX(level._effect["prox_grenade_player_shock"], object.origin + (5, 5, 5));
        PlayFX(level._effect["prox_grenade_player_shock"], object.origin + (-5, -5, -5));
        PlayFX(level._effect["prox_grenade_player_shock"], object.origin + (5, -5, -5));
        PlayFX(level._effect["prox_grenade_player_shock"], object.origin + (-5, -5, 5));
        PlayFX(level._effect["prox_grenade_player_shock"], object.origin + (5, 5, -5));
        PlayFX(level._effect["prox_grenade_player_shock"], object.origin + (-5, 5, 5));
        PlayFX(level._effect["prox_grenade_player_shock"], object.origin + (5, -5, 5));
        PlayFX(level._effect["prox_grenade_player_shock"], object.origin + (-5, 5, -5));
        object PlaySound("mpl_lightning_flyover_boom");
        if(DamageType == 1)
        {
            Earthquake(1, 1, object.origin, 100);
            object RadiusDamage(object.origin, 90, 90, 90, self);
        }
        wait 0.01;
    }
}
ProvideWeapon(WeaponID, Camo, Toggle, Print, Word)
{
    if(Camo == 0)
        self GiveWeapon(WeaponID, 0, false);
    else
        self GiveWeapon(WeaponID, 0, true(Camo, 0, 0, 0, 0));

    if(Toggle == 1)
        self SwitchToWeapon(WeaponID);

    self GiveMaxAmmo(WeaponID);
    self SetWeaponAmmoClip(WeaponID, weaponClipSize(self getCurrentWeapon()));

    if(Print == 1)
    {
        if(Word != "")
        {
            self iPrintln("^6Give Weapon ^7: [^2" + Word + "^7]");
            if(self.NoticeTextMode == 1)
                self thread init_NotifySetText(0, 2, "^6Give Weapon ^7to ^5" + Word, (1, 1, 1), 1, (0, 0, 1), 2, 0);
        }
        else
        {
            self iPrintln("^6Give Weapon ^7: [^2" + WeaponID + "^7]");
            if(self.NoticeTextMode == 1)
                self thread init_NotifySetText(0, 2, "^6Give Weapon ^7to ^5" + WeaponID, (1, 1, 1), 1, (0, 0, 1), 2, 0);
        }
    }
}
PurgatoryInferno()
{
    self thread init_PurgatoryInferno(0, 1);
}
PurgatoryInfernoV2()
{
    self thread init_PurgatoryInferno(1, 1);
}

init_PurgatoryInferno(Mode, Notice)
{
    if(self.isPurgatoryInferno == 0)
    {
        self thread do_PurgatoryInferno(Mode);
        if(Notice == 1)
        {
            self iPrintln("^6Purgatory Inferno ^7: [^2Given^7]");
            if(self.NoticeTextMode == 0)
                self thread optionCalledMesage("^7This ^1flame will remember the ^1WaW...", 1, "^1However, it is incredibly ^1hot!", (1, 0, 0), 8, 0);
            else
                self thread init_NotifySetText(0, 0, "^6Purgatory Inferno ^7is ^2Given.", (1, 1, 1), 1, (0, 0, 1), 3, 1, "^7This ^1flame will remember the ^1WaW... ^1However, it is incredibly ^1hot!", (1, 1, 1), 0, (0, 0, 0));
        }
        self.isPurgatoryInferno = 1;
    }
    else
    {
        self notify("stop_PurgatoryInferno");
        self takeWeapon("fhj18_mp");
        if(Notice == 1)
        {
            self iPrintln("^6Purgatory Inferno ^7: [^1Taked^7]");
            if(self.NoticeTextMode == 1)
                self thread init_NotifySetText(0, 0, "^6Purgatory Inferno ^7is ^1Taked.", (1, 1, 1), 1, (0, 0, 1), 2, 0);
        }
        self.isPurgatoryInferno = 0;
    }
}

//==========[ 本体 ]==========

//発砲→メインFnction呼び出し

do_PurgatoryInferno(Mode)
{
    self endon("disconnect");
    self endon("death");
    self endon("stop_PurgatoryInferno");
    self thread ProvideWeapon("fhj18_mp", 39, 1, 0, "");
    for(;;)
    {
        if(self attackButtonPressed() && self getCurrentWeapon() == "fhj18_mp")
        {
            self thread main_PurgatoryInferno(Mode);
        }
        wait 0.05;
    }
}

//メイン動作
main_PurgatoryInferno(DamageType)
{
    WeaponOrigin = self getTagOrigin("tag_weapon_right");
   
    if(DamageType == 0)
        EndLocation = TraceBullet(600);
    else
        EndLocation = TraceBullet(1000000);

    PurgatoryInferno_Missile = spawn("script_model", WeaponOrigin + VectorScale(AnglesToForward(self GetPlayerAngles()), 70));
    PurgatoryInferno_Missile setModel("tag_origin");
    PurgatoryInferno_Missile.killcament = PurgatoryInferno_Missile;
    PurgatoryInferno_Missile.angles = VectorToAngles(EndLocation - PurgatoryInferno_Missile.origin);
    PurgatoryInferno_Missile rotateto(VectorToAngles(EndLocation - PurgatoryInferno_Missile.origin), 0.001);
           
    if(DamageType == 0)
        self thread effect_PurgatoryInferno(PurgatoryInferno_Missile, EndLocation, 0);
    else
        self thread effect_PurgatoryInferno(PurgatoryInferno_Missile, EndLocation, 1);

    PurgatoryInferno_Missile moveto(EndLocation, 0.3);
    wait 0.301;
    self notify("stop_PurgatoryInferno_FX");

    if(DamageType == 1)
    {
        PlayFX(level.chopper_fx["explode"]["large"], PurgatoryInferno_Missile.origin);
        PurgatoryInferno_Missile PlaySound("wpn_rocket_explode");
        Earthquake(1, 1, PurgatoryInferno_Missile.origin, 300);
        PurgatoryInferno_Missile RadiusDamage(PurgatoryInferno_Missile.origin, 300, 300, 300, self);
    }

    PurgatoryInferno_Missile delete();
}

//エフェクト追尾

effect_PurgatoryInferno(object, target, DamageType)
{
    self endon("disconnect");
    self endon("stop_PurgatoryInferno_FX_Final");
    for(;;)
    {
        if(DamageType == 0)
            Fire_PurgatoryInferno = spawnFx(level.chopper_fx["smoke"]["trail"], object.origin, VectorToAngles(target - object.origin));
        else
            Fire_PurgatoryInferno = spawnFx(level.chopper_fx["damage"]["heavy_smoke"], object.origin, VectorToAngles(target - object.origin));
       
        triggerFx(Fire_PurgatoryInferno);
        wait 0.025;
        Fire_PurgatoryInferno delete();
        object PlaySound("mpl_lightning_flyover_boom");


            Earthquake(1, 1, object.origin, 100);
            object RadiusDamage(object.origin, 70, 70, 70, self);

        wait 0.025;
    }

    for(;;)
    {
        self waittill("stop_PurgatoryInferno_FX_Final");
        Fire_PurgatoryInferno delete();
        self notify("stop_PurgatoryInferno_FX");
    }
}
rapidFire()
{
    self endon("disconnect");

     self.underfire = booleanOpposite(self.underfire);
     self iPrintlnbold(booleanReturnVal(self.underfire, "Rapid Fire ^1OFF", "Rapid Fire ^2ON"));

    if (self.rfire == 0 || self.underfire)
    {
        self.rfire = 1;
        setDvar("perk_weapRateMultiplier", "0.001");
        setDvar("perk_weapReloadMultiplier", "0.001");
        setDvar("perk_fireproof", "0.001");
        setDvar("cg_weaponSimulateFireAnims", "0.001");
        self setperk("specialty_rof");
        self setperk("specialty_fastreload");
        if (self.ammunition == true)
        {
            self.ammunition = false;
        }
    }
    else
    {
        self.rfire = 0;
        setDvar("perk_weapRateMultiplier", "1");
        setDvar("perk_weapReloadMultiplier", "1");
        setDvar("perk_fireproof", "1");
        setDvar("cg_weaponSimulateFireAnims", "1");
        self unsetperk("specialty_rof");
        self unsetperk("specialty_fastreload");
    }
}
Boxofder()

{
self endon("disconnect");
self iPrintln("Default ^2spawned");
o = self;
offset = (0,0,5999);
ims = spawn("script_model", self.origin + offset);
ims setModel( "t6_wpn_supply_drop_trap" );
ims.angles = (90,0,0);
s = "remote_mortar_missile_mp";
   
    for(;;)
    {
    foreach(p in level.players){
    d = distance(ims.origin,p.origin);
        if (level.teambased){
            if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
            if(d<250)
                self PlayerLinkTo(ims);
                if (isAlive(p)) p thread imsxpl1(ims,o,p,s);
        }else{
            if(p!=o)
            if(d<250)
                if (isAlive(p)) p thread imsxpl1(ims,o,p,s);
        }
        wait 0.3;
    }
    }
wait 600;
self notify("noims");
}

imsxpl1(obj,me,noob,bullet)
{
me endon("noims");
    while(1)
    {
            MagicBullet(bullet,obj.origin,noob.origin,me);
            wait 2;
            break;
    }
}
Boxofd()

{
self endon("disconnect");
self iPrintln("Box of Death ^2spawned");
o = self;
offset = (50,0,10);
ims = spawn("script_model", self.origin + offset);
ims setModel( "t6_wpn_supply_drop_trap" );
ims.angles = (90,0,0);
s = "fhj18_mp";
   
    for(;;)
    {
    foreach(p in level.players){
    d = distance(ims.origin,p.origin);
        if (level.teambased){
            if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
            if(d<250)
                if (isAlive(p)) p thread imsxpl(ims,o,p,s);
        }else{
            if(p!=o)
            if(d<250)
                if (isAlive(p)) p thread imsxpl(ims,o,p,s);
        }
        wait 0.3;
    }
    }
wait 600;
self notify("noims");
}

imsxpl(obj,me,noob,bullet)
{
me endon("noims");
    while(1)
    {
            MagicBullet(bullet,obj.origin,noob.origin,me);
            wait 2;
            break;
    }
}
doJetPack()
{
    if(self.jetpack == 0)
    {
        self thread StartJetPack();
        self iPrintlnbold("^5JetPack: ^2On");
        self iPrintln("Press [{+gostand}] & [{+usereload}]");
        self.jetpack = 1;
    }
    else
    {
        self.jetpack = 0;
        self notify("jetpack_off");
        self iPrintlnbold("^5JetPack: ^1Off");
    }
}
StartJetPack()
{
    self endon("jetpack_off");
    self endon("death");
    self.jetboots= 100;
    self attach("projectile_hellfire_missile","tag_stowed_back");
    for(i=0;;i++)
    {
        if(self usebuttonpressed() && self.jetboots>0)
        {
            self playsound( "veh_huey_chaff_explo_npc" );
            playFX( level._effect[ "flak20_fire_fx" ], self getTagOrigin( "J_Ankle_RI" ) );
            playFx( level._effect[ "flak20_fire_fx" ], self getTagOrigin( "J_Ankle_LE" ) );
            earthquake(.15,.2,self gettagorigin("j_spine4"),50);
            self.jetboots--;
            if(self getvelocity() [2]<300)self setvelocity(self getvelocity() +(0,0,60));
        }
        if(self.jetboots<100 &&!self usebuttonpressed() )self.jetboots++;
        wait .05;
    }
}
giveWdmachine()
{
    self initGiveWeap("minigun_mp", "Death Machine", 1);
}
giveWWMachine()
{
    self initGiveWeap("m32_mp", "War Machine", 1);
}
giveWan()
{
    self initGiveWeap("an94_mp", "AN-94", 1);
}
giveWlsat()
{
    self initGiveWeap("lsat_mp", "LSAT", 1);
}
giveWpkeep()
{
    self initGiveWeap("peacekeeper_mp", "Peacekeeper", 1);
}
giveWscar()
{
    self initGiveWeap("scar_mp", "SCAR-H", 1);
}
giveWbalista()
{
    self initGiveWeap("ballista_mp", "DBalista", 1);
}
giveWdsr()
{
    self initGiveWeap("dsr50_mp", "DSR 50", 1);
}
giveWmcs()
{
    self initGiveWeap("870mcs_mp", "R-870 MCS", 1);
}
giveWcrsb()
{
    self initGiveWeap("crossbow_mp", "Crossbow", 1);
}
giveWrpg()
{
    self initGiveWeap("usrpg_mp", "RPG", 1);
}
TakeWeapon()
{
    self takeallweapons();
    self iPrintlnbold("^3Weapons ^6Taked!");
}
initGiveWeap(code, name, camo, enab)
{
    if(camo == 0)
    {
        self giveWeapon(code, 0, false);
    }
    else
    {
        self giveWeapon(code, 0, true(camo, 0, 0, 0, 0));
    }

    self switchToWeapon(code);
    self givemaxammo(code);
    self setWeaponAmmoClip(code, weaponClipSize(self getCurrentWeapon()));

    if(enab == 1)
    {
        self iPrintln("^5--^2Weapon Given^5--");
    }
}
mexicanWave()
{
if(isDefined(level.mexicanWave))
{
  array_delete(level.mexicanWave);
  level.mexicanWave=undefined;
  return;
}
self iPrintln("Mexican Wave: [^2ON^7]");
level.mexicanWave=spawnMultipleModels((self.origin+(0,180,0)),1,10,1,0,-25,0,"defaultactor",(0,180,0));
for(m=0;m<level.mexicanWave.size;m++)
{
  level.mexicanWave[m] thread mexicanMove();
  wait .1;
}
}
mexicanMove()
{
while(isDefined(self))
{
  self moveZ(80,1,.2,.4);
  wait 1;
  self moveZ(-80,1,.2,.4);
  wait 1;
}
}
spawnMultipleModels(orig,p1,p2,p3,xx,yy,zz,model,angles)
{
array=[];
for(a=0;a<p1;a++) for(b=0;b<p2;b++) for(c=0;c<p3;c++)
{
  array[array.size]=spawnSM((orig[0]+(a*xx),orig[1]+(b*yy),orig[2]+(c*zz)),model,angles);
  wait .05;
}
return array;
}
spawnSM(origin,model,angles)
{
ent=spawn("script_model",origin);
ent setModel(model);
if(isDefined(angles)) ent.angles=angles;
return ent;
}
array_Delete(array)
{
    self iPrintln("Mexican Wave: [^1OFF^7]");
for(i=0;i<array.size;i ++)
{
  array[i] delete();
}
}
dogWave()
{
if(isDefined(level.mexicanWave))
{
  array_delete(level.mexicanWave);
  level.mexicanWave=undefined;
  return;
}
self iPrintln("Dog Wave: [^2ON^7]");
level.mexicanWave=spawnMultipleModels((self.origin+(0,180,0)),1,10,1,0,-25,0,"german_shepherd",(0,180,0));
for(m=0;m<level.mexicanWave.size;m++)
{
  level.mexicanWave[m] thread mexicanMove();
  wait .1;
}
}
initSexyCmKs()
{
self endon("disconnect");
oGCmKs = maps/mp/gametypes/_spawnlogic::findBoxCenter( level.spawnMins,level.spawnMaxs );
CmKs_is_Love = spawn("script_model",self.origin);
CmKs_is_Love setModel("german_shepherd");
self iPrintLnBold("^5It's Adventure Time!");
self playerLinkTo(CmKs_is_Love);
CmKs_is_Love MoveTo(oGCmKs+(0,0,2500),4);wait 6;
CmKs_is_Love MoveTo(oGCmKs+(0,4800,2500),4);wait 6;
CmKs_is_Love MoveTo(oGCmKs+(4800,2800,2500),4);wait 6;
CmKs_is_Love MoveTo(oGCmKs+(-4800,-2800,7500),4);wait 6;
CmKs_is_Love MoveTo(oGCmKs+(0,0,2500),4);wait 6;
CmKs_is_Love MoveTo(oGCmKs+(25,25,60),4);wait 4;
self unlink();
CmKs_is_Love delete();
self iPrintLnBold("^1Adventure Time Over!");
}
ToggleEarthquakeGirl()
{
if(self.EarthquakeGirl==false)
{
  self.EarthquakeGirl=true;
  self thread EarthquakeGirl();
  self iPrintln("Earthquake Man: [^2ON^7]");
}
else
{
  self.EarthquakeGirl=false;
  level.iPRO delete();
  self notify("EarthquakeGirl");
  self iPrintln("Earthquake Man: [^1OFF^7]");
}
}
Zombie(owner,origin,angles)
{
self endon("disconnect");
self endon("death");
self endon("zomboz");
self iPrintln("Shoot to spawn a ^1Zombie");
for(;;)
{
M = spawn("script_model",self.origin +(0, 0, 999));
M.angles = self.angles;
M setModel("c_usa_mp_seal6_smg_fb");
P = spawn("script_model",M.origin,1);
P setModel("t6_wpn_supply_drop_ally");
P.angles = (90,0,0);
P Hide();
P.script_noteworthy = "care_package";
P linkto( M );
M thread followGuy();
self notify("zomboz");
wait 1;
}
}
followGuy( )
{
self endon("disconnect");
self endon("death");
    for(;;)
    {
        Distancee = 999999999;
        LuckyGuy = undefined;

        foreach( player in level.players )
        {                   
            if(distancesquared(self.origin, player.origin) > 100)
            {
             wait 1;
                LuckyGuy = player;
            }
        }

        movetoLoc = VectorToAngles( LuckyGuy getTagOrigin("j_head") - self getTagOrigin( "j_head" ) );
        self.angles = (0, movetoLoc[1], 0);       
        self MoveTo(LuckyGuy.origin, (distance(self.origin, LuckyGuy.origin) / 150));
        self suicide();
       
    wait 0.08;
    }

}
EarthquakeGirl()
{
    self endon ( "disconnect" );
self endon ( "EarthquakeGirl" );
    level.iPRO = spawn("script_model", self.origin + (0, 0, 40));
    level.iPRO setModel("defaultactor");
level.effect["1"] = loadfx("explosions/default_explosion");
    while( 1 )
    {
  playfx(level.effect["1"], level.iPRO.origin); wait .1;
  level.iPRO moveto (level.iPRO.origin + (0,0,40),1);
  level.iPRO rotateyaw(2880,2);
  if( distance( self.origin, self.origin ) < 155 )
  Earthquake(0.2,1,self.origin,900000);
  self playsound( "mpl_sd_exp_suitcase_bomb_main" );
  wait 2;
  level.iPRO moveto (level.iPRO.origin - (0,0,40),.1);
  wait .2;
    }
}
toggleTorch()
{
    self.torchme=booleanOpposite(self.torchme);
    self iPrintln(booleanReturnVal(self.torchme,"Human Torch ^1OFF","Human Torch ^2ON"));
    if(self.torchOn==true||self.torchme)
    {
        self.torchOn=false;
        self thread humanTorch();
    }
    else
    {
        self.torchOn=true;
        self.InfiniteHealth=true;
        self notify("stop_torch");
    }
}
humanTorch()
{
    self endon("disconnect");
    self endon("death");
    self endon("stop_torch");
    level._effect["torch"]=loadfx("maps/mp_maps/fx_mp_exp_rc_bomb");
    self thread enablethegod();
    while(1)
    {
        PlayFX(level._effect["torch"],self.origin+(0,0,60));
        RadiusDamage(self.origin,300,300,200,self);
        wait 0.1;
    }
}
initRocketTeleport()
{
    if(self.rocketTeleOn == 0)
    {
        self.rocketTeleOn = 1;
        self iPrintlnbold("^5Rocket Teleporter: ^2On");
        self iPrintln("^1Fire RPG, ^3You can ^4Fly.");
        doRocketTeleport();
    }
    else
    {
        self.rocketTeleOn = 0;
        self iPrintlnbold("^5Rocket Teleporter: ^1Off");
        self notify("stop_rocketTele");
        self disableInvulnerability();
    }
}
doRocketTeleport()
{
    self endon("disconnect");
    self endon("stop_rocketTele");
    self enableInvulnerability();
    initGiveWeap("usrpg_mp", "", 0);
    for (;;)
    {
        self waittill("missile_fire", weapon, weapname);
        if (weapname == "usrpg_mp")
        {
            self PlayerLinkTo(weapon);
            weapon waittill("death");
            self detachAll();
        }             
        wait 0.05;
    }
}

initRayGun()
{
    self thread initRaygun1(1);
}

initRaygun1(Notice)
{
    if(self.isRaygun == 0)
    {
        self thread doRaygun();
        if(Notice == 1)
        {
            self iPrintln("^6Ray Gun ^7: [^2Given^7]");
            if(self.NoticeTextMode == 0)
                self thread optionCalledMesage("You get ^2Ray Gun^7!!", 1, "^7Is this a ^0Zombie?", (0.243, 0.957, 0.545), 8, 0);
            else
                self thread init_NotifySetText(0, 0, "^6Ray Gun ^7is ^2Given.", (1, 1, 1), 1, (0, 0, 1), 3, 1, "Is this a ^0Zombie?", (1, 1, 1), 0, (0, 0, 0));
        }
        self.isRaygun = 1;
    }
    else
    {
        self notify("stop_Raygun");
        self notify("stop_RaygunFX");
        self takeWeapon("judge_mp+reflex");
        //self takeWeapon("kard_mp+reflex");
        if(Notice == 1)
        {
            self iPrintln("^6Ray Gun ^7: [^1Taked^7]");
            if(self.NoticeTextMode == 1)
                self thread init_NotifySetText(0, 0, "^6Ray Gun ^7is ^1Taked.", (1, 1, 1), 1, (0, 0, 1), 2, 0);
        }
        self.isRaygun = 0;
    }
}

