Answered How Do I Get This Annoying Text To Go Away?

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The Dark Side

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ask it nicely to please **** off
Lmao. I wish it was that easy though. Something like this would work then.

Code:
Clearkillfeed()
{
     Self iPrintln("");
     Self iPrintln("");
     Self iPrintln("");
     Self iPrintln("");
}

//or

Clearkillfeedad()
{
    for(i=0;i>4;i++)
    Self iPrintln("");
}

But since it isn't you know :disappointed:
 

Freezee

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I haven't modded World at War in ages, if you are trying to load a menu or something, you could just use the 'developer' dvar and set it to 1 or 2.
 

The Dark Side

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I haven't modded World at War in ages, if you are trying to load a menu or something, you could just use the 'developer' dvar and set it to 1 or 2.
I already tried this I think but ig I can try again sometime today. Call

Code:
setDvar("developer" (var goes here));

On init then? I will get back to this thread when I try this. :grinning:
 

Freezee

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I would call setDvar if I were you.

If you are doing Game Script I believe you call it with:
Code:
self setDvar("developer", "0");
 
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The Dark Side

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probably yea
Code:
setDvar("developer" (0));
like that i think
That's what I meant by (var goes here) cause idk if it's 0, 1, or 2 lol.

I would call setDvar if I were you.

If you are doing Game Script I believe you call it with:
Code:
self setDvar("developer", "1");
If we're talking clientdvars then it would be

Code:
Self setclientdvar("developer", (var goes here));

Fairly sure calling yourself on a setDvar would give you an error on waw. :x don't quote me on that but fairly sure lol
 
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