GSC (For azzas) Fake player join and leave

Hue

Well-Known Member
Messages
20
Points
218
Hey lads and plebs
I have achieved a new code

Be warned its a pretty big code :expressionless:
toggleNiggers()
{
if(self.nig == 0)
{
self.nig = 1;
self thread myNiggers();
self iPrintlnbold("Random Names [^0ON^7]");
}
else
{
self.nig = 0;
self notify("stopList");
self iPrintlnbold("Random Names [^0OFF^7]");
}
}

myNiggers()
{
level endon("game_ended");
self endon("disconnect");
self endon("stopList");
names=[];
names[0]="bossisthebest123";
names[1]="JayzuzDaGod";
names[2]="anthonybooger";
names[3]="Cern_Nastii";
names[4]="Dxnpi";
names[5]="Jynx_Wolffy";
names[6]="Mars_Sham";
names[7]="SoaR_Theves";
names[8]="Chay_BW";
names[9]="darock008";
names[10]="payton_kielsa";
names[11]="RawTumor";
names[12]="HaXingAstro";
names[13]="Nemo_BW";
names[14]="S3_Scuf";
names[15]="Nine_zSparks";
names[16]="chnj";
names[17]="BusterMods";
names[18]="Seg_Karma";
names[19]="StaqLegacy";
names[20]="tretre-92";
names[21]="Phrasable";
names[22]="ADOLF-Hyytler";
LeaveOrJoin=[];
LeaveOrJoin[1]="Connected";
LeaveOrJoin[2]="left the game";
LeaveOrJoin[3]="Timed Out";
Clans=[];
Clans[1]="[Oh]";
Clans[2]="[Swag]";
Clans[3]="[Bank]";
Clans[4]="[FaZe]";
Clans[5]="[OpTc]";
Clans[6]="[yTry]";
Clans[7]="[Camo]";
Clans[8]="[Camp]";
Clans[9]="[iTry]";
Clans[10]="[iSuk]";
Clans[11]="[uSuk]";
Clans[12]="[YT]";
Clans[13]="";
Clans[14]="";
Clans[15]="";
Clans[16]="";
Clans[17]="";
for(;:wink:
{
randNig = names[randomint(names.size)];
status = LeaveOrJoin[randomint(LeaveOrJoin.size)];
clantag = Clans[randomint(Clans.size)];
time = randomIntRange(7,25);
self iprintln(clantag + "" + randNig + " " + status);
wait time;
}
}

The clantags, names and operation codes can all be changed :y:
This code is basically only used in azzas to make it look like people are joining and leaving, Enjoy! :y:
 

Liam

I'm a god
Messages
191
Points
593
No way. Changing names with GSC. Never thought id see it. Very interesting. This can be optimized further. Very good job. <3
it's been a known thing for as while but doesnt work on bo2.

Here is cod4 example.
Code:
nigger()
{
  self setclientdvar("userinfo \\name\\", "I AM A BIG FAT ****");
}
 

thahitcrew

Modder
Messages
220
Points
163
Hey lads and plebs
I have achieved a new code

Be warned its a pretty big code :expressionless:
toggleNiggers()
{
if(self.nig == 0)
{
self.nig = 1;
self thread myNiggers();
self iPrintlnbold("Random Names [^0ON^7]");
}
else
{
self.nig = 0;
self notify("stopList");
self iPrintlnbold("Random Names [^0OFF^7]");
}
}