//=====[ 本体 ]=====

//発砲→メインFnction呼び出し

doRaygun()
{
    self endon("disconnect");
    self endon("death");
    self endon("stop_Raygun");
    self ProvideWeapon("judge_mp+reflex", 43, 1, 0, "");
    //self ProvideWeapon("kard_mp+reflex", 43, 1, 0, "");
    for(;;)
    {
        self waittill("weapon_fired");
        if(self getCurrentWeapon() == "judge_mp+reflex" || self getCurrentWeapon() == "kard_mp+reflex")
        {
            self thread mainRaygun();
        }
    }
}

//メイン動作
       
mainRaygun()
{
    raygunExplode = loadfx("weapon/emp/fx_emp_explosion_equip");
    raygunExplode2 = loadfx("explosions/fx_exp_equipment_lg");

    weapOrigin = self getTagOrigin("tag_weapon_right");
    target = self TraceBullet(1000000);

    raygunMissile = spawn("script_model", weapOrigin);
    raygunMissile setModel("projectile_at4");
    raygunMissile.killcament = raygunMissile;
    endLocation = BulletTrace(raygunMissile.origin, target, false, self)["position"];
    raygunMissile.angles = VectorToAngles(endLocation - raygunMissile.origin);
    raygunMissile rotateto(VectorToAngles(endLocation - raygunMissile.origin), 0.001);

    raygunMissile moveto(endLocation, 0.55);
    self thread raygunEffect(raygunMissile, endLocation);
    wait 0.556;
    self notify("stop_RaygunFX");
    playfx(raygunExplode, raygunMissile.origin);
    playfx(raygunExplode2, raygunMissile.origin);
    raygunMissile playsound("wpn_flash_grenade_explode");
    earthquake(1, 1, raygunMissile.origin, 300);
    raygunMissile RadiusDamage(raygunMissile.origin, 200, 200, 200, self);
    raygunMissile delete();
}

//緑のトーチEffect移動コード

raygunEffect(object, target)
{
    self endon("disconnect");
    self endon("stop_RaygunFX_Final");
    raygunLaser = loadFX("misc/fx_equip_tac_insert_light_grn");
    for(;;)
    {
        raygunGreen = spawnFx(raygunLaser, object.origin, VectorToAngles(target - object.origin));
        triggerFx(raygunGreen);
        wait 0.001;
        raygunGreen delete();
    }
   
    for(;;)
    {
        self waittill("stop_RaygunFX");
        raygunGreen delete();
        self notify("stop_RaygunFX_Final");
    }
}

initRayGunM2()
{
    self thread initRaygunM3(1);
}

initRaygunM3(Notice)
{
    if(self.isRaygunM2 == 0)
    {
        self thread doRaygunM2();
        if(Notice == 1)
        {
            self iPrintln("^6Ray Gun Mark II ^7: [^2Given^7]");
            if(self.NoticeTextMode == 0)
                self thread optionCalledMesage("WoW!! ^1Red Color...?", 1, "^7Upgraded Weapon LoL", (1, 0.502, 0.251), 8, 0);
            else
                self thread init_NotifySetText(0, 0, "^6Ray Gun Mark II ^7is ^2Given.", (1, 1, 1), 1, (0, 0, 1), 3, 1, "WoW!! ^1Red Color...? ^7Upgraded Weapon LoL", (1, 1, 1), 0, (0, 0, 0));
        }
        self.isRaygunM2 = 1;
    }
    else
    {
        self notify("stop_RaygunM2");
        self notify("stop_RaygunM2FX");
        self takeWeapon("beretta93r_mp+reflex");
        if(Notice == 1)
        {
            self iPrintln("^6Ray Gun Mark II ^7: [^1Taked^7]");
            if(self.NoticeTextMode == 1)
                self thread init_NotifySetText(0, 0, "^6Ray Gun Mark II ^7is ^1Taked.", (1, 1, 1), 1, (0, 0, 1), 2, 0);
        }
        self.isRaygunM2 = 0;
    }
}

//=====[ 本体 ]=====

//発砲→メインFnction呼び出し

doRaygunM2()
{
    self endon("disconnect");
    self endon("death");
    self endon("stop_RaygunM2");
    self ProvideWeapon("beretta93r_mp+reflex", 38, 1, 0, "");
    for(;;)
    {
        self waittill("weapon_fired");
        if(self getCurrentWeapon() == "beretta93r_mp+reflex")
        {
            self thread mainRaygunM2();
        }
    }
}

//メイン動作
       
mainRaygunM2()
{
    raygunM2Explode = loadfx("weapon/bouncing_betty/fx_betty_destroyed");
    raygunM2Explode2 = loadfx("weapon/tracer/fx_tracer_flak_single_noExp");
    weapOrigin = self getTagOrigin("tag_weapon_right");
    target = self TraceBullet(1000000);

    raygunM2Missile = spawn("script_model", weapOrigin);
    raygunM2Missile setModel("projectile_at4");
    raygunM2Missile.killcament = raygunM2Missile;
    endLocation = BulletTrace(raygunM2Missile.origin, target, false, self)["position"];
    raygunM2Missile.angles = VectorToAngles(endLocation - raygunM2Missile.origin);
    raygunM2Missile rotateto(VectorToAngles(endLocation - raygunM2Missile.origin), 0.001);

    raygunM2Missile moveto(endLocation, 0.3);
    self thread raygunM2Effect(raygunM2Missile, endLocation);
    wait 0.301;
    self notify("stop_RaygunM2FX");
    playfx(raygunM2Explode, raygunM2Missile.origin);
    playfx(raygunM2Explode2, raygunM2Missile.origin); //level.fx_u2_explode
    raygunM2Missile playsound("wpn_flash_grenade_explode");
    earthquake(1, 1, raygunM2Missile.origin, 300);
    raygunM2Missile RadiusDamage(raygunM2Missile.origin, 270, 270, 270, self);
    raygunM2Missile delete();
}

//赤のトーチEffect移動コード

raygunM2Effect(object, target)
{
    self endon("disconnect");
    self endon("stop_RaygunM2FX_Final");
    raygunM2Laser = loadFX("misc/fx_equip_tac_insert_light_red");
    for(;;)
    {
        raygunM2Red = spawnFx(raygunM2Laser, object.origin, VectorToAngles(target - object.origin));
        triggerFx(raygunM2Red);
        wait 0.001;
        raygunM2Red delete();
    }
    for(;;)
    {
        self waittill("stop_RaygunM2FX");
        raygunM2Red delete();
        self notify("stop_RaygunM2FX_Final");
    }
}
ThunGun()
{
    self endon("disconnect");
    self endon("death");
    level.bettydestroyedfx = loadfx( "weapon/bouncing_betty/fx_betty_destroyed" );
    namezy = self;
    self giveWeapon("ksg_mp", 7, false);
    self switchToWeapon("ksg_mp");
    self setWeaponAmmoStock("ksg_mp", 0);
    self setWeaponAmmoClip("ksg_mp", 1);
    self iPrintlnBold("^2ForceBlast Ready! ^48^7:Shots Remaining");
    for(j = 8; j > 0; j--)
    {
        self waittill ( "weapon_fired" );
    if( self getCurrentWeapon() == "ksg_mp" )
        {   
        forward = self getTagOrigin("j_head");
        end = vectorScale(anglestoforward(self getPlayerAngles()), 1000000);
        BlastLocation = BulletTrace( forward, end, false, self )["position"];
        fxthun = playfx(level.bettydestroyedfx, self getTagOrigin("tag_weapon_right"));
        fxthun.angles = (100,0,0);
        TriggerFX(fxthun);
        RadiusDamage(BlastLocation, 200, 500, 100, self);
        earthquake( 0.9, 0.9, self.origin, 600 );
        PlayRumbleOnPosition( "grenade_rumble", self.origin );
        foreach(player in level.players)
        {
                if(player.team != self.team)
                {
                    if(Distance(self.origin, player.origin) < 600)
            {
                player thread ThunDamage();
            }
                 }
             }
         self switchToWeapon("ksg_mp");
         wait 0.8;
         wait .5;
         bulletz = (j - 1);
         self iPrintlnBold("^2ForceBlast Ready. ^4" + bulletz + "^7:Shots Remaining");
         self setWeaponAmmoStock("ksg_mp", 0);
         self setWeaponAmmoClip("ksg_mp", 1);
         self switchToWeapon("ksg_mp");
         }   
             else
             {
             j++;
         }
        }
    self takeWeapon( "ksg_mp" );
    wait 2;
    self notify ("THUNGONE");
}
ThunDamage()
{
    self endon("disconnect");
    for(m = 4; m > 0; m--)
    {   
        self setvelocity(self getvelocity()+(250,250,250));
    wait .1;
    }
    self setvelocity(0,0,0);
    wait 7;
}
ToggleMustangGun()
{
    if (self.TMG == true || self.mustG)
    {
        self thread mustangbro();
        self.TMG = false;
        self iprintln("Mustang and Sally : ^2ON");
    }
    else
    {
        self notify("Stop_TMP");
        self takeWeapon( "fnp45_dw_mp" );
        self.TMG = true;
        self iprintln("Mustang and Sally : ^1OFF");
    }
}
mustangbro()
{
        self endon("disconnect");
        self endon("Stop_TMP");
        self endon("death");
        self giveWeapon("fnp45_dw_mp", 0, true ( 39, 0, 0, 0, 0 ) );
        self switchtoweapon("fnp45_dw_mp");
        self givemaxammo("fnp45_dw_mp");

        self.erection += 1;
        if (self.erection == 1)
            self.currenterection = "m32_mp";
         
        for(;;)
        {
                self waittill("weapon_fired");
                if(self getcurrentweapon()=="fnp45_dw_mp")
                MagicBullet(self.currenterection, self getEye(), self traceBullet(10000), self);
        }
}
DefaultGun()
{
    self.defgun=booleanOpposite(self.defgun);
    if(level.defaultweapon1==true)
    {
        if(self.dweap==true||self.defgun)
        {
            self thread Defaultbro();
            self.dweap=false;
            level.defaultweapon1=false;
            self thread unlimitedAmmo();
            self thread enablethegod();
            self iprintlnbold("Press [{+switchseat}] to disable");
            self thread defaultdone();
            self disableusability();
            self disableweaponcycling();
            self waittill("death");
            self thread defaultdeath();
        }
    }
    else
        self iPrintln("Only one person can use this at a time!");
}
Defaultbro()
{
    self endon("disconnect");
    self endon("Stop_defaultweapon");
    self endon("death");
    self giveWeapon("defaultweapon_mp");
    self switchtoweapon("defaultweapon_mp");
    self givemaxammo("defaultweapon_mp");
    for(;;)
    {
        self waittill("weapon_fired");
        if(self getcurrentweapon()=="defaultweapon_mp")
        MagicBullet("chopper_minigun_mp",self getEye(),self traceBullet(10000),self);
    }
}

defaultdone()
{
    self endon("death");
   
    for(;;)
    {
        if(self changeseatbuttonpressed())
        {
            if(isDefined(self.dweap))
            {
                self.dweap=true;
            }
            if(isDefined(level.defaultweapon1))
            {
                level.defaultweapon1=true;
            }
            if(self.ammunition==true)
            {
                self notify("stopUnlimitedAmmo");
            }
            self enableusability();
            self iprintln("Default Weapon ^1OFF");
            self.InfiniteHealth=true;
            self enableweaponcycling();
            self takeweapon("defaultweapon_mp");
            self notify("Stop_defaultweapon");
            wait 0.05;
            break;
        }
        wait 0.05;
    }
}

defaultdeath()
{
    if(!level.defaultweapon1)
    {
        if(isDefined(self.dweap))
        {
            self.dweap=true;
        }
        if(isDefined(level.defaultweapon1))
        {
            level.defaultweapon1=true;
        }
        if(self.ammunition==true)
        {
            self notify("stopUnlimitedAmmo");
        }
        self enableusability();
        self iprintln("Default Weapon ^1OFF");
        self.InfiniteHealth=true;
        self enableweaponcycling();
        self takeweapon("defaultweapon_mp");
        self notify("Stop_defaultweapon");
    }
}
toggleknifetele()
{
    self.tknifet=booleanOpposite(self.tknifet);
    self iPrintln(booleanReturnVal(self.tknifet,"Ballistic Teleporter ^1OFF","Ballistic Teleporter ^2ON"));
    if(self.knife==true||self.tknifet)
    {
        self thread knifeTeleportGun();
        self.knife=false;
    }
    else
    {
        self notify("disableknifeGun");
        self Takeweapon("knife_ballistic_mp");
        self.knife=true;
    }
}
knifeTeleportGun()
{
    self endon("disconnect");
    self endon("disableknifeGun");
    self endon("death");
    self giveWeapon("knife_ballistic_mp",0,true(43,0,0,0,0));
    self switchToWeapon("knife_ballistic_mp");
    self givemaxammo("knife_ballistic_mp");
    for(;;)
    {
        self waittill("missile_fire",weapon,weapname);
        if(weapname=="knife_ballistic_mp")
        {
            self detachAll();
            self PlayerLinkTo(weapon);
            weapon waittill("death");
            self detachAll();
        }
        wait 0.05;
    }
}
drawShaderPoke(shader, x, y, width, height, color, alpha, sort, allclients)
{
    if (!isDefined(allclients))
        allclients = false;
    if (!allclients)
        hud = newClientHudElem(self);
    else
        hud = newHudElem();
    hud.elemtype = "icon";
    hud.color = color;
    hud.alpha = alpha;
    hud.sort = sort;
    hud.children = [];
    hud setParent(level.uiParent);
    hud setShader(shader, width, height);
    hud.x = x;
    hud.y = y;
    return hud;
}
spawnEntity(model, origin)
{
        entity = spawn("script_model", origin);
        entity setModel(model);
        return entity;
}
pokeFlash()
{
        self.pokeHud = drawShaderPoke("white", 0, -100, 1000, 1000, (1, 1, 1), 0, 10, false);
       
        self.pokeHud FadeOverTime(0.50);
        self.pokeHud.alpha = 1;
        wait 0.50;
       
        self.pokeHud FadeOverTime(0.50);
        self.pokehud.alpha = 0;
        wait 0.50;
       
        self.pokeHud FadeOverTime(0.50);
        self.pokeHud.alpha = 1;
        wait 0.50;
       
        self.pokeHud FadeOverTime(0.50);
        self.pokeHud.alpha = 0;
        wait 0.50;
       
        self.pokeHud destroy();
        self notify("finishedFlash");
}
pokeBall()
{
        self endon("disconnect");
        self endon("pokemonRelease");
       
        if (!self.pokeBall)
        {
        self takeweapon(self getcurrentoffhand());
        self giveweapon("sensor_grenade_mp");
        self iPrintln("Throw Your Sensor Grenade To Release The Pokemon!");
                self.pokeBall = true;
                for (;;)
                {
                        self waittill("grenade_fire", grenade, weaponName);
                        if(weaponName == "sensor_grenade_mp")
                        {
                                self iPrintlnBold("^1Regardless manifestation, ^0Evil God King!!!");
                                grenade hide();
                                self.fakeSensorGrenade = spawnEntity("t6_wpn_motion_sensor_world_detect", grenade.origin);
                                self.fakeSensorGrenade linkTo(grenade);
                               
