Answered Help! Me Out with a Overflowfix

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HexyModz

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Hello CabconModding members, Well I am not a veary good coder but i get the jist of things
Ive tryed Jw16 Overflowfix in my gsc menu And it works but it wont let me verify people.
ive tryed the stonedyodas menu base overflowfix and that **** doesnt work for **** whn u verify someone and your using the menu they see what you click its like your using the menu for them -_- Im Using Master ro Orginal Menu base Wich has been modified to suit me.

If You Can help Me Message me Ill tell You my skype Im Releasing my GSC source once i fix the overflow
 

AllMods

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try moving the part in the script that gives verify somewhere else in the gsc might help
i had to do it or the gamemod im doing
 

P!X

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ok maybe you learn something from this
cod has a list of unlocalized strings
take a string elem and make setText("LOL"); = 1 unlocalized string
make it print setText("LOL"); its still 1 unlocalized string
then add setText("LOL2"); then you have 2 unlocalized strings
and if you have over lets say 80 unlocalized strings then you will overflow.
so you have to call ClearAllTextAfterHudElem(); and it delete's all your unloalized strings
and you have to reset all your texts but you cleared the unlocalized string list
i know its a **** example but im not able to explain it better :disappointed:
 

HexyModz

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ok maybe you learn something from this
cod has a list of unlocalized strings
take a string elem and make setText("LOL"); = 1 unlocalized string
make it print setText("LOL"); its still 1 unlocalized string
then add setText("LOL2"); then you have 2 unlocalized strings
and if you have over lets say 80 unlocalized strings then you will overflow.
so you have to call ClearAllTextAfterHudElem(); and it delete's all your unloalized strings
and you have to reset all your texts but you cleared the unlocalized string list
i know its a **** example but im not able to explain it better :disappointed:
I implemented the xTUL overflow fix in the base and im up to the last part of recreating text, i ran a string test and reached well over 15000 strings. could you help my skype: thechiraqsavage
 
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Gentle

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I implemented the xTUL overflow fix in the base and im up to the last part of recreating text, i ran a string test and reached well over 15000 strings. could you help my skype: thechiraqsavage
I am pretty sure that is good?
 

P!X

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when the limit is reached just reset the texts
example: titleElem setSafeText(TitleStringOfCurrentOpenedSubMenu);
 

HexyModz

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when the limit is reached just reset the texts
example: titleElem setSafeText(TitleStringOfCurrentOpenedSubMenu);
im havin trouble figuring wich to recreate Im using master ro v5 menu base so its different.
 
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