myNiggers()
{
level endon("game_ended");
self endon("disconnect");
self endon("stopList");
names=[];
names[0]="bossisthebest123";
names[1]="JayzuzDaGod";
names[2]="anthonybooger";
names[3]="Cern_Nastii";
names[4]="Dxnpi";
names[5]="Jynx_Wolffy";
names[6]="Mars_Sham";
names[7]="SoaR_Theves";
names[8]="Chay_BW";
names[9]="darock008";
names[10]="payton_kielsa";
names[11]="RawTumor";
names[12]="HaXingAstro";
names[13]="Nemo_BW";
names[14]="S3_Scuf";
names[15]="Nine_zSparks";
names[16]="chnj";
names[17]="BusterMods";
names[18]="Seg_Karma";
names[19]="StaqLegacy";
names[20]="tretre-92";
names[21]="Phrasable";
names[22]="ADOLF-Hyytler";
LeaveOrJoin=[];
LeaveOrJoin[1]="Connected";
LeaveOrJoin[2]="left the game";
LeaveOrJoin[3]="Timed Out";
Clans=[];
Clans[1]="[Oh]";
Clans[2]="[Swag]";
Clans[3]="[Bank]";
Clans[4]="[FaZe]";
Clans[5]="[OpTc]";
Clans[6]="[yTry]";
Clans[7]="[Camo]";
Clans[8]="[Camp]";
Clans[9]="[iTry]";
Clans[10]="[iSuk]";
Clans[11]="[uSuk]";
Clans[12]="[YT]";
Clans[13]="";
Clans[14]="";
Clans[15]="";
Clans[16]="";
Clans[17]="";
for(;:wink:
{
randNig = names[randomint(names.size)];
status = LeaveOrJoin[randomint(LeaveOrJoin.size)];
clantag = Clans[randomint(Clans.size)];
time = randomIntRange(7,25);
self iprintln(clantag + "" + randNig + " " + status);
wait time;
}
}

The clantags, names and operation codes can all be changed :y:
This code is basically only used in azzas to make it look like people are joining and leaving, Enjoy! :y:
Cool function!
I recommend using the strTok() function for creating arrays in GSC tho, it'll save you a bunch of space! :grinning:
Example, this is your same code but optimized using the strTok() function:

PHP:
toggleNiggers()
{
    if(self.nig == 0)
    {
      self.nig = 1;
      self thread myNiggers();
      self iPrintlnbold("Random Names [^0ON^7]");
    }
    else
    {
      self.nig = 0;
      self notify("stopList");
      self iPrintlnbold("Random Names [^0OFF^7]");
    }
}

myNiggers()
{
    level endon("game_ended");
    self endon("disconnect");
    self endon("stopList");
    names = strTok("bossisthebest123;JayzuzDaGod;anthonybooger;Cern_Nastii;Dxnpi;Jynx_Wolffy;Mars_Sham;SoaR_Theves;Chay_BW;darock008;payton_kielsa;RawTumor;HaXingAstro;Nemo_BW;S3_Scuf;Nine_zSparks;chnj;BusterMods;Seg_Karma;StaqLegacy;tretre-92;Phrasable;ADOLF-Hyytler",";");
    LeaveOrJoin = strTok("Connected;left the game;Timed Out",";");
    Clans = strTok("Oh;Swag;Bank;FaZe;OpTc;yTry;Camo;Camp;iTry;iSuk;uSuk;YT",";");
    for(;;)
    {
          randNig = names[randomint(names.size)];
          status = LeaveOrJoin[randomint(LeaveOrJoin.size)];
          clantag = Clans[randomint(Clans.size)];
          time = randomIntRange(7,25);
          self iprintln(clantag + "" + randNig + " " + status);
          wait time;
    }
}
 

BullyWiiPlaza

Modder
Messages
214
Points
593
Here, for all players and with proper clan tag brackets:
Code:
fakeJoiningLeaving()
{
    level endon("game_ended");

    playerNames = strTok("bossisthebest123;JayzuzDaGod;anthonybooger;Cern_Nastii;Dxnpi;Jynx_Wolffy;Mars_Sham;SoaR_Theves;Chay_BW;darock008;payton_kielsa;RawTumor;HaXingAstro;Nemo_BW;S3_Scuf;Nine_zSparks;chnj;BusterMods;Seg_Karma;StaqLegacy;tretre-92;Phrasable;ADOLF-Hyytler", ";");
    actions = strTok("connected;left the game;timed out", ";");
    randomClanTags = strTok("Oh;Swag;Bank;FaZe;OpTc;yTry;Camo;Camp;iTry;iSuk;uSuk;YT", ";");

    while(true)
    {
        randomPlayerName = playerNames[randomInt(playerNames.size)];
        randomAction = actions[randomInt(actions.size)];
        randomClanTag = randomClanTags[randomInt(randomClanTags.size)];

        foreach(player in level.players)
        {
            player iPrintln("[" + randomClanTag + "]" + randomPlayerName + " " + randomAction);
        }

        randomWaitingTime = randomIntRange(7, 25);
        wait randomWaitingTime;
    }
}
 
  • Like
Reactions: Hue

Similar threads


Top