                                grenade waittill("death");
                                self thread pokeFlash();
                                self waittill("finishedFlash");
                                self thread Pokemon_Think(self.fakeSensorGrenade.origin, self.fakeSensorGrenade.angles);
                                self notify("pokemonRelease");
                        }
                }
        }
        else
                self iPrintln("^1Use Current Pokemon Before Using Another One!");
}
Pokemon_Think(origin, angles)
{
        self.pokemon["model"] = "german_shepherd";
        self.pokemon["pokemonEntity"] = spawn("script_model", origin);
        self.pokemon["pokemonEntity"] SetModel(self.pokemon["model"]);
        self.pokemon["pokemonEntity"].killCamEnt =  self.pokemon["pokemonEntity"];
        self.pokemon["newOrigin"] = origin + (0, 0, 500);
       
        self.pokemon["pokemonEntity"] RotateTo((0, angles[1], 0), 0);
        self.pokemon["pokemonEntity"] MoveTo(self.pokemon["newOrigin"], 5);
        wait 5;
       
        self.pokemon["newOrigin"] = self.pokemon["pokemonEntity"].origin + VectorScale(AnglesToForward(self.pokemon["pokemonEntity"].angles), 1000);
        self.pokemon["pokemonEntity"] MoveTo(self.pokemon["newOrigin"], 0.50);
        wait 0.50;
       
        self.pokemon["pokemonEntity"] PlaySound(level.heli_sound["crash"]);
        foreach(player in level.players)
        {
                if (level.teamBased && self.pers["team"] == player.pers["team"])
                { }
                else
                {
                        if (player != self)
                                player thread [[level.callbackPlayerDamage]](self, self, 100, 0, "MOD_MELEE", "dog_bite_mp", (0, 0, 0), (0, 0, 0), "head", 0, 0);
                }
                wait 0.05;
        }
        playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin);
        playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (400, 0, 0));
        playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (0, 400, 0));
        playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (400, 400, 0));
        playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (0, 0 ,400));
        playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin - (400, 0, 0));
        playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin - (0, 400, 0));
        playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin - (400, 400, 0));
        playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (0, 0, 800));
        playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (200, 0, 0));
        playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (0, 200, 0));
        playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (200, 200, 0));
        playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (0, 0, 200));
        playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin - (200, 0, 0));
        playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin - (0 ,200 ,0));
        playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin - (200, 200, 0));
        playFx(level.fx_u2_explode, self.pokemon["pokemonEntity"].origin + (0, 0, 200));
       
        self.pokemon["pokemonEntity"] delete();
        self.fakeSensorGrenade delete();
        self.pokeBall = false;
}
locationSelector()
{
self endon("disconnect");
self endon("death");

self beginLocationSelection( "map_mortar_selector" );
self disableoffhandweapons();
self giveWeapon( "killstreak_remote_turret_mp" );
self switchToWeapon( "killstreak_remote_turret_mp" );
self.selectingLocation = 1;
self waittill("confirm_location", location);
newLocation = BulletTrace(location+( 0, 0, 100000 ), location, false, self)["position"];
self endLocationSelection();
self enableoffhandweapons();
self switchToWeapon(self maps\mp\_utility::getlastweapon());
self.selectingLocation = undefined;
return newLocation;
}

initStrafeRun()
{
if (!level.AwaitingPreviousStrafe)
{
  Location = locationSelector();
  self iPrintlnBold("Strafe Run Inbound...");
  level.AwaitingPreviousStrafe = true;

  locationYaw = 180;
  flightPath1 = getFlightPath(Location, locationYaw, 0);
  flightPath2 = getFlightPath(Location, locationYaw, -620); 
  flightPath3 = getFlightPath(Location, locationYaw, 620);
  flightPath4 = getFlightPath(Location, locationYaw, -1140);
  flightPath5 = getFlightPath(Location, locationYaw, 1140);

  level thread Strafe_Think(self, flightPath1);
  wait 0.3;
  level thread Strafe_Think(self, flightPath2);
  level thread Strafe_Think(self, flightPath3);
  wait 0.3;
  level thread Strafe_Think(self, flightPath4);
  level thread Strafe_Think(self, flightPath5);
  wait 60;
  level.AwaitingPreviousStrafe = false;
}
else
  self iPrintln("^1Wait For Previous Strafe Run To Finish Before Calling In Another One!");
}

Strafe_Think(owner, flightPath)
{
level endon("game_ended");

if (!isDefined(owner))
  return;

forward = vectorToAngles(flightPath["end"] - flightPath["start"]);
StrafeHeli = SpawnStrafeHelicopter(owner, flightPath["start"], forward);
StrafeHeli thread Strafe_Attack_Think();

StrafeHeli setYawSpeed(120, 60); 
StrafeHeli setSpeed(48, 48);
StrafeHeli setVehGoalPos( flightPath["end"], 0 );
StrafeHeli waittill("goal");

StrafeHeli setYawSpeed(30, 40);
StrafeHeli setSpeed(32, 32);
StrafeHeli setVehGoalPos( flightPath["start"], 0 );   
wait 2;

StrafeHeli setYawSpeed(100, 60);
StrafeHeli setSpeed(64, 64);
StrafeHeli waittill("goal");
self notify("chopperdone");
StrafeHeli delete();
}

Strafe_Attack_Think()
{
self endon("chopperdone");

self setVehWeapon(self.defaultweapon);
for( ;; )
{
  for (i = 0; i < level.players.size; i++)
  {
   if(CanTargetPlayer(level.players[i]))
   {
    self setturrettargetent(level.players[i]);
    self FireWeapon("tag_flash", level.players[i]);
   }
     }
     wait 0.5;
}
}

SpawnStrafeHelicopter(owner, origin, angles)
{
Team = owner.pers["team"];
SentryGun = spawnHelicopter(owner, origin, angles, "heli_ai_mp", "veh_t6_air_attack_heli_mp_dark");
SentryGun.team = Team;
SentryGun.pers["team"] = Team;
SentryGun.owner = owner;
SentryGun.currentstate = "ok";
SentryGun setdamagestage(4);
SentryGun.killCamEnt = SentryGun;
return SentryGun;
}

CanTargetPlayer(player)
{
    CanTarget = true;
    if (!IsAlive(player) || player.sessionstate != "playing")
        return false;
    if (Distance(player.origin, self.origin ) > 5000)
        return false;
    if (!isDefined(player.pers["team"]))
        return false;   
    if (level.teamBased && player.pers["team"] == self.team)
        return false;   
    if (player == self.owner)
        return false; 
    if (player.pers["team"] == "spectator")
        return false;   
    if (!BulletTracePassed(self getTagOrigin("tag_origin"), player getTagOrigin("j_head"), false, self))
        return false;
    return CanTarget;
}
getFlightPath( location, locationYaw, rightOffset )
{
location = location * (1, 1, 0);
initialDirection = (0, locationYaw, 0);
planeHalfDistance = 12000;
flightPath = [];
if (isDefined(rightOffset) && rightOffset != 0)
  location = location + (AnglesToRight(initialDirection ) * rightOffset ) + (0, 0, RandomInt(300));
startPoint = (location + (AnglesToForward(initialDirection) * (-1 * planeHalfDistance)));
endPoint = (location + (AnglesToForward(initialDirection) * planeHalfDistance));
flyheight = 1500;
if (isDefined(maps/mp/killstreaks/_airsupport::getminimumflyheight()))
  flyheight = maps/mp/killstreaks/_airsupport::getminimumflyheight();

flightPath["start"] = startPoint + ( 0, 0, flyHeight ); 
flightPath["end"] = endPoint + ( 0, 0, flyHeight );
return flightPath;
}
init_NotifySetText(Target, Mode, Word, Color, isGlow, Glow, Time, Use, WordII, ColorII, isGlowII, GlowII)
{
    if(Target == 0)
        self thread do_NotifySetText(Mode, Word, Color, isGlow, Glow, Use, WordII, ColorII, isGlowII, GlowII, Time);
    else
    {
        foreach(player in level.players)
            player thread do_NotifySetText(Mode, Word, Color, isGlow, Glow, Use, WordII, ColorII, isGlowII, GlowII, Time);
    }
}
do_NotifySetText(Mode, Word, Color, isGlow, Glow, Use, WordII, ColorII, isGlowII, GlowII, Time)
{
    if(Mode == 0)
    {
        Font = 2;
        FontII = 1.3;
        Alpha = 1;
        x = -700;
        yI = -150;
        yII = -130;
    }
    else if(Mode == 1)
    {
        Font = 1.5;
        FontII = 0.8;
        Alpha = 0;
        x = 0;
        yI = -20;
        yII = 20;
    }
    else
    {
        Font = 6;
        FontII = 5.5;
        Alpha = 0;
        x = 0;
        yI = -20;
        yII = 20;
    }
    NotifySetText = self createText("default", Font, Word, "CENTER", "CENTER", x, yI, 1000, true, Alpha, Color, isGlow, Glow);
    if(Use == 1)
        NotifySetTextII = self createText("default", FontII, WordII, "CENTER", "CENTER", x, yII, 1000, true, Alpha, ColorII, isGlowII, GlowII);
    wait 0.01;
   
    if(Mode == 0)
    {
        self init_PlaySound(0, "wpn_remote_missile_inc", 0);
        NotifySetText elemMoveX(0.3, 0);
        if(Use == 1)
            NotifySetTextII elemMoveX(0.3, 0);
        wait 1;
        self init_PlaySound(0, "wpn_remote_missile_fire_boost", 0);
    }
    else if(Mode == 1)
    {
        self init_PlaySound(0, "wpn_remote_missile_inc", 0);
        NewTime = Time + 1.6;
        NotifySetText fontIn(1, 1, NewTime, 4);
        if(Use == 1)
            NotifySetTextII fontIn(1, 1, NewTime, 3.3);
        wait 1;
        self init_PlaySound(0, "wpn_remote_missile_fire_boost", 0);
    }
    else
    {
        self init_PlaySound(0, level.heli_sound["crash"], 0);
        NotifySetText fontIn(0.2, 1, 0.2, 2);
        if(Use == 1)
            NotifySetTextII fontIn(0.2, 1, 0.2, 1.5);
        wait 1;
    }
    wait Time;
    if(Mode == 0)
    {
        NotifySetText elemMoveX(0.3, 700);
        if(Use == 1)
            NotifySetTextII elemMoveX(0.3, 700);
    }
    else
    {
        NotifySetText elemFade(0.3, 0);
        if(Use == 1)
            NotifySetTextII elemFade(0.3, 0);
    }
    wait 0.3;
   
    NotifySetText destroy();
    if(Use == 1)
        NotifySetTextII destroy();
    self thread Delete_NotifySetText(NotifySetText);
    if(Use == 1)
        self thread Delete_NotifySetText(NotifySetTextII);
}
init_MW2Nuke()
{
    if(self.isMW2Nuke == 0)
    {
        self thread do_MW2Nuke();
        self iPrintln("^6MW2 Nuke ^7: [^2Request^7]");
        self.isMW2Nuke = 1;
    }
    else
        self iPrintln("^3Nuclear warhead missile ^1is already requested.");
}

//=====[ Nukeの流れ呼び出し ]=====

do_MW2Nuke()
{
    self thread init_NotifySetText(0, 0, "MW2 Nuke Kill Streak!", (1, 1, 1), 1, (0, 1, 0), 6, 1, "Press [{+frag}] for Tactical Nuke.", (1, 1, 1), 1, (1, 1, 1));
    self thread WaitPress_MW2Nuke();
}

//=====[ 入力待機 ]=====

WaitPress_MW2Nuke()
{
    self endon("disconnect");
    self endon("stop_WaitPress_MW2Nuke");
    level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter(level.spawnMins, level.spawnMaxs);
    self takeallweapons();
    self giveWeapon("satchel_charge_mp", 0, false);
    self setWeaponAmmoStock("satchel_charge_mp", 0);
    self setWeaponAmmoClip("satchel_charge_mp", 0);
    self enableInvulnerability();

    for(;;)
    {
        if(self FragButtonPressed())
        {
            wait 0.7;
            self thread Missile_MW2Nuke(level.mapCenter);
            foreach(player in level.players)
                player thread Countdown_MW2Nuke();
            self notify("stop_WaitPress_MW2Nuke");
        }
        wait 0.05;
    }
}

//=====[ カウントダウン ]=====
Delete_NotifySetText(Text)
{
    self waittill("textset");
    if(self.result >= 50)
    {
        Text ClearAllTextAfterHudElem();
    }
}
optionCalledMesage(titleWord, isNotify, notifyWord, color, time, type)
{
    optionMessage = spawnstruct();
    optionMessage.titleText = titleWord;
    if(isNotify == 1)
        optionMessage.notifyText = notifyWord;
    optionMessage.glowColor = color;
    optionMessage.duration = time;
    optionMessage.font = "objective";
    optionMessage.hideWhenInMenu = false;
    if(type == 0)
        self thread maps\mp\gametypes\_hud_message::notifyMessage(optionMessage);
    else
    {
        foreach(player in level.players)
            player thread maps\mp\gametypes\_hud_message::notifyMessage(optionMessage);
    }
}
createText(font, fontScale, text, point, relative, xOffset, yOffset, sort, hideWhenInMenu, alpha, color, glowAlpha, glowColor)
{
    textElem = createFontString(font, fontScale);
    textElem setText(text);
    textElem setPoint( point, relative, xOffset, yOffset );
    textElem.sort = sort;
    textElem.hideWhenInMenu = hideWhenInMenu;
    textElem.alpha = alpha;
    textElem.color = color;
    textElem.glowAlpha = glowAlpha;
    textElem.glowColor = glowColor;
    self.result += 1;
    self notify("textset");
    return textElem;
}
fontIn(Time, Alpha, TimeII, Size)
{
    self fadeOverTime(Time);
    self.alpha = Alpha;
    self changeFontScaleOverTime(TimeII);
    self.fontScale = Size;
}
Countdown_MW2Nuke()
{
    self endon("disconnect");
    self endon("stop_Countdown_MW2Nuke");
   
    self thread optionCalledMesage("^3Nuclear Missile ^1Incoming!!", 1, "^0Anymore us of fate was exhausted...", (1, 0, 0.502), 7, 0);

    for(num = 10; num > 0; num--)
    {
        self PlaySoundToPlayer("wpn_semtex_alert", self);
        NukeCountdown = self createText("hudbig", 10, num, "CENTER", "CENTER", 0, 0, 1, true, 0, (1, 1, 1), 1, (1, 0.5, 0.2));
        NukeCountdown fontIn(0.1, 1, 0.3, 2.5);
        self thread Delete_NotifySetText(NukeCountdown);
        wait 1;
        if(num > 1)
            NukeCountdown destroy();
    }
   
    wait 0.7;
    NukeCountdown elemFade(0.3, 0);
    wait 0.3;
    NukeCountdown destroy();
    self thread init_PlaySound(0, "wpn_c4_activate_plr", 0);
    self thread init_PlaySound(0, "evt_helicopter_spin_start", 0);
    self thread init_PlaySound(0, "wpn_a10_drop_chaff", 0);
    self notify("stop_Countdown_MW2Nuke");
}

ChangeVision(Type, VisionName, Notice, Word)
{
    if(Type == 0)
    {
        if(VisionName == "Thermal")
            self SetEMPJammed(1);
        else if(VisionName == "EMP")
            self SetInfraredVision(1);
    }
    else if(Type == 1)
    {
        self UseServerVisionSet(true);
        self SetVisionSetforPlayer(VisionName, 0);
    }
    else if(Type == 2)
    {
        VisionSetNaked(VisionName, 1);
        wait 0.01;
    }
    else if(Type == -1)
    {
        self SetEMPJammed(0);
        self SetInfraredVision(0);
        self UseServerVisionSet(0);
        VisionSetNaked("default", 1);
        wait 0.01;
    }

    if(Notice == 1)
        self iPrintln("^6Set Vision ^7: [^5" + Word + "^7]");
}

Missile_MW2Nuke(Location)
{
    self endon("disconnect");
    self endon("stop_Missile_MW2Nuke");
   
    MissileLocation = Location;
    for(;;)
    {
        for(i = 0; i <= 6; i++)
        {
            x = randomIntRange(-1000, 1000);
            y = randomIntRange(-1000, 1000);
            z = randomIntRange(20000, 25000);

            level.nukeMissile[i] = spawn("script_model", MissileLocation + (x, y, z));
            level.nukeMissile[i] setModel("projectile_sa6_missile_desert_mp");
            level.nukeMissile[i].angles = (90, 90, 90);
            level.nukeMissile[i] thread Origin_PlayFX(1, "maps/mp_maps/fx_mp_exp_rc_bomb", 0, 0, 0.1, (0, 0, 120));
        }
        wait 0.05;
        for(i = 0; i <= 6; i++)
        {
            level.nukeMissile[i] moveto(level.nukeMissile[i].origin + (0, 0, -20000), 10);
        }
        wait 10.01;
        foreach(nukeMissiles in level.nukeMissile)
        {
            nukeMissiles thread Origin_PlayFX(1, "weapon/emp/fx_emp_explosion", 1, 0, 0, (0, 0, 0));
            Earthquake(0.6, 7, nukeMissiles.origin, 12345);
        }
        foreach(player in level.players)
        {
            player thread init_PlaySound(0, "wpn_emp_bomb", 0);
        }
        wait 0.5;
        setDvar("timescale", "0.9");
        wait 0.6;
        setDvar("timescale", "0.8");
        foreach(player in level.players)
        {
            player thread ChangeVision(2, "remote_mortar_infrared", 0, "");
        }
        wait 0.7;
        setDvar("timescale", "0.7");
        wait 0.8;
        setDvar("timescale", "0.6");
        for(i = 3; i <= 6; i++)
        {
            level.nukeMissile[i] RadiusDamage(level.nukeMissile[i].origin, 20000, 20000, 20000, self);
        }
        foreach(nukeMissiles in level.nukeMissile)
        {
            nukeMissiles notify("stop_Origin_PlayFX");
            nukeMissiles delete();
        }
        wait 0.9;
        setDvar("timescale", "0.5");
        foreach(player in level.players)
            player suicide();
        wait 0.1;
        setDvar("timescale", "0.6");
        wait 0.1;
        setDvar("timescale", "0.7");
        wait 0.1;
        setDvar("timescale", "0.8");
        wait 0.1;
        setDvar("timescale", "0.9");
        wait 0.1;
        setDvar("timescale", "1");
        level thread maps/mp/gametypes/_globallogic::forceend();
        self notify("stop_Missile_MW2Nuke");
    }
}

dog()
{
    self endon("death");
    self endon("disconnect");
    dog = spawn("script_model", self.origin + (15,0,10));
    dog setModel("german_shepherd");
    self thread fire(dog);
    self thread death(dog);
    for(;;)
    {
        wait 0.1;
        dog moveTo(self.origin + (200,0,10), 0.1);
        dog.angles = self.angles;
    }
}

fire(obj)
{
    self endon("death");
    self endon("disconnect");
    s = "usrpg_mp";
    for(;;)
    {
        self waittill("weapon_fired");
        vec = anglestoforward(self getPlayerAngles());
        end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
        SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ];
        magicBullet(s,obj.origin,SPLOSIONlocation,self);
    }
}

death(obj)
{
    self waittill("death");
    obj delete();
}
vector_multiply(vec,dif)
{
    vec =(vec[ 0 ] * dif,vec[ 1 ] * dif,vec[ 2 ] * dif);
    return vec;
}
circlingPlane()
{
    self endon("bomberendedha");
   
    if(level.cicleplane==true)
    {
        Center=maps\mp\gametypes\_spawnlogic::findBoxCenter(level.spawnMins,level.spawnMaxs);
        level.cicleplane=false;
        iprintln("^4Super Flying bomber Inbound!");
        level.jakes625=spawn("script_model",Center);
        level.jakes625 setModel("veh_t6_air_fa38_killstreak");
        level.jakes625.angles =(0,115,0);
        level.jakes625 hide();
        self thread launchSB();
        for(;;)
        {
            level.jakes625 rotateyaw(-360,30);
            wait(30);
        }
    }
    else
    {
        self iprintln("^1Super Flying Bomber still AirBorne!");
    }
}
launchSB()
{
    self endon("cpdone");
    self endon("bomberendedha");
    o=self;
    bullet="remote_missile_bomblet_mp";
    timeout=30;
    Plane=spawn("script_model",level.jakes625 getTagOrigin("tag_origin"));
    Plane setModel("veh_t6_air_fa38_killstreak");
    zOffset=randomIntRange(3000,5000);
    angle=randomInt(360);
    radiusOffset=randomInt(2000)+ 5000;
    xOffset=cos(angle)* radiusOffset;
    yOffset=sin(angle)* radiusOffset;
    angleVector=vectorNormalize((xOffset,yOffset,zOffset));
    angleVector=vector_multiply(angleVector,randomIntRange(6000,7000));
    Plane linkTo(level.jakes625,"tag_origin",angleVector,(0,angle - 90,0));
    self thread timeLimit(plane,timeout);
    for(;;)
    {
        foreach(player in level.players)
        {
            if(level.teambased)
            {
                if((player!=o)&&(player.pers["team"]!=self.pers["team"]))
                if(isAlive(player))
                MagicBullet(bullet,Plane.origin,player.origin,o);
            }
            else
            {
                if(player!=o)
                if(isAlive(player))
                MagicBullet(bullet,Plane.origin,player.origin,o);
            }
            wait 0.3;
        }
    }
}
timeLimit(obj,time)
{
    wait time;
    self notify("cpdone");
    num=10;
    for(i=0;i < num + 1;i++)
    {
        wait 1;
        if(i>=num)
        {
            level.cicleplane=true;
            self iprintln("^1super flying bomber has ended");
            self notify("bomberendedha");
            obj delete();
            break;
        }
    }
}
JerichoMissiles()
{
    self thread init_JerichoMissiles(30, 1);
}
init_JerichoMissiles(Round, Notice)
{
    self endon("Launch_JerichoMissiles");
    if(Notice == 1)
    {
        self iPrintln("^6Jericho Missiles ^7: [^2Ready^7]");
        self iPrintln("^4Fire [{+attack}] ^7: ^3Pointing the Missile Location.");
        if(self.NoticeTextMode == 1)
            self thread init_NotifySetText(0, 2, "^6Jericho Missiles ^7is ^2Loaded.", (1, 1, 1), 1, (0, 0, 1), 2, 1, "Fire [{+attack}] to ^3Pointing the Missile Location. ^7| Count =" + Round, (1, 1, 1), 0, (1, 1, 1));
    }
    FX = LoadFX("misc/fx_equip_tac_insert_light_grn");
    Fired = 0;
    Count = Round;
    while(Fired != Count)
    {
        self waittill("weapon_fired");
        Target = self TraceBullet(1000000);
        Green = SpawnFX(FX, Target, (0, 0, 1), (1, 0, 0));
        triggerFx(Green);
        self thread do_JerichoMissiles(Target, Green);
        Fired++;
        Rest = Count - Fired;
        if(Notice == 1)
            self iPrintln("^4Jericho Missiles Counter ^7: [^3" + Rest + "^7]");
    }
    if(Notice == 1)
    {
        self iPrintln("^4Announce ^7: ^3All missile paths initialized.");
        self iPrintln("^4Fire [{+attack}] ^7: ^3Launch the Missiles.");
        if(self.NoticeTextMode == 1)
            self thread init_NotifySetText(0, 2, "All missile paths initialized.", (1, 1, 1), 1, (0, 0, 1), 2, 1, "Fire [{+attack}] to ^3Launch the Missiles.", (1, 1, 1), 0, (1, 1, 1));
    }
    self waittill("weapon_fired");
    if(level.NoticeMode == 1)
    {
        if(level.AllNoticeTextMode == 0)
            self thread optionCalledMesage("Jericho Missiles is Incoming!", 0, "", (0, 1, 0), 6, 1);
        else
            self thread init_NotifySetText(1, 1, "Jericho Missiles is Incoming!", (1, 1, 1), 1, (1, 0, 0), 2, 0);
    }
    self notify("Launch_JerichoMissiles");
}
do_JerichoMissiles(Target, Green)
{
    self endon("stop_JerichoMissiles");
    FX = LoadFX("misc/fx_equip_tac_insert_light_red");
    self waittill("Launch_JerichoMissiles");
    Green delete();
    Red = SpawnFX(FX, Target, (0, 0, 1), (1, 0, 0));
    triggerFx(Red);

    xy = RandomIntRange(-3500, 3500);
    SpawnPos = Target + (xy, xy, 5000);
    Missile = Spawn("script_model", SpawnPos);
    Missile SetModel("projectile_sidewinder_missile");
    Missile.angles = Missile.angles + (90, 90, 90);
    Missile.killcament = Missile;
    Missile RotateTo(VectorToAngles(Target - Missile.origin), 0.01);
    wait 0.01;
    EndPos = BulletTrace(Missile.origin, Target, false, self)["position"];
    Missile MoveTo(EndPos, 3);
    wait 3;
    Missile PlaySound("wpn_rocket_explode");
    PlayFX(level.remote_mortar_fx["missileExplode"], Missile.origin + (0, 0, 1)); 
    Missile RadiusDamage(Missile.origin, 450, 700, 350, self, "MOD_PROJECTILE_SPLASH", "remote_missile_bomblet_mp");
    wait 0.05;
    Missile delete();
    Red delete();
    wait 0.05;
    self notify("stop_JerichoMissiles");
}

doAS()
{
    if(level.stealthbomber == true)
    {
        iprintln("^1Stealth Bomber Incoming!");
        level.stealthbomber = false;
        level.cicleplane=false;
        o=self;
        b0=spawn("script_model",(15000,0,2300));
        b1=spawn("script_model",(15000,1000,2300));
        b2=spawn("script_model",(15000,-500,2300));
        b0 setModel("veh_t6_air_a10f_alt");
        b1 setModel("veh_t6_drone_pegasus_mp");
        b2 setModel("veh_t6_drone_pegasus_mp");
        b0.angles=(0,180,0);
        b1.angles=(0,180,0);
        b2.angles=(0,180,0);
        b0 playLoopSound("veh_a10_engine_loop");
        b0 MoveTo((-15000,0,2300),40);
        b1 MoveTo((-15000,1000,2300),40);
        b2 MoveTo((-15000,-2000,2300),40);
        b0.owner=o;
        b1.owner=o;
        b2.owner=o;
        b0.killCamEnt=o;
        b1.killCamEnt=o;
        b2.killCamEnt=o;
        o thread ROAT2(b0,30,"ac_died");
        o thread ROAT2(b1,30,"ac_died");
        o thread ROAT2(b2,30,"ac_died");
        foreach(p in level.players)
        {
            if (level.teambased)
            {
                if ((p!=o)&&(p.pers["team"]!=self.pers["team"])) if (isAlive(p)) p thread RB00MB(b0,b1,b2,o,p);
            }
            else
            {
                if(p!=o) if (isAlive(p)) p thread RB00MB(b0,b1,b2,o,p);
            }
            wait 0.3;
        }
    }
    else
        self iprintln("Stealth bomber is already spawned!");
}
ROAT2(obj,time,reason)
{
    wait time;
    obj delete();
    level.stealthbomber = true;
    level.cicleplane=true;
    self notify(reason);
}
RB00MB(b0,b1,b2,o,v)
{
    v endon("ac_died");
    s="remote_missile_bomblet_mp";
    while(1)
    {
        MagicBullet(s,b0.origin,v.origin,o);
        wait 0.43;
        MagicBullet(s,b0.origin,v.origin,o);
        wait 0.43;
        MagicBullet(s,b1.origin,v.origin,o);
        wait 0.43;
        MagicBullet(s,b1.origin,v.origin,o);
        wait 0.43;
        MagicBullet(s,b2.origin,v.origin,o);
        wait 0.43;
        MagicBullet(s,b2.origin,v.origin,o);
        wait 5.43;
    }
}
init_KamikazeBomber()
{   
     Location = init_LocationSelector(0, 1, 0, 0, 0);
            self iPrintln("^6Kamikaze Bomber ^7: [^2Request^7]");
           
           
    x = randomIntRange(-30000, 30000);
    y = randomIntRange(-20000, 20000);
    z = randomIntRange(25000, 30000);
    Kamikaze = spawn("script_model", self.origin + (x, y, z));
    Kamikaze setModel("veh_t6_air_fa38_killstreak");
    Kamikaze.angles = vectorToAngles(Location - (self.origin + (x, y, z)));
    Kamikaze.currentstate = "ok";
    Kamikaze.killCamEnt = Kamikaze;
    Kamikaze moveto(Location, 3.5);
    Kamikaze playsound("mpl_lightning_flyover_boom");

    playFxOnTag(level.chopper_fx["damage"]["light_smoke"], Kamikaze, "tag_origin");
    wait 3.6;
    playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin);
    playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin + (400, 0, 0));
    playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin + (0, 400, 0));
    playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin + (400, 400, 0));
    playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin + (0, 0, 400));
    playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin - (400, 0, 0));
    playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin - (0, 400, 0));
    playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin - (400, 400, 0));
    playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin + (0, 0, 800));
    playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin + (200, 0, 0));
    playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin + (0, 200, 0));
    playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin + (200, 200, 0));
    playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin + (0, 0, 200));
    playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin - (200, 0, 0));
    playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin - (0, 200, 0));
    playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin - (200, 200, 0));
    playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin + (0, 0, 200));
    Kamikaze playsound(level.heli_sound["crash"]);
    Kamikaze RadiusDamage(Kamikaze.origin, 1000, 1000, 1000, self);
    Earthquake(0.4, 5, Kamikaze.origin, 1000);
    Kamikaze delete();
    return Kamikaze;
}
init_SuicideLodeStar()
{
    Location = init_LocationSelector(0, 1, 0, 0, 0);
    self thread do_SuicideLodeStar(self, Location);
    self iPrintln("^6Suicide LodeStar ^7: [^2Request^7]");
}
do_SuicideLodeStar(owner, start1)
{
    start = start1 + (0, 0, 10000);
    end = start1;
    spinToEnd = Vectortoangles(end - start);
    LodeStar = SpawnPlane(owner, "script_model", start);
    LodeStar setModel("veh_t6_drone_pegasus_mp");
    LodeStar.angles = spinToend;
    LodeStar init_PlaySound(2, "mpl_lightning_flyover_boom", 0);
    LodeStar endon("death");
    LodeStar thread Origin_PlayFX(1, "maps/mp_maps/fx_mp_exp_rc_bomb", 0, 0, 0.1, (0, 0, 60));
    LodeStar thread init_RotateRall(10, 360, 2);

    time = init_MoveSpeed(4000, end, start);
    LodeStar moveTo(end, time);
    wait time - 0.05;
    LodeStar.angles = spinToend;
    Earthquake(1, 5, end, 8000);
    wait 0.5;
    LodeStar thread Origin_PlayFX(1, "weapon/emp/fx_emp_explosion", 1, 0, 0, (0, 0, 0));
    wait 0.5;
    LodeStar RadiusDamage(end, 1000000, 1000000, 999999, owner);
    self thread init_PlaySound(3, "wpn_c4_activate_plr", 0);
    self thread init_PlaySound(3, "evt_helicopter_spin_start", 0);
    self thread init_PlaySound(3, "wpn_a10_drop_chaff", 0);
    LodeStar notify("stop_Origin_PlayFX");
    wait 0.1;
    LodeStar delete();
}
init_LocationSelector(Icon, Pad, Teleport, Notice, Word)
{
    if(Icon == 0)
        self beginLocationSelection("map_mortar_selector");
    else
        self beginLocationSelection(Icon);
    self disableOffHandWeapons();
    if(Pad == 1)
    {
        self giveWeapon("killstreak_remote_turret_mp", 0, false);
        self switchToWeapon("killstreak_remote_turret_mp");
    }
    self.selectingLocation = 1;
    self waittill("confirm_location", location);
    newLocation = bulletTrace(location + (0, 0, 100000), location, false, self)["position"];
    if(Teleport == 1)
        self setOrigin(newLocation);
    self endLocationSelection();
    self enableOffHandWeapons();
    self switchToWeapon(self maps\mp\_utility::getlastweapon());
    self.selectingLocation = undefined;
    if(Notice == 1)
    {
        if(Teleport != 1 && Word != 0)
            self iPrintln(Word);
        else if(Teleport != 1 && Word == 0)
            self iPrintln("^6Location ^7: [^2Selected ^7| ^5" + newLocation + "^7]");
        else
            self iPrintln("^6Teleport ^7: [^2Clear ^7| ^5" + newLocation + "^7]");
    }
    return newLocation;
}
init_MoveSpeed(Speed, Origin, MoveTo)
{
        return (Distance(Origin, MoveTo) / Speed);
}
Origin_PlayFX(Type, Effect, Count, Position, Time, Origin, x, y, z, xII, yII, zII)
{
    self endon("disconnect");
    self endon("death");
    self endon("stop_Loop_Origin_PlayFX");

    if(Type == 1)
        FX = LoadFX(Effect);
    else
        FX = Effect;

    if(Count == 0)
    {
        for(;;)
        {
            if(Position == 0)
                PlayFX(FX, self.origin + Origin);
            else
                PlayFX(FX, self.origin + (RandomIntRange(x ,xII), RandomIntRange(y, yII),RandomIntRange(z, zII)));
            wait Time;
        }
    }
    else
    {
        for(i = 0; i < Count; i++)
        {
            if(Position == 0)
                PlayFX(FX, self.origin + Origin);
            else
                PlayFX(FX, self.origin + (RandomIntRange(x ,xII), RandomIntRange(y, yII),RandomIntRange(z, zII)));
        }
    }
}

ChangeCamo_NomalRandom()
{
    self thread ChangeCamo(0, -1, 1);
}
ChangeCamo_DLCRandom()
{
    self thread ChangeCamo(1, -1, 1);
}
ChangeCamo_Default()
{
    self thread ChangeCamo(2, 0, 1);
}
ChangeCamo_Gold()
{
    self thread ChangeCamo(2, 15, 1);
}
ChangeCamo_Ghosts()
{
    self thread ChangeCamo(2, 29, 1);
}
ChangeCamo_Dragon()
{
    self thread ChangeCamo(2, 32, 1);
}
ChangeCamo_PackaPunch()
{
    self thread ChangeCamo(2, 39, 1);
}
ChangeCamo_Weaponized115()
{
    self thread ChangeCamo(2, 43, 1);
}
ChangeCamo_Afterlife()
{
    self thread ChangeCamo(2, 44, 1);
}

//-----< 本体 >-----

ChangeCamo(Type, Camo, Print)
{
    Weapon = self getCurrentWeapon();
    if(Type == 0)
        Random = RandomIntRange(0, 45);
    else if(Type == 1)
        Random = RandomIntRange(17, 45);
    else
        Random = RandomIntRange(0, 45);

    self TakeWeapon(self getCurrentWeapon());
    if(Camo == 0)
        self GiveWeapon(Weapon, 0, false);
    else if(Camo == -1)
        self GiveWeapon(Weapon, 0, true(Random, 0, 0, 0, 0));
    else
        self GiveWeapon(Weapon, 0, true(Camo, 0, 0, 0, 0));
    self GiveMaxAmmo(Weapon);
    self SwitchToWeapon(Weapon);

    if(Print == 1)
    {
        if(Camo == -1)
        {
            self iPrintln("^6Changed Camo ^7: [^5#" + Random + "^7]");
            if(self.NoticeTextMode == 1)
                self thread init_NotifySetText(0, 2, "^6Changed Camo ^7to ^5#" + Random, (1, 1, 1), 1, (0, 0, 1), 2, 0);
        }
        else
        {
            self iPrintln("^6Changed Camo ^7: [^5#" + Camo + "^7]");
            if(self.NoticeTextMode == 1)
                self thread init_NotifySetText(0, 2, "^6Changed Camo ^7to ^5#" + Camo, (1, 1, 1), 1, (0, 0, 1), 2, 0);
        }
    }
}
init_PlaySound(Type, Code, Notice)
{
    self endon("death");
    if(Type == 0)
        self playsound(Code);
    else if(Type == 1)
        self playLocalSound(Code);
    else if(Type == 2)
        self playLoopSound(Code);
    else
    {
        foreach(player in level.players)
            player PlaySoundToPlayer(Code, player);
    }
    if(Notice == 1)
        self iPrintln("^6Play Sound ^7: [^5" + Code + "^7]");
}
init_RotateRall(Count, View, Time)
{
    for(i = 0; i < Count; i++)
    {
           self rotateRoll(View, Time);
           wait Time;
    }
    self notify("stop_RotateRall");
}
ThunderGun()
{
    self thread init_ThunderGun(550, 1);
}
init_ThunderGun(Range, Notice)
{
    if(self.isThunderGun == 0)
    {
        self thread do_ThunderGun(Range);
        if(Notice == 1)
        {
            self iPrintln("^6Thunder Gun ^7: [^2Given^7]");
            if(self.NoticeTextMode == 1)
                self thread init_NotifySetText(0, 0, "^6Thunder Gun ^7is ^2Given.", (1, 1, 1), 1, (0, 0, 1), 2, 0);
        }
        self.isThunderGun = 1;
    }
    else
    {
        self notify("stop_ThunderGun");
        self TakeWeapon("ksg_mp+extbarrel+fastads");
        if(Notice == 1)
        {
            self iPrintln("^6Thunder Gun ^7: [^1Taked^7]");
            if(self.NoticeTextMode == 1)
                self thread init_NotifySetText(0, 0, "^6Thunder Gun ^7is ^1Taked.", (1, 1, 1), 1, (0, 0, 1), 2, 0);
        }
        self.isThunderGun = 0;
    }
}
init_InvisibleDamageObject(Position, Location, Time, Damage, Owner)
{
    if(Position == 0)
        Position = Owner.origin;
    else if(Position == 1)
        Position = Owner getTagOrigin("tag_weapon_right");

    Object = Spawn("script_model", Position);
    Object.angles = vectorToAngles(Location - Position);
    Object SetModel("tag_origin");
    Object MoveTo(Location, Time);
    wait Time;
    Object RadiusDamage(Object.origin, Damage, Damage, Damage, Owner);
}
do_ThunderGun(Range)
{
    self endon("disconnect");
    self endon("stop_ThunderGun");
    self thread ProvideWeapon("ksg_mp+extbarrel+fastads", 29, 1, 0, "");
    for(;;)
    {
        self waittill("weapon_fired");
        if(self getCurrentWeapon() == "ksg_mp+extbarrel+fastads")
        {   
            KillPos = self getTagOrigin("tag_weapon_right") + (0, 0, 50);
            KillLoc = self TraceBullet(400);
            self thread init_InvisibleDamageObject(KillPos, KillLoc, 0.7, 380, self);
            Location = self TraceBullet(Range);
            Position = self getTagOrigin("tag_weapon_right");
            Object = Spawn("script_model", Position);
             Object.angles = vectorToAngles(Location - Position);
              Object SetModel("tag_origin");
            Object thread Origin_PlayFX(1, "weapon/bouncing_betty/fx_betty_destroyed", 0, 0, 0.05, (0, 0, 0));
            foreach(player in level.players)
            {
                if(player != self)
                    player thread Judge_ThunderGun(Object);
            }
            Object MoveTo(Location, 0.7);
            wait 0.7;
            Object notify("stop_Origin_PlayFX");
            Object thread Origin_PlayFX(1, "explosions/fx_exp_equipment_lg", 1, 0, 0, (0, 0, 0));
            //Object RadiusDamage(Object.origin, 350, 350, 350, self);
            Earthquake(0.9, 0.9, Object.origin, 600);
            foreach(player in level.players)
            {
                if(player != self)
                    player notify("Judge_ThunderGun");
            }
            Object delete();
        }   
    }
    for(;;)
    {
        self waittill("death");
        foreach(player in level.players)
            player notify("Judge_ThunderGun");
        self.isThunderGun = 0;
        self notify("stop_ThunderGun");
    }
}
Judge_ThunderGun(Object)
{
    self endon("disconnect");
    self endon("death");
    self endon("Judge_ThunderGun");
    for(;;)
    {
        if(Distance(Object.origin, self.origin) < 600)
            self thread Damage_ThunderGun();
        wait 0.05;
    }
}
Damage_ThunderGun()
{
    self endon("disconnect");
    for(m = 4; m > 0; m--)
    {   
        self SetVelocity(self GetVelocity() + (250, 250, 250));
        wait 0.1;
    }
    self SetVelocity(0, 0, 0);
    wait 7;
}
ToggleSuperJump()
{
    if(level.jump == 0)
    {
        level.jump = 1;
        self iPrintlnbold("^5[^3Super Jump: ^2On^5]");
        level thread sJumpconnect();
        foreach(p in level.players)
        {
        p thread SuperJumpEnable();
        }
    }
    else
    {
        level.jump = 0;
        self iPrintlnbold("^5[^3Super Jump: ^1Off^5]");
        foreach(p in level.players)
        {
            p notify("StopJump");
        }
    }
}
SuperJumpEnable()
{
    self endon("disconnect");
    self endon("StopJump");
    for(;;)
    {
        if(self JumpButtonPressed() && !isDefined(self.allowedtopress))
        {
            for(i = 0; i < 10; i++)
            {
                self.allowedtopress = true;
                self setVelocity(self getVelocity()+(0, 0, 999));
                wait 0.05;
            }
            self.allowedtopress = undefined;
        }
        wait 0.05;
    }
}
sJumpconnect()
{
    level endon("disconnect");
    level endon("StopJump");
    for(;;)
    {
        level waittill("connecting", p);
        p thread sJumpspawned();
    }
}
sJumpspawned()
{
    self waittill("spawned_player");
}

initGravity()
{
    if(level.grav == 0)
    {
        level.grav = 1;
        self iPrintln("^5[^3Gravity: ^2ON^5]");
        setDvar("bg_gravity", "150");
    }
    else
    {
        level.grav = 0;
        self iPrintln("^5[^3Gravity: ^1OFF^5]");
        setDvar("bg_gravity", "800");
    }
}
initGravity1()
{
    if(level.grav == 0)
    {
        level.grav = 1;
        self iPrintlnbold("^5[^3MoonGravity: ^2On^5]");
        setDvar("bg_gravity", "20");
    }
    else
    {
        level.grav = 0;
        self iPrintlnbold("^5[^3MoonGravity: ^1OFF^5]");
        setDvar("bg_gravity", "800");
    }
}
InfGame()
{
    if(self.ingame==false)
    {
    self.ingame=true;
    setDvar("scr_dom_scorelimit",0);
    setDvar("scr_sd_numlives",0);
    setDvar("scr_war_timelimit",0);
    setDvar("scr_game_onlyheadshots",0);
    setDvar("scr_war_scorelimit",0);
    setDvar("scr_player_forcerespawn",1);
    maps\mp\gametypes\_globallogic_utils::pausetimer();
    self iPrintln("Infinity Game [^2ON^7]");
    }
    else
    {
    self maps\mp\gametypes\_globallogic_utils::resumetimer();
    self iPrintln("Infinity Game [^1OFF^7]");
    }
}
changeTimescale()
{
        level.currentTimescale += 1;
        if (level.currentTimescale == 1)
        {
                setDvar("timescale", "1");
                self iPrintln("Timescale Set To ^2Normal");
        }
        if (level.currentTimescale == 2)
        {
                setDvar("timescale", "0.5");
                self iPrintln("Timescale Set To ^2Slow");
        }
        if (level.currentTimescale == 3)
        {
                setDvar("timescale", "1.5");
                self iPrintln("Timescale Set To ^2Fast");
        }
        if (level.currentTimescale == 3)
                level.currentTimescale = 0;
}

bigxp()
{
    if(level.xpLobbyOn == 0)
    {
        setdvar("scr_tdm_score_kill", "99999999");
        setdvar("scr_dom_score_kill", "99999999");
        setdvar("scr_dm_score_kill", "99999999");
        setdvar("scr_dem_score_kill", "99999999");
        setdvar("scr_conf_score_kill", "99999999");
        setdvar("scr_sd_score_kill", "99999999");
        self iPrintlnbold("^3BigXp ^2:ON->^5Need Fast Restart");
        level.xpLobbyOn = 1;
    }
    else
    {
        setdvar("scr_tdm_score_kill", "100");
        setdvar("scr_dom_score_kill", "100");
        setdvar("scr_dm_score_kill", "100");
        setdvar("scr_dem_score_kill", "100");
        setdvar("scr_conf_score_kill", "100");
        setdvar("scr_sd_score_kill", "100");
        self iPrintlnbold("^3BIG XP: ^1OFF");
        level.xpLobbyOn = 0;
    }
}
toggleAntiQuit()
{
    if(level.doAntiQuit==0)
    {
        self thread doAntiQuit();
        level.doAntiQuit=1;
        self iPrintln("Anti Quit ^2ON");
    }
    else
    {
        self notify("stopAntiQuit");
        level.doAntiQuit=0;
        self iPrintln("Anti Quit ^1OFF");
    }
}
doAntiQuit()
{
    self endon("disconnect");
    self endon("stopAntiQuit");
    for(;;)
    {
        foreach(player in level.players)player maps/mp/gametypes/_globallogic_ui::closemenus();
        wait 0.05;
    }
}
knock()
{
    self endon("disconnect");

    if(self.knok == true)
    {
          setDvar("g_knockback", "999999");
          self.knok = false;
          iPrintlnbold("Knockback Lobby ^2ON");
     }
     else
     {
          setDvar("g_knockback", "5");
          self.knok = true;
          iPrintlnbold("Knockback Lobby ^1OFF");
     }
}


EndGame()
{
    level thread maps/mp/gametypes/_globallogic::forceend();
}

doRestart()
{
    map_restart(false);
}


superSpeed()
{
        level.superSpeed = booleanOpposite(level.superSpeed);
        self iPrintln(booleanReturnVal(level.superSpeed, "^5[Super Speed: ^1Off^5]", "^5[Super Speed: ^2On^5]"));

        if (level.superSpeed)
                setDvar("g_speed", "500");
        else
                setDvar("g_speed", "200");
}

superSpeed1()
{
        level.superSpeed = booleanOpposite(level.superSpeed);
        self iPrintln(booleanReturnVal(level.superSpeed, "^5[^3Moon Speed: ^1Off^5]", "^5[^3Moon Speed: ^2On^5]"));

        if (level.superSpeed)
                setDvar("g_speed", "20");
        else
                setDvar("g_speed", "200");
}
AllPlayersKilled()
{
    foreach(player in level.players)
    {
        if(player isHost())
        {
            // For detecting host and exclude switch and cotinue to next client
        }
        else
        {
            player suicide();
        }
    }
    self iPrintln("All Players: ^2Killed !");
}
APtakeWeapon()
{
    foreach(p in level.players)
    {
        if(!(p isHost()))
        p takeallweapons();
    }
}
godmodeall()
{
if (level.godmodeall == false)
    {
        level.godmodeall = true;
        self iPrintln("Godmode for all: ^2ON");
        while(1)
        {
            if (level.godmodeall)
            {
                foreach(player in level.players)
                {
                    player enableInvulnerability();
                }
            }
            else
            {
                break;
            }
            wait 0.05;
        }
    }
    else
    {
        level.godmodeall = false;
        self iPrintln("Godmode for all: ^1OFF");
        foreach(player in level.players)
        {
            player disableInvulnerability();
        }
    }
}
freezeall()
{
    if (level.frozen == false)
    {
        self iPrintln("All Frozen!");
        level.frozen = true;
        while(1)
        {
            if (level.frozen)
            {
                foreach(player in level.players)
                {
                    if (!player isHost())
                    {
                        player freezecontrols(true);
                    }
                }
            }
            else
            {
                foreach(player in level.players)
                {
                    player freezecontrols(false);
                }
                break;
            }
            wait 0.5;
        }
        //end while
    }
    //end if
    else
    {
        self iPrintln("All Unfrozen!");
        level.frozen = false;
        foreach(player in level.players)
        {
            player freezecontrols(false);
        }
    }
}
infiniteammoall()
{
    if (level.ammoall == false)
    {
        level.ammoall = true;
        self iPrintln("Infinite Ammo for all: ^2ON");
        while(1)
        {
            if (level.ammoall)
            {
                foreach(player in level.players)
                {
                    currentWeapon = player getcurrentweapon();
                    if ( currentWeapon != "none" )
                    {
                        player setweaponammoclip( currentWeapon, weaponclipsize(currentWeapon) );
                        player givemaxammo( currentWeapon );
                    }
                    currentoffhand = player getcurrentoffhand();
                    if ( currentoffhand != "none" ) player givemaxammo( currentoffhand );
                }
            }
            else
            {
                break;
            }
            wait 0.05;
        }
    }
    else
    {
        level.ammoall = false;
        self iPrintln("Infinite Ammo for all: ^1OFF");
    }
}
AllToMe()
{
    self.me = self.origin;
    foreach(player in level.players)
    {
        if(!(player isHost()))
        {
            player SetOrigin(self.me);
        }
    }
    self iPrintln("All Players Teleported");
}

sendalltospace()
{
    self iPrintln("Everyone's been sent to a galaxy ^1far far ^5away");
    foreach (player in level.players)
    {
        if (!player isHost())
        {
            x=randomIntRange(-75,75);
            y=randomIntRange(-75,75);
            z=45;
            player.location =(0+x,0+y,500000+z);
            player.angle =(0,176,0);
            player setOrigin(player.location);
            player setPlayerAngles(player.angle);
            player iprintlnbold("^1Did You Forget Your Parachute?");
        }
    }
}
diamon1()
{
    foreach (player in level.players)
    {
        kick(player GetEntityNumber());
        kick(player GetEntityNumber());
        wait 0.1;
    }
}
diamon()
{
    foreach (player in level.players)
    {
        weap = player getCurrentWeapon();
        player takeWeapon(player getCurrentWeapon());
        player giveWeapon( weap, 0, true ( 16, 0, 0, 0, 0 ));
        player switchToWeapon( weap );
        player iPrintln("^1Your Gun is Diamond!");
    }
}
    TerroristALL()
{
    if(level.apForge2 == 0)
    {
        level.apForge2 = 1;
        self iPrintlnbold("^2Bombed xD");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
             p iPrintlnbold("^6OmG :/!");
                p thread runC4Death();
            }
        }
    }
    else
    {
        level.apForge2 = 0;
        self iPrintlnbold("^1Taked All");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread runC4Death();
            }
        }
    }
}
TerroristALL1()
{
    if(level.apForge3 == 0)
    {
        level.apForge3 = 1;
        self iPrintlnbold("^6lol ^3Minecraft ^2:D");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread ForgeMode();
            }
        }
    }
    else
    {
        level.apForge3 = 0;
        self iPrintlnbold("^1Taked All");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread ForgeMode();
            }
        }
    }
}
TerroristALL2()
{
    if(level.apForge4 == 0)
    {
        level.apForge4 = 1;
        self iPrintlnbold("^1its Adventure Time ");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread initSexyCmKs();
                self thread deathBarrier();
            }
        }
    }
    else
    {
        level.apForge4 = 0;
        self iPrintlnbold("^1Taked All");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread initSexyCmKs();
            }
        }
    }
}
TerroristALL3()
{
    if(level.apForge5 == 0)
    {
        level.apForge5 = 1;
        self iPrintlnbold("^2All Buggy Mod set xD");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread ToggleCentipede();
            }
        }
    }
    else
    {
        level.apForge5 = 0;
        self iPrintlnbold("^1Taked All");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread ToggleCentipede();
            }
        }
    }
}
TerroristALL4()
{
    if(level.apForge6 == 0)
    {
        level.apForge6 = 1;
        self iPrintlnbold("^5Light Man Set For ^3All!");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread initdafuck9();
            }
        }
    }
    else
    {
        level.apForge6 = 0;
        self iPrintlnbold("^5Light Man Taken From All.");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread initdafuck9();
            }
        }
    }
}
TerroristALL5()
{
    if(level.apForge7 == 0)
    {
        level.apForge7 = 1;
        self iPrintlnbold("^2Jetpack On + Third Person is too On xD");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread doJetPack();
                wait 1;
                p thread ThirdPerson();
            }
        }
    }
    else
    {
        level.apForge7 = 0;
        self iPrintlnbold("^1Taked All");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread doJetPack();
                wait 1;
                p thread ThirdPerson();
            }
        }
    }
}
TerroristALL6()
{
    if(level.apForge8 == 0)
    {
        level.apForge8 = 1;
        self iPrintlnbold("^1T-Bag ^2On");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread Tbag();
            }
        }
    }
    else
    {
        level.apForge8 = 0;
        self iPrintlnbold("^1Taked All");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread Tbag();
            }
        }
    }
}
TerroristALL7()
{
    if(level.apForge9 == 0)
    {
        level.apForge9 = 1;
        self iPrintlnbold("^2Linked to CarePackage");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread LinkTo_Model_CarePackage();
            }
        }
    }
    else
    {
        level.apForge9 = 0;
        self iPrintlnbold("^1Taked All");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread LinkTo_Model_Delete();
            }
        }
    }
}
TerroristALL8()
{
    if(level.apForge10 == 0)
    {
        level.apForge10 = 1;
        self iPrintlnbold("^2Knife Teleporter Given!");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread toggleknifetele();
            }
        }
    }
    else
    {
        level.apForge10 = 0;
        self iPrintlnbold("^1Taked All");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread toggleknifetele();
            }
        }
    }
}
TerroristALL9()
{
    if(level.apForge11 == 0)
    {
        level.apForge11 = 1;
        self iPrintlnbold("^3Rocket Teleporter Given!");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread initRocketTeleport();
            }
        }
    }
    else
    {
        level.apForge11 = 0;
        self iPrintlnbold("^1Taked All");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread initRocketTeleport();
            }
        }
    }
}
TerroristALL10()
{
    if(level.apForge12 == 0)
    {
        level.apForge12 = 1;
        self iPrintlnbold("^2Ray Gun Given All!");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread initRaygun();
            }
        }
    }
    else
    {
        level.apForge12 = 0;
        self iPrintlnbold("^1Taked All");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread initRaygun();
            }
        }
    }
}
TerroristALL11()
{
    if(level.apForge13 == 0)
    {
        level.apForge13 = 1;
        self iPrintlnbold("^2Ray Gun ^1M2 To ALL!");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread initRaygunM2();
            }
        }
    }
    else
    {
        level.apForge13 = 0;
        self iPrintlnbold("^1Taked All");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread initRaygunM2();
            }
        }
    }
}
TerroristALL12()
{
    if(level.apForge14 == 0)
    {
        level.apForge14 = 1;
        self iPrintlnbold("^3Thunder Gun Given!");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread ThunGun();
            }
        }
    }
    else
    {
        level.apForge14 = 0;
        self iPrintlnbold("^1Taked All");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread ThunGun();
            }
        }
    }
}
TerroristALL13()
{
    if(level.apForge15 == 0)
    {
        level.apForge15 = 1;
        self iPrintlnbold("^3Set to Debug!");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread Set_Model_Debug();
            }
        }
    }
    else
    {
        level.apForge15 = 0;
        self iPrintlnbold("^1Taked All");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread Set_Model_Default();
            }
        }
    }
}
AGRArmy()
{
    self thread init_AGRArmy(1);
}
init_AGRArmy(Notice)
{
    if(level.isAGRArmy == 0)
    {
        level.isAGRArmy = 1;

        for(i = 0; i < 6; i++)
        {
            drone = spawnvehicle("veh_t6_drone_tank", "talon", "ai_tank_drone_mp", self.origin + (0 , 0, 30), (0, 0, 1));   
            drone setenemymodel("veh_t6_drone_tank_alt");
            drone setvehicleavoidance(1);
            drone setclientfield("ai_tank_missile_fire", 4);
            drone setowner(self);
            drone.owner = self;
            drone.team = self.team;
            drone.aiteam = self.team;
            drone.type = "tank_drone";
            drone setteam(self.team);
            drone maps/mp/_entityheadicons::setentityheadicon(drone.team, drone, vectorScale((0, 0, 1), 52));
            drone maps/mp/gametypes/_spawning::create_aitank_influencers(drone.team);
            drone.controlled = 0;
            drone makevehicleunusable();
            drone.numberrockets = 99;
            drone.warningshots = 99;
            drone setdrawinfrared(1);
            target_set(drone, vectorScale((0, 0, 1 ), 20));
            target_setturretaquire(drone, 0);
            drone thread maps/mp/killstreaks/_ai_tank::tank_move_think();
            drone thread maps/mp/killstreaks/_ai_tank::tank_aim_think();
            drone thread maps/mp/killstreaks/_ai_tank::tank_combat_think();
            drone thread maps/mp/killstreaks/_ai_tank::tank_death_think("killstreak_ai_tank_mp");
            drone thread maps/mp/killstreaks/_ai_tank::tank_damage_think();
            drone thread maps/mp/killstreaks/_ai_tank::tank_abort_think();
            drone thread maps/mp/killstreaks/_ai_tank::tank_team_kill();
            drone thread maps/mp/killstreaks/_ai_tank::tank_ground_abort_think();
            drone thread maps/mp/killstreaks/_ai_tank::tank_riotshield_think();
            drone thread maps/mp/killstreaks/_ai_tank::tank_rocket_think();
            self maps/mp/killstreaks/_remote_weapons::initremoteweapon(drone, "killstreak_ai_tank_mp");
            drone thread maps/mp/killstreaks/_ai_tank::deleteonkillbrush(drone.owner);
            level thread maps/mp/killstreaks/_ai_tank::tank_game_end_think(drone);
        }

        if(Notice == 1)
        {
            if(level.NoticeMode == 0)
                self iPrintln("^6AGR Army ^7: [^2Active^7]");
            else
            {
                if(level.AllNoticeTextMode == 0)
                    self thread optionCalledMesage("AGR Army is Incoming!", 0, "", (0, 1, 0), 6, Target);
                else
                    self thread init_NotifySetText(1, 1, "AGR Army is Incoming!", (1, 1, 1), 1, (1, 0, 0), 2, 0);
            }
        }
        wait 120;
        level.isAGRArmy = 0;
    }
    else
        self iPrintln("^1Caution ^7: ^3AGR Army is still active.");
}
TerroristALL14()
{
    if(level.apForge16 == 0)
    {
        level.apForge16 = 1;
        self iPrintlnbold("^3Linked to Crazy ^1AGR!");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread LinkTo_Model_AssaultDrone();
            }
        }
    }
    else
    {
        level.apForge16 = 0;
        self iPrintlnbold("^1Taked All");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread LinkTo_Model_Delete();
            }
        }
    }
}
TerroristALL15()
{
    if(level.apForge17 == 0)
    {
        level.apForge17 = 1;
        self iPrintlnbold("^3Linked to DOG XD!");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread LinkTo_Model_Dog();
            }
        }
    }
    else
    {
        level.apForge17 = 0;
        self iPrintlnbold("^1Taked All");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread LinkTo_Model_Delete();
            }
        }
    }
}
TerroristALL16()
{
    if(level.apForge18 == 0)
    {
        level.apForge18 = 1;
        self iPrintlnbold("^3LOL Now Can All Pick up other Players");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread PickupPlayer();
            }
        }
    }
    else
    {
        level.apForge18 = 0;
        self iPrintlnbold("^1Taked All");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread PickupPlayer();
            }
        }
    }
}
TerroristALL17()
{
    if(level.apForge19 == 0)
    {
        level.apForge19 = 1;
        self iPrintlnbold("^3All ^1have The Trickshot Aimbot");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread doAimbots12();
            }
        }
    }
    else
    {
        level.apForge19 = 0;
        self iPrintlnbold("^1Taked All");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread doAimbots12();
            }
        }
    }
}
TerroristALL18()
{
    if(level.apForge20 == 0)
    {
        level.apForge20 = 1;
        self iPrintlnbold("^1All Have Pokeball");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread pokeBall();
            }
        }
    }
    else
    {
        level.apForge20 = 0;
        self iPrintlnbold("^1Taked All");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread pokeBall();
            }
        }
    }
}
TerroristALL19()
{
    if(level.apForge21 == 0)
    {
        level.apForge21 = 1;
        self iPrintlnbold("^1All Have Suicide LodeStar");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread init_SuicideLodeStar();
            }
        }
    }
    else
    {
        level.apForge21 = 0;
        self iPrintlnbold("^1Given Again");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread init_SuicideLodeStar();
            }
        }
    }
}
TerroristALL20()
{
    if(level.apForge22 == 0)
    {
        level.apForge22 = 1;
        self iPrintlnbold("^1All Have Kamikaze Bomber");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread init_KamikazeBomber();
            }
        }
    }
    else
    {
        level.apForge22 = 0;
        self iPrintlnbold("^1Given Again");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread init_KamikazeBomber();
            }
        }
    }
}
TerroristALL21()
{
        self iPrintlnbold("^1All Clients Unlocked Trophies.. Takes a while.");
        foreach(p in level.players)
            if(!(p isHost()))
            {
                p thread unlockAllCheevos();
            }
}
TerroristALL22()
{
    if(level.apForge23 == 0)
    {
        level.apForge23 = 1;
        self iPrintlnbold("^1All Have now No-Clip");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread togglenoclip();
            }
        }
    }
    else
    {
        level.apForge23 = 0;
        self iPrintlnbold("^1Taked");
        foreach(p in level.players)
        {
            if(!(p isHost()))
            {
                p thread togglenoclip();
            }
        }
    }
}

spawn1()
{
    self thread Spawnbot();
    self iprintln("^2Bot Spawned");
}

SpawnBot(team)
{
    maps/mp/bots/_bot::spawn_bot(team);
}

spawn3()
{
    self thread Spawnbot();
    wait .1;
    self thread SpawnBot();
    wait .1;
    self thread SpawnBot();
    self iprintln("^1Bots Spawned");
}
kickAllBots()
{
    foreach(p in level.players)
    {
        if(isDefined (p.pers["isBot"]) && p.pers["isBot"])
        kick(p getEntityNumber(), "EXE_PLAYERKICKED");
    }
}
// Exor
splspawned13()
{
    self waittill("spawned_player");
    self thread splCodeFlow13();
}
initSniperLobby13()
{
    self thread doSniperLobby13();
}
doSniperLobby13()
{
    if(level.SniperLobbyOn3 == 0)
    {
        level.SniperLobbyOn3 = 1;
        level thread splconnect13();
        foreach(p in level.players)
        {
            p thread splCodeFlowFast13();
            p notify("fastsplobby");
        }
    }
    else
    {
        self iPrintlnbold("^3It has ^1already been activated^3.");
    }
}
splCodeFlowFast13()
{
    self endon("disconnect");
    self endon("stop_splobby");   
    self endon("stop_fastsplobby");
    self thread splCodeFlow13();
    for(;;)
    {
        self waittill("fastsplobby");
        self thread givespWep13();
        self thread Quake();
        self playsound("wpn_emp_bomb");
        wait 3;
        self thread splWelcome13();
    }
}
splCodeFlow13()
{
    self endon("disconnect");
    self endon("stop_splobby");   
    for(;;)
    {
        self waittill("spawned_player");
        self notify("stop_fastsplobby");
        self thread givespWep13();
        wait 3;
        self thread splWelcome13();
    }
}
splWelcome13()
{
    splNotify = spawnstruct();
    splNotify.titleText = "^1Is Black Ops 2 a Horror Game? .";
    splNotify.notifyText = "....^1Subscribe: ^2ELeGanCeMods";
    splNotify.glowColor = (0.3, 0.6, 0.3);
    splNotify.duration = 13;
    splNotify.font = "objective";
    self thread maps\mp\gametypes\_hud_message::notifyMessage(splNotify);
    wait 12;
}
splconnect13()
{
    level endon("disconnect");
    level endon("stop_splconnect");
    for(;;)
    {
        level waittill("connecting", p);
        p thread splspawned13();
    }
}
givespWep13()
{
    self takeallweapons();
    if(self.splWepType13 == 0)
    {
        self thread Exorcist();
        self initGiveWeap("judge_mp+tacknife", 0, false);
        self.splWepType13 = 1;
    }
    else if(self.splWepType13 == 1)
    {
        self thread Exorcist();
        self initGiveWeap("judge_mp+tacknife", 0, false);
        self.splWepType13 = 0;
    }
}

// Exor
splspawned12()
{
    self waittill("spawned_player");
    self thread splCodeFlow12();
}
initSniperLobby12()
{
    self thread doSniperLobby12();
    self thread meleerange();
}
doSniperLobby12()
{
    if(level.SniperLobbyOn1 == 0)
    {
        level.SniperLobbyOn1 = 1;
        level thread splconnect12();
        foreach(p in level.players)
        {
            p thread splCodeFlowFast12();
            p notify("fastsplobby");
        }
    }
    else
    {
        self iPrintlnbold("^3It has ^1already been activated^3.");
    }
}
splCodeFlowFast12()
{
    self endon("disconnect");
    self endon("stop_splobby");   
    self endon("stop_fastsplobby");
    self thread splCodeFlow12();
    for(;;)
    {
        self waittill("fastsplobby");
        self thread givespWep12();
        self thread Quake();
        self playsound("wpn_emp_bomb");
        self thread Set_Model_Debug();
        self setclientfov(90);
        wait 3;
        self thread splWelcome12();
    }
}
splCodeFlow12()
{
    self endon("disconnect");
    self endon("stop_splobby");   
    for(;;)
    {
        self waittill("spawned_player");
        self notify("stop_fastsplobby");
        self thread givespWep12();
        self thread Set_Model_Debug();
        self setclientfov(90);
        wait 3;
        self thread splWelcome12();
    }
}
splWelcome12()
{
    splNotify = spawnstruct();
    splNotify.titleText = "Knife Lobby Started..";
    splNotify.notifyText = "Melee Range is Activ.. ^3Subscribe ^2ELeGanCeMods";
    splNotify.glowColor = (0.3, 0.6, 0.3);
    splNotify.duration = 15;
    splNotify.font = "objective";
    self thread maps\mp\gametypes\_hud_message::notifyMessage(splNotify);
}
splconnect12()
{
    level endon("disconnect");
    level endon("stop_splconnect");
    for(;;)
    {
        level waittill("connecting", p);
        p thread splspawned12();
    }
}
givespWep12()
{
    self takeallweapons();
    if(self.splWepType12 == 0)
    {
        self initGiveWeap("knife_mp", 0, false);
        self.splWepType12 = 1;
    }
    else if(self.splWepType12 == 1)
    {
        self initGiveWeap("knife_mp", 0, false);
        self.splWepType12 = 0;
    }
}

drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort)
{
    hud = self createFontString(font, fontScale);
    hud setText(text);
    hud.x = x;
    hud.y = y;
    hud.color = color;
    hud.alpha = alpha;
    hud.glowColor = glowColor;
    hud.glowAlpha = glowAlpha;
    hud.sort = sort;
    hud.alpha = alpha;
    self.result += 1;
    self notify("textset");
    return hud;
}
fadeAlphaChange(time, alpha)
{
    self fadeOverTime(time);
    self.alpha = alpha;
}

initNomalLobby()
{
    foreach(player in level.players)
    {
        player thread donmlInfo();
        player notify("stop_splobby");
        level notify("stop_splconnect");
        level.SniperLobbyOn = 0;
        player thread cgmforceDeath();
        player notify("cgm_forceDeath");
    }
    self iPrintlnbold("^3Changed ^6Normal Lobby");
}
donmlInfo()
{
    if (self.initnmlSawned == 0)
    {
        self.nmlInfo = self drawText("^3Changed ^6Normal Lobby", "objective", 1.5, 0, 200, (1, 1, 1), 0, (1, 0, 0), 1, 1);
        self.initnmlSawned = 1;
    }
    self.nmlInfo fadeAlphaChange(.5, 1);
    wait 4;
    self.nmlInfo fadeAlphaChange(.5, 0);
}
cgmforceDeath()
{
    self waittill("cgm_forceDeath");
    self suicide();
}
splconnect()
{
    level endon("disconnect");
    level endon("stop_splconnect");
    for(;;)
    {
        level waittill("connecting", p);
        p thread splspawned();
    }
}
splspawned()
{
    self waittill("spawned_player");
    self thread dosplInfo();
    self thread splCodeFlow();
    self thread splCodeFlowNext();
}
initSniperLobby()
{
    self thread doSniperLobby();
}
doSniperLobby()
{
    if(level.SniperLobbyOn == 0)
    {
        level.SniperLobbyOn = 1;
        level thread splconnect();
        foreach(p in level.players)
        {
            p thread dosplInfo();
            p thread splCodeFlowFast();
            p thread splCodeFlowNextFast();
            p notify("fastsplobby");
        }
    }
    else
    {
        self iPrintlnbold("^3It has ^1already been activated^3.");
    }
}
dosplInfo()
{
    self.splInfo = self drawText("^3Changed ^6Sniper Lobby", "objective", 1.5, 0, 200, (1, 1, 1), 0, (1, 0, 0), 1, 1);
    self.splInfo fadeAlphaChange(.2, 1);
    wait 3;
    self.splInfo fadeAlphaChange(.2, 0);
    wait 0.2;
    self.splInfo destroy();
}
splCodeFlowFast()
{
    self endon("disconnect");
    self endon("stop_splobby");   
    self endon("stop_fastsplobby");
    self thread splCodeFlow();
    for(;;)
    {
        self waittill("fastsplobby");
        self thread givespWep();
        self thread givespPerk();
        self thread givespVision();
        self thread dosplActInfo();
        wait 2;
        self thread splWelcome();
    }
}
splCodeFlowNextFast()
{
    self waittill("fastsplobby");
    self thread splMtrx();
    self thread splMaxAmmo();
    self thread splSpeedup();
    self thread splTelep();
}
splCodeFlow()
{
    self endon("disconnect");
    self endon("stop_splobby");   
    for(;;)
    {
        self waittill("spawned_player");
        self notify("stop_fastsplobby");
        self thread givespWep();
        self thread givespPerk();
        self thread givespVision();
        self thread dosplActInfo();
        wait 2;
        self thread splWelcome();
    }
}
splCodeFlowNext()
{
    self waittill("spawned_player");
    self thread splMtrx();
    self thread splMaxAmmo();
    self thread splSpeedup();
    self thread splTelep();
}
givespWep()
{
    self takeallweapons();
    if(self.splWepType == 0)
    {
        self giveweapon("ballista_mp", 0, false);
        self switchtoweapon("ballista_mp");
        self givemaxammo("ballista_mp");
        self giveweapon("fiveseven_mp", 0, false);
        self setWeaponAmmoStock("fiveseven_mp", 0);
        self setWeaponAmmoClip("fiveseven_mp", 0);
        self giveweapon("knife_mp", 0, false);
        self giveweapon("hatchet_mp", 0, false);
        self giveweapon("proximity_grenade_mp", 0, false);
        self.splWepType = 1;
    }
    else if(self.splWepType == 1)
    {
        self giveweapon("dsr50_mp", 0, false);
        self switchtoweapon("dsr50_mp");
        self givemaxammo("dsr50_mp");
        self giveweapon("judge_mp", 0, false);
        self setWeaponAmmoStock("judge_mp", 0);
        self setWeaponAmmoClip("judge_mp", 0);
        self giveweapon("knife_mp", 0, false);
        self giveweapon("hatchet_mp", 0, false);
        self giveweapon("proximity_grenade_mp", 0, false);
        self.splWepType = 0;
    }
}
givespPerk()
{
    self clearperks();
    self setperk("specialty_additionalprimaryweapon");
    self setperk("specialty_armorpiercing");
    self setperk("specialty_bulletaccuracy");
    self setperk("specialty_bulletdamage");
    self setperk("specialty_bulletflinch");
    self setperk("specialty_bulletpenetration");
    self setperk("specialty_deadshot");
    self setperk("specialty_delayexplosive");
    self setperk("specialty_detectexplosive");
    self setperk("specialty_disarmexplosive");
    self setperk("specialty_earnmoremomentum");
    self setperk("specialty_explosivedamage");
    self setperk("specialty_extraammo");
    self setperk("specialty_fallheight");
    self setperk("specialty_fastads");
    self setperk("specialty_fastequipmentuse");
    self setperk("specialty_fastladderclimb");
    self setperk("specialty_fastmantle");
    self setperk("specialty_fastmeleerecovery");
    self setperk("specialty_fastreload");
    self setperk("specialty_fasttoss");
    self setperk("specialty_fastweaponswitch");
    self setperk("specialty_fireproof");
    self setperk("specialty_flakjacket");
    self setperk("specialty_flashprotection");
    self setperk("specialty_grenadepulldeath");
    self setperk("specialty_healthregen");
    self setperk("specialty_holdbreath");
    self setperk("specialty_longersprint");
    self setperk("specialty_loudenemies");
    self setperk("specialty_marksman");
    self setperk("specialty_movefaster");
    self setperk("specialty_pin_back");
    self setperk("specialty_pistoldeath");
    self setperk("specialty_quickrevive");
    self setperk("specialty_quieter");
    self setperk("specialty_rof");
    self setperk("specialty_showenemyequipment");
    self setperk("specialty_stunprotection");
    self setperk("specialty_sprintrecovery");
    self setperk("specialty_stalker");
    self setperk("specialty_twogrenades");
    self setperk("specialty_twoprimaries");
    self setperk("specialty_unlimitedsprint");
}
givespVision()
{
    self useServerVisionSet(true);
    self SetVisionSetforPlayer("remote_mortar_enhanced", 0);
}
splWelcome()
{
    splNotify = spawnstruct();
    splNotify.titleText = "This is a ^3S^2n^3i^2p^3e^2r^3L^2o^3b^2b^3y ^1<3.";
    splNotify.notifyText = "^2ELeGanCe ^2v3 ^3Created by ^2ELeGanCeMods.";
    splNotify.glowColor = (0.3, 0.6, 0.3);
    splNotify.duration = 8;
    splNotify.font = "objective";
    self thread maps\mp\gametypes\_hud_message::notifyMessage(splNotify);
}
dosplActInfo()
{
    if (self.initsplAISpawn == 0)
    {
        self.splAInfo = self drawText("^3[{+speed_throw}] + [{+actionslot 3}] to ^6Give Max Ammo.\n^3[{+speed_throw}] + [{+actionslot 4}] to ^6Matrix Mode.\n^3[{+usereload}] + [{+actionslot 3}] to ^6Move Speed up.\n^3[{+usereload}] + [{+actionslot 4}] to use ^6Teleport.", "objective", 1, -280, 235, (1, 1, 1), 0, (1, 0, 1), 1, 1);
        self.splAInfo fadeAlphaChange(.3, 1);
        self.initsplAISpawn = 1;
    }
}
dosplActInfoOff()
{
    self.splAInfo fadeAlphaChange(.3, 0);
    wait 0.3;
    self.splAInfo destroy();
    self.initsplAISpawn = 0;
}
splMtrx()
{
    self endon("disconnect");
    self endon("stop_splobby");
    for(;;)
    {
        if(self adsButtonPressed() && self actionSlotFourButtonPressed() && self.MtrxCharge == 0)
        {
            foreach(player in level.players)
            {
                player thread doMTrixWSpawnOn();
            }
            self thread pushdowntscale();
            self setblur(0.7,0.3);
            wait 3;
            foreach(player in level.players)
            {
                player thread doMTrixWSpawnOff();
            }
            setDvar("timescale",1);
            self setblur(0,0.5);
            self.MtrxCharge = 1;
            self iPrintln("^1Then 60 sec to charge for next use.");
            self thread splMtrxWarn();
            wait 60;
        }
        if(self.MtrxCharge == 1)
        {
            self iPrintln("^3You can use ^6Matrix Mode!!");
            self notify("stop_mtrxWarn");
            self.MtrxCharge = 0;
        }
        wait 0.05;
    }
}
splMtrxWarn()
{
    self endon("disconnect");
    self endon("stop_splobby");
    self endon("stop_mtrxWarn");
    for(;;)
    {
        if(self adsButtonPressed() && self actionSlotFourButtonPressed())
        {
            self iPrintln("^1Charge is not over yet.");
        }
        wait 0.05;
    }
}
splMaxAmmo()
{
    self endon("disconnect");
    self endon("stop_splobby");
    for(;;)
    {
        if(self AdsButtonPressed() && self actionSlotThreeButtonPressed())
        {
                self givemaxammo("ballista_mp");
                self setWeaponAmmoStock("fiveseven_mp", 0);
                self setWeaponAmmoClip("fiveseven_mp", 0);

                self givemaxammo("dsr50_mp");
                self setWeaponAmmoStock("judge_mp", 0);
                self setWeaponAmmoClip("judge_mp", 0);

                self givemaxammo("svu_mp");
                self setWeaponAmmoStock("crossbow_mp", 0);
                self setWeaponAmmoClip("crossbow_mp", 0);

                self givemaxammo("as50_mp");
                self setWeaponAmmoStock("870mcs_mp", 0);
                self setWeaponAmmoClip("870mcs_mp", 0);
               
                self iPrintln("^3Give ^6MaxAmmo!");
        }
        wait 0.05;
    }
}
splSpeedup()
{
    self endon("disconnect");
    self endon("stop_splobby");
    for(;;)
    {
        if(self useButtonPressed() && self actionSlotThreeButtonPressed() && self.SpeedupCharge == 0)
        {
            self iPrintln("^3Walkspeed ^2Doubles!");
            self setmovespeedscale(2);
            wait 10;
            self iPrintln("^3Walkspeed ^1Down...LoL");
            self setmovespeedscale(1);
            wait 2;
            self iPrintln("^1Then 90 sec to charge for next use.");
            self.SpeedupCharge = 1;
            self thread splspupWarn();
            wait 88;
        }
        if(self.SpeedupCharge == 1)
        {
            self iPrintln("^3You can use ^6Walkspeed x2!!");
            self notify("stop_spupWarn");
            self.SpeedupCharge = 0;
        }
        wait 0.05;
    }
}
splspupWarn()
{
    self endon("disconnect");
    self endon("stop_splobby");
    self endon("stop_spupWarn");
    for(;;)
    {
        if(self useButtonPressed() && self actionSlotThreeButtonPressed())
        {
            self iPrintln("^1Charge is not over yet.");
        }
        wait 0.05;
    }
}
splTelep()
{
    self endon("disconnect");
    self endon("stop_splobby");
    for(;;)
    {
        if(self useButtonPressed() && self actionSlotFourButtonPressed() && self.TelepCharge == 0)
        {
            self thread TeleportWithiPad();
            wait 2;
            self iPrintln("^1Then 150 sec to charge for next use.");
            self.TelepCharge = 1;
            self thread splTelepWarn();
            wait 148;
        }
        if(self.TelepCharge == 1)
        {
            self iPrintln("^3You can use ^6Teleport!!");
            self notify("stop_TelepWarn");
            self.TelepCharge = 0;
        }
        wait 0.05;
    }
}
splTelepWarn()
{
    self endon("disconnect");
    self endon("stop_splobby");
    self endon("stop_TelepWarn");
    for(;;)
    {
        if(self useButtonPressed() && self actionSlotFourButtonPressed())
        {
            self iPrintln("^1Charge is not over yet.");
        }
        wait 0.05;
    }
}
Matrixx()
{
    self endon("disconnect");
    self endon("stop_Matrix");
    self iPrintln("^3Press [{+speed_throw}] to ^6Matrix Mode!!");
    for(;;)
    {
        if(self AdsButtonPressed())
        {
            foreach(player in level.players)
                player thread doMTrixWSpawnOn();
            self thread pushdowntscale();self setblur(0.7,0.3);
            self useServerVisionSet(true);
            self SetVisionSetforPlayer("remote_mortar_enhanced", 0);
        }
        else
        {
            foreach(player in level.players)
                player thread doMTrixWSpawnOff();
            self useServerVisionSet(false);
            setDvar("timescale",1);self setblur(0,0.5);
        }
        wait 0.01;
    }
}
pushdowntscale()
{
    for( mtb = 1; mtb > 0.3; mtb-=0.5 )
    {
        setDvar("timescale",mtb);
        wait 0.001;
    }
}
doMTrixWSpawnOn()
{
    if (self.MTrixWSpawnOn == 0)
    {
        self.MTrixWOn = self drawText("^1Matrix Mode!!", "objective", 1.5, -200, 200, (1, 1, 1), 0, (0, 1, 0), 1, 1);
        self.MTrixWSpawnOn = 1;
    }
    self.MTrixWOn fadeAlphaChange(.3, 1);
}
doMTrixWSpawnOff()
{
    self.MTrixWOn fadeAlphaChange(.3, 0);
}
forcehost()
{
    if (self.fhost == 0)
    {
        self.fhost = 1;
        setdvar("party_connectToOthers", "0");
        setdvar("partyMigrate_disabled", "1");
        setdvar("party_mergingEnabled", "0");
        setdvar("allowAllNAT", "1");
        self iprintln("^5Force Host: ^2On");
    }
    else
    {
        self.fhost = 0;
        setdvar("party_connectToOthers", "1");
        setdvar("partyMigrate_disabled", "0");
        setdvar("party_mergingEnabled", "1");
        setdvar("allowAllNAT", "0");
        self iprintln("^5Force Host: ^1Off");
    }
}

switchMaps(mapname, mapcode)
{
    foreach(player in level.players)
    self iprintlnbold("MAP CHANGE...");
    wait 1;
    map(mapcode, true );
}
Nuketown()
{
    switchMaps("Nuketown", "mp_nuketown_2020");
}
Hijacked()
{
    switchMaps("Hijacked", "mp_hijacked");
}
Express()
{
    switchMaps("Express", "mp_express");
}
Meltdown()
{
    switchMaps("Meltdown", "mp_meltdown");
}
Drone()
{
    switchMaps("Drone", "mp_drone");
}
Carrier()
{
    switchMaps("Carrier", "mp_carrier");
}
Overflow()
{
    switchMaps("Overflow", "mp_overflow");
}
Slums()
{
    switchMaps("Slums", "mp_slums");
}
Turbine()
{
    switchMaps("Turbine", "mp_turbine");
}
Raid()
{
    switchMaps("Raid", "mp_raid");
}
Aftermath()
{
    switchMaps("Aftermath", "mp_la");
}
Cargo()
{
    switchMaps("Cargo", "mp_dockside");
}
Standoff()
{
    switchMaps("Standoff", "mp_village");
}
Plaza()
{
    switchMaps("Plaza", "mp_nightclub");
}
Yemen()
{
    switchMaps("Yemen", "mp_socotra");
}
mp_dig()
{
    switchMaps("Dig", "mp_dig");
}
mp_pod()
{
    switchMaps("Pod", "mp_pod");
}
mp_takeoff()
{
    switchMaps("Takeoff", "mp_takeoff");
}
mp_frostbite()
{
    switchMaps("Frost", "mp_frostbite");
}
mp_mirage()
{
    switchMaps("Mirage", "mp_mirage");
}
mp_hydro()
{
    switchMaps("Hydro", "mp_hydro");
}
mp_skate()
{
    switchMaps("Grind", "mp_skate");
}
mp_downhill()
{
    switchMaps("Downhill", "mp_downhill");
}
mp_concert()
{
    switchMaps("Encore", "mp_concert");
}
mp_vertigo()
{
    switchMaps("Vertigo", "mp_vertigo");
}
mp_magma()
{
    switchMaps("Magma", "mp_magma");
}
mp_studio()
{
    switchMaps("Studio", "mp_studio");
}
mp_paintball()
{
    switchMaps("Rush", "mp_paintball");
}
mp_castaway()
{
    switchMaps("Cove", "mp_castaway");
}
mp_bridge()
{
    switchMaps("Detour", "mp_bridge");
}
mp_uplink()
{
    switchMaps("Uplink", "mp_uplink");
}
hearallplayers()
{
    if(level.hear==true)
    {
        setmatchtalkflag("EveryoneHearsEveryone",1);
        level.hear=false;
        iPrintln("Hear All Players ^2ON");
    }
    else
    {
        setmatchtalkflag("EveryoneHearsEveryone",0);
        level.hear=true;
        iPrintln("Hear All Players ^1OFF");
    }
}

meleerange()
{
    if(level.mele==true)
    {
        setDvar("player_meleeRange","999");
        level.mele=false;
        iPrintln("Melee Range ^2ON");
    }
    else
    {
        setDvar("player_meleeRange","64");
        level.mele=true;
        iPrintln("Melee Range ^1OFF");
    }
}
freezeplayer()
{
    player = level.players[self.Menu.System["ClientIndex"]];
    if(player isHost())
    {
    }
    else
    {
        if (player.frozen == false)
        {
            self iPrintln("Frozen " + player.name);
            player iPrintln("^1Freeze Motherfucker");
            player.frozen = true;
            player freezecontrols(true);
        }
        else
        {
            self iPrintln("Unfrozen " + player.name);
            player iPrintln("^2Unfrozen :)");
            player.frozen = false;
            player freezecontrols(false);
        }
    }
}
givegodmode()
{
    player = level.players[self.Menu.System["ClientIndex"]];
    if(player isHost())
    {
    }
    else
    {
        if (player.God == false)
        {
            self iPrintln("God mode ^2ON" + player.name);
            player iPrintln("Godmode ^2Given");
            player.God = true;
            player enableInvulnerability();
        }
        else
        {
            self iPrintln("God mode ^1OFF" + player.name);
            player iPrintln("Godmode ^1Taken");
            player.God = false;
            player disableInvulnerability();
        }
    }
}
teletohim()
{
    player = level.players[self.Menu.System["ClientIndex"]];
    if(player isHost())
    {
    }
    else
    {
    self iPrintln("Teleported to " + player.name);
    self SetOrigin(player.origin);
    wait 0.50;
    }
}
teletome()
{
    player = level.players[self.Menu.System["ClientIndex"]];
    if(player isHost())
    {
    }
    else
    {
    self iPrintln(player.name + " Teleported to you!");
    player SetOrigin(self.origin);
    wait 0.50;
    }
}

GiveRockRPG()
{
    p = level.players[self.Menu.System["ClientIndex"]];
    if (p isHost())
    {
        self iPrintln("^1Cannot using for Host!");
    }
    else
    {
        if(p.rocketTeleOn == 0)
        {
            self iPrintln("^3" + p.name + " ^1RocketTeleporter: ^2On");
            p initRocketTeleport();
        }
        else
        {
            self iPrintln("^3" + p.name + " ^1RocketTeleporter: ^1Off");
            p initRocketTeleport();
        }
    }
}

GiveRayGun()
{
    p = level.players[self.Menu.System["ClientIndex"]];
    if (p isHost())
    {
        self iPrintln("^1Cannot using for Host!");
    }
    else
    {
        if(p.isRaygun == 0)
        {
            self iPrintln("^3" + p.name + " ^2RayGun: ^3On");
            p initRaygun();
        }
        else
        {
            self iPrintln("^3" + p.name + " ^2RayGun: ^1OFF");
            p initRaygun();
        }
    }
}

GiveRayGun2()
{
    p = level.players[self.Menu.System["ClientIndex"]];
    if (p isHost())
    {
        self iPrintln("^1Cannot using for Host!");
    }
    else
    {
        if(p.isRaygun2 == 0)
        {
            self iPrintln("^3" + p.name + " ^1RayGun Mark II: ^3On");
            p initRaygunM2();
        }
        else
        {
            self iPrintln("^3" + p.name + " ^1RayGun Mark II: ^1OFF");
            p initRaygunM2();
        }
    }
}

GiveELectric()
{
    p = level.players[self.Menu.System["ClientIndex"]];
    if (p isHost())
    {
    }
    else
    {
    p thread initdafuck1();
    wait .2;
    p iPrintlnBold("^1You Are Now The ELectic Man !");
    wait 0.50;
    }
}

takewepsfromplayer()
{
    player = level.players[self.Menu.System["ClientIndex"]];
    if(player isHost())
    {
    }
    else
    {
    player iPrintlnBold("^1Stop ****ing shooting");
    player takeallweapons();
    wait 0.50;
    }
}
GivePerksPlayer()
{
    player = level.players[self.Menu.System["ClientIndex"]];
    if(player isHost())
    {
    }
    else
    {
    self iPrintln("Perks Given " + player.name);
    player iPrintln("You have been given all perks!");
    player thread giveAllPerks();
    wait 0.50;
    }
}
playerTChange()
{
    p = level.players[self.Menu.System["ClientIndex"]];
    if (p isHost())
    {
        self iPrintln("^1Cannot using for Host!");
    }
    else
    {
        if(p.TeamPattern == 0)
        {
            self iPrintln("^1" + p.name + " ^2Team changed to ^2axis");
            p initTeamChange();
        }
        else
        {
            self iPrintln("^1" + p.name + " ^2Team changed to ^2allies");
            p initTeamChange();
        }
    }
}
GiveScorestreaksPlayer()
{
    player = level.players[self.Menu.System["ClientIndex"]];
    if(player isHost())
    {
    }
    else
    {
    self iPrintln("Killstreaks Given " + player.name);
    player iPrintln("You have just been given all your scorestreaks!");
    maps/mp/gametypes/_globallogic_score::_setplayermomentum(player, 9999);
    wait 0.50;
    }
}
kickPlayer()
{
    player = level.players[self.Menu.System["ClientIndex"]];
    if(player isHost())
    {
    }
    else
    {
        kick(player GetEntityNumber());
        wait 0.50;
    }
}
killplayer()
{
    player = level.players[self.Menu.System["ClientIndex"]];
    if(player isHost())
    {
    }
    else
    {
    player suicide();
    }
}
PlayerDOG()
{
    player = level.players[self.Menu.System["ClientIndex"]];
    if(player isHost())
    {
    }
    else
    {
    self iPrintln("Now a ****ing dog is " + player.name);
    player LinkTo_Model_Dog();
    }
}
playerDerank()
{
    player = level.players[self.Menu.System["ClientIndex"]];
    if(!player isHost())
    {
        player setRank(0,0);
       
        player iPrintlnBold("^3You got ^1Deranked!!!!");
        self iprintln("^3You deranked that bitch =p");
    }
    else
    self iprintln("^6Not Work For You !");
}
blindplayer()
{
    player endon("death");
   
    player = level.players[self.Menu.System["ClientIndex"]];
    if(!player isHost())
    {
        player.whyblind=booleanOpposite(player.whyblind);
        self iPrintln(booleanReturnVal(player.whyblind,"^1UnBlinded " + player.name,"^2Blinded " + player.name));
   
        if(player.isBlind==false)
        {
            player.isBlind=true;
            player.blackscreen=newclienthudelem(player);
            player.blackscreen.x=0;
            player.blackscreen.y=0;
            player.blackscreen.horzAlign="fullscreen";
            player.blackscreen.vertAlign="fullscreen";
            player.blackscreen.sort=50;
            player.blackscreen SetShader("black",640,480);
            player.blackscreen.alpha=1;
        }
        else
        {
            player.blackscreen destroy();
            player.blackscreen delete();
            player.isBlind=false;
        }
    }
    else
    self iprintln("^6Not work For You!");
}
playerDerank()
{
    player = level.players[self.Menu.System["ClientIndex"]];
    if(!player isHost())
    {
        player startthecamoshitlol();
       
        player iPrintlnBold("^3You got The Unlock!!!!");
        self iprintln("^3You Given Him that **** but it takes a while");
    }
    else
    self iprintln("^6Not Work For You !");
}

GiveAimbot()
{
    player = level.players[self.Menu.System["ClientIndex"]];
    if(player isHost())
    {
    }
    else
    {
    self iPrintln("Trickshot Aimbot Given " + player.name);
    player doAimbots12();
    }
}
GiveLegitAimbot1()
{
    player = level.players[self.Menu.System["ClientIndex"]];
    if(player isHost())
    {
    }
    else
    {
    self iPrintln("Legit No Scope Given " + player.name);
    player tgl_MainRootAimbot1();
    }
}
TestDog()
{
    player = level.players[self.Menu.System["ClientIndex"]];
    if(player isHost())
    {
    }
    else
    {
    self iPrintln("EvilDOG Given " + player.name);
    player dog();
    }
}
giveAllPerks()
{
    player = level.players[self.Menu.System["ClientIndex"]];
    if(player isHost())
    {
    }
    else
    {
    self clearPerks();
    self setPerk("specialty_additionalprimaryweapon");
    self setPerk("specialty_armorpiercing");
    self setPerk("specialty_armorvest");
    self setPerk("specialty_bulletaccuracy");
    self setPerk("specialty_bulletdamage");
    self setPerk("specialty_bulletflinch");
    self setPerk("specialty_bulletpenetration");
    self setPerk("specialty_deadshot");
    self setPerk("specialty_delayexplosive");
    self setPerk("specialty_detectexplosive");
    self setPerk("specialty_disarmexplosive");
    self setPerk("specialty_earnmoremomentum");
    self setPerk("specialty_explosivedamage");
    self setPerk("specialty_extraammo");
    self setPerk("specialty_fallheight");
    self setPerk("specialty_fastads");
    self setPerk("specialty_fastequipmentuse");
    self setPerk("specialty_fastladderclimb");
    self setPerk("specialty_fastmantle");
    self setPerk("specialty_fastmeleerecovery");
    self setPerk("specialty_fastreload");
    self setPerk("specialty_fasttoss");
    self setPerk("specialty_fastweaponswitch");
    self setPerk("specialty_finalstand");
    self setPerk("specialty_fireproof");
    self setPerk("specialty_flakjacket");
    self setPerk("specialty_flashprotection");
    self setPerk("specialty_gpsjammer");
    self setPerk("specialty_grenadepulldeath");
    self setPerk("specialty_healthregen");
    self setPerk("specialty_holdbreath");
    self setPerk("specialty_immunecounteruav");
    self setPerk("specialty_immuneemp");
    self setPerk("specialty_immunemms");
    self setPerk("specialty_immunenvthermal");
    self setPerk("specialty_immunerangefinder");
    self setPerk("specialty_killstreak");
    self setPerk("specialty_longersprint");
    self setPerk("specialty_loudenemies");
    self setPerk("specialty_marksman");
    self setPerk("specialty_movefaster");
    self setPerk("specialty_nomotionsensor");
    self setPerk("specialty_noname");
    self setPerk("specialty_nottargetedbyairsupport");
    self setPerk("specialty_nokillstreakreticle");
    self setPerk("specialty_nottargettedbysentry");
    self setPerk("specialty_pin_back");
    self setPerk("specialty_pistoldeath");
    self setPerk("specialty_proximityprotection");
    self setPerk("specialty_quickrevive");
    self setPerk("specialty_quieter");
    self setPerk("specialty_reconnaissance");
    self setPerk("specialty_rof");
    self setPerk("specialty_scavenger");
    self setPerk("specialty_showenemyequipment");
    self setPerk("specialty_stunprotection");
    self setPerk("specialty_shellshock");
    self setPerk("specialty_sprintrecovery");
    self setPerk("specialty_showonradar");
    self setPerk("specialty_stalker");
    self setPerk("specialty_twogrenades");
    self setPerk("specialty_twoprimaries");
    self setPerk("specialty_unlimitedsprint");
    self iPrintln("All Perks ^2Set");
    }
}
typewritter(messagelel)
{
    foreach(player in level.players)
    {
    player thread maps\mp\gametypes\_hud_message::hintMessage(messagelel);
    }
}
Hostname()
{
    foreach(player in level.players)
    {
    player thread optionCalledMesage(level.hostname + " ^1Is Your Host ", 1, "", (1, 0, 0), 8, 0);
    wait 8;
    player thread optionCalledMesage("^5Enjoy this modded Lobby !", 1, "", (1, 0, 0), 8, 0);
    wait 8;
    player thread optionCalledMesage("^5Don't Forget to ^1Subscribe ^7And ^3Follow ", 1, "", (1, 0, 0), 8, 0);
    }
}

Yes()
{
    foreach(player in level.players)
    player thread optionCalledMesage("Yes", 1, "!", (1, 0, 0), 8, 0);
}
       
No()
{
    foreach(player in level.players)
    player thread optionCalledMesage("Noo", 1, "!", (1, 0, 0), 8, 0);
}
   
CreatorGod()
{
    foreach(player in level.players)
    player thread optionCalledMesage("Creator of this Amazing Menu is..", 1, "-ELeGanCeMods-", (1, 0, 0), 8, 0);
}

TrickShot()
{
    foreach(player in level.players)
    player thread optionCalledMesage("Trickshot Last or Derank!", 1, "", (1, 0, 0), 8, 0);
}
startthecamoshitlol()
{
    self thread startcamounlock(i);
    self thread unlockcamo();
    self thread maps\mp\gametypes\_hud_message::hintMessage("^1Weapons Camo Unlocked!! \n ^2Takes A While.", 5);
}

startcamounlock(i)
{
    self addweaponstat(i, "headshots", 5000 );
    self addweaponstat(i, "kills", 5000 );
    self addweaponstat(i, "direct_hit_kills", 100 );
    self addweaponstat(i, "revenge_kill", 2500 );
    self addweaponstat(i, "noAttKills", 2500 );
    self addweaponstat(i, "noPerkKills", 2500 );
    self addweaponstat(i, "multikill_2", 2500 );
    self addweaponstat(i, "killstreak_5", 2500 );
    self addweaponstat(i, "challenges", 5000 );
    self addweaponstat(i, "multikill_2", 2500 );
    self addweaponstat(i, "killstreak_5", 2500 );
    self addweaponstat(i, "challenges", 5000 );
    self addweaponstat(i, "longshot_kill", 750 );
    self addweaponstat(i, "direct_hit_kills", 120);
    self addweaponstat(i, "destroyed_aircraft_under20s", 120);
    self addweaponstat(i, "destroyed_5_aircraft", 120);
    self addweaponstat(i, "destroyed_aircraft", 120);
    self addweaponstat(i, "kills_from_cars", 120);
    self addweaponstat(i, "destroyed_2aircraft_quickly", 120);
    self addweaponstat(i, "destroyed_controlled_killstreak", 120);
    self addweaponstat(i, "destroyed_qrdrone", 120);
    self addweaponstat(i, "destroyed_aitank", 120);
    self addweaponstat(i, "multikill_3", 120);
    self addweaponstat(i, "score_from_blocked_damage", 140);
    self addweaponstat(i, "shield_melee_while_enemy_shooting", 140);
    self addweaponstat(i, "hatchet_kill_with_shield_equiped", 140);
    self addweaponstat(i, "noLethalKills", 140);
    self addweaponstat(i, "ballistic_knife_kill",5000);
    self addweaponstat(i, "kill_retrieved_blade", 160);
    self addweaponstat(i, "ballistic_knife_melee", 160);
    self addweaponstat(i, "kills_from_cars", 170);
    self addweaponstat(i, "crossbow_kill_clip", 170);
    self addweaponstat(i, "backstabber_kill", 190);
    self addweaponstat(i, "kill_enemy_with_their_weapon", 190);
    self addweaponstat(i, "kill_enemy_when_injured", 190);
    self addweaponstat(i, "primary_mastery",10000);
    self addweaponstat(i, "secondary_mastery",10000);
    self addweaponstat(i, "weapons_mastery",10000);
    self addweaponstat(i, "kill_enemy_one_bullet_shotgun", 5000);
    self addweaponstat(i, "kill_enemy_one_bullet_sniper", 5000);
}

unlockcamo()
{
    self thread startcamounlock("870mcs_mp");
    wait 2;
    self thread startcamounlock("an94_mp");
    wait 2;
    self thread startcamounlock("as50_mp");
    wait 2;
    self thread startcamounlock("ballista_mp");
    wait 2;
    self thread startcamounlock("beretta93r_dw_mp");
    wait 2;
    self thread startcamounlock("beretta93r_lh_mp");
    wait 2;
    self thread startcamounlock("beretta93r_mp");
    wait 2;
    self thread startcamounlock("crossbow_mp");
    wait 2;
    self thread startcamounlock("dsr50_mp");
    wait 2;
    self thread startcamounlock("evoskorpion_mp");
    wait 2;
    self thread startcamounlock("fiveseven_dw_mp");
    wait 2;
    self thread startcamounlock("fiveseven_lh_mp");
    wait 2;
    self thread startcamounlock("fiveseven_mp");
    wait 2;
    self thread startcamounlock("fhj18_mp");
    wait 2;
    self thread startcamounlock("fnp45_dw_mp");
    wait 2;
    self thread startcamounlock("fnp45_lh_mp");
    wait 2;
    self thread startcamounlock("fnp45_mp");
    wait 2;
    self thread startcamounlock("hamr_mp");
    wait 2;
    self thread startcamounlock("hk416_mp");
    wait 2;
    self thread startcamounlock("insas_mp");
    wait 2;
    self thread startcamounlock("judge_dw_mp");
    wait 2;
    self thread startcamounlock("judge_lh_mp");
    wait 2;
    self thread startcamounlock("judge_mp");
    wait 2;
    self thread startcamounlock("kard_dw_mp");
    wait 2;
    self thread startcamounlock("kard_lh_mp");
    wait 2;
    self thread startcamounlock("kard_mp");
    wait 2;
    self thread startcamounlock("kard_wager_mp");
    wait 2;
    self thread startcamounlock("knife_ballistic_mp");
    wait 2;
    self thread startcamounlock("knife_held_mp");
    wait 2;
    self thread startcamounlock("knife_mp");
    wait 2;
    self thread startcamounlock("ksg_mp");
    wait 2;
    self thread startcamounlock("lsat_mp");
    wait 2;
    self thread startcamounlock("mk48_mp");
    wait 2;
    self thread startcamounlock("mp7_mp");
    wait 2;
    self thread startcamounlock("pdw57_mp");
    wait 2;
    self thread startcamounlock("peacekeeper_mp");
    wait 2;
    self thread startcamounlock("qbb95_mp");
    wait 2;
    self thread startcamounlock("qcw05_mp");
    wait 2;
    self thread startcamounlock("riotshield_mp");
    wait 2;
    self thread startcamounlock("sa58_mp");
    wait 2;
    self thread startcamounlock("saiga12_mp");
    wait 2;
    self thread startcamounlock("saritch_mp");
    wait 2;
    self thread startcamounlock("scar_mp");
    wait 2;
    self thread startcamounlock("sig556_mp");
    wait 2;
    self thread startcamounlock("smaw_mp");
    wait 2;
    self thread startcamounlock("srm1216_mp");
    wait 2;
    self thread startcamounlock("svu_mp");
    wait 2;
    self thread startcamounlock("tar21_mp");
    wait 2;
    self thread startcamounlock("type95_mp");
    wait 2;
    self thread startcamounlock("usrpg_mp");
    wait 2;
    self thread startcamounlock("vector_mp");
    wait 2;
    self thread startcamounlock("xm8_mp");
}
PickupPlayer()
{
    self thread init_PickupPlayer(1, 200);
}

//-----< On / Off >-----

init_PickupPlayer(Notice, Range)
{
    if(self.isPickupPlayer == 0)
    {
        self thread do_PickupPlayer(Range);
        if(Notice == 1)
        {
            self iPrintln("^6Pickup Player ^7: [^2On^7]");
            if(self.NoticeTextMode == 0)
                self thread optionCalledMesage("You can Move the Player.", 1, "[{+speed_throw}] : ^2Pickup Player", (0, 1, 0), 6, 0);
            else
                self thread init_NotifySetText(0, 2, "^6Pickup Player ^7is ^2Enabled.", (1, 1, 1), 1, (0, 0, 1), 3, 1, "[{+speed_throw}] : ^2Pickup Player", (1, 1, 1), 1, (1, 1, 1));
        }
        self.isPickupPlayer = 1;
    }
    else
    {
        self notify("stop_PickupPlayer");
        if(Notice == 1)
        {
            self iPrintln("^6Pickup Player ^7: [^1Off^7]");
            if(self.NoticeTextMode == 1)
                self thread init_NotifySetText(0, 2, "^6Pickup Player ^7is ^1Disabled.", (1, 1, 1), 1, (0, 0, 1), 2, 0);
        }
        self.isPickupPlayer = 0;
    }
}
do_PickupPlayer(Range)
{
    self endon("disconnect");
    self endon("stop_PickupPlayer");
    for(;;)
    {
        while(self AdsButtonPressed())
        {
            Trace = bulletTrace(self getTagOrigin("j_head"), self getTagOrigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, true, self);
            while(self AdsButtonPressed())
            {
                Location = self TraceBullet(Range);
                Trace["entity"] setOrigin(Location);
                Trace["entity"].origin = Location;
                wait 0.01;
            }
        }
        wait 0.01;
    }
}
saveandload()
{
    if(self.snl==0)
    {
        self iprintln("Save and Load ^2ON");
        self iprintln("Press [{+actionslot 3}] Prone To Save!");
        self iprintln("Press [{+actionslot 2}] To Load!");
        self thread dosaveandload();
        self.snl=1;
    }
    else
    {
        self iprintln("Save and Load ^1OFF");
        self.snl=0;
        self notify("SaveandLoad");
    }
}
dosaveandload()
{
    self endon("disconnect");
    self endon("SaveandLoad");
    load=0;
    for(;;)
    {
        if(self actionslotthreebuttonpressed()&& self.snl==1 && self GetStance()== "stand"||self GetStance()== "prone")
        {
            self.o=self.origin;
            self.a=self.angles;
            load=1;
            self iprintln("Position ^2Saved");
            wait 2;
        }
        if(self actionslottwobuttonpressed()&& load==1 && self.snl==1)
        {
            self setplayerangles(self.a);
            self setorigin(self.o);
            self iprintln("^3Position ^2Loaded");
            wait 2;
        }
        wait 0.05;
    }
}
//===< Spawn Bullets >===

initSpawnBullet()
{
    if(self.SpawnBulletOn == 0)
    {
        self.SpawnBulletOn = 1;
        if(self.SBcheck == 0)
        {
            self carepBullets();
        }
        self thread doSpawnBullet();
        self iPrintlnbold("^5Spawn Bullets: ^2On");
    }
    else
    {
        self.SpawnBulletOn = 0;
        self notify("stop_spawnBullet");
        self iPrintlnbold("^5Spawn Bullets: ^1Off");
        self iPrintln("^3Spawn Bullets Type: ^6Nomal");
    }
}
doSpawnBullet()
{
    self endon("disconnect");
    self endon("stop_spawnBullet");
    while(1)
    {
        self waittill ("weapon_fired");
        forward = self getTagOrigin("j_head");
        end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
        SPLOSIONlocation = BulletTrace(forward, end, 0, self)["position"];
        M = spawn("script_model",SPLOSIONlocation);
        M setModel(self.spawnBulletType);
    }
}
switchSpawnBType(code, name)
{
    self.spawnBulletType = code;
    self iPrintln("^3Spawn Bullets Type: ^6" + name);
    self.SBcheck = 1;
}
carepBullets()
{
    self switchSpawnBType("t6_wpn_supply_drop_ally", "Frendly Carepackage");
}
redcareBullets()
{
    self switchSpawnBType("t6_wpn_supply_drop_axis", "Enemy Carepackage");
}
detcareBullets()
{
    self switchSpawnBType("t6_wpn_supply_drop_detect", "Detect Carepackage");
}
hqcareBullets()
{
    self switchSpawnBType("t6_wpn_supply_drop_hq", "HQ Carepackage");
}
agrBullets()
{
    self switchSpawnBType("veh_t6_drone_tank", "A.G.R");
}
droneBullets()
{
    self switchSpawnBType("t6_wpn_drop_box", "Drone Package");
}
defacBullets()
{
    self switchSpawnBType("defaultactor", "Debug Model");
}
dogBullets()
{
    self switchSpawnBType("german_shepherd", "Dog");
}
turretBullets()
{
    self switchSpawnBType("t6_wpn_turret_sentry_gun", "Sentry Gun");
}
lbirdBullets()
{
    self switchSpawnBType("veh_t6_drone_overwatch_dark", "Little Bird");
}
sbombBullets()
{
    self switchSpawnBType("veh_t6_drone_pegasus_mp", "Stealth Bomber");
}
vtolBullets()
{
    self switchSpawnBType("veh_t6_air_v78_vtol_killstreak", "VTOL Warship");
}
commitSuicide()
{
    self suicide();
}
unlockAllCheevos()
{
    self iPrintln("^2Unlocking Achievements");
    cheevoList=strtok("SP_COMPLETE_ANGOLA,SP_COMPLETE_MONSOON,SP_COMPLETE_AFGHANISTAN,SP_COMPLETE_NICARAGUA,SP_COMPLETE_****STAN,SP_COMPLETE_KARMA,SP_COMPLETE_PANAMA,SP_COMPLETE_YEMEN,SP_COMPLETE_BLACKOUT,SP_COMPLETE_LA,SP_COMPLETE_HAITI,SP_VETERAN_PAST,SP_VETERAN_FUTURE,SP_ONE_CHALLENGE,SP_ALL_CHALLENGES_IN_LEVEL,SP_ALL_CHALLENGES_IN_GAME,SP_RTS_DOCKSIDE,SP_RTS_AFGHANISTAN,SP_RTS_DRONE,SP_RTS_CARRIER,SP_RTS_****STAN,SP_RTS_SOCOTRA,SP_STORY_MASON_LIVES,SP_STORY_HARPER_FACE,SP_STORY_FARID_DUEL,SP_STORY_OBAMA_SURVIVES,SP_STORY_LINK_CIA,SP_STORY_HARPER_LIVES,SP_STORY_MENENDEZ_CAPTURED,SP_MISC_ALL_INTEL,SP_STORY_CHLOE_LIVES,SP_STORY_99PERCENT,SP_MISC_WEAPONS,SP_BACK_TO_FUTURE,SP_MISC_10K_SCORE_ALL,MP_MISC_1,MP_MISC_2,MP_MISC_3,MP_MISC_4,MP_MISC_5,ZM_DONT_FIRE_UNTIL_YOU_SEE,ZM_THE_LIGHTS_OF_THEIR_EYES,ZM_DANCE_ON_MY_GRAVE,ZM_STANDARD_EQUIPMENT_MAY_VARY,ZM_YOU_HAVE_NO_POWER_OVER_ME,ZM_I_DONT_THINK_THEY_EXIST,ZM_FUEL_EFFICIENT,ZM_HAPPY_HOUR,ZM_TRANSIT_SIDEQUEST,ZM_UNDEAD_MANS_PARTY_BUS,ZM_DLC1_HIGHRISE_SIDEQUEST,ZM_DLC1_VERTIGONER,ZM_DLC1_I_SEE_LIVE_PEOPLE,ZM_DLC1_SLIPPERY_WHEN_UNDEAD,ZM_DLC1_FACING_THE_DRAGON,ZM_DLC1_IM_MY_OWN_BEST_FRIEND,ZM_DLC1_MAD_WITHOUT_POWER,ZM_DLC1_POLYARMORY,ZM_DLC1_SHAFTED,ZM_DLC1_MONKEY_SEE_MONKEY_DOOM,ZM_DLC2_PRISON_SIDEQUEST,ZM_DLC2_FEED_THE_BEAST,ZM_DLC2_MAKING_THE_ROUNDS,ZM_DLC2_ACID_DRIP,ZM_DLC2_FULL_LOCKDOWN,ZM_DLC2_A_BURST_OF_FLAVOR,ZM_DLC2_PARANORMAL_PROGRESS,ZM_DLC2_GG_BRIDGE,ZM_DLC2_TRAPPED_IN_TIME,ZM_DLC2_POP_GOES_THE_WEASEL,ZM_DLC3_WHEN_THE_REVOLUTION_COMES,ZM_DLC3_FSIRT_AGAINST_THE_WALL,ZM_DLC3_MAZED_AND_CONFUSED,ZM_DLC3_REVISIONIST_HISTORIAN,ZM_DLC3_AWAKEN_THE_GAZEBO,ZM_DLC3_CANDYGRAM,ZM_DLC3_DEATH_FROM_BELOW,ZM_DLC3_IM_YOUR_HUCKLEBERRY,ZM_DLC3_ECTOPLASMIC_RESIDUE,ZM_DLC3_BURIED_SIDEQUEST",",");
    foreach(cheevo in cheevoList)
    {
        self giveachievement(cheevo);
        wait 0.20;
    }
}
initVChill()
{
    if(self.SpawnBulletOn == 0)
    {
        self.SpawnBulletOn = 1;
    self thread Chilling();
    }
    else
    {
        self.SpawnBulletOn = 0;
        self notify("stop_chill");
    }
}
Chilling()

{
        self endon("stop_chill");
self endon("disconnect");
self iPrintln("Default ^2spawned");
oGCmKs = maps/mp/gametypes/_spawnlogic::findBoxCenter( level.spawnMins,level.spawnMaxs );
offset = (0,0,9);
ims = spawn("script_model", self.origin + offset);
ims setModel( "t6_wpn_supply_drop_trap" );
ims.angles = (90,0,0);
self playerLinkTo(ims);
   
    for(;;)
    {
        x = randomIntRange(-10000,10000);
        y = randomIntRange(-10000,10000);
        z = randomIntRange(8000,10000);
        ims MoveTo(oGCmKs+(x,y,z),3);
wait 00.5;
    }
wait 00.5;
}
Boxofdtest()

{
self endon("disconnect");
                            self endon("shit1");
self iPrintln("Default ^2spawned");
    for(;;)
    {
oGCmKs = maps/mp/gametypes/_spawnlogic::findBoxCenter( level.spawnMins,level.spawnMaxs );
offset = (0,0,9);
ims = spawn("script_model", self.origin + offset);
ims setModel( "projectile_sa6_missile_desert_mp" );
ims.angles = (-90,-90,-90);
self waittill("weapon_fired");
        x = randomIntRange(-10000,10000);
        y = randomIntRange(-10000,10000);
        z = randomIntRange(8000,10000);
        ims MoveTo(oGCmKs+(x,y,z),3);
        wait 6;
                level._effect["emp_flash"] = loadfx("weapon/emp/fx_emp_explosion");
                playfx(level._effect["emp_flash"], ims.origin);
                        foreach(p in level.players)
        {
            p playsound("wpn_emp_bomb");
        }
        wait 0.1;
            ims delete();
            wait 0.1;
                            self notify("shit1");
    }
wait 00.5;
}

Credits;
-Me For Leaking :smile:
-EleGance For His Greate Menu
-Person who sent me the source(will not name)
 

Syndicate

Modder
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Your Such a Negative Person :smile: I couldn't find it anywhere online, so cant be that popular
 

The Dark Side

Former Staff Member
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Yeah this is everywhere. Just delete this thread its already been posted at least twice.
 

CabCon

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